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Well, I'm not afraid to say it... Weapon swapping is unrealistic and the combat system needs help.

  • VaranisArano
    VaranisArano
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    Knowledge wrote: »
    On PC Skyrim, I could assign hotkeys to the Favorites menu and swap weapons or spells with the press of a single button.

    Same for Morrowind. Same for Oblivion.

    What's that about not being able to swap weapons in previous Elder Scrolls games?

    Consoles.

    So in the interests of mirroring the Elder Scrolls experience of past games, clearly the answer is for PC players to be able to weapon swap with a button press and for console players to have to slowly swap between weapons using the menus,

    Wait, what?

    I don't think you are making the point you think you are making...because the alternative is saying the everyone should lose weapon swap because console players couldn't weapon swap easily in Skyrim. Which again, wait, what?

    I would think it would be better to embrace ZOS bringing the ease of weapon swapping to consoles, too, in a game originally designed for PC. But then I'm not in the habit of suggesting massive game changes on a regular basis, so what do I know?
    Edited by VaranisArano on June 23, 2018 3:42PM
  • Aurie
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    Whilst I agree that the weaponswap system does not need changing as it does work well, I would very much like to see ONE extra skillslot available on each bar. There always seems to be just the one skill that would make life a lot easier if there were the room for it.

    I think this would keep most people happy, without flooding the system with skills, making choices too easy and altering the way combat is managed.
  • TazESO
    TazESO
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    Wut
  • starkerealm
    starkerealm
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    If we're citing Skyrim and extra weapons, I'd love to be able to see our backbar weapon(s) on our character model when we're just wandering around. :P
  • Juju_beans
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    logarifmik wrote: »
    I tend to agree with OP 100%. I don't see any crucial advantages in using two weapons with two skill bars instead of one weapon and two skill bars. I know, though, that almost all current builds will become obsolete with this change, which will lead to a lot of whining from the majority of players, but I think that it'll make gameplay healthier and more logical for the newcomers. Also, I think, that recent two-handed weapon change favors OP's idea.

    You can achieve that today by slotting the same weapon type in both slots..voila..you have one weapon with 2 slot for it.
  • srfrogg23
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    DanteYoda wrote: »
    srfrogg23 wrote: »
    Kuwhar wrote: »
    I love a good bit of realism, but if you are that concerned with it just use the same weapon on both bars and set your second outfit to match your first.

    That way all that really happens is your skill bar changes and a little stutter.

    Also i recall in skyrim you could swap weapons at a click, or between magic and weapons at a click.

    I dont think it needs changing in ESO though i like the skill system

    In Skyrim you can pause the game mid-weapon-swing, go into your inventory and drink 30 potions, change out weapons, and adjust the difficulty setting, all while watching a guide on YouTube while drinking coffee, then unpause the game and one-shot a saber-tooth cat.

    I know Skyrim was pretty awesome wasn't it.

    I love Skyrim! I still play it on occasion. Same with all of Bethesda’s game really. I just wouldn’t categorize them as having “realistic” combat, lol.
  • logarifmik
    logarifmik
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    Juju_beans wrote: »
    logarifmik wrote: »
    I tend to agree with OP 100%. I don't see any crucial advantages in using two weapons with two skill bars instead of one weapon and two skill bars. I know, though, that almost all current builds will become obsolete with this change, which will lead to a lot of whining from the majority of players, but I think that it'll make gameplay healthier and more logical for the newcomers. Also, I think, that recent two-handed weapon change favors OP's idea.

    You can achieve that today by slotting the same weapon type in both slots..voila..you have one weapon with 2 slot for it.
    logarifmik wrote: »
    Iccotak wrote: »
    logarifmik wrote: »
    I tend to agree with OP 100%. I don't see any crucial advantages in using two weapons with two skill bars instead of one weapon and two skill bars. I know, though, that almost all current builds will become obsolete with this change, which will lead to a lot of whining from the majority of players, but I think that it'll make gameplay healthier and more logical for the newcomers. Also, I think, that recent two-handed weapon change favors OP's idea.

    Sounds incredibly limiting and lacking variety.
    Also once you understand it, it's certainly not a problem.
    Try to make two hander work in the system. Not completely destroy the system
    Variety? Is it still really a thing to use two different sets on different bars? Or do you mean using, for example, sword and shield on the main bar and bow on the back bar?

    Both discussed approaches have pros and cons, though it would be great to have an option to use one weapon for both bars. I play a Sorcerer mostly, and from my experience most of the time I need to use identical staves on both bars. Personally, I would like to be able to use one stave instead of "two different copies of the same one", as an option of course, not a universal rule.

    UPD: Correction. Staves are not identical, they have different enchants. Two weapons approach makes sense from this point of view.
    EU PC: @logarifmik | Languages: Русский, English
    Dimitri Frernis | Breton Sorcerer | Damage Dealer | Daggerfall Covenant
    Scales-of-Ice | Argonian Warden | Tank / Healer | Daggerfall Covenant
  • Thogard
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    I can swap weapons that fast IRL. Gotta get those animation cancels down.
    PC NA - @dazkt - Dazk Ardoonkt / Sir Thogalot / Dask Dragoh’t / Dazk Dragoh’t / El Thogardo

    Stream: twitch.tv/THOGARDvsThePeasants
    YouTube: http://youtube.com/c/thogardpvp


  • Anotherone773
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    Royaji wrote: »
    Consoles.

    Apparently this. Consoles have very limited abilities when it comes to buttons. Not that this cant be remedied, i dont think they want to put the effort into it. For example, do we really need 5 action buttons? I dont think we do. I think 3 is plenty. I would remove X buttons function and have synergy as some other action like using block or light or heavy attack activates it. F button could be removed. We only need two actions buttons and the radial quickslot.

    On console double buttons could be used for extra slots . X and Y at the same time could be ability 6, X and A ability 7, etc. You know like in the old days before we had 12 plus button controllers with 6 radial pads on them. I, too think weapon swap is ridiculous. I rather have 1 ten button bar and a single weapon than have to weapon swap back and forth. especially since it doesnt always work the first, second, third, etc time you hit it.
  • Kiralyn2000
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    ..."unrealistic"?

    And just what has ever been 'realistic' about this combat system? And why would you expect it to be so? It's an action/MMO, not a medieval combat sim. If you're looking for realistic weapon & combat behavior.....




    Why am I replying to a Knowledge thead.
  • FakeFox
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    Knowledge wrote: »
    The combat system in the Elder Scrolls Online is in desperate need of an overhaul. You know it, I know it, we all know it.

    No? How about not speaking for me? Thanks!
    EU/PC (GER) - Healermain since 2014 - 50305 Achievement Points - Youtube (PvE Healing Guides, Builds & Gameplay)
  • starkerealm
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    ..."unrealistic"?

    And just what has ever been 'realistic' about this combat system? And why would you expect it to be so? It's an action/MMO, not a medieval combat sim. If you're looking for realistic weapon & combat behavior.....




    Why am I replying to a Knowledge thead.

    Wait, wait, wait, you're saying Green Dragon Breath is unrealistic?

    ...maybe I should see a doctor.
  • Colecovision
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    It's strikingly stupid to switch bow and dw back and forth 2 feet from an enemy. If you take the time to switch and draw a bow, the boss should one shot you. But we're playing a healthy game that has the system it has. I don't think they'd change it.
  • NickStern
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    Masterful troll 9/10
  • MehrunesFlagon
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    How about not destroying pve stam builds.I can see it going over really well being able to only use dual weild or bow.
  • riVALry9
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    Did you really just call for more realism and then cite Skyrim?

    **eats 724 cheese wheels**
  • templesus
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    Can someone from ZOS get this dude off the forums?

    ESO has one of the best combat systems, if not the best, of any MMO I have ever played. And that’s about all it has going for it. Changing it in any way shape or form will decimate this game.
    Edited by templesus on June 23, 2018 5:04PM
  • BretonMage
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    I agree with the OP. I hate swapping weapons, hate it with a vengeance. If I'm running around trying not to die, and also trying at the same time to use all my attacks and abilities, then I'd really prefer not to have to swap weapons as well.

    I get that many people are fine with the current system, but if they could implement an option to give single weapon users a larger ability bar, I'd be behind it.
  • Joy_Division
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    Knowledge wrote: »
    This is an example of how clunky it was to swap weapons in Skyrim.

    https://youtu.be/fTN6m_XDZKM?t=59s

    Please let me know how you feel about this first suggested overhaul idea.

    I would immediately uninstall the game if that was what I had to do to swap weapons or access anything.

    Skyrim was a great game, but it is no coincidence that many of its most devoted fans excoriated the game's UI, the weapon/spell interface, inventory system were absolutely terrible and why SkyUI was one of the most popular mods since the game's inception. Plus the designers did put in the game's basica functionality that players could simply press a hotkey and instantly change weapons (and it was garbage as the game mixed up spells and one-handed weapons) so you're wrong. Let's not draw inspiration from one of the worst aspects please.

    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Ragebull
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    *fires pistol*
    *runs out of ammo*
    *holsters*
    *pulls out 2nd pistol*

    BOOM real life weapon swap.

    Nothing unrealistic about the concept of weapon swapping
  • JJBoomer
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    Knowledge thread, moving on.
  • cyclonus11
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    srfrogg23 wrote: »
    Kuwhar wrote: »
    I love a good bit of realism, but if you are that concerned with it just use the same weapon on both bars and set your second outfit to match your first.

    That way all that really happens is your skill bar changes and a little stutter.

    Also i recall in skyrim you could swap weapons at a click, or between magic and weapons at a click.

    I dont think it needs changing in ESO though i like the skill system

    In Skyrim you can pause the game mid-weapon-swing, go into your inventory and drink 30 potions, change out weapons, and adjust the difficulty setting, all while watching a guide on YouTube while drinking coffee, then unpause the game and one-shot a saber-tooth cat.

    This. You can't exactly pause the world in an MMO.
  • Inoki
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    Hi,

    please don't bring GW2 into this. I am so glad I'm free from the bloody penalty of not being able to swap weapons in combat like in GW2. It was one of the things I always hated about that game - they wanted to make it so strategic by employing so many combat penalties it is ABSURD and still they always failed miserably in the end, particularly with the balancing bit.

    Combat in ESO is fine and that is coming from someone who wasted 4 years of their life in GW2. It just needs to be fine-tuned, abilities in particular. Some classes are godlike and some poor in terms of everything. Sets like Sloads are no answer to some classes being over-tuned, but people innately crave power, which is why power creep is the next widely spread marketing tactic to make people engage with micro transactions as well. If you don't know how, think a little ;)

    GW2 suffers from massive power creep. Both competitive game modes are mess because there're only 4/9 viable classes in them that are over-tuned, the Warrior (Spellbreaker), the Guardian (Firebrand), the Mesmer (Mirage) and the Necromancer (Scourge).

    "JUST GIVE THEM POWERRRRRRRRRR! GIVE EVERYONE POWER. AND MORE POWER" #PowerCreep (is the real problem)
    ☁️ Cloud gamer via NVIDIA GeForce NOW
    Used to game on Mac until we got the 🖕🏻
  • Aarlur
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    I can not belive that 4 years after realise pople still compare eso to skyrim. This is a different game. This is an mmo. Deal with it.

    Weapon swapping is just fine. If we can carry only one weapon we would have less opitions, less skills to choose from. This part of the system one of the few which works well since the begining. Dont change it!
  • Argruna
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    Knowledge wrote: »
    In Skyrim, if you wanted to swap weapons, you had to go through a menu or bring up your favorite list. There was no hot swapping of weaponry.

    This is an example of how clunky it was to swap weapons in Skyrim.

    https://youtu.be/fTN6m_XDZKM?t=59s

    The game pauses when you weapon swap. Your example even shows that. Go into favorites, the game pauses. Go into menus, the game pauses. Why? Because it is a solo game.

    That just cannot work with an MMO unless you want to deal with your game pausing every 30 seconds because your tank is checking to see what loot dropped. And trust me, I've played Co-op games from console to pc. Nothing, NOTHING breaks wanting to play quicker than getting ready to take a shot and then having the game pause because the leader wanted to 'check something real quick'.
    Knowledge wrote: »
    In the first suggested step of a combat overhaul I propose that we go one of two routes. The first is to have swappable skills instead of swappable weapons. In this system you would have a single weapon and just simply swap skills. I do not like this idea but it is the least invasive.

    What SHOULD be done is the skill bar should simply be extended to accompany more skills and abilities. This would add additional complexity and skill to the game.

    Please let me know how you feel about this first suggested overhaul idea.

    First part, uhm. I do that already. I have the same swords on both bars and alternate between the skills in a fight. So that's already in the game. Don't want to switch weapons? Just put the same weapons in the slots and switch skills.

    The second part? Button bloat. I don't want my screens looking like this again.

    actionbarslots1.png

    I played Shaman on WoW. God I loved that totem bar. Didn't have to fill my action bar up. Then they took it away. Suddenly I had to fit all this new stuff onto my bars. Thank god I could macro my rotation onto one button so I could free up space.

    ESO? I have no clue if macros are okay or not at all. So I have no clue if I can make a macro of having one button press be frost cloak and then the next button push be crystallized shield to free up space on the bar. I have no clue if that's even allowed as the only official response I'm able to find is over 3 years old.

    https://forums.elderscrollsonline.com/en/discussion/comment/2512949#Comment_2512949

    So no. To help the combat system, it'd make more sense to tackle things that frustrate people. Phantom hits, ai pathing, a better pet system than we already have (oh hi bear/clannfer, bye bear/clannfer that just decided to aggro the whole room while I y+ right click like a mad man to get it to come back because it decided to run past me and then saw sparkles).
    Or adjust weapons so that they have skill trees? Like sword and board having a tanking, dps, healer tree and so on and so forth? It'd be interesting to have a sorc dps with a resto staff set into the dps tree that has skills that do dots on the mobs and a few skills for barriers or something like a templar with a bow set into the healer tree that does healing arrows and gives damage boosts or whatnot.
  • Scorpiodisc
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    Nah, the number of skills that we are able to use is just right. Not too many and not too few.
  • DuskMarine
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    heres a problem with this the second they give us a much larger abilities bar theyll add in cooldowns to our abilities which nobody wants at all but thatll be their balance point and thatll destroy this game.
  • Pixel_Zealot
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    Don't fix what isn't broken, the weapon swapping system is fine. We have had it for years now and all is well with it.

    giphy.gif

    Just because you're used to it, doesn't make it good

    Dragonborn, huh? Was it your ma or your pa that was the dragon?
  • DuskMarine
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    Don't fix what isn't broken, the weapon swapping system is fine. We have had it for years now and all is well with it.

    giphy.gif

    Just because you're used to it, doesn't make it good

    the thing your not looking at if they increase our ability bar size theyll implement cooldowns to our abilities which will make some things impossible and nobody will want it or like it. theyll kill the game because of something we want.
  • Hurbster
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    In Skyrim I had bows hot keyed to 1, sword to 2, another sword to 3, dagger to 4 ect, ect. The more restrictive way we have in ESO is fine.
    So they raised the floor and lowered the ceiling. Except the ceiling has spikes in it now and the floor is also lava.
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