Chilly-McFreeze wrote: »Apache_Kid wrote: »Chilly-McFreeze wrote: »Apache_Kid wrote: »Chilly-McFreeze wrote: »Apache_Kid wrote: »Killing a sorc isn't so bad but i do think its BS that they have the best execute in the game. The hardest part about finishing a kill is getting off that execute before they heal out of execute range. Mages Wrath/endless fury takes one of the most important factors of a fight completely out of the equation.
Which brings us to several questions.
A ) Who should have the best execute? Or should all executes function in the exact same way? Wouldn't that be boring? Also then every pre-applied execute must be reworked. Just as a reminder, I can start jesus beaming someone and hope their health drops low enough while I channel. Also Poison Injection is a pre-applied execute DoT. "It's nowhere near as effective" you might say, but the mechanics are still similar, and that is what you're talking about, the mechanic.
B ) People lost many, many tears when ZOS decided to rip apart a well functioning, unique class mechanic from Dragonknights when they made whip dodgeable (stun-> break free, subsequent root lured people to dodge out of roots instead of blocking undodgeable whips), remember? Point is, unique mechanics and a well synergyzing class kit is important for every class.
C ) Many stam builds revert to dodge healing when they drop near or below execute range. A PI already applied or an undodgeable AoE execute also takes skill out of the equation. Doesn't it?MrDenimChicken wrote: »grim_tactics wrote: »Changes from patch to patch.
That’s why I usually have 4 different PvP characters, you never know what the next meta will be.
StamWarden, StamBlade, MagSorc, and MagBlade,
I can say with absolute certainty that regardless of the patch Stamblades are everywhere
right now stamblades arent nearly as popular as they were the patch before
honestly I'm seeing very few good stamblades anymore. Most are stamblades in bgs are snipe spammers
Wasn't it always like this? Okay, more stamblades than currently but most of them were snipers from the back, at least in Cyro.
Please dont try to act as if Mages Wrath and PI are the same... One is much better than the other and one everyone has access to. PI is a dot execute and much easier to deal with. Also trying to say radiant is as good as mages wrath is honestly a joke that isn't very funny.
Im not saying clases should be homogenized and made to be the same but mages wrath/endless fury helps to make sorcs the easiest class to play in PvP (stam sorc even easisr to play) and i dislike it. Im not even saying it should be nerfed or changed, it just rubs me the wrong way. Just hope all you sorcs out there realize you have it on easy street especially for BGs. I discovered that after using my own for a bit...
Good way to talk past my points. You say the mechanic of pre-applied executes is what makes sorcs so strong, but continue to ignore that it isn't even the only execute that can be applied before the threshold. I even mentioned what you said in my own comment ("not as effective") but this is surely only about mechanics, isn't it?
And what I don't get is, you say mag sorc is so easy to play because of that mechanic, yet so deem stam sorcs as even easier, who have no access to said execute. So what makes them even easier? Implosion?
As far as Battlegrounds go... I assume you're talking about kill stealing... I see it more of an scoring issue, but whatever, yep, change a well synergyzing class mechanic because of lazy scoring systems.
I'm talking past your points because they are bad points. PI is a dot It does not deal an immediate large chunk of damage as soon as you get into execute range.
Radiant destruction is a channeling execute so you can do literally nothing else while the execute is on while a sorc can continue to cast other abilities and shied and heal and still attack while executing. I rarely even see magplars use this in PvP because of how restrictive it is on movement and because it is a channel.
Stamsorcs are even easier because all they have to do is pop hurricane, dawnbrearker and spin to win with their aoe undodgeable execute and implosion to boot. Maybe throw in a twin slashes for good measure. Its the easiest rotation in the game for PvP. Add in that many stamsorcs are slotting runecage and its honestly a joke.
I never even said i want it to be changed. I specifically said im not calling for a nerf. I just want PvP sorcs to realize they are playing the class with the least amount of skill required to play it. I kill them sometimes and they kill me sometimes. It's just that one of us actually has to try. I'm fine with that. Makes the kill that much sweeter.
Guess that still came across wrong. I agree with you that neither PI nor RD are on the same effective level as Wrath. But it seemed you dislike the whole idea of delayed executes. I just wanted to remind that there are a few instances and that the mechanic itself isn't entirely unique. Is it annoying? Sure it can be, especially when focused and outnumbered. But mechanic wise is doesn't change the fact that PI damage boosts as soon as your health dips low, even when pre-applied (sort of the point of and DoT, isn't it?) or get RD up with a timed Purifying Light. But yes, Wrath is still stronger.
You said you wouldn't change it, me neither. I wouldn't even know how to change it without making it sorc's impale. But that isn't our issue.
I see where you're coming from with stam sorcs. But mind that they could do that for ages and nobody ever said "stam sorcs are so easy in PvP". Don't even know where the hype comes from now. Neither Implosion nor Hurricane got buffed, and the rest isn't even class specific. So must be Rune Cage that caused the shift, I guess? But the cage dmg on a stamsorc should be really low.
MrDenimChicken wrote: »this whole last week on Xbox it seems like most games there are 5-8 sorcs. I've been on a ton of teams where I am the only non-sorc.
it's getting pretty annoying lol. We need some diversity up in here.
MrDenimChicken wrote: »this whole last week on Xbox it seems like most games there are 5-8 sorcs. I've been on a ton of teams where I am the only non-sorc.
it's getting pretty annoying lol. We need some diversity up in here.
ResTandRespeC wrote: »Yall need to chill. Magsorcs really are middle tier. Theres more of them because people come to the forums and see people crying about how good they are.
MrDenimChicken wrote: »this whole last week on Xbox it seems like most games there are 5-8 sorcs. I've been on a ton of teams where I am the only non-sorc.
it's getting pretty annoying lol. We need some diversity up in here.
DeadlyPhoenix wrote: »DeadlyPhoenix wrote: »D0ntevenL1ft wrote: »DeadlyPhoenix wrote: »I've been a magsorc since console launch. It's my main and will continue to be so, even during the worst of nerfs.
So, no! I'm not switching
Worst of sorc nerfs? No such thing ever
I'm not saying sorcs have been nerfed into the ground or anything, but we've been hit with some pretty substantial nerfs in the past. Why do you think shields only last 6 seconds and ultimate cap is 500 instead of 1000.
We may not have been hit as hard as some classes have in the past, but we also had a period where if you were a magsorc in trials you got kicked. Magsorc has not always been on top like people think and we have hit just as many lows as every body else.
I could be here all night complaining about nightblades, dragonknights, wardens, templars and their OP'ness.
So many nightblades kill you in 2 seconds flat if they proc and if not immediately return to stealth.
So many dragonknights do some insane damage whilst remaining extremely tanky.
So many wardens dish out good damage with sustain and heals, making them tanky.
So many templars do good damage while healing themselves and the team, cleansing debuffs and maintaining pressure.
Just saying, I've seen every class do well in bg's and several of each class that no matter what my team and I did, we could not kill some of them.
Don't even get me started on how OP stamina is compared to magic in PvP.... If you think otherwise, you've been fighting people who don't know how to play a stamina toon.
Lol just no. Curse>Endless Fury>Meteor>Rune Cage>Frag kills any and all medium armor builds 100% of the time on a good build. And this is coming from a mag sorc main.
I don't run meta though and I play my own play style. Not saying I wont try out rune cage since everyone seems to like and hate it so much, but I don't even use meteor.
Before you say I'm just a newb, I average 10-20 kills per match before Summerset using my own build that I still use in Summerset.
I only had a week of Summerset and am getting internet back tomorrow. However the matches I did get in, it didn't seem like other sorcs were stronger than me and other classes were still slaughtering. I was still consistently on the top score of my team in kills and points.
Again, I'm not saying sorcs aren't overpowered, I have little to go on since I didn't get much testing in. Don't give me that crap about them being the only viable PvP class or that they're easy mode. Try running something other than meta...
I'm not going to divulge my build simply because I don't want the hate nor make it wide spread so maybe it gets nerfed... Keep in mind it's pre-Summerset gear... I could go toe to toe with anyone else that was good at their class. I don't base things off the masses, I base things off the good players that have skill.
You want to nerf rune cage? That seems to be the go to whine and cheese these days, then how about nerfing some of the other classes stuns, immobilizes and snares? Personally I'd much rather have my Crystal frag stun back so by all means, please change it back.
Anytime sorcs get something decent the entire forums erupt with nerf threads.
Anyway, can't argue this. It's a matter of opinion. You keep thinking every class is OP and cry nerf. Yet you wonder why the game is becoming dull and certain classes don't perform well. Stop chasing meta, stop chasing BiS, stop crying nerf.
I'll end with this. Nerf nightblades..... Want to talk about OP af.... Dont care if you lose stealth you're easy to kill, that's if I see you before you do me.
Melee or ranged it doesnt matter, stamina has so many spammable OP abilities and proc sets it's unreal.
If you run out of stamina on mag sorc eitherDeadlyPhoenix wrote: »D0ntevenL1ft wrote: »DeadlyPhoenix wrote: »I've been a magsorc since console launch. It's my main and will continue to be so, even during the worst of nerfs.
So, no! I'm not switching
Worst of sorc nerfs? No such thing ever
I'm not saying sorcs have been nerfed into the ground or anything, but we've been hit with some pretty substantial nerfs in the past. Why do you think shields only last 6 seconds and ultimate cap is 500 instead of 1000.
We may not have been hit as hard as some classes have in the past, but we also had a period where if you were a magsorc in trials you got kicked. Magsorc has not always been on top like people think and we have hit just as many lows as every body else.
I could be here all night complaining about nightblades, dragonknights, wardens, templars and their OP'ness.
So many nightblades kill you in 2 seconds flat if they proc and if not immediately return to stealth.
So many dragonknights do some insane damage whilst remaining extremely tanky.
So many wardens dish out good damage with sustain and heals, making them tanky.
So many templars do good damage while healing themselves and the team, cleansing debuffs and maintaining pressure.
Just saying, I've seen every class do well in bg's and several of each class that no matter what my team and I did, we could not kill some of them.
Don't even get me started on how OP stamina is compared to magic in PvP.... If you think otherwise, you've been fighting people who don't know how to play a stamina toon.
Lol just no. Curse>Endless Fury>Meteor>Rune Cage>Frag kills any and all medium armor builds 100% of the time on a good build. And this is coming from a mag sorc main.
You must play against sucky opponents. I too main a Mag sorc... What gimp build is going to let you get all of that off LMAO. Any good stamina toon will rip you to pieces as soon as your stamina runs out. And you sound like meteor stays up all the time and can't be dodged... I know several nightblades in game who would toast you.
Absolutely. I want to recreate mine and experiment but there seem to be so many around right now that it's a bit hard to be unique.
Sometimes it's like playing in a thunderstorm.
MrDenimChicken wrote: »this whole last week on Xbox it seems like most games there are 5-8 sorcs. I've been on a ton of teams where I am the only non-sorc.
it's getting pretty annoying lol. We need some diversity up in here.
So wait. Ya'll are upset that people...are playing classes...they like to play? That's like, beyond petty XD
Wolfenbelle wrote: »MrDenimChicken wrote: »this whole last week on Xbox it seems like most games there are 5-8 sorcs. I've been on a ton of teams where I am the only non-sorc.
it's getting pretty annoying lol. We need some diversity up in here.
Why is diversity even a thing?
brandonv516 wrote: »Have not touched my Sorcerer in months. Got on tonight and set her up for BGs. Just wow.
Oh and Rune Cage IS bugged right now. I have witnessed many people that simply cannot break free from it even when a fight just starts and their stamina is plenty.
brandonv516 wrote: »Have not touched my Sorcerer in months. Got on tonight and set her up for BGs. Just wow.
Oh and Rune Cage IS bugged right now. I have witnessed many people that simply cannot break free from it even when a fight just starts and their stamina is plenty.
This is the biggest problem most people are over looking.. the CC from Rune Cage is very very buggy and most times you cannot break free even with a full stam bar.
Zos needs to fix break free and give us real CC immunity before they nerf and buff anything.
Chilly-McFreeze wrote: »brandonv516 wrote: »Have not touched my Sorcerer in months. Got on tonight and set her up for BGs. Just wow.
Oh and Rune Cage IS bugged right now. I have witnessed many people that simply cannot break free from it even when a fight just starts and their stamina is plenty.
This is the biggest problem most people are over looking.. the CC from Rune Cage is very very buggy and most times you cannot break free even with a full stam bar.
Zos needs to fix break free and give us real CC immunity before they nerf and buff anything.
While they are add it, can they treat the same break free bug on fear?
Chilly-McFreeze wrote: »brandonv516 wrote: »Have not touched my Sorcerer in months. Got on tonight and set her up for BGs. Just wow.
Oh and Rune Cage IS bugged right now. I have witnessed many people that simply cannot break free from it even when a fight just starts and their stamina is plenty.
This is the biggest problem most people are over looking.. the CC from Rune Cage is very very buggy and most times you cannot break free even with a full stam bar.
Zos needs to fix break free and give us real CC immunity before they nerf and buff anything.
While they are add it, can they treat the same break free bug on fear?
You can immediately break out of fear 99% of the time. It's the 1% that's incredibly frustrating.
Rune Cage locks you in place to get bursted by Curse + Frags/Meteor -> Fury* 100% of the time.
*If target hits 20% threshold which is the grand majority of the time, but not necessary every time. Depends on build, CP, etc.
The sorc is too tanky as it is with shield stacking. The no counterplay CC in conjunction with insane burst and endless sustain is just overkill.
Chilly-McFreeze wrote: »Chilly-McFreeze wrote: »brandonv516 wrote: »Have not touched my Sorcerer in months. Got on tonight and set her up for BGs. Just wow.
Oh and Rune Cage IS bugged right now. I have witnessed many people that simply cannot break free from it even when a fight just starts and their stamina is plenty.
This is the biggest problem most people are over looking.. the CC from Rune Cage is very very buggy and most times you cannot break free even with a full stam bar.
Zos needs to fix break free and give us real CC immunity before they nerf and buff anything.
While they are add it, can they treat the same break free bug on fear?
You can immediately break out of fear 99% of the time. It's the 1% that's incredibly frustrating.
Rune Cage locks you in place to get bursted by Curse + Frags/Meteor -> Fury* 100% of the time.
*If target hits 20% threshold which is the grand majority of the time, but not necessary every time. Depends on build, CP, etc.
The sorc is too tanky as it is with shield stacking. The no counterplay CC in conjunction with insane burst and endless sustain is just overkill.
Bugs are bugs, aren't they? No reason to exclude other bugged skills from the treatment.
Don't even know why you added the rest. Half of that is bollocks anyway. Too tanky shields. Pfft. Shields are only strong in 1v1 and drastically loose value when outnumbers. Compared to dodge which scales very well with numbers. And I don't even comment on that so called endless sustain. There is enough talk about that in several of the nerf threads. You are present in all of them, so read them.
Only issues is that cage is overbuffed and break free is bugged. Rest is usual forum banter.