usmcjdking wrote: »Who is responsible for allowing this set to exist in its current iteration longer than the week it took on PTS to identify it being incredibly overpowered when multiple are stacked?
Im gonna be the brave guy and blame it on the "testers" of summerset. They went there to test stuff, they saw this abomination and instead of raising hell, they came back telling us about the beautiful architecture of summerset and the underwhelming jewellery protective trait.
DeadlyRecluse wrote: »usmcjdking wrote: »Who is responsible for allowing this set to exist in its current iteration longer than the week it took on PTS to identify it being incredibly overpowered when multiple are stacked?
Im gonna be the brave guy and blame it on the "testers" of summerset. They went there to test stuff, they saw this abomination and instead of raising hell, they came back telling us about the beautiful architecture of summerset and the underwhelming jewellery protective trait.
A few people did complain about it.
They were generally met with cries of "lol it's a 800 DPS dot, no big deal," despite the fact that it's as strong as a roughly 3k DPS tooltip dot...
It doesn't help that testing on the PTS doesn't really replicate conditions that develop on the real server.
DeadlyRecluse wrote: »usmcjdking wrote: »Who is responsible for allowing this set to exist in its current iteration longer than the week it took on PTS to identify it being incredibly overpowered when multiple are stacked?
Im gonna be the brave guy and blame it on the "testers" of summerset. They went there to test stuff, they saw this abomination and instead of raising hell, they came back telling us about the beautiful architecture of summerset and the underwhelming jewellery protective trait.
A few people did complain about it.
They were generally met with cries of "lol it's a 800 DPS dot, no big deal," despite the fact that it's as strong as a roughly 3k DPS tooltip dot...
It doesn't help that testing on the PTS doesn't really replicate conditions that develop on the real server.
Im talking about the people that went to ZOS HQ before the PTS even dropped. Outside of Gilliam who mentioned it briefly in one his videos i dont really remember anyone else mentioning even tho they should have raised hell and warned us that this monstrosity is coming. But nope, they were busy with the tall architecture of Summerset and bashing ZOS about the protective trait. Because you know, a bad jewellery trait is more important than a freaking set dealing oblivion with potential 100% uptime.
P.S. Even on the PTS. Some things just dont require testing. After the last proc meta with oblivion glyphs being used by everyone and their mother you would actually think that people that actually understand the game would be more sceptical when they see a freaking set doing oblivion dmg with potential 100% uptime.
DeadlyRecluse wrote: »usmcjdking wrote: »Who is responsible for allowing this set to exist in its current iteration longer than the week it took on PTS to identify it being incredibly overpowered when multiple are stacked?
Im gonna be the brave guy and blame it on the "testers" of summerset. They went there to test stuff, they saw this abomination and instead of raising hell, they came back telling us about the beautiful architecture of summerset and the underwhelming jewellery protective trait.
A few people did complain about it.
They were generally met with cries of "lol it's a 800 DPS dot, no big deal," despite the fact that it's as strong as a roughly 3k DPS tooltip dot...
It doesn't help that testing on the PTS doesn't really replicate conditions that develop on the real server.
Im talking about the people that went to ZOS HQ before the PTS even dropped. Outside of Gilliam who mentioned it briefly in one his videos i dont really remember anyone else mentioning even tho they should have raised hell and warned us that this monstrosity is coming. But nope, they were busy with the tall architecture of Summerset and bashing ZOS about the protective trait. Because you know, a bad jewellery trait is more important than a freaking set dealing oblivion with potential 100% uptime.
P.S. Even on the PTS. Some things just dont require testing. After the last proc meta with oblivion glyphs being used by everyone and their mother you would actually think that people that actually understand the game would be more sceptical when they see a freaking set doing oblivion dmg with potential 100% uptime.
DeadlyRecluse wrote: »DeadlyRecluse wrote: »usmcjdking wrote: »Who is responsible for allowing this set to exist in its current iteration longer than the week it took on PTS to identify it being incredibly overpowered when multiple are stacked?
Im gonna be the brave guy and blame it on the "testers" of summerset. They went there to test stuff, they saw this abomination and instead of raising hell, they came back telling us about the beautiful architecture of summerset and the underwhelming jewellery protective trait.
A few people did complain about it.
They were generally met with cries of "lol it's a 800 DPS dot, no big deal," despite the fact that it's as strong as a roughly 3k DPS tooltip dot...
It doesn't help that testing on the PTS doesn't really replicate conditions that develop on the real server.
Im talking about the people that went to ZOS HQ before the PTS even dropped. Outside of Gilliam who mentioned it briefly in one his videos i dont really remember anyone else mentioning even tho they should have raised hell and warned us that this monstrosity is coming. But nope, they were busy with the tall architecture of Summerset and bashing ZOS about the protective trait. Because you know, a bad jewellery trait is more important than a freaking set dealing oblivion with potential 100% uptime.
P.S. Even on the PTS. Some things just dont require testing. After the last proc meta with oblivion glyphs being used by everyone and their mother you would actually think that people that actually understand the game would be more sceptical when they see a freaking set doing oblivion dmg with potential 100% uptime.
Ah yeah, that makes more sense. But I don't really see any evidence that anything from that test session actually got taken into consideration, tbh.
And yeah, it really doesn't need testing--but you also don't run into the completely cancerous setups of 4x sloads intentionally stacked on one person.
The thing I think is interesting about that was there were people on the PTS when Morrowind dropped intentionally stacking knights slayer, and it was called out as pretty cheesy gameplay (and received a slight nerf). Not really sure where the response to both diverged.
Waffennacht wrote: »DeadlyRecluse wrote: »usmcjdking wrote: »Who is responsible for allowing this set to exist in its current iteration longer than the week it took on PTS to identify it being incredibly overpowered when multiple are stacked?
Im gonna be the brave guy and blame it on the "testers" of summerset. They went there to test stuff, they saw this abomination and instead of raising hell, they came back telling us about the beautiful architecture of summerset and the underwhelming jewellery protective trait.
A few people did complain about it.
They were generally met with cries of "lol it's a 800 DPS dot, no big deal," despite the fact that it's as strong as a roughly 3k DPS tooltip dot...
It doesn't help that testing on the PTS doesn't really replicate conditions that develop on the real server.
Im talking about the people that went to ZOS HQ before the PTS even dropped. Outside of Gilliam who mentioned it briefly in one his videos i dont really remember anyone else mentioning even tho they should have raised hell and warned us that this monstrosity is coming. But nope, they were busy with the tall architecture of Summerset and bashing ZOS about the protective trait. Because you know, a bad jewellery trait is more important than a freaking set dealing oblivion with potential 100% uptime.
P.S. Even on the PTS. Some things just dont require testing. After the last proc meta with oblivion glyphs being used by everyone and their mother you would actually think that people that actually understand the game would be more sceptical when they see a freaking set doing oblivion dmg with potential 100% uptime.
Hello!!! 4.5k views. Yeah during PTS but I sure as #$&+ said plenty
Delete Sload's Semblance. Dont even bother to adjust the numbers or something. Just delete it and create something new.
IZZEFlameLash wrote: »This game's cancer is in terminal phase. If the death recap like that is common, I don't know what else to call it.
Waffennacht wrote: »IZZEFlameLash wrote: »This game's cancer is in terminal phase. If the death recap like that is common, I don't know what else to call it.
People will adapt.
I'm surprised I don't see more bleed recaps.
But there are Merc recap threads
Overload Recap threads
Counter to these are
Unkillable Build threads
Cloak Nerf threads
So it's kinda balanced in outraged thread numbers.
Wardens are the only class with minimum counters to this meta
Waffennacht wrote: »IZZEFlameLash wrote: »This game's cancer is in terminal phase. If the death recap like that is common, I don't know what else to call it.
People will adapt.
I'm surprised I don't see more bleed recaps.
But there are Merc recap threads
Overload Recap threads
Counter to these are
Unkillable Build threads
Cloak Nerf threads
So it's kinda balanced in outraged thread numbers.
Wardens are the only class with minimum counters to this meta
Waffennacht wrote: »IZZEFlameLash wrote: »This game's cancer is in terminal phase. If the death recap like that is common, I don't know what else to call it.
People will adapt.
I'm surprised I don't see more bleed recaps.
But there are Merc recap threads
Overload Recap threads
Counter to these are
Unkillable Build threads
Cloak Nerf threads
So it's kinda balanced in outraged thread numbers.
Wardens are the only class with minimum counters to this meta
dwemer_paleologist wrote: »Waffennacht wrote: »IZZEFlameLash wrote: »This game's cancer is in terminal phase. If the death recap like that is common, I don't know what else to call it.
People will adapt.
I'm surprised I don't see more bleed recaps.
But there are Merc recap threads
Overload Recap threads
Counter to these are
Unkillable Build threads
Cloak Nerf threads
So it's kinda balanced in outraged thread numbers.
Wardens are the only class with minimum counters to this meta
there's nothing wrong with cloak, other than it doesn't work properly and we are always being pulled out of cloak.