DeadlyPhoenix wrote: »D0ntevenL1ft wrote: »DeadlyPhoenix wrote: »I've been a magsorc since console launch. It's my main and will continue to be so, even during the worst of nerfs.
So, no! I'm not switching
Worst of sorc nerfs? No such thing ever
I'm not saying sorcs have been nerfed into the ground or anything, but we've been hit with some pretty substantial nerfs in the past. Why do you think shields only last 6 seconds and ultimate cap is 500 instead of 1000.
We may not have been hit as hard as some classes have in the past, but we also had a period where if you were a magsorc in trials you got kicked. Magsorc has not always been on top like people think and we have hit just as many lows as every body else.
I could be here all night complaining about nightblades, dragonknights, wardens, templars and their OP'ness.
So many nightblades kill you in 2 seconds flat if they proc and if not immediately return to stealth.
So many dragonknights do some insane damage whilst remaining extremely tanky.
So many wardens dish out good damage with sustain and heals, making them tanky.
So many templars do good damage while healing themselves and the team, cleansing debuffs and maintaining pressure.
Just saying, I've seen every class do well in bg's and several of each class that no matter what my team and I did, we could not kill some of them.
Don't even get me started on how OP stamina is compared to magic in PvP.... If you think otherwise, you've been fighting people who don't know how to play a stamina toon.
Lol just no. Curse>Endless Fury>Meteor>Rune Cage>Frag kills any and all medium armor builds 100% of the time on a good build. And this is coming from a mag sorc main.
grim_tactics wrote: »Changes from patch to patch.
That’s why I usually have 4 different PvP characters, you never know what the next meta will be.
StamWarden, StamBlade, MagSorc, and MagBlade,
I can say with absolute certainty that regardless of the patch Stamblades are everywhere
grim_tactics wrote: »Changes from patch to patch.
That’s why I usually have 4 different PvP characters, you never know what the next meta will be.
StamWarden, StamBlade, MagSorc, and MagBlade,
I can say with absolute certainty that regardless of the patch Stamblades are everywhere
DeadlyPhoenix wrote: »D0ntevenL1ft wrote: »DeadlyPhoenix wrote: »I've been a magsorc since console launch. It's my main and will continue to be so, even during the worst of nerfs.
So, no! I'm not switching
Worst of sorc nerfs? No such thing ever
I'm not saying sorcs have been nerfed into the ground or anything, but we've been hit with some pretty substantial nerfs in the past. Why do you think shields only last 6 seconds and ultimate cap is 500 instead of 1000.
We may not have been hit as hard as some classes have in the past, but we also had a period where if you were a magsorc in trials you got kicked. Magsorc has not always been on top like people think and we have hit just as many lows as every body else.
I could be here all night complaining about nightblades, dragonknights, wardens, templars and their OP'ness.
So many nightblades kill you in 2 seconds flat if they proc and if not immediately return to stealth.
So many dragonknights do some insane damage whilst remaining extremely tanky.
So many wardens dish out good damage with sustain and heals, making them tanky.
So many templars do good damage while healing themselves and the team, cleansing debuffs and maintaining pressure.
Just saying, I've seen every class do well in bg's and several of each class that no matter what my team and I did, we could not kill some of them.
Don't even get me started on how OP stamina is compared to magic in PvP.... If you think otherwise, you've been fighting people who don't know how to play a stamina toon.
Lol just no. Curse>Endless Fury>Meteor>Rune Cage>Frag kills any and all medium armor builds 100% of the time on a good build. And this is coming from a mag sorc main.
Apache_Kid wrote: »Killing a sorc isn't so bad but i do think its BS that they have the best execute in the game. The hardest part about finishing a kill is getting off that execute before they heal out of execute range. Mages Wrath/endless fury takes one of the most important factors of a fight completely out of the equation.
MrDenimChicken wrote: »grim_tactics wrote: »Changes from patch to patch.
That’s why I usually have 4 different PvP characters, you never know what the next meta will be.
StamWarden, StamBlade, MagSorc, and MagBlade,
I can say with absolute certainty that regardless of the patch Stamblades are everywhere
right now stamblades arent nearly as popular as they were the patch before
honestly I'm seeing very few good stamblades anymore. Most are stamblades in bgs are snipe spammers
MrDenimChicken wrote: »this whole last week on Xbox it seems like most games there are 5-8 sorcs. I've been on a ton of teams where I am the only non-sorc.
it's getting pretty annoying lol. We need some diversity up in here.
Mattock_Romulus wrote: »Please stop. If people keep complaining about mag sorcs ZOS will retaliate by nerfing stamina DKs again.
Last weekend, I finished Summerset with my stamNB, and I enjoyed the DLC so much, I pulled my Altmer magSorc out of retirement so I could play through it again.MrDenimChicken wrote: »this whole last week on Xbox it seems like most games there are 5-8 sorcs. I've been on a ton of teams where I am the only non-sorc.
Truth is, Sorcerer is a very versatile magicka class. You can swap around skills when you get bored of the same combos. Animations are great, mobility is really nice and if you can set up a good burst it makes for a very powerful class.
It is simply really fun to play a sorcerer in this game. Just because we now have the best stun in the game, everyone cries nerf. Do not forget our self healing is tied to a resto staff or a reeeeeealy long animation which gets interrupted when someone sneezes on the other end of Cyrodiil. Yes, yes, I know. Shields. I play in non-CP (as I prefer to play with skill and reaction time, rather than CP points combination), so shields to me are of no use.
Players will always gravitate to something that is more fun to play and sorcerer can be very forgiving if you make a mistake, hence the reason.
P.S. I know that this is another 'Nerf Rune Cage' thread. Just like we had 'Nerf Shields' and 'nerf Streak' and 'Nerf Sorc' threads, but I ain't taking that bait!
Apache_Kid wrote: »Killing a sorc isn't so bad but i do think its BS that they have the best execute in the game. The hardest part about finishing a kill is getting off that execute before they heal out of execute range. Mages Wrath/endless fury takes one of the most important factors of a fight completely out of the equation.
DeadlyPhoenix wrote: »D0ntevenL1ft wrote: »DeadlyPhoenix wrote: »I've been a magsorc since console launch. It's my main and will continue to be so, even during the worst of nerfs.
So, no! I'm not switching
Worst of sorc nerfs? No such thing ever
I'm not saying sorcs have been nerfed into the ground or anything, but we've been hit with some pretty substantial nerfs in the past. Why do you think shields only last 6 seconds and ultimate cap is 500 instead of 1000.
We may not have been hit as hard as some classes have in the past, but we also had a period where if you were a magsorc in trials you got kicked. Magsorc has not always been on top like people think and we have hit just as many lows as every body else.
I could be here all night complaining about nightblades, dragonknights, wardens, templars and their OP'ness.
So many nightblades kill you in 2 seconds flat if they proc and if not immediately return to stealth.
So many dragonknights do some insane damage whilst remaining extremely tanky.
So many wardens dish out good damage with sustain and heals, making them tanky.
So many templars do good damage while healing themselves and the team, cleansing debuffs and maintaining pressure.
Just saying, I've seen every class do well in bg's and several of each class that no matter what my team and I did, we could not kill some of them.
Don't even get me started on how OP stamina is compared to magic in PvP.... If you think otherwise, you've been fighting people who don't know how to play a stamina toon.
Lol just no. Curse>Endless Fury>Meteor>Rune Cage>Frag kills any and all medium armor builds 100% of the time on a good build. And this is coming from a mag sorc main.
Chilly-McFreeze wrote: »Apache_Kid wrote: »Killing a sorc isn't so bad but i do think its BS that they have the best execute in the game. The hardest part about finishing a kill is getting off that execute before they heal out of execute range. Mages Wrath/endless fury takes one of the most important factors of a fight completely out of the equation.
Which brings us to several questions.
A ) Who should have the best execute? Or should all executes function in the exact same way? Wouldn't that be boring? Also then every pre-applied execute must be reworked. Just as a reminder, I can start jesus beaming someone and hope their health drops low enough while I channel. Also Poison Injection is a pre-applied execute DoT. "It's nowhere near as effective" you might say, but the mechanics are still similar, and that is what you're talking about, the mechanic.
B ) People lost many, many tears when ZOS decided to rip apart a well functioning, unique class mechanic from Dragonknights when they made whip dodgeable (stun-> break free, subsequent root lured people to dodge out of roots instead of blocking undodgeable whips), remember? Point is, unique mechanics and a well synergyzing class kit is important for every class.
C ) Many stam builds revert to dodge healing when they drop near or below execute range. A PI already applied or an undodgeable AoE execute also takes skill out of the equation. Doesn't it?MrDenimChicken wrote: »grim_tactics wrote: »Changes from patch to patch.
That’s why I usually have 4 different PvP characters, you never know what the next meta will be.
StamWarden, StamBlade, MagSorc, and MagBlade,
I can say with absolute certainty that regardless of the patch Stamblades are everywhere
right now stamblades arent nearly as popular as they were the patch before
honestly I'm seeing very few good stamblades anymore. Most are stamblades in bgs are snipe spammers
Wasn't it always like this? Okay, more stamblades than currently but most of them were snipers from the back, at least in Cyro.
Apache_Kid wrote: »Chilly-McFreeze wrote: »Apache_Kid wrote: »Killing a sorc isn't so bad but i do think its BS that they have the best execute in the game. The hardest part about finishing a kill is getting off that execute before they heal out of execute range. Mages Wrath/endless fury takes one of the most important factors of a fight completely out of the equation.
Which brings us to several questions.
A ) Who should have the best execute? Or should all executes function in the exact same way? Wouldn't that be boring? Also then every pre-applied execute must be reworked. Just as a reminder, I can start jesus beaming someone and hope their health drops low enough while I channel. Also Poison Injection is a pre-applied execute DoT. "It's nowhere near as effective" you might say, but the mechanics are still similar, and that is what you're talking about, the mechanic.
B ) People lost many, many tears when ZOS decided to rip apart a well functioning, unique class mechanic from Dragonknights when they made whip dodgeable (stun-> break free, subsequent root lured people to dodge out of roots instead of blocking undodgeable whips), remember? Point is, unique mechanics and a well synergyzing class kit is important for every class.
C ) Many stam builds revert to dodge healing when they drop near or below execute range. A PI already applied or an undodgeable AoE execute also takes skill out of the equation. Doesn't it?MrDenimChicken wrote: »grim_tactics wrote: »Changes from patch to patch.
That’s why I usually have 4 different PvP characters, you never know what the next meta will be.
StamWarden, StamBlade, MagSorc, and MagBlade,
I can say with absolute certainty that regardless of the patch Stamblades are everywhere
right now stamblades arent nearly as popular as they were the patch before
honestly I'm seeing very few good stamblades anymore. Most are stamblades in bgs are snipe spammers
Wasn't it always like this? Okay, more stamblades than currently but most of them were snipers from the back, at least in Cyro.
Please dont try to act as if Mages Wrath and PI are the same... One is much better than the other and one everyone has access to. PI is a dot execute and much easier to deal with. Also trying to say radiant is as good as mages wrath is honestly a joke that isn't very funny.
Im not saying clases should be homogenized and made to be the same but mages wrath/endless fury helps to make sorcs the easiest class to play in PvP (stam sorc even easisr to play) and i dislike it. Im not even saying it should be nerfed or changed, it just rubs me the wrong way. Just hope all you sorcs out there realize you have it on easy street especially for BGs. I discovered that after using my own for a bit...
Eduard_Rodric wrote: »Idk why ppl complain about mag sorcs. Mag sorcerers are weaks stam sorc with sload is veyr very strong, one of the best classes pvp on this expansion. Now is steel tornado and dawnbreaker.
Chilly-McFreeze wrote: »Apache_Kid wrote: »Chilly-McFreeze wrote: »Apache_Kid wrote: »Killing a sorc isn't so bad but i do think its BS that they have the best execute in the game. The hardest part about finishing a kill is getting off that execute before they heal out of execute range. Mages Wrath/endless fury takes one of the most important factors of a fight completely out of the equation.
Which brings us to several questions.
A ) Who should have the best execute? Or should all executes function in the exact same way? Wouldn't that be boring? Also then every pre-applied execute must be reworked. Just as a reminder, I can start jesus beaming someone and hope their health drops low enough while I channel. Also Poison Injection is a pre-applied execute DoT. "It's nowhere near as effective" you might say, but the mechanics are still similar, and that is what you're talking about, the mechanic.
B ) People lost many, many tears when ZOS decided to rip apart a well functioning, unique class mechanic from Dragonknights when they made whip dodgeable (stun-> break free, subsequent root lured people to dodge out of roots instead of blocking undodgeable whips), remember? Point is, unique mechanics and a well synergyzing class kit is important for every class.
C ) Many stam builds revert to dodge healing when they drop near or below execute range. A PI already applied or an undodgeable AoE execute also takes skill out of the equation. Doesn't it?MrDenimChicken wrote: »grim_tactics wrote: »Changes from patch to patch.
That’s why I usually have 4 different PvP characters, you never know what the next meta will be.
StamWarden, StamBlade, MagSorc, and MagBlade,
I can say with absolute certainty that regardless of the patch Stamblades are everywhere
right now stamblades arent nearly as popular as they were the patch before
honestly I'm seeing very few good stamblades anymore. Most are stamblades in bgs are snipe spammers
Wasn't it always like this? Okay, more stamblades than currently but most of them were snipers from the back, at least in Cyro.
Please dont try to act as if Mages Wrath and PI are the same... One is much better than the other and one everyone has access to. PI is a dot execute and much easier to deal with. Also trying to say radiant is as good as mages wrath is honestly a joke that isn't very funny.
Im not saying clases should be homogenized and made to be the same but mages wrath/endless fury helps to make sorcs the easiest class to play in PvP (stam sorc even easisr to play) and i dislike it. Im not even saying it should be nerfed or changed, it just rubs me the wrong way. Just hope all you sorcs out there realize you have it on easy street especially for BGs. I discovered that after using my own for a bit...
Good way to talk past my points. You say the mechanic of pre-applied executes is what makes sorcs so strong, but continue to ignore that it isn't even the only execute that can be applied before the threshold. I even mentioned what you said in my own comment ("not as effective") but this is surely only about mechanics, isn't it?
And what I don't get is, you say mag sorc is so easy to play because of that mechanic, yet so deem stam sorcs as even easier, who have no access to said execute. So what makes them even easier? Implosion?
As far as Battlegrounds go... I assume you're talking about kill stealing... I see it more of an scoring issue, but whatever, yep, change a well synergyzing class mechanic because of lazy scoring systems.
Apache_Kid wrote: »Chilly-McFreeze wrote: »Apache_Kid wrote: »Chilly-McFreeze wrote: »Apache_Kid wrote: »Killing a sorc isn't so bad but i do think its BS that they have the best execute in the game. The hardest part about finishing a kill is getting off that execute before they heal out of execute range. Mages Wrath/endless fury takes one of the most important factors of a fight completely out of the equation.
Which brings us to several questions.
A ) Who should have the best execute? Or should all executes function in the exact same way? Wouldn't that be boring? Also then every pre-applied execute must be reworked. Just as a reminder, I can start jesus beaming someone and hope their health drops low enough while I channel. Also Poison Injection is a pre-applied execute DoT. "It's nowhere near as effective" you might say, but the mechanics are still similar, and that is what you're talking about, the mechanic.
B ) People lost many, many tears when ZOS decided to rip apart a well functioning, unique class mechanic from Dragonknights when they made whip dodgeable (stun-> break free, subsequent root lured people to dodge out of roots instead of blocking undodgeable whips), remember? Point is, unique mechanics and a well synergyzing class kit is important for every class.
C ) Many stam builds revert to dodge healing when they drop near or below execute range. A PI already applied or an undodgeable AoE execute also takes skill out of the equation. Doesn't it?MrDenimChicken wrote: »grim_tactics wrote: »Changes from patch to patch.
That’s why I usually have 4 different PvP characters, you never know what the next meta will be.
StamWarden, StamBlade, MagSorc, and MagBlade,
I can say with absolute certainty that regardless of the patch Stamblades are everywhere
right now stamblades arent nearly as popular as they were the patch before
honestly I'm seeing very few good stamblades anymore. Most are stamblades in bgs are snipe spammers
Wasn't it always like this? Okay, more stamblades than currently but most of them were snipers from the back, at least in Cyro.
Please dont try to act as if Mages Wrath and PI are the same... One is much better than the other and one everyone has access to. PI is a dot execute and much easier to deal with. Also trying to say radiant is as good as mages wrath is honestly a joke that isn't very funny.
Im not saying clases should be homogenized and made to be the same but mages wrath/endless fury helps to make sorcs the easiest class to play in PvP (stam sorc even easisr to play) and i dislike it. Im not even saying it should be nerfed or changed, it just rubs me the wrong way. Just hope all you sorcs out there realize you have it on easy street especially for BGs. I discovered that after using my own for a bit...
Good way to talk past my points. You say the mechanic of pre-applied executes is what makes sorcs so strong, but continue to ignore that it isn't even the only execute that can be applied before the threshold. I even mentioned what you said in my own comment ("not as effective") but this is surely only about mechanics, isn't it?
And what I don't get is, you say mag sorc is so easy to play because of that mechanic, yet so deem stam sorcs as even easier, who have no access to said execute. So what makes them even easier? Implosion?
As far as Battlegrounds go... I assume you're talking about kill stealing... I see it more of an scoring issue, but whatever, yep, change a well synergyzing class mechanic because of lazy scoring systems.
I'm talking past your points because they are bad points. PI is a dot It does not deal an immediate large chunk of damage as soon as you get into execute range.
Radiant destruction is a channeling execute so you can do literally nothing else while the execute is on while a sorc can continue to cast other abilities and shied and heal and still attack while executing. I rarely even see magplars use this in PvP because of how restrictive it is on movement and because it is a channel.
Stamsorcs are even easier because all they have to do is pop hurricane, dawnbrearker and spin to win with their aoe undodgeable execute and implosion to boot. Maybe throw in a twin slashes for good measure. Its the easiest rotation in the game for PvP. Add in that many stamsorcs are slotting runecage and its honestly a joke.
I never even said i want it to be changed. I specifically said im not calling for a nerf. I just want PvP sorcs to realize they are playing the class with the least amount of skill required to play it. I kill them sometimes and they kill me sometimes. It's just that one of us actually has to try. I'm fine with that. Makes the kill that much sweeter.