VaranisArano wrote: »On PC Skyrim, I could assign hotkeys to the Favorites menu and swap weapons or spells with the press of a single button.
Same for Morrowind. Same for Oblivion.
What's that about not being able to swap weapons in previous Elder Scrolls games?
Consoles.
logarifmik wrote: »I tend to agree with OP 100%. I don't see any crucial advantages in using two weapons with two skill bars instead of one weapon and two skill bars. I know, though, that almost all current builds will become obsolete with this change, which will lead to a lot of whining from the majority of players, but I think that it'll make gameplay healthier and more logical for the newcomers. Also, I think, that recent two-handed weapon change favors OP's idea.
I love a good bit of realism, but if you are that concerned with it just use the same weapon on both bars and set your second outfit to match your first.
That way all that really happens is your skill bar changes and a little stutter.
Also i recall in skyrim you could swap weapons at a click, or between magic and weapons at a click.
I dont think it needs changing in ESO though i like the skill system
In Skyrim you can pause the game mid-weapon-swing, go into your inventory and drink 30 potions, change out weapons, and adjust the difficulty setting, all while watching a guide on YouTube while drinking coffee, then unpause the game and one-shot a saber-tooth cat.
I know Skyrim was pretty awesome wasn't it.
Juju_beans wrote: »logarifmik wrote: »I tend to agree with OP 100%. I don't see any crucial advantages in using two weapons with two skill bars instead of one weapon and two skill bars. I know, though, that almost all current builds will become obsolete with this change, which will lead to a lot of whining from the majority of players, but I think that it'll make gameplay healthier and more logical for the newcomers. Also, I think, that recent two-handed weapon change favors OP's idea.
You can achieve that today by slotting the same weapon type in both slots..voila..you have one weapon with 2 slot for it.
logarifmik wrote: »Variety? Is it still really a thing to use two different sets on different bars? Or do you mean using, for example, sword and shield on the main bar and bow on the back bar?logarifmik wrote: »I tend to agree with OP 100%. I don't see any crucial advantages in using two weapons with two skill bars instead of one weapon and two skill bars. I know, though, that almost all current builds will become obsolete with this change, which will lead to a lot of whining from the majority of players, but I think that it'll make gameplay healthier and more logical for the newcomers. Also, I think, that recent two-handed weapon change favors OP's idea.
Sounds incredibly limiting and lacking variety.
Also once you understand it, it's certainly not a problem.
Try to make two hander work in the system. Not completely destroy the system
Both discussed approaches have pros and cons, though it would be great to have an option to use one weapon for both bars. I play a Sorcerer mostly, and from my experience most of the time I need to use identical staves on both bars. Personally, I would like to be able to use one stave instead of "two different copies of the same one", as an option of course, not a universal rule.
UPD: Correction. Staves are not identical, they have different enchants. Two weapons approach makes sense from this point of view.
Consoles.
The combat system in the Elder Scrolls Online is in desperate need of an overhaul. You know it, I know it, we all know it.
Kiralyn2000 wrote: »..."unrealistic"?
And just what has ever been 'realistic' about this combat system? And why would you expect it to be so? It's an action/MMO, not a medieval combat sim. If you're looking for realistic weapon & combat behavior.....
Why am I replying to a Knowledge thead.
This is an example of how clunky it was to swap weapons in Skyrim.https://youtu.be/fTN6m_XDZKM?t=59s
Please let me know how you feel about this first suggested overhaul idea.
I love a good bit of realism, but if you are that concerned with it just use the same weapon on both bars and set your second outfit to match your first.
That way all that really happens is your skill bar changes and a little stutter.
Also i recall in skyrim you could swap weapons at a click, or between magic and weapons at a click.
I dont think it needs changing in ESO though i like the skill system
In Skyrim you can pause the game mid-weapon-swing, go into your inventory and drink 30 potions, change out weapons, and adjust the difficulty setting, all while watching a guide on YouTube while drinking coffee, then unpause the game and one-shot a saber-tooth cat.
In Skyrim, if you wanted to swap weapons, you had to go through a menu or bring up your favorite list. There was no hot swapping of weaponry.
This is an example of how clunky it was to swap weapons in Skyrim.https://youtu.be/fTN6m_XDZKM?t=59s
In the first suggested step of a combat overhaul I propose that we go one of two routes. The first is to have swappable skills instead of swappable weapons. In this system you would have a single weapon and just simply swap skills. I do not like this idea but it is the least invasive.
What SHOULD be done is the skill bar should simply be extended to accompany more skills and abilities. This would add additional complexity and skill to the game.
Please let me know how you feel about this first suggested overhaul idea.

paulsimonps wrote: »Don't fix what isn't broken, the weapon swapping system is fine. We have had it for years now and all is well with it.

Pixel_Zealot wrote: »paulsimonps wrote: »Don't fix what isn't broken, the weapon swapping system is fine. We have had it for years now and all is well with it.
Just because you're used to it, doesn't make it good