I want it as a whole new class, no watering down the necromancy experience pls.
Btw I'm an optimist as I still haven't purchased the last available char slot because I wait for the necro to come available...
Lord_Ninka wrote: »Necromantic skills like Blood Altar, Bone Shield or maybe Necrotic Orb, you mean?We can even throw in some poison damage and big bad spiders as a creepy if not completely necromantic bonus.
I keep seeing all those discussion pop up from time to time. Is there any concrete hint from the developers about a necromancer class or skill line? At least Warden was in the game files since Beta but was only fully developed as of Morrowind.
Nope. They even confirmed in Summerset in multiple quests that necromancy is unequivocally evil.
No,they'd punish us again with another psijic style grindy questline.just add the class.
No,they'd punish us again with another psijic style grindy questline.just add the class.
"... psijic style grindy questline ..."?
Do tell me, how in the world you think getting Psijic skills is even near to grinding? Okay, you can get Fighter's guild by just simply leveling your character in a boring way in Alik'r dolmens or Skyreach. But Mage's guild and especially Undaunted? Mage's guild is exactly the same than Psijic (sort of) but Undaunted is really grindy skill line.
To get Psijic all you need is run from a place to another and that's about it. It only takes like 2-3 hours and it's not even close to a "grindy questline".
MLGProPlayer wrote: »One argument against a necromancer skill line is that it forces people to become necroamancers to be BiS, or even just complete the story, which can be immersion-breaking. Joining the Psijic Order was fine because the Psijics use very "neutral magic" (in terms of the lore). Their skills can be used by both good and evil characters (see an evil mer NPC casting Psijic skills in the Summerset story) without any issues. Now imagine a templar character decked out in gold and white armour casting plague AOEs and summoning rotting zombie minions because those are the new BiS skills. It would look dumb and mess with people's visual styles.
Tell that to Vastarie...MLGProPlayer wrote: »Nope. They even confirmed in Summerset in multiple quests that necromancy is unequivocally evil.
I know, right? -> https://forums.elderscrollsonline.com/en/discussion/369966/class-morph-idea-mk-iiWaltherCarraway wrote: »Necromancer as an extended class skill line of Sorcerer would be cool. However I'd also like to see something like Pyromaniac for Dragonknight, Taijutsu for Nightblade, Telekinesis for Templars or Nature Ranger for Warden...
WaltherCarraway wrote: »Taijutsu for Nightblade
Did someone say anime?WaltherCarraway wrote: »Taijutsu for Nightblade
Is your character a girl and do you love anime?

MLGProPlayer wrote: »One argument against a necromancer skill line is that it forces people to become necroamancers to be BiS, or even just complete the story, which can be immersion-breaking.
See, the problem is, that's an easy thought to follow if you have only played through the game a couple times. but at some point it just gets a drag, playing a new class through all that content you already played through a dozend times and more yet again......I want a new class that will actually let me play back through the whole game without getting board after 2 alliances...
WaltherCarraway wrote: »Taijutsu for Nightblade
Is your character a girl and do you love anime?
TheShadowScout wrote: »See, the problem is, that's an easy thought to follow if you have only played through the game a couple times. but at some point it just gets a drag, playing a new class through all that content you already played through a dozend times and more yet again......I want a new class that will actually let me play back through the whole game without getting board after 2 alliances...
Trust me, I know. I did it. I defended repeated playthroughs back when I had been playing half a dozend characters... the new playstyle did lessen the boredom of going through all the all too well remembered questings, thinking "Oh, yea, I remember this one, my nightblade had troubles, let's see how my templar does it..." but that only lasts so long... eventually you begin to realize how similar some different combinations are in effect.
So, even the "next new playstyle" thing doesn't really help, because it won't be new, the -style- will just be a different shade of flavor you already experienced ion some way with one of your other alts... just with new abilities.
...and thus it would make -more- sense to just hand out the new abilities, and let people assemble their own playstyle as they choose - give them -more options- and let them play as they want... that sort of IS something ZOS has always been big on, right?
That way -everyone- will enjoy something new to play for in their game, no matter if they have three characters, or fifteen. And many people will redo their old characters to a new incarnation, needing an entirely new wardrobe for them, and thus spend on costumes and mounts and so on... feeding crowns into the machine...
So, anything less then new skill lines for -everyone- would be a massive waste of time and ZOS resources... when you spend your resources on something only a minority will truly enjoy, and more people would groan about, it is not a good business model.
The situation would be different if they had a class change token... but they don't, so it isn't. And that one IS the one thing they are on record stating they do not intend to do, so unless they change their minds about that, well... I stand by my opinion that skill lines for everyone would be a better choice!
You do want that.It needs to be a full class. I want to do another play through of something different and be able to take on a full theme. Not one skill line that does nothing for me.
I am pretty sure that you, with 15 maxed out characters, are a minority. Besides, noone is going pay 30 bucks for a skillline, not after Summerset.TheShadowScout wrote: »You do want that.It needs to be a full class. I want to do another play through of something different and be able to take on a full theme. Not one skill line that does nothing for me.
I do not. Not after doing it fifteen times already...
And therein lies the problem.
Yes, there are some who would love and adore playing a "necromancer". There are also just as many who would scoff at the very thought and cry lore-foul if it happened. And in between are those who might vaguely enjoy it... if it wasn't vexing them. And while the new ones might not care, the older hands who have been in ESO for quite a while might feel vexed, for reasons I outlined before.
I know, I know, you and others are saying "gimme what I want, and fu... uhm... forget about what everyone else might prefer", but that is not exactly the best business model for ZOS to follow - they want the -maximum- possible people to buy their DLCs and other stuff for their charactersa after all, yes?
Facefister wrote: »I am pretty sure that you, with 15 maxed out characters, are a minority. Besides, noone is going pay 30 bucks for a skillline, not after Summerset.TheShadowScout wrote: »You do want that.It needs to be a full class. I want to do another play through of something different and be able to take on a full theme. Not one skill line that does nothing for me.
I do not. Not after doing it fifteen times already...
And therein lies the problem.
Yes, there are some who would love and adore playing a "necromancer". There are also just as many who would scoff at the very thought and cry lore-foul if it happened. And in between are those who might vaguely enjoy it... if it wasn't vexing them. And while the new ones might not care, the older hands who have been in ESO for quite a while might feel vexed, for reasons I outlined before.
I know, I know, you and others are saying "gimme what I want, and fu... uhm... forget about what everyone else might prefer", but that is not exactly the best business model for ZOS to follow - they want the -maximum- possible people to buy their DLCs and other stuff for their charactersa after all, yes?
Possibly. Considering the threads I have seen in the years here, almost certainly - most would have reached the "another playthrough is just too boring" point looong beforre hitting character #15...Facefister wrote: »I am pretty sure that you, with 15 maxed out characters, are a minority...
How were their sales for thieves guild and dark brotherhood again?Facefister wrote: »Besides, noone is going pay 30 bucks for a skillline, not after Summerset.
A new skill line... or better yet, a bunch of new skill lines for prople to pick and choose from to "specialize" their characters!What would bring more people back and keep more people playing? A whole new class or one skill line?
Fun fact - The Elder Scrolls is not Dungeons & Dragons!Jack_Of_Shades wrote: »