I agree that it's probable some players use and crutch on macros to execute combos they lack the motor skills to do on their own.Yeah, I'm familiar with how that works, but some them do have issues. Some macros can be used for buffs (weapon swap, buffs, revert back to main bar). Not blaming everything on macros. It's more how bad the combat system is in ESO in general. It's fun to fight, but the combat mechanics have so many issues under the hood that things just seem to break outright.This is a video of Fengrush executing a Macro Slice -- which doesn't have anything to do with conventional macros.
This confusion is all on ZOS though. The game is vulnerable to memory hacking and other forms of external cheating, plus it has in-game glitches that ZOS is slow to fix -- it takes months to years to fix them -- and the game lacks industry standard cheat mitigation. So there is a natural lack of trust among players who encounter something they either don't know about or are unable to do -- which may be completely legitimate.
"But the whole "5 attacks in 1 second" thing doesn't mean a player is using macros."
...
VaranisArano wrote: »Honestly, no, I'm not losing the motivation to play PVP.
1. No, macros aren't allowed and feel feel to report people you think are using them.
2. Cyrodiil was designed for large scale combat between groups of 8 to 24 players, so you might say that zerging was built into the game. There are important objectives - of course lots of players are going to converge on those objectives,
I like objective based play, so I'm at a keep or resource to capture or defend it, not farm or be farmed. I've got no problem with ball groups or zergs (I blame ZOS for the lag), but Im not going to stick around to be farmed. Fortunately, there's plenty of other objectives to capture and defend.
3. ZOS has an unfortunate habit of designing a proc set for the newest content that brings all the PVPers to the yard and it takes an update or two before they nerf it. I'm sure its great for their sales, but it's not healthy for PVP.
Waylander07 wrote: »Having played this game from launch I now find that I have very little motivation to play. I was drawn to this game because of the pvp but between a very toxic community and the widespread use of macros along with the lag and constant crashes it is no longer something that I enjoy. Before anyone accuses me of claiming that anyone who kills me is cheating what I am talking about is when some players instantly hit you with 4 or 5 attacks. Question for Zos? is the use of macros allowed or not because I feel this needs to be made clear and please people don’t try and tell me that this is not happening as it clearly is. My view of anyone who needs to cheat to get ahead is simple, they are cowards.
The other problem I have is the ap collecting zergs that just run around spamming their ultimate’s, I get that they are not breaking any rules but the lag that is caused by these zergs makes the game unplayable. It is also not much fun chasing them around a keep that they seem to have very little interest in capturing. The blame for this playstyle in my opinion lies with the creators who continually make this game less about skill and more about the gear that you wear and (zerg friendly) skills like Eye of flame which is devastating when used by these ultimate zergs.
The gear you ware (again in my opinion) should only slightly improve your damage or stats, sets like Zan are huge damage dealers that do not need much skill to use.
I used to love this game and the excitement from successfully defending a keep or scroll while heavily outnumbered is still hard to beat but between the constant repetitive grind for gear, the many bugs, cheating and cyridiil seemingly becoming more and more zerg orientated, I am now questioning whether my time would be better spent elsewhere.
Waylander07 wrote: »Having played this game from launch I now find that I have very little motivation to play. I was drawn to this game because of the pvp but between a very toxic community and the widespread use of macros along with the lag and constant crashes it is no longer something that I enjoy. Before anyone accuses me of claiming that anyone who kills me is cheating what I am talking about is when some players instantly hit you with 4 or 5 attacks. Question for Zos? is the use of macros allowed or not because I feel this needs to be made clear and please people don’t try and tell me that this is not happening as it clearly is. My view of anyone who needs to cheat to get ahead is simple, they are cowards.
The other problem I have is the ap collecting zergs that just run around spamming their ultimate’s, I get that they are not breaking any rules but the lag that is caused by these zergs makes the game unplayable. It is also not much fun chasing them around a keep that they seem to have very little interest in capturing. The blame for this playstyle in my opinion lies with the creators who continually make this game less about skill and more about the gear that you wear and (zerg friendly) skills like Eye of flame which is devastating when used by these ultimate zergs.
The gear you ware (again in my opinion) should only slightly improve your damage or stats, sets like Zan are huge damage dealers that do not need much skill to use.
I used to love this game and the excitement from successfully defending a keep or scroll while heavily outnumbered is still hard to beat but between the constant repetitive grind for gear, the many bugs, cheating and cyridiil seemingly becoming more and more zerg orientated, I am now questioning whether my time would be better spent elsewhere.
LittlePinkDot wrote: »Try console. No macros or addons = no cheaters
@Waylander07 honest question - do you understand what a macro is and what it allows you to do in a game like elderscrolls?
Waylander07 wrote: »@Waylander07 honest question - do you understand what a macro is and what it allows you to do in a game like elderscrolls?
Let me put it this way, when a player can hit you with 4-5 attacks in 1 second and I am not talking about animation cancelling then something is not right. It is not lag as it only happens with certain players every time you fight them. So whether they do it using macro or something else in my opinion its cheating. Others have noticed this as well.
As for understanding what a macro is and what it allows you to do - from my understanding (I am no expert) with 3rd party software macro users can do what I have experienced.
@Waylander07 honest question - do you understand what a macro is and what it allows you to do in a game like elderscrolls?
@Waylander07 honest question - do you understand what a macro is and what it allows you to do in a game like elderscrolls?
I bet he just complains about a normal ani cancel.
Waylander07 wrote: »@Waylander07 honest question - do you understand what a macro is and what it allows you to do in a game like elderscrolls?
I bet he just complains about a normal ani cancel.
You would lose that bet
As I have mentioned this is not lag as it only happens with certain players, if it is not macros then it is something else that gives players an unfair advantage. One player hit me with 5 attacks including 2 subterranean assaults, apart from finishing the attack with a shield bash the other 2 attacks were skills not light attacks. This happened twice against the same player, fights lasted about 2 seconds and the player used the same combination of attacks both times. Now I understand that subterranean assault can be timed to land along with another skill and a light attack all at the same time but the second one should have taken 3 secs to proc. My combat log showed all 5 attacks happened at the same time.
I have also been killed by a player landing 2 different ultimate’s in a very short space of time, which showed up on my death screen though that was over a year ago. I have a pic of that screen shot somewhere.
The point I am trying to make, and I know that a lot of people agree with me is that the game in my opinion is heading in the wrong direction. This was a game that at one time I really enjoyed, sadly that is no longer the case.
I have also tried the pve side but found it repetitive and not for me, playing in Cyridiil was what made me buy the game.
Time will tell if I stop playing or not, but I have went from playing every day to 2-3 times a week and have not played in the last 3 days. I was just wondering how many others felt the same as me, hence the forum post.
Waylander07 wrote: »@Waylander07 honest question - do you understand what a macro is and what it allows you to do in a game like elderscrolls?
I bet he just complains about a normal ani cancel.
You would lose that bet
As I have mentioned this is not lag as it only happens with certain players, if it is not macros then it is something else that gives players an unfair advantage. One player hit me with 5 attacks including 2 subterranean assaults, apart from finishing the attack with a shield bash the other 2 attacks were skills not light attacks. This happened twice against the same player, fights lasted about 2 seconds and the player used the same combination of attacks both times. Now I understand that subterranean assault can be timed to land along with another skill and a light attack all at the same time but the second one should have taken 3 secs to proc. My combat log showed all 5 attacks happened at the same time.
I have also been killed by a player landing 2 different ultimate’s in a very short space of time, which showed up on my death screen though that was over a year ago. I have a pic of that screen shot somewhere.
The point I am trying to make, and I know that a lot of people agree with me is that the game in my opinion is heading in the wrong direction. This was a game that at one time I really enjoyed, sadly that is no longer the case.
I have also tried the pve side but found it repetitive and not for me, playing in Cyridiil was what made me buy the game.
Time will tell if I stop playing or not, but I have went from playing every day to 2-3 times a week and have not played in the last 3 days. I was just wondering how many others felt the same as me, hence the forum post.
please post a video of your experience. It happens very often when I play that I feel like I was oneshotted or someone abused some game system, I record it, and when I check it, I just realise that my reflexes weren't fast enough, or that I didn't pay enough attention, and in the end nothing was fishy.
Waylander07 wrote: »Waylander07 wrote: »@Waylander07 honest question - do you understand what a macro is and what it allows you to do in a game like elderscrolls?
I bet he just complains about a normal ani cancel.
You would lose that bet
As I have mentioned this is not lag as it only happens with certain players, if it is not macros then it is something else that gives players an unfair advantage. One player hit me with 5 attacks including 2 subterranean assaults, apart from finishing the attack with a shield bash the other 2 attacks were skills not light attacks. This happened twice against the same player, fights lasted about 2 seconds and the player used the same combination of attacks both times. Now I understand that subterranean assault can be timed to land along with another skill and a light attack all at the same time but the second one should have taken 3 secs to proc. My combat log showed all 5 attacks happened at the same time.
I have also been killed by a player landing 2 different ultimate’s in a very short space of time, which showed up on my death screen though that was over a year ago. I have a pic of that screen shot somewhere.
The point I am trying to make, and I know that a lot of people agree with me is that the game in my opinion is heading in the wrong direction. This was a game that at one time I really enjoyed, sadly that is no longer the case.
I have also tried the pve side but found it repetitive and not for me, playing in Cyridiil was what made me buy the game.
Time will tell if I stop playing or not, but I have went from playing every day to 2-3 times a week and have not played in the last 3 days. I was just wondering how many others felt the same as me, hence the forum post.
please post a video of your experience. It happens very often when I play that I feel like I was oneshotted or someone abused some game system, I record it, and when I check it, I just realise that my reflexes weren't fast enough, or that I didn't pay enough attention, and in the end nothing was fishy.
I never recorded it but i did check my combat log when it happened which showed that all blows landed at the same time as i have already mentioned.
LittlePinkDot wrote: »Try console. No macros or addons = no cheaters
I left for about a year and came back (I hated, hated, hated Morrowind) and wanted to give it a chance again with Summerset.
As a single/multiplayer MMO this game is great. Overworld? Questing? Raids? Dungeons? FANTASTIC! Tons of stuff to do, great story, solid acting, and with a large variety of depth.
PVP falls flat on its face. When the combat's good and fights are heated the PVP shines like a brilliant diamond, but there's so much downtime. The flow of action is terrible with too many luls in between combat. But for player to play combat alone give the PVP a 3 out of 5.
The bigger problem is Cyrodiil in general. It's the worst of all the zones design-wise. It's as big and vast as it is empty. The three factions are supposedly engaged in an epic war... yet there's virtually no signs of of this epic clash. Sure, I get it, the players are supposed to fill that roll, but when combat dies down or you go exploring off the beaten path you're left with nothing but empty landscapes. There are really no signs of this epic three banner war in any way, shape, or form. There's nothing worth fighting for in Cyrodiil. Sure, Imperial City is sprawling and interesting, but the rest of Cyrodiil is dead. Try to find quests to run outside of the three cities. Try to find any points of interest. Sure, there are some, but you could spend a metric ton of time looking for them and never find one. Oddly, there's tons of really decently designed delves. They nailed that part down.
I don't think ZOS had a proper vision for what the zone should be... or if they did they gave up half way through. There are towers and other areas where they started decorating but clearly stopped. Four years in and it still feels like ZOS just gave up on Cyrodiil's development and has no plans to go back and finish it. If it feels like ZOS cares about Cyrodiil why will the players?
And bugs. There are still NPC mobs which are bugged (they move at 3-4X speed). The zone has notorious graphics issues with the low quality LOD landscape overlaying are high quality, buildings and trees blinking in and out between thier low and high states, gameplay issues, combat bugs, etc. Never mind the exploits. An exploit in the main game? Let's take the game offline and patch it. Exploits in Cyrodiil? Sometimes they last for months, and the same people you see exploiting them day in and day out are still there ages later.
Then you add in PVP servers which are nearly void of players.
What's the end game with Cyrodiil? Just wait for players to dwindle down and get bored of it, then convert the zone to a single player one? Cyrodiil is just in a sad state of affairs.
VaranisArano wrote: »Honestly, no, I'm not losing the motivation to play PVP.
1. No, macros aren't allowed and feel feel to report people you think are using them.
2. Cyrodiil was designed for large scale combat between groups of 8 to 24 players, so you might say that zerging was built into the game. There are important objectives - of course lots of players are going to converge on those objectives,
I like objective based play, so I'm at a keep or resource to capture or defend it, not farm or be farmed. I've got no problem with ball groups or zergs (I blame ZOS for the lag), but Im not going to stick around to be farmed. Fortunately, there's plenty of other objectives to capture and defend.
3. ZOS has an unfortunate habit of designing a proc set for the newest content that brings all the PVPers to the yard and it takes an update or two before they nerf it. I'm sure its great for their sales, but it's not healthy for PVP.
dodgehopper_ESO wrote: »VaranisArano wrote: »Honestly, no, I'm not losing the motivation to play PVP.
1. No, macros aren't allowed and feel feel to report people you think are using them.
2. Cyrodiil was designed for large scale combat between groups of 8 to 24 players, so you might say that zerging was built into the game. There are important objectives - of course lots of players are going to converge on those objectives,
I like objective based play, so I'm at a keep or resource to capture or defend it, not farm or be farmed. I've got no problem with ball groups or zergs (I blame ZOS for the lag), but Im not going to stick around to be farmed. Fortunately, there's plenty of other objectives to capture and defend.
3. ZOS has an unfortunate habit of designing a proc set for the newest content that brings all the PVPers to the yard and it takes an update or two before they nerf it. I'm sure its great for their sales, but it's not healthy for PVP.
This is why (and I've always been consistent on this) I'm against Set Bonus generally speaking. If there were upgrade slots you can put 'bonus' into that would be a different thing, but the Set Bonus system has been played out in other games and I've been through that rodeo. It is always destabilizing and its a way of falsely reviving action in the player base. The problem with this is that it is not a skill based, story based, enjoyment based upspike in activity. People who are playing at the peak want to keep their standing and therefore will grind the new uber set and therefore try the new content whether they like it or not. The problem with this is that unless they are youtubers/twitchers making a living off of this they are going to realize that the game has become a job and not an enjoyment. I've seen this on more than a few games now and eventually what you end up with is a few highly addicted players lording over masses of people who have no clue what is going on. The mid level player who is potentially of high skill but doesn't care to make the game a job will leave, time and again. This happened on STO with many friends of mine, some of whom were die-hard 'Star Trek can do no wrong' types. They ultimately quit because they had pesky things like jobs, wives, children, vacations, and a desire for variety in their lives. The addiction/casino mindset that is behind Videogaming is precisely what is pushing me away from the videogame world. I don't like feeling played by these companies. Provide us a good product. We'll enjoy it and quite possibly will spend excessive hours doing so. If you truly believe you're going to keep us hooked forever though I think you have another thing coming.
The problem isn't just MMO's either. Multiple studios have harmed their reputation based on this attitude that we are dumb cattle lining up to be milked of our cash. We are no longer customers (human beings) who are trading quid pro quo. We are not equals by any stretch of the imagination. This kind of mindset is only slightly disparate from that of Capone and those of us who have enjoyed videogames in the past as a pastime I do believe are starting to walk away. ESO is quite literally my last MMO and will likely be my last video game at this point. I have other interests. I use to surf. I fish. I hunt. I swim. I hike. I run. I weightlift. I do martial arts. I also want to build a cabin some day with my own two hands. Videogames are hardly my only interest. Morrowind, Oblivion, and Skyrim were worth the price of entry. ESO is often worth the price of entry but even then when you look at the cost of some items (loot boxes, outfit slots, etc) it becomes ridiculous, particularly when you look at the actual effort it took to fleece you for those items. STO does the same thing with its ships, essentially cranking up the numbers, adding a few widgets to a ship model and tossing it on the population for $50-100 for a ship (essentially what amounts to part a gear set in this game). At the least ESO for the most part is selling unimportant items for these prices but lets not mince words here: We all see what is going on and even those of us who can afford the cost don't like the feeling we're being played.
I know it seems I'm being tangential in discussing the casino-psychological aspects of the industry but I think it directly applies to elements of addiction, activity, and sales within MMO's. They rig the system by downgrading player-efforts of the past and upgrading some newly released content in an imbalanced way. The goal should be greater and greater balance and fun. Players are often so comfortably numb at this point they don't even realize they are jamming the morphine button with their thumbs. They believe the lie that more gear sets are good for them. Really? Gear progression is really why you play a video game? I know when I play a game of pool I'm not dreaming of a better cue every round as I upgrade my levels... I don't dream of more magical basketball shorts if I'm playing basketball either. Food for Thought.