Alliance or... infiltration. I mean, they still are the baddies... but yeah, treating them similar to the Psijic order in Summerset might be a possibility.It could be part of a dlc. A small map, like DB, maybe on the Reach, where we have to make a temporary alliance with the (plot twist!) worm cult. It would unlock the worm cult skill line, which, obviously, would be necromany.
Which Brad? Brad Pitt? Brad Majors? Brad Buttowski?Wifeaggro13 wrote: »Truthfully I'd rather see Brad any how
Has a point, the Class is already coded, its just a matter of moving over plenty of the NPC skills in to some skill trees. Also dont really think any of the skill listed comes close to stepping on Sorc/NB skills except the Bone Colossus Ulti idea. Even that could be fixed by just making it mobile, half way between Storm Atro and the BearMichaelkeir wrote: »If you make it a skill line you are limiting the potential of it. Between summons (zombies/skeletons/ghosts), that AoE giant arm grab imobilize/AoE with those skeletons grabbing and slowing you down, that channel npc necromancers use to buff their undead pets, to that single target and AoE range attack, too summoning a Bone Atronach/Flesh Atronach as an untimate. Not including other abilities that drain/debuff your enemies...it would have to be one heck of a skill line. Now if they can fit all those on a skill line then sure why not.