Upgrade, yeah. Add more servers, no. More servers means there would be 1 server for each alliance and bars would look like this 1 - 1 - 3/locked
DaveMoeDee wrote: »Such a simplistic question. If only managing infrastructure was that straightforward.
How much will it cost us to offset the cost of this upgrade? Can the OP provide the specs of the old servers and the new servers he wants to upgrade to? It would be good to know the cost.
And which performance issues would be fixed? What testing did the OP do to confirm that the issue is the power of the hardware? Has the OP never played game that performed like crap no matter how many times you upgraded your PC hardware? Have they never experienced Chrome struggling on a powerful desktop?
I will say that I don't want server upgrades if that will take money away from development of narrative content, but if they determine that a reasonably priced upgrade to Cyrodiil servers will resolve most of their issues there, they should do it.Upgrade, yeah. Add more servers, no. More servers means there would be 1 server for each alliance and bars would look like this 1 - 1 - 3/locked
Are you confusing campaigns/megaservers for hardware servers? Because a single campaign is like running on many servers already.
Zorgon_The_Revenged wrote: »fastolfv_ESO wrote: »talk to anyone who understand how the game was put together and they will tell you its not the amount of servers or server hardware, its the engine the game was build upon. To put it bluntly it cannot handle added dlcs extra calculations anti bot software and any sort of graphical upgrades, but to fix the problem would require a massive investment in funds to rebuild the entire thing from bottom up so instead we have been sitting on auto pilot with nothing being done for a good 3 years while people throw money at them hand and fist for cosmetic garbage and dlcs that just rock an unstable engine even more
I said yes just because
To comment on the quoted text; so you mean a ff14 type of event.
Square was determined for it to be rebuilt. They even let everyone play for free until they were done rebuilding the game.
I remember the last day before a realm reborn launched, they hosted an amazing ingame apocalypse event. When the apocalypse took place, the servers went down so they could bring a realm reborn online.
Was amazing! Square even tied it into the games lore and made it part of the history that they talk about in a realm reborn.
For anyone interested, here is a timeline of events
http://forum.square-enix.com/ffxiv/threads/61230-An-Eorzean-Timeline.
With all that being said, not a huge fan of ff14 now days. I fell so far behind because of eso lol
I just think maybe zenimax could learn something from square. Fans were not impressed with 14 and bashed it hard and it eventually died quick. Square determine to make it a success did what they did and found an amazing way to do so!
Now it is thriving beyond belief.
Zenimax could do that and then some, just saying.
ESO was never as bad as the original FFXIV (for anyone other than a hardcore MMO/FF fan).
ESO doesn't have cut scenes, something Square have been blowing my mind with for many years. And ESO's "final patch" would, no doubt, be so riddled with bugs and there would be so many players wanting to log in to see the event that they would have to take the game down before we all saw the end.
Doctordarkspawn wrote: »As I've said in all the thread about upgrading servers or adding servers whilst it might have some benefits, it's not going to fix the issues on too many server calls caused by bad skill programming.
I've played an MMO which used the most cutting edge servers which were located in the same country as me and it still pooped itself during mass battles simply because the code/server calls bottleneck.
"Upgrade the servers" and "add more servers" are buzz phrases yelled by people who rarely have invested the time to learn what the actually issued causing the lag are.
Now as I said in the opening it might add some benefits (we don't know much about their hardware outside what the beta folks learnt) but it's not going to entirely fix the issues you want fixed.
It seemed to get exponentially worse with the multi-core update, because I'd wager that the skill calls are only half the problem. It's likely the computers being able to compute the game faster then the server can keep up and it's creating the bottleneck.
Multiply it by the playerbase, and that's what we have now. That's all speculation, but if that is part of the problem, adding more servers to lesssen that bottleneck might actually help.
So is many PvPers patience over ZoS and their continual incompetence over many years addressing PvP concerns, it is also well known that you play the game as a single player only, and probably have never grouped with anyone in any format on the game at all, so your more or less numerous comments on many threads regarding performance is fine for you but not for many others, if you done any PvP or high end group content on vet trials or whatever, you would see performance issues, regardless of addons or not, you are only experiencing a small part of the game in essence, some of us do it all, some do only PvE, some do PvP and yadda yadda.
Many players have potatoe rigs, no sympathy for them, but for those of us with high end rigs and net and know what we are doing to optimise our rigs for the game, and still encountering issues here and there is the fault of ZoS, not the player in that instance.
People have been commenting on server performance for years, and are getting tired of band aid fixes or barely any at all on all factors of the game, server performance is crucial, not all the issues are client related.
In terms of the topic in upgrading servers for better performance then yes they should but on many levels what ZoS does and more importantly does not do, has mystified me for years.
Who was it in the ZoS camp who said again, that we do not need to be here right?, says it all.
sean.plackerb14_ESO wrote: »Like a few people have said its much more the software (server side) than ZOS just having weak or not enough servers. Esp true if you are talking about lag in Cyro. I think its very safe to say that if fixing those issues was as simple as ZOS buying a few more servers they would do it in a heart beat. A high end server is probably what 12,000 to 15,000 (guessing havent looked in a long time). That's nothing for them if that was actually what was needed to drastically improve latency and reduce DC's (esp in PVP). It's a far far more compicated and harder issue of code and optimization, which is also a MUCH more expensive thing to even work on fixing because it requires talented people that aint cheap working a lot.
Also just for fun ZOS actually shared some pics of some of the hardware that makes up the EU megaserver. Comments on the original thread pointed out that they are very expensive HP blade servers, at least 5 or 6 grand for each blade, and just that one bit of that one cabinet has quite a few in it. What's in those pics are just a small bit of the hardware running the game in EU.
So is many PvPers patience over ZoS and their continual incompetence over many years addressing PvP concerns, it is also well known that you play the game as a single player only, and probably have never grouped with anyone in any format on the game at all, so your more or less numerous comments on many threads regarding performance is fine for you but not for many others, if you done any PvP or high end group content on vet trials or whatever, you would see performance issues, regardless of addons or not, you are only experiencing a small part of the game in essence, some of us do it all, some do only PvE, some do PvP and yadda yadda.
Many players have potatoe rigs, no sympathy for them, but for those of us with high end rigs and net and know what we are doing to optimise our rigs for the game, and still encountering issues here and there is the fault of ZoS, not the player in that instance.
People have been commenting on server performance for years, and are getting tired of band aid fixes or barely any at all on all factors of the game, server performance is crucial, not all the issues are client related.
In terms of the topic in upgrading servers for better performance then yes they should but on many levels what ZoS does and more importantly does not do, has mystified me for years.
Who was it in the ZoS camp who said again, that we do not need to be here right?, says it all.
I fully understand the problems some players have with the game, and don't under-estimate them at all. I also don't under-estimate the determination of ZOS to fix those problems. All I'm saying is that the argument that they're only interested in keeping the crown store running rather than the game itself is silly and it's getting very tired. It adds nothing to any discussion about the technical issues.
So is many PvPers patience over ZoS and their continual incompetence over many years addressing PvP concerns, it is also well known that you play the game as a single player only, and probably have never grouped with anyone in any format on the game at all, so your more or less numerous comments on many threads regarding performance is fine for you but not for many others, if you done any PvP or high end group content on vet trials or whatever, you would see performance issues, regardless of addons or not, you are only experiencing a small part of the game in essence, some of us do it all, some do only PvE, some do PvP and yadda yadda.
Many players have potatoe rigs, no sympathy for them, but for those of us with high end rigs and net and know what we are doing to optimise our rigs for the game, and still encountering issues here and there is the fault of ZoS, not the player in that instance.
People have been commenting on server performance for years, and are getting tired of band aid fixes or barely any at all on all factors of the game, server performance is crucial, not all the issues are client related.
In terms of the topic in upgrading servers for better performance then yes they should but on many levels what ZoS does and more importantly does not do, has mystified me for years.
Who was it in the ZoS camp who said again, that we do not need to be here right?, says it all.
I fully understand the problems some players have with the game, and don't under-estimate them at all. I also don't under-estimate the determination of ZOS to fix those problems. All I'm saying is that the argument that they're only interested in keeping the crown store running rather than the game itself is silly and it's getting very tired. It adds nothing to any discussion about the technical issues.
Doctordarkspawn wrote: »As I've said in all the thread about upgrading servers or adding servers whilst it might have some benefits, it's not going to fix the issues on too many server calls caused by bad skill programming.
I've played an MMO which used the most cutting edge servers which were located in the same country as me and it still pooped itself during mass battles simply because the code/server calls bottleneck.
"Upgrade the servers" and "add more servers" are buzz phrases yelled by people who rarely have invested the time to learn what the actually issued causing the lag are.
Now as I said in the opening it might add some benefits (we don't know much about their hardware outside what the beta folks learnt) but it's not going to entirely fix the issues you want fixed.
It seemed to get exponentially worse with the multi-core update, because I'd wager that the skill calls are only half the problem. It's likely the computers being able to compute the game faster then the server can keep up and it's creating the bottleneck.
Multiply it by the playerbase, and that's what we have now. That's all speculation, but if that is part of the problem, adding more servers to lesssen that bottleneck might actually help.
You start off pretty much correct since the organization of code and programing it to run efficiently is the first place to look. Then fall into the trap that OP started in this thread is often false thinking upgrading and adding more hardware is some sort of magical cure.
Considering that upgrading the hardware and adding to it is pretty simple, easy, and low cost. If the solution was that simple we would have seen the solution.
But enjoy the misguided conversation
All I'm saying is that the argument that they're only interested in keeping the crown store running rather than the game itself is silly and it's getting very tired. It adds nothing to any discussion about the technical issues.