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Anyone else losing the motivation to play this game

  • usmguy1234
    usmguy1234
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    No motivation to be lost playing the game because half of the time you physically can't play it. Not really a hard decision there to make.
    Zaghigoth- Orc Stamplar
    Soul Razor- Altmer Magsorc
    Les Drago- Redguard Stamdk
    Eirius- Altmer Magdk
    Stormifeth- Altmer Magplar

    Disclaimer: My comments are a little sarcasm mixed with truth. If you can't handle that don't respond to me.

  • nekura
    nekura
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    ESO's carebear population is rising, it's PvP population is not. Many of OP's complaints are valid, but macros are not capable of what you think they are. Regardless of being able to program consecutive key presses with delays you are still ruled by the GCD like everyone else.

    Step one: Download and install the 'Recount' addon.

    Whenever you get frustrated at one of these events, take a minute and go to the portal keep and check your logs. Recount goes down to the millisecond, so you can really see what's going on. Adjust your playstyle.

    Step two: Try it yourself. If you already have a gaming keyboard you can make your own macros. Go to the PTS, see what's possible, and then don't use it on live.

    The key here is to discern where ESO game design is really failing. There are some immutable truths about this game that will never change: the engine is not designed to support large amounts of players, anim canceling will never go away, etc. Have realistic expectations about what this game can offer you -- and either play it or don't. Don't expect a sea change in the way this whole thing is going to go down.

    e: formatting
    Edited by nekura on June 7, 2018 3:00PM
  • Morgul667
    Morgul667
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    Starting to lose faith
  • ezeepeezee
    ezeepeezee
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    Honestly, no, I'm not losing the motivation to play PVP.

    1. No, macros aren't allowed and feel feel to report people you think are using them.

    2. Cyrodiil was designed for large scale combat between groups of 8 to 24 players, so you might say that zerging was built into the game. There are important objectives - of course lots of players are going to converge on those objectives,

    I like objective based play, so I'm at a keep or resource to capture or defend it, not farm or be farmed. I've got no problem with ball groups or zergs (I blame ZOS for the lag), but Im not going to stick around to be farmed. Fortunately, there's plenty of other objectives to capture and defend.

    3. ZOS has an unfortunate habit of designing a proc set for the newest content that brings all the PVPers to the yard and it takes an update or two before they nerf it. I'm sure its great for their sales, but it's not healthy for PVP.

    This is why (and I've always been consistent on this) I'm against Set Bonus generally speaking. If there were upgrade slots you can put 'bonus' into that would be a different thing, but the Set Bonus system has been played out in other games and I've been through that rodeo. It is always destabilizing and its a way of falsely reviving action in the player base. The problem with this is that it is not a skill based, story based, enjoyment based upspike in activity. People who are playing at the peak want to keep their standing and therefore will grind the new uber set and therefore try the new content whether they like it or not. The problem with this is that unless they are youtubers/twitchers making a living off of this they are going to realize that the game has become a job and not an enjoyment. I've seen this on more than a few games now and eventually what you end up with is a few highly addicted players lording over masses of people who have no clue what is going on. The mid level player who is potentially of high skill but doesn't care to make the game a job will leave, time and again. This happened on STO with many friends of mine, some of whom were die-hard 'Star Trek can do no wrong' types. They ultimately quit because they had pesky things like jobs, wives, children, vacations, and a desire for variety in their lives. The addiction/casino mindset that is behind Videogaming is precisely what is pushing me away from the videogame world. I don't like feeling played by these companies. Provide us a good product. We'll enjoy it and quite possibly will spend excessive hours doing so. If you truly believe you're going to keep us hooked forever though I think you have another thing coming.

    The problem isn't just MMO's either. Multiple studios have harmed their reputation based on this attitude that we are dumb cattle lining up to be milked of our cash. We are no longer customers (human beings) who are trading quid pro quo. We are not equals by any stretch of the imagination. This kind of mindset is only slightly disparate from that of Capone and those of us who have enjoyed videogames in the past as a pastime I do believe are starting to walk away. ESO is quite literally my last MMO and will likely be my last video game at this point. I have other interests. I use to surf. I fish. I hunt. I swim. I hike. I run. I weightlift. I do martial arts. I also want to build a cabin some day with my own two hands. Videogames are hardly my only interest. Morrowind, Oblivion, and Skyrim were worth the price of entry. ESO is often worth the price of entry but even then when you look at the cost of some items (loot boxes, outfit slots, etc) it becomes ridiculous, particularly when you look at the actual effort it took to fleece you for those items. STO does the same thing with its ships, essentially cranking up the numbers, adding a few widgets to a ship model and tossing it on the population for $50-100 for a ship (essentially what amounts to part a gear set in this game). At the least ESO for the most part is selling unimportant items for these prices but lets not mince words here: We all see what is going on and even those of us who can afford the cost don't like the feeling we're being played.

    I know it seems I'm being tangential in discussing the casino-psychological aspects of the industry but I think it directly applies to elements of addiction, activity, and sales within MMO's. They rig the system by downgrading player-efforts of the past and upgrading some newly released content in an imbalanced way. The goal should be greater and greater balance and fun. Players are often so comfortably numb at this point they don't even realize they are jamming the morphine button with their thumbs. They believe the lie that more gear sets are good for them. Really? Gear progression is really why you play a video game? I know when I play a game of pool I'm not dreaming of a better cue every round as I upgrade my levels... I don't dream of more magical basketball shorts if I'm playing basketball either. Food for Thought.

    This is a good write-up, however, I think you're missing something here.

    Companies that run a business have overhead. They HAVE to have a way to pay for this stuff. If the only revenue ZOS had was selling the initial box, this game would probably already be shut down.

    In my opinion, the real error of ZOS' ways is that they aren't investing enough time and energy into making the game enjoyable to play.

    If this game actually attracted large numbers of players - if, like you hinted at, you could build a character and then just play it without having to spend months/years making sure it has all the right bells and whistles, the game would be much more profitable.

    If it was balanced and polished (honestly I think a lot of the lack of balance is due to a lack of polish, e.g. group finder/builder for Cyrodiil, etc. etc., but I digress), this game could make way more money. And they wouldn't have to put any more or less time into the artwork that they sell to us.

    Basically they are shooting themselves in the foot by thinking that saving money by not putting time into the actual game is the right course of action. And those of us who really enjoy the game are the ones that suffer the consequences of this - because the money they make from CS sales of cosmetic items follow a model of low price, high volume mixed offerings, which means they are profitable regardless of whether the dedicated few of us buy them or not. But, if the game itself were truly good, if people went on Twitch and YouTube and whatever to talk about how fun it was, they would have a very much larger player base to sell to.

    So yeah. They've made poor choices. And while they seem to be somewhat cognizant of it, it seems like there's somebody above restricting them from making the right choices.
    Edited by ezeepeezee on June 7, 2018 3:18PM
  • ezeepeezee
    ezeepeezee
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    nekura wrote: »
    ESO's carebear population is rising, it's PvP population is not. Many of OP's complaints are valid, but macros are not capable of what you think they are. Regardless of being able to program consecutive key presses with delays you are still ruled by the GCD like everyone else.

    Step one: Download and install the 'Recount' addon.

    Whenever you get frustrated at one of these events, take a minute and go to the portal keep and check your logs. Recount goes down to the millisecond, so you can really see what's going on. Adjust your playstyle.

    Step two: Try it yourself. If you already have a gaming keyboard you can make your own macros. Go to the PTS, see what's possible, and then don't use it on live.

    The key here is to discern where ESO game design is really failing. There are some immutable truths about this game that will never change: the engine is not designed to support large amounts of players, anim canceling will never go away, etc. Have realistic expectations about what this game can offer you -- and either play it or don't. Don't expect a sea change in the way this whole thing is going to go down.

    e: formatting

    Actually the engine was designed to support large amounts of players. You can go watch videos of beta/early game on YT to see that. The problems seems to have arisen from them shifting too many calculations server-side that used to be handled client-side to distribute the load across the network, in order to prevent cheating (with programs that altered variables that were left to the client but are now verified by the server instead). When they made that adjustment, if I'm not mistaken, they also released what's referred to as the "lighting patch," which apparently made the engine's graphical performance tank. So in fact the game was designed for large battles, and then broken afterward, because apparently the original devs were let go and the skeleton crew brought in to see it through to the end.
  • Preyfar
    Preyfar
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    Minno wrote: »
    Preyfar wrote: »
    I left for about a year and came back (I hated, hated, hated Morrowind) and wanted to give it a chance again with Summerset.

    As a single/multiplayer MMO this game is great. Overworld? Questing? Raids? Dungeons? FANTASTIC! Tons of stuff to do, great story, solid acting, and with a large variety of depth.

    PVP falls flat on its face. When the combat's good and fights are heated the PVP shines like a brilliant diamond, but there's so much downtime. The flow of action is terrible with too many luls in between combat. But for player to play combat alone give the PVP a 3 out of 5.

    The bigger problem is Cyrodiil in general. It's the worst of all the zones design-wise. It's as big and vast as it is empty. The three factions are supposedly engaged in an epic war... yet there's virtually no signs of of this epic clash. Sure, I get it, the players are supposed to fill that roll, but when combat dies down or you go exploring off the beaten path you're left with nothing but empty landscapes. There are really no signs of this epic three banner war in any way, shape, or form. There's nothing worth fighting for in Cyrodiil. Sure, Imperial City is sprawling and interesting, but the rest of Cyrodiil is dead. Try to find quests to run outside of the three cities. Try to find any points of interest. Sure, there are some, but you could spend a metric ton of time looking for them and never find one. Oddly, there's tons of really decently designed delves. They nailed that part down.

    I don't think ZOS had a proper vision for what the zone should be... or if they did they gave up half way through. There are towers and other areas where they started decorating but clearly stopped. Four years in and it still feels like ZOS just gave up on Cyrodiil's development and has no plans to go back and finish it. If it feels like ZOS cares about Cyrodiil why will the players?

    And bugs. There are still NPC mobs which are bugged (they move at 3-4X speed). The zone has notorious graphics issues with the low quality LOD landscape overlaying are high quality, buildings and trees blinking in and out between thier low and high states, gameplay issues, combat bugs, etc. Never mind the exploits. An exploit in the main game? Let's take the game offline and patch it. Exploits in Cyrodiil? Sometimes they last for months, and the same people you see exploiting them day in and day out are still there ages later.

    Then you add in PVP servers which are nearly void of players.

    What's the end game with Cyrodiil? Just wait for players to dwindle down and get bored of it, then convert the zone to a single player one? Cyrodiil is just in a sad state of affairs.

    Based on what I'm reading in the main quest, I'd put my money on cyro being turned into a pve zone with the death of the 3 alliances.

    If they didn't make heavy cyro changes outside of score this patch, it's highly unlikely they will never get a chance to given that Summerset was kinda a cleanup chapter.
    Yeah. There was supposed to be Dwemer siege and a bunch of other stuff added to PVP well over two years ago. It was discussed... but went MIA.

    https://forums.elderscrollsonline.com/en/discussion/264766/new-siege-weapon-announced

    Given how little actual development has been done to PVP since I can only imagine Cyro being shut down and converted into a PVE zone as you said. Maybe ZOS will end up moving battlegrounds to be the main PVP point. There's supposedly an entire PVP team in game but they've not done a whole lot in game (Battlegrounds is NOT that big -- some small team-based combat arenas are not a huge PVP developments. Not terrible, mind you, but not huge).

    Cyrodiil just has so many massive bugs and glitches and ZOS has shown no major effort to fix them. Tweaking/improving the way the combat system works to reduce overhead and server computational time (and thus lag) is a big effort, I give them that, but that's all under the hood stuff. There's almost no real visible development/fixes. Meanwhile, people continue to exploit the keep wall bug en masse and I've not seen ZOS mention it. Sends signals that PVP and PVPers are not a priority.
    Edited by Preyfar on June 7, 2018 3:19PM
  • LjAnimalchin
    LjAnimalchin
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    Years later and I still see the same misinformation being spread by people. No, macros will not allow you to bypass gcd of skills. If someone honestly did that to you, like legit and not just you being a baby coming up with excuses for losing, then they are HACKING or something. No macros on earth will do this for you

    Also to the people who say macros aren't on console. Sorry to break this to you.. macros have been available on Xbox and PS4 for a few years now. Google Cronus max. I saw way more macros actually being used by people I knew on Xbox, because console kids are convinced macros are like superpowers due to people like the OP of this thread.
    Edited by LjAnimalchin on June 7, 2018 4:51PM
  • Waylander07
    Waylander07
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    Years later and I still see the same misinformation being spread by people. No, macros will not allow you to bypass gcd of skills. If someone honestly did that to you, like legit and not just you being a baby coming up with excuses for losing, then they are HACKING or something. No macros on earth will do this for you

    Also to the people who say macros aren't on console. Sorry to break this to you.. macros have been available on Xbox and PS4 for a few years now. Google Cronus max. I saw way more macros actually being used by people I knew on Xbox, because console kids are convinced macros are like superpowers due to people like the OP of this thread.

    From my understanding the use of macros are an infringement of the rules according to Tos so whether they are the reason some players being able to land 5 attacks in 1 sec or not is irrelevant as they should not be used.
    As I have stated I am not talking about animation canceling or looking for excuses when I lose, but surely there are enough people experiencing this that it should not be considered as a conspiracy theory. As for the combat log recording times wrong because of lag (mentioned in an earlier post) why does this only happen with certain players.
    What more can I say; the fight seems to only last a couple of seconds at most and the combat log backs this up. If I continue to play I will try to get a screen shot and send it to Zos as the rules state I can’t show it here but the question is do they even care. The never-ending list of bugs in Cyridiil says that they don’t.


  • chris211
    chris211
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    Preyfar wrote: »
    Minno wrote: »
    Preyfar wrote: »
    I left for about a year and came back (I hated, hated, hated Morrowind) and wanted to give it a chance again with Summerset.

    As a single/multiplayer MMO this game is great. Overworld? Questing? Raids? Dungeons? FANTASTIC! Tons of stuff to do, great story, solid acting, and with a large variety of depth.

    PVP falls flat on its face. When the combat's good and fights are heated the PVP shines like a brilliant diamond, but there's so much downtime. The flow of action is terrible with too many luls in between combat. But for player to play combat alone give the PVP a 3 out of 5.

    The bigger problem is Cyrodiil in general. It's the worst of all the zones design-wise. It's as big and vast as it is empty. The three factions are supposedly engaged in an epic war... yet there's virtually no signs of of this epic clash. Sure, I get it, the players are supposed to fill that roll, but when combat dies down or you go exploring off the beaten path you're left with nothing but empty landscapes. There are really no signs of this epic three banner war in any way, shape, or form. There's nothing worth fighting for in Cyrodiil. Sure, Imperial City is sprawling and interesting, but the rest of Cyrodiil is dead. Try to find quests to run outside of the three cities. Try to find any points of interest. Sure, there are some, but you could spend a metric ton of time looking for them and never find one. Oddly, there's tons of really decently designed delves. They nailed that part down.

    I don't think ZOS had a proper vision for what the zone should be... or if they did they gave up half way through. There are towers and other areas where they started decorating but clearly stopped. Four years in and it still feels like ZOS just gave up on Cyrodiil's development and has no plans to go back and finish it. If it feels like ZOS cares about Cyrodiil why will the players?

    And bugs. There are still NPC mobs which are bugged (they move at 3-4X speed). The zone has notorious graphics issues with the low quality LOD landscape overlaying are high quality, buildings and trees blinking in and out between thier low and high states, gameplay issues, combat bugs, etc. Never mind the exploits. An exploit in the main game? Let's take the game offline and patch it. Exploits in Cyrodiil? Sometimes they last for months, and the same people you see exploiting them day in and day out are still there ages later.

    Then you add in PVP servers which are nearly void of players.

    What's the end game with Cyrodiil? Just wait for players to dwindle down and get bored of it, then convert the zone to a single player one? Cyrodiil is just in a sad state of affairs.

    Based on what I'm reading in the main quest, I'd put my money on cyro being turned into a pve zone with the death of the 3 alliances.

    If they didn't make heavy cyro changes outside of score this patch, it's highly unlikely they will never get a chance to given that Summerset was kinda a cleanup chapter.
    Yeah. There was supposed to be Dwemer siege and a bunch of other stuff added to PVP well over two years ago. It was discussed... but went MIA.

    https://forums.elderscrollsonline.com/en/discussion/264766/new-siege-weapon-announced

    Given how little actual development has been done to PVP since I can only imagine Cyro being shut down and converted into a PVE zone as you said. Maybe ZOS will end up moving battlegrounds to be the main PVP point. There's supposedly an entire PVP team in game but they've not done a whole lot in game (Battlegrounds is NOT that big -- some small team-based combat arenas are not a huge PVP developments. Not terrible, mind you, but not huge).

    Cyrodiil just has so many massive bugs and glitches and ZOS has shown no major effort to fix them. Tweaking/improving the way the combat system works to reduce overhead and server computational time (and thus lag) is a big effort, I give them that, but that's all under the hood stuff. There's almost no real visible development/fixes. Meanwhile, people continue to exploit the keep wall bug en masse and I've not seen ZOS mention it. Sends signals that PVP and PVPers are not a priority.

    if cyrodil get closed them im done playing this game, they prefer catering to the care bear population, than the pvp population
  • CrazYDunm3r
    CrazYDunm3r
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    I am having a blast! Only server improvements after all this time would be nice...
    Edited by CrazYDunm3r on June 7, 2018 6:31PM
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  • Loralai_907
    Loralai_907
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    Nope. But trying to find the last foul fish in Summerset is slowly taking away my will to live....
    PC-NA - formerly, mommadani907Guild: Weeping Angels - Co-GMTwitter: @ Loralai_907 several Alt accounts....CP 1700+
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  • Potenza
    Potenza
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    All I want is for them to populate Cyrodiil to actually not feel EMPTY. Make all those ruined doorways into large dungeons. Make underground dungeons connect to others. Make ruins. Make abandoned outposts that can be captured and defended by guilds for guild-specific spawn points or something. Give us territory we can put our name to and make it our own. Allow us to build wooden outposts similar to the imperial palisade outpost heading east towards Glademist Keep. Give us the ability to make Cyrodiil our own in some personalized way, so we can invest in protecting our own with more loyalty, as well as our faction. Grant faction loyalty bonuses in some way.

    Much can be done to really make it feel worthwhile.

    Funny, I was just thinking this the other day. To be able to build free-standing walls with guard posts and doorways to create a temporary structure (that could be attacked and destroyed by the enemy of course) that could also be used to create a REAL castle siege by encircling a wall around a keep, stopping all to and fro where the faction holding the keep have to seige their way out.
  • Izanagi.Xiiib16_ESO
    Izanagi.Xiiib16_ESO
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    Years later and I still see the same misinformation being spread by people. No, macros will not allow you to bypass gcd of skills. If someone honestly did that to you, like legit and not just you being a baby coming up with excuses for losing, then they are HACKING or something. No macros on earth will do this for you

    Also to the people who say macros aren't on console. Sorry to break this to you.. macros have been available on Xbox and PS4 for a few years now. Google Cronus max. I saw way more macros actually being used by people I knew on Xbox, because console kids are convinced macros are like superpowers due to people like the OP of this thread.

    From my understanding the use of macros are an infringement of the rules according to Tos so whether they are the reason some players being able to land 5 attacks in 1 sec or not is irrelevant as they should not be used.
    As I have stated I am not talking about animation canceling or looking for excuses when I lose, but surely there are enough people experiencing this that it should not be considered as a conspiracy theory. As for the combat log recording times wrong because of lag (mentioned in an earlier post) why does this only happen with certain players.
    What more can I say; the fight seems to only last a couple of seconds at most and the combat log backs this up. If I continue to play I will try to get a screen shot and send it to Zos as the rules state I can’t show it here but the question is do they even care. The never-ending list of bugs in Cyridiil says that they don’t.


    Afaik the only part of macros which are an infringement is if a single button press results in multiple actions. Such as someone macro'ing light attack ability bash together to perform more consistent weaves. If someone wanted to run a macro which only performed one action when used that would be ok making macros themselves legal but certain functionality of them not. I haven't read that section of the ToS for a long time though perhaps you can post it here since I assume you are more familiar with it?

    Abilities hitting you together is part of class mechanics is and how certain abilities work. Since you are unable to provide any examples. Haven't sceeenshotted anything even in all this time since you made the post I'll assume that you were unfamiliar with this.

    It would be good for you to post your examples so that if there is a bug or strange behaviour it can be properly analysed and dealt with.
    Edited by Izanagi.Xiiib16_ESO on June 8, 2018 9:25AM
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  • Waylander07
    Waylander07
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    Years later and I still see the same misinformation being spread by people. No, macros will not allow you to bypass gcd of skills. If someone honestly did that to you, like legit and not just you being a baby coming up with excuses for losing, then they are HACKING or something. No macros on earth will do this for you

    Also to the people who say macros aren't on console. Sorry to break this to you.. macros have been available on Xbox and PS4 for a few years now. Google Cronus max. I saw way more macros actually being used by people I knew on Xbox, because console kids are convinced macros are like superpowers due to people like the OP of this thread.

    From my understanding the use of macros are an infringement of the rules according to Tos so whether they are the reason some players being able to land 5 attacks in 1 sec or not is irrelevant as they should not be used.
    As I have stated I am not talking about animation canceling or looking for excuses when I lose, but surely there are enough people experiencing this that it should not be considered as a conspiracy theory. As for the combat log recording times wrong because of lag (mentioned in an earlier post) why does this only happen with certain players.
    What more can I say; the fight seems to only last a couple of seconds at most and the combat log backs this up. If I continue to play I will try to get a screen shot and send it to Zos as the rules state I can’t show it here but the question is do they even care. The never-ending list of bugs in Cyridiil says that they don’t.


    Afaik the only part of macros which are an infringement is if a single button press results in multiple actions. Such as someone macro'ing light attack ability bash together to perform more consistent weaves. If someone wanted to run a macro which only performed one action when used that would be ok making macros themselves legal but certain functionality of them not. I haven't read that section of the ToS for a long time though perhaps you can post it here since I assume you are more familiar with it?

    Abilities hitting you together is part of class mechanics is and how certain abilities work. Since you are unable to provide any examples. Haven't sceeenshotted anything even in all this time since you made the post I'll assume that you were unfamiliar with this.

    It would be good for you to post your examples so that if there is a bug or strange behaviour it can be properly analysed and dealt with.

    I Haven't sceeenshotted anything because i have hardly played since i started this post, also without blacking out the player names I could not post proof here as that would be against the forum rules if these people are cheating as i have already stated. As for people being able to hit me 5 times in 1 sec being part of the class mechanics i have already covered this and won't again. It might be a good idea instead of assuming to actually read earlier posts in the thread.
  • frozywozy
    frozywozy
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    I Haven't sceeenshotted anything because i have hardly played since i started this post, also without blacking out the player names I could not post proof here as that would be against the forum rules if these people are cheating as i have already stated. As for people being able to hit me 5 times in 1 sec being part of the class mechanics i have already covered this and won't again. It might be a good idea instead of assuming to actually read earlier posts in the thread.

    I think a better idea would be to post a screenshot of recount showing 5 abilities bypassing the global cooldown of skills instead of complaining that you got "hit 5times in 1sec" which happens very often in Cyrodiil.

    Since the introduction of poisons in the game, you can get 17-20 different damage sources to proc at once.

    Since people keep mentioning macros without knowing what they do exactly, I'll be serious for once and explain to you how that work. A macro is a way to combine multiple skills to one keybind on your keyboard. The macro won't speed up the use of those skills and make them hit you faster. It will respect the global cooldown and chain them one after the other.

    In other words, a skilled player could easily do what a macro can.

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    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • Izanagi.Xiiib16_ESO
    Izanagi.Xiiib16_ESO
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    Years later and I still see the same misinformation being spread by people. No, macros will not allow you to bypass gcd of skills. If someone honestly did that to you, like legit and not just you being a baby coming up with excuses for losing, then they are HACKING or something. No macros on earth will do this for you

    Also to the people who say macros aren't on console. Sorry to break this to you.. macros have been available on Xbox and PS4 for a few years now. Google Cronus max. I saw way more macros actually being used by people I knew on Xbox, because console kids are convinced macros are like superpowers due to people like the OP of this thread.

    From my understanding the use of macros are an infringement of the rules according to Tos so whether they are the reason some players being able to land 5 attacks in 1 sec or not is irrelevant as they should not be used.
    As I have stated I am not talking about animation canceling or looking for excuses when I lose, but surely there are enough people experiencing this that it should not be considered as a conspiracy theory. As for the combat log recording times wrong because of lag (mentioned in an earlier post) why does this only happen with certain players.
    What more can I say; the fight seems to only last a couple of seconds at most and the combat log backs this up. If I continue to play I will try to get a screen shot and send it to Zos as the rules state I can’t show it here but the question is do they even care. The never-ending list of bugs in Cyridiil says that they don’t.


    Afaik the only part of macros which are an infringement is if a single button press results in multiple actions. Such as someone macro'ing light attack ability bash together to perform more consistent weaves. If someone wanted to run a macro which only performed one action when used that would be ok making macros themselves legal but certain functionality of them not. I haven't read that section of the ToS for a long time though perhaps you can post it here since I assume you are more familiar with it?

    Abilities hitting you together is part of class mechanics is and how certain abilities work. Since you are unable to provide any examples. Haven't sceeenshotted anything even in all this time since you made the post I'll assume that you were unfamiliar with this.

    It would be good for you to post your examples so that if there is a bug or strange behaviour it can be properly analysed and dealt with.

    I Haven't sceeenshotted anything because i have hardly played since i started this post, also without blacking out the player names I could not post proof here as that would be against the forum rules if these people are cheating as i have already stated. As for people being able to hit me 5 times in 1 sec being part of the class mechanics i have already covered this and won't again. It might be a good idea instead of assuming to actually read earlier posts in the thread.

    You could black out the player name and write there Player A for each hit they made against you
    @Solar_Breeze
    NA ~ Izanerys: Dracarys (Videos | Dracast)
    EU ~ Izanagi: Banana Squad (AOE Rats/ Zerg Squad / Roleplay Circle)
  • Glockcoma725
    Glockcoma725
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    Ironically after a 2 month hiatus I got on just messing around the other night and have actually regained my motivation. Oh eso how ive missed you
    PC-NA CP570 @Glockcoma725
    Maximus Dezimus Meridius Tank DragonKight
    Ri'Skarr DD Nightblade
    Myrddin Emrys DD Sorceror
    Smokes-All-Herbs Healer Templar
    Azog the Defiler DD Warden
  • Katahdin
    Katahdin
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    Nope. Still enjoy playing.
    Beta tester November 2013
  • Waylander07
    Waylander07
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    Years later and I still see the same misinformation being spread by people. No, macros will not allow you to bypass gcd of skills. If someone honestly did that to you, like legit and not just you being a baby coming up with excuses for losing, then they are HACKING or something. No macros on earth will do this for you

    Also to the people who say macros aren't on console. Sorry to break this to you.. macros have been available on Xbox and PS4 for a few years now. Google Cronus max. I saw way more macros actually being used by people I knew on Xbox, because console kids are convinced macros are like superpowers due to people like the OP of this thread.

    From my understanding the use of macros are an infringement of the rules according to Tos so whether they are the reason some players being able to land 5 attacks in 1 sec or not is irrelevant as they should not be used.
    As I have stated I am not talking about animation canceling or looking for excuses when I lose, but surely there are enough people experiencing this that it should not be considered as a conspiracy theory. As for the combat log recording times wrong because of lag (mentioned in an earlier post) why does this only happen with certain players.
    What more can I say; the fight seems to only last a couple of seconds at most and the combat log backs this up. If I continue to play I will try to get a screen shot and send it to Zos as the rules state I can’t show it here but the question is do they even care. The never-ending list of bugs in Cyridiil says that they don’t.


    Afaik the only part of macros which are an infringement is if a single button press results in multiple actions. Such as someone macro'ing light attack ability bash together to perform more consistent weaves. If someone wanted to run a macro which only performed one action when used that would be ok making macros themselves legal but certain functionality of them not. I haven't read that section of the ToS for a long time though perhaps you can post it here since I assume you are more familiar with it?

    Abilities hitting you together is part of class mechanics is and how certain abilities work. Since you are unable to provide any examples. Haven't sceeenshotted anything even in all this time since you made the post I'll assume that you were unfamiliar with this.

    It would be good for you to post your examples so that if there is a bug or strange behaviour it can be properly analysed and dealt with.

    I Haven't sceeenshotted anything because i have hardly played since i started this post, also without blacking out the player names I could not post proof here as that would be against the forum rules if these people are cheating as i have already stated. As for people being able to hit me 5 times in 1 sec being part of the class mechanics i have already covered this and won't again. It might be a good idea instead of assuming to actually read earlier posts in the thread.

    You could black out the player name and write there Player A for each hit they made against you



    Edited by Waylander07 on June 8, 2018 3:27PM
  • Waylander07
    Waylander07
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    If i black out the players name then you wont know if it is the same player lol
  • Izanagi.Xiiib16_ESO
    Izanagi.Xiiib16_ESO
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    If i black out the players name then you wont know if it is the same player lol

    I would assume you weren't trying to mislead people but the argument is elementary as you don't have one to provide.
    @Solar_Breeze
    NA ~ Izanerys: Dracarys (Videos | Dracast)
    EU ~ Izanagi: Banana Squad (AOE Rats/ Zerg Squad / Roleplay Circle)
  • Waylander07
    Waylander07
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    frozywozy wrote: »
    I Haven't sceeenshotted anything because i have hardly played since i started this post, also without blacking out the player names I could not post proof here as that would be against the forum rules if these people are cheating as i have already stated. As for people being able to hit me 5 times in 1 sec being part of the class mechanics i have already covered this and won't again. It might be a good idea instead of assuming to actually read earlier posts in the thread.

    I think a better idea would be to post a screenshot of recount showing 5 abilities bypassing the global cooldown of skills instead of complaining that you got "hit 5times in 1sec" which happens very often in Cyrodiil.

    Since the introduction of poisons in the game, you can get 17-20 different damage sources to proc at once.

    Since people keep mentioning macros without knowing what they do exactly, I'll be serious for once and explain to you how that work. A macro is a way to combine multiple skills to one keybind on your keyboard. The macro won't speed up the use of those skills and make them hit you faster. It will respect the global cooldown and chain them one after the other.

    In other words, a skilled player could easily do what a macro can.

    Ok once again i was hit 5 times by one player, 2 of which were Subterranean Assaults, another was a bash attack non were dots. As far as i know this is not possible regardless of your skill. You guys are really hard work lol
  • zyk
    zyk
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    Ok once again i was hit 5 times by one player, 2 of which were Subterranean Assaults, another was a bash attack non were dots. As far as i know this is not possible regardless of your skill. You guys are really hard work lol
    Please excuse me if you've addressed this already, but is that based on your death recap or a combat log addon? The death recap is not precise. If it reported 2X Subterranean Assaults, they could have with 3+ seconds of each other.

    It is indeed impossible for one player to legitimately hit an opponent with 2 Sub Assaults at the same time. One player can use Sub Assault every 3 seconds.

    A common combo for a Stamden is: Sub Assault + LA/HA + ability/ult + bash. All attacks could hit within milliseconds of each other. There would also be an opportunity for a glyph/poison proc. If the opponent was dual wielding, a fully charged heavy attacks would apply 2 attacks at the same time and have the opportunity to apply 2 glyph procs.

    I haven't played for a while, but I still chat with pvp players and haven't heard of any kind of Sub Assault exploit. If there is, it would not have anything to do with macros alone. It would likely be a glitch of some kind. If you encounter this again and can show it in a time stamped combat log, please share it with me, I would be interested to see it.

    Please don't take skepticism about what you're describing personally. You're describing something that hasn't been publicly observed before, so naturally the onus is on you to provide some evidence. Also, with all of the glitches and other exploits that have existed over the years, I can completely understand your skepticism.
    Edited by zyk on June 9, 2018 12:56AM
  • ShadowMonarch
    ShadowMonarch
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    I already lost most of all my intrest in cyrodil, the only time I ever go there is to get tier three rewards and them im out till the next campaign.

    Moved onto BG's but now the high mmr queue problem is making me question even that. I stopped renewing my sub. If they don't do something about the queue problem for bg's soon then oh well im just done with the game for awhile.
    Edited by ShadowMonarch on June 8, 2018 8:35PM
  • Jadokis
    Jadokis
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    It's against TOS to automate actions. This is vague, and generally applies to things like bot trains (but do you see ZOS banning those things?). Until ZOS starts banning people for using the writ addon, they won't be banning you for a LA/ability/bash macro. Going any further than that with a macro would just be problematic given ESO's latency issues.
  • ZOS_JesC
    ZOS_JesC
    admin
    Greetings, we've removed some baiting comments. This is a reminder to stay on topic and constructive. Thank you for your understanding.
    The Elder Scrolls Online: Tamriel Unlimited - ZeniMax Online Studios
    Forum Rules | Code of Conduct | Terms of Service | Home Page | Help Site
    Staff Post
  • Damien_Uvirith
    ZOS_JesC wrote: »
    Greetings, we've removed some baiting comments. This is a reminder to stay on topic and constructive. Thank you for your understanding.

    Addressing the key issues you've already addressed once.
  • Preyfar
    Preyfar
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    Jadokis wrote: »
    It's against TOS to automate actions. This is vague, and generally applies to things like bot trains (but do you see ZOS banning those things?). Until ZOS starts banning people for using the writ addon, they won't be banning you for a LA/ability/bash macro. Going any further than that with a macro would just be problematic given ESO's latency issues.
    I've come to realize that I was wrong about macros. It's not that people are macroing (which I thought a few days ago) but that attack animations aren't displaying at all. I noticed several fights earlier where people were moving near me and I died, but they weren't showing any attack animations at all. Several deaths later and it was all the same thing. Not a single attack animation was displaying and I had no indications I was being hit.

    Not sure if it's related to animation cancelling (the attack doesn't show for me), it's a sync issue, or there's just a bug. So frustrating. =/
  • Minno
    Minno
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    Preyfar wrote: »
    Jadokis wrote: »
    It's against TOS to automate actions. This is vague, and generally applies to things like bot trains (but do you see ZOS banning those things?). Until ZOS starts banning people for using the writ addon, they won't be banning you for a LA/ability/bash macro. Going any further than that with a macro would just be problematic given ESO's latency issues.
    I've come to realize that I was wrong about macros. It's not that people are macroing (which I thought a few days ago) but that attack animations aren't displaying at all. I noticed several fights earlier where people were moving near me and I died, but they weren't showing any attack animations at all. Several deaths later and it was all the same thing. Not a single attack animation was displaying and I had no indications I was being hit.

    Not sure if it's related to animation cancelling (the attack doesn't show for me), it's a sync issue, or there's just a bug. So frustrating. =/

    You can hide certain attacks within each other. Mostly involving stamina based weapons.

    Like you can charge up a heavy attack then crit rush at a certain range, and both attacks will hit at once.

    Or anything instant cast into Dawnbreaker .
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • ReverseVenom
    ReverseVenom
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    I've cancelled my ESO plus, last night my friend lagged out of cyrodiil after an 85q, he lags 2 mins after getting in and has to re queue, he cancels it right then and there.

    my three other friends who I went through every vet dungeon with have all lost the will to play this game, only reason I still hop on is because ESO is my perfect type of PvP game but the lag and pure incompetence of Zos has resulted in an absolute *** show of what could have been great.

    Yeah I'm losing the motivation to play, so are a bunch if my friends and guildmates. But ZOS has made it clear that they've already got our money and they don't care whether we stick around or not
    Nerf mudcrabs
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