DirkRavenclaw wrote: »Sloads isnt broken and dont need a nerf people just need to learn to counteract it. I get taken a lot out of steahlt. Do i call for a nerf? No, i learn to counteract it. Sloads and Zaan in PVP is awesome, Shacklebreaker to it on my Imperial Mag Templar Tank
DirkRavenclaw wrote: »Sloads isnt broken and dont need a nerf people just need to learn to counteract it. I get taken a lot out of steahlt. Do i call for a nerf? No, i learn to counteract it. Sloads and Zaan in PVP is awesome, Shacklebreaker to it on my Imperial Mag Templar Tank
TheDoomsdayMonster wrote: »Now granted, I am a Templar, but for me dealing with Sloads (especially 1v1) is really easy...
I just stack HoT's; I use Rapid Regen + Ritual of Retribution and Sloads is easily dealt with at that point...
Even if Ritual doesn't Cleanse it, the combined HoT's very easily out pace Sloads damage..
Now I can see people having trouble with it out numbered, but:
1) you are being focused upon, so you gonna take some punishment...
I know some of you have been spoiled by the over performing combos of Shield Stacking/Streaking and Cloak/Major Expedition, but the game has caught up to those playstyle, so you gotta adapt to keep pace...
2) use Troll King; this set alone will do wonders for neutralizing a Sloads proc (especially if you use HoT's along with it)...
3) Orgnums Scales (as well as Bee Keepers) is excellent for countering Sloads steady damage as well...
The point is that there are options for dealing with Sloads and some of the other newer sets in the game...
Now these options will require you to give up some of that "kill, kill, kill" power that you are accustomed to, but you gotta adapt..
The game has evolved; unless you evolve with it, you shall be left behind...
By far the best response. “Granted I’m a Templar...” Oh really the Magplar, sloads is easy for you to deal with? That’s nice. Oh yeah why didn’t I think of using Beekeepes set, great idea. All the theory crafters and steamers, some of the best PvPers in this game and all the people on this forum and you think we’re all saying that Sloads is OP because we didn’t think of Beekeepes. Holy ***. Priceless answer.
DirkRavenclaw wrote: »Sloads isnt broken and dont need a nerf people just need to learn to counteract it. I get taken a lot out of steahlt. Do i call for a nerf? No, i learn to counteract it. Sloads and Zaan in PVP is awesome, Shacklebreaker to it on my Imperial Mag Templar Tank
looking at your signature and what you posted here..you have no skill and any exp in pvp outisde hard zerging and zerging single players running away from your zerg
Scorpiodisc wrote: »Scorpiodisc wrote: »Sandman929 wrote: »Scorpiodisc wrote: »Sandman929 wrote: »Find whoever came up with Oblivion damage in any form, stroll over to where they sit in the office and just start knocking crap off their desk, because they're a moron and they deserve it.
It is not like oblivion damage is new to the game...
Old stupid is still stupid.
Except for the simple fact that it is fine. It is just one of those "learn to play" moments for a lot of people. They are forced to actually think about how they engage people now and they can not just use the old familiar crutches to get easy wins.
The irony of people arguing that sloads prevents people from crutching is so thick I could stand on it.
Not ironic when it is correct.
Wrong. It’s still ironic because Sloads is itself a crutch set. Whether it actually does prevent others from crutching is irrelevant to the irony. Although if you’re not smart enough to grasp irony you probably shouldn’t be chiming in on anything else either. Let me explain this to you, when you use this set to let’s say, deal with shield stackers, or whatever else you deem a crutch, you are crutching on sloads to do so because you lack the skill to deal with the shields with skill. And this seems to be the mental block of all the sload defenders. In their minds sloads is just evening the playing field because to them (or you) other people are always beating you with exploits or crutches or cheats or OP sets. You can’t accept that it’s your own skill that’s lacking, so you go on and on about how sloads isn’t OP because hey it feels good to win right? And therein is the irony. You’re calling people out for crutching while supporting and using a crutch set against the people you say are crutching. Got it?
pdebie64b16_ESO wrote: »Nothing wrong with Sloads, for my pvp chars its abit easier to kill other players but still DK's and Mag Sorcs gives me alot of trouble even if they dont use Sloads, Countering Sloads, sometimes i get away sometimes not.
For me it looks like players who using the old meta and were invulnerable before Sloads are complaning now because they arent in God mode anymore.
Its just a nice set to counter that.
pdebie64b16_ESO wrote: »Nothing wrong with Sloads, for my pvp chars its abit easier to kill other players but still DK's and Mag Sorcs gives me alot of trouble even if they dont use Sloads, Countering Sloads, sometimes i get away sometimes not.
For me it looks like players who using the old meta and were invulnerable before Sloads are complaning now because they arent in God mode anymore.
Its just a nice set to counter that.
Now where do you think these players got this "God mode" from?
I'll give you a clue: hundreds of hours fine-tuning their build, working on their situational awareness and improving their mechanical skills.
Now here come you and the likes of you who feel you should be entitled to skip any sort of L2P period and kill any ol' player standing between you and your PvE quest.
Fine. Your agenda is in keeping with the money-grabbing punks who designed this set.
But anybody who really likes PvP in this game has nothing but utter contempt for sets like Sload.
TequilaFire wrote: »pdebie64b16_ESO wrote: »Nothing wrong with Sloads, for my pvp chars its abit easier to kill other players but still DK's and Mag Sorcs gives me alot of trouble even if they dont use Sloads, Countering Sloads, sometimes i get away sometimes not.
For me it looks like players who using the old meta and were invulnerable before Sloads are complaning now because they arent in God mode anymore.
Its just a nice set to counter that.
Now where do you think these players got this "God mode" from?
I'll give you a clue: hundreds of hours fine-tuning their build, working on their situational awareness and improving their mechanical skills.
Now here come you and the likes of you who feel you should be entitled to skip any sort of L2P period and kill any ol' player standing between you and your PvE quest.
Fine. Your agenda is in keeping with the money-grabbing punks who designed this set.
But anybody who really likes PvP in this game has nothing but utter contempt for sets like Sload.
By wearing cheese mitigation sets which Sload's was introduced as a counter for.
Only the bad solo players cry about Sload's on the forum, the good ones have adjusted and are kicking butt as always.
DRAGON_KILLER_HUNTER wrote: »i bet most people that say "LOL SLOADS IS EASY TO COUNTER JUST PURGE LOL" are running sloads.
It does 834 per tick, 6 times. So a little over 5k in cyrodiil and battlegrounds.gamerguy757 wrote: »Maybe I'm being dumb...but I looked up Sloads online...how is a set that does 400 damage in cyrodil cause so much problems? Can someone explain what this set is doing that is such an issue?
It is oblivion damage, aka not mitigated by anything, goes through shields, and goes through blocking. But it can be buffed by minor and major berserk.
There are 3 problems with it.
1) It has a duration of 6 seconds and a cooldown of 6 seconds. It basically can be up 99% of the time.
2) It can stack from multiple users. Imagine you just get a light attack from 3 players and then you break line of sight and hide. You're about to take 15k damage over 6 seconds that can not be mitigated, blocked, or shielded through.
3) It performs very well when paired with major defile. This is why a lot of tanky characters with reverberating bash and nightblades with incap strike are using this set.
The real issue, in my opinion, is that this set pushes the archetype for letting sets proc, using 1 DoT, and then playing defensively while they can't outheal it.
If you combine a setup, such as sloads, sheer venom, and then poison injection, your sloads and sheer venom will proc while poison injection is on the target. Using 1 ability has granted that user about 15k damage over 6 seconds for doing almost nothing. And then it is followed up by real skills like ults, surprise attack, funnel health, venemous claw, jabs, and so on. The proc sets grant too much raw power after using 1 skill before combined with a standard rotation.
TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »DRAGON_KILLER_HUNTER wrote: »i bet most people that say "LOL SLOADS IS EASY TO COUNTER JUST PURGE LOL" are running sloads.
Nope...
No Sloads here...
Spectre's Eye/Combat Physician/Mighty Chudan combines to make me pretty hard to kill which I love...
I have no interest in wearing Sloads at current as a result...
Considering the terrible sets you use, I doubt you have much experience on solo/small scale pvp which is where sload's is OP.
You ignorance is apparent as small scale and solo is what I mostly do and have great success with the above...
Running Shields, Major Evasion, while sporting high base resists simutaneously is amazingly effective...
But I don't expect small minds to realize it...
Lets look at spectre's eye for starters: Mediocre 2-4 piece bonuses. Uptime probably lower than 40%, but lets be generous and say 45%. That gives you on average 6,75% mitigation from the set, but it doesn't work against aoe or channeled stuff (like most ultimates for example).
Check out the thread below to see a ton of better options: https://forums.elderscrollsonline.com/en/discussion/383840/math-pvp-defensive-set-comparison-impreg-brass-pariah-riposte-more/p1
I am fully aware of Taylors thread (I posted a lengthly post about the merits of Spectre's Eye there as a matter of fact) and your opinion on the 2-4 set piece bonus's I disagree with:
Physical Resist...
Last I looked, there is a lot of physical damage in this game, so you can never have too much of this as a result...
2975 Physical Resist equates to around 4.5% damage negation against Physical attacks with 100% uptime, and you think that's mediocre!?
LoL...
Max Magicka...
I am a Magicka Templar, so this is always good for me...
Max Health...
Sloads cannot be mitigated, so the only "defense" to it is to have a high Health Pool, excellent Self Healing, and/or high Health Regen...
Spectre's Eye enhances your Health Pool significantly...
So looking at the bonus's, I see nothing but goodness; some might not agree with that, but those bonus's add to survivability, and that's always a good thing in PvP...
As pertains to Spectre Eye's ability to mitigate damage, on average, yes there are other sets that will outperform it, but Spectre's Eye brings something to the table that other sets like Riposte's and Transmutation cant match and that's the ability to completely avoid an attack (and that attacks secondary effects like Poison and CC)...
I've passively dodged Incap on multiple occasions, and so I avoided 6-10k damage, being Major Defiled, and Hard Stunned...all at once.
Not many other sets can match something like that, and IMHO, it more than makes up for the damage mitigation over time differential that some of the other sets have over it...
In conclusion, I feel the set is much better than its rep suggests...
So from the sets u use u are a tank in a 20 man zerg with little to 0 knowledge about competetive pvp in this game.
U are using only tank sets and with this u will even have a hard time killing guards without your zerg. But u can prove me wrong ofc. I have no problem to duel u. I am on PC Eu but we can also meet on pts if u are from NA. Just throw me an @ in forum or ingame with @gnozo. This goes for every forum warrior here. I will take my time so u can show me how professional u are in this game.
People are suggesting to run purge in battlegrounds. It costs 7k magicka. And thats all the magicka i have in nocp on a stamina build. So after using purge wich also dont grant to remove sloads cause only 2 negative effects my magicka is completly empty. So i cant use any utility skills anymore. No streak, surge, dark deal or vol armor, igneos shield or cloak, fear, shadow image
Thanks for the awesome tips my professional forum warriors.
Prove me wrong. Lets meet on pts. We gonna duel and u Show me ur awesome build wich can survive sloads, bleeding and major defile while still being able to sustain in long fights and still have decent damage to kill the average player.
I am really looking forward to these duels. Pls
You don't have to explain anything to me about the 'why'. I was just pointing out the facts and why the guy was wrong.It doesn't do 400 damage. It does exactly the amount of damage on the tooltip. It is oblivion damage, which means it isn't mitigated by anything: resistances, damage reduction, mistform, shields, block, dodge, cloak and NOT EVEN battlespirit. So the damage isn't even halved. So what you basically have is a viper dot on steriods doing twice the amount of damage and it is not mitigatable. It can be stacked on you ad infinium and eats up all your healing. It is a disgusting set, especially in this defile meta.gamerguy757 wrote: »Maybe I'm being dumb...but I looked up Sloads online...how is a set that does 400 damage in cyrodil cause so much problems? Can someone explain what this set is doing that is such an issue?
Battle spirit doesn't reduce Oblivion Damage because Oblivion damage isn't modified by anything...It would be absolutely pointless to do that as the devs can set it exactly how much they want it to do.
Also Sloads is basically doing the same damage that Overwhelming Surge does, the only difference is one applies as status effect and one goes through Shields.
And no, on a build with decent damage reduction and resistances overwhelming surge deals a lot less damage to your opponent than sloads. It also doesn't stick so if the target gets out of range the damage dissapears. Overwhelming is a strong set, but not overperforming because it can actually he countered/mitigated.
TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »DRAGON_KILLER_HUNTER wrote: »i bet most people that say "LOL SLOADS IS EASY TO COUNTER JUST PURGE LOL" are running sloads.
Nope...
No Sloads here...
Spectre's Eye/Combat Physician/Mighty Chudan combines to make me pretty hard to kill which I love...
I have no interest in wearing Sloads at current as a result...
Considering the terrible sets you use, I doubt you have much experience on solo/small scale pvp which is where sload's is OP.
You ignorance is apparent as small scale and solo is what I mostly do and have great success with the above...
Running Shields, Major Evasion, while sporting high base resists simutaneously is amazingly effective...
But I don't expect small minds to realize it...
Lets look at spectre's eye for starters: Mediocre 2-4 piece bonuses. Uptime probably lower than 40%, but lets be generous and say 45%. That gives you on average 6,75% mitigation from the set, but it doesn't work against aoe or channeled stuff (like most ultimates for example).
Check out the thread below to see a ton of better options: https://forums.elderscrollsonline.com/en/discussion/383840/math-pvp-defensive-set-comparison-impreg-brass-pariah-riposte-more/p1
I am fully aware of Taylors thread (I posted a lengthly post about the merits of Spectre's Eye there as a matter of fact) and your opinion on the 2-4 set piece bonus's I disagree with:
Physical Resist...
Last I looked, there is a lot of physical damage in this game, so you can never have too much of this as a result...
2975 Physical Resist equates to around 4.5% damage negation against Physical attacks with 100% uptime, and you think that's mediocre!?
LoL...
Max Magicka...
I am a Magicka Templar, so this is always good for me...
Max Health...
Sloads cannot be mitigated, so the only "defense" to it is to have a high Health Pool, excellent Self Healing, and/or high Health Regen...
Spectre's Eye enhances your Health Pool significantly...
So looking at the bonus's, I see nothing but goodness; some might not agree with that, but those bonus's add to survivability, and that's always a good thing in PvP...
As pertains to Spectre Eye's ability to mitigate damage, on average, yes there are other sets that will outperform it, but Spectre's Eye brings something to the table that other sets like Riposte's and Transmutation cant match and that's the ability to completely avoid an attack (and that attacks secondary effects like Poison and CC)...
I've passively dodged Incap on multiple occasions, and so I avoided 6-10k damage, being Major Defiled, and Hard Stunned...all at once.
Not many other sets can match something like that, and IMHO, it more than makes up for the damage mitigation over time differential that some of the other sets have over it...
In conclusion, I feel the set is much better than its rep suggests...
So from the sets u use u are a tank in a 20 man zerg with little to 0 knowledge about competetive pvp in this game.
U are using only tank sets and with this u will even have a hard time killing guards without your zerg. But u can prove me wrong ofc. I have no problem to duel u. I am on PC Eu but we can also meet on pts if u are from NA. Just throw me an @ in forum or ingame with @gnozo. This goes for every forum warrior here. I will take my time so u can show me how professional u are in this game.
People are suggesting to run purge in battlegrounds. It costs 7k magicka. And thats all the magicka i have in nocp on a stamina build. So after using purge wich also dont grant to remove sloads cause only 2 negative effects my magicka is completly empty. So i cant use any utility skills anymore. No streak, surge, dark deal or vol armor, igneos shield or cloak, fear, shadow image
Thanks for the awesome tips my professional forum warriors.
Prove me wrong. Lets meet on pts. We gonna duel and u Show me ur awesome build wich can survive sloads, bleeding and major defile while still being able to sustain in long fights and still have decent damage to kill the average player.
I am really looking forward to these duels. Pls
The amount of ignorance in this post is nauseating...
Just stop with your wrong assumptions...
Btw, I like that you took the time to quote my post, but was unable to refute a single thing in it...
As pertains your Magicka Pool, I guess giving up some of that Stam/Weapon Crit/Weapon Damage for a larger Magicka pool is unthinkable for you...eh?
LoL...
Adapt or die and stop crying...
Cheers!
;,,,;
Sloads is a ton more easy to proc. You can't deny that. And I don't even need to go away 12 meters. I can move behind someone else to avoid damage because I am not the closest player anymore. And what I was getting at: when I wear a set like wizard's riposte and pirate skeleton, these sets reward me by reducing the damage from overwhelming surge. Also my resistances will help me. Or I can cast a shield to negate its damage. In other words: counterplay. All of this makes surge a strong, yet balanced set. An example for ZOS how they did it right.You don't have to explain anything to me about the 'why'. I was just pointing out the facts and why the guy was wrong.It doesn't do 400 damage. It does exactly the amount of damage on the tooltip. It is oblivion damage, which means it isn't mitigated by anything: resistances, damage reduction, mistform, shields, block, dodge, cloak and NOT EVEN battlespirit. So the damage isn't even halved. So what you basically have is a viper dot on steriods doing twice the amount of damage and it is not mitigatable. It can be stacked on you ad infinium and eats up all your healing. It is a disgusting set, especially in this defile meta.gamerguy757 wrote: »Maybe I'm being dumb...but I looked up Sloads online...how is a set that does 400 damage in cyrodil cause so much problems? Can someone explain what this set is doing that is such an issue?
Battle spirit doesn't reduce Oblivion Damage because Oblivion damage isn't modified by anything...It would be absolutely pointless to do that as the devs can set it exactly how much they want it to do.
Also Sloads is basically doing the same damage that Overwhelming Surge does, the only difference is one applies as status effect and one goes through Shields.
And no, on a build with decent damage reduction and resistances overwhelming surge deals a lot less damage to your opponent than sloads. It also doesn't stick so if the target gets out of range the damage dissapears. Overwhelming is a strong set, but not overperforming because it can actually he countered/mitigated.
I run surge, I know what it hits for in pvp and against the majority of people it does more damage then sloads does. It’s also got a 12 meter range... unless you’re just hauling ass out of there you’re not avoiding it. As for the guy who said it only proves off class skills that is true... but since every single class uses class skills and it doesn’t have to be even damaging ones... you can buff or heal yourself and it’ll proc.
A VERY simple answer to all of this SLOADS dilema:
ANY competitive online game, despite mistakes, ends up REMOVING EVERYTHING that is NOT player controlable that has a big inpact on the match, SPECIALLY PROCS. ANY pvp enviroment , to be competitive and aim at a nice range of skill floor/ceiling , needs to provide players the possibility for , through THEIR OWN actions, outplay others. OUTPLAYING others should ALWAYS make you win, period.
MMOS already suffer ALOT with factors that have very little to do with player skill (stats and damage range, crit vs non crit, class counters and natural mmo unbalance), if you add yet another HUGE inpactfull thing to the outcome of the match through a proc that players have no control over, then pvp is BUSTED
PVP will ALWAYS be busted if you win by mere luck, and thats what a PROC can provide.Does it happens all the time?no, do good players find a way around it?sometimes, but that might greatly influence the result of the match.
TLDR: Procs or anythign that is NOT player controlable directly counters competitiveness and true nature of PVP, ANYONE saying otherwise is either:
1-not competitive, and therefore not a pvp'r
2-not very good, therefore blindly compensating
3-frustrated therefore hiding behind flawed logic
4-all of the above
If your arguement is anything like "i do it for fun" then im sure you wont mind it seeing it removed from pvp, since it CANT be directly connected WITH fun, or else Why wouldnt you buy a BOT program and watch your chracter do EVERYTHING on its own, for fun?
If your argument is "i pvp for fun", well, either you suffer form the millenial special snowflake syndorme where everyone needs to get a medal for being an underachiever....or you are dilusional, since the very core of "pvp fun" is to go AGAINST other PLAYERS in a COMPETITIVE SETTING (since they are, you know, YOUR ENEMY/ADVERSERY), and WIN. NOTE that is very diferent then saying winning is everything , its not, BUT player TO win is indeed the very core of ANY comeition a human being is on.
TLDR: Procs or anythign that is NOT player controlable directly counters competitiveness and true nature of PVP, ANYONE saying otherwise is either:
1-not competitive, and therefore not a pvp'r
2-not very good, therefore blindly compensating
3-frustrated therefore hiding behind flawed logic
4-all of the above
If your arguement is anything like "i do it for fun" then im sure you wont mind it seeing it removed from pvp, since it CANT be directly connected WITH fun, or else Why wouldnt you buy a BOT program and watch your chracter do EVERYTHING on its own, for fun?
If your argument is "i pvp for fun", well, either you suffer form the millenial special snowflake syndorme where everyone needs to get a medal for being an underachiever....or you are dilusional, since the very core of "pvp fun" is to go AGAINST other PLAYERS in a COMPETITIVE SETTING (since they are, you know, YOUR ENEMY/ADVERSERY), and WIN. NOTE that is very diferent then saying winning is everything , its not, BUT player TO win is indeed the very core of ANY comeition a human being is on.