darkstar2084 wrote: »someone enlighten me they have cyrodil, imperial city and now battlegrounds. What else do you think they could do for a pvp DLC? I cant really think of anything
Ragnarock41 wrote: »Doctordarkspawn wrote: »Doctordarkspawn wrote: »Ain' bringin' me together.
Also, no real PVP fallacy.
PVP dont sell. It's why the game quickly abandoned said updates aside from battlegrounds.
Mate, every big MMO has PvP in it's endgame. Saying that PvP doesn't sell is madness if you compare how many MMO's have excellent PvP ingame.
Mate, every big MMO which has prioratized PVP as it's driving force has died. Warhammer Online. Shadowbane. It's just a matter of history.
This game prioratized it up until a year in, when it realized that it just wasn't puting in the numbers needed for content production.
Disbelieve it if you want, call me crazy if you want, but PVP specific MMO's just dont tend to do well.
This reminds me how people in early 2000's called f2p games are trash and all pay to win etc, and People in general said f2p games all should be avoided like a plague. And I used to agree.
Then games like dota 2, league, warframe , guild wars 2, and lately fortnite, changed the gaming world and showed us that making a free to play game that benefits EVERYONE, can still be done, without shady , greedy cash shops and other pay to win elements.
Now why this is important? Cause I believe PvP based MMOs are the same way. It can be done, Its just that developers don't do it correctly. The top 5 most played games on steam right now are all PvP based games for example(ESO is 28th on that same list as of right now.)
https://store.steampowered.com/stats/?
This shows the fact that people actually prefer PvP games. So whats my point?
My point is, PvP isn't the reason why the PvP MMOs are failing. Its something else. But I don't want to throw *** at zenimax so I'll keep it short. One day eventually we will have a proper , PvP based MMO, with great RvR. I don't know which game it will be, but I know if such a game ever comes out, cyrodiil will probably become a ghost town.
Games created solely for PvP cannot be compared to an MMO. The playerbase is entirely different.
darkstar2084 wrote: »someone enlighten me they have cyrodil, imperial city and now battlegrounds. What else do you think they could do for a pvp DLC? I cant really think of anything
Exactly. And PVP sells... when it works. Look at games like Overwatch. The entire game is PVP, but PVP has to be functional and fun for it to be a feature.Doctordarkspawn wrote: »Ain' bringin' me together.
Also, no real PVP fallacy.
PVP dont sell. It's why the game quickly abandoned said updates aside from battlegrounds.
Mate, every big MMO has PvP in it's endgame. Saying that PvP doesn't sell is madness if you compare how many MMO's have excellent PvP ingame.
Imperial City was the only PvP update since release.
We want more updates like Imperial City which only focuses on PvPing.
This is a Great game with alot of content and amazing features. But it really needs to focus on bringing PvP players to play the Game.
G1Countdown wrote: »I want to see exactly ZERO PVP DLCs or Chapters. ZERO. They need to fix the servers to handle PVP first. It's a disaster. Then we can talk about PVP DLC or Chapters.
I wonder if Timestop is causing lag in Cyrodiil. It's just bubble after bubble after bubble...it's way overused and so many animations on top of all the proc animations can't be good for server stability.
Look at all these bubbles going off...https://youtu.be/jYZ9o42gwdg
G1Countdown wrote: »I want to see exactly ZERO PVP DLCs or Chapters. ZERO. They need to fix the servers to handle PVP first. It's a disaster. Then we can talk about PVP DLC or Chapters.
I wonder if Timestop is causing lag in Cyrodiil. It's just bubble after bubble after bubble...it's way overused and so many animations on top of all the proc animations can't be good for server stability.
Look at all these bubbles going off...https://youtu.be/jYZ9o42gwdg
I saw a whole 3 time stops go off in your video. I have tried it out in Cyrodiil, but honestly, it doesn't seem to do a whole lot most of the time...in your video its not the time stops that killed you after all. One of those abilities that are far better in PvE than PvP...its a sad substitute for a negate in PvP.
IC was not a pvp dlc -- it was a hybrid. We've never been given a pvp dlc for this game.
Originally, entry into IC could have been locked to the exclusion of the others by control of the map (that's why the sewer icons on the map look like keyholes). Having exclusive entry to IC meant the 'controlling faction' would have the opportunity to farm, do the quest lines, or whatever ... as a pve zone (so long as map control was maintained). Obviously, when map control was lost, chaos would ensue as one or both of the other factions could gain entry to IC -- opening it up for pvp action. This would have resulted in IC 'as a pve zone' (due to faction exclusivity) and IC 'as a pvp zone' cycling. Granted, it would have been a rather chaotic cycle, but that would have been part of the fun. In theory, it would have been a win-win for pvp'ers and pve'ers alike.
It was a great idea, but during beta too many people complained that it would be unfair to pay for a dlc that, potentially, you couldn't play (or would be locked out of) for periods of time. So, that feature was scrapped during beta.When faction controlled entry was scrapped during beta -- it was scrapped before the feature was 'turned on' in beta ... meaning, it was scrapped before anyone had a chance to actually experiment with the feature. It's important to note that the decision was based on a lot of hyperbole 'what if' qq'ing.
In hindsight, was scrapping the feature a good decision for the longevity of IC or for the benefit of pvp as a whole? Interesting to think about.When IC initially released, the sewers were where most pve players went and was considered the 'care bears' portion of IC and the districts were where the hard-core pvp'ers went (a fact emphasized by many content creators at the time). Obviously there was some ganking in the sewers, but it was minimal when IC was first released. Things went downhill when the pvp'ers returned to Cyrodiil (why this happened is not discussed here to keep this post short). With no real pvp action, the IC pvp stragglers turned to their newly found past-time - sewer ganking. That caused the pve population in the sewers to steadily decline. Ironically, IC is now mostly empty and many people qq about that.
It's too bad that faction controlled entry was scrapped - IMO, that one change triggered IC's downward spiral which eventually lead to the current (mostly empty) status of IC.
So, I take issue with people claiming that IC was a pvp dlc, because it wasn't ... it was a hybrid. I do hope that someday they release a dlc that is purely pvp.
Given how critical PvPers are of every new PvP initiative ZOS introduce, whether it be IC, dueling or battlegrounds, and how they constantly complain that Cyrodiil is permanently unplayable, I'm amazed that any PvPers should still want more.
PvP is what brings players together
hmsdragonfly wrote: »Doctordarkspawn wrote: »Ain' bringin' me together.
Also, no real PVP fallacy.
PVP dont sell. It's why the game quickly abandoned said updates aside from battlegrounds.
If we take a closer looks, most popular games right now are PvP games: League of Legends, CSGO, Dota 2, Fortnite, PUBG, Call of Duty, Battlefield, Overwatch etc
So PvP do sell. League and Dota have both PvE and PvP and if you want to do well in those 2 games you have to be good at both PvE (creeps farming) and PvP (combat against players).
We are living in the era which PvP games dominate. Maybe it's just that no PvP MMO has been done right in the past.
The thrill of competing against another player is something very special and you will have players asking for PvP mode in a lot of games. Even Bioware's new IP Anthem, even when Bioware barely has any history with PvP (Mass Effect, Dragonage), there are people requesting PvP mode for Anthem.
darkstar2084 wrote: »someone enlighten me they have cyrodil, imperial city and now battlegrounds. What else do you think they could do for a pvp DLC? I cant really think of anything
At the very least, rotate EP, AD, and DC after each campaign. Surely that can't be too tough. People have listed loads of good ideas on other threads.
UppGRAYxDD wrote: »How about ZoS finally adding the justice system...you get to PvP in PvE...
UppGRAYxDD wrote: »How about ZoS finally adding the justice system...you get to PvP in PvE...
Doctordarkspawn wrote: »Ain' bringin' me together.
Also, no real PVP fallacy.
PVP dont sell. It's why the game quickly abandoned said updates aside from battlegrounds.
UppGRAYxDD wrote: »How about ZoS finally adding the justice system...you get to PvP in PvE...
Doctordarkspawn wrote: »Ain' bringin' me together.
Also, no real PVP fallacy.
PVP dont sell. It's why the game quickly abandoned said updates aside from battlegrounds.
Without PvP I wouldn't be here years ago. PvP is always my primary target in any MMO.
Doctordarkspawn wrote: »hmsdragonfly wrote: »Doctordarkspawn wrote: »Ain' bringin' me together.
Also, no real PVP fallacy.
PVP dont sell. It's why the game quickly abandoned said updates aside from battlegrounds.
If we take a closer looks, most popular games right now are PvP games: League of Legends, CSGO, Dota 2, Fortnite, PUBG, Call of Duty, Battlefield, Overwatch etc
So PvP do sell. League and Dota have both PvE and PvP and if you want to do well in those 2 games you have to be good at both PvE (creeps farming) and PvP (combat against players).
We are living in the era which PvP games dominate. Maybe it's just that no PvP MMO has been done right in the past.
The thrill of competing against another player is something very special and you will have players asking for PvP mode in a lot of games. Even Bioware's new IP Anthem, even when Bioware barely has any history with PvP (Mass Effect, Dragonage), there are people requesting PvP mode for Anthem.
@hmsdragonfly
You are correct. PVP does sell. PVP MMO's, do not sell. And that's been shown time and again.
battlegrounds, asymetrical games, hero shooters, these are all forms where PVP is both the central focus and the driving force. These games also distill their gameplay into a few factors, where as PVP in MMO's has layers on layers of variables.
Comparing an MMO to a Battle Royale or a Moba is apples to oranges. Find me a PVP focused MMO that hasn't collapsed under it's own weight within five years. Then you have a case. In the meantime, let me list a few that have died. Shadowbane. Warhammer online. Darkfall online. Dark Age Of Camelot.It is what it is, these games tend to die when the PVP community cannibalizes itself due to the weight of the people on top who have found out how to exploit the system. Contrast with Moba's where teamwork and knowledge of mechanics alone can make the difference, and you will see why these are not fessible examples.
All that is needed are few more BGs with different group sizes...
Well at least arena with leaderbord is comming... i hope that means pvp arena with leaderboards...
All that is needed are few more BGs with different group sizes...
Well at least arena with leaderbord is comming... i hope that means pvp arena with leaderboards...
10v10, 5v5, 25v25, 10v10v10? Stuff like this? In cool new areas like bridge fights, attack the town, king of the hill, new maps, new cyrodiil related places like a BG to take Bruma would be cool first to hold all 3 flags etc yknow?