BejaProphet wrote: »@WhiteNoiseMaker
I'll make this my last response, not because I'm not enjoying the conversation, but because I want to respect the intent of this thread and I feel like a prolonged discussion derails it.
In my signature is a link to a guide I wrote on tanking. It is extremely long, but it is essentially a very long guide on how to do what you are asking for in veteran dungeons.
BejaProphet wrote: »
The game hasn't made us perma-blockers. The game is doing everything it can to stop us from being a perma-blocker. It keeps punishing it more and more. The advice from all the "leet dudes" are turning us into perma-blockers because they keep telling you not to build a tank. The keep giving you build advice that they use when they have two dedicated trial healers (built for pure healing) constantly spamming heals on them. I don't perma-block in any of the vet DLC dungeons, nor do I shield spam. I just tank. But to do that you need to be a tank.
What you are experiencing is ironically the thing for which you are all asking. The game is demanding a real tank. Not somebody with a taunt slotted, not a third of fourth damage dealer, not a hybrid, but a real honest to goodness tank that can take the big hits, grin, and ask for another.
Aegis of Galenwe wrote:
After successfully blocking, you have a 50% chance to grant Empower to 3 allies within 15 meters, increasing the damage of their next Light Attack by 40%. 1 second cooldown.
I consider balancing the classes in this role the most important thing. Until that's done, most tanking feedback is coming from DK & warden.
We need feedback from all classes, we need improvements to NB, templar & sorc to get the to a comparable desirability as DK/Warden in end game content. DK ruled, and warden came in at a close-enough second. The other three classes also need to be at this 'close enough' place, and they aren't.
WhiteNoiseMaker wrote: »
I have a Templar Heal-Tank that I play in dungeons, and I am gearing up a Sorc-Tank as well. I've been playing tanks because I enjoy the various styles of play the classes can bring, but the universal "pain" that each class keeps running into is the META that enslaves support roles and merely focuses on "MOAH DPS!!!"
That's what I keep trying to emphasize, and while the cynical say it won't ever change, I do want our Representative to take note and TELL the Devs this is a problem.
BejaProphet wrote: »
The game hasn't made us perma-blockers. The game is doing everything it can to stop us from being a perma-blocker. It keeps punishing it more and more. The advice from all the "leet dudes" are turning us into perma-blockers because they keep telling you not to build a tank. The keep giving you build advice that they use when they have two dedicated trial healers (built for pure healing) constantly spamming heals on them. I don't perma-block in any of the vet DLC dungeons, nor do I shield spam. I just tank. But to do that you need to be a tank.
What you are experiencing is ironically the thing for which you are all asking. The game is demanding a real tank. Not somebody with a taunt slotted, not a third of fourth damage dealer, not a hybrid, but a real honest to goodness tank that can take the big hits, grin, and ask for another.
Have you seen Cloudrest tank gear?Aegis of Galenwe wrote:
After successfully blocking, you have a 50% chance to grant Empower to 3 allies within 15 meters, increasing the damage of their next Light Attack by 40%. 1 second cooldown.
It looks like they are confused because you have right points yet they don't just allow it.
You can do vet dungeon content barely using your shield at all (some DLC dungeon can punish you tho even with capped resistances).
I can imagine myself tanking axes in VAA without blocking, every hit they give requires a block.
In MoL you need to block even on normal and pretty much everytime.
Let's not talk about HoF.
Plus they just released a set which lasts for a very little time but can activate very often (so it is intended to be used often).
Personally i'd like to play the tank that you describe but there is no way to do so.
My res. are capped when self buffed but if i run out of resources in those situation i can be 3-4 shotted, that's ok since healers are there but it's ok if it happens only when I run out of resources, every one and then, I can't take an healer just for myself (nice tank i would be) all the time so I need not permablock but close to it.
Truth is we have nothing BETTER to do even if we could. Like you said in (most) Vet dungeons we dont need to permablock (and in most normal trial as well) but whatever else we do is hardly worth at all
I'm with Noldornir here...Have you seen Cloudrest tank gear?Aegis of Galenwe wrote:
After successfully blocking, you have a 50% chance to grant Empower to 3 allies within 15 meters, increasing the damage of their next Light Attack by 40%. 1 second cooldown.
ZOS_GinaBruno wrote: »The purpose of this thread is to give you a place to post your current top two pain points with tanking. Our new Class Representatives will be keeping a close eye on this thread, and will utilize it to gather additional feedback for the notes they’re currently compiling for their first meeting with the Dev Team next week. Please be sure and keep your post clear and succinct, and focus more on what is currently frustrating you rather than potential solutions. Thanks!
how about give us some skill-related ways to further improve a tank's improvement?
say, blocking a heavy attack now would set an enemy off-balance and vulnerable to extra damage.
how about give us some skill-related ways to further improve a tank's improvement?
say, blocking a heavy attack now would set an enemy off-balance and vulnerable to extra damage.
They kind of have this as part of the Atronach Champion point tree:
Tactician:
(Unlocks at The Atronach Rank 120) Sets enemies off balance when you successfully Roll Dodge to avoid their attack.
What's nice about this is that it will set bosses off balance that are otherwise immune (and there's no cooldown). It's changed the way I tank some fights (like the main boss in AS). It's not as easy as blocking, but does reward tank skill as you mentioned.
I_B_Squishy wrote: »rework impulse to AOE taunt *if* a frost staff is equipped. Change low slash to a full AOE taunt and increase the damage to at least match impulse damage.
As I said previously, the goal is to greatly improve sword and board damage to match other weapon weapon damage to make tank more appealing for leveling and solo content like VMA. With taunt attached to the damage increases, that will make it a very easy progression from current tank builds
1. Because we don't know the fight well enough to spot the incoming one shots, so we just block everything to be safe.
2. We aren't tanky enough to sustain the totality of incoming damage, therefore block is the means of managing ALL of it rather than just the means of managing one shots.
3. Our group has failed at their job such that more damage is coming in rather than the intended normal amount for the fight. Perhaps there is a constant stream of adds, and they fail to do appropriate damage and now we are tanking twice the mobs intended.
4. The fight has truly been designed to be so difficult that even though we have built our characters well, and our group is doing their job, the only feasible way to survive is to perma block.
Xanxarib16_ESO wrote: »The 2 or 3 Tanking Problems we have in ESO is 1. a very simple Force Taunt mechanic and 2 a way to have unlimited Blocking and 3 some very low DPS.
Unlimiteed blocking
now it looks like over the years ESO have tried to Force tanks to become more active in reactive blocking and doing some damage or Buffing... but they failed time and time again. this is also one of the reason i gave up on ESO, the tanking was way to easy.
My suggestion to fix this is to add a new resource bar that is used for Dodging and Blocking... when you activly block you will slowly drain the bar, and if you stop blocking you will regain the resource at a fix slow amount, now if you make light attacks and heavy attacks you will regain a fixed amount of the resource back, that way you are now forcing Tanks to weave in attacks between blocks... maybe give some skills give you some of that resource also.
When it comes to dodging make Dodge cost so much that you can at max dodge twice in a row, maybe give the sword&shield skill line a reduce cost in dodging so tanks can maybe dodge 3 or 4 times in a row.
With this fix you can still have boss attacks that even tanks need to dodge away from you will also have forced tanks to be more reactive...
Force taunt
now you dont have to fix this but Threat and Threat generation would also force tanks into doing damage to maintain agro, pair this with my suggestion to Block and you will have one more tool that will force tanks to be reactive tanks.
Low DPS
if you move away from the Force taunts, you might need to increase the tanks DPS. now the best solution to fix this would be to let tanks damage scale of MAX HP...!
BejaProphet wrote: »BejaProphet wrote: »
The game hasn't made us perma-blockers. The game is doing everything it can to stop us from being a perma-blocker. It keeps punishing it more and more. The advice from all the "leet dudes" are turning us into perma-blockers because they keep telling you not to build a tank. The keep giving you build advice that they use when they have two dedicated trial healers (built for pure healing) constantly spamming heals on them. I don't perma-block in any of the vet DLC dungeons, nor do I shield spam. I just tank. But to do that you need to be a tank.
What you are experiencing is ironically the thing for which you are all asking. The game is demanding a real tank. Not somebody with a taunt slotted, not a third of fourth damage dealer, not a hybrid, but a real honest to goodness tank that can take the big hits, grin, and ask for another.
Have you seen Cloudrest tank gear?Aegis of Galenwe wrote:
After successfully blocking, you have a 50% chance to grant Empower to 3 allies within 15 meters, increasing the damage of their next Light Attack by 40%. 1 second cooldown.
It looks like they are confused because you have right points yet they don't just allow it.
You can do vet dungeon content barely using your shield at all (some DLC dungeon can punish you tho even with capped resistances).
I can imagine myself tanking axes in VAA without blocking, every hit they give requires a block.
In MoL you need to block even on normal and pretty much everytime.
Let's not talk about HoF.
Plus they just released a set which lasts for a very little time but can activate very often (so it is intended to be used often).
Personally i'd like to play the tank that you describe but there is no way to do so.
My res. are capped when self buffed but if i run out of resources in those situation i can be 3-4 shotted, that's ok since healers are there but it's ok if it happens only when I run out of resources, every one and then, I can't take an healer just for myself (nice tank i would be) all the time so I need not permablock but close to it.
Everybody always mentions the axes when I say these things. Ok then, lets be fair. I won't deny that there are some rare encounters in the game that are block heavy no matter how you build your character. But you can't honestly say I'm wrong when I tell people that the developers of the game have been intentionally trying to break us from perma blocking with all the nerfs. You are grasping at little inconsistencies when what I am saying is blatantly the case.
Narvuntien wrote: »I_B_Squishy wrote: »rework impulse to AOE taunt *if* a frost staff is equipped. Change low slash to a full AOE taunt and increase the damage to at least match impulse damage.
As I said previously, the goal is to greatly improve sword and board damage to match other weapon weapon damage to make tank more appealing for leveling and solo content like VMA. With taunt attached to the damage increases, that will make it a very easy progression from current tank builds
What do you need an AoE taunt for?? Makes tanking even more boring.
White wabbit wrote: »Your scaring me now increasing tank dps this might make tanks op again in PvP