The combat system in the Elder Scrolls Online is in desperate need of an overhaul. You know it, I know it, we all know it.
In this thread I would like to address the first problem with the combat system and that is weapon swapping.
First of all, I know this is a high fantasy game but it does follow some semblance of reality. Our characters move like people do and they can only sprint for so long.
So, it would seem that the game tries to be similar to reality in some areas.
Weapon swapping is a problem in ESO and it is also unrealistic. It is also a departure from how other Elder Scrolls games worked. It is more of a copy of Guild Wars 2.
In Skyrim, if you wanted to swap weapons, you had to go through a menu or bring up your favorite list. There was no hot swapping of weaponry.
This is an example of how clunky it was to swap weapons in Skyrim.
https://youtu.be/fTN6m_XDZKM?t=59s
Moreover, there is no need for us to be swapping weapons. What we need is a larger range of abilities to use and a single weapon. The idea of someone running around with several weapons and instantaneously swapping from a greatsword to a sword and shield is ridiculous and is not something that is truly enjoyable. ESO has several similarities to Guild Wars and perhaps the developers thought we'd enjoy this concept since GW2 was somewhat popular.
In the first suggested step of a combat overhaul I propose that we go one of two routes. The first is to have swappable skills instead of swappable weapons. In this system you would have a single weapon and just simply swap skills. I do not like this idea but it is the least invasive.
What SHOULD be done is the skill bar should simply be extended to accompany more skills and abilities. This would add additional complexity and skill to the game.
Please let me know how you feel about this first suggested overhaul idea.
Edited by Knowledge on June 23, 2018 1:24PM