Why is the trial scene so toxic?

  • Mojmir
    Mojmir
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    The best is when they require discord for a normal run,yet the only things being said are irrelevant to the to game.
  • XiDiabolismiX
    XiDiabolismiX
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    Y’all must have had some bad experiences, but I wouldn’t let that persuade you into thinking all end game trial guilds are toxic. Sure, we expect the best from people because we are giving our best. Some people are more forceful with their approaches on expecting the best.

    If you find the right group to run with, then that’s where the best part of the game lies. It’s all on how you view fun though. I myself enjoy tackling the toughest content and giving it my all in hopes of putting up scores, and that’s where the fun lies for me. If you want to take your sub 20k dps into a trial, then find a group that’s accepting and run with it.

    Grouping everyone into subcategories is where the fault in the system is. People enjoy things differently.
  • Balticthunder
    Balticthunder
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    I love this kind of advices " join the guild, dont PUG, dont run with strangers, its so bad, so toxic" and yet these same wise advicers sit here on "toxic" forums and talk with strangers.
  • Chaos2088
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    Its not just trials, any end game content you are going to come across players who will only want you to play a certain role, class and build or you are not worth it in there view/on par with them.

    A.) Some just think that its the best and their logic is the correct one. HOW DARE YOU THINK DIFFERENTLY -sequel noise-

    B.) The game is set up in a certain way that to get the best result, it is limited to certain classes/builds. If they have true balance between classes etc then the players wouldn't have to think that there is only one way to win.

    C.) Some people just like making others as miserable as them, so they don't feel so bad.

    Grab some really good people to run with and have fun. That is the whole point, if not having fun why do it? I have a number of guilds and friend circles I run trails with, hey I am even on the back bench for like 4 grps (I work funny shifts). You will find what works for you. :*
    Edited by Chaos2088 on July 3, 2018 12:14PM
    @Chaos2088 PC EU Server | AD-PvP
  • Drummerx04
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    Veteran trials have an interesting psychological impact stemming from several key points:
    • The content is predictable (for the most part) so the fights are essentially the same even if challenging.
    • To comfortably clear content, every member of the group needs to pull their weight.
    • Once you know how to clear the content, it becomes rather irritating to watch people die to the same mechanics over and over for weeks.

    Following from the above list, it's very easy to fall into the trap of "what the hell were you doing, stop dying and pull your weight" mentality. It's quite understandable when you consider that all experienced raiders have gone through a progression phase where they were wiping for MONTHS on various content, and now you want them to go through it again for new players. Some people don't want to deal with the backslide, and I don't blame them.

    The super tier dps who pull 70k on the boss but die at the first mechanic they weren't expecting is pretty toxic though, lol
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  • kylewwefan
    kylewwefan
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    I don’t know man. I’m about over the vet trials thing. You’re right. It’s toxic af. It starts by entering the vet realm where now you have to have much more damage to be considered worthy.


    Sadly it has to be that way. Not everyone is cut out for this. It is NOT play how you want.
  • Liofa
    Liofa
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    I am raiding for years, both guild and PUG runs. The only time I see people being toxic was because the "victim" is bad. When people ask for "experienced" (this part is important) players for their PUG runs and you join as an unexperienced player, that's where the problem starts. When you explode the group on twins, bar swap on lightning boss, get knocked into middle platform on rakkhat etc. and many other easy mechanics, people will be toxic. Everyone can do mistakes sure but when you don't say anything in Discord/TS while people are trying to figure out what's the problem, it becomes a bigger issue. You just say "sorry I messed up" and that's all.

    Another thing is, veteran dungeons are for 4 people so if you mess up, there is no big consequence to it. On the other hand, trials are for 12 people, significantly harder and time consuming. When you mess up over and over again, it is seen as a disrespectful act against the other 11 players and you will hear things that you don't want to hear.

    Again, toxicity happens only when the player is bad and/or being disrespectful to the others. Especially raid leaders has responsibility of keeping the run as clean as possible, even though it means kicking a player in order to stop wasting time of other group members.

    If you are not experienced, there are insane amount of raiding guilds that are looking for players. Join one, train yourself, get better and join those experienced PUG runs without any problems. No one started as extremely good player. We all started in garbage groups and trained ourselves to be better. There are steps to this game just like other games. You can't climb to the top of stairs with a single step. If you do, it will result in you wasting peoples time and you getting kicked. Don't do things you are not ready for. That's all.

    Also it is not about the class you play as. Every class can pull enough DPS/Heal/Tanking to complete any content. I rather take a NB healer instead of a Templar one if the Templar is not ready and/or good. This applies to pretty much all raid leaders. I haven't seen one person getting kicked from a PUG groups because they play Magicka Templar DPS. Hope I could make a point.
  • Chibs
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    Liofa wrote: »
    I am raiding for years, both guild and PUG runs. The only time I see people being toxic was because the "victim" is bad. When people ask for "experienced" (this part is important) players for their PUG runs and you join as an unexperienced player, that's where the problem starts. When you explode the group on twins, bar swap on lightning boss, get knocked into middle platform on rakkhat etc. and many other easy mechanics, people will be toxic. Everyone can do mistakes sure but when you don't say anything in Discord/TS while people are trying to figure out what's the problem, it becomes a bigger issue. You just say "sorry I messed up" and that's all.

    Another thing is, veteran dungeons are for 4 people so if you mess up, there is no big consequence to it. On the other hand, trials are for 12 people, significantly harder and time consuming. When you mess up over and over again, it is seen as a disrespectful act against the other 11 players and you will hear things that you don't want to hear.

    Again, toxicity happens only when the player is bad and/or being disrespectful to the others. Especially raid leaders has responsibility of keeping the run as clean as possible, even though it means kicking a player in order to stop wasting time of other group members.

    If you are not experienced, there are insane amount of raiding guilds that are looking for players. Join one, train yourself, get better and join those experienced PUG runs without any problems. No one started as extremely good player. We all started in garbage groups and trained ourselves to be better. There are steps to this game just like other games. You can't climb to the top of stairs with a single step. If you do, it will result in you wasting peoples time and you getting kicked. Don't do things you are not ready for. That's all.

    Also it is not about the class you play as. Every class can pull enough DPS/Heal/Tanking to complete any content. I rather take a NB healer instead of a Templar one if the Templar is not ready and/or good. This applies to pretty much all raid leaders. I haven't seen one person getting kicked from a PUG groups because they play Magicka Templar DPS. Hope I could make a point.

    Great insight. I personally don’t get screamed at or die much to mechanics that are easily avoidable, but I was once that noob too. While I understand it can be frustrating wiping because of somebody who was unfamiliar with the mechanics, I get that it can be hard to figure out what you’re supposed to do. I was coming from the standpoint as a group member just observing very unpleasant conversations with other group members and it is just really awkward/annoying to hear some dude whining because a newbie got destroyed not only for me, but for everyone in the group. It just really makes the atmosphere very weird and not fun to be around. For the most part, yelling at someone does nothing but make the 2 people going at it mad, and puts the rest of the group on edge and just makes a lot of people have a bad time.

    And to me that is what toxicity is, and that is the toxicity I was referring to in my original post. Also stating how personally this easily is the most toxic scene in eso I have been involved in, while stating that PvPers and just vet/not me dungeoners tend to ve much more tame in comparison.
    Edited by Chibs on July 3, 2018 12:57PM
  • Wifeaggro13
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    Chibs wrote: »
    Hi, I have been doing a lot of trials recently and man this is personally my least favorite scene to deal with. Vet/Norm Dungeon scene is the most the most chill to me, then pvp, then last is trials. Everybody to me in trials are just very toxic for the most part. What are your guys’s most and least favorite scenes?

    its not the community its the fact zos encouraged it with DPS leaderboards and a continually bleeding population of an end game. so those that stuck it out have zero patience to keep teaching new people.
  • Kuramas9tails
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    yurimodin wrote: »
    no way in Coldharbor would I do a PUG Trial if for the lack of voicechat alone would make coordination an absolute nightmare.
    I have pugged all the normal trials and they have all been fine with the exception of two cases. And I am never in group chat with them. If you are talking vet trial then I agree.
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    • Bobby_V_Rockit
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      Its a video game, I’m not trying out for the Olympic games here. Normal mode ftw!!
    • griffkhalifa
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      If you're PUGing trials then, yeah, it can be toxic because out of a group of 12 it only takes one person to make the activity miserable. Compare that to a group of 4 for a dungeon where it's way less likely you will have that one toxic person.
      PS4 NA
    • DPShiro
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      Liofa wrote: »
      I am raiding for years, both guild and PUG runs. The only time I see people being toxic was because the "victim" is bad. When people ask for "experienced" (this part is important) players for their PUG runs and you join as an unexperienced player, that's where the problem starts. When you explode the group on twins, bar swap on lightning boss, get knocked into middle platform on rakkhat etc. and many other easy mechanics, people will be toxic. Everyone can do mistakes sure but when you don't say anything in Discord/TS while people are trying to figure out what's the problem, it becomes a bigger issue. You just say "sorry I messed up" and that's all.

      Another thing is, veteran dungeons are for 4 people so if you mess up, there is no big consequence to it. On the other hand, trials are for 12 people, significantly harder and time consuming. When you mess up over and over again, it is seen as a disrespectful act against the other 11 players and you will hear things that you don't want to hear.

      Again, toxicity happens only when the player is bad and/or being disrespectful to the others. Especially raid leaders has responsibility of keeping the run as clean as possible, even though it means kicking a player in order to stop wasting time of other group members.

      If you are not experienced, there are insane amount of raiding guilds that are looking for players. Join one, train yourself, get better and join those experienced PUG runs without any problems. No one started as extremely good player. We all started in garbage groups and trained ourselves to be better. There are steps to this game just like other games. You can't climb to the top of stairs with a single step. If you do, it will result in you wasting peoples time and you getting kicked. Don't do things you are not ready for. That's all.

      Also it is not about the class you play as. Every class can pull enough DPS/Heal/Tanking to complete any content. I rather take a NB healer instead of a Templar one if the Templar is not ready and/or good. This applies to pretty much all raid leaders. I haven't seen one person getting kicked from a PUG groups because they play Magicka Templar DPS. Hope I could make a point.

      Very well said @Liofa completely agree^
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    • The_Protagonist
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      There are two ways to do trials in this game,

      1. The friendly fun way where you get to do difficult and interesting content and spend a very time chatting and joking with friends. This usually happens in social/friendly guilds.
      Pros: A very relaxed environment where even newbies are walked through the mechanics as many times as required, content is done for fun and relaxation, most of the people there are settled down mature people.
      Cons: Scoreboards are almost never on the agenda, difficult to get no death runs as there will always be people who will learning the game, group is not always consistent, last minute changes are usual, one or two trials are done in a week.

      2. Then there is the l33tist way of doing under pressure looking for a scoreboard where you have teenagers screaming like little girls the moment they see your character stay a micro second longer than you are supposed to. This usually happens in progressive guilds.
      Pros: You will have players who have dedicated their life and soul for making the best scores in the game, getting all achievements is possible, chance to your name on scoreboards. Regular trials all through out the week, usually up to 10 to 15.
      Cons: Unfriendly, mistakes if repeated will cause you to be kicked from the group and maybe even the guild, lack of skill is not tolerated, you are supposed to be born a master in your class.
    • huschdeguddzje
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      Ran ncr a yesterdaywith a group from zone chat, a guy got kicked because he needed the same armor piece as the leader...
    • pelle412
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      There are plenty of good guilds who will help coach you to get experience with trials. I am in one that runs vet trials at different tiers of player experience from beginner to more score pushing runs. No one will be very concerned if you make mistakes in a veteran trial training run, but friendly advice and coaching is offered.
    • mdylan2013
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      Because people like to think they have the biggest *** because they can hit a dummy harder than 99% of the player population.
      PS4/EU
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    • AuldWolf
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      Has it ever been any different in any game. I mean, look at League of Legends. Hell is other people.

      The whole concept of trials seems to be meant only for extraverts with a high tolerance for sociopathic/unpleasant behaviour (and sociopaths themselves, since they love manipulating groups like that). I tried that scene for a little bit at one point and found it too stressful to bother with. As a person with Asperger's, GAD, and PTSD it's never been an enjoyable time. People are always so willing to get nasty and play the blame game. I don't know what about that is "fun." As I said, I think there's both a cut-throat instinct and tolerance thereof that one must have to enjoy these, I have neither.

      I tend to prefer deep connections with a very small group of people. Usually that group isn't big enough to be doing trials, but that's okay. The content we can do is enjoyable and genuinely fun. From what I've seen from many modern MMOs, I'm in a very large minority thinking and feeling this way. Look at the response to the Wolfhunter DLC, there are a lot of unhappy voices about it being another group of trials. People are so sick of trials.

      If we can be honest about this and not pull any punches? It's the curse of forced grouping, isn't it?

      Like I said, it's a scene for sociopathic people and extraverts who can manage to be tolerant of that. The reason I say that is because you're locked into requiring X number of people to participate. The likelihood you'll get at least one sociopath in that group increases exponentially when the group size goes over 3. Each new person increases that risk drastically. So when a trial requires 12 people, the risk is monumental. This, conversely, is why so many people hate the Maw of Lorkhaj.

      This is the very reason why I created a poll about dungeon DLC negativity. Since not a lot of people are happy with this.

      The thing is? If grouping happens in an emergent way like it does in sandbox MMOs, you could actually have a group of 12 people without any sociopaths being present because the group builds up over time. You just hoover up new people as you go and boot out anyone who isn't playing nice. You can't easily do that with a trial, and that's the problem. This leads to lots of drama and stress that, by now, are the hallmark of the themepark MMO raid/trial.

      Don't get me wrong. The last sandbox MMO I played was probably Istaria (dragons dragons dragons), I've not played one since. I prefer the lack of grind in a themepark MMO. What I do look at though is how problematic the forced grouping is in themepark MMOs and how popular an MMO would very likely be if it did away with it entirely.

      The reason I say that trials should scale to the amount of people playing them is because that means that people would then be forced to play nice. You could kick someone without any negative side effects if the dungeon would continually scale down regardless of group size. That's how I think it should be, and that's the brave move that I think would fix raid content in MMOs. It's the forced aspect that creates these problems and creates groups with sociopaths you can't escape from.

      There are people here who probably think that I hate the hardcore, that isn't the case. It's just that a.) I know what it's like to be a part of a minority demographic (I didn't get entitled when Scalebound was cancelled just because I love dragons, I didn't send angry letters to Microsoft demanding that they continue to fund it), and b.) I know that sociopaths can be found quite regularly in the hardcore community because they can get away with it there thanks to forced grouping.

      Being the person I am, I have a zero tolerance for selfish, manipulative sociopaths who're only in things for themselves.

      It's funny. Yesterday I was drunk tired on my crafting character who basically has no combat skills slotted. I have werewolf because it's fun, but that's about it. I had an Abyssal Geyser pop up on me whilst gathering in Summerset and thought it'd be a laugh to pop werewolf and see how I did. Other people turned up and I found I couldn't eat to sustain werewolf. Helpful. So when it timed out, I turned to leave. I felt guilty about it though because i didn't know how my presence had affected the scaling of the geyser what with my crafter being a CP person. So I said 'sod it,' and on a deathwishy whim I slotted a taunt and ran in there to pull some heat off of the other players. I died a few times, but if I could do some good there, then it was worth it. I just felt guilty. It was a selfless act when I was under the influence of the idiocy of sleep deprivation (I was also taking shortcuts by walking off cliffs like a lemming and resurrecting at the bottom because I thought that was a good idea).

      Suffice it to say, it was a spark of how I used to feel in Ultima Online and Istaria. I never get those feelings in forced group content, since usually everyone is too busy creating drama, yelling at each other, and generally being puppets for whatever sociopath(s) are in the group (who tend to delight at that sort of thing).

      So that's my thoughts on the topic, for whatever they're worth.
    • Vahrokh
      Vahrokh
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      AuldWolf wrote: »
      Has it ever been any different in any game. I mean, look at League of Legends. Hell is other people.

      The whole concept of trials seems to be meant only for extraverts with a high tolerance for sociopathic/unpleasant behaviour (and sociopaths themselves, since they love manipulating groups like that). I tried that scene for a little bit at one point and found it too stressful to bother with. As a person with Asperger's, GAD, and PTSD it's never been an enjoyable time. People are always so willing to get nasty and play the blame game. I don't know what about that is "fun." As I said, I think there's both a cut-throat instinct and tolerance thereof that one must have to enjoy these, I have neither.

      I tend to prefer deep connections with a very small group of people. Usually that group isn't big enough to be doing trials, but that's okay. The content we can do is enjoyable and genuinely fun. From what I've seen from many modern MMOs, I'm in a very large minority thinking and feeling this way. Look at the response to the Wolfhunter DLC, there are a lot of unhappy voices about it being another group of trials. People are so sick of trials.

      If we can be honest about this and not pull any punches? It's the curse of forced grouping, isn't it?

      Like I said, it's a scene for sociopathic people and extraverts who can manage to be tolerant of that. The reason I say that is because you're locked into requiring X number of people to participate. The likelihood you'll get at least one sociopath in that group increases exponentially when the group size goes over 3. Each new person increases that risk drastically. So when a trial requires 12 people, the risk is monumental. This, conversely, is why so many people hate the Maw of Lorkhaj.

      This is the very reason why I created a poll about dungeon DLC negativity. Since not a lot of people are happy with this.

      The thing is? If grouping happens in an emergent way like it does in sandbox MMOs, you could actually have a group of 12 people without any sociopaths being present because the group builds up over time. You just hoover up new people as you go and boot out anyone who isn't playing nice. You can't easily do that with a trial, and that's the problem. This leads to lots of drama and stress that, by now, are the hallmark of the themepark MMO raid/trial.

      Don't get me wrong. The last sandbox MMO I played was probably Istaria (dragons dragons dragons), I've not played one since. I prefer the lack of grind in a themepark MMO. What I do look at though is how problematic the forced grouping is in themepark MMOs and how popular an MMO would very likely be if it did away with it entirely.

      The reason I say that trials should scale to the amount of people playing them is because that means that people would then be forced to play nice. You could kick someone without any negative side effects if the dungeon would continually scale down regardless of group size. That's how I think it should be, and that's the brave move that I think would fix raid content in MMOs. It's the forced aspect that creates these problems and creates groups with sociopaths you can't escape from.

      There are people here who probably think that I hate the hardcore, that isn't the case. It's just that a.) I know what it's like to be a part of a minority demographic (I didn't get entitled when Scalebound was cancelled just because I love dragons, I didn't send angry letters to Microsoft demanding that they continue to fund it), and b.) I know that sociopaths can be found quite regularly in the hardcore community because they can get away with it there thanks to forced grouping.

      Being the person I am, I have a zero tolerance for selfish, manipulative sociopaths who're only in things for themselves.

      It's funny. Yesterday I was drunk tired on my crafting character who basically has no combat skills slotted. I have werewolf because it's fun, but that's about it. I had an Abyssal Geyser pop up on me whilst gathering in Summerset and thought it'd be a laugh to pop werewolf and see how I did. Other people turned up and I found I couldn't eat to sustain werewolf. Helpful. So when it timed out, I turned to leave. I felt guilty about it though because i didn't know how my presence had affected the scaling of the geyser what with my crafter being a CP person. So I said 'sod it,' and on a deathwishy whim I slotted a taunt and ran in there to pull some heat off of the other players. I died a few times, but if I could do some good there, then it was worth it. I just felt guilty. It was a selfless act when I was under the influence of the idiocy of sleep deprivation (I was also taking shortcuts by walking off cliffs like a lemming and resurrecting at the bottom because I thought that was a good idea).

      Suffice it to say, it was a spark of how I used to feel in Ultima Online and Istaria. I never get those feelings in forced group content, since usually everyone is too busy creating drama, yelling at each other, and generally being puppets for whatever sociopath(s) are in the group (who tend to delight at that sort of thing).

      So that's my thoughts on the topic, for whatever they're worth.

      I think I might know you. Who were you in Istaria? Epic times in there!
    • LeagueTroll
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      pelle412 wrote: »
      There are plenty of good guilds who will help coach you to get experience with trials. I am in one that runs vet trials at different tiers of player experience from beginner to more score pushing runs. No one will be very concerned if you make mistakes in a veteran trial training run, but friendly advice and coaching is offered.

      It’s not like ppl who would not even spend 10 min follow a proper build want to get on training runs. And if a training run has no req it will get nowhere. A lot ppl just cry when they don’t get a carry. They expect get drom destoyer by spam snipe.

    • DuskMarine
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      It’s not like ppl who would not even spend 10 min follow a proper build want to get on training runs. And if a training run has no req it will get nowhere. A lot ppl just cry when they don’t get a carry. They expect get drom destoyer by spam snipe.

      well the bad part about the snipe thing is its actually doable with glitches which zos knows all to much about but wont fix. but still there is no good guild that has requirements for anything but dps(which you have to have a certain dps to run some things or mechanics say hi) but anything else you dont need it.
    • swirve
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      Toxic players = toxic trials
    • LeagueTroll
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      DuskMarine wrote: »

      well the bad part about the snipe thing is its actually doable with glitches which zos knows all to much about but wont fix. but still there is no good guild that has requirements for anything but dps(which you have to have a certain dps to run some things or mechanics say hi) but anything else you dont need it.

      Dummy parse is legit the best indicator of a damaged dealer’s skill ceiling. Ofc guilds ask for parse. A guy with high parse may not be good in trial. But a guy who can’t even parse 30k will def be a bad damage dealer.
    • RubyWarfare
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      jaws343 wrote: »
      I am talking about a healer wearing BSW and not knowing what purge is for nHOF but claiming to be a healer.

      As someone who likes to heal, but has a LOT to learn about this game, could you please explain what this is? I do not know what BSW is, or purge is for nHOF.

      Aaand to stay on topic. I have never run a trial. I have poor experience with strangers, and as others have said, strangers tend to be a bit caustic, especially when one is like me and has much to learn and has yet to find one to teach them. Now that I found a guild, that might change.

    • DuskMarine
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      Dummy parse is legit the best indicator of a damaged dealer’s skill ceiling. Ofc guilds ask for parse. A guy with high parse may not be good in trial. But a guy who can’t even parse 30k will def be a bad damage dealer.

      ive actually added damage up irt and your easily doing 30k without thinking. but combat metrics even as flawed as it is for some reason is treated as god. but dps you can still run 25k and still do vet hm easily. but the dummies unless theres one that moves you can never take that as gospel.
    • DenMoria
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      Have you met the people who do Trials religiously? Is it any wonder they're toxic? I mean, honestly, Meta Elitists just LOVE Trials.
    • idk
      idk
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      No offense to OP because it may not be the case but a guy recently posted about toxic whispers, I think in Cyrodiil.

      I merely replied to not reply to whispers in Cyrodiil and just ignore them. A couple days later he sent me a PM in the forums complaining about my reply.

      I then realized where the issue was rooted.
    • PlagueSD
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      Drummerx04 wrote: »
      The super tier dps who pull 70k on the boss but die at the first mechanic they weren't expecting is pretty toxic though, lol

      Yep, I'd rather have someone that can only pull 10-15k DPS and SURVIVE over someone that pulls 70K and dies 20 seconds into the fight.
    • IronCrystal
      IronCrystal
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      PlagueSD wrote: »

      Yep, I'd rather have someone that can only pull 10-15k DPS and SURVIVE over someone that pulls 70K and dies 20 seconds into the fight.

      I don't know many dps who are good enough to pull high dps parses like that but aren't experienced enough to know the mechanics.

      People use this comparison a lot but I find much more often that the 10-15k dps are also the ones who die 20 seconds into the fight.
      Make PC NA raiding great again!

      Down with drama!


      What Mechanics Healer - Dro-m'Athra Destroyer

      Homestead Raid Scores
      vHRC 157,030
      vAA 138,287
      vSO 153,393
      vMoL 154,550

      Not raiding in Morrowind
    • Tyrobag
      Tyrobag
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      I've rarely seen outright toxicity in trials. You'll occasionally see someone freak out and call everyone toxic for informing them that they've done something wrong (especially when its build related). Typically people stay civil in trials because there is an actual raid leader, a single person that has the ability to get rid of you (or even blacklist you) if you get out of hand. I've found far more toxic people in dungeons, and pvp is just saturated in toxicity.
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