I don't follow the mets and I do fine. So, I guess it is possible to play the way you want.
That's a pretty broad statement. Do you do trials? Do you do progression runs for leaderboards?
"Playing the way you want" means just that. Playing the way you want.
Not necessarily how I want.
Playing the way I want means abiding by meta setups if you want to be competitive. The only way that will change is if alternative setups become more competitive themselves.
VaranisArano wrote: »Hey anyone remember those horrible Morrowind nerfs? They were because of those horrible high sustain, high damage PVP tanks, right?
Right?
Yes, it is. ZoS developed their game into a corner, and now they can't fix it.Is it too difficult to ensure that sets/skills/etc still remain competitively viable in endgame PvE before they nerf it?
First of all, "balance" is a myth.
Second, I'm so tired of seeing ZOS chase PvP "balance" and leave a trail of destruction behind in PvE because of it. Great skills have been nerfed into the ground where they are unused in PvE. Others have had needless nerfs that could have been separate from PvP nerfs (like the Elemental Rage radius nerf). So many great sets that could be used in endgame PvE end up in the garbage heap because they were nerfed for PvP.
I know it's difficult to "balance" PvE and PvP separately, but is it too much to ask that ZOS be more mindful of endgame PvE when they "balance" PvP? Is it too difficult to ensure that sets/skills/etc still remain competitively viable in endgame PvE before they nerf it?
They say that they want increased build variety. Can ZOS seriously not see that when they continually nerf alternative skills/sets/etc significantly below accepted meta skills/sets/etc, they do the exact opposite?
Am I alone in thinking this?
visionality wrote: »VaranisArano wrote: »Hey anyone remember those horrible Morrowind nerfs? They were because of those horrible high sustain, high damage PVP tanks, right?
Right?
Wrong.
Those nerfs were motivated by PVE, because regen in PVE was so crazily high that nobody had to care about ressource management anymore (apart from the healers possibly). Best example is the now-shared synergy of orbs and shards, which is aimed pretty much exclusively at PVE.
The horrible high sustain, high damage PVP tanks still exist. :'(