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The jewellery crafting upgrade system is poorly designed

  • adriant1978
    adriant1978
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    mocap wrote: »
    jewellery gold upgrades more for elite players, who actually grind for gold hard and long time. Look at this "problem" like crafting endgame.

    Alright, gold = endgame.

    Now justify green, blue, and purple also needing 10x the upgrade mats.
  • ErMurazor
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    There wll be more and more mats on the market, ppl will get more and more jewelry that now are decontstructable. Which will make prices go down some. Still wearing a gold ring should be something very very special, nothing any tom and Jerry should be able too. And we are a Little over 1 month only into Summerset and ppl whining their asses off that they cant craft Legendary jewelry, LOL. I like this rareness and would like Legendary armour and weapons had the same grainsystem.
    Edited by ErMurazor on July 2, 2018 7:27AM
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    @Kimba_Do you are cute. I never said I was one of those that need or would benefit from gold jewelry, I am fine with purple, I said there are those who would and they would feel the motivation that you seem to lack.

    On your car analogy, you have it all wrong. It is like someone that has a five minute drive and a guy that had that hour drive, that are already going 60, then they both get a car that can go 65, taking that five minute drive to 4.6 minutes and that hour drive to 55.2 minutes. You see that the person who has the shorter amount of time benefits far less then the one that has the longer drive, a factor of ten more fact. So it just not pay for the person for with the five minute drive to invest in the car that can go faster, or it might. It is up to the person. In this analogy, the person with the five minute drive is a person that does not do vet hm timed trials and the person that had the hour drive is the one that does them. That is the only time gold jewelry really matters.
    Edited by Lightspeedflashb14_ESO on July 2, 2018 7:29AM
  • Pink_Violinz
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    mocap wrote: »
    jewellery gold upgrades more for elite players, who actually grind for gold hard and long time. Look at this "problem" like crafting endgame.

    True endgame content may not always just a killing some big-ass tower-size boss.

    Even some of the top pve/pvpers I know won't touch the upgrading system. It's only made for those with 0 life or millions of gold
  • DarcyMardin
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    I agree with the OP. The jewelry crafting system is a huge disappointment. After leveling jewelry to 50 on my master crafter and learning the first 6 traits for the ring and necklace, I can’t really do anything with the craft. I don’t have enough mats to make purple rings and necklaces for sets (or even enough for blue jewelry...forget the golden stuff!) and the master writs for jewelry are a bad joke.

    I feel particularly bad for brand new players, who think jewelry making is just a craft like any other. I saw someone new in one of my guilds today ask if anyone could make him a set of training Julianos gear complete with jewelry for a level 30. Poor guy...nobody volunteered.

    I’ve lost interest in jewelry crafting. It’s like the outfit system, which I was also excited about until it actually hit the live servers. Too expensive (both in ESO gold and in real life money) and just not worth bothering with.
  • geonsocal
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    not sure I get the focus on "golding" out jewelry pieces being mentioned in this thread...

    epic jewels would be fine for me...

    been using 10 characters doing writs each day, feeding cp160 ornate and intricate jewels to my main crafter...

    using survey writs to acquire new skill level materials...also saving up surveys for when I finally reach level 50 (at level 43 at the moment)...

    shortly after reaching 50, i'll have deconstructed bunches of different level jewels - gone through probably 500 refinements - I may have enough mats to craft 1 green piece, I blue piece, 1 epic piece...

    that's crazy...took me a while to figure out what I would need to craft three pieces of epic jewels - but, I'm guessing I'll need to spend about 300k to 400k (currently on ps4/na - 9k for superior platings and 33k for epic platings)...

    oh yeah, other than the infused jewels (from the psijic portals), I still haven't come across any other research jewels...I'm gonna probably have to buy those too...

    yeah, I'd vote for some kind of adjustment to the jewelry crafting process...
    Edited by geonsocal on July 2, 2018 8:22AM
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  • Heka Cain
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    Due to all of the running around for mats I can now complete the London marathon in just under four minutes! Thank You ZOS for helping me to become the athlete I always knew I could be!
  • malchior
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    mocap wrote: »
    jewellery gold upgrades more for elite players, who actually grind for gold hard and long time. Look at this "problem" like crafting endgame.

    Alright, gold = endgame.

    Now justify green, blue, and purple also needing 10x the upgrade mats.

    It's the whole journey to getting from white to gold that is the end game. That will take some grind, which is the end game component.
  • Fischblut
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    Since early release, I don't even have enough green mats to upgrade 3 crafted jewelry pieces - I can only upgrade 1 :D
    So for me, with this 10x requirement jewelry crafting is pointless. Maybe just for changing traits on some dropped jewelry :/
  • zaria
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    mikecrci wrote: »
    We need more types of jewelry.

    Like bracelets, cufflinks, earrings, and wristwatches. Make the belt buckles a jewelry piece, too.

    Make it happen, Zenimax.

    Yes. My orc requires... piercings in... places.
    Same for Khajiit who can also add tail rings, Alinor ringtail is an inspiration.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Mystrius_Archaion
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    Cazzy wrote: »
    I'd like to know how the 'drop rates' for legendary mats compare to, say, alloys.

    From my experience exactly the same.

    - I read the article on the main site about jewelry crafting, they specifically mention how it's purposely designed to keep value in gold jewelry drops. Both to incentivize trials and to retain some value on golden jewelry already acquired.

    After I thought about it, it does make a lot of sense.

    I can solo almost half of fanglair, I have all the jewelry drops without having to complete the dungeon. Seems kinda unfair that I could do that and then upgrade them to everyone whom completes(d) the dungeon. There would be 0 reason to complete dungeons if jewelry upgrade and creation was very easy

    That would make sense if every last set dropped in gold somewhere, but that isn't the case.
    1) Crafted sets can't be found in gold quality anywhere. They must be crafted.
    2) Overland sets are never found in gold either, except maybe on the golden vendor for a large amount of gold and random chance and a long wait for that. Pay to win, in a way, especially with "crowns for gold" gifting.

    It would make sense if it wasn't a universal problem to all jewelry from all sets where the majority are crafted or overland drops that have no possibility of being found in gold versions.

    This just encourages paying bot farmers real money for gold, or having your own bot farmer, to then buy mats from other bot farmers or players with no life who *** in bottles.
    Welcome to "Elder Sims Offline" where most people don't actually play and the bots have taken over.
  • Mystrius_Archaion
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    mocap wrote: »
    jewellery gold upgrades more for elite players, who actually grind for gold hard and long time. Look at this "problem" like crafting endgame.

    True endgame content may not always just a killing some big-ass tower-size boss.

    But that makes the Master Writs for jewelrycrafting, which are the actual endgame for all crafting as stated by the developers, completely useless even to elite/endgame crafters.
    Everybody I know, including myself, just deletes the jewelry master writs because they're insultingly stupid reward levels for insultingly aggravating grinds.

    Therefore, gold upgrades to jewelry are not for "elite players"; they're for automated bot programs playing the game for us so we don't have to be "waterboarded" with eye drops and *** in bottles to avoid leaving the computer 24/7.
  • Mystrius_Archaion
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    If you don't think it is worth upgrading, don't do it.

    That makes that aspect of the system rather pointless. Which is the point of this thread. To bring an unbalanced system into balance.

    *You* don't think it is worth doing with the current system but there are plenty of end game players, who have either the time to farm or the gold to spend for the absolute best, which gold jewelry is for. Not your causal who only plays for like 3 hours a week. Those types of players are fine with green or blues.

    hahahahahahahahahaha
    Do you think somebody who spent their life farming to "be done" is going to want "more no-life farming"??
    No, just no.

    They want more interesting content, not grind sending them back to everywhere they already have been and for more of the same "hoover up everything and spam the same button at a crafting station for hours".
    This is like filleting fish all over again. They have an addon so they can do that afk for a reason; it just sucks. They slowly fish forever, which requires their input at the keyboard, then they slowly fillet the fish forever, which they avoid by an addon.

    Nobody likes boring complicated grind, nobody.

    I enjoyed fishing in World of Warcraft, for example, but it wasn't complicated and I didn't do it for a goal. I did it because the animation and the act of fishing itself was soothing in a world where everything else was complicated. WoW allowed fishing everywhere there was water, FYI, with pools for special fish/drops, unlike ESO which is ridiculously annoying in comparison.
    Edited by Mystrius_Archaion on July 2, 2018 8:55AM
  • Revi_Nightfire
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    To craft a single purple-quality ring, you will need 20 green grains, 30 blue grains, and 40 purple grains. Purple mats--grains for jewelry and full upgrade mats for the other crafts--drop at a 7.5% rate per refinement. To acquire 40 grains, you will need to refine 533 times; you will need to acquire and refine approximately 5300 raw jewelry mats just to craft a single purple ring.

    Please fix this...
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  • Mystrius_Archaion
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    mocap wrote: »
    jewellery gold upgrades more for elite players, who actually grind for gold hard and long time. Look at this "problem" like crafting endgame.

    Alright, gold = endgame.

    Now justify green, blue, and purple also needing 10x the upgrade mats.

    I still don't know why they need so many tiers of materials for both the initial white piece and the upgrades even.
    For example, blacksmithing has 10 tiers of materials to specifically harvest to craft a certain level of gear, then you upgrade that 4 times to max it out.

    1) Very very very very few people, like 0.0000001% of the population, actually uses the materials between rank 1 and 10. It is such a grind for levels that come too quickly to bother so they just use quest gear and random drops to get to max level or dolmen grind and then only craft in top tier.
    2) Nobody is going to stop at just blue upgrade to any gear if they are even going to bother. Purple upgrade mats are just common enough, meaning you get enough from farming without slitting your own wrists from torturous boredom and node-PVP, that everyone can have purple gear if they want. Gold is the only different level that even matters because it is max.
    3) Gold isn't even a big enough change for most things to be felt as necessary anyway, so people can get by without it.

    Therefore, people really only use one tier of materials, max rank mats like rubedite and epic/purple upgrade materials. The fact that there are green and blue upgrade materials, which are so common as to be forgotten/ignored, is just pointless.

    They already learned half of this and gave jewelry only 5 tiers for materials, but they didn't think about the upgrades and how players use them.


    I believe everything could be simplified down to 3 tiers if anything: bronze base level with silver and gold upgrades and really 1-5 material types that actually determine more than just level.
    These level and gear based systems are just ridiculously overcomplicated and filled with useless items because of it. They need to "trim the fat" to make the game more enjoyable.
    Edited by Mystrius_Archaion on July 2, 2018 9:46AM
  • Mystrius_Archaion
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    ErMurazor wrote: »
    There wll be more and more mats on the market, ppl will get more and more jewelry that now are decontstructable. Which will make prices go down some. Still wearing a gold ring should be something very very special, nothing any tom and Jerry should be able too. And we are a Little over 1 month only into Summerset and ppl whining their asses off that they cant craft Legendary jewelry, LOL. I like this rareness and would like Legendary armour and weapons had the same grainsystem.

    "Nobody but me can have gold jewelry because I want to feel better than them."

    I really really hate the "not every Tom, Richard(censors) and Harry should" argument because it is just the person saying it trying to put their average self above other average people who deserve the same things just as much if not more.


    FYI, that attitude leads to the death of games because they either get too difficult or too grindy boring or too anti-social when groups want only the most leveled and decked out players and kick anyone else leading to a toxic community.

    Welcome to the death of ESO, accelerated.
    Edited by Mystrius_Archaion on July 2, 2018 9:46AM
  • MakoFore
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    PlagueSD wrote: »
    kargen27 wrote: »
    You have to take into account three pieces of jewelry compared to maybe nine pieces of armor/weapons. So upgrading jewelry should be harder. I do believe they went to far though. Drop rates need to be increased some.

    Yeah, but they need to do something about THIS...

    2Bzr9oU.jpg

    can the person who does the mathematics and calculations in the game be given a stern talking to or get an early performance review?!?!?? this is just so stupid so as to have never existed. like.... a khajit on skooma, stumbling about - - would have calculated something closer to logic.
    Edited by MakoFore on July 2, 2018 9:10AM
  • Troneon
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    As usual...90% of players agree....

    ZOS does not...

    Nothing changes or they change it to be even worse because ZOS is always right and players are always wrong :D

    And so the forums cycle continues...

    Edited by Troneon on July 2, 2018 9:12AM
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  • Mystrius_Archaion
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    malchior wrote: »
    mocap wrote: »
    jewellery gold upgrades more for elite players, who actually grind for gold hard and long time. Look at this "problem" like crafting endgame.

    Alright, gold = endgame.

    Now justify green, blue, and purple also needing 10x the upgrade mats.

    It's the whole journey to getting from white to gold that is the end game. That will take some grind, which is the end game component.

    Or just use some dropped purples because:
    1) Purple is almost as good as gold, so no need to kill yourself over gold.
    2) Dropped gear is superior to most crafted gear because most sets are old and unchanged with changing design of the game. The devs just don't bother with old content even if it sucks, just replace it with new starting content and new sets and supposedly new players won't be turned off to the game.
    3) Dropped gear drops in blue and purple like candy, and green like sand on a beach(too many to count), so why is it such a grind for us to craft anything from below the rank normal gear drops in so commonly? Screw that mess, I'll just use easy to get drops.

    Really, the only thing we got out of jewelry crafting is trait changing. The rest can go out with the trash or get flushed down the toilet.
  • Aebaradath
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    malchior wrote: »
    mocap wrote: »
    jewellery gold upgrades more for elite players, who actually grind for gold hard and long time. Look at this "problem" like crafting endgame.

    Alright, gold = endgame.

    Now justify green, blue, and purple also needing 10x the upgrade mats.

    It's the whole journey to getting from white to gold that is the end game. That will take some grind, which is the end game component.
    Yeah... it's just "some grind." No biggie...

    There was no need to break the mold on upgrading with Jewelry Crafting. Besides, everyone knows fishing is the one and true endgame.
  • Aurielle
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    You know what? I don’t care if gold jewellery is hard/expensive to craft. It should be. Maybe not as hard to craft as it is now, but there should still be a difficulty factor. Gold jewellery has always been expensive/difficult to obtain, and it should remain so.

    What drives me nuts about jewellery crafting is how hard it is to craft purple jewellery. I should NOT have to get lucky when deconning purple rings/necks 40 TIMES just to upgrade ONE blue ring. The cost to upgrade any other armour type to purple is trivial by comparison.

    Please fix this, ZOS.
  • Mystrius_Archaion
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    Troneon wrote: »
    As usual...90% of players agree....

    ZOS does not...

    Nothing changes or they change it to be even worse because ZOS is always right and players are always wrong :D

    And so the forums cycle continues...

    394.jpg

    These forums are also painful for inserting images sometimes. This was difficult to get to post correctly.
    Edited by Mystrius_Archaion on July 2, 2018 9:37AM
  • AdicusDio
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    Yeah, they are going a bit far with forcing that many mats to upgrade on top of the deliberately poor rng. They could at least bump the drop rates or decon rates, or force the skill line to 100 to unlock a better upgrade tier.

    The sad part of it is the actual returns on going from purple to gold rings/necklace are very minute, and only a truly end-game build might be able to treasure that extra 50 stam lol. And to really add salt to the wound, if you are lucky enough to have the set appear at a golden trader, you'll either be able to buy what you need outright from it, or watch for the next couple days as someone will buy them with their ap and sell at a cheaper gold value.

    In hindsight, it looks like they REALLY did not want to add jewelry crafting, period, (6k inspiration for doing a daily when everything else is 20k?) but buckled to the pressure while taking a hard line approach. "They want jewelry crafting? Well, let's make it more of a time sink and wish they kept their mouths shut".

    If this was done to interfere with the "incentive" to trials, then maybe make the trial jewelry a top-tier set where it needs the ridiculous mats to upgrade. I already noticed they bumped some gold jewelry to a higher price at the gold vendor. And if you buy the the containers from the Elite/Regional vendor, it too is skewed to give a TON of the junk sets no one uses/wants and very low drops for the sets you might be looking for, and before the transmute option, getting the piece in the desired trait was even worse.

    They clearly monitor what people use and adjust drops accordingly. All in some moronic attempt to keep people doing that over and over vs. actually getting to play the game. Yeah, great way for player retention. You end up with player burn out and people move on to other things. Like any real-world society, keeping chipping away at their daily lives and you see revolts.
    Edited by AdicusDio on July 2, 2018 10:04AM
  • Bam_Bam
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    Seriously, I think it's fine as it is.

    Especially as it's a requirement for the Grand Master Crafter achievement - I'm sure I'm not alone when I say I've put a LOT of time and effort in levelling my crafter and I'm very proud that he's very close to this achievement.

    For me, this will be the culmination of years of time and effort and grinding.

    Sure, jewellery is hard and expensive, but that's fine - only committed crafters should be attaining this achievement, just like the most committed PvErs should be getting those amazing skins, or PvPers attaining Emperorship.

    If you want the goodies then you put the graft and grind in. As for the money you invest, you will DEFINITELY make back, when you are making some of the sexiest jewellery in the game.

    You're entitled to NOTHING. So stop bleating and put the time and effort in.
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  • Fur_like_snow
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    If you can look at the current state of master jewelry writs and think “Seriously, I think it's fine as it is.“ well i guess it’s your opinion but most would disagree for many reasons. The cost vs return of voucher is awful and just a waste of resources in comparison to just about every other master writ currently in live.

    Edited by Fur_like_snow on July 2, 2018 10:07AM
  • Mystrius_Archaion
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    Bam_Bam wrote: »
    Seriously, I think it's fine as it is.

    You get blue jewelry from dropped sets in overland and normal dungeons that takes very little effort. It literally drops like buckets of candy at a parade.
    You can craft and upgrade a piece of blue jewelry once a month....

    That's not fine. That encourages us to NOT use jewelrycrafting and instead continue playing the game as is.
    Also, it doesn't sell more copies of Summerset and keep the game alive and growing in scope of content if somebody is just interested in useful features for their pvp/endgame pve.

    Do you want to be forced to another MMO and have all the money you spent on this one completely wasted when it closes sooner than you expect?
  • Julia_Nix
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    Remember when v16 materials were rare and expensive? I think this will change with jewelry as well.
  • adriant1978
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    Bam_Bam wrote: »
    Seriously, I think it's fine as it is.

    Especially as it's a requirement for the Grand Master Crafter achievement

    We are talking about the amount of platings needed to do upgrades, not maxing the skill line or learning traits, which are what you need for the achievement.
  • Geekgirl
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    I feel like both Jewel crafting and Psijic lines both need to be looked at -- Psijic is probably the ONLY set of quests I will NEVER do again, if I ever make it through on one character. It is so painful it's ridiculous.

    Jewel crafting is much the same way. Making something more challenging does NOT need to equal a huge money or time sink on the side of the players. There are far more interesting ways to do this.
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  • Mystrius_Archaion
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    Bam_Bam wrote: »
    You're entitled to NOTHING. So stop bleating and put the time and effort in.

    "Bleating"?
    You're seriously calling us "sheep" when the true sheep stance would be to "take it and like it" like your post says.

    "Pot, meet kettle."
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