Maintenance for the week of February 23:
· [COMPLETE] NA megaservers for maintenance – February 23, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [COMPLETE] EU megaservers for maintenance – February 23, 9:00 UTC (4:00AM EST) - 17:00 UTC (12:00PM EST)
· [COMPLETE] ESO Store and Account System for maintenance – February 23, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
The maintenance is complete, and the PTS is now available.

For how long we are still having cloak to be used indiscriminately?

  • Minalan
    Minalan
    ✭✭✭✭✭
    ✭✭✭✭
    usmguy1234 wrote: »
    That's why it'd be ideal if revealing a NB from cloak disabled it for 2-3 seconds. And of course garbage skills like Evil Hunter/Radiant Magelight should be more worth slotting.

    "A visual effect will now appear over your character’s head when using Detection Potions, Magelight, or Expert Hunter to notify other players of your ability to see sneaking/invisible enemies"

    Instead they made them less worth slotting.

    And they made sload not break cloak anymore.

    Yeah this one is another nightblade secret love-child patch. I swear ZOS...
  • Maryal
    Maryal
    ✭✭✭✭✭
    Evil hunter costs too much stamina, the morphs are pretty useless as well so it’s not worth using a slot for it.

    When is the last time you’ve seen evil hunter used? It needs a little help.

    Detect pot is your only option for stamina players, in which it’s hard to sacrifice the immovable pot.

    Revealing flare needs to hit the ground faster. Once again it’s not worth wasting a slot over if the night blade can just walk out of the targeted area.

    I really think those types of abilities should be worthwhile and effective if you sacrifice an ability slot for them.

    I use evil hunter in Cyrodiil. Works pretty good ... but you need to actually use it. Sometimes I use detect pots, sometimes one of the other abilities. The point is I have options in which one I want to use. And, yes, choosing one means giving up something else (a different skill or a different pot) - but that's part of the 'gameplay'. Too many people complain (whatever) doesn't work -- what 'doesn't work' is when you don't use them.
    Edited by Maryal on July 10, 2018 7:53PM
  • Durham
    Durham
    ✭✭✭✭✭
    DDuke wrote: »
    Durham wrote: »
    DDuke wrote: »
    Durham wrote: »
    cloak is our only defense, and our only way to play stealth.
    there's nothing wrong with cloak, please leave us nightblades alone.

    so you need defense this is a class that specializes in upfront burst ? BTW cloak is best mitigation among the stam classes ... With speed this ability is over performing...

    What defense does a stam dk have ??? Shield 2k shield lol

    Reflect vs projectiles, passive +12% healing, more spell resistance & 10% stronger block as well as a burst heal every time they use an ultimate.
    Durham wrote: »
    What about a Stam Templar AE snare???

    AoE snare that cleanses things like Sload, Curse, Fury, POTL, Embers, Major Defile etc etc, stronger block vs melee attacks, more native spell resistance & Minor Mend (+8% healing).

    Durham wrote: »
    Stam Warden yes they have burst heals and damage shield from ranged attacks ...

    Well, you got one out of five right.
    Durham wrote: »
    I'm sorry but NB are currently over performing against other stam classes ....

    Overperforming? No.

    But they were (and probably still are) far too easy to play. This patch addressed a big part of the reason why (Incap stun).

    Nope .. Stam DKs don t reflect very well sir... Blocking is crazy atm you hold block down your drained crazy amounts of stam... 12% more healing vs total dot mitigation with cloak give me break...

    I could link you dozens of youtube videos (from recent patches) where people tank 10+ people on a stam or magicka DK, you've just gotta build for it.

    As for reflect, with just 1580 magicka regen you can infinitely keep reflecting projectiles from one opponent & that calculation doesn't even account for Battle Roar/potion usage.

    Also two seconds of using Deep Thoughts fully recovers the cost of wings.

    Durham wrote: »
    Stam Templar how much magicka do you think purge costs on that class? They can't spam it ...

    ...and you think I can spam cloak on a stamblade?

    The costs are very similar: 4148 Magicka for Extended Ritual where as cloak is 3780 Magicka.

    One of those abilities actually gets rid of the DoTs (and other effects) - unless those DoTs have <3s duration they'll still be up after cloak duration ends (which might very well be instantly).
    Durham wrote: »
    Overperforming yes NBs are ! I play all the stam classes by far the easiest to play and get crazy kill rates is the NB my magicka sorc is a very close second.... My stam Dk is the worst in stats btw... I did switch my stam sorc to magicka and that's also overperforming...

    Yeah, you know why they were/are overperforming? Because you have access to the easiest and most efficient burst combo in the entire game (Relentless+Incap).

    On Live you literally need only two button clicks to kill most of the average players.

    This is fixed now, thank god.
    Durham wrote: »
    Healing bonuses that you mention are 40 to 45% weaker due to defiles ... Avoiding damage is king to healing it at the moment ... That s why NB with cloak and Sorcs with shields are superior atm...

    ...and defiles are also getting nerfed in this patch. Yay.

    NB is only strong when you're actually able to cloak - there's plenty of times when that becomes impossible and then you're just worse version of other classes (apart from the broken Incap burst) with a wasted skill slot.

    I'm talking of times when you're Piercing Marked, det potted, Rune Cage one shot, Curse/POTL spammed/sloaded or fighting vs builds like mine that simply destroy other cloak/dodge oriented NBs with Bombard/Acid Spray (if I don't one shot them from stealth first).

    I'm not sure what you are talking about.. I'm not aware of any 1500 magicka regen stam DK? Unless prisoner build..... further more I think are still in a previous patch there is no stam DK on PC NA tanking 10 people and killing them. give me break...

    News update blocking sucks so bad at the moment I have gone from Shield / Two hander to DW and Two hander..

    I can get on Vevic right now play 1hr on my stam DK ... stop then play 1 hour on my night blade there will be no contest ... My night blade simply out performs

    Do you think a stam DK is on the same level as Stam night blade in open world ?
    Edited by Durham on July 10, 2018 8:27PM
    PVP DEADWAIT
    PVP The Unguildables
  • Durham
    Durham
    ✭✭✭✭✭
    Maryal wrote: »
    Evil hunter costs too much stamina, the morphs are pretty useless as well so it’s not worth using a slot for it.

    When is the last time you’ve seen evil hunter used? It needs a little help.

    Detect pot is your only option for stamina players, in which it’s hard to sacrifice the immovable pot.

    Revealing flare needs to hit the ground faster. Once again it’s not worth wasting a slot over if the night blade can just walk out of the targeted area.

    I really think those types of abilities should be worthwhile and effective if you sacrifice an ability slot for them.

    I use evil hunter in Cyrodiil. Works pretty good ... but you need to actually use it. Sometimes I use detect pots, sometimes one of the other abilities. The point is I have options in which one I want to use. And, yes, choosing one means giving up something else (a different skill or a different pot) - but that's part of the 'gameplay'. Too many people complain (whatever) doesn't work -- what 'doesn't work' is when you don't use them.

    So he has to use a pot to counter 1 class ...he has to sacrifice his ability to use pots... meanwhile that other class can drink any cool aid it wants that's not balance sorry...

    Evil Hunter sucks.. it's stam cost is way to much and detect area was not adjusted for the speed changes many patches ago....

    What you are forgetting is the speed of stealth and it's ability to mitigate damage atm in conjunction of abilities that not been adjusted... I'm all for counterplay the problem is the counterplay sucks at the moment..
    PVP DEADWAIT
    PVP The Unguildables
  • ak_pvp
    ak_pvp
    ✭✭✭✭✭
    ✭✭✭
    DDuke wrote: »
    Durham wrote: »
    DDuke wrote: »
    Durham wrote: »
    cloak is our only defense, and our only way to play stealth.
    there's nothing wrong with cloak, please leave us nightblades alone.

    so you need defense this is a class that specializes in upfront burst ? BTW cloak is best mitigation among the stam classes ... With speed this ability is over performing...

    What defense does a stam dk have ??? Shield 2k shield lol

    Reflect vs projectiles, passive +12% healing, more spell resistance & 10% stronger block as well as a burst heal every time they use an ultimate.
    Durham wrote: »
    What about a Stam Templar AE snare???

    AoE snare that cleanses things like Sload, Curse, Fury, POTL, Embers, Major Defile etc etc, stronger block vs melee attacks, more native spell resistance & Minor Mend (+8% healing).

    Durham wrote: »
    Stam Warden yes they have burst heals and damage shield from ranged attacks ...

    Well, you got one out of five right.
    Durham wrote: »
    I'm sorry but NB are currently over performing against other stam classes ....

    Overperforming? No.

    But they were (and probably still are) far too easy to play. This patch addressed a big part of the reason why (Incap stun).

    Nope .. Stam DKs don t reflect very well sir... Blocking is crazy atm you hold block down your drained crazy amounts of stam... 12% more healing vs total dot mitigation with cloak give me break...

    I could link you dozens of youtube videos (from recent patches) where people tank 10+ people on a stam or magicka DK, you've just gotta build for it.

    As for reflect, with just 1580 magicka regen you can infinitely keep reflecting projectiles from one opponent & that calculation doesn't even account for Battle Roar/potion usage.

    Also two seconds of using Deep Thoughts fully recovers the cost of wings.

    Oh come on lmao. 1580 infinitely sustains nothing but wings vs 1 person, not including any other ability, or healing for the things that go through it. That is lulzy. Go OW it'll crumble, go against a target who has pressure, it'll crumble. And use deep thoughts, get bashed or pressured, too bad. If you use it OW, you crumble. Tis the life of a DK. Really good 1v1 and for small group, but since low defense if high damage, or low damage if high defense, its too sacrificial to run solo OW. (block builds get melted by 1 bleed build)

    The dozens of videos are 1) vs *** players 2) Have no damage. 3) No escape. Its just a delayed death.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • DDuke
    DDuke
    ✭✭✭✭✭
    ✭✭✭✭
    Durham wrote: »
    DDuke wrote: »
    Durham wrote: »
    DDuke wrote: »
    Durham wrote: »
    cloak is our only defense, and our only way to play stealth.
    there's nothing wrong with cloak, please leave us nightblades alone.

    so you need defense this is a class that specializes in upfront burst ? BTW cloak is best mitigation among the stam classes ... With speed this ability is over performing...

    What defense does a stam dk have ??? Shield 2k shield lol

    Reflect vs projectiles, passive +12% healing, more spell resistance & 10% stronger block as well as a burst heal every time they use an ultimate.
    Durham wrote: »
    What about a Stam Templar AE snare???

    AoE snare that cleanses things like Sload, Curse, Fury, POTL, Embers, Major Defile etc etc, stronger block vs melee attacks, more native spell resistance & Minor Mend (+8% healing).

    Durham wrote: »
    Stam Warden yes they have burst heals and damage shield from ranged attacks ...

    Well, you got one out of five right.
    Durham wrote: »
    I'm sorry but NB are currently over performing against other stam classes ....

    Overperforming? No.

    But they were (and probably still are) far too easy to play. This patch addressed a big part of the reason why (Incap stun).

    Nope .. Stam DKs don t reflect very well sir... Blocking is crazy atm you hold block down your drained crazy amounts of stam... 12% more healing vs total dot mitigation with cloak give me break...

    I could link you dozens of youtube videos (from recent patches) where people tank 10+ people on a stam or magicka DK, you've just gotta build for it.

    As for reflect, with just 1580 magicka regen you can infinitely keep reflecting projectiles from one opponent & that calculation doesn't even account for Battle Roar/potion usage.

    Also two seconds of using Deep Thoughts fully recovers the cost of wings.

    Durham wrote: »
    Stam Templar how much magicka do you think purge costs on that class? They can't spam it ...

    ...and you think I can spam cloak on a stamblade?

    The costs are very similar: 4148 Magicka for Extended Ritual where as cloak is 3780 Magicka.

    One of those abilities actually gets rid of the DoTs (and other effects) - unless those DoTs have <3s duration they'll still be up after cloak duration ends (which might very well be instantly).
    Durham wrote: »
    Overperforming yes NBs are ! I play all the stam classes by far the easiest to play and get crazy kill rates is the NB my magicka sorc is a very close second.... My stam Dk is the worst in stats btw... I did switch my stam sorc to magicka and that's also overperforming...

    Yeah, you know why they were/are overperforming? Because you have access to the easiest and most efficient burst combo in the entire game (Relentless+Incap).

    On Live you literally need only two button clicks to kill most of the average players.

    This is fixed now, thank god.
    Durham wrote: »
    Healing bonuses that you mention are 40 to 45% weaker due to defiles ... Avoiding damage is king to healing it at the moment ... That s why NB with cloak and Sorcs with shields are superior atm...

    ...and defiles are also getting nerfed in this patch. Yay.

    NB is only strong when you're actually able to cloak - there's plenty of times when that becomes impossible and then you're just worse version of other classes (apart from the broken Incap burst) with a wasted skill slot.

    I'm talking of times when you're Piercing Marked, det potted, Rune Cage one shot, Curse/POTL spammed/sloaded or fighting vs builds like mine that simply destroy other cloak/dodge oriented NBs with Bombard/Acid Spray (if I don't one shot them from stealth first).

    I'm not sure what you are talking about.. I'm not aware of any 1500 magicka regen stam DK? Unless prisoner build..... further more I think are still in a previous patch there is no stam DK on PC NA tanking 10 people and killing them. give me break...

    News update blocking sucks so bad at the moment I have gone from Shield / Two hander to DW and Two hander..

    I can get on Vevic right now play 1hr on my stam DK ... stop then play 1 hour on my night blade there will be no contest ... My night blade simply out performs

    Do you think a stam DK is on the same level as Stam night blade in open world ?

    Tank example


    ...and now that Incap easymode burst combo got practically erased? Yes, I think stam DK is more or less on the same level as stamblade for open world. On Live? No.


    You'll see a lot less NBs next patch once they realize they can't just hit two buttons to get kills anymore and all those high regen low damage builds will fall apart as they can't hit Incap stunned pugs with Relentless Focus anymore.
    Edited by DDuke on July 10, 2018 8:55PM
  • Derra
    Derra
    ✭✭✭✭✭
    ✭✭✭✭✭
    Minalan wrote: »
    usmguy1234 wrote: »
    That's why it'd be ideal if revealing a NB from cloak disabled it for 2-3 seconds. And of course garbage skills like Evil Hunter/Radiant Magelight should be more worth slotting.

    "A visual effect will now appear over your character’s head when using Detection Potions, Magelight, or Expert Hunter to notify other players of your ability to see sneaking/invisible enemies"

    Instead they made them less worth slotting.

    And they made sload not break cloak anymore.

    Yeah this one is another nightblade secret love-child patch. I swear ZOS...

    zos didn´t read the part where cloak is frustrating to play against - only the part where it was frustrating to play with :wink: resulting in this:

    Nightblades
    The Cloak-Detect play-counterplay is too extreme. Either cloak is *really* strong if a player can disappear with impunity or is *really* weak when the player can not disappear at all and their main skill feels useless. Need more of a middle ground.
    Edited by Derra on July 10, 2018 9:28PM
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • DDuke
    DDuke
    ✭✭✭✭✭
    ✭✭✭✭
    Derra wrote: »
    Minalan wrote: »
    usmguy1234 wrote: »
    That's why it'd be ideal if revealing a NB from cloak disabled it for 2-3 seconds. And of course garbage skills like Evil Hunter/Radiant Magelight should be more worth slotting.

    "A visual effect will now appear over your character’s head when using Detection Potions, Magelight, or Expert Hunter to notify other players of your ability to see sneaking/invisible enemies"

    Instead they made them less worth slotting.

    And they made sload not break cloak anymore.

    Yeah this one is another nightblade secret love-child patch. I swear ZOS...

    zos didn´t read the part where cloak is frustrating to play against - only the part where it was frustrating to play with :wink: resulting in this:

    Nightblades
    The Cloak-Detect play-counterplay is too extreme. Either cloak is *really* strong if a player can disappear with impunity or is *really* weak when the player can not disappear at all and their main skill feels useless. Need more of a middle ground.

    Hold on, did I miss the nerfs to det pots & Piercing Mark? Curse/POTL?


    What they did was fix a broken aspect of a broken set introduced in the last update, they didn't touch any of the long standing issues with cloak.
  • IAVITNI
    IAVITNI
    ✭✭✭✭✭
    [removed quote]

    All those easy solutions are also hard counters. Hard counters only exist because a skill over performs.

    If a door to say, a mall, only opens when you push against a certain part of the handle is it working as intended or broken?

    Any well designed door will open, even slightly when pushed (assuming its not locked). The amount it opens is relative to how much you push and how far from the axis of rotation you apply the force.

    Cloak is useless in some situations but over performs in others. It's a broken skill. Period. Casting a skill should always benefit the player, the drawback and indication of healthy counterplay is that the benefit is less effective.

    If you balance Cloak, nightblades can receive buffs across the board instead of crutching on cloak 24/7
    Edited by ZOS_JesC on July 11, 2018 1:14PM
  • Mystrius_Archaion
    Mystrius_Archaion
    ✭✭✭✭✭
    Cenom wrote: »
    I really think it should have the same treatment as streak, to increase it's cost with every use.

    No, not in pve. I rely on cloak for fun and avoiding the stupidly psychic npcs. They would need to make a hell of a lot better AI before they do this.

    They could do that in pvp for all I care, because I avoid pvp, but then I would have even less reason to go into pvp for skyshards even. It's a catch-22. There are also other things mentioned by others that do this for pvp anyway so it isn't needed.
  • Mystrius_Archaion
    Mystrius_Archaion
    ✭✭✭✭✭
    usmguy1234 wrote: »
    That's why it'd be ideal if revealing a NB from cloak disabled it for 2-3 seconds. And of course garbage skills like Evil Hunter/Radiant Magelight should be more worth slotting.

    "A visual effect will now appear over your character’s head when using Detection Potions, Magelight, or Expert Hunter to notify other players of your ability to see sneaking/invisible enemies"

    Instead they made them less worth slotting.

    1) Magelight already had a visual indicator. I definitely saw videos of Blobs easily able to spot it from a distance due to his experience, maybe even an addon helping him.

    2) This just causes stealthers to back off rather than ganking you which is kind of the point other than finding them and is a good thing unless you're just another cheater stealther thinking they can remain invisible while breaking it for other people. You shouldn't be able to stay stealthed while emitting a detecting signal.
  • Mystrius_Archaion
    Mystrius_Archaion
    ✭✭✭✭✭
    My only issue with nightblades is that they can stealth while taking damage. That’s straight BS. No one should be able to turn invisible while being attacked.

    It’s even funnier when you have a Nightblade in talons and they stealth in the talons lol. Totally ridiculous. Same thing with sorcerer streak. You talons a Sorcerer and they streak with the talons still on them. WTF kind of sense does that make?

    Technically, sorcerers make sense. The talons just keep them from walking/running away. The streak is a teleport, which means they don't need to physically move. They're just "here one second, there the next".
  • brandonv516
    brandonv516
    ✭✭✭✭✭
    ✭✭✭
    Nerf Cloak and we can finally work on balancing Nightblades around not using Cloak as a crutch anymore!

    It will only take about 14 months. Sweet!

    /sarcasm

    Just give every class an equivalent to Curse and Rune Cage. Players won't need to sacrifice anything to combat Cloak, and everyone will be so OP nothing is OP.
  • ADarklore
    ADarklore
    ✭✭✭✭✭
    ✭✭✭✭✭
    So... once again people want PvE nerfed for the sake of PvP!!! Sorry, but as a solo quester, I use cloak to move past mobs so I don't have to fight through every freakin mob... it's about the only reason I run a Nightblade, just to avoid battles. Plus, the same goes for stealth quests, etc... being able to cloak multiple times is what gives Nightblade it's appeal. It isn't like Sorcs are desired for their 'Streak' but many people like me solely run Nightblades because of the ability to remain cloaked for extended periods of time. As others have noted, there are counters in the game, if you choose not to use them, that's on YOU, not ZOS... just because you don't like the counters doesn't mean you should be able to ask for the skill to be nerfed!

    That's what bugs me about MMOs... players never bother to take into consideration the numerous other ways people play... it's all about THEM and how/what THEY play. Yet, ZOS has to make the game fun for all types of players and types of content!! As I said, there already exists counters for stealth in PvP, if you CHOOSE not to use them, that's on you, not ZOS!!
    CP: 2078 ** ESO+ 2025 Content Pass ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025~~
  • RaptorRodeoGod
    RaptorRodeoGod
    ✭✭✭✭✭
    Eirella wrote: »
    No!
    And I think Streak should be changed to not have that cost increase, that was a stupid nerf.

    I agree with this! Pretty dumb that I chose a sorc for bolt escape and found I can't have fun with it.
    Add a Scribing skill that works like Arcanist beam.
    ---
    Veteran players have been alienated and disengaged from Overland since One Tamriel, due to the lack of difficulty, and pushed into dungeons and trials; the minority of content in the Elder Scrolls Online. We can't take the repetition anymore, fix Overland engagement for Vet players. I don't even care if it's not combat related anymore, just make Overland engaging again.
    ---
    Overland difficulty scaling is desperately needed. 10 years. 6 paid expansions. 25 DLCs. 41 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. Make a self debuff mythic. Literally anything at this point.
  • Derra
    Derra
    ✭✭✭✭✭
    ✭✭✭✭✭
    DDuke wrote: »
    Derra wrote: »
    Minalan wrote: »
    usmguy1234 wrote: »
    That's why it'd be ideal if revealing a NB from cloak disabled it for 2-3 seconds. And of course garbage skills like Evil Hunter/Radiant Magelight should be more worth slotting.

    "A visual effect will now appear over your character’s head when using Detection Potions, Magelight, or Expert Hunter to notify other players of your ability to see sneaking/invisible enemies"

    Instead they made them less worth slotting.

    And they made sload not break cloak anymore.

    Yeah this one is another nightblade secret love-child patch. I swear ZOS...

    zos didn´t read the part where cloak is frustrating to play against - only the part where it was frustrating to play with :wink: resulting in this:

    Nightblades
    The Cloak-Detect play-counterplay is too extreme. Either cloak is *really* strong if a player can disappear with impunity or is *really* weak when the player can not disappear at all and their main skill feels useless. Need more of a middle ground.

    Hold on, did I miss the nerfs to det pots & Piercing Mark? Curse/POTL?


    What they did was fix a broken aspect of a broken set introduced in the last update, they didn't touch any of the long standing issues with cloak.

    They´ve made qol changes for nbs to be able to see when someone can detect them - making it easier to avoid those people - so they´ve improved the detect counterplay while doing nothing to aid cloak counterplay?

    I play my fair share of nb these days and this is a huge improvement over the already overperforming situation on the live server.
    Only issue left from the cloak users perspective (after det pot having counterplay and sload being "fixed" by putting nb in the special snowflake position alongside templars to hardcounter it) is piercing mark.

    Edit: You always make it seem like cloak should work as a reliably defense on 10k magica +baseregen builds. Imo it should not. You can´t expect block or dodge to work as a reliable defense with 10k stam + baseregen.
    If you want a defense to work reliably as part of your build you should have to build for it.
    Edited by Derra on July 11, 2018 6:27AM
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • SshadowSscale
    SshadowSscale
    ✭✭✭✭✭
    Honestly if you wanna nerf nightblade cloak the class wil die in no cp.....I mean running dubious camoran throne if I time my cloaks perfectly I can use it three time in a row and then my magicka is gone....cost increase......two times if im lucky....dont take just cp into consideration....non cp and pve also exist....maybe look at your precious cp too find over performig cp
  • Derra
    Derra
    ✭✭✭✭✭
    ✭✭✭✭✭
    Honestly if you wanna nerf nightblade cloak the class wil die in no cp.....I mean running dubious camoran throne if I time my cloaks perfectly I can use it three time in a row and then my magicka is gone....cost increase......two times if im lucky....dont take just cp into consideration....non cp and pve also exist....maybe look at your precious cp too find over performig cp

    You also seem to be one of this special kind:

    You make it seem like cloak should work as a reliably defense on 10k magica +baseregen builds. Imo it should not. You can´t expect block or dodge to work as a reliable defense with 10k stam + baseregen.
    If you want a defense to work reliably as part of your build you should have to build for it.
    Edited by Derra on July 11, 2018 8:08AM
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • SshadowSscale
    SshadowSscale
    ✭✭✭✭✭
    Lol and. What sit with 20k stam...no thank you I survive easy enough with 9k magicka.....but then again you wanna kill cloak so now as a non cp player I wil have toe get sets that give magicka instead of stam as a stam player......that logic doesnt even make sense my dude
  • Derra
    Derra
    ✭✭✭✭✭
    ✭✭✭✭✭
    :joy:

    i should invest into getting magica + magica regen if i want to use magica skills? that does not make sense. an outrage.

    but i´m the one not making sense - suuure ;)
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • SshadowSscale
    SshadowSscale
    ✭✭✭✭✭
    Dude im playing a stamina nightblade in no cp....meaning I dont have the max stat bonus and the abilty to spec into mag regen with cp.....I litteraly have my two sets and monster set...one set is for stam sustain and the other maxstam/dammage.....removing 1 wil result in me either doing zero damage or me not having any stam sustain wich is my main damage source.....now tell me why I as a stamblade shuold where a magica set in no cp if stamsorc stam dks and stamplars and stamwardens dont have to.....give cloak cost increase it not worth sloting in no cp anymore.....whats left as a defense for me....fear?....thats going to work very wel lol.....might as wel go play something else then.
  • Derra
    Derra
    ✭✭✭✭✭
    ✭✭✭✭✭
    For the same reason a stamsorc that wants to use conversions gets magrec or goes heavy.
    A stamdk that wants to reliably use wings gets magrec/pool.
    All magica classes that want to reliably block/ccbreak/dodgeroll get stamrec and/or maxstat.

    Thats why.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Azurya
    Azurya
    ✭✭✭✭✭
    I don´t see the point why cloak need an adjustment in the costs, but if it make the NB-haters happy, for my 10ct do it. As a stambased player you are spezies close to extermination nowadays.
    Playing my awesome woodelf or my glitchy lizard in pvp brings up a lot of points considering other classes, but I don´t complain. And yes I play sorc and warden as well in PvP myself. All has advantages and downsides, balancing is up to players themselves for the most.
    Cloak doesn´t hurt, it does almost no dmg, it only CAN help you get away, if the opponents are cheapskates and don´t wanna use pots and the like.
    I use it a lot in PVE, sneaking past mobs, while doing dungeons and the like fast.And cloak is a NB-skill that defines a NB in every way, therfor it is called nightblade and not preyblade
    Edited by Azurya on July 11, 2018 9:09AM
  • Drdeath20
    Drdeath20
    ✭✭✭✭✭
    ADarklore wrote: »
    So... once again people want PvE nerfed for the sake of PvP!!! Sorry, but as a solo quester, I use cloak to move past mobs so I don't have to fight through every freakin mob... it's about the only reason I run a Nightblade, just to avoid battles. Plus, the same goes for stealth quests, etc... being able to cloak multiple times is what gives Nightblade it's appeal. It isn't like Sorcs are desired for their 'Streak' but many people like me solely run Nightblades because of the ability to remain cloaked for extended periods of time. As others have noted, there are counters in the game, if you choose not to use them, that's on YOU, not ZOS... just because you don't like the counters doesn't mean you should be able to ask for the skill to be nerfed!

    That's what bugs me about MMOs... players never bother to take into consideration the numerous other ways people play... it's all about THEM and how/what THEY play. Yet, ZOS has to make the game fun for all types of players and types of content!! As I said, there already exists counters for stealth in PvP, if you CHOOSE not to use them, that's on you, not ZOS!!

    Questing!?! Take a lap kiddo.
  • Derra
    Derra
    ✭✭✭✭✭
    ✭✭✭✭✭
    oh i don´t agree with the topic either - i think cloak counters need buffing or reworks.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Feanor
    Feanor
    ✭✭✭✭✭
    ✭✭✭✭✭
    Derra wrote: »
    oh i don´t agree with the topic either - i think cloak counters need buffing or reworks.

    Maybe a buff to base detection range would be a start. 6m is essentially 2 steps in 1 direction.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • GrigorijMalahevich
    GrigorijMalahevich
    ✭✭✭✭✭
    @SshadowSscale you can use tristat food mate and you are arguing about balance with someone that has 100x more time than you in PvP...
    PC/EU 800 CP.
    PvP MagSorc.
    Pedro Gonzales - Mag Sorc EP vMA Flawless Conqueror clear http://imgur.com/a/CB6j6
    Valera Progib - Stam Sorc DC vMA Flawless Conqueror clear https://i.imgur.com/eYgpXG2.png
    Valera Pozhar - Mag DK EP vMA Flawless Conqueror clear http://imgur.com/a/jrsuK
    Valera Podlechi - Mag Templar AD vMA Flawless Conqueror clear http://imgur.com/a/N0BYq
  • Mayrael
    Mayrael
    ✭✭✭✭✭
    ✭✭✭✭✭
    Cenom wrote: »
    I really think it should have the same treatment as streak, to increase it's cost with every use.

    To balance out make it grant major expedition or something like this so Nightblades can still run away or go for a gank, but don't let people play perm stealth using a skill, they should use sneak instead if they want, since cloak is not counter able by just playing the game instead of setting up specially against it. By using detection potions or some skills.

    Not to mention it's easy sustain, with Syphoning Strikes. Which I still can't understand why is not touched yet.


    I don't mind giving Nightblades more tools of suvivability, but the way it's designed atm is toxic.

    Ok, increase its cost with each consecutive cast BUT cloak from now can't be broken by anything. Can we agree on this?
    I'm done with this game because of ZOS pushing us into Vengeance, because they don't know how to fix Cyrodiil.
  • SilverWF
    SilverWF
    ✭✭✭✭✭
    Feanor wrote: »
    Derra wrote: »
    oh i don´t agree with the topic either - i think cloak counters need buffing or reworks.

    Maybe a buff to base detection range would be a start. 6m is essentially 2 steps in 1 direction.

    Radiant Magelight has 12m

    All you all want is to be successful in PVP with PVE skills and setups.

    How about 'NO'?
    • PC EU. Ebonheart Pact. CP 1k+
    • YouTube: All ESO disguises (2014)
    • EU players are humans too! We want our maintenances in the least pop time (at deep night) and not lasted for several hours!
    • Animation canceR - is true PvP cancer! When you can't see which actions your opponent do - you can't react properly on them!
  • Derra
    Derra
    ✭✭✭✭✭
    ✭✭✭✭✭
    SilverWF wrote: »
    Feanor wrote: »
    Derra wrote: »
    oh i don´t agree with the topic either - i think cloak counters need buffing or reworks.

    Maybe a buff to base detection range would be a start. 6m is essentially 2 steps in 1 direction.

    Radiant Magelight has 12m

    All you all want is to be successful in PVP with PVE skills and setups.

    How about 'NO'?

    What other skill requires specific counters to be slotted against it in the first place (that are otherwise useless/provide redundant buffs if at all).
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

Sign In or Register to comment.