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Isn't it about time you stopped BSing us?

  • reiverx
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    ZOS already knows fine what the pain points in each class are because it gets talked about every day. The class reps are going to be the fall guys in this caper.
  • HairyFairy
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    What I love the most is that they will immediately fix something like slowfall, because that was a HUGE issue in the game, players not dying off of cliffs.

    But when something so out-cried, so controversial, something the community is talking about needing a fix on the daily, they don't fix, nor change it, they don't care. Oh hey guys wait until the next major patch for us to fix one thing that'll not *** you off until then. yeah just wait. we're incompetent.
    Hello darkness my old friend

    HairyFairy- MagNB
    Scary-Fairy- MagDK
    HairyFairy's Kitty- StamNB
    Your a Lizard Hairy- MagSorc
    Jarl HairyFairy- StamDK
    Lord HairyFairy- MagPlar
    Craazy Fairy- StamSorc
    HairyFairy The Colossus - StamPlar
    Thanos Ender of Worlds - Stamcro
    Necro-*** - Magcro
  • Merlin13KAGL
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    Violynne wrote: »
    @ZOS_MattFiror stated during E3 there were over 11 million registered users.

    How many of these registered users are still playing the game?

    Or are we expecting this in our future:
    number-of-world-of-warcraft-subscribers-by-quarter.jpg
    While I know what you're going for here, somehow I doubt if ZoS would ever be concerned at dwindling down to 67 million dollars a month in income.
    DenMoria wrote: »
    Aesthier wrote: »
    Violynne wrote: »
    @ZOS_MattFiror stated during E3 there were over 11 million registered users.

    How many of these registered users are still playing the game?

    And how many of them are just Bot accounts?
    According to a thread last week, there are currently 2.3 million active users. Given how hoppin' Vulkel Guard is on a Saturday morning, I'd guess that about a million of 'em were there!
    I'm curious what denotes an active user, though. Is that someone that logs in to get daily rewards and/or free event stuff, or people that average so many hours a week in game?

    There's a pretty clear vibe they're trying hard to juggle between bringing in new income and player content (players themselves) and hanging on to us long-termers.

    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Violynne
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    While I know what you're going for here, somehow I doubt if ZoS would ever be concerned at dwindling down to 67 million dollars a month in income.
    No way is ZoS making 67mil/mo. 80% of the people playing this game aren't paying to play the game.

    There's a rule in situations like this: 1^% pays for the 100%.

    Been true for years. Even more true today.
    According to a thread last week, there are currently 2.3 million active users.
    I heard similar numbers. Now, let's make some guestimates, if that's okay.

    I'll buff 10% of the 2.3 are subscribers. This is generous. The real number may be around 7%.
    2.3mil * 10% * $14.99 = $3.5mil (rounded up)

    If everyone paid, this would be $35mil/mo. which would go toward new servers, better improvements to the game, and stability.

    Instead, all focus is on releasing a damn houseboat for $175.


    Edited by Violynne on July 12, 2018 1:42PM
  • Joy_Division
    Joy_Division
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    PvE and PvP should have been entirely separate from one another from the very start. One of the biggest issues people bring up is the fact that Zenimax is trying to juggle PvE and PvP together, but this is completely unfeasible. When you make make changes to a set, or skill to change how it performs in one aspect of the game ( and in this instance alot of changes are made to skills and sets to make them more balanced in PvP), it has an adverse reaction on the other aspect of the game (PvE). When you reduce the overall efficiency of something so it isn't exploitable in a setting where players are fighting each other, you make those very same skills far less effective when players are fighting an NPC. This in turn makes it much more difficult to complete end game PvE content because players no longer have the necessary means of clearing a major fight and that isn't okay.

    First of all, it's not true at all that it's completely unfeasible. The best PvP in the game was before the Imperial City and I was with an end-game raiding guild and it was fun and interesting. The skills players had were powerful, unique, and interesting; people were not blaming one of the other. The only inconvenience (for some) were "buff servers," but that had nothing to do with gameplay, getting nerfed, etc., it was all about clearing Sanctum in 30 minutes instead of 33. As far as the actual classes went, everything was fine.

    So it's not only possible but we actually had PvP and PvE work just fine together. And it was fun.

    The issues you are complaining about are nerfs and that is a philosophy ZOS has when it comes to balancing this game whether it is PvE OR PvP. If ZoS separated the two, they would still nerf, nerf, nerf because that's they way they handle balance. They do that becasuse you're wrong about another thing: it's not "much more difficult" to complete end game PvE content; it's much easier due to the power creep in this game. The best PvE groups complete Maw in about half [!] the time now than they did when it first came out. DPS stadnards have gone way up: over 40K is commonplace on 6 million dummies now when not too long ago at all people were putting 30K on a 3 million dummy. That is why ZoS nerfs things: because they are trying to reign in the Power Creep; separating the two will not make a difference. It would just waste months and months of developers resources to in essence create/balance a new game because once they have done that, the nerfs in both PvP and PvE will still happen and you (and others) will still be triggered.

    Edited by Joy_Division on July 12, 2018 1:47PM
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Merlin13KAGL
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    @Violynne I know they're not, I'm saying that's the monthly WoW income based on the chart, at $15 a month mandatory sub.

    Like I posted above, I suspect actual active users, vs for-stockholder-purposes active users involve quite different numbers.

    It's why they like the log in events, etc, because it pads the numbers so well without reflecting the actual state of things.

    "We had 10 millions people log in (for at least 30 seconds) this weekend!"

    It's marketing at its finest.

    Edited by Merlin13KAGL on July 12, 2018 1:49PM
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Violynne
    Violynne
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    @Merlin13KAGL

    ZoS has no stock holders. It's a private company.

    Every penny earned is theirs.
  • Merlin13KAGL
    Merlin13KAGL
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    Private stockholders / Investors, then.

    Someone on high is interested in the performance and earnings reports or there wouldn't be such an interest in making them appear as high as they try to be.
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • ak_pvp
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    Violynne wrote: »
    @Merlin13KAGL

    ZoS has no stock holders. It's a private company.

    Every penny earned is theirs.

    It has no public stock holders, its not for sale, but there are people on their board who own zenimax, and will want to know the specifics of it.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • Violynne
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    Private stockholders / Investors, then.

    Someone on high is interested in the performance and earnings reports or there wouldn't be such an interest in making them appear as high as they try to be.

    This is true, but it's also irrelevant. Those within the company will know how much they're making, and only need revenue to run the business.

    The point is: ZoS has nothing to lose with the failure of ESO. Everything is built by them, owned by them, and this is why they couldn't care less about the loss of 8 million players.

    As long as money in > money out, those who are "invested" couldn't care less.

    I'll bet not a single executive/owner has once touched their own game.
  • Merlin13KAGL
    Merlin13KAGL
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    My original point was that, on its best day, ESO has little chance of attaining the level of income that WoW has degraded to.

    And you are correct, so long as they reach their ROI, so long as it makes more than it costs, it will remain.

    Sadly, because of the sheer size, and the ever continuous influx of new players, however temporary, I suspect if they never updated another thing and put the game and the servers on autopilot, they'd likely still produce positive income.

    They need enough, server-wise, to keep the lights on. Everything else is bonus.

    I am in no way deluded to think they wouldn't pull the plug in a heartbeat the moment it stopped making them money.

    (I'm actually not arguing with you here. ;) )

    TL;DR; They're going to do what's best for their wallets, not necessarily what's best for the game or the players. Sadly, they makes them not unlike most other companies on the planet.

    Edited by Merlin13KAGL on July 12, 2018 2:47PM
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Irylia
    Irylia
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    Checkmath wrote: »
    All the class representatives program gave us was another group to ignore our rants :D

    Hmm this seems so far away from the actual truth. The class reps worked hours per day collecting your „rants“. The time since program start is short, the same goes for the time ZoS had to make some changes. Thats why we had to start with the biggest class pain points and why we saw only a few changes last monday. The reps were told to present the biggest pain points and most people agreed on what we presented to the devs. But Zos didnt have the time till now to change everything and cant change everything thoughout the next weeks of pts. This program will need more time and a supportive community to florish.

    Is that why sorc pets got a 25% speed buff and rc lost 20% damage.
    Man, sure were the pain points I remember talking about in the sorc discord and on forums.

    Glad they did something about sorcs mobility with streak and having it cleanse snares/provide short immunity.


  • KingMagaw
    KingMagaw
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    I been in ESO long time. Anyone who has can see the direction they are taking for crown crates and crown houses that are stupidly priced with a senseless 700 cap. Mundus stone for 4k crowns, re-using items already in game and charging for them twice at a minimum :)

    These changes are just an admittance that they were not tested properly before being introduced and/or whoever working on the set bonuses doesnt have a realistic view of ESO.

    Content will continue to be rushed released with little to no QA and ZOS will lag in fixing it. Plus these changes mean nothing when ZOS run events and melt the server or encourage fools to group up in 20's to zerg roam around in PvP.
  • Vahrokh
    Vahrokh
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    They do that becasuse you're wrong about another thing: it's not "much more difficult" to complete end game PvE content; it's much easier due to the power creep in this game. The best PvE groups complete Maw in about half [!] the time now than they did when it first came out. DPS stadnards have gone way up: over 40K is commonplace on 6 million dummies now when not too long ago at all people were putting 30K on a 3 million dummy. That is why ZoS nerfs things: because they are trying to reign in the Power Creep; separating the two will not make a difference. It would just waste months and months of developers resources to in essence create/balance a new game because once they have done that, the nerfs in both PvP and PvE will still happen and you (and others) will still be triggered.

    So, they allow power creep and then remove / make bad on the class defining abilities because they allowed power creep?

    It does not seem so much convincing to me. Nor a smart move.
    Edited by Vahrokh on July 12, 2018 3:45PM
  • Potenza
    Potenza
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    Sometimes its best that they don't listen to loudest few who do not represent the majority of players.
  • Cryptical
    Cryptical
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    Tandor wrote: »

    The fact remains that most of the skill balancing changes that have been introduced since launch were as a result of PvP complaints, and yet they impacted severely on PvE while of course they were often rejected by those who had asked for them, as we see now with the number of PvPers who've asked for action on sloads but don't like it when they get it.

    as I have said, the reason why they are unhappy still is because the minor damage nerf does not fix the underlying problem of Sload's in PvP, which is the fact it can be stacked on one target by multiple players. that kind of damage (especially oblivion) is very much an issue for the balance of PvP. it is a change that needs to be made to the way Sload's works while in PvP

    No.

    The reason people are unhappy with sloads is because they want to feel like they are the mostest awesomest hardcore sooper player, able to stand strong against an army.

    They want to be this:
    Last_Stand.jpg
    1510272299311.png
    maxresdefault.jpg


    And they simply are not going to get that. Being able to pull that off in PVP is not just unbalanced, it is full-power b0rked. They need to go to PVE in order to get that "I STAND AGAINST THE HORDE RAWR!" feeling.

    Sloads SHOULD be able to be stacked on you by multiple players. What... You think just because Sarah put sloads on you that Amy and Harry and Jared should be denied? You are screwing those 3 people over if they have their crafted equipment lose abilities like that.

    Keep sloads stackable as it is. If you want to 1vX, make a tank and pay for the tradeoff by dealing zero damage.
    Xbox NA
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