Apologies for another Necromancer thread.
Just add the skill line. Add some active abilities and passives. That way everyone can enjoy it and people don't have to make new characters, and, so i can revel in the knowledge that it will make those who were hoping it would be be a class miserable, because im evil.
White wabbit wrote: »Apologies for another Necromancer thread.
Just add the skill line. Add some active abilities and passives. That way everyone can enjoy it and people don't have to make new characters, and, so i can revel in the knowledge that it will make those who were hoping it would be be a class miserable, because im evil.
Nope can see this as be a new class , gotta feed the cash cow
LegendaryMage wrote: »You know what would be cool, if you'd be allowed to insta rez your fallen allies as undead and then get some buffs for it.
Maybe they take a small percentage of damage dealt to you and protect you a bit (kinda like the guard skill from alliance war, just less of course).
Perhaps as an ultimate.
Alpha-Lupi wrote: »Necromancer threads are obviously trending, but personally, instead of a direct Necromancer class, Why not just have a “Ritualist” Class.
Alpha-Lupi wrote: »Necromancer threads are obviously trending, but personally, instead of a direct Necromancer class, Why not just have a “Ritualist” Class.
As I keep saying...Necromancer Skill Line NOT Class
So, it would make a great deal of sense to have "prestige classes" in the game, where characters can "specialize" from their basic class, and if that ever comes, well, then dwelving into the forbidden secrets of necromancy definitely would make an obvious specialization for sorcerors......conjuration is a common tool of sorcery, and we sorcerers often resort to summoning aid from Oblivion when a problem is best solved by judicious application of vicious brute force. It is also true that summoning Daedric spirits to possess and animate corpses, or calling up the souls of the dead for information or other services—in short, necromancy—is a subset of the art of conjuration...
Nope. Psijic didn't need a new class either.White wabbit wrote: »Nope can see this as be a new class , gotta feed the cash cow
...which is why I think adding the thing as "specialization" for -sorcerors- would make the most sense. Templars could have other specializations... like... crusader or witch hunter!A templar necromancer? Conflict of interest I think...
You didn't really think this one through, did you?No,they'd punish us again with another psijic style grindy questline.just add the class.
Alpha-Lupi wrote: »Necromancer threads are obviously trending, but personally, instead of a direct Necromancer class, Why not just have a “Ritualist” Class.
We already have Sorcerer and Warden to fill that role. That's one of my concerns actually. If they keep introducing classes we'll end up with less diversity in the long run since those will be mostly similar to what we have. I'd rather have them stick with the current 5 classes, keep them individual - remember when they introduced the Warden they also homogenized the other 4 - and just do small balancing changes patch to patch, rather than knee jerk, blanket and most times senseless nerfs like they've been doing till now.
TL:DR If they do introduce a necromancer class expect it to a rather small variation to Warden & Sorcerer and come bundled with a carpet of nerfs to existing classes.
Even if they introduced just a skill line, necromancer will be rather problematic, especially in PvP. Ex. You would be able to raise an enemy PC model to fight for your faction once every X minutes for Y seconds untill killed or unsummoned. Imagine how broken would such a skill be.
TheShadowScout wrote: »As I keep saying...Necromancer Skill Line NOT Class
...it would make way more sense that way. And the most sense it would make as "specialization" for sorcerors, like: https://forums.elderscrollsonline.com/en/discussion/369966/class-morph-idea-mk-ii
...because as the lore mentions:So, it would make a great deal of sense to have "prestige classes" in the game, where characters can "specialize" from their basic class, and if that ever comes, well, then dwelving into the forbidden secrets of necromancy definitely would make an obvious specialization for sorcerors......conjuration is a common tool of sorcery, and we sorcerers often resort to summoning aid from Oblivion when a problem is best solved by judicious application of vicious brute force. It is also true that summoning Daedric spirits to possess and animate corpses, or calling up the souls of the dead for information or other services—in short, necromancy—is a subset of the art of conjuration...Nope. Psijic didn't need a new class either.White wabbit wrote: »Nope can see this as be a new class , gotta feed the cash cow
And for cash cow purposes, new classes are actually not the best option - because they make only half the players happy, the new ones. The old hands tho... some will feel vexed thinking "What, I have to make yet another alt and play it through all the content I already played through a dozend times just to enjoy this new thing?" and others will feel very vexed thinking "Why the [censored] was that [censored] class not available back when I made this [censored] character here, it would have [censored] made so much more sense for that backstory..."
I know. I experienced both those when warden came out. And I'd hate to experience such bad feelings again in a game I like...
Thus it would always be better to add stuff that can be "refitted" to -every- character, no matter if newly made, or played since launch. That way you make -everyone- happy, and happy people are more likely to drop cash for crowns... botzh the ones who make a new character to custom-build for a specializations, and the ones who redo an old character to fit a new specialization (who may also buy name-, race- or appearance changes and new crown store stuff to make the old character better fit the new theme... just sayin... I would...)...which is why I think adding the thing as "specialization" for -sorcerors- would make the most sense. Templars could have other specializations... like... crusader or witch hunter!A templar necromancer? Conflict of interest I think...You didn't really think this one through, did you?No,they'd punish us again with another psijic style grindy questline.just add the class.
Doing something like Psijic? Easy enough.
Doing a whole new character, not just grinding up the level for PvP, but actually playing it so its viable for everything? Takes a -lot- more time and grinding!
Or did you fail to notice that we -cannot- change class in ESO? (like most such games, really)
TheShadowScout wrote: »As I keep saying...Necromancer Skill Line NOT Class
...it would make way more sense that way. And the most sense it would make as "specialization" for sorcerors, like: https://forums.elderscrollsonline.com/en/discussion/369966/class-morph-idea-mk-ii
...because as the lore mentions:So, it would make a great deal of sense to have "prestige classes" in the game, where characters can "specialize" from their basic class, and if that ever comes, well, then dwelving into the forbidden secrets of necromancy definitely would make an obvious specialization for sorcerors......conjuration is a common tool of sorcery, and we sorcerers often resort to summoning aid from Oblivion when a problem is best solved by judicious application of vicious brute force. It is also true that summoning Daedric spirits to possess and animate corpses, or calling up the souls of the dead for information or other services—in short, necromancy—is a subset of the art of conjuration...Nope. Psijic didn't need a new class either.White wabbit wrote: »Nope can see this as be a new class , gotta feed the cash cow
And for cash cow purposes, new classes are actually not the best option - because they make only half the players happy, the new ones. The old hands tho... some will feel vexed thinking "What, I have to make yet another alt and play it through all the content I already played through a dozend times just to enjoy this new thing?" and others will feel very vexed thinking "Why the [censored] was that [censored] class not available back when I made this [censored] character here, it would have [censored] made so much more sense for that backstory..."
I know. I experienced both those when warden came out. And I'd hate to experience such bad feelings again in a game I like...
Thus it would always be better to add stuff that can be "refitted" to -every- character, no matter if newly made, or played since launch. That way you make -everyone- happy, and happy people are more likely to drop cash for crowns... botzh the ones who make a new character to custom-build for a specializations, and the ones who redo an old character to fit a new specialization (who may also buy name-, race- or appearance changes and new crown store stuff to make the old character better fit the new theme... just sayin... I would...)...which is why I think adding the thing as "specialization" for -sorcerors- would make the most sense. Templars could have other specializations... like... crusader or witch hunter!A templar necromancer? Conflict of interest I think...You didn't really think this one through, did you?No,they'd punish us again with another psijic style grindy questline.just add the class.
Doing something like Psijic? Easy enough.
Doing a whole new character, not just grinding up the level for PvP, but actually playing it so its viable for everything? Takes a -lot- more time and grinding!
Or did you fail to notice that we -cannot- change class in ESO? (like most such games, really)
TheShadowScout wrote: »As I keep saying...Necromancer Skill Line NOT Class
...it would make way more sense that way. And the most sense it would make as "specialization" for sorcerors, like: https://forums.elderscrollsonline.com/en/discussion/369966/class-morph-idea-mk-ii
...because as the lore mentions:So, it would make a great deal of sense to have "prestige classes" in the game, where characters can "specialize" from their basic class, and if that ever comes, well, then dwelving into the forbidden secrets of necromancy definitely would make an obvious specialization for sorcerors......conjuration is a common tool of sorcery, and we sorcerers often resort to summoning aid from Oblivion when a problem is best solved by judicious application of vicious brute force. It is also true that summoning Daedric spirits to possess and animate corpses, or calling up the souls of the dead for information or other services—in short, necromancy—is a subset of the art of conjuration...Nope. Psijic didn't need a new class either.White wabbit wrote: »Nope can see this as be a new class , gotta feed the cash cow
And for cash cow purposes, new classes are actually not the best option - because they make only half the players happy, the new ones. The old hands tho... some will feel vexed thinking "What, I have to make yet another alt and play it through all the content I already played through a dozend times just to enjoy this new thing?" and others will feel very vexed thinking "Why the [censored] was that [censored] class not available back when I made this [censored] character here, it would have [censored] made so much more sense for that backstory..."
I know. I experienced both those when warden came out. And I'd hate to experience such bad feelings again in a game I like...
Thus it would always be better to add stuff that can be "refitted" to -every- character, no matter if newly made, or played since launch. That way you make -everyone- happy, and happy people are more likely to drop cash for crowns... botzh the ones who make a new character to custom-build for a specializations, and the ones who redo an old character to fit a new specialization (who may also buy name-, race- or appearance changes and new crown store stuff to make the old character better fit the new theme... just sayin... I would...)...which is why I think adding the thing as "specialization" for -sorcerors- would make the most sense. Templars could have other specializations... like... crusader or witch hunter!A templar necromancer? Conflict of interest I think...You didn't really think this one through, did you?No,they'd punish us again with another psijic style grindy questline.just add the class.
Doing something like Psijic? Easy enough.
Doing a whole new character, not just grinding up the level for PvP, but actually playing it so its viable for everything? Takes a -lot- more time and grinding!
Or did you fail to notice that we -cannot- change class in ESO? (like most such games, really)
I'd prefer as a skill line, we already have a few skills which will be combined together to get a perfect necro. Dark story DLC would be a good way to introduce it.
But it make sense only if we get better control over our pets. Otherwise... thanks, no.
Alpha-Lupi wrote: »Necromancer threads are obviously trending, but personally, instead of a direct Necromancer class, Why not just have a “Ritualist” Class.
A ritualist class seems much more viable, flexible, and allows for more role playing options.
One of the skill lines could be conjuration where a skeleton minion, or a bound weapon could be conjured. Adding illusion, and alteration, as the other skill lines would round out the class.
This would give us a class that would work well for a Necromancer, and a Spell Sword.