Radiant Magelight has 12m
All you all want is to be successful in PVP with PVE skills and setups.
How about 'NO'?
What other skill requires specific counters to be slotted against it in the first place (that are otherwise useless/provide redundant buffs if at all).
Radiant Magelight has 12m
All you all want is to be successful in PVP with PVE skills and setups.
How about 'NO'?
What other skill requires specific counters to be slotted against it in the first place (that are otherwise useless/provide redundant buffs if at all).
Radiant Magelight has 12m
All you all want is to be successful in PVP with PVE skills and setups.
How about 'NO'?
What other skill requires specific counters to be slotted against it in the first place (that are otherwise useless/provide redundant buffs if at all).
Radiant Magelight has 12m
All you all want is to be successful in PVP with PVE skills and setups.
How about 'NO'?
What other skill requires specific counters to be slotted against it in the first place (that are otherwise useless/provide redundant buffs if at all).
What other defensive skill can be COMPLETLY negated by potion or certain skill or any aoe damage? Can we have skills and potions that disable shields or streak for a period of a time? I would love to slot them JUST TO COUNTER shields or bolt escape.
Maybe you have experience in PvP Derra but you're biased as frack.
Chilly-McFreeze wrote: »
Radiant Magelight has 12m
All you all want is to be successful in PVP with PVE skills and setups.
How about 'NO'?
What other skill requires specific counters to be slotted against it in the first place (that are otherwise useless/provide redundant buffs if at all).
What other defensive skill can be COMPLETLY negated by potion or certain skill or any aoe damage? Can we have skills and potions that disable shields or streak for a period of a time? I would love to slot them JUST TO COUNTER shields or bolt escape.
Maybe you have experience in PvP Derra but you're biased as frack.
Rune cage by immo pots
I really think it should have the same treatment as streak, to increase it's cost with every use.
To balance out make it grant major expedition or something like this so Nightblades can still run away or go for a gank, but don't let people play perm stealth using a skill, they should use sneak instead if they want, since cloak is not counter able by just playing the game instead of setting up specially against it. By using detection potions or some skills.
Not to mention it's easy sustain, with Syphoning Strikes. Which I still can't understand why is not touched yet.
I don't mind giving Nightblades more tools of suvivability, but the way it's designed atm is toxic.
Ok, increase its cost with each consecutive cast BUT cloak from now can't be broken by anything. Can we agree on this?
Chilly-McFreeze wrote: »
Radiant Magelight has 12m
All you all want is to be successful in PVP with PVE skills and setups.
How about 'NO'?
What other skill requires specific counters to be slotted against it in the first place (that are otherwise useless/provide redundant buffs if at all).
What other defensive skill can be COMPLETLY negated by potion or certain skill or any aoe damage? Can we have skills and potions that disable shields or streak for a period of a time? I would love to slot them JUST TO COUNTER shields or bolt escape.
Maybe you have experience in PvP Derra but you're biased as frack.
Rune cage by immo pots
Since when rune cage is defensive skill? Yes it can be used this way, so as high pressure on your opponent because when he has to defend him self he can't attack you, so is this making high DPS a defensive tool?
Chilly-McFreeze wrote: »Chilly-McFreeze wrote: »
Radiant Magelight has 12m
All you all want is to be successful in PVP with PVE skills and setups.
How about 'NO'?
What other skill requires specific counters to be slotted against it in the first place (that are otherwise useless/provide redundant buffs if at all).
What other defensive skill can be COMPLETLY negated by potion or certain skill or any aoe damage? Can we have skills and potions that disable shields or streak for a period of a time? I would love to slot them JUST TO COUNTER shields or bolt escape.
Maybe you have experience in PvP Derra but you're biased as frack.
Rune cage by immo pots
Since when rune cage is defensive skill? Yes it can be used this way, so as high pressure on your opponent because when he has to defend him self he can't attack you, so is this making high DPS a defensive tool?
Confused nsme of the defensive morph. Now again. Def rune gets shut down by immo pots.
I really think it should have the same treatment as streak, to increase it's cost with every use.
To balance out make it grant major expedition or something like this so Nightblades can still run away or go for a gank, but don't let people play perm stealth using a skill, they should use sneak instead if they want, since cloak is not counter able by just playing the game instead of setting up specially against it. By using detection potions or some skills.
Not to mention it's easy sustain, with Syphoning Strikes. Which I still can't understand why is not touched yet.
I don't mind giving Nightblades more tools of suvivability, but the way it's designed atm is toxic.
Ok, increase its cost with each consecutive cast BUT cloak from now can't be broken by anything. Can we agree on this?
That would be a ridiculous buff.
Cage_Lizardman wrote: »usmguy1234 wrote: »That's why it'd be ideal if revealing a NB from cloak disabled it for 2-3 seconds. And of course garbage skills like Evil Hunter/Radiant Magelight should be more worth slotting.
"A visual effect will now appear over your character’s head when using Detection Potions, Magelight, or Expert Hunter to notify other players of your ability to see sneaking/invisible enemies"
Instead they made them less worth slotting.
And they made sload not break cloak anymore.
Yeah this one is another nightblade secret love-child patch. I swear ZOS...
zos didn´t read the part where cloak is frustrating to play against - only the part where it was frustrating to play withresulting in this:
Nightblades
The Cloak-Detect play-counterplay is too extreme. Either cloak is *really* strong if a player can disappear with impunity or is *really* weak when the player can not disappear at all and their main skill feels useless. Need more of a middle ground.
Hold on, did I miss the nerfs to det pots & Piercing Mark? Curse/POTL?
What they did was fix a broken aspect of a broken set introduced in the last update, they didn't touch any of the long standing issues with cloak.
They´ve made qol changes for nbs to be able to see when someone can detect them - making it easier to avoid those people - so they´ve improved the detect counterplay while doing nothing to aid cloak counterplay?
I play my fair share of nb these days and this is a huge improvement over the already overperforming situation on the live server.
Only issue left from the cloak users perspective (after det pot having counterplay and sload being "fixed" by putting nb in the special snowflake position alongside templars to hardcounter it) is piercing mark.
Edit: You always make it seem like cloak should work as a reliably defense on 10k magica +baseregen builds. Imo it should not. You can´t expect block or dodge to work as a reliable defense with 10k stam + baseregen.
If you want a defense to work reliably as part of your build you should have to build for it.
Chilly-McFreeze wrote: »Guess we have to disagree then. I mean yes it ccs after immunity but so you can cloak after ml restriction is over or after aoe took you out of cloak. But for the moment it does nothing. Usually the moment you need it the most.
Chilly-McFreeze wrote: »Guess we have to disagree then. I mean yes it ccs after immunity but so you can cloak after ml restriction is over or after aoe took you out of cloak. But for the moment it does nothing. Usually the moment you need it the most.
Chilly-McFreeze wrote: »Guess we have to disagree then. I mean yes it ccs after immunity but so you can cloak after ml restriction is over or after aoe took you out of cloak. But for the moment it does nothing. Usually the moment you need it the most.Chilly-McFreeze wrote: »Guess we have to disagree then. I mean yes it ccs after immunity but so you can cloak after ml restriction is over or after aoe took you out of cloak. But for the moment it does nothing. Usually the moment you need it the most.
Comparing defensive rune to cloak is like comparing defensive rune to shield. It has completely different usage. Also there is no skill or potion to remove defensive rune from sorc, sooner or later attacker would have to eat this stun, while all you need to do to stop NB from cloaking completely is to use any of mentioned counters and you're disabling MAIN DEFENSIVE ability of a class. It's like disabling sorcs hardened ward or roll dodge of any stam class, not a death sentence but makes surviving a lot harder, while defensive run is just a random stun that can be broken immediately. It's purpose is completely different, this is not a main defensive skill but just an additional skill that is excellent in negating others ganking ability.
I really think it should have the same treatment as streak, to increase it's cost with every use.
To balance out make it grant major expedition or something like this so Nightblades can still run away or go for a gank, but don't let people play perm stealth using a skill, they should use sneak instead if they want, since cloak is not counter able by just playing the game instead of setting up specially against it. By using detection potions or some skills.
Not to mention it's easy sustain, with Syphoning Strikes. Which I still can't understand why is not touched yet.
I don't mind giving Nightblades more tools of suvivability, but the way it's designed atm is toxic.
Ok, increase its cost with each consecutive cast BUT cloak from now can't be broken by anything. Can we agree on this?
That would be a ridiculous buff.
Yes it would be ridiculous buff, same as increasing cost on skill that can be broken by so many things would be a ridiculous nerf. So let's get a compromise. Cloak gets increasing cost but when it is broken before it expires its cost is refunded completely.
L2P issue:
1. piercing mark ----> is a NB exclusive skill
2. detection potion ---> is active for only 15 seconds and single target abilities still can miss
3. magelight ----> costs quite some magicka for a detection radius increase of just 6m (skill has 12m, base player detection radius is 6m)
4. dots (sload) ----> with 4.1.0 Sloads won't break cloak any longer, DoTs aren't available equally across classes
5. expert hunter ----> has a large stamina cost
6. revealing flare ---> easy to avoid because of the projectile arc
7. self buffs (spiked armor) ---> DK specific skill
8. aoes ---> are not cheap and have small radius
Radiant Magelight has 12m
All you all want is to be successful in PVP with PVE skills and setups.
How about 'NO'?
What other skill requires specific counters to be slotted against it in the first place (that are otherwise useless/provide redundant buffs if at all).
Ragnaroek93 wrote: »
Radiant Magelight has 12m
All you all want is to be successful in PVP with PVE skills and setups.
How about 'NO'?
What other skill requires specific counters to be slotted against it in the first place (that are otherwise useless/provide redundant buffs if at all).
Shieldbreaker, Shattering Blows
L2P issue:
1. piercing mark ----> is a NB exclusive skill
2. detection potion ---> is active for only 15 seconds and single target abilities still can miss
3. magelight ----> costs quite some magicka for a detection radius increase of just 6m (skill has 12m, base player detection radius is 6m)
4. dots (sload) ----> with 4.1.0 Sloads won't break cloak any longer, DoTs aren't available equally across classes
5. expert hunter ----> has a large stamina cost
6. revealing flare ---> easy to avoid because of the projectile arc
7. self buffs (spiked armor) ---> DK specific skill
8. aoes ---> are not cheap and have small radius
The counters are very situational and mostly useless except in a perfect situation.
usmguy1234 wrote: »dwemer_paleologist wrote: »cloak is our only defense, and our only way to play stealth.
there's nothing wrong with cloak, please leave us nightblades alone.
Nope. You got 18k health nightblades that spam snipe from the safety of stealth that cry for sorc nerfs continuously on the forums. Time to share the love.
vamp_emily wrote: »I play mag NB a lot and I can tell from my point of view there are SOOOO MANY ways to take me out of cloak and totally destroy me.
I wish NBs had one button that they could spam to remove all healing powers from healers, all health from tanks, and all damage from sorc. That sounds fair doesn't it? if you can disable NB's main skill don't you think NB's should be able to do the same to other classes?
Radiant Magelight has 12m
All you all want is to be successful in PVP with PVE skills and setups.
How about 'NO'?
What other skill requires specific counters to be slotted against it in the first place (that are otherwise useless/provide redundant buffs if at all).
magelight buffs enough, flare is always an option, one in a grp should have it and so on
and
being a selfnamed specialist, doesn´t make you a specialist, Derra
Radiant Magelight has 12m
All you all want is to be successful in PVP with PVE skills and setups.
How about 'NO'?
What other skill requires specific counters to be slotted against it in the first place (that are otherwise useless/provide redundant buffs if at all).
What other defensive skill can be COMPLETLY negated by potion or certain skill or any aoe damage? Can we have skills and potions that disable shields or streak for a period of a time? I would love to slot them JUST TO COUNTER shields or bolt escape.
Maybe you have experience in PvP Derra but you're biased as frack.
Cage_Lizardman wrote: »usmguy1234 wrote: »That's why it'd be ideal if revealing a NB from cloak disabled it for 2-3 seconds. And of course garbage skills like Evil Hunter/Radiant Magelight should be more worth slotting.
"A visual effect will now appear over your character’s head when using Detection Potions, Magelight, or Expert Hunter to notify other players of your ability to see sneaking/invisible enemies"
Instead they made them less worth slotting.
And they made sload not break cloak anymore.
Yeah this one is another nightblade secret love-child patch. I swear ZOS...
zos didn´t read the part where cloak is frustrating to play against - only the part where it was frustrating to play withresulting in this:
Nightblades
The Cloak-Detect play-counterplay is too extreme. Either cloak is *really* strong if a player can disappear with impunity or is *really* weak when the player can not disappear at all and their main skill feels useless. Need more of a middle ground.
Hold on, did I miss the nerfs to det pots & Piercing Mark? Curse/POTL?
What they did was fix a broken aspect of a broken set introduced in the last update, they didn't touch any of the long standing issues with cloak.
They´ve made qol changes for nbs to be able to see when someone can detect them - making it easier to avoid those people - so they´ve improved the detect counterplay while doing nothing to aid cloak counterplay?
I play my fair share of nb these days and this is a huge improvement over the already overperforming situation on the live server.
Only issue left from the cloak users perspective (after det pot having counterplay and sload being "fixed" by putting nb in the special snowflake position alongside templars to hardcounter it) is piercing mark.
Yeah, you can now see who has "I win" mode toggled on and can get a free kill on you. Now you can just sneak and hide from the-, oh right...
Nice "counterplay" that barely affects the fight itself (it can keep you from spamming cloak like an *** if you can see the attacker) - doesn't change the fact you're still screwed when someone uses a det pot.