usmguy1234 wrote: »Zenimax while you are balancing nightblades can you please remove the defile from incap and make cloak increase in cost per use as streak does? I feel this will really be a step in the right direction of balancing this overpowered class.
The fix for cloak is to either prevent healing while cloaked (like mist form) or to make it a bashable channel that can be interrupted if the NB isn’t CC immune.
I disagree with both of those suggestions. Not being able to heal doesn't make sense. Your opponent can't see you, why would this mean you can't heal? Making it a channel would kill the move since it's usage is reactionary, and not always reliable.
I think the better approach would be to allow DoTs to still work on the individual that's cloaked. Why should someone spontaneously stop bleeding just because no one sees them. Doesn't make sense.
The fix for cloak is to either prevent healing while cloaked (like mist form) or to make it a bashable channel that can be interrupted if the NB isn’t CC immune.
I disagree with both of those suggestions. Not being able to heal doesn't make sense. Your opponent can't see you, why would this mean you can't heal? Making it a channel would kill the move since it's usage is reactionary, and not always reliable.
I think the better approach would be to allow DoTs to still work on the individual that's cloaked. Why should someone spontaneously stop bleeding just because no one sees them. Doesn't make sense.
I've always thought this way, and I don't mind taking dots so long as my cloak is still up. Same for sorcerers, why would a shield absorb a bleed/ burn/ poison. Shield should protect from incoming damage not these kinds
DUTCH_REAPER wrote: »
Because a speed / detect pot doesn’t exist
A stamina / detect pot doesn’t exist
As soon as I use a detect pot on a Stam toon I become 100% kitable.
Thankfully the vast majority of nightblades are so bad at the game that they don’t know how to kite... a skill which is absolutely necessary to learn on any other Stam class.
But we can’t balance around the “average” nightblade because the “average” nightblade is just a collection of players that were too inept to be successful on any other class.
We need to balance as if the person playing the NB was actually a good player on other classes too. It’s a far fetched idea, I know, but there are a few examples out there.
So that brings me back to detect pots. If you use a detect pot, you will lose the fight against an equal or even a less skilled opponent. Why? Because all of the “counters” to cloak are, themselves, easily countered when the person on the sNB has at least a small grasp on how to actually play the game.
usmguy1234 wrote: »Zenimax while you are balancing nightblades can you please remove the defile from incap and make cloak increase in cost per use as streak does? I feel this will really be a step in the right direction of balancing this overpowered class.
Priyasekarssk wrote: »usmguy1234 wrote: »Zenimax while you are balancing nightblades can you please remove the defile from incap and make cloak increase in cost per use as streak does? I feel this will really be a step in the right direction of balancing this overpowered class.
Nope. Decrease damage output on par with other classes. NB damage output is far above other classes. Atleast 30 percent more. All vet trials are NBs. Other classes are getting kicked.
DUTCH_REAPER wrote: »
Because a speed / detect pot doesn’t exist
A stamina / detect pot doesn’t exist
As soon as I use a detect pot on a Stam toon I become 100% kitable.
Thankfully the vast majority of nightblades are so bad at the game that they don’t know how to kite... a skill which is absolutely necessary to learn on any other Stam class.
But we can’t balance around the “average” nightblade because the “average” nightblade is just a collection of players that were too inept to be successful on any other class.
We need to balance as if the person playing the NB was actually a good player on other classes too. It’s a far fetched idea, I know, but there are a few examples out there.
So that brings me back to detect pots. If you use a detect pot, you will lose the fight against an equal or even a less skilled opponent. Why? Because all of the “counters” to cloak are, themselves, easily countered when the person on the sNB has at least a small grasp on how to actually play the game.
usmguy1234 wrote: »Zenimax while you are balancing nightblades can you please remove the defile from incap and make cloak increase in cost per use as streak does? I feel this will really be a step in the right direction of balancing this overpowered class.
to remove skill and satisfaction from killing a skillful player
StamBlades take no skill to play lmao. Anyone can hop on one and do good.
Also didn’t know that spamming cloak and hiding until a Zerg Comes to help you Xv1 is skillful??
pdebie64b16_ESO wrote: »usmguy1234 wrote: »Zenimax while you are balancing nightblades can you please remove the defile from incap and make cloak increase in cost per use as streak does? I feel this will really be a step in the right direction of balancing this overpowered class.
Most stamblade builds can only use 3x cloak before running out of magicka, i dont see any reason to increase the cost of cloak...
Problem is not the cloak itself , problem is connection of roll dodge and cloak which allows to endless avoiding huge part of enemies attacks because when someone else would be drained out of stamina after serie of roll dodges and next roll dodge would be just too expensive for next 4 seconds , stamblade can just cloak , gain stamina back while taking no damage and healing himself plus wait until the roll dodge cost penatly ends and come back with decent amount of stamina to repeat the procces endlesly so even 3 cloaks is more then enough for stamblades to build up potent defensive.
Yep, until you break that cloak once or twice & the stamblade is out of magicka, stuck in dodge roll spam mode like other classes would in medium (if they actually used medium).
I think other classes should have similar class defining skills that let them play builds outside the bleed tank meta.ESO is very exceptional game in that matter because in almost every MMO rogue/assasin (or however You call it) playstyle builds have penatlies and limitations on their vanishing mechanics due to obvious fact how potent and effective those things are.
Sure, but those other MMOs also have far better benefits for using stealth, such as special skills (and entire skill bars in some games) that unlock in stealth.
In those games the counters to stealth mechanics also tend to operate on a cooldown, meaning you can play around them.
You cannot play around Piercing Mark for example (or Sloads on Live).
pdebie64b16_ESO wrote: »usmguy1234 wrote: »Zenimax while you are balancing nightblades can you please remove the defile from incap and make cloak increase in cost per use as streak does? I feel this will really be a step in the right direction of balancing this overpowered class.
Most stamblade builds can only use 3x cloak before running out of magicka, i dont see any reason to increase the cost of cloak...
Problem is not the cloak itself , problem is connection of roll dodge and cloak which allows to endless avoiding huge part of enemies attacks because when someone else would be drained out of stamina after serie of roll dodges and next roll dodge would be just too expensive for next 4 seconds , stamblade can just cloak , gain stamina back while taking no damage and healing himself plus wait until the roll dodge cost penatly ends and come back with decent amount of stamina to repeat the procces endlesly so even 3 cloaks is more then enough for stamblades to build up potent defensive.
Yep, until you break that cloak once or twice & the stamblade is out of magicka, stuck in dodge roll spam mode like other classes would in medium (if they actually used medium).
I think other classes should have similar class defining skills that let them play builds outside the bleed tank meta.ESO is very exceptional game in that matter because in almost every MMO rogue/assasin (or however You call it) playstyle builds have penatlies and limitations on their vanishing mechanics due to obvious fact how potent and effective those things are.
Sure, but those other MMOs also have far better benefits for using stealth, such as special skills (and entire skill bars in some games) that unlock in stealth.
In those games the counters to stealth mechanics also tend to operate on a cooldown, meaning you can play around them.
You cannot play around Piercing Mark for example (or Sloads on Live).
Lets be realistic "breaking the cloak" is not one sided thing that can be looked at only as doom of nb and the moment after which he's definietly dead. This is the issue with cloak that makes that ability sometimes extremly strong and sometimes underpowered that it hugely depends oh how that cloak was broken and what happened after. There are builds that can break cloak pretty effectively but cant do anything with revealed stamblade since he'll avoid most of their dmg while keeping dmg pressure on them. It's not like Shadow Image ability cant help when cloak fails. Huge benefit that stamblade have over magblade is that even after cloak is broken he can still avoid lot of dmg by roll dodging since he can build up very high stamina recovery because minor berserk and 20% dmg debuff from incap compensate max stamina/wep dmg he sacrifices to get more stam regen. Stamblade can also easily remove snares without sacrificong any parts of his build for that and can get major expedition as a passive which extremly boost both his cloaking and escaping possibilities. All of that without making any special sacrifices , stamblade is just getting it passively. When You have build that can dissapear from fight on demand that build should not have extreme mobility or extreme burst dmg given passively.
Other stamina classes have class defining defenses. Problem is that on other classes (maybe except stamden) that defenses comes with cost and are not creating extremly stong connections with base game mechanics that basicly makes that class defining ability no brainer in many scenarios and doesnt require sacrifices from user to be very effective.
Nightblade have additional features for cloak. Auto crit from cloak , fact his spammable abilites stun from cloak and set enemy off ballance , more wep/spell dmg in cloak are just few of benefits other then just dissapearing from fight on demand that nightblade have. There are games where the only benefit from that playstyle is just dissapearing and it have cooldown so making stealth playstyle with spammable vanishing ability without any penalties while in it and with additional benefits for use where counters are at best mediocre and situational plus most of the time easy to avoid (even easier after new update)sounds pretty strong. Adding infinite roll dodge spam and teleporting to shade on top of it is just sometimes too much.
Well guess which class have acces to mark ? It's pretty obvious mark was created just to make nb vs nb fights even possible to exist because otherwise it would be just cloak/dodge fest between just scratching one another. As for Sload goes fact that it reveals from cloak currently is problematic but I wouldnt call iot game breaking until multiple Sload's stack. You still have shade and in proper LoS scenario You'll survive and if You are not in proper LoS scenario well You choosed fight where You are in disadventage so death shouldnt be something supprising.
Let's not exaggerate pls lol. Ofc, NB is BiS PVE class, there will always be one. This is in the PVP forum discussing PVP balance tho, so it's irrelevant.Priyasekarssk wrote: »usmguy1234 wrote: »Zenimax while you are balancing nightblades can you please remove the defile from incap and make cloak increase in cost per use as streak does? I feel this will really be a step in the right direction of balancing this overpowered class.
Nope. Decrease damage output on par with other classes. NB damage output is far above other classes. Atleast 30 percent more. All vet trials are NBs. Other classes are getting kicked.
Thunderknuckles wrote: »Stop it with the nerfs to an assassin class. A class that originally was designed TO KILL YOU IN CYRO!!!!! What class do you use? What ability do you spam? How do you play defensively, offensively?
Cloak offers a crit strike (shadowy disguise), or a heal/minor protection (Dark cloak) with the speed of other abilities/passives in place. What other ability performs adequately if not better than cloak? Many! Streak stuns, and causes damage, puts you further away at cast. Cloak does not do that. Cloak can be broken, hence the minor protection to dark cloak, because it was an issue many patches ago. You can streak away, and gain massive amounts of distance. You cannot with cloak, you have to find a location and remain crouched so you stealth. So AOE's break stealth, detect pots/poisons. You have many approaches to counter a nightblade. People are pitchforking nerfs to an assassin class, and that is uncalled for. It is a L2P issue, there is not getting around that. I don't always survive engagements as a NB, and I do. Just the same as a sorc you can streak and stun, and streak, then streak again and cast shields. You can't cast anything in stealth that bubbles you, or heals you. They are both viable, and they are not equal. Anyone who wants a nerf to cloak, and NBs in general seem like they are the ones who don't want to die to an assassin class, and want to duel, and feel powerful when they win. I might as well call nerfs to a tanking class for tanking too much, or a healing class for healing too much.
Fox, logic and common sense are all but useless here. At least as long as people only reason emotionally. You're right. The ones calling for nerfs all the time are usually the ones who just don't like being beaten.....ever...by anything.
Stealth is just not good game design, at least not in the environment PvP has in ESO. It's either incredibly powerful or totally useless. Btw, assassin class doesn't mean you should have carte blanche no matter what you do. But a lot of forum NBs seem to have the opinion that an assassin class must mean being untouchable. Yes, there are skills and potions that prevent stealth. They all have their issues, and just add to the dichotomy.
As for Streak - the massive amount of distance is 15m for one streak cast. Every gap closer has 22m. And if you don't run one now every speed pot will outrun streak (or just mount up when the Sorc is stuck in combat for a trillion years).
pdebie64b16_ESO wrote: »usmguy1234 wrote: »Zenimax while you are balancing nightblades can you please remove the defile from incap and make cloak increase in cost per use as streak does? I feel this will really be a step in the right direction of balancing this overpowered class.
Most stamblade builds can only use 3x cloak before running out of magicka, i dont see any reason to increase the cost of cloak...
Problem is not the cloak itself , problem is connection of roll dodge and cloak which allows to endless avoiding huge part of enemies attacks because when someone else would be drained out of stamina after serie of roll dodges and next roll dodge would be just too expensive for next 4 seconds , stamblade can just cloak , gain stamina back while taking no damage and healing himself plus wait until the roll dodge cost penatly ends and come back with decent amount of stamina to repeat the procces endlesly so even 3 cloaks is more then enough for stamblades to build up potent defensive.
Yep, until you break that cloak once or twice & the stamblade is out of magicka, stuck in dodge roll spam mode like other classes would in medium (if they actually used medium).
I think other classes should have similar class defining skills that let them play builds outside the bleed tank meta.ESO is very exceptional game in that matter because in almost every MMO rogue/assasin (or however You call it) playstyle builds have penatlies and limitations on their vanishing mechanics due to obvious fact how potent and effective those things are.
Sure, but those other MMOs also have far better benefits for using stealth, such as special skills (and entire skill bars in some games) that unlock in stealth.
In those games the counters to stealth mechanics also tend to operate on a cooldown, meaning you can play around them.
You cannot play around Piercing Mark for example (or Sloads on Live).
Lets be realistic "breaking the cloak" is not one sided thing that can be looked at only as doom of nb and the moment after which he's definietly dead. This is the issue with cloak that makes that ability sometimes extremly strong and sometimes underpowered that it hugely depends oh how that cloak was broken and what happened after. There are builds that can break cloak pretty effectively but cant do anything with revealed stamblade since he'll avoid most of their dmg while keeping dmg pressure on them. It's not like Shadow Image ability cant help when cloak fails. Huge benefit that stamblade have over magblade is that even after cloak is broken he can still avoid lot of dmg by roll dodging since he can build up very high stamina recovery because minor berserk and 20% dmg debuff from incap compensate max stamina/wep dmg he sacrifices to get more stam regen. Stamblade can also easily remove snares without sacrificong any parts of his build for that and can get major expedition as a passive which extremly boost both his cloaking and escaping possibilities. All of that without making any special sacrifices , stamblade is just getting it passively. When You have build that can dissapear from fight on demand that build should not have extreme mobility or extreme burst dmg given passively.
Dodge roll is strong, but if you're forced into spamming it you run out of stamina just like you would on any other stam class. Outside stealth stamblade is actually significantly weaker defensively than other classes, DKs/Sorcs have far better mitigation and heals, Warden has Shimmering Shield and so on.
The only thing stamblade really has going for it is cloak and a good spammable.
But back to the topic of dodge roll, there are actually very strong counters to that these days in form of Bombard/Acid Spray, Steel Tornado, DoTs etc - some of those like Bombard/Acid Spray & Steel Tornado actually counter cloak as well.Other stamina classes have class defining defenses. Problem is that on other classes (maybe except stamden) that defenses comes with cost and are not creating extremly stong connections with base game mechanics that basicly makes that class defining ability no brainer in many scenarios and doesnt require sacrifices from user to be very effective.
Yes, other classes need stronger class defenses so they can stop crutching on broken tank sets & bleeds and play other playstyles successfully, just like NB can. I have 4 other stamina characters I'd love to make unique, fun builds for.
Stam DK might be in that spot next patch as wings will be really strong for mobility/mitigation.Nightblade have additional features for cloak. Auto crit from cloak , fact his spammable abilites stun from cloak and set enemy off ballance , more wep/spell dmg in cloak are just few of benefits other then just dissapearing from fight on demand that nightblade have. There are games where the only benefit from that playstyle is just dissapearing and it have cooldown so making stealth playstyle with spammable vanishing ability without any penalties while in it and with additional benefits for use where counters are at best mediocre and situational plus most of the time easy to avoid (even easier after new update)sounds pretty strong. Adding infinite roll dodge spam and teleporting to shade on top of it is just sometimes too much.
There is one skill that gains special effects when attacking from stealth. One.
That and some passive that gives 200 weapon damage to my next light/heavy attack (as that is the first thing to land from stealth) doesn't really cut it.
There might be other games where the only benefit of stealth is the invisibility, but these games have one thing in common: I don't play them and I have no desire to ever play them.
There are good examples of good stealth systems, such as WoW (entire skill bar dedicated to stealth gameplay) or Blade & Soul (better, "camouflage" style stealth, lots of stealth specific skills etc), Thief in GW2 gets a lot of stealth specific abilities and so on.Well guess which class have acces to mark ? It's pretty obvious mark was created just to make nb vs nb fights even possible to exist because otherwise it would be just cloak/dodge fest between just scratching one another. As for Sload goes fact that it reveals from cloak currently is problematic but I wouldnt call iot game breaking until multiple Sload's stack. You still have shade and in proper LoS scenario You'll survive and if You are not in proper LoS scenario well You choosed fight where You are in disadventage so death shouldnt be something supprising.
NB vs NB fights are 100% possible without Piercing Mark (though I do run it as well, mostly for Major Fracture).
I'd say most of my BG kills are from spamming Bombard at NBs trying to dodge or cloak.
On a melee stamblade I just slot either det pots (I always have them hotkeyed) or alternatively Steel Tornado.
It isn't necessarily a cloak/dodge fest if you know how to build a good stamblade.
Also I think you highly overestimate NB survivability.
In this patch I've died many times to just one DoT+Sload outdamaging my Vigor and then 2-3 Skoria procs falling on me while I desperately spend the last of my stamina spamming dodge roll to avoid evaporating, unable to do anything about the damage ticking on me.
The only stamblades who don't have a problem with Sload are tank builds with Troll Kings, Impregnable & whatnot.
pdebie64b16_ESO wrote: »usmguy1234 wrote: »Zenimax while you are balancing nightblades can you please remove the defile from incap and make cloak increase in cost per use as streak does? I feel this will really be a step in the right direction of balancing this overpowered class.
Most stamblade builds can only use 3x cloak before running out of magicka, i dont see any reason to increase the cost of cloak...
Problem is not the cloak itself , problem is connection of roll dodge and cloak which allows to endless avoiding huge part of enemies attacks because when someone else would be drained out of stamina after serie of roll dodges and next roll dodge would be just too expensive for next 4 seconds , stamblade can just cloak , gain stamina back while taking no damage and healing himself plus wait until the roll dodge cost penatly ends and come back with decent amount of stamina to repeat the procces endlesly so even 3 cloaks is more then enough for stamblades to build up potent defensive.
Yep, until you break that cloak once or twice & the stamblade is out of magicka, stuck in dodge roll spam mode like other classes would in medium (if they actually used medium).
I think other classes should have similar class defining skills that let them play builds outside the bleed tank meta.ESO is very exceptional game in that matter because in almost every MMO rogue/assasin (or however You call it) playstyle builds have penatlies and limitations on their vanishing mechanics due to obvious fact how potent and effective those things are.
Sure, but those other MMOs also have far better benefits for using stealth, such as special skills (and entire skill bars in some games) that unlock in stealth.
In those games the counters to stealth mechanics also tend to operate on a cooldown, meaning you can play around them.
You cannot play around Piercing Mark for example (or Sloads on Live).
Lets be realistic "breaking the cloak" is not one sided thing that can be looked at only as doom of nb and the moment after which he's definietly dead. This is the issue with cloak that makes that ability sometimes extremly strong and sometimes underpowered that it hugely depends oh how that cloak was broken and what happened after. There are builds that can break cloak pretty effectively but cant do anything with revealed stamblade since he'll avoid most of their dmg while keeping dmg pressure on them. It's not like Shadow Image ability cant help when cloak fails. Huge benefit that stamblade have over magblade is that even after cloak is broken he can still avoid lot of dmg by roll dodging since he can build up very high stamina recovery because minor berserk and 20% dmg debuff from incap compensate max stamina/wep dmg he sacrifices to get more stam regen. Stamblade can also easily remove snares without sacrificong any parts of his build for that and can get major expedition as a passive which extremly boost both his cloaking and escaping possibilities. All of that without making any special sacrifices , stamblade is just getting it passively. When You have build that can dissapear from fight on demand that build should not have extreme mobility or extreme burst dmg given passively.
Dodge roll is strong, but if you're forced into spamming it you run out of stamina just like you would on any other stam class. Outside stealth stamblade is actually significantly weaker defensively than other classes, DKs/Sorcs have far better mitigation and heals, Warden has Shimmering Shield and so on.
The only thing stamblade really has going for it is cloak and a good spammable.
But back to the topic of dodge roll, there are actually very strong counters to that these days in form of Bombard/Acid Spray, Steel Tornado, DoTs etc - some of those like Bombard/Acid Spray & Steel Tornado actually counter cloak as well.Other stamina classes have class defining defenses. Problem is that on other classes (maybe except stamden) that defenses comes with cost and are not creating extremly stong connections with base game mechanics that basicly makes that class defining ability no brainer in many scenarios and doesnt require sacrifices from user to be very effective.
Yes, other classes need stronger class defenses so they can stop crutching on broken tank sets & bleeds and play other playstyles successfully, just like NB can. I have 4 other stamina characters I'd love to make unique, fun builds for.
Stam DK might be in that spot next patch as wings will be really strong for mobility/mitigation.Nightblade have additional features for cloak. Auto crit from cloak , fact his spammable abilites stun from cloak and set enemy off ballance , more wep/spell dmg in cloak are just few of benefits other then just dissapearing from fight on demand that nightblade have. There are games where the only benefit from that playstyle is just dissapearing and it have cooldown so making stealth playstyle with spammable vanishing ability without any penalties while in it and with additional benefits for use where counters are at best mediocre and situational plus most of the time easy to avoid (even easier after new update)sounds pretty strong. Adding infinite roll dodge spam and teleporting to shade on top of it is just sometimes too much.
There is one skill that gains special effects when attacking from stealth. One.
That and some passive that gives 200 weapon damage to my next light/heavy attack (as that is the first thing to land from stealth) doesn't really cut it.
There might be other games where the only benefit of stealth is the invisibility, but these games have one thing in common: I don't play them and I have no desire to ever play them.
There are good examples of good stealth systems, such as WoW (entire skill bar dedicated to stealth gameplay) or Blade & Soul (better, "camouflage" style stealth, lots of stealth specific skills etc), Thief in GW2 gets a lot of stealth specific abilities and so on.Well guess which class have acces to mark ? It's pretty obvious mark was created just to make nb vs nb fights even possible to exist because otherwise it would be just cloak/dodge fest between just scratching one another. As for Sload goes fact that it reveals from cloak currently is problematic but I wouldnt call iot game breaking until multiple Sload's stack. You still have shade and in proper LoS scenario You'll survive and if You are not in proper LoS scenario well You choosed fight where You are in disadventage so death shouldnt be something supprising.
NB vs NB fights are 100% possible without Piercing Mark (though I do run it as well, mostly for Major Fracture).
I'd say most of my BG kills are from spamming Bombard at NBs trying to dodge or cloak.
On a melee stamblade I just slot either det pots (I always have them hotkeyed) or alternatively Steel Tornado.
It isn't necessarily a cloak/dodge fest if you know how to build a good stamblade.
Also I think you highly overestimate NB survivability.
In this patch I've died many times to just one DoT+Sload outdamaging my Vigor and then 2-3 Skoria procs falling on me while I desperately spend the last of my stamina spamming dodge roll to avoid evaporating, unable to do anything about the damage ticking on me.
The only stamblades who don't have a problem with Sload are tank builds with Troll Kings, Impregnable & whatnot.
Are You even reading what I posted. The main issue with stamblade is that he can get away free with dodge roll penalties because he can wait it in cloak. Other stamnina classes when spamming dodge roll brainlesly are out of stamina after few dodges and then they have to come up with some other ways of defense while still taking damage. Stamblade can spam serie of 5 roll dodges in a row then use vigor go into cloak , heal up without taking any dmg and wait until the dodge roll penatly will be over when in the meantime restoring stamina easily because fact he's not taking dmg also allows him to not spend stamina. He restores stamina heals up and comes back to fight with high health and stamina level. All of that passively with half brained defensive mechanic. Ofc it's not how it always looks like buty it looks like that too many times to not see how problematic that part of stamblade playstyle is. Stamblade is weaker then other classes when he is without cloak ? This is why no cloak stamblades are wrecking people in duels left and right ? Properly geared stamblade can create enough damage pressure to push others into defense so he wont have to defend much.
Umm the only good thing stamblade have is cloak and supprise attack ? How about incap the best single target ultimate , or ambush the best gap closer , or relentess focus the best class buff and burst ability , or fear one of the best class hard CC's ?
Seriously argument about AoE's ? With major expedition and roll dodge You can get away from steel tornado range faster then before 2nd or 3rd cast of it will happen even if the enemie is spamming it while chasing You. Acid spray is even easier to avoid especially when you have shade. This types of damage You've mentioned have very low chance to do anything to stamblade if used only by one player and there is no other attackers around. If You think that this types of damage are issue then You basicly thing that anything that can touch stamblade is issue and there should be no dmg type that can deal damage to him. There always have to be damage type that ignores some strong defensive yet nightblades are always coming up with the argument that there are some dmg that can occasionaly counter them...
Here it comes... Classic argument that if stamblade is strong and other stam builds are not so others needs buff just dont touch stamblade.
As for stam DK we'll see but I wouldnt have high hopes.
Actually most of physical dmg abilities when used from stealth applies stun so I would say there is more then one.
Fact that You dont want to play games that doesnt fit You idea of stealth playstyle doesnt looks very objective.
Yes I agree other games have differently looking stealth playstyles but You forget to mention about one thing that all of them have also strong drawbacks to that playsatyles like inability to use it in combat , cooldowns , reduced healing or recovery while in it etc. ESO have no drawback builded into that playstyle at all and kinda mediocre counters that most of the time requires sacrifices from user to be effective so basicly You need to cripple Yourself just to reveal nightblade and then fight him while crippled.
Nb vs nb fight without marks is possible only if both of those nightblades wants to fight. If 1 of them will say "screw it I wont win" then fight is over with a tie.
Fact that nightblade is most played class which means there is also the most of bad players playing it which means lot of easy kills doesnt mean class is weak and that AoE's are reall hardcounters especially against people who knows what to do , and You dont have to be very good at game to know what to do.
I know it's not needed to cloak/dodge spam on stamblade however I pointed out that when someone wants he can make it extremly strong and potent defense while beeing basicly childlishly easy to use. All of that on build that have really strong and also easy to use burst.
I think I dont overestomate anything I know stamblade isnt god that will survive everything and there are encounters he'll find difficult to survive however I am just pointing out that there is 1 particular scenario where his defense becomes very strong and very easy and that type of defense is effective agaisnt too many builds to not be looked at.
I agree that Sload is stupid set. I dont want nightblade to have cloak destroyed or stealthy playstyle to be removed. I just want it to be more skill based and for it to have the middle ground between situations when it's underperforming and situations where it's clearly too strong. Detection potions and Sload are getting nerfed which is buff for cloak so it's time to look at situations where stamblade playstyle can be way too strong. I wouldnt mind to see magblades having much better use of cloak then stamblades which currently is not happening.
The fix for cloak is to either prevent healing while cloaked (like mist form) or to make it a bashable channel that can be interrupted if the NB isn’t CC immune.
The fix for cloak is to either prevent healing while cloaked (like mist form) or to make it a bashable channel that can be interrupted if the NB isn’t CC immune.
Or even better: let them be invisible and make DoTs still tick. No reason why that skill should stop DoTs. All this time and ZOS still hasn't found a better fix to cloak breaking? That skill will always be overpowered as long as it does this and gives invisibility. The combat programmer(s) are definitely is smart to never show their face(s) on the forums. I can only imagine the rage and questions for them.
If they make dot still tick than they need to buff stamblade healing.As it is stamblade still have the worst healing out of the stamclasses.Give them minor mending or vitality and I say allow ticks to go through cloak.The fix for cloak is to either prevent healing while cloaked (like mist form) or to make it a bashable channel that can be interrupted if the NB isn’t CC immune.
Or even better: let them be invisible and make DoTs still tick. No reason why that skill should stop DoTs. All this time and ZOS still hasn't found a better fix to cloak breaking? That skill will always be overpowered as long as it does this and gives invisibility. The combat programmer(s) are definitely is smart to never show their face(s) on the forums. I can only imagine the rage and questions for them.
If they make dot still tick than they need to buff stamblade healing.As it is stamblade still have the worst healing out of the stamclasses.Give them minor mending or vitality and I say allow ticks to go through cloak.The fix for cloak is to either prevent healing while cloaked (like mist form) or to make it a bashable channel that can be interrupted if the NB isn’t CC immune.
Or even better: let them be invisible and make DoTs still tick. No reason why that skill should stop DoTs. All this time and ZOS still hasn't found a better fix to cloak breaking? That skill will always be overpowered as long as it does this and gives invisibility. The combat programmer(s) are definitely is smart to never show their face(s) on the forums. I can only imagine the rage and questions for them.
Have you played ESO?Stamplar has Minor mending.Stamblade do not.Only healing bonus stamblades have is 3 healing receive from slotting leeching strikes.Stamblade can't use shadow disguise to force a crit heal anymore.So we just making crap up now sloting swallow soul on a stamblade shut you mouth.So I guess I can say a stamplar can slot a restro staff and heavy attack and get major and minor mending or slot BOL.I can say stupid stuff as well.If they make dot still tick than they need to buff stamblade healing.As it is stamblade still have the worst healing out of the stamclasses.Give them minor mending or vitality and I say allow ticks to go through cloak.The fix for cloak is to either prevent healing while cloaked (like mist form) or to make it a bashable channel that can be interrupted if the NB isn’t CC immune.
Or even better: let them be invisible and make DoTs still tick. No reason why that skill should stop DoTs. All this time and ZOS still hasn't found a better fix to cloak breaking? That skill will always be overpowered as long as it does this and gives invisibility. The combat programmer(s) are definitely is smart to never show their face(s) on the forums. I can only imagine the rage and questions for them.
"Worse healing out of all the other classes" - been on a stamplar? I could have sworn NB gets minor mending and another healing bonus for slotting a skill. Must be my imagination, right? Also must be my imagination that 15% dodge with heavy is possible, healing after killing a marked target, leeching strikes, minor vitality if you choose to put swallow soul on your bar, crit healing through stealth... What healing disadvantage are you talking about?
Have you played ESO?Stamplar has Minor mending.Stamblade do not.Only healing bonus stamblades have is 3 healing receive from slotting leeching strikes.Stamblade can't use shadow disguise to force a crit heal anymore.So we just making crap up now sloting swallow soul on a stamblade shut you mouth.So I guess I can say a stamplar can slot a restro staff and heavy attack and get major and minor mending or slot BOL.I can say stupid stuff as well.If they make dot still tick than they need to buff stamblade healing.As it is stamblade still have the worst healing out of the stamclasses.Give them minor mending or vitality and I say allow ticks to go through cloak.The fix for cloak is to either prevent healing while cloaked (like mist form) or to make it a bashable channel that can be interrupted if the NB isn’t CC immune.
Or even better: let them be invisible and make DoTs still tick. No reason why that skill should stop DoTs. All this time and ZOS still hasn't found a better fix to cloak breaking? That skill will always be overpowered as long as it does this and gives invisibility. The combat programmer(s) are definitely is smart to never show their face(s) on the forums. I can only imagine the rage and questions for them.
"Worse healing out of all the other classes" - been on a stamplar? I could have sworn NB gets minor mending and another healing bonus for slotting a skill. Must be my imagination, right? Also must be my imagination that 15% dodge with heavy is possible, healing after killing a marked target, leeching strikes, minor vitality if you choose to put swallow soul on your bar, crit healing through stealth... What healing disadvantage are you talking about?
Do you play ESO my little fantasy online.
If your talking about minor mending from the new agony you dont get it from just sloting it you get it by damaging yourself and using ability that scales off of max magic spell damage and spell crit.If you using that as a argument that stamsorc can us hardened ward and stamplars can use BOL.
@Kadoin
usmguy1234 wrote: »usmguy1234 wrote: »Zenimax while you are balancing nightblades can you please remove the defile from incap and make cloak increase in cost per use as streak does? I feel this will really be a step in the right direction of balancing this overpowered class.
Cloak is in a great place right now and doesnt need to be fixed, as I keep saying nightblade are supposed to be hard and elusive to catch and you want to take the theme of the class and ruin it you people just need to learn how to play. Nightblade are suppose to be hard to catch and here Is another thread wanting to remove skill and satisfaction from killing a skillful player who knows how to utilise cloak properly. So many things and mechanics break cloak its laughable and you want to make it EASIER are you for real.
Nothing more than a red herring argument. Nightblades can do fine without being able to spam cloak.
Oh yeah, they just have to slot cancer tank sets & bleeds and play in the same boring way as every other stam class.
You don't know how the game works.What you just said is the equivalent of a stamplar using BOL or a stamsorc using Hardened Ward.Also you don't know how cloak work because the removed the ability to force a crit heal a patch or two ago.So lets me break down everything you just said.Have you played ESO?Stamplar has Minor mending.Stamblade do not.Only healing bonus stamblades have is 3 healing receive from slotting leeching strikes.Stamblade can't use shadow disguise to force a crit heal anymore.So we just making crap up now sloting swallow soul on a stamblade shut you mouth.So I guess I can say a stamplar can slot a restro staff and heavy attack and get major and minor mending or slot BOL.I can say stupid stuff as well.If they make dot still tick than they need to buff stamblade healing.As it is stamblade still have the worst healing out of the stamclasses.Give them minor mending or vitality and I say allow ticks to go through cloak.The fix for cloak is to either prevent healing while cloaked (like mist form) or to make it a bashable channel that can be interrupted if the NB isn’t CC immune.
Or even better: let them be invisible and make DoTs still tick. No reason why that skill should stop DoTs. All this time and ZOS still hasn't found a better fix to cloak breaking? That skill will always be overpowered as long as it does this and gives invisibility. The combat programmer(s) are definitely is smart to never show their face(s) on the forums. I can only imagine the rage and questions for them.
"Worse healing out of all the other classes" - been on a stamplar? I could have sworn NB gets minor mending and another healing bonus for slotting a skill. Must be my imagination, right? Also must be my imagination that 15% dodge with heavy is possible, healing after killing a marked target, leeching strikes, minor vitality if you choose to put swallow soul on your bar, crit healing through stealth... What healing disadvantage are you talking about?
Do you play ESO my little fantasy online.
If your talking about minor mending from the new agony you dont get it from just sloting it you get it by damaging yourself and using ability that scales off of max magic spell damage and spell crit.If you using that as a argument that stamsorc can us hardened ward and stamplars can use BOL.
@Kadoin
So basically, you have no real argument against what I said and you want to buff stam NBs healing even more because you don't want to slot one to two siphoning skills, you don't want to use heavy on a class that can use it better than everyone else and still go on the offensive, and/or don't use cloak to get guaranteed crit heal, which by the way is a massive advantage over any other class. Sorry, but : NO.
pdebie64b16_ESO wrote: »usmguy1234 wrote: »Zenimax while you are balancing nightblades can you please remove the defile from incap and make cloak increase in cost per use as streak does? I feel this will really be a step in the right direction of balancing this overpowered class.
Most stamblade builds can only use 3x cloak before running out of magicka, i dont see any reason to increase the cost of cloak...
Problem is not the cloak itself , problem is connection of roll dodge and cloak which allows to endless avoiding huge part of enemies attacks because when someone else would be drained out of stamina after serie of roll dodges and next roll dodge would be just too expensive for next 4 seconds , stamblade can just cloak , gain stamina back while taking no damage and healing himself plus wait until the roll dodge cost penatly ends and come back with decent amount of stamina to repeat the procces endlesly so even 3 cloaks is more then enough for stamblades to build up potent defensive.
Yep, until you break that cloak once or twice & the stamblade is out of magicka, stuck in dodge roll spam mode like other classes would in medium (if they actually used medium).
I think other classes should have similar class defining skills that let them play builds outside the bleed tank meta.ESO is very exceptional game in that matter because in almost every MMO rogue/assasin (or however You call it) playstyle builds have penatlies and limitations on their vanishing mechanics due to obvious fact how potent and effective those things are.
Sure, but those other MMOs also have far better benefits for using stealth, such as special skills (and entire skill bars in some games) that unlock in stealth.
In those games the counters to stealth mechanics also tend to operate on a cooldown, meaning you can play around them.
You cannot play around Piercing Mark for example (or Sloads on Live).
Lets be realistic "breaking the cloak" is not one sided thing that can be looked at only as doom of nb and the moment after which he's definietly dead. This is the issue with cloak that makes that ability sometimes extremly strong and sometimes underpowered that it hugely depends oh how that cloak was broken and what happened after. There are builds that can break cloak pretty effectively but cant do anything with revealed stamblade since he'll avoid most of their dmg while keeping dmg pressure on them. It's not like Shadow Image ability cant help when cloak fails. Huge benefit that stamblade have over magblade is that even after cloak is broken he can still avoid lot of dmg by roll dodging since he can build up very high stamina recovery because minor berserk and 20% dmg debuff from incap compensate max stamina/wep dmg he sacrifices to get more stam regen. Stamblade can also easily remove snares without sacrificong any parts of his build for that and can get major expedition as a passive which extremly boost both his cloaking and escaping possibilities. All of that without making any special sacrifices , stamblade is just getting it passively. When You have build that can dissapear from fight on demand that build should not have extreme mobility or extreme burst dmg given passively.
Dodge roll is strong, but if you're forced into spamming it you run out of stamina just like you would on any other stam class. Outside stealth stamblade is actually significantly weaker defensively than other classes, DKs/Sorcs have far better mitigation and heals, Warden has Shimmering Shield and so on.
The only thing stamblade really has going for it is cloak and a good spammable.
But back to the topic of dodge roll, there are actually very strong counters to that these days in form of Bombard/Acid Spray, Steel Tornado, DoTs etc - some of those like Bombard/Acid Spray & Steel Tornado actually counter cloak as well.Other stamina classes have class defining defenses. Problem is that on other classes (maybe except stamden) that defenses comes with cost and are not creating extremly stong connections with base game mechanics that basicly makes that class defining ability no brainer in many scenarios and doesnt require sacrifices from user to be very effective.
Yes, other classes need stronger class defenses so they can stop crutching on broken tank sets & bleeds and play other playstyles successfully, just like NB can. I have 4 other stamina characters I'd love to make unique, fun builds for.
Stam DK might be in that spot next patch as wings will be really strong for mobility/mitigation.Nightblade have additional features for cloak. Auto crit from cloak , fact his spammable abilites stun from cloak and set enemy off ballance , more wep/spell dmg in cloak are just few of benefits other then just dissapearing from fight on demand that nightblade have. There are games where the only benefit from that playstyle is just dissapearing and it have cooldown so making stealth playstyle with spammable vanishing ability without any penalties while in it and with additional benefits for use where counters are at best mediocre and situational plus most of the time easy to avoid (even easier after new update)sounds pretty strong. Adding infinite roll dodge spam and teleporting to shade on top of it is just sometimes too much.
There is one skill that gains special effects when attacking from stealth. One.
That and some passive that gives 200 weapon damage to my next light/heavy attack (as that is the first thing to land from stealth) doesn't really cut it.
There might be other games where the only benefit of stealth is the invisibility, but these games have one thing in common: I don't play them and I have no desire to ever play them.
There are good examples of good stealth systems, such as WoW (entire skill bar dedicated to stealth gameplay) or Blade & Soul (better, "camouflage" style stealth, lots of stealth specific skills etc), Thief in GW2 gets a lot of stealth specific abilities and so on.Well guess which class have acces to mark ? It's pretty obvious mark was created just to make nb vs nb fights even possible to exist because otherwise it would be just cloak/dodge fest between just scratching one another. As for Sload goes fact that it reveals from cloak currently is problematic but I wouldnt call iot game breaking until multiple Sload's stack. You still have shade and in proper LoS scenario You'll survive and if You are not in proper LoS scenario well You choosed fight where You are in disadventage so death shouldnt be something supprising.
NB vs NB fights are 100% possible without Piercing Mark (though I do run it as well, mostly for Major Fracture).
I'd say most of my BG kills are from spamming Bombard at NBs trying to dodge or cloak.
On a melee stamblade I just slot either det pots (I always have them hotkeyed) or alternatively Steel Tornado.
It isn't necessarily a cloak/dodge fest if you know how to build a good stamblade.
Also I think you highly overestimate NB survivability.
In this patch I've died many times to just one DoT+Sload outdamaging my Vigor and then 2-3 Skoria procs falling on me while I desperately spend the last of my stamina spamming dodge roll to avoid evaporating, unable to do anything about the damage ticking on me.
The only stamblades who don't have a problem with Sload are tank builds with Troll Kings, Impregnable & whatnot.
Are You even reading what I posted. The main issue with stamblade is that he can get away free with dodge roll penalties because he can wait it in cloak. Other stamnina classes when spamming dodge roll brainlesly are out of stamina after few dodges and then they have to come up with some other ways of defense while still taking damage. Stamblade can spam serie of 5 roll dodges in a row then use vigor go into cloak , heal up without taking any dmg and wait until the dodge roll penatly will be over when in the meantime restoring stamina easily because fact he's not taking dmg also allows him to not spend stamina. He restores stamina heals up and comes back to fight with high health and stamina level. All of that passively with half brained defensive mechanic. Ofc it's not how it always looks like buty it looks like that too many times to not see how problematic that part of stamblade playstyle is. Stamblade is weaker then other classes when he is without cloak ? This is why no cloak stamblades are wrecking people in duels left and right ? Properly geared stamblade can create enough damage pressure to push others into defense so he wont have to defend much.
Umm the only good thing stamblade have is cloak and supprise attack ? How about incap the best single target ultimate , or ambush the best gap closer , or relentess focus the best class buff and burst ability , or fear one of the best class hard CC's ?
Yes I agree other games have differently looking stealth playstyles but You forget to mention about one thing that all of them have also strong drawbacks to that playsatyles like inability to use it in combat , cooldowns , reduced healing or recovery while in it etc. ESO have no drawback builded into that playstyle at all and kinda mediocre counters that most of the time requires sacrifices from user to be effective so basicly You need to cripple Yourself just to reveal nightblade and then fight him while crippled.
Nb vs nb fight without marks is possible only if both of those nightblades wants to fight. If 1 of them will say "screw it I wont win" then fight is over with a tie.
I agree that Sload is stupid set. I dont want nightblade to have cloak destroyed or stealthy playstyle to be removed. I just want it to be more skill based and for it to have the middle ground between situations when it's underperforming and situations where it's clearly too strong. Detection potions and Sload are getting nerfed which is buff for cloak so it's time to look at situations where stamblade playstyle can be way too strong. I wouldnt mind to see magblades having much better use of cloak then stamblades which currently is not happening.