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Bound aegis change.

Neoealth
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They changed it so it only lasts 3 seconds or something? And for blocking attacks? Blocking with staves? I am a tank now?

Maybe I should be blocking more I guess? I don't really block things unless I am in trouble as a last resort. Things tend to die fast enough and I have a shield. Anyone else a bit confused as to why they changed this ability to a block with such a short duration?

And they remove the cool looking affects it gave to my character.

  • ItsMeToo
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    Less eye candy... less lag.
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    Balance is a "Bad" thing.
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  • essi2
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    The resource bonus is still passive afaik.
    "The Heritance are racists yes? Idiots. But dangerous, destabilizing racist idiots." - Razum-dar

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  • SammyFable
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    You get the resources now for only having it slotted.
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  • Beardimus
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    I get the feeling folks dont read patch notes..

    But aye the whole sorc tank direction is weird.
    Good that we have access to 8% max magika on one bar however, but yeah other changes all weird
    Xbox One | EU | EP
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  • MaleAmazon
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    Wel they said they wanted more tank skills in general, skill changes reflect that, like the NB cloak change.
  • Avalon
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    But, my sorc tank worked perfectly 'before' (I say that as console does not have it yet) Summerset. Right now, he works perfectly, but come June 5th, he will be broken... how does that make Sorc Tank MORE viable, when they are breaking the very things that are needed to make them viable?
  • Apherius
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    Flaminir wrote: »
    Yeah, I liked the purple effect and glowing eyes... Would like that back please.

    I had a cool idea to keep the cool animation while the skill is slotted, and get another animation during 3 sec if we active the skill ... but they don't really care.

    15269264022100126264.png
    Edited by Apherius on May 21, 2018 6:13PM
  • Troneon
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    Flaminir wrote: »
    Yeah, I liked the purple effect and glowing eyes... Would like that back please.

    This is how many felt when they chanced mage light....

    It sucked.
    PC EU AD
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  • Vapirko
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    I said it was a dumb change on multiple threads and everyone just kept insisting it was a straight buff. Apparently some people are okay losing a ton of max stat and regen on their back bar. For the rest of us it’s still essentially a toggle.
    Edited by Vapirko on May 21, 2018 6:14PM
  • ADarklore
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    Vapirko wrote: »
    I said it was a dumb change on multiple threads and everyone just kept insisting it was a straight buff. Apparently some people are okay losing a ton of max stat and regen on their back bar. For the rest of us it’s still essentially a toggle.

    Well, there are a LOT of people who only use backbar for utility skills... and if you need those stats, you can still double-bar it; but for those of us who do not need it, the change is appreciated.
    Started ESO: May 2015-Quit: Sept 2018
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  • Rebirthment
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    I might be the only one that likes not having that purple glow effect anymore. I liked it at first for awhile, but overtime it started to become stale. Especially when im changing outfit styles and the colors don't compliment each other well.
    Edited by Rebirthment on May 21, 2018 6:46PM
  • starkerealm
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    Avalon wrote: »
    But, my sorc tank worked perfectly 'before' (I say that as console does not have it yet) Summerset. Right now, he works perfectly, but come June 5th, he will be broken... how does that make Sorc Tank MORE viable, when they are breaking the very things that are needed to make them viable?

    Right now, if you don't change anything with how you've got Bound slotted, nothing changes except you can't "turn bound armor off." The resistance buffs, and the resource boost, are now always active when the skill is slotted. You're getting the additional block mitigation in addition to the original effects.
    Co-Host of The Tenets: a podcast focused on bringing new players up to speed in ESO.
  • Avalon
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    Avalon wrote: »
    But, my sorc tank worked perfectly 'before' (I say that as console does not have it yet) Summerset. Right now, he works perfectly, but come June 5th, he will be broken... how does that make Sorc Tank MORE viable, when they are breaking the very things that are needed to make them viable?

    Right now, if you don't change anything with how you've got Bound slotted, nothing changes except you can't "turn bound armor off." The resistance buffs, and the resource boost, are now always active when the skill is slotted. You're getting the additional block mitigation in addition to the original effects.

    Yes, but all of my toggles are becoming 'not toggles', and my pets are changing pretty drastically as well. My tank can solo every normal dungeon (which my next best character could only solo a few). With a half-a** group, I can tank well enough to get us through pretty much any content, AND he is the only character I have that can solo maelstrom at all. I'm not elite, trying to get there, but, when my BEST character is going to be destroyed by these changes? Hard for me to cheer for those changes, right?
  • starkerealm
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    Avalon wrote: »
    Avalon wrote: »
    But, my sorc tank worked perfectly 'before' (I say that as console does not have it yet) Summerset. Right now, he works perfectly, but come June 5th, he will be broken... how does that make Sorc Tank MORE viable, when they are breaking the very things that are needed to make them viable?

    Right now, if you don't change anything with how you've got Bound slotted, nothing changes except you can't "turn bound armor off." The resistance buffs, and the resource boost, are now always active when the skill is slotted. You're getting the additional block mitigation in addition to the original effects.

    Yes, but all of my toggles are becoming 'not toggles', and my pets are changing pretty drastically as well. My tank can solo every normal dungeon (which my next best character could only solo a few). With a half-a** group, I can tank well enough to get us through pretty much any content, AND he is the only character I have that can solo maelstrom at all. I'm not elite, trying to get there, but, when my BEST character is going to be destroyed by these changes? Hard for me to cheer for those changes, right?

    You're not losing anything except the visuals. Bound Armor now has a new effect in addition to what it used to do.
    Co-Host of The Tenets: a podcast focused on bringing new players up to speed in ESO.
  • Avalon
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    Avalon wrote: »
    Avalon wrote: »
    But, my sorc tank worked perfectly 'before' (I say that as console does not have it yet) Summerset. Right now, he works perfectly, but come June 5th, he will be broken... how does that make Sorc Tank MORE viable, when they are breaking the very things that are needed to make them viable?

    Right now, if you don't change anything with how you've got Bound slotted, nothing changes except you can't "turn bound armor off." The resistance buffs, and the resource boost, are now always active when the skill is slotted. You're getting the additional block mitigation in addition to the original effects.

    Yes, but all of my toggles are becoming 'not toggles', and my pets are changing pretty drastically as well. My tank can solo every normal dungeon (which my next best character could only solo a few). With a half-a** group, I can tank well enough to get us through pretty much any content, AND he is the only character I have that can solo maelstrom at all. I'm not elite, trying to get there, but, when my BEST character is going to be destroyed by these changes? Hard for me to cheer for those changes, right?

    You're not losing anything except the visuals. Bound Armor now has a new effect in addition to what it used to do.

    Is it, and every pet, still a toggle? Or, does it have a duration?
  • starkerealm
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    Avalon wrote: »
    Avalon wrote: »
    Avalon wrote: »
    But, my sorc tank worked perfectly 'before' (I say that as console does not have it yet) Summerset. Right now, he works perfectly, but come June 5th, he will be broken... how does that make Sorc Tank MORE viable, when they are breaking the very things that are needed to make them viable?

    Right now, if you don't change anything with how you've got Bound slotted, nothing changes except you can't "turn bound armor off." The resistance buffs, and the resource boost, are now always active when the skill is slotted. You're getting the additional block mitigation in addition to the original effects.

    Yes, but all of my toggles are becoming 'not toggles', and my pets are changing pretty drastically as well. My tank can solo every normal dungeon (which my next best character could only solo a few). With a half-a** group, I can tank well enough to get us through pretty much any content, AND he is the only character I have that can solo maelstrom at all. I'm not elite, trying to get there, but, when my BEST character is going to be destroyed by these changes? Hard for me to cheer for those changes, right?

    You're not losing anything except the visuals. Bound Armor now has a new effect in addition to what it used to do.

    Is it, and every pet, still a toggle? Or, does it have a duration?

    Pets are still toggles. Nothing changed.

    Bound Armor has had its current toggle effect changed into a "when slotted' passive effect. It has a new 3s block mitigation ability when activated.
    Co-Host of The Tenets: a podcast focused on bringing new players up to speed in ESO.
  • starkerealm
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    Here's the skill card(s). (Because I'm using an addon that can display both at once.)

    6YwNhAZ.jpg?1
    Edited by starkerealm on May 21, 2018 7:08PM
    Co-Host of The Tenets: a podcast focused on bringing new players up to speed in ESO.
  • Avalon
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    Here's the skill card(s). (Because I'm using an addon that can display both at once.)

    6YwNhAZ.jpg?1

    Right but, take a look at before and after on effects:
    *Minor Resolve
    *Heavy Attack Damage
    Max Stamina

    *Block Mitigation
    Max Stamina
    *Light Attack Damage

    Those starred items make a HUGE difference. As a tank, my resources are constantly being drained, so I use heavy attacks almost entirely to get my resources back. Yeah, I block, but I never take enough damage to concern myself with (when I am blocking), so, extra block mitigation? I'd much rather have the Minor Resolve, which adds more physical resistance, and allows for more freedom to choose otherwise in areas. By taking out heavy damage, and adding light damage, they are only kneecapping our damage, because most tanks I know of are in same boat as me, they need the resources more than they need the damage, so they will continue to do heavy attacks, just at less damage now, and 11% is pretty major amount to lose.

    I fail to see how this is a GOOD change. It adds something we really don't need; drops something that really helped; and drops something that helped a little. All in all, I call that a pretty bad nerf. How did they change the other morph? Looking online to see the actual card for it, but cannot find it yet (patch notes are great and all, but they are quick blurbs, not the actual skill card)

    And, how did the pets change, what are their cards like now, because what I am worried about is that they will look like the armaments, and by them 'helping' it's actually a pretty bad nerf.
  • starkerealm
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    Avalon wrote: »
    Those starred items make a HUGE difference. As a tank...

    As a tank, use Aegis. You don't need the damage buff to Light or Heavy attacks. Seriously. You don't need it. Armaments is for Stam DPS, full stop. This has not really changed. Aegis was (almost always) the right choice for tanks. You're going to get more millage on a tank from using both resource pools. Being able to spend Magicka to boost your block mitigation is the better option. Take that over, "I can spend stamina before I lose more stamina to blocking an incoming hit, and I can't even regenerate my stamina while blocking."

    This isn't an issue with a nerf, it's that you've been using the StamSorc morph, when you should have been taking the other one.
    Co-Host of The Tenets: a podcast focused on bringing new players up to speed in ESO.
  • Avalon
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    Avalon wrote: »
    Those starred items make a HUGE difference. As a tank...

    As a tank, use Aegis. You don't need the damage buff to Light or Heavy attacks. Seriously. You don't need it. Armaments is for Stam DPS, full stop. This has not really changed. Aegis was (almost always) the right choice for tanks. You're going to get more millage on a tank from using both resource pools. Being able to spend Magicka to boost your block mitigation is the better option. Take that over, "I can spend stamina before I lose more stamina to blocking an incoming hit, and I can't even regenerate my stamina while blocking."

    This isn't an issue with a nerf, it's that you've been using the StamSorc morph, when you should have been taking the other one.

    Agreed, I'm not an expert, only do what I think is best, and try to ignore 'builds' because I don't believe one size fits all. But, yeah, Aegis might be the better in that case. What about the pets, though, what are the cards for the morphs on those? I cannot find that stuff online yet =(
  • starkerealm
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    Avalon wrote: »
    Avalon wrote: »
    Those starred items make a HUGE difference. As a tank...

    As a tank, use Aegis. You don't need the damage buff to Light or Heavy attacks. Seriously. You don't need it. Armaments is for Stam DPS, full stop. This has not really changed. Aegis was (almost always) the right choice for tanks. You're going to get more millage on a tank from using both resource pools. Being able to spend Magicka to boost your block mitigation is the better option. Take that over, "I can spend stamina before I lose more stamina to blocking an incoming hit, and I can't even regenerate my stamina while blocking."

    This isn't an issue with a nerf, it's that you've been using the StamSorc morph, when you should have been taking the other one.

    Agreed, I'm not an expert, only do what I think is best, and try to ignore 'builds' because I don't believe one size fits all. But, yeah, Aegis might be the better in that case. What about the pets, though, what are the cards for the morphs on those? I cannot find that stuff online yet =(

    As far as I can remember, they didn't change at all. At least not anything you'd care about. The basic, unmorphed versions, now have a click effect, and, I think the Twilight Matriarch has a basic heal it will use on its own.

    The problem with builds, for a lot of people, is that they don't fully explain the reasoning behind the decisions being made. @Alcast is usually pretty good about explaining why he's making the choices, but a lot of time, people who know what they're doing will simply give you the result, not the reasoning.

    Bound Armaments boosts your max resource pool, and your light attack damage for a StamSorc. That's very useful if you want to deal damage. On a StamSorc, that 1k damage resist buff was worth about, 2% mitigation (maybe 3%). If you're wandering around with Health < 20k, that mitigation will not save you. Honestly, even on a tank, Bound Aegis wasn't really worth running before this, simply because it chewed up too many slots, without giving you enough of a payoff. The new active ability takes an ability that was, quite frankly, a noob trap for prospective tanks and turns it into something worth running. Not an all time best ability, but you might want to consider giving it a slot now.
    Co-Host of The Tenets: a podcast focused on bringing new players up to speed in ESO.
  • AcadianPaladin
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    I'm pleased enough with it for my bow/bow stamsorc to go from not using it to double slotting it. Though the extra stamina and regen have always been attractive, the old bonus to heavy attacks was worthless (heavy attacks are kinda suicidal for bow/bow) - but the new bonus to light attacks is most welcome since they are an important part of her damage (in addition to volley, caltrops, hurricane, snipe, poison injection. . . ). *happy elf*
    Edited by AcadianPaladin on May 21, 2018 10:18PM
    PC NA (PvE)
  • ArchMikem
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    Flaminir wrote: »
    Yeah, I liked the purple effect and glowing eyes... Would like that back please.

    I hated the glowing eyes. Them being gone is what i loved when i went Stam.

    My character has pretty blue eyes for a reason.
    CP1,200+ Master Explorer - AvA Praetorian - Console Peasant
  • Avalon
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    I always use the pets as extra things I can do when I need them to do them. The problem with pets doing stuff on their own (like using the big abilities) is that they just use them any time their internal CDs are finished if there is a qualifier. For instance, a healing pet will heal in AoE if near a single person who is only slightly down, instead of when there is someone who is further down, or when multiple people are down. An AoE DPS pet will blast when in combat with only one enemy near them, rather than when multiple enemies are near... problem is, a sorc who know what they are doing can maneuver the fight in such a way to arrange for optimal usage of those abilities, and hit the button to use them.

    If the pets start getting autonomous control over those abilities, or if they become watered down so the pet can do more on their own, or whatever, then that nerfs the pets overall. My sorc tank uses both pets (all 3 if you count the ultimate, on one bar if needed), and I use the restraining prison (encase) to root enemies, daedric prey to increase pet damage, etc. The way I play, I tank for my "group" of pets, which includes a healer that I control, and an AoE DPS that I control... Lose that complete control, and there is a loss of efficiency, which can get me killed.
  • starkerealm
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    Avalon wrote: »
    I always use the pets as extra things I can do when I need them to do them. The problem with pets doing stuff on their own (like using the big abilities) is that they just use them any time their internal CDs are finished if there is a qualifier. For instance, a healing pet will heal in AoE if near a single person who is only slightly down, instead of when there is someone who is further down, or when multiple people are down. An AoE DPS pet will blast when in combat with only one enemy near them, rather than when multiple enemies are near... problem is, a sorc who know what they are doing can maneuver the fight in such a way to arrange for optimal usage of those abilities, and hit the button to use them.

    If the pets start getting autonomous control over those abilities, or if they become watered down so the pet can do more on their own, or whatever, then that nerfs the pets overall. My sorc tank uses both pets (all 3 if you count the ultimate, on one bar if needed), and I use the restraining prison (encase) to root enemies, daedric prey to increase pet damage, etc. The way I play, I tank for my "group" of pets, which includes a healer that I control, and an AoE DPS that I control... Lose that complete control, and there is a loss of efficiency, which can get me killed.

    TuoPDHF.gif
    Co-Host of The Tenets: a podcast focused on bringing new players up to speed in ESO.
  • DuskMarine
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    Neoealth wrote: »
    They changed it so it only lasts 3 seconds or something? And for blocking attacks? Blocking with staves? I am a tank now?

    Maybe I should be blocking more I guess? I don't really block things unless I am in trouble as a last resort. Things tend to die fast enough and I have a shield. Anyone else a bit confused as to why they changed this ability to a block with such a short duration?

    And they remove the cool looking affects it gave to my character.

    to be honest the toggle was much more useful than this pile of crap active the only use it now has is the passives
  • Tannus15
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    I might be the only one that likes not having that purple glow effect anymore. I liked it at first for awhile, but overtime it started to become stale. Especially when im changing outfit styles and the colors don't compliment each other well.

    You're not the only one, believe me.
  • SirMewser
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    Neoealth wrote: »
    They changed it so it only lasts 3 seconds or something? And for blocking attacks? Blocking with staves? I am a tank now?

    Maybe I should be blocking more I guess? I don't really block things unless I am in trouble as a last resort. Things tend to die fast enough and I have a shield. Anyone else a bit confused as to why they changed this ability to a block with such a short duration?

    And they remove the cool looking affects it gave to my character.

    Surprise, a skill can serve more than just one role in the game with multiple functions. :o

    Who would have thought! :D
    Edited by SirMewser on May 22, 2018 12:33AM
  • SirMewser
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    Avalon wrote: »
    I always use the pets as extra things I can do when I need them to do them...
    ¿ :| ?
    Avalon wrote: »
    ...The problem with pets doing stuff on their own (like using the big abilities) is that they just use them any time their internal CDs are finished if there is a qualifier.
    How is that a problem nor different from other abilities...?
    Their active components are literally an ability slapped on an entity, only exception is the Tormentor's active and Storm Atronach synergy where they are simply modifiers.
    Avalon wrote: »
    For instance, a healing pet will heal in AoE if near a single person who is only slightly down, instead of when there is someone who is further down, or when multiple people are down.
    A player will heal in AoE (like the Matriarch), healing players in valid range (like the Matriarch), and heal if only slightly down (like the Matriarch). If someone is further down in health and is not getting healed, it's because they aren't qualified in range (like any other ability). Your statement is implying that lower health targets aren't prioritized which is false, the "smart heal" system corrects this issue, I cannot produce this "problem", because it doesn't exist. :p
    Avalon wrote: »
    An AoE DPS pet will blast when in combat with only one enemy near them, rather than when multiple enemies are near...
    Start activating the ability when there are multiple enemies near him them then... :*
    For great single target damage, cast daedric prey and the scamp's pulse. ;)
    Avalon wrote: »
    problem is, a sorc who know what they are doing can maneuver the fight in such a way to arrange for optimal usage of those abilities, and hit the button to use them.
    Oh no, a learning curve! :D
    How dare people get better with their class skills. :trollface:
    Avalon wrote: »
    If the pets start getting autonomous control over those abilities, or if they become watered down so the pet can do more on their own, or whatever, then that nerfs the pets overall.
    Pets originally had little to no scaling with anything in the game, no heavy attack commanding, and has absolutely no actives.
    To say they are making them "autonomous" or "watered down" completely contradicts the direction ZoS has gone with improving combat pets over the years, thus, you do not know what you are talking about. Not saying pets are perfect, they along with many other abilities in the game could use some adjustments (obviously).
    Avalon wrote: »
    My sorc tank uses both pets (all 3 if you count the ultimate, on one bar if needed), and I use the restraining prison (encase) to root enemies, daedric prey to increase pet damage, etc. The way I play, I tank for my "group" of pets, which includes a healer that I control, and an AoE DPS that I control...
    That's fine as that is how you want to play...
    Avalon wrote: »
    Lose that complete control, and there is a loss of efficiency, which can get me killed.
    Then don't lose control of them.

    Now excuse me, I am going to go celebrate my pet Sorc's 3rd birthday. :smiley:
    Edited by SirMewser on May 22, 2018 1:03AM
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