Doctordarkspawn wrote: »As I've said in all the thread about upgrading servers or adding servers whilst it might have some benefits, it's not going to fix the issues on too many server calls caused by bad skill programming.
I've played an MMO which used the most cutting edge servers which were located in the same country as me and it still pooped itself during mass battles simply because the code/server calls bottleneck.
"Upgrade the servers" and "add more servers" are buzz phrases yelled by people who rarely have invested the time to learn what the actually issued causing the lag are.
Now as I said in the opening it might add some benefits (we don't know much about their hardware outside what the beta folks learnt) but it's not going to entirely fix the issues you want fixed.
It seemed to get exponentially worse with the multi-core update, because I'd wager that the skill calls are only half the problem. It's likely the computers being able to compute the game faster then the server can keep up and it's creating the bottleneck.
Multiply it by the playerbase, and that's what we have now. That's all speculation, but if that is part of the problem, adding more servers to lesssen that bottleneck might actually help.
You start off pretty much correct since the organization of code and programing it to run efficiently is the first place to look. Then fall into the trap that OP started in this thread is often false thinking upgrading and adding more hardware is some sort of magical cure.
Considering that upgrading the hardware and adding to it is pretty simple, easy, and low cost. If the solution was that simple we would have seen the solution.
But enjoy the misguided conversation
Didn’t the original developers of ESO quit the company shortly after the initial launch? Maybe that is why the code is so buggy?
Soulwatcher wrote: »To the people crying bad code common sense would tell you that if you have a server that can run the code 3 to 4 times faster. Then game preformance would improve. At this point keeping the same old sluggish servers and trying g to improve performance is a complete waste of time. I have been playing this game for 5 months on Xbox and not a single of their preformance fixes did a single thing to help preformance.
That's just it were not. FFXIV had server problems and the added all new servers and it fixed 95% of the slow game preformance. ESO could do the same but that would mean they would have to give up some money. And I highly doubtful that it would put a dent in the proftis they make off this game every month. This weekend I talked to a guy who had been playing for 2 days and he already dropped $150 on the crown store and there are thousands more like him who play this game every day.lordrichter wrote: »Soulwatcher wrote: »To the people crying bad code common sense would tell you that if you have a server that can run the code 3 to 4 times faster. Then game preformance would improve. At this point keeping the same old sluggish servers and trying g to improve performance is a complete waste of time. I have been playing this game for 5 months on Xbox and not a single of their preformance fixes did a single thing to help preformance.
What happens when you are already on a server that can run the code 3 to 4 times faster?
Soulwatcher wrote: »That's just it were not.lordrichter wrote: »Soulwatcher wrote: »To the people crying bad code common sense would tell you that if you have a server that can run the code 3 to 4 times faster. Then game preformance would improve. At this point keeping the same old sluggish servers and trying g to improve performance is a complete waste of time. I have been playing this game for 5 months on Xbox and not a single of their preformance fixes did a single thing to help preformance.
What happens when you are already on a server that can run the code 3 to 4 times faster?
lordrichter wrote: »Soulwatcher wrote: »That's just it were not.lordrichter wrote: »Soulwatcher wrote: »To the people crying bad code common sense would tell you that if you have a server that can run the code 3 to 4 times faster. Then game preformance would improve. At this point keeping the same old sluggish servers and trying g to improve performance is a complete waste of time. I have been playing this game for 5 months on Xbox and not a single of their preformance fixes did a single thing to help preformance.
What happens when you are already on a server that can run the code 3 to 4 times faster?
You don't know that. If you do, then you are either work at ZOS, or used to work at ZOS. Either way, you need to sit back and be quiet. (before they sue you)
Obviously, where FFXIV was concerned, they were running slow hardware. The assumption that ZOS is doing the same has validity, but it may not be the silver bullet you think it is. Are they keeping up with required capacity or trying to squeeze more players onto less hardware? Who knows. It is an easy trap to get into, and easy to get out of. Easy enough that, if this were the problem, ZOS would have probably already done it.
lordrichter wrote: »Soulwatcher wrote: »That's just it were not.lordrichter wrote: »Soulwatcher wrote: »To the people crying bad code common sense would tell you that if you have a server that can run the code 3 to 4 times faster. Then game preformance would improve. At this point keeping the same old sluggish servers and trying g to improve performance is a complete waste of time. I have been playing this game for 5 months on Xbox and not a single of their preformance fixes did a single thing to help preformance.
What happens when you are already on a server that can run the code 3 to 4 times faster?
You don't know that. If you do, then you are either work at ZOS, or used to work at ZOS. Either way, you need to sit back and be quiet. (before they sue you)
Obviously, where FFXIV was concerned, they were running slow hardware. The assumption that ZOS is doing the same has validity, but it may not be the silver bullet you think it is. Are they keeping up with required capacity or trying to squeeze more players onto less hardware? Who knows. It is an easy trap to get into, and easy to get out of. Easy enough that, if this were the problem, ZOS would have probably already done it.
Soulwatcher wrote: »They would have to shut down the game for days to a week to upgrade servers and that has not happened yet. Which leads me to believe we're still on the same old launch servers.
Soulwatcher wrote: »That's just it were not. FFXIV had server problems and the added all new servers and it fixed 95% of the slow game preformance. ESO could do the same but that would mean they would have to give up some money. And I highly doubtful that it would put a dent in the proftis they make off this game every month. This weekend I talked to a guy who had been playing for 2 days and he already dropped $150 on the crown store and there are thousands more like him who play this game every day.lordrichter wrote: »Soulwatcher wrote: »To the people crying bad code common sense would tell you that if you have a server that can run the code 3 to 4 times faster. Then game preformance would improve. At this point keeping the same old sluggish servers and trying g to improve performance is a complete waste of time. I have been playing this game for 5 months on Xbox and not a single of their preformance fixes did a single thing to help preformance.
What happens when you are already on a server that can run the code 3 to 4 times faster?
Soulwatcher wrote: »lordrichter wrote: »Soulwatcher wrote: »That's just it were not.lordrichter wrote: »Soulwatcher wrote: »To the people crying bad code common sense would tell you that if you have a server that can run the code 3 to 4 times faster. Then game preformance would improve. At this point keeping the same old sluggish servers and trying g to improve performance is a complete waste of time. I have been playing this game for 5 months on Xbox and not a single of their preformance fixes did a single thing to help preformance.
What happens when you are already on a server that can run the code 3 to 4 times faster?
You don't know that. If you do, then you are either work at ZOS, or used to work at ZOS. Either way, you need to sit back and be quiet. (before they sue you)
Obviously, where FFXIV was concerned, they were running slow hardware. The assumption that ZOS is doing the same has validity, but it may not be the silver bullet you think it is. Are they keeping up with required capacity or trying to squeeze more players onto less hardware? Who knows. It is an easy trap to get into, and easy to get out of. Easy enough that, if this were the problem, ZOS would have probably already done it.
They would have to shut down the game for days to a week to upgrade servers and that has not happened yet. Which leads me to believe we're still on the same old launch servers.
As I've said in all the thread about upgrading servers or adding servers whilst it might have some benefits, it's not going to fix the issues on too many server calls caused by bad skill programming.
I've played an MMO which used the most cutting edge servers which were located in the same country as me and it still pooped itself during mass battles simply because the code/server calls bottleneck.
"Upgrade the servers" and "add more servers" are buzz phrases yelled by people who rarely have invested the time to learn what the actually issued causing the lag are.
Now as I said in the opening it might add some benefits (we don't know much about their hardware outside what the beta folks learnt) but it's not going to entirely fix the issues you want fixed.
Isn't there just one mega server. To rule them all, and in the darkness bind them?