Should I craft Sloads?

  • Jammer480
    Jammer480
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    Kram8ion wrote: »
    Crafted it, used it, was disappointed
    Deconstructing

    Same here, and it's rarely in my death recap. I don't get the hate...

    And on the other hand, Incap Stike and Lethal Arrow is ALWAYS in my death recap... so that means those 2 (lack of)skills need to be nerfed, right?...some people are effing stupid.
    Edited by Jammer480 on June 18, 2018 5:27PM
    Livin' the dream...
  • josiahva
    josiahva
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    Jammer480 wrote: »
    Kram8ion wrote: »
    Crafted it, used it, was disappointed
    Deconstructing

    Same here, and it's rarely in my death recap. I don't get the hate...

    And on the other hand, Incap Stike and Lethal Arrow is ALWAYS in my death recap... so that means those 2 (lack of)skills need to be nerfed, right?...some people are effing stupid.

    The people really whining about it are shield stacking(or heavy armor) 1vXers who are used to never dying. When something kills them, they come on these forums screaming about how OP it is and demanding ZOS nerf it so their cancer-builds can continue to 1vX everything in sight. I don't care about this set...just like I don't care about viper , or any number of other proc-DoT sets. Its just the flavor of the month....right now everyone and their brother might be using this set, but that will change soon enough, nerf or no nerf as some streamer comes out with some other build(these people will rarely try their own builds, but they will be all over some streamer's build). I appreciate the insight of people like Alcast(and PvP streamers) but I think promoting cookie cutter builds by streaming is unhealthy for the game in general and absolutely kills build diversity...not that anyone will ever stop doing so...as long as people make videos, someone else will copy the build instead of thinking for themselves.
  • Jammer480
    Jammer480
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    josiahva wrote: »
    Jammer480 wrote: »
    Kram8ion wrote: »
    Crafted it, used it, was disappointed
    Deconstructing

    Same here, and it's rarely in my death recap. I don't get the hate...

    And on the other hand, Incap Stike and Lethal Arrow is ALWAYS in my death recap... so that means those 2 (lack of)skills need to be nerfed, right?...some people are effing stupid.

    The people really whining about it are shield stacking(or heavy armor) 1vXers who are used to never dying. When something kills them, they come on these forums screaming about how OP it is and demanding ZOS nerf it so their cancer-builds can continue to 1vX everything in sight. I don't care about this set...just like I don't care about viper , or any number of other proc-DoT sets. Its just the flavor of the month....right now everyone and their brother might be using this set, but that will change soon enough, nerf or no nerf as some streamer comes out with some other build(these people will rarely try their own builds, but they will be all over some streamer's build). I appreciate the insight of people like Alcast(and PvP streamers) but I think promoting cookie cutter builds by streaming is unhealthy for the game in general and absolutely kills build diversity...not that anyone will ever stop doing so...as long as people make videos, someone else will copy the build instead of thinking for themselves.

    One part of the problem is that console doesn't have a pts, so it's easy to rely on info that's produced by pc players. It takes time to do the math and it's a pita. It's much easier to Google builds and take the first one that pops.
    Livin' the dream...
  • Bkella
    Bkella
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    221b52db-be35-4708-94df-10138bf06bf2.PNG?sv=2015-12-11&sr=b&si=DefaultAccess&sig=65IqWEEe3LboapeZ4pEF2uBLBXd1l7nZWjj%2FHxRqUt8%3D

    No big deal
  • Jammer480
    Jammer480
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    Bkella wrote: »

    No big deal

    Makes the "nerf this" request look silly...
    Livin' the dream...
  • jaws343
    jaws343
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    josiahva wrote: »
    Jammer480 wrote: »
    Kram8ion wrote: »
    Crafted it, used it, was disappointed
    Deconstructing

    Same here, and it's rarely in my death recap. I don't get the hate...

    And on the other hand, Incap Stike and Lethal Arrow is ALWAYS in my death recap... so that means those 2 (lack of)skills need to be nerfed, right?...some people are effing stupid.

    The people really whining about it are shield stacking(or heavy armor) 1vXers who are used to never dying. When something kills them, they come on these forums screaming about how OP it is and demanding ZOS nerf it so their cancer-builds can continue to 1vX everything in sight. I don't care about this set...just like I don't care about viper , or any number of other proc-DoT sets. Its just the flavor of the month....right now everyone and their brother might be using this set, but that will change soon enough, nerf or no nerf as some streamer comes out with some other build(these people will rarely try their own builds, but they will be all over some streamer's build). I appreciate the insight of people like Alcast(and PvP streamers) but I think promoting cookie cutter builds by streaming is unhealthy for the game in general and absolutely kills build diversity...not that anyone will ever stop doing so...as long as people make videos, someone else will copy the build instead of thinking for themselves.

    Here's the thing, if you are shield stacking and the only damage you take to your health is Sloads, it would take around 25 seconds to kill you depending on your health. And that is if you have zero heals. Sloads may show on a death recap, but it isn't the reason most players are dying. Just like a light attack will show on a death recap but really its the 5 other skills that hit you for 3-4K each that killed you. And if you are relying on shields to survive, the moment your shield is down, any competent player is going to burst you down, sloads or not.

    I don't plan on using Sload's on any of my builds because it is a worthless set all around and I can get much more damage and usefulness out of any number of other sets. You have to sacrifice a 5th piece bonus to get less that 1K passive damage. Running a defile set or running a set that increases your overall damage is more useful than sloads against experienced players.

    I've said this in many of the other threads, but if you are dying solo to zerg of players with sloads, you were going to die to those players anyways, with any sets using any skills. And in my time since Summerset dropped in Cyrodil and BGs I have only seen sloads in a death recap once. And that one time, I was facing 10 players and had severe lag, so I was going to die regardless of what set's were being used.
  • josiahva
    josiahva
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    jaws343 wrote: »
    josiahva wrote: »
    Jammer480 wrote: »
    Kram8ion wrote: »
    Crafted it, used it, was disappointed
    Deconstructing

    Same here, and it's rarely in my death recap. I don't get the hate...

    And on the other hand, Incap Stike and Lethal Arrow is ALWAYS in my death recap... so that means those 2 (lack of)skills need to be nerfed, right?...some people are effing stupid.

    The people really whining about it are shield stacking(or heavy armor) 1vXers who are used to never dying. When something kills them, they come on these forums screaming about how OP it is and demanding ZOS nerf it so their cancer-builds can continue to 1vX everything in sight. I don't care about this set...just like I don't care about viper , or any number of other proc-DoT sets. Its just the flavor of the month....right now everyone and their brother might be using this set, but that will change soon enough, nerf or no nerf as some streamer comes out with some other build(these people will rarely try their own builds, but they will be all over some streamer's build). I appreciate the insight of people like Alcast(and PvP streamers) but I think promoting cookie cutter builds by streaming is unhealthy for the game in general and absolutely kills build diversity...not that anyone will ever stop doing so...as long as people make videos, someone else will copy the build instead of thinking for themselves.

    Here's the thing, if you are shield stacking and the only damage you take to your health is Sloads, it would take around 25 seconds to kill you depending on your health. And that is if you have zero heals. Sloads may show on a death recap, but it isn't the reason most players are dying. Just like a light attack will show on a death recap but really its the 5 other skills that hit you for 3-4K each that killed you. And if you are relying on shields to survive, the moment your shield is down, any competent player is going to burst you down, sloads or not.

    I don't plan on using Sload's on any of my builds because it is a worthless set all around and I can get much more damage and usefulness out of any number of other sets. You have to sacrifice a 5th piece bonus to get less that 1K passive damage. Running a defile set or running a set that increases your overall damage is more useful than sloads against experienced players.

    I've said this in many of the other threads, but if you are dying solo to zerg of players with sloads, you were going to die to those players anyways, with any sets using any skills. And in my time since Summerset dropped in Cyrodil and BGs I have only seen sloads in a death recap once. And that one time, I was facing 10 players and had severe lag, so I was going to die regardless of what set's were being used.

    ^^ Exactly.
  • PlagueSD
    PlagueSD
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    Vapirko wrote: »
    Daus wrote: »
    Lol vast majority. You'd like that if you just read the forums, but when you actually play the game you realize that hardly anyone uses it. Oh and it's on the weaker side when it comes to proc sets.

    Can you point to any 5th piece trait of passive proc damage that’s stronger? I can’t. And as I’ve mentioned the fact that it procs on any and all damage (some reporting it procs itself which is why it ticks for 7 ticks sometimes) makes it much more viable than sets like overwhelming surge which is a popular comparison. And when you account for mitigation overwhelming surge is probably weaker in damage as well.

    better, ha!

    let me just access the ol' spreadhsheet...
    *sips drank*
    5th set Bonus better than Sloads
    affliction
    almalexia
    archmage
    ash grip
    beck steel
    bloodthorn
    chokethorn
    combat phys
    def warrior
    defiler
    des rose
    dest mastery
    drag heritage
    dreamer's
    eternal hunt
    grothdarr
    harbinger
    hatch shell
    healing mage
    hist
    ice furnace
    iceheart
    imperium
    inf guardian
    infall mage
    juggernaut
    kra'gh
    kvatch
    lamia's song
    leeching
    lich
    llambris
    lord warden
    magicka furn
    magnus
    mazzatun
    mephala
    morkuldin
    nerien'eth
    night mother
    night terror
    nightflame
    phoenix
    prayershawl
    pris rags
    red mountain
    redistributor
    rkugamz
    seducer
    selene
    sellistrix
    shalidor
    sheer venom
    spawn of mephala
    storm night
    stormfist
    thunderbug
    torug
    tremorscale
    troll king
    undaunted unw
    valkyn skoria
    vamp kiss
    varren's leg
    velidreth
    viper sting
    viscous death
    warlock
    way of fire
    whitestrake
    widowmaker
    winterborn
    withered hand
    wormcult


    You forgot a few...Briarhart, Vicious Serpent, Twice-fanged...
  • Sureshawt
    Sureshawt
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    TheForsake wrote: »
    What makes it so OP?
    Damaging an enemy has a 10% chance to put a Leeching Shadow on them, dealing 853 Oblivion Damage every 1 second for 6 seconds. This effect can occur every 6 seconds.

    That doesn't really sound like much.. does the leeching shadow stack or something?

    HankTwo wrote: »
    Why is everyone defending sload’s ignoring the comparison with other 5 piece single target DOT proc sets?

    - sload’s semblance: 853 oblivion damage per second for 6 seconds
    - viper’s sting: 800 poison damage per second for 4 seconds
    - sheer venom: 702 poison damage per second for 6 seconds
    - vicecannon of venom: 459 poison damage per second for 15 seconds + heal

    In general, the strength of the damage types is:
    [oblivion] > [bleed] > [elemental (including poison and disease)] > [physical & magical]

    This^

    Oblivion damage cannot be mitigated and it breaks cloak which is supposed to suppress DoTs. Also this set procs on any and all damage unlike the others sets above that require either melee attacks, execute or crit damage to trigger proc.

    The set is grossly unbalanced in the extreme compared to any other similar sets which is why it is used by so many players in PvP.

    Edited by Sureshawt on June 18, 2018 9:28PM
  • STEVIL
    STEVIL
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    Sureshawt wrote: »
    TheForsake wrote: »
    What makes it so OP?
    Damaging an enemy has a 10% chance to put a Leeching Shadow on them, dealing 853 Oblivion Damage every 1 second for 6 seconds. This effect can occur every 6 seconds.

    That doesn't really sound like much.. does the leeching shadow stack or something?

    HankTwo wrote: »
    Why is everyone defending sload’s ignoring the comparison with other 5 piece single target DOT proc sets?

    - sload’s semblance: 853 oblivion damage per second for 6 seconds
    - viper’s sting: 800 poison damage per second for 4 seconds
    - sheer venom: 702 poison damage per second for 6 seconds
    - vicecannon of venom: 459 poison damage per second for 15 seconds + heal

    In general, the strength of the damage types is:
    [oblivion] > [bleed] > [elemental (including poison and disease)] > [physical & magical]

    This^

    Oblivion damage cannot be mitigated and it breaks cloak which is supposed to suppress DoTs. Also this set procs on any and all damage unlike the others sets above that require either melee attacks, execute or crit damage to trigger proc.

    The set is grossly unbalanced in the extreme compared to any other similar sets which is why it is used by so many players in PvP.

    to be clear - did you include in the presented damage values listed above things like champion points and passives that raise poison, physical, elemental, magical etc but dont improve oblivion?

    or is it more convenient to ignore those?
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • Olen_Mikko
    Olen_Mikko
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    Yes, take the fanboys money.
    NB enthusiastic:
    1. Woodhippie stamblade - DW hard-hitter / PvE
    2. Know-it-all elf Magblade - Healer / PvE & PvP
    3. Hate-them-all elf Magblade - Destrostaff AoE monster / PvE
    4. Cyrodiil-Refugee stamblade - Stamina Tank / PvE

    Go dominion or go home

    Nightblade-Hipster. I played Nightblade before it was cool - from 1.5 onwards.
  • Jammer480
    Jammer480
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    STEVIL wrote: »
    Sureshawt wrote: »
    TheForsake wrote: »
    What makes it so OP?


    to be clear - did you include in the presented damage values listed above things like champion points and passives that raise poison, physical, elemental, magical etc but dont improve oblivion?

    or is it more convenient to ignore those?

    Doesn't that pretty much sum up all nerf-this-set whiners? There are actually quite a few facts that they tend to ignore. But Zos will do whatever Zos does...
    Livin' the dream...
  • Sureshawt
    Sureshawt
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    STEVIL wrote: »
    Sureshawt wrote: »
    TheForsake wrote: »
    What makes it so OP?
    Damaging an enemy has a 10% chance to put a Leeching Shadow on them, dealing 853 Oblivion Damage every 1 second for 6 seconds. This effect can occur every 6 seconds.

    That doesn't really sound like much.. does the leeching shadow stack or something?

    HankTwo wrote: »
    Why is everyone defending sload’s ignoring the comparison with other 5 piece single target DOT proc sets?

    - sload’s semblance: 853 oblivion damage per second for 6 seconds
    - viper’s sting: 800 poison damage per second for 4 seconds
    - sheer venom: 702 poison damage per second for 6 seconds
    - vicecannon of venom: 459 poison damage per second for 15 seconds + heal

    In general, the strength of the damage types is:
    [oblivion] > [bleed] > [elemental (including poison and disease)] > [physical & magical]

    This^

    Oblivion damage cannot be mitigated and it breaks cloak which is supposed to suppress DoTs. Also this set procs on any and all damage unlike the others sets above that require either melee attacks, execute or crit damage to trigger proc.

    The set is grossly unbalanced in the extreme compared to any other similar sets which is why it is used by so many players in PvP.

    to be clear - did you include in the presented damage values listed above things like champion points and passives that raise poison, physical, elemental, magical etc but dont improve oblivion?

    or is it more convenient to ignore those?

    Nope as there are also CP and passives that directly mitigate those raises but I'm sure you know this already or is it more convenient to ignore those?
  • Savos_Saren
    Savos_Saren
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    Usually, I run 5 Innate Axiom, 5 Silks, and 2 Valkyn. I gave Sloads a try- and that lasted for about two hours in open world PVP.

    It works well for single targets- but I just couldn’t justify losing the 100% uptime of damage on ALL targets.

    So if you mostly duel or Battleground- Sload might be worthwhile.

    Side Note: My death recaps seldomly have Sload in open world PVP. So I wouldn’t say EVERYONE is using it.
    Want to enjoy the game more? Try both PvP (crybabies) and PvE (carebears). You'll get a better perspective on everyone's opinion.

    PC NA AD
    Savos Saren
  • Fiktius
    Fiktius
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    jaws343 wrote: »
    I've said this in many of the other threads, but if you are dying solo to zerg of players with sloads, you were going to die to those players anyways, with any sets using any skills. And in my time since Summerset dropped in Cyrodil and BGs I have only seen sloads in a death recap once. And that one time, I was facing 10 players and had severe lag, so I was going to die regardless of what set's were being used.

    Only times when I've seen Sload in my death recap, were those moments when I was running with my below level 50 build, which does not have optimal resources in use currently. When I did run out of stamina, I got stunned and surrounded by multiple opponent players, I couldn't break free and cleanse myself. Those were moments when I died and saw Sload at death recap. But funny enough, that's actually a stamina problem. (Which I will adjust at final build anyways)
    Edited by Fiktius on June 19, 2018 5:20PM
  • Jammer480
    Jammer480
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    Sureshawt wrote: »
    STEVIL wrote: »
    Sureshawt wrote: »
    TheForsake wrote: »
    What makes it so OP?
    Damaging an enemy has a 10% chance to put a Leeching Shadow on them, dealing 853 Oblivion Damage every 1 second for 6 seconds. This effect can occur every 6 seconds.

    That doesn't really sound like much.. does the leeching shadow stack or something?

    HankTwo wrote: »
    Why is everyone defending sload’s ignoring the comparison with other 5 piece single target DOT proc sets?

    - sload’s semblance: 853 oblivion damage per second for 6 seconds
    - viper’s sting: 800 poison damage per second for 4 seconds
    - sheer venom: 702 poison damage per second for 6 seconds
    - vicecannon of venom: 459 poison damage per second for 15 seconds + heal

    In general, the strength of the damage types is:
    [oblivion] > [bleed] > [elemental (including poison and disease)] > [physical & magical]

    This^

    Oblivion damage cannot be mitigated and it breaks cloak which is supposed to suppress DoTs. Also this set procs on any and all damage unlike the others sets above that require either melee attacks, execute or crit damage to trigger proc.

    The set is grossly unbalanced in the extreme compared to any other similar sets which is why it is used by so many players in PvP.

    to be clear - did you include in the presented damage values listed above things like champion points and passives that raise poison, physical, elemental, magical etc but dont improve oblivion?

    or is it more convenient to ignore those?

    Nope as there are also CP and passives that directly mitigate those raises but I'm sure you know this already or is it more convenient to ignore those?

    But poison, disease, fire, frost, etc can also proc secondary effects. i.e. disease damage can proc major defile. With oblivion damage, all you get is straight damage, which in the case of sloads is not very high.
    Edited by Jammer480 on June 19, 2018 5:43PM
    Livin' the dream...
  • Sureshawt
    Sureshawt
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    But Oblivion damage is not affected by Battle Spirit and your statement regarding the straight damage is wrong as shown above already in comparison with other DoT proc sets. Do the math.

    - sload’s semblance: 853 oblivion damage per second for 6 seconds
    - viper’s sting: 800 poison damage per second for 4 seconds
    - sheer venom: 702 poison damage per second for 6 seconds
    - vicecannon of venom: 459 poison damage per second for 15 seconds + heal

    Since battle spirit does not apply to oblivion damage and it cannot be mitigated its Cyrodiil damage output ends up far above any other DoT proc set by a huge margin. Not to mention it breaks cloak and bypasses shields.


    Edited by Sureshawt on June 19, 2018 9:46PM
  • Jurand80
    Jurand80
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    Like mats are of an issue.... Just make the god damn set and check how it feels to have an edge over nbs
  • Jammer480
    Jammer480
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    Jurand80 wrote: »
    Like mats are of an issue.... Just make the god damn set and check how it feels to have an edge over nbs

    I did and no longer use it... not impressed, definitely not op.
    Livin' the dream...
  • starlizard70ub17_ESO
    starlizard70ub17_ESO
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    I'm there too honestly. Jewelry takes so damn much and to lose even 3 purple jewelry to a Nerf is actually very devastating.

    There's a lot of hate

    I'm running sloads/fort brass on my character right now and the sloads jewelry is white, yes I know i'm losing stat points here. When I get enough mats I'll craft purple fort brass jewelry, something I'll always have a use for. I'd never waste mats to upgrade jewelry that may, or most likely will be nerfed or out classed by the next patch or update.
    "We have found a cave, but I don't think there are warm fires and friendly faces inside."
  • jaws343
    jaws343
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    So I finally ran into a player in BGs relying on this set. They were a stamblade running Sloads, Shieldbreaker and Zaans (probably as cheese of a BG build as you can get). They killed me a total of 2 times on my sorc and they were run over for most of the fight by everyone.

    I died more due to the stun from another player's incap (which sometimes feels like a double stun) than I did from that set combo.

    So yeah, after seeing Sload's in an ultimate cheese build, I stand by my original sentiments: not an issue.
  • STEVIL
    STEVIL
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    Sureshawt wrote: »
    STEVIL wrote: »
    Sureshawt wrote: »
    TheForsake wrote: »
    What makes it so OP?
    Damaging an enemy has a 10% chance to put a Leeching Shadow on them, dealing 853 Oblivion Damage every 1 second for 6 seconds. This effect can occur every 6 seconds.

    That doesn't really sound like much.. does the leeching shadow stack or something?

    HankTwo wrote: »
    Why is everyone defending sload’s ignoring the comparison with other 5 piece single target DOT proc sets?

    - sload’s semblance: 853 oblivion damage per second for 6 seconds
    - viper’s sting: 800 poison damage per second for 4 seconds
    - sheer venom: 702 poison damage per second for 6 seconds
    - vicecannon of venom: 459 poison damage per second for 15 seconds + heal

    In general, the strength of the damage types is:
    [oblivion] > [bleed] > [elemental (including poison and disease)] > [physical & magical]

    This^

    Oblivion damage cannot be mitigated and it breaks cloak which is supposed to suppress DoTs. Also this set procs on any and all damage unlike the others sets above that require either melee attacks, execute or crit damage to trigger proc.

    The set is grossly unbalanced in the extreme compared to any other similar sets which is why it is used by so many players in PvP.

    to be clear - did you include in the presented damage values listed above things like champion points and passives that raise poison, physical, elemental, magical etc but dont improve oblivion?

    or is it more convenient to ignore those?

    Nope as there are also CP and passives that directly mitigate those raises but I'm sure you know this already or is it more convenient to ignore those?

    And there we see the brilliance.

    See, i think most people who know CP at all know that a given character can focus their Cp to raise damage outputs on only the Cp elements that work best for them... they can spend a lot of direct damage and magic/elem if those are their key outputs and ignore the physical damage output and DoT if thats not their main focus.

    **because they know what their output will be, they can put more CP into those - targetted raises. At least those with half a brain can.**

    On the other hand, the defensive ones are not able to just *know* what attack types will be coming at them. they cannot *know* with the same reliability that the incoming damage will be all direct and elemental and no physical. As such, they have to (or are served by) splitting their defensive CP points across more and more types of damage mitigation percentage.

    **because they can and will be hit by all sorts of damage and attack types, they need to split their defensive Cp over more trees.**


    So, to those who know math and CP tree, the idea of not including CP in the analysis because one sees offensive and defenive CPs as cancelling each other out ignores the basic reality that they do not equal each other out.


    But, thats convenient, i guess.

    Thanks for confirming the suspicion tho.



    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • illusiouk
    illusiouk
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    Console Player: To be honest I've never seen it in my Death Recap window. I actually crafted it and never found it to give me an edge. I ended up reverting to my previous armor.
  • BigBadVolk
    BigBadVolk
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    Depends mate, I made mine used it for two weeks, it was nice and all but got pretty boring so I went back to my original setup
    TheForsake wrote: »
    What makes it so OP?
    Damaging an enemy has a 10% chance to put a Leeching Shadow on them, dealing 853 Oblivion Damage every 1 second for 6 seconds. This effect can occur every 6 seconds.

    That doesn't really sound like much.. does the leeching shadow stack or something?

    it stacks, doesnt get halved, plus if someone runs durok zaan, bleed build and such you get rekt by sets
    Vapirko wrote: »
    Daus wrote: »
    Lol vast majority. You'd like that if you just read the forums, but when you actually play the game you realize that hardly anyone uses it. Oh and it's on the weaker side when it comes to proc sets.

    Can you point to any 5th piece trait of passive proc damage that’s stronger? I can’t. And as I’ve mentioned the fact that it procs on any and all damage (some reporting it procs itself which is why it ticks for 7 ticks sometimes) makes it much more viable than sets like overwhelming surge which is a popular comparison. And when you account for mitigation overwhelming surge is probably weaker in damage as well.

    better, ha!

    let me just access the ol' spreadhsheet...
    *sips drank*
    5th set Bonus better than Sloads
    affliction
    almalexia
    archmage
    ash grip
    beck steel
    bloodthorn
    chokethorn
    combat phys
    def warrior
    defiler
    des rose
    dest mastery
    drag heritage
    dreamer's
    eternal hunt
    grothdarr
    harbinger
    hatch shell
    healing mage
    hist
    ice furnace
    iceheart
    imperium
    inf guardian
    infall mage
    juggernaut
    kra'gh
    kvatch
    lamia's song
    leeching
    lich
    llambris
    lord warden
    magicka furn
    magnus
    mazzatun
    mephala
    morkuldin
    nerien'eth
    night mother
    night terror
    nightflame
    phoenix
    prayershawl
    pris rags
    red mountain
    redistributor
    rkugamz
    seducer
    selene
    sellistrix
    shalidor
    sheer venom
    spawn of mephala
    storm night
    stormfist
    thunderbug
    torug
    tremorscale
    troll king
    undaunted unw
    valkyn skoria
    vamp kiss
    varren's leg
    velidreth
    viper sting
    viscous death
    warlock
    way of fire
    whitestrake
    widowmaker
    winterborn
    withered hand
    wormcult
    Lol you made my day xD

    "The ass is similar to the opinion: Everyone has it, but no one cares about the others!"
    I'm 120 years old
  • DeadlyRecluse
    DeadlyRecluse
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    ✭✭✭✭
    If you have the resources, craft it and have fun while it lasts.

    I did, and the hate whispers and lolz are worth it, even if it gets nerfed tomorrow (a consummation devoutly to be wished).

    It's imaginary money/resources. Those tempers don't bring me any joy by sitting in my craft bag.
    Thrice Empress, Forever Scrub
  • MinarasLaure
    MinarasLaure
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    The only problem with sloads is that it stacks, so if you're facing a group of 5 using it, that's gonna be a problem.
    Sloads is nothing special in 1vs1.
    I agree the dmg shouldn't stack, but that's it.
    People dying because of sload in 1vs1 just need to slot healing skills, cause really, 850dmg/s is nothing.
  • redshirt_49
    redshirt_49
    ✭✭✭✭
    Here's what Sload's looks like in a match where everyone knows what they're doing.

    IimtqVi.jpg

    Here's what Sload's looks like in a match where nobody knows what they're doing.

    wl506Gp.jpg

    There are more factors at play of course, like general goodness at PvP. If you're bad or average, Sload's isn't going to improve your performance. If you're good, you can work it into a DoT build quite nicely, but it still won't make you any better than you were already.
  • Sureshawt
    Sureshawt
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    Haha! Bought SLOAD set last night to give it a roll and see from other side.

    Holy crap not only does it outperform any other similar DoT Proc set on damage alone it also has pretty much 100% percent uptime. Set says 10% chance to proc but since it procs on any and all damage it is going off all the time. Proccing constant damage that cannot be mitigated is a sight to see and those poor cloak users ....just LOL.

    This is just a hilarious set. I've changed my mind and joined the SLOADS is fine position. The giggle fits this set produces are just to frequent to pass up!!

    SLOADS is fine don't listen to the naysayers!
  • STEVIL
    STEVIL
    ✭✭✭✭✭
    ✭✭✭
    First Law of Nerf-o-Dynamics
    "The way I used to get kills was good but the way others kill me now is bad."
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • Kadoin
    Kadoin
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    ✭✭
    If you know the set is going to get nerfed, then the answer is obvious. I don't use Sload's and faced a team that did in death match and in a random group we still won quite easily...Why? Because our team had a dedicated healer, theirs did not. Sload's cannot even touch me in noCP BGs when I use a char that is only a part-time healer...I fear NBs with stacked damage more than one using sloads, but maybe that's just me.
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