It's true. I reflected on this the other day. At the start i did every quest slow play. Full on. But Wrothgar was the last thing i went 100% on as switched focus to PvP.
If you enjoy PVP then just play it until it totally collapses. It's not going to suddenly get any attention from the devs and it's highly obvious they don't care at all.
PvE cooperation makes people friends not PvP.
Turn Cyrodiil into Battle Royale.
"Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.”
― Robert E. Howard
Imperial City was the only PvP update since release.
We want more updates like Imperial City which only focuses on PvPing.
This is a Great game with alot of content and amazing features. But it really needs to focus on bringing PvP players to play the Game.
Gotta disagree. Group PvE has brought me and my friends together more than any PvP ever has.
Doctordarkspawn wrote: »Doctordarkspawn wrote: »Ain' bringin' me together.
Also, no real PVP fallacy.
PVP dont sell. It's why the game quickly abandoned said updates aside from battlegrounds.
Mate, every big MMO has PvP in it's endgame. Saying that PvP doesn't sell is madness if you compare how many MMO's have excellent PvP ingame.
Mate, every big MMO which has prioratized PVP as it's driving force has died. Warhammer Online. Shadowbane. It's just a matter of history.
This game prioratized it up until a year in, when it realized that it just wasn't puting in the numbers needed for content production.
Disbelieve it if you want, call me crazy if you want, but PVP specific MMO's just dont tend to do well.
hmsdragonfly wrote: »Doctordarkspawn wrote: »hmsdragonfly wrote: »Doctordarkspawn wrote: »Ain' bringin' me together.
Also, no real PVP fallacy.
PVP dont sell. It's why the game quickly abandoned said updates aside from battlegrounds.
If we take a closer looks, most popular games right now are PvP games: League of Legends, CSGO, Dota 2, Fortnite, PUBG, Call of Duty, Battlefield, Overwatch etc
So PvP do sell. League and Dota have both PvE and PvP and if you want to do well in those 2 games you have to be good at both PvE (creeps farming) and PvP (combat against players).
We are living in the era which PvP games dominate. Maybe it's just that no PvP MMO has been done right in the past.
The thrill of competing against another player is something very special and you will have players asking for PvP mode in a lot of games. Even Bioware's new IP Anthem, even when Bioware barely has any history with PvP (Mass Effect, Dragonage), there are people requesting PvP mode for Anthem.
@hmsdragonfly
You are correct. PVP does sell. PVP MMO's, do not sell. And that's been shown time and again.
battlegrounds, asymetrical games, hero shooters, these are all forms where PVP is both the central focus and the driving force. These games also distill their gameplay into a few factors, where as PVP in MMO's has layers on layers of variables.
Comparing an MMO to a Battle Royale or a Moba is apples to oranges. Find me a PVP focused MMO that hasn't collapsed under it's own weight within five years. Then you have a case. In the meantime, let me list a few that have died. Shadowbane. Warhammer online. Darkfall online. Dark Age Of Camelot.It is what it is, these games tend to die when the PVP community cannibalizes itself due to the weight of the people on top who have found out how to exploit the system. Contrast with Moba's where teamwork and knowledge of mechanics alone can make the difference, and you will see why these are not fessible examples.
I believe the reason is that no PvP MMO has done PvP correctly. Good PvP games have skill-based gameplay, if there's a way to make an MMO skill-based in term of gameplay, then there's we have a PvP MMO that can sell. Progression can come in the form of gear (items in MOBA games), build (in Dota and LOL, builds play an important role), cosmetics, social rank (to replace level) and maybe some other creative features. It's not that PvP can't sell, it's just that no MMO has done PvP correctly.
Doctordarkspawn wrote: »Ain' bringin' me together.
Also, no real PVP fallacy.
PVP dont sell. It's why the game quickly abandoned said updates aside from battlegrounds.
Without PvP I wouldn't be here years ago. PvP is always my primary target in any MMO.
hmsdragonfly wrote: »Doctordarkspawn wrote: »hmsdragonfly wrote: »Doctordarkspawn wrote: »Ain' bringin' me together.
Also, no real PVP fallacy.
PVP dont sell. It's why the game quickly abandoned said updates aside from battlegrounds.
If we take a closer looks, most popular games right now are PvP games: League of Legends, CSGO, Dota 2, Fortnite, PUBG, Call of Duty, Battlefield, Overwatch etc
So PvP do sell. League and Dota have both PvE and PvP and if you want to do well in those 2 games you have to be good at both PvE (creeps farming) and PvP (combat against players).
We are living in the era which PvP games dominate. Maybe it's just that no PvP MMO has been done right in the past.
The thrill of competing against another player is something very special and you will have players asking for PvP mode in a lot of games. Even Bioware's new IP Anthem, even when Bioware barely has any history with PvP (Mass Effect, Dragonage), there are people requesting PvP mode for Anthem.
@hmsdragonfly
You are correct. PVP does sell. PVP MMO's, do not sell. And that's been shown time and again.
battlegrounds, asymetrical games, hero shooters, these are all forms where PVP is both the central focus and the driving force. These games also distill their gameplay into a few factors, where as PVP in MMO's has layers on layers of variables.
Comparing an MMO to a Battle Royale or a Moba is apples to oranges. Find me a PVP focused MMO that hasn't collapsed under it's own weight within five years. Then you have a case. In the meantime, let me list a few that have died. Shadowbane. Warhammer online. Darkfall online. Dark Age Of Camelot.It is what it is, these games tend to die when the PVP community cannibalizes itself due to the weight of the people on top who have found out how to exploit the system. Contrast with Moba's where teamwork and knowledge of mechanics alone can make the difference, and you will see why these are not fessible examples.
I believe the reason is that no PvP MMO has done PvP correctly. Good PvP games have skill-based gameplay, if there's a way to make an MMO skill-based in term of gameplay, then there's we have a PvP MMO that can sell. Progression can come in the form of gear (items in MOBA games), build (in Dota and LOL, builds play an important role), cosmetics, social rank (to replace level) and maybe some other creative features. It's not that PvP can't sell, it's just that no MMO has done PvP correctly.
Why would you help each other in PvP? PvP literally means "Player vs. Player". You're supposed to destroy each other! BWAHAHAHAHAHAHAHAHA! (or is maniacal laughter still frowned upon?)
Imperial City was the only PvP update since release.
We want more updates like Imperial City which only focuses on PvPing.
This is a Great game with alot of content and amazing features. But it really needs to focus on bringing PvP players to play the Game.
Imperial City was the only PvP update since release.
We want more updates like Imperial City which only focuses on PvPing.
This is a Great game with alot of content and amazing features. But it really needs to focus on bringing PvP players to play the Game.
You joker.... you’ve been on the game since day one of release and still only just above 400cp! You don’t and never have played the game. You do nothing but buy and sell and to make gold for your business transactions with the Chinese -_-
That wasn’t directed at you.. you’re not well known on the PS4 Eu server for dodgy business are you? With 3 PS4’s. 30 alternate accounts and 30 trade guilds
Doctordarkspawn wrote: »hmsdragonfly wrote: »Doctordarkspawn wrote: »hmsdragonfly wrote: »Doctordarkspawn wrote: »Ain' bringin' me together.
Also, no real PVP fallacy.
PVP dont sell. It's why the game quickly abandoned said updates aside from battlegrounds.
If we take a closer looks, most popular games right now are PvP games: League of Legends, CSGO, Dota 2, Fortnite, PUBG, Call of Duty, Battlefield, Overwatch etc
So PvP do sell. League and Dota have both PvE and PvP and if you want to do well in those 2 games you have to be good at both PvE (creeps farming) and PvP (combat against players).
We are living in the era which PvP games dominate. Maybe it's just that no PvP MMO has been done right in the past.
The thrill of competing against another player is something very special and you will have players asking for PvP mode in a lot of games. Even Bioware's new IP Anthem, even when Bioware barely has any history with PvP (Mass Effect, Dragonage), there are people requesting PvP mode for Anthem.
@hmsdragonfly
You are correct. PVP does sell. PVP MMO's, do not sell. And that's been shown time and again.
battlegrounds, asymetrical games, hero shooters, these are all forms where PVP is both the central focus and the driving force. These games also distill their gameplay into a few factors, where as PVP in MMO's has layers on layers of variables.
Comparing an MMO to a Battle Royale or a Moba is apples to oranges. Find me a PVP focused MMO that hasn't collapsed under it's own weight within five years. Then you have a case. In the meantime, let me list a few that have died. Shadowbane. Warhammer online. Darkfall online. Dark Age Of Camelot.It is what it is, these games tend to die when the PVP community cannibalizes itself due to the weight of the people on top who have found out how to exploit the system. Contrast with Moba's where teamwork and knowledge of mechanics alone can make the difference, and you will see why these are not fessible examples.
I believe the reason is that no PvP MMO has done PvP correctly. Good PvP games have skill-based gameplay, if there's a way to make an MMO skill-based in term of gameplay, then there's we have a PvP MMO that can sell. Progression can come in the form of gear (items in MOBA games), build (in Dota and LOL, builds play an important role), cosmetics, social rank (to replace level) and maybe some other creative features. It's not that PvP can't sell, it's just that no MMO has done PvP correctly.
And heeeere's the answer I was expecting.
"No true Scotsman" fallacy, also known by a certain political ideologies.
No PVP MMO does PVP right. No, my boy, they did. And they fell to the same horrible truth, that most of these did. That when new players stop coming in, when the 'wolves' (As much as I despise this metaphor) stopped geting people to feed on, they cannibalized themselves, found they didn't like fighting people of same or higher skill-levels, and promptly left.
You want accounts of someone who's played these first hand and holds to almost the same stuff you do @hmsdragonfly check out Nerdslayer on youtube. He's got video's on three of the four MMO's I mentioned, and the 'wolves' bit is almost a direct quote from him.
It isn't that PVP has a 'true' itteration. It's that PVP itself prospers when people get to dominate others. When people get tired of being dominated, PVP dies. It's why PVP isn't sustainable. Because it requires a constant influx of people for the top players to 'feed' on, and the second enough people get a stranglehold on the top, THAT GAMES LIFE IS FINITE. Word spreads. The players stop coming. The same story plays out.
It is, what it is.
Battlegrounds?