Ragnarock41 wrote: »IF it comes with a stamblade nerf I'm interested.
Ragnarock41 wrote: »IF it comes with a stamblade nerf I'm interested.
yes there are tons of stamblades running around, LoL
can we try to talk about something else then just about those poor fools who get killed in PvP????
mostly by magicka-skills, btw^^
Stamina must get more love, so it can get a viable place in grps and pledges once again!
Ragnarock41 wrote: »IF it comes with a stamblade nerf I'm interested.
yes there are tons of stamblades running around, LoL
can we try to talk about something else then just about those poor fools who get killed in PvP????
mostly by magicka-skills, btw^^
Stamina must get more love, so it can get a viable place in grps and pledges once again!
Is this an attempt at sarcasm or do you really mean that stam needs buffs and stamBlades are weak?
Even though steps were taken to shift the heavy armor meta it really hasn’t worked all that well. In terms of stats in heavy vs medium, you’re really not giving up much in heavy just a little crit and some wpn damage but overall heavy is still better in general. It’s definitely closer now than it was a few patches ago, but medium could still use a slight boost to bring it up to speed. IMO there is a pretty easy solution and that is to alter the useless sneak reduction passive. Now before all you sneaky people fly off the handle, there is already a sneak cost reduction in the ledgerdmain and it would make far more sense to add in the reduced radius detection there as well and alter the passive as needed so all the thieves can go on with their lives. Now, some ideas for replacing the Improved Sneak passive in medium armor: dot reduction, aoe mitigation, increased phys pen, increased phy resists etc. I’m sure others can come up with more useful or creative ideas. Heavy and light both have five passives that are fully viable all the time. Sneaking is viable only in niche PvE settings and for NBs but as I’ve mentioned it makes more sense to have the legerdemain passive altered. Medium needs to step up and be the premier damage type armor for stamina builds.
Edit: and no heavy does not need a nerf in case you decide to read into my post too far.
all the thieves can already go with medium....... easy solutions are mostly not the best!
medium makes sense if you need stamreg and many more cases en.uesp.net/wiki/Online:Medium_Armor
but while stamina has no love by ZOS we see less and less more stam users around, and that already for a long time now
making medium armour more viable is not done by removing the stealth skill, it is done by getting a little more love from the devs! Medium and stamina along was killed by @ZOS
they made this decision very clear and go for it without hesitation
my Stambuilds are happy with the use of medium armour, because they need the passives, while you give up tons of DPS while you wear heavy instead of medium armour!
and just while ppl want to be more "Tanky" now, and run heavy, they die harder yes, but they don´t bring any DPS to any grp!
If you are stamina user and you go for DPS, you can only go there wearing medium armour, simple as it is!
felipenepub17_ESO wrote: »Heavy armor builds gives more damage potential, tankness and healing in PVP. Even after the wrath nerf, heavy armor is still meta for stamina builds in PVP.
The only class that performs well in medium is stamina NB. For every other class in the game, heavy is the meta in PVP for stamina builds. Who says otherswise does not play stamina in PVP or does not understand the game. Just check out the builds of the competitive players who play smallscale and 1vX. Most of then go heavy armor if they are playing stamina.
Medium armor needs some buffs to become on par with heavy and light armor in PVP.
felipenepub17_ESO wrote: »Heavy armor builds gives more damage potential, tankness and healing in PVP. Even after the wrath nerf, heavy armor is still meta for stamina builds in PVP.
The only class that performs well in medium is stamina NB. For every other class in the game, heavy is the meta in PVP for stamina builds. Who says otherswise does not play stamina in PVP or does not understand the game. Just check out the builds of the competitive players who play smallscale and 1vX. Most of then go heavy armor if they are playing stamina.
Medium armor needs some buffs to become on par with heavy and light armor in PVP.
I feel like you guys dont understand the pattern between heavy armor and medium armor.
Heavy armor sets = Big dmg for a short time period, or unreliable activation. All the dmg will increase only if X condition is met, or it'll only last for Z seconds. Heavy armor sets are for bursting.
Medium armor sets = Big dmg permanently but only in specific skills / dmg types. For instance spriggans lowers pen, but isn't effective against shields. Automaton boosts physical dmg, but not disease/poison. Sword singer boosts wep dmg but only on 2h skill line.
There are a few exceptions to this. Briarheart is one... as is blackrose. Both were ridic OP when they came out.
This is in juxtaposition to their defense. Heavy armor is some defense ALL the time, medium armor is a lot of defense (I.E. Dodgeroll, kiting) some of the time, little defense some of the time.
Even though steps were taken to shift the heavy armor meta it really hasn’t worked all that well. In terms of stats in heavy vs medium, you’re really not giving up much in heavy just a little crit and some wpn damage but overall heavy is still better in general. It’s definitely closer now than it was a few patches ago, but medium could still use a slight boost to bring it up to speed. IMO there is a pretty easy solution and that is to alter the useless sneak reduction passive. Now before all you sneaky people fly off the handle, there is already a sneak cost reduction in the ledgerdmain and it would make far more sense to add in the reduced radius detection there as well and alter the passive as needed so all the thieves can go on with their lives. Now, some ideas for replacing the Improved Sneak passive in medium armor: dot reduction, aoe mitigation, increased phys pen, increased phy resists etc. I’m sure others can come up with more useful or creative ideas. Heavy and light both have five passives that are fully viable all the time. Sneaking is viable only in niche PvE settings and for NBs but as I’ve mentioned it makes more sense to have the legerdemain passive altered. Medium needs to step up and be the premier damage type armor for stamina builds.
Edit: and no heavy does not need a nerf in case you decide to read into my post too far.
Chilly-McFreeze wrote: »I feel like you guys dont understand the pattern between heavy armor and medium armor.
Heavy armor sets = Big dmg for a short time period, or unreliable activation. All the dmg will increase only if X condition is met, or it'll only last for Z seconds. Heavy armor sets are for bursting.
Medium armor sets = Big dmg permanently but only in specific skills / dmg types. For instance spriggans lowers pen, but isn't effective against shields. Automaton boosts physical dmg, but not disease/poison. Sword singer boosts wep dmg but only on 2h skill line.
There are a few exceptions to this. Briarheart is one... as is blackrose. Both were ridic OP when they came out.
This is in juxtaposition to their defense. Heavy armor is some defense ALL the time, medium armor is a lot of defense (I.E. Dodgeroll, kiting) some of the time, little defense some of the time.
Woah, this was actual agreeable until the last points.
But don't you think it's twisted that the armor class that can actually stay longer in a fight has higher burst potential than the armor class that has to hit hard and retreat? Ravager, 7th, Fury all give far more wpn dmg than Briarheart, Senche, Automaton. Strange concept.
And HA has "some" defense all the time while medium can have a lot of defensefor some time?
Both can dodge roll, even if MA can roll 2-3 times more.
X dmg to physical or pen doesn't boost your healing. The straight X weapon dmg boost from heavy on the other hand...
Also who stops you from running e.g. penetration sets on jewels and weapon?
Which of these two armor weights has inherent higher healing, health and mitigation?
Which one has higher opportunity costs to block? Hint: the one that depends on regen, not on resource return.
And last time I checked I could still use minor/major expedition, streak, cloak, shade, mist etc. on heavy.
So it's not that heavy armor has just "some defense" in comparison to medium.
That plus the fact that they grant overall more weapon dmg (and with that healing) is the reason why HA is prefered to MA.
I feel like you guys dont understand the pattern between heavy armor and medium armor.
Heavy armor sets = Big dmg for a short time period, or unreliable activation. All the dmg will increase only if X condition is met, or it'll only last for Z seconds. Heavy armor sets are for bursting.
Medium armor sets = Big dmg permanently but only in specific skills / dmg types. For instance spriggans lowers pen, but isn't effective against shields. Automaton boosts physical dmg, but not disease/poison. Sword singer boosts wep dmg but only on 2h skill line.
There are a few exceptions to this. Briarheart is one... as is blackrose. Both were ridic OP when they came out.
This is in juxtaposition to their defense. Heavy armor is some defense ALL the time, medium armor is a lot of defense (I.E. Dodgeroll, kiting) some of the time, little defense some of the time.
Chilly-McFreeze wrote: »I feel like you guys dont understand the pattern between heavy armor and medium armor.
Heavy armor sets = Big dmg for a short time period, or unreliable activation. All the dmg will increase only if X condition is met, or it'll only last for Z seconds. Heavy armor sets are for bursting.
Medium armor sets = Big dmg permanently but only in specific skills / dmg types. For instance spriggans lowers pen, but isn't effective against shields. Automaton boosts physical dmg, but not disease/poison. Sword singer boosts wep dmg but only on 2h skill line.
There are a few exceptions to this. Briarheart is one... as is blackrose. Both were ridic OP when they came out.
This is in juxtaposition to their defense. Heavy armor is some defense ALL the time, medium armor is a lot of defense (I.E. Dodgeroll, kiting) some of the time, little defense some of the time.
Woah, this was actual agreeable until the last points.
But don't you think it's twisted that the armor class that can actually stay longer in a fight has higher burst potential than the armor class that has to hit hard and retreat? Ravager, 7th, Fury all give far more wpn dmg than Briarheart, Senche, Automaton. Strange concept.
And HA has "some" defense all the time while medium can have a lot of defensefor some time?
Both can dodge roll, even if MA can roll 2-3 times more.
X dmg to physical or pen doesn't boost your healing. The straight X weapon dmg boost from heavy on the other hand...
Also who stops you from running e.g. penetration sets on jewels and weapon?
Which of these two armor weights has inherent higher healing, health and mitigation?
Which one has higher opportunity costs to block? Hint: the one that depends on regen, not on resource return.
And last time I checked I could still use minor/major expedition, streak, cloak, shade, mist etc. on heavy.
So it's not that heavy armor has just "some defense" in comparison to medium.
That plus the fact that they grant overall more weapon dmg (and with that healing) is the reason why HA is prefered to MA.
Not really. They match.
Dodgeroll and shuffle cause medium armor to either take big amounts of dmg or avoid it entirely.
Heavy armor dmg sets cause heavy armor to either do big amounts of dmg or do minimal.
Heavy armor = burst offense stats, static defense stats
Medium armor = static offense stats, bursty defense stats
It’s an intentional juxtaposition. It’s not black and white, but that’s the trend and most sets fall inside of that trend.
I feel like you guys dont understand the pattern between heavy armor and medium armor.
Heavy armor sets = Big dmg for a short time period, or unreliable activation. All the dmg will increase only if X condition is met, or it'll only last for Z seconds. Heavy armor sets are for bursting.
Medium armor sets = Big dmg permanently but only in specific skills / dmg types. For instance spriggans lowers pen, but isn't effective against shields. Automaton boosts physical dmg, but not disease/poison. Sword singer boosts wep dmg but only on 2h skill line.
There are a few exceptions to this. Briarheart is one... as is blackrose. Both were ridic OP when they came out.
This is in juxtaposition to their defense. Heavy armor is some defense ALL the time, medium armor is a lot of defense (I.E. Dodgeroll, kiting) some of the time, little defense some of the time.
But both spriggans and automoton can be worn in heavy and in fact it’s often preferable due to the stam jewlery. The fact is that medium really isn’t all that viable these days it’s jsut not worth it over heavy. Medium is only good against people who are worse than you and none cheese builds. If you get into a fight with a bleed build or out numbered you’re going to want heavy on most classes.
Chilly-McFreeze wrote: »Chilly-McFreeze wrote: »I feel like you guys dont understand the pattern between heavy armor and medium armor.
Heavy armor sets = Big dmg for a short time period, or unreliable activation. All the dmg will increase only if X condition is met, or it'll only last for Z seconds. Heavy armor sets are for bursting.
Medium armor sets = Big dmg permanently but only in specific skills / dmg types. For instance spriggans lowers pen, but isn't effective against shields. Automaton boosts physical dmg, but not disease/poison. Sword singer boosts wep dmg but only on 2h skill line.
There are a few exceptions to this. Briarheart is one... as is blackrose. Both were ridic OP when they came out.
This is in juxtaposition to their defense. Heavy armor is some defense ALL the time, medium armor is a lot of defense (I.E. Dodgeroll, kiting) some of the time, little defense some of the time.
Woah, this was actual agreeable until the last points.
But don't you think it's twisted that the armor class that can actually stay longer in a fight has higher burst potential than the armor class that has to hit hard and retreat? Ravager, 7th, Fury all give far more wpn dmg than Briarheart, Senche, Automaton. Strange concept.
And HA has "some" defense all the time while medium can have a lot of defensefor some time?
Both can dodge roll, even if MA can roll 2-3 times more.
X dmg to physical or pen doesn't boost your healing. The straight X weapon dmg boost from heavy on the other hand...
Also who stops you from running e.g. penetration sets on jewels and weapon?
Which of these two armor weights has inherent higher healing, health and mitigation?
Which one has higher opportunity costs to block? Hint: the one that depends on regen, not on resource return.
And last time I checked I could still use minor/major expedition, streak, cloak, shade, mist etc. on heavy.
So it's not that heavy armor has just "some defense" in comparison to medium.
That plus the fact that they grant overall more weapon dmg (and with that healing) is the reason why HA is prefered to MA.
Not really. They match.
Dodgeroll and shuffle cause medium armor to either take big amounts of dmg or avoid it entirely.
Heavy armor dmg sets cause heavy armor to either do big amounts of dmg or do minimal.
Heavy armor = burst offense stats, static defense stats
Medium armor = static offense stats, bursty defense stats
It’s an intentional juxtaposition. It’s not black and white, but that’s the trend and most sets fall inside of that trend.
Better late then never, I guess.
I know how it is, and I know that PvE stam dps kind of depend on high average dmg numbers.
But I think (!) that this concept is somewhat lackluster. Medium armor can't stay as long into fights/ can't take the damage/ can't heal as good as heavy armor. Therefor it appears as a hit and run style of armor. And yet medium armor hasn't the high damage spikes of heavy. It contradicts it self a bit.
Heavy on the other hand can stay there and eat/bock/heal through the damage to far greater extend than medium could, yet they get only 12% lower weapon dmg and some % less crit on the same set up (just comparing offensive stats), while on their own proc or dmg sets there damage stats have far higher peaks. Doesn't make sense for an armor that can stay in the midst of battle and do continious damage.
But then again, PvE is another beast and the "take damage to gain stats" concept synergyzes well with the idea of front line brawler armor.
Ah, it's sunday morning so my statements may be a bit clumsy, but I think you get the idea behind it.I feel like you guys dont understand the pattern between heavy armor and medium armor.
Heavy armor sets = Big dmg for a short time period, or unreliable activation. All the dmg will increase only if X condition is met, or it'll only last for Z seconds. Heavy armor sets are for bursting.
Medium armor sets = Big dmg permanently but only in specific skills / dmg types. For instance spriggans lowers pen, but isn't effective against shields. Automaton boosts physical dmg, but not disease/poison. Sword singer boosts wep dmg but only on 2h skill line.
There are a few exceptions to this. Briarheart is one... as is blackrose. Both were ridic OP when they came out.
This is in juxtaposition to their defense. Heavy armor is some defense ALL the time, medium armor is a lot of defense (I.E. Dodgeroll, kiting) some of the time, little defense some of the time.
But both spriggans and automoton can be worn in heavy and in fact it’s often preferable due to the stam jewlery. The fact is that medium really isn’t all that viable these days it’s jsut not worth it over heavy. Medium is only good against people who are worse than you and none cheese builds. If you get into a fight with a bleed build or out numbered you’re going to want heavy on most classes.
Inb4 "but in comparison bleeds are stronger against heavy armor bc the math states that more resistance get's ignored", while ignoring the bigger healing capabilities of heavy.
Chilly-McFreeze wrote: »Yep, I understand. I think it just has something wierd about it from a certain PoV.
But what stops you from running 5 heavy alchemist + spriggans on jewels? (beside 12% weapon dmg passive)
Chilly-McFreeze wrote: »Yep, I understand. I think it just has something wierd about it from a certain PoV.
But what stops you from running 5 heavy alchemist + spriggans on jewels? (beside 12% weapon dmg passive)
Chilly-McFreeze wrote: »Yep, I understand. I think it just has something wierd about it from a certain PoV.
But what stops you from running 5 heavy alchemist + spriggans on jewels? (beside 12% weapon dmg passive)
Exactly, and that is a very strong setups. As we know Fengrush ran it for a long time. In a (my) perfect world I’d like to see medium actually rely less on passive dodge chance like shuffle and gain something like crit resist+max stam bonus. Imo shuffle is both a terrible skill in terms of the snare immunity and it’s also a pain to fight against. Or have medium simply gain a dodge mechanism, proably something related to roll dodging so that it’s not entirely passive like shuffle. Either way though a crit resist+max stam boost seems like it would fit well.
From a diversity perspective, I wouldn't want crit resist on medium. It would encourage a passive-tanking, brawler playstyle that's already fulfilled by heavy. Less homogeneity please!
The only buff I'd like to see would be Shuffle giving 1.2s of snare/immobilise immunity per piece of medium equipped. This would give it a duration comparable to Forward Momentum.
Personally, FM is the single biggest factor keeping me in heavy at the moment. Buffing shuffle would be a really strong incentive to make the swap.
Darkmage1337 wrote: »Light armor gets like 5K Spell Penetration, Medium Armor should get 5K physical penetration (instead of like 12% weapon damage). There is a major imbalance with the armor's skill passives, simply by comparison.