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Should "Trials" be under "Activity Finder"

  • tspecherb14_ESO
    tspecherb14_ESO
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    Yes
    Yes. Normal at minimum.
  • Kuramas9tails
    Kuramas9tails
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    Yes
    I said no before but changed my mind since the last poll.
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    • Haquor
      Haquor
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      Yes
      nnargun wrote: »
      Because you'd never finish one if every joe could join just like that. It's a good thing that there is this hurdle of having to go to craglorn and look for a group.
      Pugging vet DLC dungeons is a big risk already and there are only 3 variables.

      I form pug normals a lot. Requirements are a heartbeat and at least 4 functioning finger(pc).

      Especially in low times i would much prefer to go about my business in whatever zone im in and q in the background and if it pops it pops. Hooray.

      Some would find it convenient. And seriously.. even if they set it to cp160, 2 tanks 2 healers and 8 dps... sure you would get some trolls etc. But at least people have the option.

      I mean what are people afraid of. If you dont like it dont use it.
    • Aisle9
      Aisle9
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      No
      josiahva wrote: »
      Yes please...I think this is the first step to making trials less elitist. Sure...there will be many people unable to complete them the first time they queue...just like happens with EVERY vet DLC dungeon...but eventually, as people get practice with the fights, the completion rate will increase until like now...when going into a vet DLC dungeon via the group finder I can complete it 80% of the time.

      Look at it another way: there is NO REASON not to have this option. If you are afraid of not completing it with a pug...simply dont use the group finder...go with a pre-made. There is nothing wrong with having options.

      You get higher completion rates now because:
      a) Power creep since they were released due to the increase of CP cap and new sets.
      b) Nerf to the content itself due to people not being able to complete.

      No, trials should not be in the GF.

      Also, GF is already broken as it is, when using it to find 4 people, I can't even begin to imagine what it would be like to do it for 12... but that's just an observation.

      jabrone77 wrote: »
      I see alot of "pugs fail" as a reason to say no, while seeing alot of suggestions to just ask in Craglorn. But, that's also a pug.
      All this tool would do is allow you to get into a pug without having to go to a zone and spam chat. A pug is a pug, there's no guarantee weather that's using a tool or spamming chat. It's just a convenience, nothing more.
      So yes, for normal trials, I don't see the difference between hitting a button to queue or screaming in chat.
      All the reasons for "no" already happen now, there would be literally no other difference except for convenience.
      The only other argument I see against it comes down to "new players might try trials" and that just seems silly. Sure, all new players won't be top tier from jump, but they don't need to be....it's a normal pug, not some leaderboard run...

      See above.

      Hurtfan wrote: »
      Hurtfan wrote: »
      Hurtfan wrote: »
      nnargun wrote: »
      Hurtfan wrote: »
      Yes, you don't have to use this feature if you don't want to. Why not have it as an option?

      People who want to but don't bring the requirements will be the problem. Not people who don't want to.

      Ever been in a bad trial pug? Even the Craglorn trials can get very frustrating very quickly if half of the group expects being carried spamming LAs.

      People know the risks, and yes, we all have been in bad PUGs. It's not the end of the world.
      The ones with experience know the risks. The ones getting ready to cause the impending train wreck are quite oblivious, I assure you.

      Ignorance is bliss. And someone may make a friend or 2 out of it and at least get a taste of what Trials are all about. Not everyone is a social butterfly, some people are shy and have a hard time putting groups together, joining a guild or whatever.
      High odds of lack of success doesn't inspire people to branch out. It's why a good group and a good trial lead are worth their weight in gold.
      And, why are you worried about it? You wouldn't use this feature.
      At what point did I say I wouldn't use it?

      Please get your sources right.

      I recommended an experience factor, because there is a vast difference between a brand new group setting foot into a brand new trial for the first time and a group with assorted levels of knowledge, experience, and successful completion.

      Most that have been in trials know this. Those that have lead trials definitely know this.

      If it's simply for a taste of trials, that's what norms are for. And, if you scroll back up to my actual response, you'll see that I selected option 3 and clarified why.

      So you're telling me, after reading your posts, you would use it? I stand corrected.

      There really isn't a solid argument not to have it, don't want to deal with it? Don't use it. Going a step further, there are some good players out there naturally (some people are just good at raiding in general and get it), so couldn't there be instances where the PUG might actually finish the trial?

      I just don't understand why people gripe about something that wouldn't affect them in any way, shape or form.

      I'll tell you right now, no way would I use it, so why would I be against it?

      He didn't vote "No", though...

      It wouldn't affect premades, so I don't see a reason against it.
      You prefer to LFG in zone chat? That's fine, you can do that too. Some people still do that for HM pledges.
      Worst case scenario ZoS implements it and no one uses... Harm done? 0.

      See my first response.


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    • Noldornir
      Noldornir
      ✭✭✭
      Yes
      Yes, why shouldn't they? If you can pug for vet Scalecaller/Fang Lair etc. why not in trials? Normal trials are easier than some vet dungeon and if you really dont want to use the feat. you can ignore it (I never pugged for Vet SP or FL, i got SP from a pug once and after a few wiped on last boss that went well, I've been lucky.

      Many times i PUGged for Nmol, asked if someone needed mechs, got no answer n found myself in a hen with crazy chickens runnin around and bumping each other with different colors (not to mention ranged guys that wanted to fight next to me, the tank, and, of course, with different color :dizzy:

      Truth is that pugging, DPS tests etc. gives you no idea on how good the player is at all just like a random (but there are CP limits in there; u wont find a CP 50 player that wants to come since he can't). For normal craglorn's I'd put 160 CP minimum, while other should be more.

      In normal trials, even harder ones like MoL/HoF you need ppl that can follow instruction more than experienced ones(this helps of course but only 'cause experienced ones needs no instruction at all).

      Did VAA last sunday, off tank never been there even on norm but was good at following instruction. Some DDs also knew the normal but never the Vet (hence many deaths on first boss on the first 3-4 thunderstorms) since in normal one usually just ignores the pain and heal over it. That was luck until someone broke all the orbs and triggered HM (we haven't even tried that, not enough DPS for endphase).

      This to say: in pug u need luck just like in activity finder, u don't know who answer to you so let's just make it quickier and non zone-dependant (I'd like to be able to pug withoud being forced to stay in craglorn/summerset/capitals).
    • Aisle9
      Aisle9
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      No
      Noldornir wrote: »
      Yes, why shouldn't they? If you can pug for vet Scalecaller/Fang Lair etc. why not in trials? Normal trials are easier than some vet dungeon and if you really dont want to use the feat. you can ignore it (I never pugged for Vet SP or FL, i got SP from a pug once and after a few wiped on last boss that went well, I've been lucky.

      Many times i PUGged for Nmol, asked if someone needed mechs, got no answer n found myself in a hen with crazy chickens runnin around and bumping each other with different colors (not to mention ranged guys that wanted to fight next to me, the tank, and, of course, with different color :dizzy:

      Truth is that pugging, DPS tests etc. gives you no idea on how good the player is at all just like a random (but there are CP limits in there; u wont find a CP 50 player that wants to come since he can't). For normal craglorn's I'd put 160 CP minimum, while other should be more.

      In normal trials, even harder ones like MoL/HoF you need ppl that can follow instruction more than experienced ones(this helps of course but only 'cause experienced ones needs no instruction at all).

      Did VAA last sunday, off tank never been there even on norm but was good at following instruction. Some DDs also knew the normal but never the Vet (hence many deaths on first boss on the first 3-4 thunderstorms) since in normal one usually just ignores the pain and heal over it. That was luck until someone broke all the orbs and triggered HM (we haven't even tried that, not enough DPS for endphase).

      This to say: in pug u need luck just like in activity finder, u don't know who answer to you so let's just make it quickier and non zone-dependant (I'd like to be able to pug withoud being forced to stay in craglorn/summerset/capitals).

      Literally the post above yours...

      There is a history of content being nerfed because people were unable to complete it.

      People that went to the trouble of joining a guild, learning the mechanics, and following directions would rather not have said content nerfed.

      This is why.

      Hope it clarifies.

      Edited by Aisle9 on June 27, 2018 12:29PM
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    • Xoelarasizerer
      Xoelarasizerer
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      Yes
      For Normal Trials, Yes, but with a minimum requirement of at least lv.50 (maybe even an amount of Champion Points, dunno.)

      Vet Trials are another story.
      Edited by Xoelarasizerer on June 27, 2018 1:04PM
    • Itzmichi
      Itzmichi
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      No
      No definitly not with the current system. If it would actually make precise distinctions and check if the tanks have shields equipped and if the Healers are actual Healers, then it could work but at its current state it would only end up being a total deal breaker.
      Here, have a chill pill 💊!
    • jaws343
      jaws343
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      Yes
      For those who say no. You could just not use the feature. Just because it is there for others doesn't mean you must utilize it.
    • Vercingetorix
      Vercingetorix
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      No
      No trials in the Group Finder, for the following reasons:
      - Lack of "mic-required" enforcement (communication is essential in a trial)
      - "Fake Tanks" and "Fake Healers" (both roles are REQUIRED; some trials require more than 1 tank)
      - Light Attack spammers pretending to be DPS (quickly becomes a glaring flaw in execute phases)
      - Inability to regulate stamina and magicka dps in the group (too many melee players is lethal in several trials)

      More than enough reasons to abandon the idea entirely. The vast majority of people who favor the group finder for trials are the same folks who cause one or more of the above issues in the first place (i.e. dead-weight carries, fake roles, etc).
      Edited by Vercingetorix on June 27, 2018 1:35PM
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    • JamuThatsWho
      JamuThatsWho
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      Yes
      Yes, but only the Normal version. Better yet, put a "training" version of the Trial in the Activity Finder so new players can practice and become familiar with the mechanics.
      @JamuThatsWho - PC EU - CP2100

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    • Skullstachio
      Skullstachio
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      As a player who has not been in a trial (except that one time back in OS in craglorn as a dragon knight tank) I can only say I can go about 50-50 with this, because sure I wouldn’t mind a normal trials LFG, but there would have to be strict requirements such as being mandatorily level 50 champion 160, because not only do people have to learn the mechanics, but if some players do not properly pull their weight, one wrong move could end up costing others greatly should particular individuals decide to run a vet trial through co-ordination & guilds and vice versa.
      If you see me anywhere. Know that I am sitting back with a bag of popcorn, watching as ESO burns the goodwill of its player base with practices that only disrespects the players time like it did to me and many others...

      If a game does not respect your time, best thing to do is move on from it and find something else.
    • Meld777
      Meld777
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      Yes
      I'd love to PUG trials. PUGs are awesome!
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    • Badmethod
      Badmethod
      Soul Shriven
      Yes
      Hurtfan wrote: »
      Yes, you don't have to use this feature if you don't want to. Why not have it as an option?

      This. Everyone pays the same to play. Why not let folks see all the content? Elitists don't have to use it if the don't want to.
    • Facefister
      Facefister
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      No
      Badmethod wrote: »
      Hurtfan wrote: »
      Yes, you don't have to use this feature if you don't want to. Why not have it as an option?

      This. Everyone pays the same to play. Why not let folks see all the content? Elitists don't have to use it if the don't want to.

      Well, bad people ruin the experience for others. Your skill level is barely enough for normal dungeons and overland? Stay there.
    • LadyNalcarya
      LadyNalcarya
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      No
      Badmethod wrote: »
      Hurtfan wrote: »
      Yes, you don't have to use this feature if you don't want to. Why not have it as an option?

      This. Everyone pays the same to play. Why not let folks see all the content? Elitists don't have to use it if the don't want to.

      But those "non-elitist" people do not deserve bad experiences. They dont deserve to waste their time on a lost cause (such as vmol with random people and no communication).
      I personally think its ok to add normal trials but vet is completely out of question. And in any case, overall experience is usually better with a guild group. There's a lot of guilds that dont require too much commitment.
      Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

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    • shadowwraith666
      shadowwraith666
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      Yes
      Bhaal5 wrote: »
      You could easily
      One: Join a guild that does trials
      or
      Two: Create your own guild and put some hard yards in yourself to get things up an going

      trials should not be gated behind guilds
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    • Facefister
      Facefister
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      No
      Bhaal5 wrote: »
      You could easily
      One: Join a guild that does trials
      or
      Two: Create your own guild and put some hard yards in yourself to get things up an going

      trials should not be gated behind guilds

      And trials should not accept everyone.
    • Merlin13KAGL
      Merlin13KAGL
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      pod88kk wrote: »
      No there's loads of Trials guilds out there if you can't find one maybe you're the problem
      I disagree here.

      People going after norms may want the occasional casual run, whether for gear, boredom, or whatever.

      Regarding the trials guild thing, no matter how big or how small, there's usally 12 problems with that.

      You either commit to a team and time, or you try to get in on a 'random trials guild run,' in which case you may not always have enough for a full group, or you have too many and you miss out. You may also want to run an autopilot norm when 11 other members of your group do not.

      For anyone interested in a casual, normal, trial-finder type functionality, finding or even being in a trials guild does not necessarily alleviate this.

      Queuing up, would always guarantee 11 other people wanting to do the same content you're presently wanting to do, eventually filling the group.

      The norm aspect would simply be a substitute for zone chat requests, nothing more.



      Edited by Merlin13KAGL on June 27, 2018 4:06PM
      Just because you don't like the way something is doesn't necessarily make it wrong...

      Earn it.

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    • idk
      idk
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      Yes
      Peekachu99 wrote: »
      Don’t like it, don’t use it. No excuse for the inept social tools we’ve been fumbling with for years. Only people against this are the Craglorn skin-sellers. Everyone else just wants to run a Trial without shouting in various zone and guild chats for hours.

      Your comment about craglorn skin sellers is absurd since skins do not come from normal trials, obviously. That comment does nothing for this conversation since it is vet trials will never be added to the GF for any reason. Would be the most stupid thing Zos could do.

      I have no issues with nTrials being added to the GF. However, I am also not delusional and think the complete random groups created by GF for nTrials will be great. Yes, there will be some occasions where a lucky person or two gets into a mostly premade group and they will get a clear, but in the end GF trials will make GF dungeon groups look good.

      If someone was really interested in running in raids they would find a guild or two that suited them and if they really wanted to run raids they would organize some themselves. Those that choose a GF over organizing them certainly will get what they put into it, a headache.
    • josiahva
      josiahva
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      Yes
      frostz417 wrote: »
      For all those optimistic people who think it would be such an amazing idea here’s a scenario of how 95% of all PUG trials would go.
      Let’s say it’s normal Hel Ra. Tank isn’t actually a tank but a cp 136 who just wanted to get in the trial quickly with a snipe spam build. The healer is a sorc healer with a pet and a 2h spamming endless fury and dark conversion. Most of the dps probably does around 6k a second since they’re mostly low cp and don’t know what mechanics are. One has an ice staff of course and kites the boss all over the place inevitably leading to a group wipe.

      Not convinced? Here’s another one

      Normal Sanctum Ophidia, one of the 2 tanks has a bow and an ice staff with 18k health. The other is a cp 300 who’s actually a tank. Him and the other tank fight over agro on first boss while the dps all constantly stack popcorn and run around killing each other with popcorn while the healers.... well there’s no healers. Just DPS qued as healers lol.

      Don’t get me started on dlc such as maw or hof, pugs would never complete that. You optimistic people have no how atrocious 80% of people who are met in dungeon finder are. Trials should never be in activity finder. Want to go in a pug trial? Go to craglorn.

      Here is how it would go:

      nHRC:The fake tank would be insta-kicked by the first boss if not sooner and a real tank would take their place because the DPS would quickly realize they will all die continually without a real tank. The low DPS just means there will be more wipes.

      nSO: The fake tank would again be insta-kicked as well as the DPS queued as healers.

      Here are the FACTS. I have NEVER run vFH when I WASN'T in a pug...that's right...every single run of that dungeon I have ever done(and I have done well over 100) has been in a pug. This doesn's stop me from completing the dungeon or learning the mechanics...it just means that instead of progressing through that dungeon as part of a group, I progressed through it individually, learning the first boss, and then the 2nd after groups I was in stopped wiping on the first, then the 3rd. etc. I have completed speed run, no death, HM runs ALL IN PUGS in that dungeon. That is an example of what happens in a pug. Yes, you run into many players who are further down the progression ladder than you are currently(and others who are further up it)...but the longer a dungeon is available in the group finder, the more people have had a chance to climb that ladder and even dungeons like vFH(which IMO is the hardest vet DLC dungeon to pug) and by extension trials the higher the completion rate will climb and the more skilled the general playerbase will get.
    • Cazzy
      Cazzy
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      Yes
      As long as it's implemented properly it's a good idea. Having options like 'Beginner - Normal/Experienced - Normal' will help filter those people who are running for the first time or the hundredth.
    • zaria
      zaria
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      Aisle9 wrote: »
      Noldornir wrote: »
      Yes, why shouldn't they? If you can pug for vet Scalecaller/Fang Lair etc. why not in trials? Normal trials are easier than some vet dungeon and if you really dont want to use the feat. you can ignore it (I never pugged for Vet SP or FL, i got SP from a pug once and after a few wiped on last boss that went well, I've been lucky.

      Many times i PUGged for Nmol, asked if someone needed mechs, got no answer n found myself in a hen with crazy chickens runnin around and bumping each other with different colors (not to mention ranged guys that wanted to fight next to me, the tank, and, of course, with different color :dizzy:

      Truth is that pugging, DPS tests etc. gives you no idea on how good the player is at all just like a random (but there are CP limits in there; u wont find a CP 50 player that wants to come since he can't). For normal craglorn's I'd put 160 CP minimum, while other should be more.

      In normal trials, even harder ones like MoL/HoF you need ppl that can follow instruction more than experienced ones(this helps of course but only 'cause experienced ones needs no instruction at all).

      Did VAA last sunday, off tank never been there even on norm but was good at following instruction. Some DDs also knew the normal but never the Vet (hence many deaths on first boss on the first 3-4 thunderstorms) since in normal one usually just ignores the pain and heal over it. That was luck until someone broke all the orbs and triggered HM (we haven't even tried that, not enough DPS for endphase).

      This to say: in pug u need luck just like in activity finder, u don't know who answer to you so let's just make it quickier and non zone-dependant (I'd like to be able to pug withoud being forced to stay in craglorn/summerset/capitals).

      Literally the post above yours...

      There is a history of content being nerfed because people were unable to complete it.

      People that went to the trouble of joining a guild, learning the mechanics, and following directions would rather not have said content nerfed.

      This is why.

      Hope it clarifies.
      Normal trials is not very hard, the craglorn ones is much like normal dlc, nMOL, nHOF and nAS tend to be wipe feasts.
      This might improve with an finder as lots has little experience.
      Its not much harder than vet 2 dungeons if all has done it before.

      And yes restrict it to normal even if i have pugged vHRC and vAA its an high chance of lots of 10k dps trolls.
      Grinding just make you go in circles.
      Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
    • swirve
      swirve
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      Other

      For normal, sure.

      For Vet, not without some kind of rank/experience tier structure attached to those trying to join. You could probably have 12 people that have cleared content do so again as PuGs. If a large portion have not, it's likely going to be an exercise in frustration.

      You'd have to have a penalty too, so people aren't dropping out 10 minutes into it.

      It's not a bad idea in and of itself, I'm just not sure how successful it would be or how much use it would see.

      Penalty for being stuck with a bad group is a big no.
    • starkerealm
      starkerealm
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      No
      Peekachu99 wrote: »
      Don’t like it, don’t use it. No excuse for the inept social tools we’ve been fumbling with for years. Only people against this are the Craglorn skin-sellers. Everyone else just wants to run a Trial without shouting in various zone and guild chats for hours.

      Well, here's a fun bit of trivia: The only ones I have are the mindshriven, zombie, ebony, and bloodforge skins. You might notice, all of those are crown store skins.

      You're not the first person who thought to themselves, well, those skin sellers are just trying to keep us out of trials. No.

      I've been in vet trials. I have vet clears of the crag trials and AS. If you don't believe me, and you're on PCNA, feel free to swing by my house and check out the basement. However, the vet trials you're talking about are, in fact, quite difficult. I still remember a thread from a couple months ago, where someone was wanting to pug vMoL to get the skin, to bypass all the elitists who were locking people out. I never heard anything from them after the fact, though. And, I know that their group didn't clear vMoL, or they would have talked about it.

      Trial clears depend on having a solid group of players. Not, "the best." Not even particularly fantastic damage in some cases, but players who are willing to pay attention, work together, and willing to work to improve their own performance when things head south. So, no, this isn't a troll on the bridge demanding shinies to let you pass, it's a legitimate assessment about the content you're talking about. Content we have run. Content, I'd be willing to run with you. But, content, I know is not as simple as facerolling vVoM.
    • LadyNalcarya
      LadyNalcarya
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      No
      Bhaal5 wrote: »
      You could easily
      One: Join a guild that does trials
      or
      Two: Create your own guild and put some hard yards in yourself to get things up an going

      trials should not be gated behind guilds

      Its not "gated" behind guilds, you can pug normal trials all day every day, but for more difficult group content you need a decent group and some sort of group communication. Which means that you will have better chances with a group of people you already know.
      Besides, joining a guild is not a punishment. Its a way to improve your ingame experience. Even pledges and random dungeons are more fun with like minded people. :)
      Edited by LadyNalcarya on June 27, 2018 11:43PM
      Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

      PC/EU
    • Runefang
      Runefang
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      Yes
      Why not? Because I'd rather Dev time spent on a new full length trial.
    • josiahva
      josiahva
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      Yes
      Peekachu99 wrote: »
      Don’t like it, don’t use it. No excuse for the inept social tools we’ve been fumbling with for years. Only people against this are the Craglorn skin-sellers. Everyone else just wants to run a Trial without shouting in various zone and guild chats for hours.

      Well, here's a fun bit of trivia: The only ones I have are the mindshriven, zombie, ebony, and bloodforge skins. You might notice, all of those are crown store skins.

      You're not the first person who thought to themselves, well, those skin sellers are just trying to keep us out of trials. No.

      I've been in vet trials. I have vet clears of the crag trials and AS. If you don't believe me, and you're on PCNA, feel free to swing by my house and check out the basement. However, the vet trials you're talking about are, in fact, quite difficult. I still remember a thread from a couple months ago, where someone was wanting to pug vMoL to get the skin, to bypass all the elitists who were locking people out. I never heard anything from them after the fact, though. And, I know that their group didn't clear vMoL, or they would have talked about it.

      Trial clears depend on having a solid group of players. Not, "the best." Not even particularly fantastic damage in some cases, but players who are willing to pay attention, work together, and willing to work to improve their own performance when things head south. So, no, this isn't a troll on the bridge demanding shinies to let you pass, it's a legitimate assessment about the content you're talking about. Content we have run. Content, I'd be willing to run with you. But, content, I know is not as simple as facerolling vVoM.

      Again, you fail to answer the simple question of why not? Having the option there does not hurt those people who run all the trials with their guilds anyway. Just like having the dungeon finder doesn't stop me from taking a couple newbie friends of mine to run some dungeon or another. What this option WILL do, is give people a chance to practice trials on their own terms and progress through them at their own rate, and yes, the option for both normal and vet trials should be there. People always say voice communication is needed for trials...and while it certainly helps, it really is just optional if people are experienced and know what they are doing. For me, I know very well that to start with pugging a trial would be a wipe fest...but I also know the longer it stays in the group finder, the higher the completion rate will climb. There are several things that turn me off about trials currently that group finder would solve.

      1. I don't want to schedule my life days in advance around a video game...this often happens in trials guilds. If I want a spot in a trial, I need to sign up in advance with my PvE guilds.
      2. I want the freedom to try out different builds in a trial setting. Way too often in PvE guilds they want you to wear this exact set and use these exact skills. This happens to lesser degree in vet DLC dungeons too...but NEVER happens in dungeon finder.

      If I am interested in hitting the leaderboards...I will run with a pre-made...but if I just want to practice a bit of tanking of the scimitars...I should have the option of a group finder pug. If I want to try out a new combination of skills and sets...a pug is a better setting. A pug is ALWAYS a better setting for self-improvement since you always end up carrying more weight...this is why I enjoy pugging vet DLC dungeons...it makes me a better player better able to compensate for other people's mistakes and I dont like the fact that I am locked out of trials which would step up that challenge more.
    • Agenericname
      Agenericname
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      Badmethod wrote: »
      Hurtfan wrote: »
      Yes, you don't have to use this feature if you don't want to. Why not have it as an option?

      This. Everyone pays the same to play. Why not let folks see all the content? Elitists don't have to use it if the don't want to.

      There's nothing stopping them from seeing the content now. Do the same thing the guilds are doing, form a group and go for it.

      I didn't vote one way or the other, honestly I'd have to ponder it for a while. I remember when WoW introduced them. The number of "vote kick x" messages was comically large. It was rarely instant and the same disparity between support roles and damage was still there. Of course they're 2 very different games.

      It was a great tool when we had 60-70% of a group and just needed to fill a few gaps.

      The only apprehension that I have is the potential to have content nerfed. That's really the only way that it matters to my personal gameplay. Aside from that, I'm not sure if Joe Sorc using GF or spamming in craglorn really matters to me.


    • peacenote
      peacenote
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      Yes
      I will look for groups or create groups by hopping from zone to zone, announcing in chat, and moving to the next one.

      HOW would that be different than a group finder looking across zones?

      Please, yes!

      But put a little thought into how it would work. Maybe require a certain level of cp. Maybe require an account completion for the harder trials or for vet trials. Maybe put a longer time on "ready/accept" for trials. I'm sure others would have better ideas than I. But as someone who plays during non peak times, I think this would be amazingly helpful.
      My #1 wish for ESO Today: Decouple achievements from character progress and tracking.
      • Advocate for this HERE.
      • Want the history of this issue? It's HERE.
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