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Daedric War Cyrodil optional PvE zone

Iccotak
Iccotak
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NOTE:
1. This is not an option to get the benefits of PvP without doing PvP, so No AP
2. This is not an idea to Replace PvP and has Nothing to do with PvP

EDIT:
1. Open world PvP in PvE zones is not going to happen. They tried it. There were severe balance issues. We are not discussing that.
2. I know there are people who would not want PvE interfering with their PvP. So this would be a PvE zone.

The idea is simple.
Everyone is on the same side, fighting massive battles against the Daedric invasion.

Imagine you hold a keep. In comes a daedric army to take your keep.
The Daedric forces would offer different tactics compared to the PvP players. While they do use many of the same weapons and items also available to PvP like siege weapons and repair.
But also some new stuff. For one they can launch scamps at you.

Like we saw here in this trailer.
Secondly, the Daedra also have other assets they can use. Not just humanoid enemies but also creatures such as Banekin, Clannfear, Harvester, Spider Daedra, Winged Twilight, Daedroth, Atronachs (think of the large Flesh Atronachs) and Daedric Titans.
For those who played Skyrim, remember Dragon attacks? Now Forts/Towns/Strongholds can be attacked by a Titans that was flying by. Large shadows will make you look up. A Daedric Titan attack may be a pre-cursor to an invading army.

Overall make the Daedric Invasion something Armies of players can participate in together. The overall idea is Craglorn but more engaging, where player WANT to get together to fight. How Imperial City is handled is a matter of debate.

Imagine these guys showing up on your doorstep with an army OR imagine them simply roaming Cyrodil. Like the bosses in Imperial City, they could wonder the vast territories. Have 1-2 located in each Alliance territory. Imagine Shadow of the Colossus type bosses wandering Cyrodil
latest?cb=20150701013756

latest?cb=20130611095913

Would love to hear what you guys think could be added to this and just on the topic in general

Edited by Iccotak on January 27, 2018 8:22AM
  • Enemy-of-Coldharbour
    Enemy-of-Coldharbour
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    You have my vote (as long as I get AP out of it). >:)

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  • VaranisArano
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    I very much doubt that fighting AI will be as interesting as fighting other players.
  • Iccotak
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    You have my vote (as long as I get AP out of it). >:)

    Yes, this is not Alliance War. This is not an option to get the benefits of PvP without doing PvP.
    I very much doubt that fighting AI will be as interesting as fighting other players.

    @VaranisArano
    If possible they could look into giving these guys better Ai.
    That being said, having played dungeons, trials, and Arenas; there is a lot they can do that players can't.
    With the variety they have in their forces and level of difficulty they can reach, they can be a formidable enemy.
    Edited by Iccotak on January 23, 2018 12:07AM
  • ForsakenSin
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  • VaranisArano
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    Iccotak wrote: »
    If possible they could look into giving these guys better Ai.
    That being said, having played dungeons, trials, and Arenas; there is a lot they can do that players can't.
    With the variety they have in their forces they can be a formidable enemy.

    New abilities and variety in NPCs will not equal the creativity and unpredictability of other players. The idea of a mega-trial where armies of players can fight armies of NPCs has a certain appeal but it is not going to be an effective replacement for PVP in Cryodiil.

    Cyrodiil currently supports groups of 2-24 players, small scale groups, solo players, gankers, bombers, zergs, faction stacks, emperorship pushes, resource farms, remember the Chalamo, ring around the home keeps, Alessia Bridge AP farms, and a whole lot more. The general scope of Cyrodiil is constant but every battle is unique. Every enemy encounter is unique and unpredictable. I have zero desire to give any of that in order to fight an army of ultimately predictable NPC enemies.
    Edited by VaranisArano on January 23, 2018 12:06AM
  • Iccotak
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    Iccotak wrote: »
    If possible they could look into giving these guys better Ai.
    That being said, having played dungeons, trials, and Arenas; there is a lot they can do that players can't.
    With the variety they have in their forces they can be a formidable enemy.

    New abilities and variety in NPCs will not equal the creativity and unpredictability of other players. The idea of a mega-trial where armies of players can fight armies of NPCs has a certain appeal but it is not going to be an effective replacement for PVP in Cryodiil.

    @VaranisArano
    No One is saying replace PvP. Don't know where you got that.
    This is an entirely optional instance in Cyrodil.

    This is for those who would like more intense and engaging PvE combat/content. This is for those who would like to see and fight Daedric armies.
  • VaranisArano
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    Iccotak wrote: »
    Iccotak wrote: »
    If possible they could look into giving these guys better Ai.
    That being said, having played dungeons, trials, and Arenas; there is a lot they can do that players can't.
    With the variety they have in their forces they can be a formidable enemy.

    New abilities and variety in NPCs will not equal the creativity and unpredictability of other players. The idea of a mega-trial where armies of players can fight armies of NPCs has a certain appeal but it is not going to be an effective replacement for PVP in Cryodiil.

    @VaranisArano
    No One is saying replace PvP. Don't know where you got that.
    This is an entirely optional instance in Cyrodil.

    This is for those who would like more intense and engaging PvE combat/content. This is for those who would like to see and fight Daedric armies.

    I think I got that from the thread title "Daedric War Cyrodiil PVE". While your clarification that this is an optional instance is welcome, I don't see that mentioned in the OP, either.
  • Iccotak
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    Iccotak wrote: »
    Iccotak wrote: »
    If possible they could look into giving these guys better Ai.
    That being said, having played dungeons, trials, and Arenas; there is a lot they can do that players can't.
    With the variety they have in their forces they can be a formidable enemy.

    New abilities and variety in NPCs will not equal the creativity and unpredictability of other players. The idea of a mega-trial where armies of players can fight armies of NPCs has a certain appeal but it is not going to be an effective replacement for PVP in Cryodiil.

    @VaranisArano
    No One is saying replace PvP. Don't know where you got that.
    This is an entirely optional instance in Cyrodil.

    This is for those who would like more intense and engaging PvE combat/content. This is for those who would like to see and fight Daedric armies.

    I think I got that from the thread title "Daedric War Cyrodiil PVE". While your clarification that this is an optional instance is welcome, I don't see that mentioned in the OP, either.

    @VaranisArano
    I will add it, but Honestly I did not think that would need clarification. Considering that
    1. Cyrodil normally has instances that operate differently, so this would just be another instance
    2. I, in no way, made any arguments Against PvP
    3. PvP is a large part of the game, Why would I suggest removing it?

    EDIT: in fact I even said how Imperial City is handled would be a matter of debate because it is both a PvE & PvP heavy area
    Edited by Iccotak on January 23, 2018 12:25AM
  • VaranisArano
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    Iccotak wrote: »
    Iccotak wrote: »
    Iccotak wrote: »
    If possible they could look into giving these guys better Ai.
    That being said, having played dungeons, trials, and Arenas; there is a lot they can do that players can't.
    With the variety they have in their forces they can be a formidable enemy.

    New abilities and variety in NPCs will not equal the creativity and unpredictability of other players. The idea of a mega-trial where armies of players can fight armies of NPCs has a certain appeal but it is not going to be an effective replacement for PVP in Cryodiil.

    @VaranisArano
    No One is saying replace PvP. Don't know where you got that.
    This is an entirely optional instance in Cyrodil.

    This is for those who would like more intense and engaging PvE combat/content. This is for those who would like to see and fight Daedric armies.

    I think I got that from the thread title "Daedric War Cyrodiil PVE". While your clarification that this is an optional instance is welcome, I don't see that mentioned in the OP, either.

    @VaranisArano
    I will add it, but Honestly I did not think that would need clarification. Considering that
    1. Cyrodil normally has instances that operate differently, so this would just be another instance
    2. I, in no way, made any arguments Against PvP
    3. PvP is a large part of the game, Why would I suggest removing it?

    I'm glad to know that's how you see it. I see threads advocating turning Cyrodiil into a PVE-only zone on a monthly basis, so I'm pleasantly surprised that yours is not one of those threads.
  • DoctorESO
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    .
    Edited by DoctorESO on September 23, 2018 12:56AM
  • xenowarrior92eb17_ESO
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    sounds boring...besides you have Dolmens for that...also why would one want massive pve battles? cant take trials as they are? besides you are asking this in Cyrodill...you clearly want to fight countless daedras while the Lag God breathes down your neck?
  • Iccotak
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    sounds boring...besides you have Dolmens for that...also why would one want massive pve battles? cant take trials as they are? besides you are asking this in Cyrodill...you clearly want to fight countless daedras while the Lag God breathes down your neck?

    I actually have never had Lag issues in Cyrodil. Then again I have college internet. But Lag is a different issue. Whether it is PvE or PvP does not matter.
    Dolmens are very much small group content. When I say Armies that is what I meant.

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  • ArchMikem
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    Id have preferred massive PvE vs PvP anyway, no matter the method. The trailer made me envision it that way to begin with as well, still upsetting over getting duped but, oh well right?

    Still, i agree with you 100%.
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  • Iccotak
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    Anyone have any ideas they would like to add on to this?
  • Knootewoot
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    I'd rather have deadric invasions of keeps in PvP Cyrodill. Like when a keep has a chance a dolmen will appear above it and all the guards die and deadric forces take over the keep and it becomes neutral.
    ٩(͡๏̯͡๏)۶
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  • Iccotak
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    Knootewoot wrote: »
    I'd rather have deadric invasions of keeps in PvP Cyrodill. Like when a keep has a chance a dolmen will appear above it and all the guards die and deadric forces take over the keep and it becomes neutral.

    I would too BUT problem being that I know there are people who would not want PvE interfering with their PvP.
    Maybe that could be another instance.
    One that is purely PvE.
    One that is PvP with ALOT of PvE coming in.
  • altemriel
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    Iccotak wrote: »
    NOTE:
    1. This is not an option to get the benefits of PvP without doing PvP, so No AP
    2. This is not an idea to Replace PvP.

    The idea is simple.
    Everyone is on the same side, fighting massive battles against the Daedric invasion.

    Imagine you hold a keep. In comes a daedric army to take your keep.
    The Daedric forces would offer different tactics compared to the PvP players. While they do use many of the same weapons and items also available to PvP like siege weapons and repair.
    But also some new stuff. For one they can launch scamps at you.

    Like we saw here in this trailer.
    Secondly, the Daedra also have other assets they can use. Not just humanoid enemies but also creatures such as Banekin, Clannfear, Harvester, Spider Daedra, Winged Twilight, Daedroth, Atronachs (think of the large Flesh Atronachs) and Daedric Titans.
    For those who played Skyrim, remember Dragon attacks? Now Forts/Towns/Strongholds can be attacked by a Titans that was flying by. Large shadows will make you look up. A Daedric Titan attack may be a pre-cursor to an invading army.

    Overall make the Daedric Invasion something Armies of players can participate in together. The overall idea is Craglorn but more engaging, where player WANT to get together to fight. How Imperial City is handled is a matter of debate.

    Imagine these guys showing up on your doorstep with an army OR imagine them simply roaming Cyrodil. Like the bosses in Imperial City, they could wonder the vast territories. Have 1-2 located in each Alliance territory.
    latest?cb=20150701013756

    latest?cb=20130611095913

    Would love to hear what you guys think could be added to this and just on the topic in general

    EDIT:
    I know there are people who would not want PvE interfering with their PvP. So this would be a PvE zone.
    This also works for characters who see the Alliance War as pointless and would like to focus on the Daedric threat.



    yes please!!!
  • Gothrock
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    PVEers already have enough content - every location in this game except Cyrodiil. We (PVPers) are waiting for Cyro upgrade for 3-4 years, and now you propose to add there stupid mobs and disable PVP? Nice trolling man.
    ZOS give me world PVP pls, i want to show that guy how the true fight looks like.
  • Chilly-McFreeze
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    Sure, sounds intriguing. Just as intriguing as open world PvP outside of Cyro.
  • AlienatedGoat
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    I want a PvE Cyrodiil for me to explore and quest in at my leisure. Don't care about the rest really.
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  • Uviryth
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    I welcome every option to level Assault-skilline without going to Lagrodiil.
  • helediron
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    I am sure we shall have twenty instances of Cyro the first month ZOS adds non-PvP servers wirh in-world farmsteads. Keeps could be economic centers and daedras doing minor harm occasionally.
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  • runagate
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    I very much doubt that fighting AI will be as interesting as fighting other players.

    Simple solution. 4th Alliance. Everyone who is super-annoying is turned into a daedra, and muted, unable to communicate with anyone else.

    Spam racist or sexist trolling in zone chat in base zones? Zap, you're a daedra in Cyrodiil until you redeem yourself.

    Insta-army of mindless hordes. Since Fengrush has spammed DC zone chat 1000000000000x more than anyone else, he can be their emperor.
  • Aisle9
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    I already made my argument against a PvE Cyrodiil in may of these threads, but, alright...

    Currently you have a portion of the player base (not the majority, just a portion) that only plays PvE content.
    Then you have a minority of players that plays only PvP.
    On top of these two you have players that play both in equal measure.

    With that out of the way, what happens with the two aspects of the game ? To keep the interest high for PvE content, the only thing you can do is either having dynamic events (which ESO doesn't have) or you just keep releasing content at a steady pace.

    PvP is different, it's self-reliant, as the game is never stale, it's never repetitive (sometimes it is, but that's beside the point) because the players drive the experience, not scripted AIs.

    The problem with PvP is that you actually need players to have the content.

    Ideally, PvP would be interesting and fun enough to drive players to try it out, then stay for the ride. ESO is not exactly like that.

    During the years PvP didn't get much (if any) love, with the exception of a single DLC out of 7 (+a chapter), which was arguably more PvE than PvP, and also, right now is riddled with issues, first and foremost the inability to play (lag/loading screens).

    These problems already make it difficult to keep it alive, so the only thing left is the influx of new players into the content. How do you do that ? With baits.

    Skyshards.
    Dolmens.
    Achievements.
    Delves.
    Quests.

    You put stuff that the curious player will try out, while having a chance to try PvP.
    Some will hate it and never return.
    Some will love it and start playing it regularly => influx of new players.

    It works the same for endgame PvE. Some people would never try trials and DLC dungeons if there weren't shiny toys (VO, TFS, MD, WM, monster helmet, MA weapons, master weapons...). You say "If you complete it, there are shinies", people will try, some will enjoy it, then keep doing it (replay value).

    A PvE Cyrodiil of any kind will effectively kill PvP, as it will have no appeal to new players that never tried, and old players will play less and less. The game is already fractured (PC-NA, PC-EU, XBOX, PS4) and the community is already split between many servers. If you're playing PvE it doesn't matter, groups are made of 4 people, and raids of 12, but in Cyrodiil it's a whole different matter.

    Let me give you a practical example:

    Let's imagine an instance of the Group Finder that, instead of looking for players, allows you to queue solo, with bots. A lot of players will say "It's a great idea, the queues will be faster", but the long term effect will be that the Group Finder will die, as players will either premade or queue with bots.

    I know this sounds like a desirable outcome for some people, but, hey, bullies never think they're in the wrong. I know it's probably not your point, I understand your argument, and it sounds fun, but how about we leave PvP alone ?

    There is a reason people don't want a PvE Cyro, and it's not because they're jealous of their toys.

    Hope this helps.
    Have a nice day.

    Edited by Aisle9 on January 23, 2018 10:41AM
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  • Chaos2088
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    Yeah Op idea sounds pretty sweet, would give people the option to explore Cyrodiil who do not like pvp, I know some players who actively avoid PvP at all costs. Could involve you trying to help the imperials regain some territory and/or helping each of the alliances as well...or just your own...would insert more of an alliance choice matters into the game.

    Could even extend a Imperial city PvE zone that is the aftermath of the PVP version, of trying to rebuild the city with the central Isle added into that as well....*YES PLEASE*....my OCD twitches that we cannot explore that island.

    You could just port in one of the way-shrines via the map.....while PvP would still need to que. :smiley:
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  • Knootewoot
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    Hmmmm just had an idea. When a faction looses all it's home keeps...it's all out PvP in their PvE zones. Because they lost the defenses. and once a gate to either alma ruma or ni'h mok have been closed, the PvP ends in PvE lands.

    we could have great sieges in the capitals. Capture flags on town squares. PvP could be restricted to only in the major cities so we can capture districts. Or just zone wide action with outposts. Of course this would count only for the vivec campaign.

    we could also make seperate PvP zones from the Pve zones so PvE'ers and RP'ers don't have to participate. And there is a helmet to take in every dungeon for 1 million AP. Of course no NPC's, we don't want to die when exploring these caves.
    Edited by Knootewoot on January 23, 2018 1:20PM
    ٩(͡๏̯͡๏)۶
    "I am a nightblade. Blending the disciplines of the stealthy agent and subtle wizard, I move unseen and undetected, foil locks and traps, and teleport to safety when threatened, or strike like a viper from ambush. The College of Illusion hides me and fuddles or pacifies my opponents. The College of Mysticism detects my object, reflects and dispels enemy spells, and makes good my escape. The key to a nightblade's success is avoidance, by spell or by stealth; with these skills, all things are possible."
  • Beardimus
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    Why not just make Deadric events happen in Cyrodiip, why lock out the PvP aspect.

    And if you can have PvE in PvP zones why not PvP in Open world PvE? In particular since One Tamriel I take offence to AD and DC looting stuff in plain sight in Devons Watch and I cant batter them.

    I'm all for more stuff in Cyrodiil but dont agree it should be split from PvP. Use these events to w courage more people into wider parts of the game.
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  • idk
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    Cyrodiil is fine as it is. If Zos was to create a daedra zone, well, another daedra zone, it should be it's own entity and have something more interesting that battling daedra for the keeps.

    Besides, the PvE and sky shards placed into Cyrodiil were done so on purpose. It is intentional that if someone wants to clear them they need to risk experiencing PvP.
  • Autumnhart
    Autumnhart
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    It would be nice if Cyrodiil got some love. This is a decent idea, if they can implement it with zero AP rewards. But no doubt people would find an advantage or exploit for the war.
    Shadow hide you.
  • Nihilanth
    Nihilanth
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    Oh nice can we also make the rest of tamriel a pvp zone then?
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