Wolfenbelle wrote: »As usual, this is a PvP centered complaint and nerf. My mag sorc is PvE oriented, does not and never did use rune cage, and could not care less [snip]
That player killed me, nerf him, or
I can't kill that player, nerf him.
Same old story. [snip]
webrgesner wrote: »webrgesner wrote: »5 second stun is the problem. Also unblockable/Undodgable.
The only way people are going to stop complaining about sorc and make them FAIR is by putting stun back on the frag and removing undodgeable/blockable stun by them
As i Said, if they remove the unblockable/Undodgable part, they need to change the whole skill. Because there would be no point to use that instead reach ( even without master destro staff )
Thats why they should bring back stun on frags. And i main a magsorc and i use streak for stun when 1vxing.
I personally feel rune cage is cheap and OP.
Well to be honest the real emphasis is not on rune cage itself its rather on a class that has access to an unavoidable dmg that explodes twice over time and only way to get rid of it is purge which not everyone has access to, then an unavoidable execute that sticks on the player for 4 seconds without requiering any special effort from the sorc at last phase and pair all this with for example meteor which also sticks to the target and on top of that an unblockable undodgable unavoidable cc...this is where the problem lies.
Im not defending anything here but you need to know what youre talking about so I'll explain a few things.
Curse exploding ''twice over time'' is irrelevant because no good sorc would wait for the second explosion which takes 8.5 seconds.
Mage's Fury isnt unavoidable (isnt suppose to be at least) you can dodge the initial attack and the execute debuff when they fix it.
Meteor doesnt stick to its target but stays on the ground.
Dont try to nerf 4 skills because 1 skill is overperforming. The real problem lies in spreading false information and easily believing it because it fits your bias
brandonv516 wrote: »Unblockable/Undodgable I can live with.
Damage was fine the way it was.
Not 5s though.
Not 40m though.
Change to:
3s
14m
That's all I have for input.
brandonv516 wrote: »Unblockable/Undodgable I can live with.
Damage was fine the way it was.
Not 5s though.
Not 40m though.
Change to:
3s
14m
That's all I have for input.
Ranged class is ranged.
If they nerf gap closers to 5m (melee class is melee) then Ok.

brandonv516 wrote: »Unblockable/Undodgable I can live with.
Damage was fine the way it was.
Not 5s though.
Not 40m though.
Change to:
3s
14m
That's all I have for input.
Ranged class is ranged.
If they nerf gap closers to 5m (melee class is melee) then Ok.

Stop with the stupid range strawman arguments, kids.
Sorc is designed to be a ranged nuker, what do you expect? How about you melee folks get the range on gapclosers nerfed so you actually have to keep close-ranged?
Seriously, when a sword can lunge 25 metres across Cyrodiil, you shouldn't complain about a 40 meter staff stun.
Wolfenbelle wrote: »As usual, this is a PvP centered complaint and nerf. My mag sorc is PvE oriented, does not and never did use rune cage, and could not care less [snip]
That player killed me, nerf him, or
I can't kill that player, nerf him.
Same old story. [snip]
Shad0wfire99 wrote: »Sorcs haven't been OP in forever. They could take every skill from a sorc except Streak, and posts like this would still litter the forums.
Stop with the stupid range strawman arguments, kids.
Sorc is designed to be a ranged nuker, what do you expect? How about you melee folks get the range on gapclosers nerfed so you actually have to keep close-ranged?
Seriously, when a sword can lunge 25 metres across Cyrodiil, you shouldn't complain about a 40 meter staff stun.
You mean the gap closers that don’t work on anyone anymore ?
Peekachu99 wrote: »I’m not even a ‘good’ sorc—I just do him once a day for the BG reward and the writs. But man, I routinely end up with 10+ to 0 kill ratios just from shield stacking, endless fury and rune cage spam (and heavy attacking with Sload’s, if we’re being honest.) It really is a faceroll class.
Stop with the stupid range strawman arguments, kids.
Sorc is designed to be a ranged nuker, what do you expect? How about you melee folks get the range on gapclosers nerfed so you actually have to keep close-ranged?
Seriously, when a sword can lunge 25 metres across Cyrodiil, you shouldn't complain about a 40 meter staff stun.
WuffyCerulei wrote: »Wolfenbelle wrote: »As usual, this is a PvP centered complaint and nerf. My mag sorc is PvE oriented, does not and never did use rune cage, and could not care less [snip]
That player killed me, nerf him, or
I can't kill that player, nerf him.
Same old story. [snip]
I pve a lot too, but some things are pretty strong and broken when it comes to pvp. Imagine have not enough stam to break free or the break free is buggy [snip], and you have to sit there for 5 seconds while the sorc throws everything they and their grandma in that time. Nerfing rune cage won't affect you in any way, shape, or form, [snip]
cazlonb16_ESO wrote: »
Olen_Mikko wrote: »They got their precious rune cage nerfed. 20 % less damage.
THIS was the nerf everyone wanted, right?
I mean, people died because rune cage did so huge damage, right?
Thank god zos hates Sorcs so bad.

Was mercilessly farming a pack of yellows with my buddy last night on a sorc duo. In one instance, about 8 of em mounted up to chase us between two keeps- so sure of themselves. Went from chasing us down on mounts, to approaching the fight, to getting comprehensively packed up in a matter of a minute and half.
We joked around about how they were all gonna log off and go straight to the forums. But it wasn’t really a joke. I can’t imagine how bad some of these [snip] and sacks of QQ must get destroyed in cyrodiil. Not cus sorc is op, but just cus they are baddies like the ones from last night.
The TL:DR version of this is that sorcs are never OP. [snip]
davidj8291 wrote: »Olen_Mikko wrote: »They got their precious rune cage nerfed. 20 % less damage.
THIS was the nerf everyone wanted, right?
I mean, people died because rune cage did so huge damage, right?
Thank god zos hates Sorcs so bad.
Lol. Rune Cage didn’t make them OP. And they know that. But hey, it’s something right
-30k worth of stacked shields in Cyrodiil, one that burst heals.
-Unblockable/reflectable Magicka rotation (curse, force pulse, wrath)
-Rune Cage is still broken as it is a defensive stun. Only class with a defensive stun.
-Healing while doing damage.
-Insane mobility with streak (shouldn’t be able to do it while immobilized.
-Did I mention the 30k worth of shields in Cyrodiil?
Sorcs are still OP and always will be. Half of the Sorcs in the game would be absolute trash on another class. Sorcs I struggle with in Cyrodiil get completely stomped if they show up on anything else.
Sorcs are broken and are going to be for a long time.
WuffyCerulei wrote: »Wolfenbelle wrote: »As usual, this is a PvP centered complaint and nerf. My mag sorc is PvE oriented, does not and never did use rune cage, and could not care less [snip]
That player killed me, nerf him, or
I can't kill that player, nerf him.
Same old story. [snip]
I pve a lot too, but some things are pretty strong and broken when it comes to pvp. Imagine have not enough stam to break free or the break free is buggy [snip], and you have to sit there for 5 seconds while the sorc throws everything they and their grandma in that time. Nerfing rune cage won't affect you in any way, shape, or form, [snip]