Yeah, I liked the purple effect and glowing eyes... Would like that back please.
I said it was a dumb change on multiple threads and everyone just kept insisting it was a straight buff. Apparently some people are okay losing a ton of max stat and regen on their back bar. For the rest of us it’s still essentially a toggle.
But, my sorc tank worked perfectly 'before' (I say that as console does not have it yet) Summerset. Right now, he works perfectly, but come June 5th, he will be broken... how does that make Sorc Tank MORE viable, when they are breaking the very things that are needed to make them viable?
starkerealm wrote: »But, my sorc tank worked perfectly 'before' (I say that as console does not have it yet) Summerset. Right now, he works perfectly, but come June 5th, he will be broken... how does that make Sorc Tank MORE viable, when they are breaking the very things that are needed to make them viable?
Right now, if you don't change anything with how you've got Bound slotted, nothing changes except you can't "turn bound armor off." The resistance buffs, and the resource boost, are now always active when the skill is slotted. You're getting the additional block mitigation in addition to the original effects.
starkerealm wrote: »But, my sorc tank worked perfectly 'before' (I say that as console does not have it yet) Summerset. Right now, he works perfectly, but come June 5th, he will be broken... how does that make Sorc Tank MORE viable, when they are breaking the very things that are needed to make them viable?
Right now, if you don't change anything with how you've got Bound slotted, nothing changes except you can't "turn bound armor off." The resistance buffs, and the resource boost, are now always active when the skill is slotted. You're getting the additional block mitigation in addition to the original effects.
Yes, but all of my toggles are becoming 'not toggles', and my pets are changing pretty drastically as well. My tank can solo every normal dungeon (which my next best character could only solo a few). With a half-a** group, I can tank well enough to get us through pretty much any content, AND he is the only character I have that can solo maelstrom at all. I'm not elite, trying to get there, but, when my BEST character is going to be destroyed by these changes? Hard for me to cheer for those changes, right?
starkerealm wrote: »starkerealm wrote: »But, my sorc tank worked perfectly 'before' (I say that as console does not have it yet) Summerset. Right now, he works perfectly, but come June 5th, he will be broken... how does that make Sorc Tank MORE viable, when they are breaking the very things that are needed to make them viable?
Right now, if you don't change anything with how you've got Bound slotted, nothing changes except you can't "turn bound armor off." The resistance buffs, and the resource boost, are now always active when the skill is slotted. You're getting the additional block mitigation in addition to the original effects.
Yes, but all of my toggles are becoming 'not toggles', and my pets are changing pretty drastically as well. My tank can solo every normal dungeon (which my next best character could only solo a few). With a half-a** group, I can tank well enough to get us through pretty much any content, AND he is the only character I have that can solo maelstrom at all. I'm not elite, trying to get there, but, when my BEST character is going to be destroyed by these changes? Hard for me to cheer for those changes, right?
You're not losing anything except the visuals. Bound Armor now has a new effect in addition to what it used to do.
starkerealm wrote: »starkerealm wrote: »But, my sorc tank worked perfectly 'before' (I say that as console does not have it yet) Summerset. Right now, he works perfectly, but come June 5th, he will be broken... how does that make Sorc Tank MORE viable, when they are breaking the very things that are needed to make them viable?
Right now, if you don't change anything with how you've got Bound slotted, nothing changes except you can't "turn bound armor off." The resistance buffs, and the resource boost, are now always active when the skill is slotted. You're getting the additional block mitigation in addition to the original effects.
Yes, but all of my toggles are becoming 'not toggles', and my pets are changing pretty drastically as well. My tank can solo every normal dungeon (which my next best character could only solo a few). With a half-a** group, I can tank well enough to get us through pretty much any content, AND he is the only character I have that can solo maelstrom at all. I'm not elite, trying to get there, but, when my BEST character is going to be destroyed by these changes? Hard for me to cheer for those changes, right?
You're not losing anything except the visuals. Bound Armor now has a new effect in addition to what it used to do.
Is it, and every pet, still a toggle? Or, does it have a duration?
starkerealm wrote: »Here's the skill card(s). (Because I'm using an addon that can display both at once.)
Those starred items make a HUGE difference. As a tank...
starkerealm wrote: »Those starred items make a HUGE difference. As a tank...
As a tank, use Aegis. You don't need the damage buff to Light or Heavy attacks. Seriously. You don't need it. Armaments is for Stam DPS, full stop. This has not really changed. Aegis was (almost always) the right choice for tanks. You're going to get more millage on a tank from using both resource pools. Being able to spend Magicka to boost your block mitigation is the better option. Take that over, "I can spend stamina before I lose more stamina to blocking an incoming hit, and I can't even regenerate my stamina while blocking."
This isn't an issue with a nerf, it's that you've been using the StamSorc morph, when you should have been taking the other one.
starkerealm wrote: »Those starred items make a HUGE difference. As a tank...
As a tank, use Aegis. You don't need the damage buff to Light or Heavy attacks. Seriously. You don't need it. Armaments is for Stam DPS, full stop. This has not really changed. Aegis was (almost always) the right choice for tanks. You're going to get more millage on a tank from using both resource pools. Being able to spend Magicka to boost your block mitigation is the better option. Take that over, "I can spend stamina before I lose more stamina to blocking an incoming hit, and I can't even regenerate my stamina while blocking."
This isn't an issue with a nerf, it's that you've been using the StamSorc morph, when you should have been taking the other one.
Agreed, I'm not an expert, only do what I think is best, and try to ignore 'builds' because I don't believe one size fits all. But, yeah, Aegis might be the better in that case. What about the pets, though, what are the cards for the morphs on those? I cannot find that stuff online yet =(
Yeah, I liked the purple effect and glowing eyes... Would like that back please.
I always use the pets as extra things I can do when I need them to do them. The problem with pets doing stuff on their own (like using the big abilities) is that they just use them any time their internal CDs are finished if there is a qualifier. For instance, a healing pet will heal in AoE if near a single person who is only slightly down, instead of when there is someone who is further down, or when multiple people are down. An AoE DPS pet will blast when in combat with only one enemy near them, rather than when multiple enemies are near... problem is, a sorc who know what they are doing can maneuver the fight in such a way to arrange for optimal usage of those abilities, and hit the button to use them.
If the pets start getting autonomous control over those abilities, or if they become watered down so the pet can do more on their own, or whatever, then that nerfs the pets overall. My sorc tank uses both pets (all 3 if you count the ultimate, on one bar if needed), and I use the restraining prison (encase) to root enemies, daedric prey to increase pet damage, etc. The way I play, I tank for my "group" of pets, which includes a healer that I control, and an AoE DPS that I control... Lose that complete control, and there is a loss of efficiency, which can get me killed.
They changed it so it only lasts 3 seconds or something? And for blocking attacks? Blocking with staves? I am a tank now?
Maybe I should be blocking more I guess? I don't really block things unless I am in trouble as a last resort. Things tend to die fast enough and I have a shield. Anyone else a bit confused as to why they changed this ability to a block with such a short duration?
And they remove the cool looking affects it gave to my character.
Rebirthment wrote: »I might be the only one that likes not having that purple glow effect anymore. I liked it at first for awhile, but overtime it started to become stale. Especially when im changing outfit styles and the colors don't compliment each other well.
They changed it so it only lasts 3 seconds or something? And for blocking attacks? Blocking with staves? I am a tank now?
Maybe I should be blocking more I guess? I don't really block things unless I am in trouble as a last resort. Things tend to die fast enough and I have a shield. Anyone else a bit confused as to why they changed this ability to a block with such a short duration?
And they remove the cool looking affects it gave to my character.
¿I always use the pets as extra things I can do when I need them to do them...
How is that a problem nor different from other abilities...?...The problem with pets doing stuff on their own (like using the big abilities) is that they just use them any time their internal CDs are finished if there is a qualifier.
A player will heal in AoE (like the Matriarch), healing players in valid range (like the Matriarch), and heal if only slightly down (like the Matriarch). If someone is further down in health and is not getting healed, it's because they aren't qualified in range (like any other ability). Your statement is implying that lower health targets aren't prioritized which is false, the "smart heal" system corrects this issue, I cannot produce this "problem", because it doesn't exist.For instance, a healing pet will heal in AoE if near a single person who is only slightly down, instead of when there is someone who is further down, or when multiple people are down.
Start activating the ability when there are multiple enemies near him them then...An AoE DPS pet will blast when in combat with only one enemy near them, rather than when multiple enemies are near...
Oh no, a learning curve!problem is, a sorc who know what they are doing can maneuver the fight in such a way to arrange for optimal usage of those abilities, and hit the button to use them.
Pets originally had little to no scaling with anything in the game, no heavy attack commanding, and has absolutely no actives.If the pets start getting autonomous control over those abilities, or if they become watered down so the pet can do more on their own, or whatever, then that nerfs the pets overall.
That's fine as that is how you want to play...My sorc tank uses both pets (all 3 if you count the ultimate, on one bar if needed), and I use the restraining prison (encase) to root enemies, daedric prey to increase pet damage, etc. The way I play, I tank for my "group" of pets, which includes a healer that I control, and an AoE DPS that I control...
Then don't lose control of them.Lose that complete control, and there is a loss of efficiency, which can get me killed.