I think you fail to understand what concept it is that makes many people despise sload.
Sload is a set that´s only good in 1v1 or Xv1 scenarios (arguably also in 2v2 and maybe 3v3 in nonCP due to everything but being scaled down). The sole purpose of the set is to make life of players that are already disadvantaged harder.
In that regard it´s 100% like poisons.
It´s one of those things where you look at cyrodiil being a big giant steaming lagging piece o - well you get the picture - and can´t help but ask yourself:
Why would any concious human being implement mechanics/itemsets that make not running with the zerg harder?
The devs say they want people to zerg less and spread out due to performance issues.
Their actions say: Well we want you to spread out but all you can expect is to die if you meet more than 1 person
Best case scenario is our devs are not very smart.
Worst case is that they actually understand what they´re doing.
I will say though, there is a distinction between zerging, spreading out, and playing solo. In small group play, sloads will have minimal effect. And if you are attempting to 1vx, you aren't really playing the spread out mentality correctly. Don't get me wrong, I run solo 90% of the time, but running solo isn't what they mean when they say they want players to spread out.
That’s one of the more puzzling things concerning the devs and their communication when it comes to PvP. Since the lighting patch in 1.6 and the start of the lag as we know it there have been numerous attempts of making server load less. Even the deer and the glowing flies got removed, which makes one believe that particle density and the calculations needed for combat on top of drawing stuff is important. Hence spreading out only can mean less player entities in a given area.
And that’s exactly what ZOS encouraged at first.
- Vicious Death
- Capturable Towns with dailies
- Modifications to siege
- Removed AoE caps
- Proximity Detonation
- Destro Ult
All of these things point at less players in a given area as a goal to achieve.
And then you get:
- General damage increases patch by patch
- High damage proc sets
- Oblivion damage
- Nerfs to Defensive mechanics
- Poisons
All of this is the direct opposite of encouraging less players in a given area. As nobody really loves to die in Cyrodiil the easiest answer is to just get a bigger group.
I just don’t understand it at all, and the only reason I can see is catering to new or bad players. Because actually running without a group would have to be encouraged given the above...
People need something to complain about. There must be a reason you won instead of them, and that reason must be that you played unfairly.
You used Sloads, that’s the only reason you won.
*remove sloads, put on Red Mountain.*
You used Red Mountain and skoria, that’s the only reason you won.
*remove red mountain and skoria, put on 7th legion and Troll King.”
You used troll king, that’s the only reason you won.
*remove troll king and 7th legion, put on bone pirate, hundings rage, automaton, or any other non-prod set.*
You ganked me when I wasn’t expecting it. That’s the only reason you won.
Basically, people just need something to blame. Especially when they’re the only ones who are supposed to win ~
@Maryal
Or we would find out that it has nothing to do with purge but rather with the fact all classes aren’t affected equally because every class and build relies on different defensive mechanics.
Can’t purge but have a burst heal or a strong reliable HoT anyway? No problem. Don’t have a reliable class burst heal or HoT? Oh sorry. Reroll.
And that’s not even touching the fact that integrating more healing into a build is easier for some than for others if you want to have offensive capability as well.
Only thing "broken" is the Cloak-breaking IMO. Everything else is not directly related to Sloads, but at Oblivion Damage as a whole.
So it would be fine if NBs weren’t affected by it? The DoT ticking does very little if you can’t hit an invisible opponent otherwise. I know, cloak has counters. But any good NBs knows how to kite effectively given the class tools.
Oblivion Damage as a concept should be a PvE mechanic for Trials or harder dungeons. It shouldn’t be accessible to player vs player scenarios.
You really think Viper and Sloads are compareable?
Sloads is twice the dmg of viper and is applicable from range
what a flippen disappointment.
you would thing based on the amount of tears recently shed on the forums that the god himself created this set to kill mass amounts of pvp players.
even before I crafted it I was disappointed in it, looking at the numbers I was just scratching my head trying to figure out how ~5k damage over 6 seconds was so terrifying. but figured based on the amount of screaming on the forums that its just something you have to try.
so I did.
and I was disappointed.
I can only assume that a series of other conditions are met to put sloads as the "cherry on top" of the death of so many players. (fighting outnumbered, being defiled, poisoned, etc.) and maintain that sloads is just a current "death crutch" to complain about.
-tries to 1vX massive zerg
-fails miserably
-sees sloads in the death recap
-obviously it was to blame!
deconed it, went back to my usual set up, still don't get the crying, whatever.
*trolls back into pvp*
Anyone good with the numbers know what spell/weapon damage or magicka/stam it would take to give you 900 DPS in pvp for single 5 piece bonus?
Given everything else is halved by battle spirit even before mitigation, it would seem to have to add about 1800 damage to every attack on average. Of course that is assuming a good uptime on sloads but from what I’ve seen; if you stack DOTs ; it’s up all the time. You really dip in that a bit if you don’t stack DOTs.
Edit: It also has the same scalability that 7th legion had before it got nerfed with a cool down. If I take my Templar into a group vs group fight say stacked on a flag, take ritual of retribution, blazing spear, set off reflective light and jab away; I suddenly get it in multiple targets making it much greater than just 900 DPS.
Anyone good with the numbers know what spell/weapon damage or magicka/stam it would take to give you 900 DPS in pvp for single 5 piece bonus?
Given everything else is halved by battle spirit even before mitigation, it would seem to have to add about 1800 damage to every attack on average. Of course that is assuming a good uptime on sloads but from what I’ve seen; if you stack DOTs ; it’s up all the time. You really dip in that a bit if you don’t stack DOTs.
Edit: It also has the same scalability that 7th legion had before it got nerfed with a cool down. If I take my Templar into a group vs group fight say stacked on a flag, take ritual of retribution, blazing spear, set off reflective light and jab away; I suddenly get it in multiple targets making it much greater than just 900 DPS.
I'm doing some screenshots of my death recaps to compare it's numbers vs other dots. As for now sload looks pretty weak ~300-500 less damage on average per tick when compared to bleeds or even regular dots. I don't want to test it vs what is possible (how high can you buff your dots) but vs actual Cyrodiil builds, as for now I don't find it even close to be OP.
Anyone good with the numbers know what spell/weapon damage or magicka/stam it would take to give you 900 DPS in pvp for single 5 piece bonus?
Given everything else is halved by battle spirit even before mitigation, it would seem to have to add about 1800 damage to every attack on average. Of course that is assuming a good uptime on sloads but from what I’ve seen; if you stack DOTs ; it’s up all the time. You really dip in that a bit if you don’t stack DOTs.
Edit: It also has the same scalability that 7th legion had before it got nerfed with a cool down. If I take my Templar into a group vs group fight say stacked on a flag, take ritual of retribution, blazing spear, set off reflective light and jab away; I suddenly get it in multiple targets making it much greater than just 900 DPS.
Anomanderake wrote: »Anyone good with the numbers know what spell/weapon damage or magicka/stam it would take to give you 900 DPS in pvp for single 5 piece bonus?
Given everything else is halved by battle spirit even before mitigation, it would seem to have to add about 1800 damage to every attack on average. Of course that is assuming a good uptime on sloads but from what I’ve seen; if you stack DOTs ; it’s up all the time. You really dip in that a bit if you don’t stack DOTs.
Edit: It also has the same scalability that 7th legion had before it got nerfed with a cool down. If I take my Templar into a group vs group fight say stacked on a flag, take ritual of retribution, blazing spear, set off reflective light and jab away; I suddenly get it in multiple targets making it much greater than just 900 DPS.
That’s actually a good question, i was trying to discover how much weapon damage is 800 of actual damage in pvp.
Someone calculated it?
Anomanderake wrote: »Ok that’s make sense, but there isn’t an approx calculation? 800 actual damage is worth 650 weapon damage?
Anomanderake wrote: »Anyone good with the numbers know what spell/weapon damage or magicka/stam it would take to give you 900 DPS in pvp for single 5 piece bonus?
Given everything else is halved by battle spirit even before mitigation, it would seem to have to add about 1800 damage to every attack on average. Of course that is assuming a good uptime on sloads but from what I’ve seen; if you stack DOTs ; it’s up all the time. You really dip in that a bit if you don’t stack DOTs.
Edit: It also has the same scalability that 7th legion had before it got nerfed with a cool down. If I take my Templar into a group vs group fight say stacked on a flag, take ritual of retribution, blazing spear, set off reflective light and jab away; I suddenly get it in multiple targets making it much greater than just 900 DPS.
That’s actually a good question, i was trying to discover how much weapon damage is 800 of actual damage in pvp.
Someone calculated it?
You can't calculate it as things get dodged, blocked etc.
The best way to show that Sloads is too strong is that it adds able 20-30% total DPS when you look at damage charts after long duels.
No stat set can match that, if we assume damage increases just by increasing Max stam/ magicka and weapon/ spell damage equally and our build features 30k stam and 3k wpndmg without the 5pc that should give us an ∅25% damage increase then the set would have to provide:
7500 stamina aswell as 750 weapon damage
no available set is anywhere near these stats and never will be because the values are absurd.
Sloads and procs don't care about this they just provide way too much free damage for equipping them. Back in the day viper, selene, velidreth etc had the same issue but due to their bursty nature they performed differently during the fight but in the end the sets won you the fight, not player skill or anything just by equipping sets like Caluurion, old viper, selene, zaan, veli, widowmaker, you could win fights with your sets doing the work.
Anomanderake wrote: »Anyone good with the numbers know what spell/weapon damage or magicka/stam it would take to give you 900 DPS in pvp for single 5 piece bonus?
Given everything else is halved by battle spirit even before mitigation, it would seem to have to add about 1800 damage to every attack on average. Of course that is assuming a good uptime on sloads but from what I’ve seen; if you stack DOTs ; it’s up all the time. You really dip in that a bit if you don’t stack DOTs.
Edit: It also has the same scalability that 7th legion had before it got nerfed with a cool down. If I take my Templar into a group vs group fight say stacked on a flag, take ritual of retribution, blazing spear, set off reflective light and jab away; I suddenly get it in multiple targets making it much greater than just 900 DPS.
That’s actually a good question, i was trying to discover how much weapon damage is 800 of actual damage in pvp.
Someone calculated it?
You can't calculate it as things get dodged, blocked etc.
The best way to show that Sloads is too strong is that it adds able 20-30% total DPS when you look at damage charts after long duels.
No stat set can match that, if we assume damage increases just by increasing Max stam/ magicka and weapon/ spell damage equally and our build features 30k stam and 3k wpndmg without the 5pc that should give us an ∅25% damage increase then the set would have to provide:
7500 stamina aswell as 750 weapon damage
no available set is anywhere near these stats and never will be because the values are absurd.
Sloads and procs don't care about this they just provide way too much free damage for equipping them. Back in the day viper, selene, velidreth etc had the same issue but due to their bursty nature they performed differently during the fight but in the end the sets won you the fight, not player skill or anything just by equipping sets like Caluurion, old viper, selene, zaan, veli, widowmaker, you could win fights with your sets doing the work.
This is pretty much what I am getting at. The "Sloads is fine" crowd is just looking at its damage and ignoring that its on top of damage you would be doing anyway. The only downside would be if your build is not capable of having a lot of rapid hits to maintain the uptime, and of course the 5 piece of Sloads does not contribute to your own healing.
Anomanderake wrote: »Anyone good with the numbers know what spell/weapon damage or magicka/stam it would take to give you 900 DPS in pvp for single 5 piece bonus?
Given everything else is halved by battle spirit even before mitigation, it would seem to have to add about 1800 damage to every attack on average. Of course that is assuming a good uptime on sloads but from what I’ve seen; if you stack DOTs ; it’s up all the time. You really dip in that a bit if you don’t stack DOTs.
Edit: It also has the same scalability that 7th legion had before it got nerfed with a cool down. If I take my Templar into a group vs group fight say stacked on a flag, take ritual of retribution, blazing spear, set off reflective light and jab away; I suddenly get it in multiple targets making it much greater than just 900 DPS.
That’s actually a good question, i was trying to discover how much weapon damage is 800 of actual damage in pvp.
Someone calculated it?
You can't calculate it as things get dodged, blocked etc.
The best way to show that Sloads is too strong is that it adds able 20-30% total DPS when you look at damage charts after long duels.
No stat set can match that, if we assume damage increases just by increasing Max stam/ magicka and weapon/ spell damage equally and our build features 30k stam and 3k wpndmg without the 5pc that should give us an ∅25% damage increase then the set would have to provide:
7500 stamina aswell as 750 weapon damage
no available set is anywhere near these stats and never will be because the values are absurd.
Sloads and procs don't care about this they just provide way too much free damage for equipping them. Back in the day viper, selene, velidreth etc had the same issue but due to their bursty nature they performed differently during the fight but in the end the sets won you the fight, not player skill or anything just by equipping sets like Caluurion, old viper, selene, zaan, veli, widowmaker, you could win fights with your sets doing the work.
This is pretty much what I am getting at. The "Sloads is fine" crowd is just looking at its damage and ignoring that its on top of damage you would be doing anyway. The only downside would be if your build is not capable of having a lot of rapid hits to maintain the uptime, and of course the 5 piece of Sloads does not contribute to your own healing.
I guess as well, the better the player you are, and therefore the more damage you avoid/mitigate makes the proportion of damage you take from sloads higher when compared to lesser-skilled players.
So I guess if a duel lasting 3 minutes shows sload accounting for 25% of the damage taken, it looks much stronger than the instance where you get burst down in 2 or 3 seconds and sloads only ticks once, so maybe there sloads only accounts for 3% of the damage taken....
Can we then extrapolate that those who think it is over-performing are good players, and those who think it is weak are bad players?
Just a thought.
Anomanderake wrote: »Anyone good with the numbers know what spell/weapon damage or magicka/stam it would take to give you 900 DPS in pvp for single 5 piece bonus?
Given everything else is halved by battle spirit even before mitigation, it would seem to have to add about 1800 damage to every attack on average. Of course that is assuming a good uptime on sloads but from what I’ve seen; if you stack DOTs ; it’s up all the time. You really dip in that a bit if you don’t stack DOTs.
Edit: It also has the same scalability that 7th legion had before it got nerfed with a cool down. If I take my Templar into a group vs group fight say stacked on a flag, take ritual of retribution, blazing spear, set off reflective light and jab away; I suddenly get it in multiple targets making it much greater than just 900 DPS.
That’s actually a good question, i was trying to discover how much weapon damage is 800 of actual damage in pvp.
Someone calculated it?
You can't calculate it as things get dodged, blocked etc.
The best way to show that Sloads is too strong is that it adds able 20-30% total DPS when you look at damage charts after long duels.
No stat set can match that, if we assume damage increases just by increasing Max stam/ magicka and weapon/ spell damage equally and our build features 30k stam and 3k wpndmg without the 5pc that should give us an ∅25% damage increase then the set would have to provide:
7500 stamina aswell as 750 weapon damage
no available set is anywhere near these stats and never will be because the values are absurd.
Sloads and procs don't care about this they just provide way too much free damage for equipping them. Back in the day viper, selene, velidreth etc had the same issue but due to their bursty nature they performed differently during the fight but in the end the sets won you the fight, not player skill or anything just by equipping sets like Caluurion, old viper, selene, zaan, veli, widowmaker, you could win fights with your sets doing the work.
This is pretty much what I am getting at. The "Sloads is fine" crowd is just looking at its damage and ignoring that its on top of damage you would be doing anyway. The only downside would be if your build is not capable of having a lot of rapid hits to maintain the uptime, and of course the 5 piece of Sloads does not contribute to your own healing.
I guess as well, the better the player you are, and therefore the more damage you avoid/mitigate makes the proportion of damage you take from sloads higher when compared to lesser-skilled players.
So I guess if a duel lasting 3 minutes shows sload accounting for 25% of the damage taken, it looks much stronger than the instance where you get burst down in 2 or 3 seconds and sloads only ticks once, so maybe there sloads only accounts for 3% of the damage taken....
Can we then extrapolate that those who think it is over-performing are good players, and those who think it is weak are bad players?
Just a thought.
I think you just made it science that bad players think Sloads is fine.
Sloads pushes a lot of dot builds over the edge into really dangerous territory.
You have to understand that this game is played in the margins. If you’re healing for 4K/s and taking dots worth 4K/s dmg, then you’re at a break even.
If you then throw defile on that person, healing goes down to 2k/s, so they’re now losing 2k/s health... but that’s not terrible. You can eat that up with dmg shields or some clever kiting.
Now here comes sloads. Does another 1k/s. Yeah it might be only 1k but it increases the net dmg received (damage per second minus heals per second) by 50%. And it’s oblivion dmg, so no resisting it. All of the sudden your health is going into execute range in 6s instead of 9s... and someone who would be on the offensive to burst down a dot build now has to play defensive before they can line up their burst combo.
For these dot builds, sloads is the straw that broke the camels back... where in this case the camel is a regular, respectable PvPer.
IZZEFlameLash wrote: »Considering most HoTs are only less or little bit stronger than what Sload's can dish out when you are not running a dedicated healing setup, it eats up your healing ticks. Which means other source of damages will get you sooner or later. And it is very easy to proc. Pair that with Major Defile, it is increasing your net damage taken even more. There's no way to mitigate its potency. There's no way for you to deal with it other than purge spam which might or might not remove it in this world of debuffs.
Anomanderake wrote: »Anyone good with the numbers know what spell/weapon damage or magicka/stam it would take to give you 900 DPS in pvp for single 5 piece bonus?
Given everything else is halved by battle spirit even before mitigation, it would seem to have to add about 1800 damage to every attack on average. Of course that is assuming a good uptime on sloads but from what I’ve seen; if you stack DOTs ; it’s up all the time. You really dip in that a bit if you don’t stack DOTs.
Edit: It also has the same scalability that 7th legion had before it got nerfed with a cool down. If I take my Templar into a group vs group fight say stacked on a flag, take ritual of retribution, blazing spear, set off reflective light and jab away; I suddenly get it in multiple targets making it much greater than just 900 DPS.
That’s actually a good question, i was trying to discover how much weapon damage is 800 of actual damage in pvp.
Someone calculated it?
You can't calculate it as things get dodged, blocked etc.
The best way to show that Sloads is too strong is that it adds able 20-30% total DPS when you look at damage charts after long duels.
No stat set can match that, if we assume damage increases just by increasing Max stam/ magicka and weapon/ spell damage equally and our build features 30k stam and 3k wpndmg without the 5pc that should give us an ∅25% damage increase then the set would have to provide:
7500 stamina aswell as 750 weapon damage
no available set is anywhere near these stats and never will be because the values are absurd.
Sloads and procs don't care about this they just provide way too much free damage for equipping them. Back in the day viper, selene, velidreth etc had the same issue but due to their bursty nature they performed differently during the fight but in the end the sets won you the fight, not player skill or anything just by equipping sets like Caluurion, old viper, selene, zaan, veli, widowmaker, you could win fights with your sets doing the work.
People need something to complain about. There must be a reason you won instead of them, and that reason must be that you played unfairly.
You used Sloads, that’s the only reason you won.
*remove sloads, put on Red Mountain.*
You used Red Mountain and skoria, that’s the only reason you won.
*remove red mountain and skoria, put on 7th legion and Troll King.”
You used troll king, that’s the only reason you won.
*remove troll king and 7th legion, put on bone pirate, hundings rage, automaton, or any other non-prod set.*
You ganked me when I wasn’t expecting it. That’s the only reason you won.
Basically, people just need something to blame. Especially when they’re the only ones who are supposed to win ~
Again: There is a noticeable difference between being outplayed or outprocced. If I have to die I prefer the former.