brandonv516 wrote: »I'm not gonna lie, I love the fix for Sloads breaking Cloak.
That being said this is only the first week of PTS. Give it some more time.
LOL WHAT you're out of your mind. Or this was a typo? ESO has been a PvE centric game for quite a long time.make it entirely PvP based since they are the only portion of the player base you are catering to
Swifigames wrote: »I would like to thank the entire PvP population for helping carry the PvE aspect of ESO to it's current point. Without all of those money dropping PvPers would we all be enjoying the bustling expansion on the PvE side of the game?
I'm not saying the sole reason for ESO's current success is solely on the PvP communities shoulders, everyone that has put time into ESO has, but by golly I bet a stack of Psijic crates the PvP community helped quite a bit financially...this is of course just a hypothesis.
That said, Cyrodiil is worth saving! It is Cyrodiil after all.
Maybe I should take a nap...pretty tired
NightbladeMechanics wrote: »...The Rune Cage rework was originally intended to address this, but its lack of counterplay has caused more problems than it's solved. It is understandable that ZOS is caught in a tough situation with this ability.
...
NightbladeMechanics wrote: »You contradict yourself by complaining that Sload's still stacks in PvP and Rune Cage has a long stun duration, and then complaining that ZOS focuses primarily on PvP changes and ignores PvE.
As for those two changes, consider the situation. Sload's and Rune Cage sit atop complex underlying issues, and only a month and a half has passed since our first class rep meeting. That is very little time. I suspect that ZOS intends to further rework both, but has not yet decided on the best means of doing so. Therefore, they gave each a love tap to indicate that they are working on both and to relieve some pressure from us in the meantime and put off further reworks for later patches.
To address your specific issues, Sload's is a single target dot which becomes problematic when stacked, but it would be against mechanical consistency of the game to simply make Sload's not stack on target. This places ZOS in an awkward situation where they must consider greater reworks to the set. And Rune Cage's issue is the lack of counterplay on the long range point-and-click, unblockable, undodgeable cc, not its duration. However, reducing its range turns it into Fossilize, reducing class diversity and violating sorc's long range theme, making it dodgeable doesn't really achieve anything, and making it blockable leaves sorcs struggling to kill semi-tanky snb builds due to their generally low sustained damage and highly telegraphed combos. Sorcs went years seriously struggling to kill block builds. The Rune Cage rework was originally intended to address this, but its lack of counterplay has caused more problems than it's solved. It is understandable that ZOS is caught in a tough situation with this ability.
Give the team some time to figure it out. Remember, we are only on PTS patch number one, and our next meeting is coming up in less than 10 days. Instead of venting empty anger, you might also consider making concrete suggestions, as well.
Ward of Cyrodiil: Redesigned this item set.
OLD:
2: Stamina Recovery
3: Mounted Speed
4: Max Health
5: Increase the amount of damage you block by 8%.
NEW:
2: Weapon Damage
3: Stamina Recovery
4: Stamina Recovery
5: When you deal melee damage, you apply Major Defile to the enemy for 4 seconds, reducing their healing received and Health Recovery by 30%. This effect can occur once every 5 seconds.
Swifigames wrote: »I would like to thank the entire PvP population for helping carry the PvE aspect of ESO to it's current point. Without all of those money dropping PvPers would we all be enjoying the bustling expansion on the PvE side of the game?
I'm not saying the sole reason for ESO's current success is solely on the PvP communities shoulders, everyone that has put time into ESO has, but by golly I bet a stack of Psijic crates the PvP community helped quite a bit financially...this is of course just a hypothesis.
That said, Cyrodiil is worth saving! It is Cyrodiil after all.
Maybe I should take a nap...pretty tired
Stovahkiin wrote: »I lol’d hard when OP claimed that Zeni is only catering to pvp players.
Reality check: Cyrodiil performance has been going downhill for years, and Zeni hasn’t even gone as far as lifting a finger to fix it. You only need one hand to count the number of substantial updates that pvp players have gotten since launch.
1. Imp City
2. Battlegrounds
3. Towns (barely counts, tbh)
4. Removal of doors from towers?...
5. Uhh
Dueling doesn’t count since it’s something that should have been included at launch, and is a feature found in basically every other mmo.
NightbladeMechanics wrote: »You contradict yourself by complaining that Sload's still stacks in PvP and Rune Cage has a long stun duration, and then complaining that ZOS focuses primarily on PvP changes and ignores PvE.
As for those two changes, consider the situation. Sload's and Rune Cage sit atop complex underlying issues, and only a month and a half has passed since our first class rep meeting. That is very little time. I suspect that ZOS intends to further rework both, but has not yet decided on the best means of doing so. Therefore, they gave each a love tap to indicate that they are working on both and to relieve some pressure from us in the meantime and put off further reworks for later patches.
To address your specific issues, Sload's is a single target dot which becomes problematic when stacked, but it would be against mechanical consistency of the game to simply make Sload's not stack on target. This places ZOS in an awkward situation where they must consider greater reworks to the set. And Rune Cage's issue is the lack of counterplay on the long range point-and-click, unblockable, undodgeable cc, not its duration. However, reducing its range turns it into Fossilize, reducing class diversity and violating sorc's long range theme, making it dodgeable doesn't really achieve anything, and making it blockable leaves sorcs struggling to kill semi-tanky snb builds due to their generally low sustained damage and highly telegraphed combos. Sorcs went years seriously struggling to kill block builds. The Rune Cage rework was originally intended to address this, but its lack of counterplay has caused more problems than it's solved. It is understandable that ZOS is caught in a tough situation with this ability.
Give the team some time to figure it out. Remember, we are only on PTS patch number one, and our next meeting is coming up in less than 10 days. Instead of venting empty anger, you might also consider making concrete suggestions, as well.
i think OP, when claiming Zeni is "catering to the PvPers" is basically looking at it skill wise... with all the nerfs and such .... which in a sense i understand. However... when it comes to PvE... NO-ONE is going to be complaining about killing an NPC too fast, i mean... that IS the whole point in DPS... killing things as fast as possible.... It isn't until you are actually playing against another player that uses X skill until you realize ... wow that skill possibly hits harder than it should....
BUT... that's about where the line is drawn in terms of PvPers being "catered to" Cyrodiil has been a mess for over a year now... and its just been getting worse and worse with each major update
i think OP, when claiming Zeni is "catering to the PvPers" is basically looking at it skill wise... with all the nerfs and such .... which in a sense i understand. However... when it comes to PvE... NO-ONE is going to be complaining about killing an NPC too fast, i mean... that IS the whole point in DPS... killing things as fast as possible.... It isn't until you are actually playing against another player that uses X skill until you realize ... wow that skill possibly hits harder than it should....
BUT... that's about where the line is drawn in terms of PvPers being "catered to" Cyrodiil has been a mess for over a year now... and its just been getting worse and worse with each major update
Matthew_Galvanus wrote: »i think OP, when claiming Zeni is "catering to the PvPers" is basically looking at it skill wise... with all the nerfs and such .... which in a sense i understand. However... when it comes to PvE... NO-ONE is going to be complaining about killing an NPC too fast, i mean... that IS the whole point in DPS... killing things as fast as possible.... It isn't until you are actually playing against another player that uses X skill until you realize ... wow that skill possibly hits harder than it should....
BUT... that's about where the line is drawn in terms of PvPers being "catered to" Cyrodiil has been a mess for over a year now... and its just been getting worse and worse with each major update
thank you. It is weird how so many people are incapable of drawing that conclusion from what i stated.. maybe I should rewrite my OP post and make it much more obvious.
Stovahkiin wrote: »I lol’d hard when OP claimed that Zeni is only catering to pvp players.
Reality check: Cyrodiil performance has been going downhill for years, and Zeni hasn’t even gone as far as lifting a finger to fix it. You only need one hand to count the number of substantial updates that pvp players have gotten since launch.
1. Imp City
2. Battlegrounds
3. Towns (barely counts, tbh)
4. Removal of doors from towers?...
5. Uhh
Dueling doesn’t count since it’s something that should have been included at launch, and is a feature found in basically every other mmo.
Matthew_Galvanus wrote: »
I know this seems like a very long winded rant, but it doesn't make my point any less valid. It is time you stopped acting like you can juggle PvE and PvP together and not have it become a colossal mess. They need to be entirely separate from one another, end of story.
Stovahkiin wrote: »I lol’d hard when OP claimed that Zeni is only catering to pvp players.
Reality check: Cyrodiil performance has been going downhill for years, and Zeni hasn’t even gone as far as lifting a finger to fix it. You only need one hand to count the number of substantial updates that pvp players have gotten since launch.
1. Imp City
2. Battlegrounds
3. Towns (barely counts, tbh)
4. Removal of doors from towers?...
5. Uhh
Dueling doesn’t count since it’s something that should have been included at launch, and is a feature found in basically every other mmo.