Necromancer Skill Line NOT Class

Chrysa1is
Chrysa1is
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Apologies for another Necromancer thread.

Just add the skill line. Add some active abilities and passives. That way everyone can enjoy it and people don't have to make new characters, and, so i can revel in the knowledge that it will make those who were hoping it would be a class miserable, because im evil.
Edited by Chrysa1is on July 5, 2018 7:41AM
  • White wabbit
    White wabbit
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    Chrysa1is wrote: »
    Apologies for another Necromancer thread.

    Just add the skill line. Add some active abilities and passives. That way everyone can enjoy it and people don't have to make new characters, and, so i can revel in the knowledge that it will make those who were hoping it would be be a class miserable, because im evil.

    Nope can see this as be a new class , gotta feed the cash cow
  • Tryxus
    Tryxus
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    Undaunted and Soul Magic. There's your Necromancer abilities
    "Stand strong, stay true and shelter all."
    Tryxus - Guardian of the Green - Warden - PC/EU
  • Chrysa1is
    Chrysa1is
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    ^Awesomed
  • LegendaryMage
    LegendaryMage
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    You know what would be cool, if you'd be allowed to insta rez your fallen allies as undead and then get some buffs for it.

    Maybe they take a small percentage of damage dealt to you and protect you a bit (kinda like the guard skill from alliance war, just less of course).

    Perhaps as an ultimate.
  • Maura_Neysa
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    Actually could see this. Make it like Vamp/Wereworlf. More active abilities and less passives than vampire, but no need to Ulti to access them. Also make it limiting in the same way. something about the Undeath of vamp/were being compatible with controlling the dead.
    Maybe help break up the all of Nirn are vampiric trend.
    Maiden Maura - Xbox NA
    Warden Ice Tank (By far my favorite) -RIP #Nerfmire
    Stormproof, Shehai Shatterer, Mageslayer(solo tanked), Ophidian Overlord, Assistant Alienist, Boethiah's Scythe,Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor
    Major
    Dragon Knight Healer (Since Homestead)
    Shehai Shatterer, Mageslayer,
    Warden 2x Bow DPS
    Stormproof, Shehai Shatterer, Mageslayer, Ophidian Overlord, Assistant Alienist, Boethiah's Scythe, Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor, Sunspire Saint,
    Others
    PvP StamDen, Warden Healer, MagDen, Stamplar, StamSorc, DK Failed Attempt, NB Failed Attempt

    Playing BiS isn't impressive, playing unique at BiS lvl, THAT's impressive.


  • Yigrok
    Yigrok
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    Chrysa1is wrote: »
    Apologies for another Necromancer thread.

    Just add the skill line. Add some active abilities and passives. That way everyone can enjoy it and people don't have to make new characters, and, so i can revel in the knowledge that it will make those who were hoping it would be be a class miserable, because im evil.

    Nope can see this as be a new class , gotta feed the cash cow

    You do realize that they can practically make it so they can sell the skill line separate? So no need for another class, they can easily put in the skill lines.
    And regarding the skill line itself, 1 skill tree wouldn't be enough, if they want my money, they need to work for it and make the skill line as the current classes skill lines.
    Meaning you got 3 specializations, each with 5+1 active and 5 passives, for maximum customization, no cheap design as the currently introduced skill lines.

    And as for balancing issues? Well seeing how you are limited on how many skills you can actually use, it wouldn't be that hard to balance. The skill line has to be fun to play and have some usability also. So making a real PET build would be great.
  • SshadowSscale
    SshadowSscale
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    I honestly believe necromancy will be a skill line rather than a class.....Spoiler alert....but Abnur Tharn even says in the main stroy :" We'll make a necromancer out of you yet"....wich makes me believe it will be a skill line wich will propably be added with one expansion later on....who knows maybe if we are lucky next year.
  • red_emu
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    A templar necromancer? Conflict of interest I think...
    PC - EU:
    Falathren Noctis - AD MagNecro
    Falathren - AD StamSorc
    Falathren Eryndaer - AD StamDen
    Falathren Irimion - AD MagPlar
    Talagan Falathren - AD StamDK
    Falathren Infernis - AD MagDK
    Your-Ex - AD MagBlade
  • Asardes
    Asardes
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    I keep seeing all those discussion pop up from time to time. Is there any concrete hint from the developers about a necromancer class or skill line? At least Warden was in the game files since Beta but was only fully developed as of Morrowind.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

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    41,000+ Achievement Points before High Isle
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    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

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  • Chaos2088
    Chaos2088
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    giphy.gif

    Whole class please.
    @Chaos2088 PC EU Server | AD-PvP
  • Skullstachio
    Skullstachio
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    Necromancer threads are obviously trending, but personally, instead of a direct Necromancer class, Why not just have a “Ritualist” Class.
    If you see me anywhere. Know that I am sitting back with a bag of popcorn, watching as ESO burns the goodwill of its player base with practices that only disrespects the players time like it did to me and many others...

    If a game does not respect your time, best thing to do is move on from it and find something else.
  • starkerealm
    starkerealm
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    You know what would be cool, if you'd be allowed to insta rez your fallen allies as undead and then get some buffs for it.

    Maybe they take a small percentage of damage dealt to you and protect you a bit (kinda like the guard skill from alliance war, just less of course).

    Perhaps as an ultimate.

    On one hand, I like this idea. Or at least, I can say it's interesting, without any negative connotations. On the other, there's a number of fights where you're seriously discouraged from rezzing allies (at least during certain phases.) Having said that, the only mechanic I know it would break is vet cloudrest.

    Unfortunately, I can already see how this would go, because trying to counter coordinated use in PvP by large groups would be miserable.
  • Mojmir
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    No,they'd punish us again with another psijic style grindy questline.just add the class.
  • Asardes
    Asardes
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    Alpha-Lupi wrote: »
    Necromancer threads are obviously trending, but personally, instead of a direct Necromancer class, Why not just have a “Ritualist” Class.

    We already have Sorcerer and Warden to fill that role. That's one of my concerns actually. If they keep introducing classes we'll end up with less diversity in the long run since those will be mostly similar to what we have. I'd rather have them stick with the current 5 classes, keep them individual - remember when they introduced the Warden they also homogenized the other 4 - and just do small balancing changes patch to patch, rather than knee jerk, blanket and most times senseless nerfs like they've been doing till now.

    TL:DR If they do introduce a necromancer class expect it to a rather small variation to Warden & Sorcerer and come bundled with a carpet of nerfs to existing classes.

    Even if they introduced just a skill line, necromancer will be rather problematic, especially in PvP. Ex. You would be able to raise an enemy PC model to fight for your faction once every X minutes for Y seconds untill killed or unsummoned. Imagine how broken would such a skill be.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • jlmurra2
    jlmurra2
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    Alpha-Lupi wrote: »
    Necromancer threads are obviously trending, but personally, instead of a direct Necromancer class, Why not just have a “Ritualist” Class.

    A ritualist class seems much more viable, flexible, and allows for more role playing options.

    One of the skill lines could be conjuration where a skeleton minion, or a bound weapon could be conjured. Adding illusion, and alteration, as the other skill lines would round out the class.

    This would give us a class that would work well for a Necromancer, and a Spell Sword.

  • Violynne
    Violynne
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    Chrysa1is wrote: »
    Apologies for another Necromancer thread.
    Iron Knee Alert™

    Just curious, what skills and passives would go into this class?

  • Lazarus_Rising
    Lazarus_Rising
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    You need a necromancer class to play as a necromancer. With a new skill line you just put in 1-2 skills of the skilltree because the rest will not be viable. If you have a class you work with the necromancer skills which is much more important imo
    also known as Overlich.
  • TheShadowScout
    TheShadowScout
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    Chrysa1is wrote: »
    Necromancer Skill Line NOT Class
    As I keep saying...
    ...it would make way more sense that way. And the most sense it would make as "specialization" for sorcerors, like: https://forums.elderscrollsonline.com/en/discussion/369966/class-morph-idea-mk-ii
    ...because as the lore mentions:
    ...conjuration is a common tool of sorcery, and we sorcerers often resort to summoning aid from Oblivion when a problem is best solved by judicious application of vicious brute force. It is also true that summoning Daedric spirits to possess and animate corpses, or calling up the souls of the dead for information or other services—in short, necromancy—is a subset of the art of conjuration...
    So, it would make a great deal of sense to have "prestige classes" in the game, where characters can "specialize" from their basic class, and if that ever comes, well, then dwelving into the forbidden secrets of necromancy definitely would make an obvious specialization for sorcerors...
    Nope can see this as be a new class , gotta feed the cash cow
    Nope. Psijic didn't need a new class either.
    And for cash cow purposes, new classes are actually not the best option - because they make only half the players happy, the new ones. The old hands tho... some will feel vexed thinking "What, I have to make yet another alt and play it through all the content I already played through a dozend times just to enjoy this new thing?" and others will feel very vexed thinking "Why the [censored] was that [censored] class not available back when I made this [censored] character here, it would have [censored] made so much more sense for that backstory..."
    I know. I experienced both those when warden came out. And I'd hate to experience such bad feelings again in a game I like...
    Thus it would always be better to add stuff that can be "refitted" to -every- character, no matter if newly made, or played since launch. That way you make -everyone- happy, and happy people are more likely to drop cash for crowns... botzh the ones who make a new character to custom-build for a specializations, and the ones who redo an old character to fit a new specialization (who may also buy name-, race- or appearance changes and new crown store stuff to make the old character better fit the new theme... just sayin... I would...)
    red_emu wrote: »
    A templar necromancer? Conflict of interest I think...
    ...which is why I think adding the thing as "specialization" for -sorcerors- would make the most sense. Templars could have other specializations... like... crusader or witch hunter!
    Mojmir wrote: »
    No,they'd punish us again with another psijic style grindy questline.just add the class.
    You didn't really think this one through, did you?
    Doing something like Psijic? Easy enough.
    Doing a whole new character, not just grinding up the level for PvP, but actually playing it so its viable for everything? Takes a -lot- more time and grinding!
    Or did you fail to notice that we -cannot- change class in ESO? (like most such games, really)
  • starkerealm
    starkerealm
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    Asardes wrote: »
    Alpha-Lupi wrote: »
    Necromancer threads are obviously trending, but personally, instead of a direct Necromancer class, Why not just have a “Ritualist” Class.

    We already have Sorcerer and Warden to fill that role. That's one of my concerns actually. If they keep introducing classes we'll end up with less diversity in the long run since those will be mostly similar to what we have. I'd rather have them stick with the current 5 classes, keep them individual - remember when they introduced the Warden they also homogenized the other 4 - and just do small balancing changes patch to patch, rather than knee jerk, blanket and most times senseless nerfs like they've been doing till now.

    TL:DR If they do introduce a necromancer class expect it to a rather small variation to Warden & Sorcerer and come bundled with a carpet of nerfs to existing classes.

    Even if they introduced just a skill line, necromancer will be rather problematic, especially in PvP. Ex. You would be able to raise an enemy PC model to fight for your faction once every X minutes for Y seconds untill killed or unsummoned. Imagine how broken would such a skill be.

    Well, on the fishing for other classes, Monk, Bard, and some kind of Dwemer Scavenger could be cool class options to mess around with.
  • rexagamemnon
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    It should be a class, ESO NEEDS MORE CLASSES, for more combat diversification, its to easy to in pvp to learn the tactics and abilities of a couple of classes, there should be more to keep people on their toes at all times. Also more races would be fun.
  • DuskMarine
    DuskMarine
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    you cant condense this down to a skill line it has to be a class or no one would use it. not to mention nobody would like it either. you cant condense necromancy to a skill line its got to be its own class
    Edited by DuskMarine on July 5, 2018 2:42PM
  • rexagamemnon
    rexagamemnon
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    Chrysa1is wrote: »
    Necromancer Skill Line NOT Class
    As I keep saying...
    ...it would make way more sense that way. And the most sense it would make as "specialization" for sorcerors, like: https://forums.elderscrollsonline.com/en/discussion/369966/class-morph-idea-mk-ii
    ...because as the lore mentions:
    ...conjuration is a common tool of sorcery, and we sorcerers often resort to summoning aid from Oblivion when a problem is best solved by judicious application of vicious brute force. It is also true that summoning Daedric spirits to possess and animate corpses, or calling up the souls of the dead for information or other services—in short, necromancy—is a subset of the art of conjuration...
    So, it would make a great deal of sense to have "prestige classes" in the game, where characters can "specialize" from their basic class, and if that ever comes, well, then dwelving into the forbidden secrets of necromancy definitely would make an obvious specialization for sorcerors...
    Nope can see this as be a new class , gotta feed the cash cow
    Nope. Psijic didn't need a new class either.
    And for cash cow purposes, new classes are actually not the best option - because they make only half the players happy, the new ones. The old hands tho... some will feel vexed thinking "What, I have to make yet another alt and play it through all the content I already played through a dozend times just to enjoy this new thing?" and others will feel very vexed thinking "Why the [censored] was that [censored] class not available back when I made this [censored] character here, it would have [censored] made so much more sense for that backstory..."
    I know. I experienced both those when warden came out. And I'd hate to experience such bad feelings again in a game I like...
    Thus it would always be better to add stuff that can be "refitted" to -every- character, no matter if newly made, or played since launch. That way you make -everyone- happy, and happy people are more likely to drop cash for crowns... botzh the ones who make a new character to custom-build for a specializations, and the ones who redo an old character to fit a new specialization (who may also buy name-, race- or appearance changes and new crown store stuff to make the old character better fit the new theme... just sayin... I would...)
    red_emu wrote: »
    A templar necromancer? Conflict of interest I think...
    ...which is why I think adding the thing as "specialization" for -sorcerors- would make the most sense. Templars could have other specializations... like... crusader or witch hunter!
    Mojmir wrote: »
    No,they'd punish us again with another psijic style grindy questline.just add the class.
    You didn't really think this one through, did you?
    Doing something like Psijic? Easy enough.
    Doing a whole new character, not just grinding up the level for PvP, but actually playing it so its viable for everything? Takes a -lot- more time and grinding!
    Or did you fail to notice that we -cannot- change class in ESO? (like most such games, really)
    Chrysa1is wrote: »
    Necromancer Skill Line NOT Class
    As I keep saying...
    ...it would make way more sense that way. And the most sense it would make as "specialization" for sorcerors, like: https://forums.elderscrollsonline.com/en/discussion/369966/class-morph-idea-mk-ii
    ...because as the lore mentions:
    ...conjuration is a common tool of sorcery, and we sorcerers often resort to summoning aid from Oblivion when a problem is best solved by judicious application of vicious brute force. It is also true that summoning Daedric spirits to possess and animate corpses, or calling up the souls of the dead for information or other services—in short, necromancy—is a subset of the art of conjuration...
    So, it would make a great deal of sense to have "prestige classes" in the game, where characters can "specialize" from their basic class, and if that ever comes, well, then dwelving into the forbidden secrets of necromancy definitely would make an obvious specialization for sorcerors...
    Nope can see this as be a new class , gotta feed the cash cow
    Nope. Psijic didn't need a new class either.
    And for cash cow purposes, new classes are actually not the best option - because they make only half the players happy, the new ones. The old hands tho... some will feel vexed thinking "What, I have to make yet another alt and play it through all the content I already played through a dozend times just to enjoy this new thing?" and others will feel very vexed thinking "Why the [censored] was that [censored] class not available back when I made this [censored] character here, it would have [censored] made so much more sense for that backstory..."
    I know. I experienced both those when warden came out. And I'd hate to experience such bad feelings again in a game I like...
    Thus it would always be better to add stuff that can be "refitted" to -every- character, no matter if newly made, or played since launch. That way you make -everyone- happy, and happy people are more likely to drop cash for crowns... botzh the ones who make a new character to custom-build for a specializations, and the ones who redo an old character to fit a new specialization (who may also buy name-, race- or appearance changes and new crown store stuff to make the old character better fit the new theme... just sayin... I would...)
    red_emu wrote: »
    A templar necromancer? Conflict of interest I think...
    ...which is why I think adding the thing as "specialization" for -sorcerors- would make the most sense. Templars could have other specializations... like... crusader or witch hunter!
    Mojmir wrote: »
    No,they'd punish us again with another psijic style grindy questline.just add the class.
    You didn't really think this one through, did you?
    Doing something like Psijic? Easy enough.
    Doing a whole new character, not just grinding up the level for PvP, but actually playing it so its viable for everything? Takes a -lot- more time and grinding!
    Or did you fail to notice that we -cannot- change class in ESO? (like most such games, really)
    Chrysa1is wrote: »
    Necromancer Skill Line NOT Class
    As I keep saying...
    ...it would make way more sense that way. And the most sense it would make as "specialization" for sorcerors, like: https://forums.elderscrollsonline.com/en/discussion/369966/class-morph-idea-mk-ii
    ...because as the lore mentions:
    ...conjuration is a common tool of sorcery, and we sorcerers often resort to summoning aid from Oblivion when a problem is best solved by judicious application of vicious brute force. It is also true that summoning Daedric spirits to possess and animate corpses, or calling up the souls of the dead for information or other services—in short, necromancy—is a subset of the art of conjuration...
    So, it would make a great deal of sense to have "prestige classes" in the game, where characters can "specialize" from their basic class, and if that ever comes, well, then dwelving into the forbidden secrets of necromancy definitely would make an obvious specialization for sorcerors...
    Nope can see this as be a new class , gotta feed the cash cow
    Nope. Psijic didn't need a new class either.
    And for cash cow purposes, new classes are actually not the best option - because they make only half the players happy, the new ones. The old hands tho... some will feel vexed thinking "What, I have to make yet another alt and play it through all the content I already played through a dozend times just to enjoy this new thing?" and others will feel very vexed thinking "Why the [censored] was that [censored] class not available back when I made this [censored] character here, it would have [censored] made so much more sense for that backstory..."
    I know. I experienced both those when warden came out. And I'd hate to experience such bad feelings again in a game I like...
    Thus it would always be better to add stuff that can be "refitted" to -every- character, no matter if newly made, or played since launch. That way you make -everyone- happy, and happy people are more likely to drop cash for crowns... botzh the ones who make a new character to custom-build for a specializations, and the ones who redo an old character to fit a new specialization (who may also buy name-, race- or appearance changes and new crown store stuff to make the old character better fit the new theme... just sayin... I would...)
    red_emu wrote: »
    A templar necromancer? Conflict of interest I think...
    ...which is why I think adding the thing as "specialization" for -sorcerors- would make the most sense. Templars could have other specializations... like... crusader or witch hunter!
    Mojmir wrote: »
    No,they'd punish us again with another psijic style grindy questline.just add the class.
    You didn't really think this one through, did you?
    Doing something like Psijic? Easy enough.
    Doing a whole new character, not just grinding up the level for PvP, but actually playing it so its viable for everything? Takes a -lot- more time and grinding!
    Or did you fail to notice that we -cannot- change class in ESO? (like most such games, really)

    Your idea after reading about the specialization classes is a neat concept, i like it, i thinknit would be great to be able to add another skill tree to classes, but in the case of necromancer it should just be another class in my opinion. Necromancers are too different lore wise from sorcs
  • Zardayne
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    As an old MMO'er I like to see new classes as well as new skill lines. I think it all depends on what is being introduced. Psijic abilities, sure a skill line is fine. If your introducing necromancy, that IMO would need a new class with many new skills lines such as a summoning line, possibly a lifetapping/draining line, and a debuffing/defensive line.
  • Soella
    Soella
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    I'd prefer as a skill line, we already have a few skills which will be combined together to get a perfect necro. Dark story DLC would be a good way to introduce it.

    But it make sense only if we get better control over our pets. Otherwise... thanks, no.
  • DuskMarine
    DuskMarine
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    Soella wrote: »
    I'd prefer as a skill line, we already have a few skills which will be combined together to get a perfect necro. Dark story DLC would be a good way to introduce it.

    But it make sense only if we get better control over our pets. Otherwise... thanks, no.

    the factor is it would *** off all of us that know how a necromancer should be and will be they cannot put it into a tiny skilline and expect it to actually work or be useful. pssjics skillline outside of meditate and its shield passive its useless(time stop will be nerfed into the floor before long as its overused so i wont include it). if they did necromancy like that nobody would use it as it wouldnt work you need it to be its stand alone class not a skill line.
  • Chrysa1is
    Chrysa1is
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    Violynne wrote: »
    Chrysa1is wrote: »
    Apologies for another Necromancer thread.
    Iron Knee Alert™

    Just curious, what skills and passives would go into this class?

    skills that a necromancer would do and passives that would be like the sugar in his tea; making his life better
  • Maura_Neysa
    Maura_Neysa
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    jlmurra2 wrote: »
    Alpha-Lupi wrote: »
    Necromancer threads are obviously trending, but personally, instead of a direct Necromancer class, Why not just have a “Ritualist” Class.

    A ritualist class seems much more viable, flexible, and allows for more role playing options.

    One of the skill lines could be conjuration where a skeleton minion, or a bound weapon could be conjured. Adding illusion, and alteration, as the other skill lines would round out the class.

    This would give us a class that would work well for a Necromancer, and a Spell Sword.

    Personally I would rather see Spell Sword as a weapon line. As is stamina have 3 weapons to chose from, magicka has one weapon to chose from. A melee magicka weapon would also really helo break up the 4 stam/ 4 magic trials meta
    Maiden Maura - Xbox NA
    Warden Ice Tank (By far my favorite) -RIP #Nerfmire
    Stormproof, Shehai Shatterer, Mageslayer(solo tanked), Ophidian Overlord, Assistant Alienist, Boethiah's Scythe,Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor
    Major
    Dragon Knight Healer (Since Homestead)
    Shehai Shatterer, Mageslayer,
    Warden 2x Bow DPS
    Stormproof, Shehai Shatterer, Mageslayer, Ophidian Overlord, Assistant Alienist, Boethiah's Scythe, Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor, Sunspire Saint,
    Others
    PvP StamDen, Warden Healer, MagDen, Stamplar, StamSorc, DK Failed Attempt, NB Failed Attempt

    Playing BiS isn't impressive, playing unique at BiS lvl, THAT's impressive.


  • Skullstachio
    Skullstachio
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    The ritualist class idea could have the three class skill lines revolve around Necromancy & Reach Magic but coming down to the third, it is kind of a blank for the time.
    If you see me anywhere. Know that I am sitting back with a bag of popcorn, watching as ESO burns the goodwill of its player base with practices that only disrespects the players time like it did to me and many others...

    If a game does not respect your time, best thing to do is move on from it and find something else.
  • Dreyloch
    Dreyloch
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    The psijic line was made to fill some spots for some classes. But honestly, most of them aren't that useful. The mending skill is awesome, the imbue weapon one needs a slightly longer time to make it trigger (2 seconds is really too short. maybe 3-4?)because not everyone is that great at weaving. The ultimate is so very niche to use that no one I know uses it at all. It's great in theory, but 4 seconds is again too short imo. I tried it, and unless maybe your a NB and doesn't want to use a shade for recall? It's really pointless. The 9 second speed burst would certainly go on my mDK's bar, but it needs to be instant for PvP purposes, and the 3 second instant one (again) just isn't long enough.

    Having said all that, a necro line would be very cool if done right. Summoning skeletons or ghosts instead of deadra would be awesome. Having sacrificial skills to heal a party or grant some kind of big damage AE would be brilliant. Life based detriments to the Necro in order to do things. Because other than tanks, there is no use to put points into health at all these days. Blood magic could be the core principal.

    Make the skills or morphs useable for melee too (like stam sorc vs. mag sorc), so we could create shadowknights!

    Edit: Another thought, some kind of buff or really cool Ulti, if you have vamps/werewolves in your group!
    Edited by Dreyloch on July 6, 2018 4:57AM
    "The fear of Death, is often worse than death itself"
  • Lifemocker
    Lifemocker
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    Necromancy as a skill line would feel a bit stupid and boring. It would miss the exciting new feel that I had with the Warden and that was what makes new classes fun. The Psijic order skill line was nice, but I'm pretty sure that Necromancer as a class would be much more fun.
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