StoicSunbro wrote: »First, some quirks or maybe bugs. (I filed a report). Understandable if intended, just unexpected and a tad disappointing
- Channeling the heavy attack does not proc Deliberation, the Psijic passive that gives Major Protection while casting or channeling a Psijic Ability (I couldn't seem to proc this passive with any psijic skill, possibly a bug)
- The Passive from the Asylum Restoration staff does not lower the cost of this ability
- The Light and Heavy attacks do not trigger Warden's Lotus Blossum, which smart heals allies when you light attack or heavy attack.
- I haven't tried Night Blades Siphoning Strikes but that could be worth looking into.
I agree with your first two suggestions. Number four could reuse the cyan glow highlight system used by Nature's Grasp and Offering.
I disagree with point 5, the smart heal. It's too dramatic of a rework for a brand new skill. We already have a similar skill Regeneration, that smartly applies single target hots.
Your goal seems to improve Trial usage; Trial Healers sometimes avoid Regeneration, since the smart heal makes group coverage so haphazard and tedious. The light attack in its current form can be applied more precisely to desired targets, mainly the tank.
I do agree with you that this skill, as is, is going to see niche usage in Trials. It could be very popular for vAS Kite Healers, but this is a unique circumstance.
I think the skill in its current form will already see usage in PVP and maybe Dungeons. I don't like fundamently reworking it so early to a smart heal with Trials in mind, and I say that as someone who has spent a bulk of my playtime as a vet trial Healer.
Additionally, I think the skill should give 5% healing done while slotted, which will make it more attractive to slot, even if not regularly in use. Alternatively it could give Minor Mending, a buff for non-Templars.
exeeter702 wrote: »Well as far as coding goes, i believe the game considers the lights and heavies as attacks and not abilities. Anf since you dont channel or hard cast the actual toggled ability on the bar, it thus does not get the protection passive. Sad life
StoicSunbro wrote: »First, some quirks or maybe bugs. (I filed a report). Understandable if intended, just unexpected and a tad disappointing
- Channeling the heavy attack does not proc Deliberation, the Psijic passive that gives Major Protection while casting or channeling a Psijic Ability (I couldn't seem to proc this passive with any psijic skill, possibly a bug)
- The Passive from the Asylum Restoration staff does not lower the cost of this ability
- The Light and Heavy attacks do not trigger Warden's Lotus Blossum, which smart heals allies when you light attack or heavy attack.
- I haven't tried Night Blades Siphoning Strikes but that could be worth looking into.
I agree with your first two suggestions. Number four could reuse the cyan glow highlight system used by Nature's Grasp and Offering.
I disagree with point 5, the smart heal. It's too dramatic of a rework for a brand new skill. We already have a similar skill Regeneration, that smartly applies single target hots.
Your goal seems to improve Trial usage; Trial Healers sometimes avoid Regeneration, since the smart heal makes group coverage so haphazard and tedious. The light attack in its current form can be applied more precisely to desired targets, mainly the tank.
I do agree with you that this skill, as is, is going to see niche usage in Trials. It could be very popular for vAS Kite Healers, but this is a unique circumstance.
I think the skill in its current form will already see usage in PVP and maybe Dungeons. I don't like fundamently reworking it so early to a smart heal with Trials in mind, and I say that as someone who has spent a bulk of my playtime as a vet trial Healer.
Additionally, I think the skill should give 5% healing done while slotted, which will make it more attractive to slot, even if not regularly in use. Alternatively it could give Minor Mending, a buff for non-Templars.
Can someone post how this skill run , thank you !
Both morphes if possible
Mudcrabber wrote: »I've found I can channel it on someone before a duel, and it continues to channel after the duel has started. I don't think it's healing them though, so it's just cosmetic, not an exploit.
I made a low cost, high recovery character to permacast mend wounds, and have been trying to find ways to misuse it.
DanteMR1995 wrote: »Bump because we need this... It made it to live with the global cooldown on light attacks, weaving is so clunky... I can't justify using this. Also it doesn't count as a healing ability cast... Even though it's an ability... Please ZoS, refine this skill it has so much potential
DisgracefulMind wrote: »In this post, I'm using the Symbiosis morph of Mend Wounds.
Some positives to the skills:
1. The toggle only needs to be on one bar. This is INCREDIBLY awesome, and I'm glad to see ZoS go this route with toggles.
2. The heavy attack beam actually does heal for a really good amount and I can see this being used in some situations often IF the skill is fixed up and refined some more.
If anyone has any other suggestions or feedback on the skill, would love to hear them!
@ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_RichLambert @ZOS_Wrobel
If at all possible, I'd like to be able to use it on myself (healing my character without needing another person around to benefit from one of the morphs)
Clunkiness definitely needs to be looked at.
The morphs are...rather lackluster. The armor buff one is pointless when pretty much every build running around right now has extremely easy access to the major armor buffs (and wardens with their frost armor skill exist). The second morph is just...it feels like they purposefully, and heavily limited the usefulness of the skill just to fill the second morph spot. A passive heal buff (either 5% to stack with other things or Minor Mending because templars can heck off) would be nice for one morph, and uhh...Maybe Minor Protection or 5% reduced incoming dmg when you've got the HoT rolling or channeling a heavy on a target (buff applying to the target)?
Lastly...oh god, please don't make bar swapping turn the thing off. I think ZOS got just one thing right with the skill and that was it...and now they're removing that one thingSadness.
DisgracefulMind wrote: »In this post, I'm using the Symbiosis morph of Mend Wounds.
Some positives to the skills:
1. The toggle only needs to be on one bar. This is INCREDIBLY awesome, and I'm glad to see ZoS go this route with toggles.
2. The heavy attack beam actually does heal for a really good amount and I can see this being used in some situations often IF the skill is fixed up and refined some more.
If anyone has any other suggestions or feedback on the skill, would love to hear them!
@ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_RichLambert @ZOS_Wrobel
And they just mess it up in PTS patch notes. Bar swap will deactivate it next patch. ;-/
(Also hi! xD o/)