As I've said in all the thread about upgrading servers or adding servers whilst it might have some benefits, it's not going to fix the issues on too many server calls caused by bad skill programming.
I've played an MMO which used the most cutting edge servers which were located in the same country as me and it still pooped itself during mass battles simply because the code/server calls bottleneck.
"Upgrade the servers" and "add more servers" are buzz phrases yelled by people who rarely have invested the time to learn what the actually issued causing the lag are.
Now as I said in the opening it might add some benefits (we don't know much about their hardware outside what the beta folks learnt) but it's not going to entirely fix the issues you want fixed.
fastolfv_ESO wrote: »talk to anyone who understand how the game was put together and they will tell you its not the amount of servers or server hardware, its the engine the game was build upon. To put it bluntly it cannot handle added dlcs extra calculations anti bot software and any sort of graphical upgrades, but to fix the problem would require a massive investment in funds to rebuild the entire thing from bottom up so instead we have been sitting on auto pilot with nothing being done for a good 3 years while people throw money at them hand and fist for cosmetic garbage and dlcs that just rock an unstable engine even more
As I've said in all the thread about upgrading servers or adding servers whilst it might have some benefits, it's not going to fix the issues on too many server calls caused by bad skill programming.
I've played an MMO which used the most cutting edge servers which were located in the same country as me and it still pooped itself during mass battles simply because the code/server calls bottleneck.
"Upgrade the servers" and "add more servers" are buzz phrases yelled by people who rarely have invested the time to learn what the actually issued causing the lag are.
Now as I said in the opening it might add some benefits (we don't know much about their hardware outside what the beta folks learnt) but it's not going to entirely fix the issues you want fixed.
Vicente Valtiere, Dark Brotherhood, OblivionSpill some blood for me dear brother
fastolfv_ESO wrote: »talk to anyone who understand how the game was put together and they will tell you its not the amount of servers or server hardware, its the engine the game was build upon. To put it bluntly it cannot handle added dlcs extra calculations anti bot software and any sort of graphical upgrades, but to fix the problem would require a massive investment in funds to rebuild the entire thing from bottom up so instead we have been sitting on auto pilot with nothing being done for a good 3 years while people throw money at them hand and fist for cosmetic garbage and dlcs that just rock an unstable engine even more
I said yes just because
To comment on the quoted text; so you mean a ff14 type of event.
Square was determined for it to be rebuilt. They even let everyone play for free until they were done rebuilding the game.
I remember the last day before a realm reborn launched, they hosted an amazing ingame apocalypse event. When the apocalypse took place, the servers went down so they could bring a realm reborn online.
Was amazing! Square even tied it into the games lore and made it part of the history that they talk about in a realm reborn.
For anyone interested, here is a timeline of events
http://forum.square-enix.com/ffxiv/threads/61230-An-Eorzean-Timeline.
With all that being said, not a huge fan of ff14 now days. I fell so far behind because of eso lol
I just think maybe zenimax could learn something from square. Fans were not impressed with 14 and bashed it hard and it eventually died quick. Square determine to make it a success did what they did and found an amazing way to do so!
Now it is thriving beyond belief.
Zenimax could do that and then some, just saying.
As I've said in all the thread about upgrading servers or adding servers whilst it might have some benefits, it's not going to fix the issues on too many server calls caused by bad skill programming.
I've played an MMO which used the most cutting edge servers which were located in the same country as me and it still pooped itself during mass battles simply because the code/server calls bottleneck.
"Upgrade the servers" and "add more servers" are buzz phrases yelled by people who rarely have invested the time to learn what the actually issued causing the lag are.
Now as I said in the opening it might add some benefits (we don't know much about their hardware outside what the beta folks learnt) but it's not going to entirely fix the issues you want fixed.