Someone who knows how to pull 70k dps knows how to play his/her class and most probably knows the fight inside out. And most probably these guys survive longer than 20 seconds, or don't even die. The "10-15k DPS" DDs are ones who chew up Soulgems by the dozens.Drummerx04 wrote: »The super tier dps who pull 70k on the boss but die at the first mechanic they weren't expecting is pretty toxic though, lol
Yep, I'd rather have someone that can only pull 10-15k DPS and SURVIVE over someone that pulls 70K and dies 20 seconds into the fight.
Facefister wrote: »Someone who knows how to pull 70k dps knows how to play his/her class and most probably knows the fight inside out. And most probably these guys survive longer than 20 seconds, or don't even die. The "10-15k DPS" DDs are ones who chew up Soulgems by the dozens.Drummerx04 wrote: »The super tier dps who pull 70k on the boss but die at the first mechanic they weren't expecting is pretty toxic though, lol
Yep, I'd rather have someone that can only pull 10-15k DPS and SURVIVE over someone that pulls 70K and dies 20 seconds into the fight.
Has it ever been any different in any game. I mean, look at League of Legends. Hell is other people.
The whole concept of trials seems to be meant only for extraverts with a high tolerance for sociopathic/unpleasant behaviour (and sociopaths themselves, since they love manipulating groups like that). I tried that scene for a little bit at one point and found it too stressful to bother with. As a person with Asperger's, GAD, and PTSD it's never been an enjoyable time. People are always so willing to get nasty and play the blame game. I don't know what about that is "fun." As I said, I think there's both a cut-throat instinct and tolerance thereof that one must have to enjoy these, I have neither.
I tend to prefer deep connections with a very small group of people. Usually that group isn't big enough to be doing trials, but that's okay. The content we can do is enjoyable and genuinely fun. From what I've seen from many modern MMOs, I'm in a very large minority thinking and feeling this way. Look at the response to the Wolfhunter DLC, there are a lot of unhappy voices about it being another group of trials. People are so sick of trials.
If we can be honest about this and not pull any punches? It's the curse of forced grouping, isn't it?
Like I said, it's a scene for sociopathic people and extraverts who can manage to be tolerant of that. The reason I say that is because you're locked into requiring X number of people to participate. The likelihood you'll get at least one sociopath in that group increases exponentially when the group size goes over 3. Each new person increases that risk drastically. So when a trial requires 12 people, the risk is monumental. This, conversely, is why so many people hate the Maw of Lorkhaj.
This is the very reason why I created a poll about dungeon DLC negativity. Since not a lot of people are happy with this.
The thing is? If grouping happens in an emergent way like it does in sandbox MMOs, you could actually have a group of 12 people without any sociopaths being present because the group builds up over time. You just hoover up new people as you go and boot out anyone who isn't playing nice. You can't easily do that with a trial, and that's the problem. This leads to lots of drama and stress that, by now, are the hallmark of the themepark MMO raid/trial.
Don't get me wrong. The last sandbox MMO I played was probably Istaria (dragons dragons dragons), I've not played one since. I prefer the lack of grind in a themepark MMO. What I do look at though is how problematic the forced grouping is in themepark MMOs and how popular an MMO would very likely be if it did away with it entirely.
The reason I say that trials should scale to the amount of people playing them is because that means that people would then be forced to play nice. You could kick someone without any negative side effects if the dungeon would continually scale down regardless of group size. That's how I think it should be, and that's the brave move that I think would fix raid content in MMOs. It's the forced aspect that creates these problems and creates groups with sociopaths you can't escape from.
There are people here who probably think that I hate the hardcore, that isn't the case. It's just that a.) I know what it's like to be a part of a minority demographic (I didn't get entitled when Scalebound was cancelled just because I love dragons, I didn't send angry letters to Microsoft demanding that they continue to fund it), and b.) I know that sociopaths can be found quite regularly in the hardcore community because they can get away with it there thanks to forced grouping.
Being the person I am, I have a zero tolerance for selfish, manipulative sociopaths who're only in things for themselves.
It's funny. Yesterday I was drunk tired on my crafting character who basically has no combat skills slotted. I have werewolf because it's fun, but that's about it. I had an Abyssal Geyser pop up on me whilst gathering in Summerset and thought it'd be a laugh to pop werewolf and see how I did. Other people turned up and I found I couldn't eat to sustain werewolf. Helpful. So when it timed out, I turned to leave. I felt guilty about it though because i didn't know how my presence had affected the scaling of the geyser what with my crafter being a CP person. So I said 'sod it,' and on a deathwishy whim I slotted a taunt and ran in there to pull some heat off of the other players. I died a few times, but if I could do some good there, then it was worth it. I just felt guilty. It was a selfless act when I was under the influence of the idiocy of sleep deprivation (I was also taking shortcuts by walking off cliffs like a lemming and resurrecting at the bottom because I thought that was a good idea).
Suffice it to say, it was a spark of how I used to feel in Ultima Online and Istaria. I never get those feelings in forced group content, since usually everyone is too busy creating drama, yelling at each other, and generally being puppets for whatever sociopath(s) are in the group (who tend to delight at that sort of thing).
So that's my thoughts on the topic, for whatever they're worth.
Drummerx04 wrote: »The super tier dps who pull 70k on the boss but die at the first mechanic they weren't expecting is pretty toxic though, lol
Yep, I'd rather have someone that can only pull 10-15k DPS and SURVIVE over someone that pulls 70K and dies 20 seconds into the fight.
I've been in a few hardcore raid guilds, and most of them dissolved due to toxicity. A little over a year ago I was running vMOL HM constantly, and things turned progressively more and more toxic. Raid leaders yelling at players, mocking them for dying, insulting people, shouting really unproductive -- these things add up.Have never been in a trial that was toxic. Maybe it is the players you run with
IronCrystal wrote: »Drummerx04 wrote: »The super tier dps who pull 70k on the boss but die at the first mechanic they weren't expecting is pretty toxic though, lol
Yep, I'd rather have someone that can only pull 10-15k DPS and SURVIVE over someone that pulls 70K and dies 20 seconds into the fight.
I don't know many dps who are good enough to pull high dps parses like that but aren't experienced enough to know the mechanics.
People use this comparison a lot but I find much more often that the 10-15k dps are also the ones who die 20 seconds into the fight.
Just pointing out facts, it has nothing to do with being toxic. People who can pull off 70k dps are usualy, or mostly experts in their roles and they don't mess up as often as underperforming people want them to. And yes, "we" never hear such things from pvpers because you guys are whining and sobbing about classes and sets all the time.FloppyTouch wrote: »Facefister wrote: »Someone who knows how to pull 70k dps knows how to play his/her class and most probably knows the fight inside out. And most probably these guys survive longer than 20 seconds, or don't even die. The "10-15k DPS" DDs are ones who chew up Soulgems by the dozens.Drummerx04 wrote: »The super tier dps who pull 70k on the boss but die at the first mechanic they weren't expecting is pretty toxic though, lol
Yep, I'd rather have someone that can only pull 10-15k DPS and SURVIVE over someone that pulls 70K and dies 20 seconds into the fight.
And there is ur proof how toxic trials are it's a shame really
In pvp you will never hear you die all the time ur a waste of a soul gem we all die a lot. In pvp you wont get kicked for being less then cp cap. In pvp ur gear and rotation and build wont get you laughed at. Only in pve do these things happen.
DuskMarine wrote: »LeagueTroll wrote: »DuskMarine wrote: »LeagueTroll wrote: »There are plenty of good guilds who will help coach you to get experience with trials. I am in one that runs vet trials at different tiers of player experience from beginner to more score pushing runs. No one will be very concerned if you make mistakes in a veteran trial training run, but friendly advice and coaching is offered.
It’s not like ppl who would not even spend 10 min follow a proper build want to get on training runs. And if a training run has no req it will get nowhere. A lot ppl just cry when they don’t get a carry. They expect get drom destoyer by spam snipe.
well the bad part about the snipe thing is its actually doable with glitches which zos knows all to much about but wont fix. but still there is no good guild that has requirements for anything but dps(which you have to have a certain dps to run some things or mechanics say hi) but anything else you dont need it.
Dummy parse is legit the best indicator of a damaged dealer’s skill ceiling. Ofc guilds ask for parse. A guy with high parse may not be good in trial. But a guy who can’t even parse 30k will def be a bad damage dealer.
ive actually added damage up irt and your easily doing 30k without thinking. but combat metrics even as flawed as it is for some reason is treated as god. but dps you can still run 25k and still do vet hm easily. but the dummies unless theres one that moves you can never take that as gospel.
I've been in a few hardcore raid guilds, and most of them dissolved due to toxicity. A little over a year ago I was running vMOL HM constantly, and things turned progressively more and more toxic. Raid leaders yelling at players, mocking them for dying, insulting people, shouting really unproductive -- these things add up.Have never been in a trial that was toxic. Maybe it is the players you run with
It's easy for people to say "Why don't you just leave?" but if you're in a high end guild running the HMs it's not like you can just easily pack up and go for another guild. 12 man core teams usually work as a unit, so unless you happen to get on a core team, you're not going to be running things like the HMs very often.
But back to raid leads: when you hear "Dude, you need to stop dying!" and get called out in front of the rest of the team over vox it's demoralizing. It's not "Hey, let's pull you aside after the raid and talk about why you're dying." Calling players out can break team cohesion. Too many raid leaders don't have management skills so they think calling people out by name and making an example of them is somehow helpful. Mistakes happen, but angering your team over them doesn't fix it. Do it poorly, and all you do is anger that person, and their performance is going to suffer.
Raids like vet HRC, SO, and AA are pretty easy at this point, but there's still too many other people who break/freak out during mechanics, and when you have mechanics that can instantly wipe the team because of one person's mistake it DOES breed a certain level of toxicity because people decide not to include people who haven't done the progression side of it.
IronCrystal wrote: »Drummerx04 wrote: »The super tier dps who pull 70k on the boss but die at the first mechanic they weren't expecting is pretty toxic though, lol
Yep, I'd rather have someone that can only pull 10-15k DPS and SURVIVE over someone that pulls 70K and dies 20 seconds into the fight.
I don't know many dps who are good enough to pull high dps parses like that but aren't experienced enough to know the mechanics.
People use this comparison a lot but I find much more often that the 10-15k dps are also the ones who die 20 seconds into the fight.
There. I fixed it for you.Smasherx74 wrote: »Don't do anything ever at any point in time with N'wahs
BaneOfBattler wrote: »Elitists, leaderboard tryhards, fotm supporters, less performing class excluding people... you name it. Better to do it with a trustworthy guild instead of elitist garbage.
Unless it devalues a person. Which is usually the case with manipulative over-achievers. People are just stepping stones to getting what they want.ResTandRespeC wrote: »There's nothing wrong with liking to push leaderboard scores [...]
Not really, they have very objective definitions.ResTandRespeC wrote: »I really dislike the terms elitist and toxic though, and think the terms themselves are extremely subjective and just contribute to the problem they are trying to describe.
Ah, now you're pretending as though those things are mutually exclusive to try and trick the person reading your post. They're not. An elitist treats others like trash because they believe the others aren't good enough (in the case of the latter, they believe the person in question isn't doing high enough DPS or whatever other arbitrary factor). The one happens because of the other.ResTandRespeC wrote: »To one person it's elitist to care about getting high dps, to another it's treating people who are new like they aren't good enough [...]
It's like mansplaining.ResTandRespeC wrote: »Same goes for toxic. To one person its someone who is trying to explain to them how to be a better player because its telling them how to play. While the player trying to explain how to be a better player thinks the other players toxic for wasting their time in whatever content and is unwilling to take constructive criticism.
Which, as an elitist, toxic person, you'd love to propagandise people into believing. However, it simply isn't true. The words elitist and toxic both have definitive meanings, and they both apply.ResTandRespeC wrote: »Really both terms, to me are just common name calling and baiting.
It's weird seeing the sort of people I called out turning up here to defend themselves with -- what else -- spin and manipulation.
This may also help illustrate the difference between friendly and kind that I spoke of elsewhere.Unless it devalues a person. Which is usually the case with manipulative over-achievers. People are just stepping stones to getting what they want.ResTandRespeC wrote: »There's nothing wrong with liking to push leaderboard scores [...]Not really, they have very objective definitions.ResTandRespeC wrote: »I really dislike the terms elitist and toxic though, and think the terms themselves are extremely subjective and just contribute to the problem they are trying to describe.
Elitist: One whose attitudes and beliefs are biased in favour of a socially elite class of people.
Toxic: Extremely harsh, malicious, or harmful.
it's all about self-perceived supremacy, and people who have supremacist views. Which essentially means wanting to be above everyone else, even if you have to create the hierarchy to achieve that goal.Ah, now you're pretending as though those things are mutually exclusive to try and trick the person reading your post. They're not. An elitist treats others like trash because they believe the others aren't good enough (in the case of the latter, they believe the person in question isn't doing high enough DPS or whatever other arbitrary factor). The one happens because of the other.ResTandRespeC wrote: »To one person it's elitist to care about getting high dps, to another it's treating people who are new like they aren't good enough [...]
It's clear that these aren't mutually exclusive but rather consecutive. If you believe you're superior, if you believe you're better than everyone else, and you believe that other people should do an exemplary job for you then you're going to treat them like trash if they don't live up to your expectations.
That's exactly the definition of elitism.It's like mansplaining.ResTandRespeC wrote: »Same goes for toxic. To one person its someone who is trying to explain to them how to be a better player because its telling them how to play. While the player trying to explain how to be a better player thinks the other players toxic for wasting their time in whatever content and is unwilling to take constructive criticism.
Did the player ask for your grandiose, haughty, on-high criticisms, or were they just looking to have fun? If you push negativity on a person who's trying to have fun in a video game, which is meant for entertainment, then that's exactly the definition of toxic as well!
Where are you having difficulty understanding these words, exactly? It seems like you are elitist and toxic, yet you dislike being called on both qualities. How very dark triad of you. I mean, you're just being criticised for being unnecessarily critical of how people enjoy themselves. If you're so much of a proponent of criticism, shouldn't you be able to take it as well? But no, toxic people can't handle criticism aimed at them.
Toxic people are all about dumping their negativity on others.Which, as an elitist, toxic person, you'd love to propagandise people into believing. However, it simply isn't true. The words elitist and toxic both have definitive meanings, and they both apply.ResTandRespeC wrote: »Really both terms, to me are just common name calling and baiting.
This is why only a tiny handful of the community does trials. Most people can't stand being forced to group with sociopaths.