Waffennacht wrote: »@Maulkin you don't really need that many Shields and fortress for that kind of build. I run practically the same thing sub fortress for Accelerated Drain. It's skoria Winterborn and now with changes probably Caluurion
Edit: frost staff. It's pure proc, cuz like you can't really kill too much with warden abilities alone anymore
Waffennacht wrote: »@Maulkin you don't really need that many Shields and fortress for that kind of build. I run practically the same thing sub fortress for Accelerated Drain. It's skoria Winterborn and now with changes probably Caluurion
Edit: frost staff. It's pure proc, cuz like you can't really kill too much with warden abilities alone anymore
Well Minor Protection applies to the shields too which is kinda necessary from my POV in no-CP BGs. The lack of Bastion is really telling. And buffing the groups resistances is good as well. When I play MagDen it’s usually with a MagPlar buddy (also high damage destro build) so any buffs we can give each other is good news.
What’s your burst mrotation? Do you go Flies, Fissure, Meteor, Drain?
I know the mood in here is (justifiably) glumly, but I'm trying to look past the disappointment and work out how I should play my MagDen next patch considering the incoming changes.
Bear in mind I main MagSorc and generally my style of play gravitates towards light armour damage builds with destro/resto. I play my MagDK and MagBlade the same way. I've tried to play heavy armour tanky builds (on MagDK and MagBlade) and it just isn't my style. Also I play 90% in the BGs. So with that in mind...
The key here is that I plan to play Lightning Staff to buff my frontbar AoE ult, Fissure, Blockade and also to get the stun from Reach. Not 100% sure if I should have Ice Comet or double bar Northern Storm.
Obviously I'm lacking snares and roots outside of ults, though Entrapping poison is gold if you run Blockade. It procs a lot.
Sets are a bit muddy. Necropotence is a must ofc. The rest I'm not sure on. One option is Necro+Shackle+Skoria, because with Fletcher Flies, Blockade and Reach dots it should proc a lot. Also will boost your single target damage which is otherwise a bit poo. Or drop Shackle and go Necro, Skoria, Masters Lightning, with a backbar set like Lich/Riposte. I'm a bit torn on that.
I'm not entirely sure how this will perform solo, but in group it should offer a helluva lot of utility with AoE Major Breach, Northern Storm, and strong ground AoEs with high chance of Off-Balance.
I'm missing the AoE defile which is extremely valuable, but space is really tight it. If I drop Flether flies, my single target damage is just Fissure and Reach spam and Skoria will proc less. If I drop BoP, I have no movement. So I'm inclined to leave it out atm, as the build is already quite a bit AoE focused. But i might revisit this choice.
That's the best I could come up with so far.
I know the mood in here is (justifiably) glumly, but I'm trying to look past the disappointment and work out how I should play my MagDen next patch considering the incoming changes.
Bear in mind I main MagSorc and generally my style of play gravitates towards light armour damage builds with destro/resto. I play my MagDK and MagBlade the same way. I've tried to play heavy armour tanky builds (on MagDK and MagBlade) and it just isn't my style. Also I play 90% in the BGs. So with that in mind...
The key here is that I plan to play Lightning Staff to buff my frontbar AoE ult, Fissure, Blockade and also to get the stun from Reach. Not 100% sure if I should have Ice Comet or double bar Northern Storm.
Obviously I'm lacking snares and roots outside of ults, though Entrapping poison is gold if you run Blockade. It procs a lot.
Sets are a bit muddy. Necropotence is a must ofc. The rest I'm not sure on. One option is Necro+Shackle+Skoria, because with Fletcher Flies, Blockade and Reach dots it should proc a lot. Also will boost your single target damage which is otherwise a bit poo. Or drop Shackle and go Necro, Skoria, Masters Lightning, with a backbar set like Lich/Riposte. I'm a bit torn on that.
I'm not entirely sure how this will perform solo, but in group it should offer a helluva lot of utility with AoE Major Breach, Northern Storm, and strong ground AoEs with high chance of Off-Balance.
I'm missing the AoE defile which is extremely valuable, but space is really tight it. If I drop Flether flies, my single target damage is just Fissure and Reach spam and Skoria will proc less. If I drop BoP, I have no movement. So I'm inclined to leave it out atm, as the build is already quite a bit AoE focused. But i might revisit this choice.
That's the best I could come up with so far.
Never gonna land another ice comet without a reliable stun. Goodbye mag warden. It was nice knowing you. It was the best of times, it was the worst of times. Thanks ZOS for making us pay for this class, driving it into the ground after 1 year, and buffing NBs for us all to reroll and all be invisible fighting each other. Gg
Joy_Division wrote: »I know the mood in here is (justifiably) glumly, but I'm trying to look past the disappointment and work out how I should play my MagDen next patch considering the incoming changes.
Bear in mind I main MagSorc and generally my style of play gravitates towards light armour damage builds with destro/resto. I play my MagDK and MagBlade the same way. I've tried to play heavy armour tanky builds (on MagDK and MagBlade) and it just isn't my style. Also I play 90% in the BGs. So with that in mind...
The key here is that I plan to play Lightning Staff to buff my frontbar AoE ult, Fissure, Blockade and also to get the stun from Reach. Not 100% sure if I should have Ice Comet or double bar Northern Storm.
Obviously I'm lacking snares and roots outside of ults, though Entrapping poison is gold if you run Blockade. It procs a lot.
Sets are a bit muddy. Necropotence is a must ofc. The rest I'm not sure on. One option is Necro+Shackle+Skoria, because with Fletcher Flies, Blockade and Reach dots it should proc a lot. Also will boost your single target damage which is otherwise a bit poo. Or drop Shackle and go Necro, Skoria, Masters Lightning, with a backbar set like Lich/Riposte. I'm a bit torn on that.
I'm not entirely sure how this will perform solo, but in group it should offer a helluva lot of utility with AoE Major Breach, Northern Storm, and strong ground AoEs with high chance of Off-Balance.
I'm missing the AoE defile which is extremely valuable, but space is really tight it. If I drop Flether flies, my single target damage is just Fissure and Reach spam and Skoria will proc less. If I drop BoP, I have no movement. So I'm inclined to leave it out atm, as the build is already quite a bit AoE focused. But i might revisit this choice.
That's the best I could come up with so far.
The sad thing is, your emulating a nerfed sorcerer, which is going to be a lot better since it has Streak, Fury, an actual CC, and stronger shields.
A class should be all about, "Hey, I get to use this skill, which nobody else has access to and does this really cool thing." Right now, Magicka Warden have one such skill: Shimmering Shield. Everything is meh, accessible elsewhere, has limited options, and just isn't something that makes me want to play the spec. I do think Ice Storm is solid ultimate, but it's just that, an ultimate that usually is not available to use.
Warden skills are so uninspiring it makes my boring Templar's Reflective Light seem exciting. Reflective Light, without even considering passives, damages 3 opponents, gives me 10% crit, ticks every second, and snares my opponents. What does Fletcher Flies do? *crickets*
Never gonna land another ice comet without a reliable stun. Goodbye mag warden. It was nice knowing you. It was the best of times, it was the worst of times. Thanks ZOS for making us pay for this class, driving it into the ground after 1 year, and buffing NBs for us all to reroll and all be invisible fighting each other. Gg
Now u got me, maybe thats part of the plan, something from ZOS like:
1000 vs 1000 without lag and 100 fps - of course all nb's seeking each other.
I know the mood in here is (justifiably) glumly, but I'm trying to look past the disappointment and work out how I should play my MagDen next patch considering the incoming changes.
Bear in mind I main MagSorc and generally my style of play gravitates towards light armour damage builds with destro/resto. I play my MagDK and MagBlade the same way. I've tried to play heavy armour tanky builds (on MagDK and MagBlade) and it just isn't my style. Also I play 90% in the BGs. So with that in mind...
The key here is that I plan to play Lightning Staff to buff my frontbar AoE ult, Fissure, Blockade and also to get the stun from Reach. Not 100% sure if I should have Ice Comet or double bar Northern Storm.
Obviously I'm lacking snares and roots outside of ults, though Entrapping poison is gold if you run Blockade. It procs a lot.
Sets are a bit muddy. Necropotence is a must ofc. The rest I'm not sure on. One option is Necro+Shackle+Skoria, because with Fletcher Flies, Blockade and Reach dots it should proc a lot. Also will boost your single target damage which is otherwise a bit poo. Or drop Shackle and go Necro, Skoria, Masters Lightning, with a backbar set like Lich/Riposte. I'm a bit torn on that.
I'm not entirely sure how this will perform solo, but in group it should offer a helluva lot of utility with AoE Major Breach, Northern Storm, and strong ground AoEs with high chance of Off-Balance.
I'm missing the AoE defile which is extremely valuable, but space is really tight it. If I drop Flether flies, my single target damage is just Fissure and Reach spam and Skoria will proc less. If I drop BoP, I have no movement. So I'm inclined to leave it out atm, as the build is already quite a bit AoE focused. But i might revisit this choice.
That's the best I could come up with so far.
Not enough healing and next patch, no cc
Rip Ice staff warden