so I finally tried sloads!!!

  • Rianai
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    You really think Viper and Sloads are compareable?
  • Kel
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    Feanor wrote: »
    jaws343 wrote: »
    Derra wrote: »
    I think you fail to understand what concept it is that makes many people despise sload.

    Sload is a set that´s only good in 1v1 or Xv1 scenarios (arguably also in 2v2 and maybe 3v3 in nonCP due to everything but being scaled down). The sole purpose of the set is to make life of players that are already disadvantaged harder.
    In that regard it´s 100% like poisons.

    It´s one of those things where you look at cyrodiil being a big giant steaming lagging piece o - well you get the picture - and can´t help but ask yourself:
    Why would any concious human being implement mechanics/itemsets that make not running with the zerg harder?
    The devs say they want people to zerg less and spread out due to performance issues.
    Their actions say: Well we want you to spread out but all you can expect is to die if you meet more than 1 person :trollface:

    Best case scenario is our devs are not very smart.
    Worst case is that they actually understand what they´re doing.

    I will say though, there is a distinction between zerging, spreading out, and playing solo. In small group play, sloads will have minimal effect. And if you are attempting to 1vx, you aren't really playing the spread out mentality correctly. Don't get me wrong, I run solo 90% of the time, but running solo isn't what they mean when they say they want players to spread out.

    That’s one of the more puzzling things concerning the devs and their communication when it comes to PvP. Since the lighting patch in 1.6 and the start of the lag as we know it there have been numerous attempts of making server load less. Even the deer and the glowing flies got removed, which makes one believe that particle density and the calculations needed for combat on top of drawing stuff is important. Hence spreading out only can mean less player entities in a given area.

    And that’s exactly what ZOS encouraged at first.

    - Vicious Death
    - Capturable Towns with dailies
    - Modifications to siege
    - Removed AoE caps
    - Proximity Detonation
    - Destro Ult

    All of these things point at less players in a given area as a goal to achieve.

    And then you get:

    - General damage increases patch by patch
    - High damage proc sets
    - Oblivion damage
    - Nerfs to Defensive mechanics
    - Poisons

    All of this is the direct opposite of encouraging less players in a given area. As nobody really loves to die in Cyrodiil the easiest answer is to just get a bigger group.

    I just don’t understand it at all, and the only reason I can see is catering to new or bad players. Because actually running without a group would have to be encouraged given the above...

    Players, especially players who have a YouTube channel, are somewhat to blame for the current fear of dying in Cyrodiil.
    All the exposed videos, the point of them basically to say "haha, you're not a good player because I killed you", has caused a mentality where you don't want to be caught dying.
    Personally, it's never bothered me (dying) as its a unavoidable fact in PvP. Even the top tier 1% get caught out and will die. But the need to expose has made the playerbase in Cyrodiil think dying is the worst possible outcome. There are some Youtubers who do it just to spread misery and be as toxic as possible.
    Players have to take some responsibly for the reason no one likes to die in Cyrodiil. Unfortunately, it happens to everyone constantly.
    Edited by Kel on June 6, 2018 11:35AM
  • ChunkyCat
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    People need something to complain about. There must be a reason you won instead of them, and that reason must be that you played unfairly.

    You used Sloads, that’s the only reason you won.

    *remove sloads, put on Red Mountain.*

    You used Red Mountain and skoria, that’s the only reason you won.

    *remove red mountain and skoria, put on 7th legion and Troll King.”

    You used troll king, that’s the only reason you won.

    *remove troll king and 7th legion, put on bone pirate, hundings rage, automaton, or any other non-prod set.*

    You ganked me when I wasn’t expecting it. That’s the only reason you won.


    Basically, people just need something to blame. Especially when they’re the only ones who are supposed to win ~
  • Feanor
    Feanor
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    ChunkyCat wrote: »
    People need something to complain about. There must be a reason you won instead of them, and that reason must be that you played unfairly.

    You used Sloads, that’s the only reason you won.

    *remove sloads, put on Red Mountain.*

    You used Red Mountain and skoria, that’s the only reason you won.

    *remove red mountain and skoria, put on 7th legion and Troll King.”

    You used troll king, that’s the only reason you won.

    *remove troll king and 7th legion, put on bone pirate, hundings rage, automaton, or any other non-prod set.*

    You ganked me when I wasn’t expecting it. That’s the only reason you won.


    Basically, people just need something to blame. Especially when they’re the only ones who are supposed to win ~

    Again: There is a noticeable difference between being outplayed or outprocced. If I have to die I prefer the former.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Maryal
    Maryal
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    The problem with many proc sets is that they are more powerful against some classes/races/builds and less so against others. This is unbalanced and is always exploited. However, if we had a real equal opportunity damage set - one that was equally damaging to all classes, races, and builds ... well, that would be something we haven't experienced before!

    Guess what! We are almost there with Sloads! We just need to get rid of the ability to purge the Sloads DOT! Now THAT would make Sloads a real equal opportunity damage set - totally balanced. Think about this for a moment (seriously) - what would happen to the meta if that were to happen? Hanging in a zerg won't help, your build won't help, your race won't help, your class won't help.

    So what would happen? Maybe, just maybe we would see a growing number of players figuring out that 'in a Sloads environment,' the way to win is by focusing more on skillful and strategic gameplay with far less reliance on any particular build - maybe THAT would become the new meta.

    Or, on the other hand, maybe that wouldn't happen and, instead, all the qq'ers who couldn't get rid of sloads by qq'ing will just quit the game.



    Edited by Maryal on June 6, 2018 11:48AM
  • Feanor
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    @Maryal

    Or we would find out that it has nothing to do with purge but rather with the fact all classes aren’t affected equally because every class and build relies on different defensive mechanics.

    Can’t purge but have a burst heal or a strong reliable HoT anyway? No problem. Don’t have a reliable class burst heal or HoT? Oh sorry. Reroll.

    And that’s not even touching the fact that integrating more healing into a build is easier for some than for others if you want to have offensive capability as well.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Wing
    Wing
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    Feanor wrote: »
    @Maryal

    Or we would find out that it has nothing to do with purge but rather with the fact all classes aren’t affected equally because every class and build relies on different defensive mechanics.

    Can’t purge but have a burst heal or a strong reliable HoT anyway? No problem. Don’t have a reliable class burst heal or HoT? Oh sorry. Reroll.

    And that’s not even touching the fact that integrating more healing into a build is easier for some than for others if you want to have offensive capability as well.

    that's a good point, some classes just have better ways survive then others (stam dk vs magplar for example)
    ESO player since beta.
    previously full time subscriber, beta-2024, now off and on, game got too disappointing.
    PC NA
    ( ^_^ )

    You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods -Xenogears
    DK one trick
  • raasdal
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    Feanor wrote: »
    Only thing "broken" is the Cloak-breaking IMO. Everything else is not directly related to Sloads, but at Oblivion Damage as a whole.

    So it would be fine if NBs weren’t affected by it? The DoT ticking does very little if you can’t hit an invisible opponent otherwise. I know, cloak has counters. But any good NBs knows how to kite effectively given the class tools.

    Oblivion Damage as a concept should be a PvE mechanic for Trials or harder dungeons. It shouldn’t be accessible to player vs player scenarios.

    I never said the damage should not apply. Just that Cloak should not get broken. IMO Sloads / Oblivion should damage the NB
    Rianai wrote: »
    You really think Viper and Sloads are compareable?

    Yes of course. Viper is the most comparable Procset to Sloads, in the game;

    - They do basically the same REAL damage in CP ... This is already with the non-mitigation, CP etc etc. They are balanced on damage. In NO CP, Sloads is a bit on top (600 vs 800 / sec)
    - Both will stack on opponent
    - Both are easy peezy to proc. In fact, Viper is even easier than Sloads.

    So on the QQ Sloads bandwagon we have;

    - It goes through Shields, Blocking and Major Protection etc.
    - It breaks Cloak

    So if you are not a Shieldstacker, you will be just as dead against a Viper user, as a Sloads user. There is litterally little to no difference.
    Edited by raasdal on June 6, 2018 1:24PM
    PC - EU
    Gromag Gro-Molag - Sorcerer - EP
    Dexion Velus - Dragonknight - AD
    Chalaux Erissa - Nightblade - AD
    Firiel Erissa - Templar - AD
  • Rianai
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    Viper hits me for about 400-500/s in a light armor build without CP. It won't hit much harder with CP. So sloads deals about twice as much dmg. "Basically the same" yea, right ...
  • Thogard
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    Sloads is twice the dmg of viper and is applicable from range
    PC NA - @dazkt - Dazk Ardoonkt / Sir Thogalot / Dask Dragoh’t / Dazk Dragoh’t / El Thogardo

    Stream: twitch.tv/THOGARDvsThePeasants
    YouTube: http://youtube.com/c/thogardpvp


  • Biro123
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    Thogard wrote: »
    Sloads is twice the dmg of viper and is applicable from range

    And unlike viper, cloak/block/shields can't defend against it. Neither can higher resists, major minor maim/protection etc..

    So in reality the difference is much greater.
    Minalan owes me a beer.

    PC EU Megaserver
    Minie Mo - Stam/Magblade - DC
    Woody Ron - Stamplar - DC
    Aidee - Magsorc - DC
    Notadorf - Stamsorc - DC
    Khattman Doo - Stamblade - Relegated to Crafter, cos AD.
  • Minno
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    Biro123 wrote: »
    Thogard wrote: »
    Sloads is twice the dmg of viper and is applicable from range

    And unlike viper, cloak/block/shields can't defend against it. Neither can higher resists, major minor maim/protection etc..

    So in reality the difference is much greater.

    And can be crafted, so it doesn't even have the pve grind other sets do.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Abysswarrior45
    Abysswarrior45
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    Its another 0 counter play set (unless you're a magplar/stamplar or mag char that can afford to run purge) to nuke solo players. Solo players will always be at a disadvantage and thats why we enjoy it but to be at a disadvantage with no counter play is bad design. Proc sets should never be a thing if you want a skill based game, proc sets with damage that can't be mitigated are absurd!
  • heng14rwb17_ESO
    heng14rwb17_ESO
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    Wheb i wear sload...i can watch netflex abd hust click left mouse button.
    Winning is easy penny!
  • Mayrael
    Mayrael
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    Wing wrote: »
    what a flippen disappointment.

    you would thing based on the amount of tears recently shed on the forums that the god himself created this set to kill mass amounts of pvp players.

    even before I crafted it I was disappointed in it, looking at the numbers I was just scratching my head trying to figure out how ~5k damage over 6 seconds was so terrifying. but figured based on the amount of screaming on the forums that its just something you have to try.

    so I did.

    and I was disappointed.

    I can only assume that a series of other conditions are met to put sloads as the "cherry on top" of the death of so many players. (fighting outnumbered, being defiled, poisoned, etc.) and maintain that sloads is just a current "death crutch" to complain about.

    -tries to 1vX massive zerg
    -fails miserably
    -sees sloads in the death recap
    -obviously it was to blame!

    deconed it, went back to my usual set up, still don't get the crying, whatever.

    *trolls back into pvp*

    Haha get an awesome mate :) Almost like top gear of ESO :D
    Say no to Toxic Casuals!
    I am doing my best, but I am not a native speaker, sorry.


    "Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game." - @AlexanderDeLarge
  • CyrusArya
    CyrusArya
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    There’s a line in the sand. On one side are respectable players who understand why a set like sloads is a detriment to the quality of the game. On the other side are sload c h o d e s who like to be carried by gear and defend the set because it’s a booster seat that brings em artificially closer to the ceiling.

    One side is gonna look real silly once they nerf it.
    A R Y A
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  • technohic
    technohic
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    Anyone good with the numbers know what spell/weapon damage or magicka/stam it would take to give you 900 DPS in pvp for single 5 piece bonus?

    Given everything else is halved by battle spirit even before mitigation, it would seem to have to add about 1800 damage to every attack on average. Of course that is assuming a good uptime on sloads but from what I’ve seen; if you stack DOTs ; it’s up all the time. You really dip in that a bit if you don’t stack DOTs.

    Edit: It also has the same scalability that 7th legion had before it got nerfed with a cool down. If I take my Templar into a group vs group fight say stacked on a flag, take ritual of retribution, blazing spear, set off reflective light and jab away; I suddenly get it in multiple targets making it much greater than just 900 DPS.
    Edited by technohic on June 7, 2018 11:40AM
  • Mayrael
    Mayrael
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    technohic wrote: »
    Anyone good with the numbers know what spell/weapon damage or magicka/stam it would take to give you 900 DPS in pvp for single 5 piece bonus?

    Given everything else is halved by battle spirit even before mitigation, it would seem to have to add about 1800 damage to every attack on average. Of course that is assuming a good uptime on sloads but from what I’ve seen; if you stack DOTs ; it’s up all the time. You really dip in that a bit if you don’t stack DOTs.

    Edit: It also has the same scalability that 7th legion had before it got nerfed with a cool down. If I take my Templar into a group vs group fight say stacked on a flag, take ritual of retribution, blazing spear, set off reflective light and jab away; I suddenly get it in multiple targets making it much greater than just 900 DPS.

    I'm doing some screenshots of my death recaps to compare it's numbers vs other dots. As for now sload looks pretty weak ~300-500 less damage on average per tick when compared to bleeds or even regular dots. I don't want to test it vs what is possible (how high can you buff your dots) but vs actual Cyrodiil builds, as for now I don't find it even close to be OP.
    Say no to Toxic Casuals!
    I am doing my best, but I am not a native speaker, sorry.


    "Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game." - @AlexanderDeLarge
  • technohic
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    Mayrael wrote: »
    technohic wrote: »
    Anyone good with the numbers know what spell/weapon damage or magicka/stam it would take to give you 900 DPS in pvp for single 5 piece bonus?

    Given everything else is halved by battle spirit even before mitigation, it would seem to have to add about 1800 damage to every attack on average. Of course that is assuming a good uptime on sloads but from what I’ve seen; if you stack DOTs ; it’s up all the time. You really dip in that a bit if you don’t stack DOTs.

    Edit: It also has the same scalability that 7th legion had before it got nerfed with a cool down. If I take my Templar into a group vs group fight say stacked on a flag, take ritual of retribution, blazing spear, set off reflective light and jab away; I suddenly get it in multiple targets making it much greater than just 900 DPS.

    I'm doing some screenshots of my death recaps to compare it's numbers vs other dots. As for now sload looks pretty weak ~300-500 less damage on average per tick when compared to bleeds or even regular dots. I don't want to test it vs what is possible (how high can you buff your dots) but vs actual Cyrodiil builds, as for now I don't find it even close to be OP.

    What’s the point in that? It’s not like Sloads is working by its self. It’s free while doing the other DOTs in resource cost AND opportunity cost in that it doesn’t cost a GCD.
  • Anomanderake
    technohic wrote: »
    Anyone good with the numbers know what spell/weapon damage or magicka/stam it would take to give you 900 DPS in pvp for single 5 piece bonus?

    Given everything else is halved by battle spirit even before mitigation, it would seem to have to add about 1800 damage to every attack on average. Of course that is assuming a good uptime on sloads but from what I’ve seen; if you stack DOTs ; it’s up all the time. You really dip in that a bit if you don’t stack DOTs.

    Edit: It also has the same scalability that 7th legion had before it got nerfed with a cool down. If I take my Templar into a group vs group fight say stacked on a flag, take ritual of retribution, blazing spear, set off reflective light and jab away; I suddenly get it in multiple targets making it much greater than just 900 DPS.

    That’s actually a good question, i was trying to discover how much weapon damage is 800 of actual damage in pvp.
    Someone calculated it?
  • BohnT
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    technohic wrote: »
    Anyone good with the numbers know what spell/weapon damage or magicka/stam it would take to give you 900 DPS in pvp for single 5 piece bonus?

    Given everything else is halved by battle spirit even before mitigation, it would seem to have to add about 1800 damage to every attack on average. Of course that is assuming a good uptime on sloads but from what I’ve seen; if you stack DOTs ; it’s up all the time. You really dip in that a bit if you don’t stack DOTs.

    Edit: It also has the same scalability that 7th legion had before it got nerfed with a cool down. If I take my Templar into a group vs group fight say stacked on a flag, take ritual of retribution, blazing spear, set off reflective light and jab away; I suddenly get it in multiple targets making it much greater than just 900 DPS.

    That’s actually a good question, i was trying to discover how much weapon damage is 800 of actual damage in pvp.
    Someone calculated it?

    You can't calculate it as things get dodged, blocked etc.

    The best way to show that Sloads is too strong is that it adds able 20-30% total DPS when you look at damage charts after long duels.
    No stat set can match that, if we assume damage increases just by increasing Max stam/ magicka and weapon/ spell damage equally and our build features 30k stam and 3k wpndmg without the 5pc that should give us an ∅25% damage increase then the set would have to provide:
    7500 stamina aswell as 750 weapon damage
    no available set is anywhere near these stats and never will be because the values are absurd.

    Sloads and procs don't care about this they just provide way too much free damage for equipping them. Back in the day viper, selene, velidreth etc had the same issue but due to their bursty nature they performed differently during the fight but in the end the sets won you the fight, not player skill or anything just by equipping sets like Caluurion, old viper, selene, zaan, veli, widowmaker, you could win fights with your sets doing the work.
    Edited by BohnT on June 7, 2018 12:44PM
  • Feanor
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    I don’t think you can calculate that as it depends on the opponents resistances. Best thing you could do would probably be a range.
    Edited by Feanor on June 7, 2018 12:35PM
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Anomanderake
    Ok that’s make sense, but there isn’t an approx calculation? 800 actual damage is worth 650 weapon damage?
  • Aedaryl
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    Ok that’s make sense, but there isn’t an approx calculation? 800 actual damage is worth 650 weapon damage?

    U also need to know what are damaging your ennemy in a second.

    If try to increase of 853 damage ur spammable you will not find something.

    But if you want to increase your damage by 853 in a second that's mean you need to get 853 damage over : light attack + spammable + dots.

    if you have a lot of dots, then sload might not be the best. If you don't have a lot of dot, you will not reach 853 damage in a second.
  • technohic
    technohic
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    BohnT wrote: »
    technohic wrote: »
    Anyone good with the numbers know what spell/weapon damage or magicka/stam it would take to give you 900 DPS in pvp for single 5 piece bonus?

    Given everything else is halved by battle spirit even before mitigation, it would seem to have to add about 1800 damage to every attack on average. Of course that is assuming a good uptime on sloads but from what I’ve seen; if you stack DOTs ; it’s up all the time. You really dip in that a bit if you don’t stack DOTs.

    Edit: It also has the same scalability that 7th legion had before it got nerfed with a cool down. If I take my Templar into a group vs group fight say stacked on a flag, take ritual of retribution, blazing spear, set off reflective light and jab away; I suddenly get it in multiple targets making it much greater than just 900 DPS.

    That’s actually a good question, i was trying to discover how much weapon damage is 800 of actual damage in pvp.
    Someone calculated it?

    You can't calculate it as things get dodged, blocked etc.

    The best way to show that Sloads is too strong is that it adds able 20-30% total DPS when you look at damage charts after long duels.
    No stat set can match that, if we assume damage increases just by increasing Max stam/ magicka and weapon/ spell damage equally and our build features 30k stam and 3k wpndmg without the 5pc that should give us an ∅25% damage increase then the set would have to provide:
    7500 stamina aswell as 750 weapon damage
    no available set is anywhere near these stats and never will be because the values are absurd.

    Sloads and procs don't care about this they just provide way too much free damage for equipping them. Back in the day viper, selene, velidreth etc had the same issue but due to their bursty nature they performed differently during the fight but in the end the sets won you the fight, not player skill or anything just by equipping sets like Caluurion, old viper, selene, zaan, veli, widowmaker, you could win fights with your sets doing the work.

    This is pretty much what I am getting at. The "Sloads is fine" crowd is just looking at its damage and ignoring that its on top of damage you would be doing anyway. The only downside would be if your build is not capable of having a lot of rapid hits to maintain the uptime, and of course the 5 piece of Sloads does not contribute to your own healing.
  • Biro123
    Biro123
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    technohic wrote: »
    BohnT wrote: »
    technohic wrote: »
    Anyone good with the numbers know what spell/weapon damage or magicka/stam it would take to give you 900 DPS in pvp for single 5 piece bonus?

    Given everything else is halved by battle spirit even before mitigation, it would seem to have to add about 1800 damage to every attack on average. Of course that is assuming a good uptime on sloads but from what I’ve seen; if you stack DOTs ; it’s up all the time. You really dip in that a bit if you don’t stack DOTs.

    Edit: It also has the same scalability that 7th legion had before it got nerfed with a cool down. If I take my Templar into a group vs group fight say stacked on a flag, take ritual of retribution, blazing spear, set off reflective light and jab away; I suddenly get it in multiple targets making it much greater than just 900 DPS.

    That’s actually a good question, i was trying to discover how much weapon damage is 800 of actual damage in pvp.
    Someone calculated it?

    You can't calculate it as things get dodged, blocked etc.

    The best way to show that Sloads is too strong is that it adds able 20-30% total DPS when you look at damage charts after long duels.
    No stat set can match that, if we assume damage increases just by increasing Max stam/ magicka and weapon/ spell damage equally and our build features 30k stam and 3k wpndmg without the 5pc that should give us an ∅25% damage increase then the set would have to provide:
    7500 stamina aswell as 750 weapon damage
    no available set is anywhere near these stats and never will be because the values are absurd.

    Sloads and procs don't care about this they just provide way too much free damage for equipping them. Back in the day viper, selene, velidreth etc had the same issue but due to their bursty nature they performed differently during the fight but in the end the sets won you the fight, not player skill or anything just by equipping sets like Caluurion, old viper, selene, zaan, veli, widowmaker, you could win fights with your sets doing the work.

    This is pretty much what I am getting at. The "Sloads is fine" crowd is just looking at its damage and ignoring that its on top of damage you would be doing anyway. The only downside would be if your build is not capable of having a lot of rapid hits to maintain the uptime, and of course the 5 piece of Sloads does not contribute to your own healing.

    I guess as well, the better the player you are, and therefore the more damage you avoid/mitigate makes the proportion of damage you take from sloads higher when compared to lesser-skilled players.

    So I guess if a duel lasting 3 minutes shows sload accounting for 25% of the damage taken, it looks much stronger than the instance where you get burst down in 2 or 3 seconds and sloads only ticks once, so maybe there sloads only accounts for 3% of the damage taken....

    Can we then extrapolate that those who think it is over-performing are good players, and those who think it is weak are bad players?

    Just a thought.
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  • technohic
    technohic
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    Biro123 wrote: »
    technohic wrote: »
    BohnT wrote: »
    technohic wrote: »
    Anyone good with the numbers know what spell/weapon damage or magicka/stam it would take to give you 900 DPS in pvp for single 5 piece bonus?

    Given everything else is halved by battle spirit even before mitigation, it would seem to have to add about 1800 damage to every attack on average. Of course that is assuming a good uptime on sloads but from what I’ve seen; if you stack DOTs ; it’s up all the time. You really dip in that a bit if you don’t stack DOTs.

    Edit: It also has the same scalability that 7th legion had before it got nerfed with a cool down. If I take my Templar into a group vs group fight say stacked on a flag, take ritual of retribution, blazing spear, set off reflective light and jab away; I suddenly get it in multiple targets making it much greater than just 900 DPS.

    That’s actually a good question, i was trying to discover how much weapon damage is 800 of actual damage in pvp.
    Someone calculated it?

    You can't calculate it as things get dodged, blocked etc.

    The best way to show that Sloads is too strong is that it adds able 20-30% total DPS when you look at damage charts after long duels.
    No stat set can match that, if we assume damage increases just by increasing Max stam/ magicka and weapon/ spell damage equally and our build features 30k stam and 3k wpndmg without the 5pc that should give us an ∅25% damage increase then the set would have to provide:
    7500 stamina aswell as 750 weapon damage
    no available set is anywhere near these stats and never will be because the values are absurd.

    Sloads and procs don't care about this they just provide way too much free damage for equipping them. Back in the day viper, selene, velidreth etc had the same issue but due to their bursty nature they performed differently during the fight but in the end the sets won you the fight, not player skill or anything just by equipping sets like Caluurion, old viper, selene, zaan, veli, widowmaker, you could win fights with your sets doing the work.

    This is pretty much what I am getting at. The "Sloads is fine" crowd is just looking at its damage and ignoring that its on top of damage you would be doing anyway. The only downside would be if your build is not capable of having a lot of rapid hits to maintain the uptime, and of course the 5 piece of Sloads does not contribute to your own healing.

    I guess as well, the better the player you are, and therefore the more damage you avoid/mitigate makes the proportion of damage you take from sloads higher when compared to lesser-skilled players.

    So I guess if a duel lasting 3 minutes shows sload accounting for 25% of the damage taken, it looks much stronger than the instance where you get burst down in 2 or 3 seconds and sloads only ticks once, so maybe there sloads only accounts for 3% of the damage taken....

    Can we then extrapolate that those who think it is over-performing are good players, and those who think it is weak are bad players?

    Just a thought.

    I think you just made it science that bad players think Sloads is fine.
  • Feanor
    Feanor
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    technohic wrote: »
    Biro123 wrote: »
    technohic wrote: »
    BohnT wrote: »
    technohic wrote: »
    Anyone good with the numbers know what spell/weapon damage or magicka/stam it would take to give you 900 DPS in pvp for single 5 piece bonus?

    Given everything else is halved by battle spirit even before mitigation, it would seem to have to add about 1800 damage to every attack on average. Of course that is assuming a good uptime on sloads but from what I’ve seen; if you stack DOTs ; it’s up all the time. You really dip in that a bit if you don’t stack DOTs.

    Edit: It also has the same scalability that 7th legion had before it got nerfed with a cool down. If I take my Templar into a group vs group fight say stacked on a flag, take ritual of retribution, blazing spear, set off reflective light and jab away; I suddenly get it in multiple targets making it much greater than just 900 DPS.

    That’s actually a good question, i was trying to discover how much weapon damage is 800 of actual damage in pvp.
    Someone calculated it?

    You can't calculate it as things get dodged, blocked etc.

    The best way to show that Sloads is too strong is that it adds able 20-30% total DPS when you look at damage charts after long duels.
    No stat set can match that, if we assume damage increases just by increasing Max stam/ magicka and weapon/ spell damage equally and our build features 30k stam and 3k wpndmg without the 5pc that should give us an ∅25% damage increase then the set would have to provide:
    7500 stamina aswell as 750 weapon damage
    no available set is anywhere near these stats and never will be because the values are absurd.

    Sloads and procs don't care about this they just provide way too much free damage for equipping them. Back in the day viper, selene, velidreth etc had the same issue but due to their bursty nature they performed differently during the fight but in the end the sets won you the fight, not player skill or anything just by equipping sets like Caluurion, old viper, selene, zaan, veli, widowmaker, you could win fights with your sets doing the work.

    This is pretty much what I am getting at. The "Sloads is fine" crowd is just looking at its damage and ignoring that its on top of damage you would be doing anyway. The only downside would be if your build is not capable of having a lot of rapid hits to maintain the uptime, and of course the 5 piece of Sloads does not contribute to your own healing.

    I guess as well, the better the player you are, and therefore the more damage you avoid/mitigate makes the proportion of damage you take from sloads higher when compared to lesser-skilled players.

    So I guess if a duel lasting 3 minutes shows sload accounting for 25% of the damage taken, it looks much stronger than the instance where you get burst down in 2 or 3 seconds and sloads only ticks once, so maybe there sloads only accounts for 3% of the damage taken....

    Can we then extrapolate that those who think it is over-performing are good players, and those who think it is weak are bad players?

    Just a thought.

    I think you just made it science that bad players think Sloads is fine.

    You don’t need actual math for that when you read „it‘s fine you should die to X players anyway“ as defense for the set and the mechanic.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
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  • Lexxypwns
    Lexxypwns
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    Thogard wrote: »
    Sloads pushes a lot of dot builds over the edge into really dangerous territory.

    You have to understand that this game is played in the margins. If you’re healing for 4K/s and taking dots worth 4K/s dmg, then you’re at a break even.

    If you then throw defile on that person, healing goes down to 2k/s, so they’re now losing 2k/s health... but that’s not terrible. You can eat that up with dmg shields or some clever kiting.

    Now here comes sloads. Does another 1k/s. Yeah it might be only 1k but it increases the net dmg received (damage per second minus heals per second) by 50%. And it’s oblivion dmg, so no resisting it. All of the sudden your health is going into execute range in 6s instead of 9s... and someone who would be on the offensive to burst down a dot build now has to play defensive before they can line up their burst combo.

    For these dot builds, sloads is the straw that broke the camels back... where in this case the camel is a regular, respectable PvPer.

    No such thing as respectable bro, just Ws and Ls. Get them Ws
    Considering most HoTs are only less or little bit stronger than what Sload's can dish out when you are not running a dedicated healing setup, it eats up your healing ticks. Which means other source of damages will get you sooner or later. And it is very easy to proc. Pair that with Major Defile, it is increasing your net damage taken even more. There's no way to mitigate its potency. There's no way for you to deal with it other than purge spam which might or might not remove it in this world of debuffs.

    The problem is the free application, lack of counterplay, and the fact that it overperforms other sets significantly. Only Overwhelming Surge offers similar amounts of damage and it can be blocked, mitigated with shields, etc.
    BohnT wrote: »
    technohic wrote: »
    Anyone good with the numbers know what spell/weapon damage or magicka/stam it would take to give you 900 DPS in pvp for single 5 piece bonus?

    Given everything else is halved by battle spirit even before mitigation, it would seem to have to add about 1800 damage to every attack on average. Of course that is assuming a good uptime on sloads but from what I’ve seen; if you stack DOTs ; it’s up all the time. You really dip in that a bit if you don’t stack DOTs.

    Edit: It also has the same scalability that 7th legion had before it got nerfed with a cool down. If I take my Templar into a group vs group fight say stacked on a flag, take ritual of retribution, blazing spear, set off reflective light and jab away; I suddenly get it in multiple targets making it much greater than just 900 DPS.

    That’s actually a good question, i was trying to discover how much weapon damage is 800 of actual damage in pvp.
    Someone calculated it?

    You can't calculate it as things get dodged, blocked etc.

    The best way to show that Sloads is too strong is that it adds able 20-30% total DPS when you look at damage charts after long duels.
    No stat set can match that, if we assume damage increases just by increasing Max stam/ magicka and weapon/ spell damage equally and our build features 30k stam and 3k wpndmg without the 5pc that should give us an ∅25% damage increase then the set would have to provide:
    7500 stamina aswell as 750 weapon damage
    no available set is anywhere near these stats and never will be because the values are absurd.

    Sloads and procs don't care about this they just provide way too much free damage for equipping them. Back in the day viper, selene, velidreth etc had the same issue but due to their bursty nature they performed differently during the fight but in the end the sets won you the fight, not player skill or anything just by equipping sets like Caluurion, old viper, selene, zaan, veli, widowmaker, you could win fights with your sets doing the work.

    Spinners adds 5% damage.

    The best way to test would be to compare Spinners to Sloads in a duel against the same opponent and then compare the overall damage you do over a course of a fight. Sadly I uninstalled my PC version because of the RedShell incident

    I’m confident it will be much, much higher with sloads because it allows you to keep pressure up even when you’re forced to turtle, since your weaving between defensive skills will be enough to keep it proc’ed
    Edited by Lexxypwns on June 7, 2018 2:05PM
  • Kelces
    Kelces
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    Feanor wrote: »
    ChunkyCat wrote: »
    People need something to complain about. There must be a reason you won instead of them, and that reason must be that you played unfairly.

    You used Sloads, that’s the only reason you won.

    *remove sloads, put on Red Mountain.*

    You used Red Mountain and skoria, that’s the only reason you won.

    *remove red mountain and skoria, put on 7th legion and Troll King.”

    You used troll king, that’s the only reason you won.

    *remove troll king and 7th legion, put on bone pirate, hundings rage, automaton, or any other non-prod set.*

    You ganked me when I wasn’t expecting it. That’s the only reason you won.


    Basically, people just need something to blame. Especially when they’re the only ones who are supposed to win ~

    Again: There is a noticeable difference between being outplayed or outprocced. If I have to die I prefer the former.

    Ok, so let's remove all proc sets or none to be fair then according to that logic. Any other action would be hypocrisy then... But sure, that's not allowed either, only Sload's has to go...just because.
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