dodgehopper_ESO wrote: »VaranisArano wrote: »Honestly, no, I'm not losing the motivation to play PVP.
1. No, macros aren't allowed and feel feel to report people you think are using them.
2. Cyrodiil was designed for large scale combat between groups of 8 to 24 players, so you might say that zerging was built into the game. There are important objectives - of course lots of players are going to converge on those objectives,
I like objective based play, so I'm at a keep or resource to capture or defend it, not farm or be farmed. I've got no problem with ball groups or zergs (I blame ZOS for the lag), but Im not going to stick around to be farmed. Fortunately, there's plenty of other objectives to capture and defend.
3. ZOS has an unfortunate habit of designing a proc set for the newest content that brings all the PVPers to the yard and it takes an update or two before they nerf it. I'm sure its great for their sales, but it's not healthy for PVP.
This is why (and I've always been consistent on this) I'm against Set Bonus generally speaking. If there were upgrade slots you can put 'bonus' into that would be a different thing, but the Set Bonus system has been played out in other games and I've been through that rodeo. It is always destabilizing and its a way of falsely reviving action in the player base. The problem with this is that it is not a skill based, story based, enjoyment based upspike in activity. People who are playing at the peak want to keep their standing and therefore will grind the new uber set and therefore try the new content whether they like it or not. The problem with this is that unless they are youtubers/twitchers making a living off of this they are going to realize that the game has become a job and not an enjoyment. I've seen this on more than a few games now and eventually what you end up with is a few highly addicted players lording over masses of people who have no clue what is going on. The mid level player who is potentially of high skill but doesn't care to make the game a job will leave, time and again. This happened on STO with many friends of mine, some of whom were die-hard 'Star Trek can do no wrong' types. They ultimately quit because they had pesky things like jobs, wives, children, vacations, and a desire for variety in their lives. The addiction/casino mindset that is behind Videogaming is precisely what is pushing me away from the videogame world. I don't like feeling played by these companies. Provide us a good product. We'll enjoy it and quite possibly will spend excessive hours doing so. If you truly believe you're going to keep us hooked forever though I think you have another thing coming.
The problem isn't just MMO's either. Multiple studios have harmed their reputation based on this attitude that we are dumb cattle lining up to be milked of our cash. We are no longer customers (human beings) who are trading quid pro quo. We are not equals by any stretch of the imagination. This kind of mindset is only slightly disparate from that of Capone and those of us who have enjoyed videogames in the past as a pastime I do believe are starting to walk away. ESO is quite literally my last MMO and will likely be my last video game at this point. I have other interests. I use to surf. I fish. I hunt. I swim. I hike. I run. I weightlift. I do martial arts. I also want to build a cabin some day with my own two hands. Videogames are hardly my only interest. Morrowind, Oblivion, and Skyrim were worth the price of entry. ESO is often worth the price of entry but even then when you look at the cost of some items (loot boxes, outfit slots, etc) it becomes ridiculous, particularly when you look at the actual effort it took to fleece you for those items. STO does the same thing with its ships, essentially cranking up the numbers, adding a few widgets to a ship model and tossing it on the population for $50-100 for a ship (essentially what amounts to part a gear set in this game). At the least ESO for the most part is selling unimportant items for these prices but lets not mince words here: We all see what is going on and even those of us who can afford the cost don't like the feeling we're being played.
I know it seems I'm being tangential in discussing the casino-psychological aspects of the industry but I think it directly applies to elements of addiction, activity, and sales within MMO's. They rig the system by downgrading player-efforts of the past and upgrading some newly released content in an imbalanced way. The goal should be greater and greater balance and fun. Players are often so comfortably numb at this point they don't even realize they are jamming the morphine button with their thumbs. They believe the lie that more gear sets are good for them. Really? Gear progression is really why you play a video game? I know when I play a game of pool I'm not dreaming of a better cue every round as I upgrade my levels... I don't dream of more magical basketball shorts if I'm playing basketball either. Food for Thought.
ESO's carebear population is rising, it's PvP population is not. Many of OP's complaints are valid, but macros are not capable of what you think they are. Regardless of being able to program consecutive key presses with delays you are still ruled by the GCD like everyone else.
Step one: Download and install the 'Recount' addon.
Whenever you get frustrated at one of these events, take a minute and go to the portal keep and check your logs. Recount goes down to the millisecond, so you can really see what's going on. Adjust your playstyle.
Step two: Try it yourself. If you already have a gaming keyboard you can make your own macros. Go to the PTS, see what's possible, and then don't use it on live.
The key here is to discern where ESO game design is really failing. There are some immutable truths about this game that will never change: the engine is not designed to support large amounts of players, anim canceling will never go away, etc. Have realistic expectations about what this game can offer you -- and either play it or don't. Don't expect a sea change in the way this whole thing is going to go down.
e: formatting
Yeah. There was supposed to be Dwemer siege and a bunch of other stuff added to PVP well over two years ago. It was discussed... but went MIA.I left for about a year and came back (I hated, hated, hated Morrowind) and wanted to give it a chance again with Summerset.
As a single/multiplayer MMO this game is great. Overworld? Questing? Raids? Dungeons? FANTASTIC! Tons of stuff to do, great story, solid acting, and with a large variety of depth.
PVP falls flat on its face. When the combat's good and fights are heated the PVP shines like a brilliant diamond, but there's so much downtime. The flow of action is terrible with too many luls in between combat. But for player to play combat alone give the PVP a 3 out of 5.
The bigger problem is Cyrodiil in general. It's the worst of all the zones design-wise. It's as big and vast as it is empty. The three factions are supposedly engaged in an epic war... yet there's virtually no signs of of this epic clash. Sure, I get it, the players are supposed to fill that roll, but when combat dies down or you go exploring off the beaten path you're left with nothing but empty landscapes. There are really no signs of this epic three banner war in any way, shape, or form. There's nothing worth fighting for in Cyrodiil. Sure, Imperial City is sprawling and interesting, but the rest of Cyrodiil is dead. Try to find quests to run outside of the three cities. Try to find any points of interest. Sure, there are some, but you could spend a metric ton of time looking for them and never find one. Oddly, there's tons of really decently designed delves. They nailed that part down.
I don't think ZOS had a proper vision for what the zone should be... or if they did they gave up half way through. There are towers and other areas where they started decorating but clearly stopped. Four years in and it still feels like ZOS just gave up on Cyrodiil's development and has no plans to go back and finish it. If it feels like ZOS cares about Cyrodiil why will the players?
And bugs. There are still NPC mobs which are bugged (they move at 3-4X speed). The zone has notorious graphics issues with the low quality LOD landscape overlaying are high quality, buildings and trees blinking in and out between thier low and high states, gameplay issues, combat bugs, etc. Never mind the exploits. An exploit in the main game? Let's take the game offline and patch it. Exploits in Cyrodiil? Sometimes they last for months, and the same people you see exploiting them day in and day out are still there ages later.
Then you add in PVP servers which are nearly void of players.
What's the end game with Cyrodiil? Just wait for players to dwindle down and get bored of it, then convert the zone to a single player one? Cyrodiil is just in a sad state of affairs.
Based on what I'm reading in the main quest, I'd put my money on cyro being turned into a pve zone with the death of the 3 alliances.
If they didn't make heavy cyro changes outside of score this patch, it's highly unlikely they will never get a chance to given that Summerset was kinda a cleanup chapter.
LjAnimalchin wrote: »Years later and I still see the same misinformation being spread by people. No, macros will not allow you to bypass gcd of skills. If someone honestly did that to you, like legit and not just you being a baby coming up with excuses for losing, then they are HACKING or something. No macros on earth will do this for you
Also to the people who say macros aren't on console. Sorry to break this to you.. macros have been available on Xbox and PS4 for a few years now. Google Cronus max. I saw way more macros actually being used by people I knew on Xbox, because console kids are convinced macros are like superpowers due to people like the OP of this thread.
Yeah. There was supposed to be Dwemer siege and a bunch of other stuff added to PVP well over two years ago. It was discussed... but went MIA.I left for about a year and came back (I hated, hated, hated Morrowind) and wanted to give it a chance again with Summerset.
As a single/multiplayer MMO this game is great. Overworld? Questing? Raids? Dungeons? FANTASTIC! Tons of stuff to do, great story, solid acting, and with a large variety of depth.
PVP falls flat on its face. When the combat's good and fights are heated the PVP shines like a brilliant diamond, but there's so much downtime. The flow of action is terrible with too many luls in between combat. But for player to play combat alone give the PVP a 3 out of 5.
The bigger problem is Cyrodiil in general. It's the worst of all the zones design-wise. It's as big and vast as it is empty. The three factions are supposedly engaged in an epic war... yet there's virtually no signs of of this epic clash. Sure, I get it, the players are supposed to fill that roll, but when combat dies down or you go exploring off the beaten path you're left with nothing but empty landscapes. There are really no signs of this epic three banner war in any way, shape, or form. There's nothing worth fighting for in Cyrodiil. Sure, Imperial City is sprawling and interesting, but the rest of Cyrodiil is dead. Try to find quests to run outside of the three cities. Try to find any points of interest. Sure, there are some, but you could spend a metric ton of time looking for them and never find one. Oddly, there's tons of really decently designed delves. They nailed that part down.
I don't think ZOS had a proper vision for what the zone should be... or if they did they gave up half way through. There are towers and other areas where they started decorating but clearly stopped. Four years in and it still feels like ZOS just gave up on Cyrodiil's development and has no plans to go back and finish it. If it feels like ZOS cares about Cyrodiil why will the players?
And bugs. There are still NPC mobs which are bugged (they move at 3-4X speed). The zone has notorious graphics issues with the low quality LOD landscape overlaying are high quality, buildings and trees blinking in and out between thier low and high states, gameplay issues, combat bugs, etc. Never mind the exploits. An exploit in the main game? Let's take the game offline and patch it. Exploits in Cyrodiil? Sometimes they last for months, and the same people you see exploiting them day in and day out are still there ages later.
Then you add in PVP servers which are nearly void of players.
What's the end game with Cyrodiil? Just wait for players to dwindle down and get bored of it, then convert the zone to a single player one? Cyrodiil is just in a sad state of affairs.
Based on what I'm reading in the main quest, I'd put my money on cyro being turned into a pve zone with the death of the 3 alliances.
If they didn't make heavy cyro changes outside of score this patch, it's highly unlikely they will never get a chance to given that Summerset was kinda a cleanup chapter.
https://forums.elderscrollsonline.com/en/discussion/264766/new-siege-weapon-announced
Given how little actual development has been done to PVP since I can only imagine Cyro being shut down and converted into a PVE zone as you said. Maybe ZOS will end up moving battlegrounds to be the main PVP point. There's supposedly an entire PVP team in game but they've not done a whole lot in game (Battlegrounds is NOT that big -- some small team-based combat arenas are not a huge PVP developments. Not terrible, mind you, but not huge).
Cyrodiil just has so many massive bugs and glitches and ZOS has shown no major effort to fix them. Tweaking/improving the way the combat system works to reduce overhead and server computational time (and thus lag) is a big effort, I give them that, but that's all under the hood stuff. There's almost no real visible development/fixes. Meanwhile, people continue to exploit the keep wall bug en masse and I've not seen ZOS mention it. Sends signals that PVP and PVPers are not a priority.
Joosef_Kivikilpi wrote: »All I want is for them to populate Cyrodiil to actually not feel EMPTY. Make all those ruined doorways into large dungeons. Make underground dungeons connect to others. Make ruins. Make abandoned outposts that can be captured and defended by guilds for guild-specific spawn points or something. Give us territory we can put our name to and make it our own. Allow us to build wooden outposts similar to the imperial palisade outpost heading east towards Glademist Keep. Give us the ability to make Cyrodiil our own in some personalized way, so we can invest in protecting our own with more loyalty, as well as our faction. Grant faction loyalty bonuses in some way.
Much can be done to really make it feel worthwhile.
Waylander07 wrote: »LjAnimalchin wrote: »Years later and I still see the same misinformation being spread by people. No, macros will not allow you to bypass gcd of skills. If someone honestly did that to you, like legit and not just you being a baby coming up with excuses for losing, then they are HACKING or something. No macros on earth will do this for you
Also to the people who say macros aren't on console. Sorry to break this to you.. macros have been available on Xbox and PS4 for a few years now. Google Cronus max. I saw way more macros actually being used by people I knew on Xbox, because console kids are convinced macros are like superpowers due to people like the OP of this thread.
From my understanding the use of macros are an infringement of the rules according to Tos so whether they are the reason some players being able to land 5 attacks in 1 sec or not is irrelevant as they should not be used.
As I have stated I am not talking about animation canceling or looking for excuses when I lose, but surely there are enough people experiencing this that it should not be considered as a conspiracy theory. As for the combat log recording times wrong because of lag (mentioned in an earlier post) why does this only happen with certain players.
What more can I say; the fight seems to only last a couple of seconds at most and the combat log backs this up. If I continue to play I will try to get a screen shot and send it to Zos as the rules state I can’t show it here but the question is do they even care. The never-ending list of bugs in Cyridiil says that they don’t.
Izanagi.Xiiib16_ESO wrote: »Waylander07 wrote: »LjAnimalchin wrote: »Years later and I still see the same misinformation being spread by people. No, macros will not allow you to bypass gcd of skills. If someone honestly did that to you, like legit and not just you being a baby coming up with excuses for losing, then they are HACKING or something. No macros on earth will do this for you
Also to the people who say macros aren't on console. Sorry to break this to you.. macros have been available on Xbox and PS4 for a few years now. Google Cronus max. I saw way more macros actually being used by people I knew on Xbox, because console kids are convinced macros are like superpowers due to people like the OP of this thread.
From my understanding the use of macros are an infringement of the rules according to Tos so whether they are the reason some players being able to land 5 attacks in 1 sec or not is irrelevant as they should not be used.
As I have stated I am not talking about animation canceling or looking for excuses when I lose, but surely there are enough people experiencing this that it should not be considered as a conspiracy theory. As for the combat log recording times wrong because of lag (mentioned in an earlier post) why does this only happen with certain players.
What more can I say; the fight seems to only last a couple of seconds at most and the combat log backs this up. If I continue to play I will try to get a screen shot and send it to Zos as the rules state I can’t show it here but the question is do they even care. The never-ending list of bugs in Cyridiil says that they don’t.
Afaik the only part of macros which are an infringement is if a single button press results in multiple actions. Such as someone macro'ing light attack ability bash together to perform more consistent weaves. If someone wanted to run a macro which only performed one action when used that would be ok making macros themselves legal but certain functionality of them not. I haven't read that section of the ToS for a long time though perhaps you can post it here since I assume you are more familiar with it?
Abilities hitting you together is part of class mechanics is and how certain abilities work. Since you are unable to provide any examples. Haven't sceeenshotted anything even in all this time since you made the post I'll assume that you were unfamiliar with this.
It would be good for you to post your examples so that if there is a bug or strange behaviour it can be properly analysed and dealt with.
Waylander07 wrote: »I Haven't sceeenshotted anything because i have hardly played since i started this post, also without blacking out the player names I could not post proof here as that would be against the forum rules if these people are cheating as i have already stated. As for people being able to hit me 5 times in 1 sec being part of the class mechanics i have already covered this and won't again. It might be a good idea instead of assuming to actually read earlier posts in the thread.
Waylander07 wrote: »Izanagi.Xiiib16_ESO wrote: »Waylander07 wrote: »LjAnimalchin wrote: »Years later and I still see the same misinformation being spread by people. No, macros will not allow you to bypass gcd of skills. If someone honestly did that to you, like legit and not just you being a baby coming up with excuses for losing, then they are HACKING or something. No macros on earth will do this for you
Also to the people who say macros aren't on console. Sorry to break this to you.. macros have been available on Xbox and PS4 for a few years now. Google Cronus max. I saw way more macros actually being used by people I knew on Xbox, because console kids are convinced macros are like superpowers due to people like the OP of this thread.
From my understanding the use of macros are an infringement of the rules according to Tos so whether they are the reason some players being able to land 5 attacks in 1 sec or not is irrelevant as they should not be used.
As I have stated I am not talking about animation canceling or looking for excuses when I lose, but surely there are enough people experiencing this that it should not be considered as a conspiracy theory. As for the combat log recording times wrong because of lag (mentioned in an earlier post) why does this only happen with certain players.
What more can I say; the fight seems to only last a couple of seconds at most and the combat log backs this up. If I continue to play I will try to get a screen shot and send it to Zos as the rules state I can’t show it here but the question is do they even care. The never-ending list of bugs in Cyridiil says that they don’t.
Afaik the only part of macros which are an infringement is if a single button press results in multiple actions. Such as someone macro'ing light attack ability bash together to perform more consistent weaves. If someone wanted to run a macro which only performed one action when used that would be ok making macros themselves legal but certain functionality of them not. I haven't read that section of the ToS for a long time though perhaps you can post it here since I assume you are more familiar with it?
Abilities hitting you together is part of class mechanics is and how certain abilities work. Since you are unable to provide any examples. Haven't sceeenshotted anything even in all this time since you made the post I'll assume that you were unfamiliar with this.
It would be good for you to post your examples so that if there is a bug or strange behaviour it can be properly analysed and dealt with.
I Haven't sceeenshotted anything because i have hardly played since i started this post, also without blacking out the player names I could not post proof here as that would be against the forum rules if these people are cheating as i have already stated. As for people being able to hit me 5 times in 1 sec being part of the class mechanics i have already covered this and won't again. It might be a good idea instead of assuming to actually read earlier posts in the thread.
Izanagi.Xiiib16_ESO wrote: »Waylander07 wrote: »Izanagi.Xiiib16_ESO wrote: »Waylander07 wrote: »LjAnimalchin wrote: »Years later and I still see the same misinformation being spread by people. No, macros will not allow you to bypass gcd of skills. If someone honestly did that to you, like legit and not just you being a baby coming up with excuses for losing, then they are HACKING or something. No macros on earth will do this for you
Also to the people who say macros aren't on console. Sorry to break this to you.. macros have been available on Xbox and PS4 for a few years now. Google Cronus max. I saw way more macros actually being used by people I knew on Xbox, because console kids are convinced macros are like superpowers due to people like the OP of this thread.
From my understanding the use of macros are an infringement of the rules according to Tos so whether they are the reason some players being able to land 5 attacks in 1 sec or not is irrelevant as they should not be used.
As I have stated I am not talking about animation canceling or looking for excuses when I lose, but surely there are enough people experiencing this that it should not be considered as a conspiracy theory. As for the combat log recording times wrong because of lag (mentioned in an earlier post) why does this only happen with certain players.
What more can I say; the fight seems to only last a couple of seconds at most and the combat log backs this up. If I continue to play I will try to get a screen shot and send it to Zos as the rules state I can’t show it here but the question is do they even care. The never-ending list of bugs in Cyridiil says that they don’t.
Afaik the only part of macros which are an infringement is if a single button press results in multiple actions. Such as someone macro'ing light attack ability bash together to perform more consistent weaves. If someone wanted to run a macro which only performed one action when used that would be ok making macros themselves legal but certain functionality of them not. I haven't read that section of the ToS for a long time though perhaps you can post it here since I assume you are more familiar with it?
Abilities hitting you together is part of class mechanics is and how certain abilities work. Since you are unable to provide any examples. Haven't sceeenshotted anything even in all this time since you made the post I'll assume that you were unfamiliar with this.
It would be good for you to post your examples so that if there is a bug or strange behaviour it can be properly analysed and dealt with.
I Haven't sceeenshotted anything because i have hardly played since i started this post, also without blacking out the player names I could not post proof here as that would be against the forum rules if these people are cheating as i have already stated. As for people being able to hit me 5 times in 1 sec being part of the class mechanics i have already covered this and won't again. It might be a good idea instead of assuming to actually read earlier posts in the thread.
You could black out the player name and write there Player A for each hit they made against you
Waylander07 wrote: »If i black out the players name then you wont know if it is the same player lol
Waylander07 wrote: »I Haven't sceeenshotted anything because i have hardly played since i started this post, also without blacking out the player names I could not post proof here as that would be against the forum rules if these people are cheating as i have already stated. As for people being able to hit me 5 times in 1 sec being part of the class mechanics i have already covered this and won't again. It might be a good idea instead of assuming to actually read earlier posts in the thread.
I think a better idea would be to post a screenshot of recount showing 5 abilities bypassing the global cooldown of skills instead of complaining that you got "hit 5times in 1sec" which happens very often in Cyrodiil.
Since the introduction of poisons in the game, you can get 17-20 different damage sources to proc at once.
Since people keep mentioning macros without knowing what they do exactly, I'll be serious for once and explain to you how that work. A macro is a way to combine multiple skills to one keybind on your keyboard. The macro won't speed up the use of those skills and make them hit you faster. It will respect the global cooldown and chain them one after the other.
In other words, a skilled player could easily do what a macro can.
Please excuse me if you've addressed this already, but is that based on your death recap or a combat log addon? The death recap is not precise. If it reported 2X Subterranean Assaults, they could have with 3+ seconds of each other.Waylander07 wrote: »Ok once again i was hit 5 times by one player, 2 of which were Subterranean Assaults, another was a bash attack non were dots. As far as i know this is not possible regardless of your skill. You guys are really hard work lol
I've come to realize that I was wrong about macros. It's not that people are macroing (which I thought a few days ago) but that attack animations aren't displaying at all. I noticed several fights earlier where people were moving near me and I died, but they weren't showing any attack animations at all. Several deaths later and it was all the same thing. Not a single attack animation was displaying and I had no indications I was being hit.It's against TOS to automate actions. This is vague, and generally applies to things like bot trains (but do you see ZOS banning those things?). Until ZOS starts banning people for using the writ addon, they won't be banning you for a LA/ability/bash macro. Going any further than that with a macro would just be problematic given ESO's latency issues.
I've come to realize that I was wrong about macros. It's not that people are macroing (which I thought a few days ago) but that attack animations aren't displaying at all. I noticed several fights earlier where people were moving near me and I died, but they weren't showing any attack animations at all. Several deaths later and it was all the same thing. Not a single attack animation was displaying and I had no indications I was being hit.It's against TOS to automate actions. This is vague, and generally applies to things like bot trains (but do you see ZOS banning those things?). Until ZOS starts banning people for using the writ addon, they won't be banning you for a LA/ability/bash macro. Going any further than that with a macro would just be problematic given ESO's latency issues.
Not sure if it's related to animation cancelling (the attack doesn't show for me), it's a sync issue, or there's just a bug. So frustrating. =/