Crafted it, used it, was disappointed
Deconstructing
Crafted it, used it, was disappointed
Deconstructing
Same here, and it's rarely in my death recap. I don't get the hate...
And on the other hand, Incap Stike and Lethal Arrow is ALWAYS in my death recap... so that means those 2 (lack of)skills need to be nerfed, right?...some people are effing stupid.
Crafted it, used it, was disappointed
Deconstructing
Same here, and it's rarely in my death recap. I don't get the hate...
And on the other hand, Incap Stike and Lethal Arrow is ALWAYS in my death recap... so that means those 2 (lack of)skills need to be nerfed, right?...some people are effing stupid.
The people really whining about it are shield stacking(or heavy armor) 1vXers who are used to never dying. When something kills them, they come on these forums screaming about how OP it is and demanding ZOS nerf it so their cancer-builds can continue to 1vX everything in sight. I don't care about this set...just like I don't care about viper , or any number of other proc-DoT sets. Its just the flavor of the month....right now everyone and their brother might be using this set, but that will change soon enough, nerf or no nerf as some streamer comes out with some other build(these people will rarely try their own builds, but they will be all over some streamer's build). I appreciate the insight of people like Alcast(and PvP streamers) but I think promoting cookie cutter builds by streaming is unhealthy for the game in general and absolutely kills build diversity...not that anyone will ever stop doing so...as long as people make videos, someone else will copy the build instead of thinking for themselves.
Crafted it, used it, was disappointed
Deconstructing
Same here, and it's rarely in my death recap. I don't get the hate...
And on the other hand, Incap Stike and Lethal Arrow is ALWAYS in my death recap... so that means those 2 (lack of)skills need to be nerfed, right?...some people are effing stupid.
The people really whining about it are shield stacking(or heavy armor) 1vXers who are used to never dying. When something kills them, they come on these forums screaming about how OP it is and demanding ZOS nerf it so their cancer-builds can continue to 1vX everything in sight. I don't care about this set...just like I don't care about viper , or any number of other proc-DoT sets. Its just the flavor of the month....right now everyone and their brother might be using this set, but that will change soon enough, nerf or no nerf as some streamer comes out with some other build(these people will rarely try their own builds, but they will be all over some streamer's build). I appreciate the insight of people like Alcast(and PvP streamers) but I think promoting cookie cutter builds by streaming is unhealthy for the game in general and absolutely kills build diversity...not that anyone will ever stop doing so...as long as people make videos, someone else will copy the build instead of thinking for themselves.
Crafted it, used it, was disappointed
Deconstructing
Same here, and it's rarely in my death recap. I don't get the hate...
And on the other hand, Incap Stike and Lethal Arrow is ALWAYS in my death recap... so that means those 2 (lack of)skills need to be nerfed, right?...some people are effing stupid.
The people really whining about it are shield stacking(or heavy armor) 1vXers who are used to never dying. When something kills them, they come on these forums screaming about how OP it is and demanding ZOS nerf it so their cancer-builds can continue to 1vX everything in sight. I don't care about this set...just like I don't care about viper , or any number of other proc-DoT sets. Its just the flavor of the month....right now everyone and their brother might be using this set, but that will change soon enough, nerf or no nerf as some streamer comes out with some other build(these people will rarely try their own builds, but they will be all over some streamer's build). I appreciate the insight of people like Alcast(and PvP streamers) but I think promoting cookie cutter builds by streaming is unhealthy for the game in general and absolutely kills build diversity...not that anyone will ever stop doing so...as long as people make videos, someone else will copy the build instead of thinking for themselves.
Here's the thing, if you are shield stacking and the only damage you take to your health is Sloads, it would take around 25 seconds to kill you depending on your health. And that is if you have zero heals. Sloads may show on a death recap, but it isn't the reason most players are dying. Just like a light attack will show on a death recap but really its the 5 other skills that hit you for 3-4K each that killed you. And if you are relying on shields to survive, the moment your shield is down, any competent player is going to burst you down, sloads or not.
I don't plan on using Sload's on any of my builds because it is a worthless set all around and I can get much more damage and usefulness out of any number of other sets. You have to sacrifice a 5th piece bonus to get less that 1K passive damage. Running a defile set or running a set that increases your overall damage is more useful than sloads against experienced players.
I've said this in many of the other threads, but if you are dying solo to zerg of players with sloads, you were going to die to those players anyways, with any sets using any skills. And in my time since Summerset dropped in Cyrodil and BGs I have only seen sloads in a death recap once. And that one time, I was facing 10 players and had severe lag, so I was going to die regardless of what set's were being used.
generalmyrick wrote: »Lol vast majority. You'd like that if you just read the forums, but when you actually play the game you realize that hardly anyone uses it. Oh and it's on the weaker side when it comes to proc sets.
Can you point to any 5th piece trait of passive proc damage that’s stronger? I can’t. And as I’ve mentioned the fact that it procs on any and all damage (some reporting it procs itself which is why it ticks for 7 ticks sometimes) makes it much more viable than sets like overwhelming surge which is a popular comparison. And when you account for mitigation overwhelming surge is probably weaker in damage as well.
better, ha!
let me just access the ol' spreadhsheet...
*sips drank*
5th set Bonus better than Sloads
affliction
almalexia
archmage
ash grip
beck steel
bloodthorn
chokethorn
combat phys
def warrior
defiler
des rose
dest mastery
drag heritage
dreamer's
eternal hunt
grothdarr
harbinger
hatch shell
healing mage
hist
ice furnace
iceheart
imperium
inf guardian
infall mage
juggernaut
kra'gh
kvatch
lamia's song
leeching
lich
llambris
lord warden
magicka furn
magnus
mazzatun
mephala
morkuldin
nerien'eth
night mother
night terror
nightflame
phoenix
prayershawl
pris rags
red mountain
redistributor
rkugamz
seducer
selene
sellistrix
shalidor
sheer venom
spawn of mephala
storm night
stormfist
thunderbug
torug
tremorscale
troll king
undaunted unw
valkyn skoria
vamp kiss
varren's leg
velidreth
viper sting
viscous death
warlock
way of fire
whitestrake
widowmaker
winterborn
withered hand
wormcult
TheForsake wrote: »What makes it so OP?Damaging an enemy has a 10% chance to put a Leeching Shadow on them, dealing 853 Oblivion Damage every 1 second for 6 seconds. This effect can occur every 6 seconds.
That doesn't really sound like much.. does the leeching shadow stack or something?
TheForsake wrote: »What makes it so OP?Damaging an enemy has a 10% chance to put a Leeching Shadow on them, dealing 853 Oblivion Damage every 1 second for 6 seconds. This effect can occur every 6 seconds.
That doesn't really sound like much.. does the leeching shadow stack or something?
HankTwo wrote: »
Why is everyone defending sload’s ignoring the comparison with other 5 piece single target DOT proc sets?
- sload’s semblance: 853 oblivion damage per second for 6 seconds
- viper’s sting: 800 poison damage per second for 4 seconds
- sheer venom: 702 poison damage per second for 6 seconds
- vicecannon of venom: 459 poison damage per second for 15 seconds + heal
In general, the strength of the damage types is:
[oblivion] > [bleed] > [elemental (including poison and disease)] > [physical & magical]
This^
Oblivion damage cannot be mitigated and it breaks cloak which is supposed to suppress DoTs. Also this set procs on any and all damage unlike the others sets above that require either melee attacks, execute or crit damage to trigger proc.
The set is grossly unbalanced in the extreme compared to any other similar sets which is why it is used by so many players in PvP.
TheForsake wrote: »What makes it so OP?
to be clear - did you include in the presented damage values listed above things like champion points and passives that raise poison, physical, elemental, magical etc but dont improve oblivion?
or is it more convenient to ignore those?
Doesn't that pretty much sum up all nerf-this-set whiners? There are actually quite a few facts that they tend to ignore. But Zos will do whatever Zos does...
TheForsake wrote: »What makes it so OP?Damaging an enemy has a 10% chance to put a Leeching Shadow on them, dealing 853 Oblivion Damage every 1 second for 6 seconds. This effect can occur every 6 seconds.
That doesn't really sound like much.. does the leeching shadow stack or something?
HankTwo wrote: »
Why is everyone defending sload’s ignoring the comparison with other 5 piece single target DOT proc sets?
- sload’s semblance: 853 oblivion damage per second for 6 seconds
- viper’s sting: 800 poison damage per second for 4 seconds
- sheer venom: 702 poison damage per second for 6 seconds
- vicecannon of venom: 459 poison damage per second for 15 seconds + heal
In general, the strength of the damage types is:
[oblivion] > [bleed] > [elemental (including poison and disease)] > [physical & magical]
This^
Oblivion damage cannot be mitigated and it breaks cloak which is supposed to suppress DoTs. Also this set procs on any and all damage unlike the others sets above that require either melee attacks, execute or crit damage to trigger proc.
The set is grossly unbalanced in the extreme compared to any other similar sets which is why it is used by so many players in PvP.
to be clear - did you include in the presented damage values listed above things like champion points and passives that raise poison, physical, elemental, magical etc but dont improve oblivion?
or is it more convenient to ignore those?
I've said this in many of the other threads, but if you are dying solo to zerg of players with sloads, you were going to die to those players anyways, with any sets using any skills. And in my time since Summerset dropped in Cyrodil and BGs I have only seen sloads in a death recap once. And that one time, I was facing 10 players and had severe lag, so I was going to die regardless of what set's were being used.
TheForsake wrote: »What makes it so OP?Damaging an enemy has a 10% chance to put a Leeching Shadow on them, dealing 853 Oblivion Damage every 1 second for 6 seconds. This effect can occur every 6 seconds.
That doesn't really sound like much.. does the leeching shadow stack or something?
HankTwo wrote: »
Why is everyone defending sload’s ignoring the comparison with other 5 piece single target DOT proc sets?
- sload’s semblance: 853 oblivion damage per second for 6 seconds
- viper’s sting: 800 poison damage per second for 4 seconds
- sheer venom: 702 poison damage per second for 6 seconds
- vicecannon of venom: 459 poison damage per second for 15 seconds + heal
In general, the strength of the damage types is:
[oblivion] > [bleed] > [elemental (including poison and disease)] > [physical & magical]
This^
Oblivion damage cannot be mitigated and it breaks cloak which is supposed to suppress DoTs. Also this set procs on any and all damage unlike the others sets above that require either melee attacks, execute or crit damage to trigger proc.
The set is grossly unbalanced in the extreme compared to any other similar sets which is why it is used by so many players in PvP.
to be clear - did you include in the presented damage values listed above things like champion points and passives that raise poison, physical, elemental, magical etc but dont improve oblivion?
or is it more convenient to ignore those?
Nope as there are also CP and passives that directly mitigate those raises but I'm sure you know this already or is it more convenient to ignore those?
Waffennacht wrote: »I'm there too honestly. Jewelry takes so damn much and to lose even 3 purple jewelry to a Nerf is actually very devastating.
There's a lot of hate
TheForsake wrote: »What makes it so OP?Damaging an enemy has a 10% chance to put a Leeching Shadow on them, dealing 853 Oblivion Damage every 1 second for 6 seconds. This effect can occur every 6 seconds.
That doesn't really sound like much.. does the leeching shadow stack or something?
HankTwo wrote: »
Why is everyone defending sload’s ignoring the comparison with other 5 piece single target DOT proc sets?
- sload’s semblance: 853 oblivion damage per second for 6 seconds
- viper’s sting: 800 poison damage per second for 4 seconds
- sheer venom: 702 poison damage per second for 6 seconds
- vicecannon of venom: 459 poison damage per second for 15 seconds + heal
In general, the strength of the damage types is:
[oblivion] > [bleed] > [elemental (including poison and disease)] > [physical & magical]
This^
Oblivion damage cannot be mitigated and it breaks cloak which is supposed to suppress DoTs. Also this set procs on any and all damage unlike the others sets above that require either melee attacks, execute or crit damage to trigger proc.
The set is grossly unbalanced in the extreme compared to any other similar sets which is why it is used by so many players in PvP.
to be clear - did you include in the presented damage values listed above things like champion points and passives that raise poison, physical, elemental, magical etc but dont improve oblivion?
or is it more convenient to ignore those?
Nope as there are also CP and passives that directly mitigate those raises but I'm sure you know this already or is it more convenient to ignore those?
TheForsake wrote: »What makes it so OP?Damaging an enemy has a 10% chance to put a Leeching Shadow on them, dealing 853 Oblivion Damage every 1 second for 6 seconds. This effect can occur every 6 seconds.
That doesn't really sound like much.. does the leeching shadow stack or something?
Lol you made my day xDgeneralmyrick wrote: »Lol vast majority. You'd like that if you just read the forums, but when you actually play the game you realize that hardly anyone uses it. Oh and it's on the weaker side when it comes to proc sets.
Can you point to any 5th piece trait of passive proc damage that’s stronger? I can’t. And as I’ve mentioned the fact that it procs on any and all damage (some reporting it procs itself which is why it ticks for 7 ticks sometimes) makes it much more viable than sets like overwhelming surge which is a popular comparison. And when you account for mitigation overwhelming surge is probably weaker in damage as well.
better, ha!
let me just access the ol' spreadhsheet...
*sips drank*
5th set Bonus better than Sloads
affliction
almalexia
archmage
ash grip
beck steel
bloodthorn
chokethorn
combat phys
def warrior
defiler
des rose
dest mastery
drag heritage
dreamer's
eternal hunt
grothdarr
harbinger
hatch shell
healing mage
hist
ice furnace
iceheart
imperium
inf guardian
infall mage
juggernaut
kra'gh
kvatch
lamia's song
leeching
lich
llambris
lord warden
magicka furn
magnus
mazzatun
mephala
morkuldin
nerien'eth
night mother
night terror
nightflame
phoenix
prayershawl
pris rags
red mountain
redistributor
rkugamz
seducer
selene
sellistrix
shalidor
sheer venom
spawn of mephala
storm night
stormfist
thunderbug
torug
tremorscale
troll king
undaunted unw
valkyn skoria
vamp kiss
varren's leg
velidreth
viper sting
viscous death
warlock
way of fire
whitestrake
widowmaker
winterborn
withered hand
wormcult

