It really isn't. Against a target dummy if you use Incap followed by 5 LA weaved surprise attacks then compare that to DBoS followed by 5 LA weaved surprise attacks you'll see that the DoT applied provides more damage than the extra 20% via Incap. For me it Out-DPS Incap by 1.4k DPS, and this is with 81 into Master-at-Arms, and 0 into Thaurmaturge. In a non-CP environment, the DoT from Dawnbreaker would be even more powerful, and against a vampire or WW even more so.
A dummy parse is hardly a valid metric for evaluating pvp performance. What makes that 20% damage buff so damn strong is how it amps burst from skills like surprise attack, assassins will/scourge, and killers blade/impale in a PvP environment. These skills are already some of the hardest hitting ones in the game. Give em 20% on top and it pushes em into a pretty absurd place.
But it’s not any one thing that makes Incap op. It’s the fact that it has all of these things at such low cost on a class that gets 20 ultimate for using a potion. To think it once cost 50 lol.
Correct, in a PvP environment your enemy doesn't just did there and take it which is another reason why that DoT out-does it because it sticks.
Here's the thing, any source of Major Defile + DBoS is better than Incap. The reason why people slot Incap is for an extra slot, and if it weren't for the fact that Argonians and Bosmers are immune to Major Defile via Disease glyph; I'd be running a Charged Bow with disease while using DBoS.
Incap is a fantastic ultimate but it's not an "I win" button as some claim.
LegendaryMage wrote: »
It really isn't. Against a target dummy if you use Incap followed by 5 LA weaved surprise attacks then compare that to DBoS followed by 5 LA weaved surprise attacks you'll see that the DoT applied provides more damage than the extra 20% via Incap. For me it Out-DPS Incap by 1.4k DPS, and this is with 81 into Master-at-Arms, and 0 into Thaurmaturge. In a non-CP environment, the DoT from Dawnbreaker would be even more powerful, and against a vampire or WW even more so.
A dummy parse is hardly a valid metric for evaluating pvp performance. What makes that 20% damage buff so damn strong is how it amps burst from skills like surprise attack, assassins will/scourge, and killers blade/impale in a PvP environment. These skills are already some of the hardest hitting ones in the game. Give em 20% on top and it pushes em into a pretty absurd place.
But it’s not any one thing that makes Incap op. It’s the fact that it has all of these things at such low cost on a class that gets 20 ultimate for using a potion. To think it once cost 50 lol.
Correct, in a PvP environment your enemy doesn't just did there and take it which is another reason why that DoT out-does it because it sticks.
Here's the thing, any source of Major Defile + DBoS is better than Incap. The reason why people slot Incap is for an extra slot, and if it weren't for the fact that Argonians and Bosmers are immune to Major Defile via Disease glyph; I'd be running a Charged Bow with disease while using DBoS.
Incap is a fantastic ultimate but it's not an "I win" button as some claim.
So if DBOS is better than incap in PVP how come 95% of the stamblades all opt-in for incap?
LegendaryMage wrote: »LiquidPony wrote: »LegendaryMage wrote: »The 20% damage buff is OP, stun + defile + good initial damage is all fine for a dodgeable single target ulty at that cost.
But once you factor in the additional damage modifier it provides, then it's a bit too much. Usually a relentless proc right after incap, and if it crits, gg hf. I'd be totally fine if it always stunned but the 20% damage bonus was removed.
This would totally kill Incap as a viable PvE ultimate, because the 20% damage boost is literally the only thing that matters. The damage is paltry and the stun and defile are irrelevant.
Removing the 20% damage bonus is an absolutely awful idea.
To each their own. I find the damage bonus ridiculously OP in PVP when paired with defile and stun.
Ragnaroek93 wrote: »Turn Major Defile into Minor Defile and be done with it. The stun change won't change anything of importance.
LegendaryMage wrote: »
It really isn't. Against a target dummy if you use Incap followed by 5 LA weaved surprise attacks then compare that to DBoS followed by 5 LA weaved surprise attacks you'll see that the DoT applied provides more damage than the extra 20% via Incap. For me it Out-DPS Incap by 1.4k DPS, and this is with 81 into Master-at-Arms, and 0 into Thaurmaturge. In a non-CP environment, the DoT from Dawnbreaker would be even more powerful, and against a vampire or WW even more so.
A dummy parse is hardly a valid metric for evaluating pvp performance. What makes that 20% damage buff so damn strong is how it amps burst from skills like surprise attack, assassins will/scourge, and killers blade/impale in a PvP environment. These skills are already some of the hardest hitting ones in the game. Give em 20% on top and it pushes em into a pretty absurd place.
But it’s not any one thing that makes Incap op. It’s the fact that it has all of these things at such low cost on a class that gets 20 ultimate for using a potion. To think it once cost 50 lol.
Correct, in a PvP environment your enemy doesn't just did there and take it which is another reason why that DoT out-does it because it sticks.
Here's the thing, any source of Major Defile + DBoS is better than Incap. The reason why people slot Incap is for an extra slot, and if it weren't for the fact that Argonians and Bosmers are immune to Major Defile via Disease glyph; I'd be running a Charged Bow with disease while using DBoS.
Incap is a fantastic ultimate but it's not an "I win" button as some claim.
So if DBOS is better than incap in PVP how come 95% of the stamblades all opt-in for incap?
Defile, and willing to take the risk of missing for a cheaper cost ultimate.
LiquidPony wrote: »LegendaryMage wrote: »LiquidPony wrote: »LegendaryMage wrote: »The 20% damage buff is OP, stun + defile + good initial damage is all fine for a dodgeable single target ulty at that cost.
But once you factor in the additional damage modifier it provides, then it's a bit too much. Usually a relentless proc right after incap, and if it crits, gg hf. I'd be totally fine if it always stunned but the 20% damage bonus was removed.
This would totally kill Incap as a viable PvE ultimate, because the 20% damage boost is literally the only thing that matters. The damage is paltry and the stun and defile are irrelevant.
Removing the 20% damage bonus is an absolutely awful idea.
To each their own. I find the damage bonus ridiculously OP in PVP when paired with defile and stun.
I'm not arguing that the 20% damage bonus is or isn't OP in PvP. I'm just saying that it doesn't make sense to remove the damage bonus because it is the only aspect that is useful in PvE. It would completely eliminate Incap from PvE.
I guess a middle-ground could be to do something like increase the buff duration and decrease the damage. So, something like +10% for 10 seconds. Or maybe make it something like a +25% critical damage buff.
Ragnaroek93 wrote: »Turn Major Defile into Minor Defile and be done with it. The stun change won't change anything of importance.
LegendaryMage wrote: »LegendaryMage wrote: »
It really isn't. Against a target dummy if you use Incap followed by 5 LA weaved surprise attacks then compare that to DBoS followed by 5 LA weaved surprise attacks you'll see that the DoT applied provides more damage than the extra 20% via Incap. For me it Out-DPS Incap by 1.4k DPS, and this is with 81 into Master-at-Arms, and 0 into Thaurmaturge. In a non-CP environment, the DoT from Dawnbreaker would be even more powerful, and against a vampire or WW even more so.
A dummy parse is hardly a valid metric for evaluating pvp performance. What makes that 20% damage buff so damn strong is how it amps burst from skills like surprise attack, assassins will/scourge, and killers blade/impale in a PvP environment. These skills are already some of the hardest hitting ones in the game. Give em 20% on top and it pushes em into a pretty absurd place.
But it’s not any one thing that makes Incap op. It’s the fact that it has all of these things at such low cost on a class that gets 20 ultimate for using a potion. To think it once cost 50 lol.
Correct, in a PvP environment your enemy doesn't just did there and take it which is another reason why that DoT out-does it because it sticks.
Here's the thing, any source of Major Defile + DBoS is better than Incap. The reason why people slot Incap is for an extra slot, and if it weren't for the fact that Argonians and Bosmers are immune to Major Defile via Disease glyph; I'd be running a Charged Bow with disease while using DBoS.
Incap is a fantastic ultimate but it's not an "I win" button as some claim.
So if DBOS is better than incap in PVP how come 95% of the stamblades all opt-in for incap?
Defile, and willing to take the risk of missing for a cheaper cost ultimate.
Or, you can just agree with me that it's much superior for stamblade's playstyle than DBOS and that's why almost every stamblade who knows what he's doing is using it.
LegendaryMage wrote: »LegendaryMage wrote: »
It really isn't. Against a target dummy if you use Incap followed by 5 LA weaved surprise attacks then compare that to DBoS followed by 5 LA weaved surprise attacks you'll see that the DoT applied provides more damage than the extra 20% via Incap. For me it Out-DPS Incap by 1.4k DPS, and this is with 81 into Master-at-Arms, and 0 into Thaurmaturge. In a non-CP environment, the DoT from Dawnbreaker would be even more powerful, and against a vampire or WW even more so.
A dummy parse is hardly a valid metric for evaluating pvp performance. What makes that 20% damage buff so damn strong is how it amps burst from skills like surprise attack, assassins will/scourge, and killers blade/impale in a PvP environment. These skills are already some of the hardest hitting ones in the game. Give em 20% on top and it pushes em into a pretty absurd place.
But it’s not any one thing that makes Incap op. It’s the fact that it has all of these things at such low cost on a class that gets 20 ultimate for using a potion. To think it once cost 50 lol.
Correct, in a PvP environment your enemy doesn't just did there and take it which is another reason why that DoT out-does it because it sticks.
Here's the thing, any source of Major Defile + DBoS is better than Incap. The reason why people slot Incap is for an extra slot, and if it weren't for the fact that Argonians and Bosmers are immune to Major Defile via Disease glyph; I'd be running a Charged Bow with disease while using DBoS.
Incap is a fantastic ultimate but it's not an "I win" button as some claim.
So if DBOS is better than incap in PVP how come 95% of the stamblades all opt-in for incap?
Defile, and willing to take the risk of missing for a cheaper cost ultimate.
Or, you can just agree with me that it's much superior for stamblade's playstyle than DBOS and that's why almost every stamblade who knows what he's doing is using it.
I don't play like a normal stamblade so you may be correct. How about we to take Major Defile from Death Stroke, and put it on Grim Focus instead? This way Nightblades will be less obligated to use Death Stroke
idk what is overperforming here..I as stamblade even not using that often incap than DBoS
my incap is just mor time dodget tha getting hit if I dont hit someone with it on cc or from stealth and here I much more prefer DBoS because of undodgable stun + also great dmg with not bad dot
incap for me is great only against damn tanks/healbots and then maybe for people in cc by someone other before or in choas so people just cant see everything
TL;DR
I as stamblade preffer more DBoS than incap (if not fighting against tanks/healbots) because its unddodgable with even better direct dmg hit with dot and uou are 100% sure someone wonth dodge this etc
Ragnaroek93 wrote: »Turn Major Defile into Minor Defile and be done with it. The stun change won't change anything of importance.
But non-ults get to keep their Major Defile? That's quite backwards. Stamblades have the worst self healing in the game. Them having access to Major Defile makes sense.
Micah_Bayer wrote: »Ragnaroek93 wrote: »Turn Major Defile into Minor Defile and be done with it. The stun change won't change anything of importance.
But non-ults get to keep their Major Defile? That's quite backwards. Stamblades have the worst self healing in the game. Them having access to Major Defile makes sense.
But they have some ofthe best defense. You can negate 23% dmg with just class skills not adding in resistances yet. Throw on pirate skelly in pvp and you can negate 53% dmg without applying resistances yet
GrumpyDuckling wrote: »I don't think Incapacitating Strike over performs.
If a person wants to use a dodgeable, telegraphed ultimate with the potential to gain a stun, defile, and damage boost against one target and give up team assistance, multi-target, ultimate with less counters, defensive ultimate, or healing ultimate, then they should go for it. That is exactly the point of choosing one ultimate over another. Sacrifice [x] to gain [y].
No, it shouldn't. Incap is meant for dps, sweep is meant to tank.Joy_Division wrote: »GrumpyDuckling wrote: »I don't think Incapacitating Strike over performs.
If a person wants to use a dodgeable, telegraphed ultimate with the potential to gain a stun, defile, and damage boost against one target and give up team assistance, multi-target, ultimate with less counters, defensive ultimate, or healing ultimate, then they should go for it. That is exactly the point of choosing one ultimate over another. Sacrifice [x] to gain [y].
You want to trade that non over-performing Incap Strike that's on Live for my Empowering Sweep? They cost the same so should be equivalent in power, yes?
Omg outrageous, arghh so angryyy. LOLEmma_Overload wrote: »Absolutely outrageous that they can hit you with this and follow up with a 20K Assassin's Will.
Micah_Bayer wrote: »idk what is overperforming here..I as stamblade even not using that often incap than DBoS
my incap is just mor time dodget tha getting hit if I dont hit someone with it on cc or from stealth and here I much more prefer DBoS because of undodgable stun + also great dmg with not bad dot
incap for me is great only against damn tanks/healbots and then maybe for people in cc by someone other before or in choas so people just cant see everything
TL;DR
I as stamblade preffer more DBoS than incap (if not fighting against tanks/healbots) because its unddodgable with even better direct dmg hit with dot and uou are 100% sure someone wonth dodge this etc
Then you won't mind a nerf now would you?
mr_wazzabi wrote: »If it's really op, why can templars survive my ganks by healing through major defile to full health?
Op means nobody survives.
Nobody survives curse + meteor + rune cage + fury, hence why sorcs are op
Why do people not block Incapacitating Strike?
[] Not enough experience in the game to know when they should block
[] Not knowing it can be blocked
[] Not having enough stamina to block
[] Not wanting to survive Incapacitating Strike (for people who prefer following the crowd)
Joy_Division wrote: »GrumpyDuckling wrote: »I don't think Incapacitating Strike over performs.
If a person wants to use a dodgeable, telegraphed ultimate with the potential to gain a stun, defile, and damage boost against one target and give up team assistance, multi-target, ultimate with less counters, defensive ultimate, or healing ultimate, then they should go for it. That is exactly the point of choosing one ultimate over another. Sacrifice [x] to gain [y].
You want to trade that non over-performing Incap Strike that's on Live for my Empowering Sweep? They cost the same so should be equivalent in power, yes?
If you are going to reply that ZoS should buff my crummy ultimate rather than nerf the NB one, I'd be fine with that. The problem, going on 3+ years now, is that ZoS has not done that and so we are stuck in a situation where the NB 75 cost ultimate is way better than the templar 75 cost ultimate.