killimandrosb16_ESO wrote: »So this is what I did; I put ALL my points into health, stacked up on impen armour only (sloads+duroks+skoria). Now I have an unhealthy amount of health on my DK. I use one. 1, ONE skill, toxic claw. The rest of the time I block (permablock ofc) and thats about it. The sloads duroks and skoria does the rest. When dots are gone I reapply with toxic claw. Rest of my skills are purely defensive. It takes 3 toxic claw hits with procs to kill anyone apart from those doing exactly the build I do.
killimandrosb16_ESO wrote: »so return of the heavy armour builds for ALL classes. Stack health and impen to survive your opponents set.
A VERY simple answer to all of this SLOADS dilema:
ANY competitive online game, despite mistakes, ends up REMOVING EVERYTHING that is NOT player controlable that has a big inpact on the match, SPECIALLY PROCS. ANY pvp enviroment , to be competitive and aim at a nice range of skill floor/ceiling , needs to provide players the possibility for , through THEIR OWN actions, outplay others. OUTPLAYING others should ALWAYS make you win, period.
MMOS already suffer ALOT with factors that have very little to do with player skill (stats and damage range, crit vs non crit, class counters and natural mmo unbalance), if you add yet another HUGE inpactfull thing to the outcome of the match through a proc that players have no control over, then pvp is BUSTED
PVP will ALWAYS be busted if you win by mere luck, and thats what a PROC can provide.Does it happens all the time?no, do good players find a way around it?sometimes, but that might greatly influence the result of the match.
TLDR: Procs or anythign that is NOT player controlable directly counters competitiveness and true nature of PVP, ANYONE saying otherwise is either:
1-not competitive, and therefore not a pvp'r
2-not very good, therefore blindly compensating
3-frustrated therefore hiding behind flawed logic
4-all of the above
If your arguement is anything like "i do it for fun" then im sure you wont mind it seeing it removed from pvp, since it CANT be directly connected WITH fun, or else Why wouldnt you buy a BOT program and watch your chracter do EVERYTHING on its own, for fun?
If your argument is "i pvp for fun", well, either you suffer form the millenial special snowflake syndorme where everyone needs to get a medal for being an underachiever....or you are dilusional, since the very core of "pvp fun" is to go AGAINST other PLAYERS in a COMPETITIVE SETTING (since they are, you know, YOUR ENEMY/ADVERSERY), and WIN. NOTE that is very diferent then saying winning is everything , its not, BUT player TO win is indeed the very core of ANY comeition a human being is on.
Most cringe-worthy post I´ve seen so far.....
It´s quite obvious that you have zero ability to see things from another players perspective. At the moment there´re over 140+ sets in this game that can be considered proc-sets. Removing or disabling that many sets all of a sudden would cause the majority of the player base to leave the game, I can almost guarantee that.TLDR: Procs or anythign that is NOT player controlable directly counters competitiveness and true nature of PVP, ANYONE saying otherwise is either:
1-not competitive, and therefore not a pvp'r
2-not very good, therefore blindly compensating
3-frustrated therefore hiding behind flawed logic
4-all of the above
1. Competitive players use whatever gear/sets they need to stay competitive.
2. A bad player fails to pick the right gear/skills for the "job", a good player is successful with that
3. Only one who is frustrated here is you m8If your arguement is anything like "i do it for fun" then im sure you wont mind it seeing it removed from pvp, since it CANT be directly connected WITH fun, or else Why wouldnt you buy a BOT program and watch your chracter do EVERYTHING on its own, for fun?
If your argument is "i pvp for fun", well, either you suffer form the millenial special snowflake syndorme where everyone needs to get a medal for being an underachiever....or you are dilusional, since the very core of "pvp fun" is to go AGAINST other PLAYERS in a COMPETITIVE SETTING (since they are, you know, YOUR ENEMY/ADVERSERY), and WIN. NOTE that is very diferent then saying winning is everything , its not, BUT player TO win is indeed the very core of ANY comeition a human being is on.
I play the game for fun, why else would I play it? Sure there´re probably other reasons but I don´t think I´m delusional by guessing most people play because it´s fun. I consider proc-sets fun and has nothing to do with "snow-flake" mentality. I just simply enjoy them. Nothing more, nothing less.
Get of your horse and stop taking a game this so bloody serious. If you simply would´ve said that you consider proc-set "not fun" it would´ve been a more legit argument compared to all the **** you just wrote.
A VERY simple answer to all of this SLOADS dilema:
ANY competitive online game, despite mistakes, ends up REMOVING EVERYTHING that is NOT player controlable that has a big inpact on the match, SPECIALLY PROCS. ANY pvp enviroment , to be competitive and aim at a nice range of skill floor/ceiling , needs to provide players the possibility for , through THEIR OWN actions, outplay others. OUTPLAYING others should ALWAYS make you win, period.
MMOS already suffer ALOT with factors that have very little to do with player skill (stats and damage range, crit vs non crit, class counters and natural mmo unbalance), if you add yet another HUGE inpactfull thing to the outcome of the match through a proc that players have no control over, then pvp is BUSTED
PVP will ALWAYS be busted if you win by mere luck, and thats what a PROC can provide.Does it happens all the time?no, do good players find a way around it?sometimes, but that might greatly influence the result of the match.
TLDR: Procs or anythign that is NOT player controlable directly counters competitiveness and true nature of PVP, ANYONE saying otherwise is either:
1-not competitive, and therefore not a pvp'r
2-not very good, therefore blindly compensating
3-frustrated therefore hiding behind flawed logic
4-all of the above
If your arguement is anything like "i do it for fun" then im sure you wont mind it seeing it removed from pvp, since it CANT be directly connected WITH fun, or else Why wouldnt you buy a BOT program and watch your chracter do EVERYTHING on its own, for fun?
If your argument is "i pvp for fun", well, either you suffer form the millenial special snowflake syndorme where everyone needs to get a medal for being an underachiever....or you are dilusional, since the very core of "pvp fun" is to go AGAINST other PLAYERS in a COMPETITIVE SETTING (since they are, you know, YOUR ENEMY/ADVERSERY), and WIN. NOTE that is very diferent then saying winning is everything , its not, BUT player TO win is indeed the very core of ANY comeition a human being is on.
Most cringe-worthy post I´ve seen so far.....
It´s quite obvious that you have zero ability to see things from another players perspective. At the moment there´re over 140+ sets in this game that can be considered proc-sets. Removing or disabling that many sets all of a sudden would cause the majority of the player base to leave the game, I can almost guarantee that.TLDR: Procs or anythign that is NOT player controlable directly counters competitiveness and true nature of PVP, ANYONE saying otherwise is either:
1-not competitive, and therefore not a pvp'r
2-not very good, therefore blindly compensating
3-frustrated therefore hiding behind flawed logic
4-all of the above
1. Competitive players use whatever gear/sets they need to stay competitive.
2. A bad player fails to pick the right gear/skills for the "job", a good player is successful with that
3. Only one who is frustrated here is you m8If your arguement is anything like "i do it for fun" then im sure you wont mind it seeing it removed from pvp, since it CANT be directly connected WITH fun, or else Why wouldnt you buy a BOT program and watch your chracter do EVERYTHING on its own, for fun?
If your argument is "i pvp for fun", well, either you suffer form the millenial special snowflake syndorme where everyone needs to get a medal for being an underachiever....or you are dilusional, since the very core of "pvp fun" is to go AGAINST other PLAYERS in a COMPETITIVE SETTING (since they are, you know, YOUR ENEMY/ADVERSERY), and WIN. NOTE that is very diferent then saying winning is everything , its not, BUT player TO win is indeed the very core of ANY comeition a human being is on.
I play the game for fun, why else would I play it? Sure there´re probably other reasons but I don´t think I´m delusional by guessing most people play because it´s fun. I consider proc-sets fun and has nothing to do with "snow-flake" mentality. I just simply enjoy them. Nothing more, nothing less.
Get of your horse and stop taking a game this so bloody serious. If you simply would´ve said that you consider proc-set "not fun" it would´ve been a more legit argument compared to all the **** you just wrote.
TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »DRAGON_KILLER_HUNTER wrote: »i bet most people that say "LOL SLOADS IS EASY TO COUNTER JUST PURGE LOL" are running sloads.
Nope...
No Sloads here...
Spectre's Eye/Combat Physician/Mighty Chudan combines to make me pretty hard to kill which I love...
I have no interest in wearing Sloads at current as a result...
Considering the terrible sets you use, I doubt you have much experience on solo/small scale pvp which is where sload's is OP.
You ignorance is apparent as small scale and solo is what I mostly do and have great success with the above...
Running Shields, Major Evasion, while sporting high base resists simutaneously is amazingly effective...
But I don't expect small minds to realize it...
Lets look at spectre's eye for starters: Mediocre 2-4 piece bonuses. Uptime probably lower than 40%, but lets be generous and say 45%. That gives you on average 6,75% mitigation from the set, but it doesn't work against aoe or channeled stuff (like most ultimates for example).
Check out the thread below to see a ton of better options: https://forums.elderscrollsonline.com/en/discussion/383840/math-pvp-defensive-set-comparison-impreg-brass-pariah-riposte-more/p1
I am fully aware of Taylors thread (I posted a lengthly post about the merits of Spectre's Eye there as a matter of fact) and your opinion on the 2-4 set piece bonus's I disagree with:
Physical Resist...
Last I looked, there is a lot of physical damage in this game, so you can never have too much of this as a result...
2975 Physical Resist equates to around 4.5% damage negation against Physical attacks with 100% uptime, and you think that's mediocre!?
LoL...
Max Magicka...
I am a Magicka Templar, so this is always good for me...
Max Health...
Sloads cannot be mitigated, so the only "defense" to it is to have a high Health Pool, excellent Self Healing, and/or high Health Regen...
Spectre's Eye enhances your Health Pool significantly...
So looking at the bonus's, I see nothing but goodness; some might not agree with that, but those bonus's add to survivability, and that's always a good thing in PvP...
As pertains to Spectre Eye's ability to mitigate damage, on average, yes there are other sets that will outperform it, but Spectre's Eye brings something to the table that other sets like Riposte's and Transmutation cant match and that's the ability to completely avoid an attack (and that attacks secondary effects like Poison and CC)...
I've passively dodged Incap on multiple occasions, and so I avoided 6-10k damage, being Major Defiled, and Hard Stunned...all at once.
Not many other sets can match something like that, and IMHO, it more than makes up for the damage mitigation over time differential that some of the other sets have over it...
In conclusion, I feel the set is much better than its rep suggests...
So from the sets u use u are a tank in a 20 man zerg with little to 0 knowledge about competetive pvp in this game.
U are using only tank sets and with this u will even have a hard time killing guards without your zerg. But u can prove me wrong ofc. I have no problem to duel u. I am on PC Eu but we can also meet on pts if u are from NA. Just throw me an @ in forum or ingame with @gnozo. This goes for every forum warrior here. I will take my time so u can show me how professional u are in this game.
People are suggesting to run purge in battlegrounds. It costs 7k magicka. And thats all the magicka i have in nocp on a stamina build. So after using purge wich also dont grant to remove sloads cause only 2 negative effects my magicka is completly empty. So i cant use any utility skills anymore. No streak, surge, dark deal or vol armor, igneos shield or cloak, fear, shadow image
Thanks for the awesome tips my professional forum warriors.
Prove me wrong. Lets meet on pts. We gonna duel and u Show me ur awesome build wich can survive sloads, bleeding and major defile while still being able to sustain in long fights and still have decent damage to kill the average player.
I am really looking forward to these duels. Pls
pdebie64b16_ESO wrote: »Nothing wrong with Sloads, for my pvp chars its abit easier to kill other players but still DK's and Mag Sorcs gives me alot of trouble even if they dont use Sloads, Countering Sloads, sometimes i get away sometimes not.
For me it looks like players who using the old meta and were invulnerable before Sloads are complaning now because they arent in God mode anymore.
Its just a nice set to counter that.
Now where do you think these players got this "God mode" from?
I'll give you a clue: hundreds of hours fine-tuning their build, working on their situational awareness and improving their mechanical skills.
Now here come you and the likes of you who feel you should be entitled to skip any sort of L2P period and kill any ol' player standing between you and your PvE quest.
Fine. Your agenda is in keeping with the money-grabbing punks who designed this set.
But anybody who really likes PvP in this game has nothing but utter contempt for sets like Sload.
TheDoomsdayMonster wrote: »Now granted, I am a Templar, but for me dealing with Sloads (especially 1v1) is really easy...
I just stack HoT's; I use Rapid Regen + Ritual of Retribution and Sloads is easily dealt with at that point...
Even if Ritual doesn't Cleanse it, the combined HoT's very easily out pace Sloads damage..
Now I can see people having trouble with it out numbered, but:
1) you are being focused upon, so you gonna take some punishment...
I know some of you have been spoiled by the over performing combos of Shield Stacking/Streaking and Cloak/Major Expedition, but the game has caught up to those playstyle, so you gotta adapt to keep pace...
2) use Troll King; this set alone will do wonders for neutralizing a Sloads proc (especially if you use HoT's along with it)...
3) Orgnums Scales (as well as Bee Keepers) is excellent for countering Sloads steady damage as well...
The point is that there are options for dealing with Sloads and some of the other newer sets in the game...
Now these options will require you to give up some of that "kill, kill, kill" power that you are accustomed to, but you gotta adapt..
The game has evolved; unless you evolve with it, you shall be left behind...
You're missing the woke basis of this argument because your intent of defending a broken set. How is being able to stack multiple 5-6k 6s dots on a player balanced??????? How do you out heal that, how do you purge a constant uptime dot? It's just broken and if you can't see that then you're just really dull
Really try and keep up, if 4 guys focus you, balance is not you alone being able to cope with that.
The basis would be 4v4, so in a BG if for the sake of simplicity two teams are fighting and their 4 players focus you and you get say 3 Sload's stacks on you, the balance is not you being able to fend off 4 guys through broken mechanics by yourself, the balance is that between you and the other three guys on your team you have group heals, group purges, skills like guard between you, combined with LoS, peeling, etc that the guy getting focused has a chance for long enough for your team to put the pressure on them.
As for "broken", please stop making me laugh, if you actually cared about skilled, balanced non-broken PvP you would not be playing this game, it is packed full of broken cheese from one end to the other. (hint: non-critable stackable shields are broken, permablocking is broken, etc, which is exactly why the game needs a "broken" counter like oblivion damage in the first place)
DRAGON_KILLER_HUNTER wrote: »
Caps are not a way to win an argument. They represent yelling, which is also not a way to win an argument.
DRAGON_KILLER_HUNTER wrote: »i bet most people that say "LOL SLOADS IS EASY TO COUNTER JUST PURGE LOL" are running sloads.
DRAGON_KILLER_HUNTER wrote: »i bet most people that say "LOL SLOADS IS EASY TO COUNTER JUST PURGE LOL" are running sloads.
If you cant counter a 5.8k tic over 6 seconds, than youre pretty bad and need to just uninstall. The only times where i have struggled fighting against sloads is when im in a 1vX and have 6+ sloads on me. THATS when its broken. The ONLY nerf sloads needs, is that it cant stack over 2-3 procs. Thats it. Hell, my MagDK runs sloads, but if i ran Axiom i can just melt people even faster than i already am, make my 10k power lash hit for 11k with Axiom, but i like seeing the hate whispers, and NB's crying that they cant cloak or that Sorcs cant out-shield-spam sloads LOL
pdebie64b16_ESO wrote: »pdebie64b16_ESO wrote: »Nothing wrong with Sloads, for my pvp chars its abit easier to kill other players but still DK's and Mag Sorcs gives me alot of trouble even if they dont use Sloads, Countering Sloads, sometimes i get away sometimes not.
For me it looks like players who using the old meta and were invulnerable before Sloads are complaning now because they arent in God mode anymore.
Its just a nice set to counter that.
Now where do you think these players got this "God mode" from?
I'll give you a clue: hundreds of hours fine-tuning their build, working on their situational awareness and improving their mechanical skills.
Now here come you and the likes of you who feel you should be entitled to skip any sort of L2P period and kill any ol' player standing between you and your PvE quest.
Fine. Your agenda is in keeping with the money-grabbing punks who designed this set.
But anybody who really likes PvP in this game has nothing but utter contempt for sets like Sload.
Be honest, is permabocking/shieldstacking balanced? it has nothing to do with hundreds of hours finetuning, some skills in this games are unbalanced PvP wise and Sloads helps abit to counter that.
3 defensive sets is stupid. Ofc u can survive sloads with this but u cant kill anything. Can be fun for 1 hour.
TheDoomsdayMonster wrote: »3 defensive sets is stupid. Ofc u can survive sloads with this but u cant kill anything. Can be fun for 1 hour.
Oh I disagree with you here...
I don't like dying, do you? I am betting we see eye to eye on that, so from that standpoint, wearing 3 Defensive Sets (as I do) is not stupid...
Especially when you consider the fact that many players in this game are bad, or sport glass canon builds; many of these players can still be killed with a combo as basic as this:
1) Purifying Light...
2) Toppling Charge...
3) Soul Assault...
4) Reapply Purifying Light and finish them with Sweeps if they are still alive after 3...
So yeah, you can get lots of kills with a 3 a Defensive Set build (trust me, you'll still hit hard enough to kill a bad player or a glass canon)...
And when you run across someone who is decently built (or can actually play), I will just disengage and find a new target...
So don't sleep on 3 Defensive Sets...
It works very well...
TheDoomsdayMonster wrote: »3 defensive sets is stupid. Ofc u can survive sloads with this but u cant kill anything. Can be fun for 1 hour.
Oh I disagree with you here...
I don't like dying, do you? I am betting we see eye to eye on that, so from that standpoint, wearing 3 Defensive Sets (as I do) is not stupid...
Especially when you consider the fact that many players in this game are bad, or sport glass canon builds; many of these players can still be killed with a combo as basic as this:
1) Purifying Light...
2) Toppling Charge...
3) Soul Assault...
4) Reapply Purifying Light and finish them with Sweeps if they are still alive after 3...
So yeah, you can get lots of kills with a 3 a Defensive Set build (trust me, you'll still hit hard enough to kill a bad player or a glass canon)...
And when you run across someone who is decently built (or can actually play), I will just disengage and find a new target...
So don't sleep on 3 Defensive Sets...
It works very well...
Your rotation requires an ultimate. So you can only kill once per like 1 minute.
And i am Not happy to only kill really Bad players and run away from the good Ones with proper build just to have a setup wich can survive sloads.
My point is just so disable the 5 piece or 2 Piece from every proc set that deals damage. This would make skill in this game way more relevant. For now its 80 % proc set and 20% skill. Thats just disgusting.
Would a fix to sloads be a fix that would change how we use sets altogether ...
What if we actually have sets an archtype
Defence, offence, regenerative
Each player's can only have one type of each archtype equipped with monster sets being granted an exclusionary set ... Meaning they aren't part of the archtyping so you could have two defence or two offence sets but one has to be a monster set ?
killimandrosb16_ESO wrote: »I know; make a set that procs on procs and returns the direct damage back to the original proccer
Would a fix to sloads be a fix that would change how we use sets altogether ...
What if we actually have sets an archtype
Defence, offence, regenerative
Each player's can only have one type of each archtype equipped with monster sets being granted an exclusionary set ... Meaning they aren't part of the archtyping so you could have two defence or two offence sets but one has to be a monster set ?