Remove Snipe from the game or remove the cast time

  • TequilaFire
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    Koensol wrote: »
    Just watching the snipe animation being spammed by zergling bowtards really makes me sick to the stomach :D

    Attacks like this that can be used from the safety of a zerg should not be this strong and easy to use. That is my biggest problem with it. There is just no risk involved. In 1v1 this problem is eliminated and all snipe spamming bowtards are 100% free ap. That should tell you enough about the skill and why it shouldn't have a place in this game. Its only purpose currently is giving bads an xv1 tool to make sure they can feel good about themselves.

    What the 1vX gets for trying to play superman against a zerg.
  • H4RDFOX
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    Solariken wrote: »
    Leave it as it is but cause it to break stealth/invis at the start of the cast (do this for all cast time abilities).

    The stealth should, and as it is, break after it hits. It should not break stealth at cast. Looks like players don't like to be killed by it. The pitch fork anti-gank crowd is at it again. You can roll dodge, cast shields, and heal.

    Out of all the weapon abilities it is two handed sword that needs a nerf. It's got a heal plus damage buff in one ability, executioner starts at 50%, and it's capable of CC'ing the target. Players want to pitchfork an overperforming weapon, this is it. If you make the counter argument that two handed sword is good where its at, then leave the bow alone.
    Edited by H4RDFOX on May 18, 2018 2:30PM
    #NoEasyProps
  • NyassaV
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    remove the cast time and reduce damage so that way in PvP it is more balanced and should actually function as an actual spammable
    H4RDFOX wrote: »
    Solariken wrote: »
    Leave it as it is but cause it to break stealth/invis at the start of the cast (do this for all cast time abilities).

    The stealth should, and as it is, break after it hits. It should not break stealth at cast. Looks like players don't like to be killed by it. The pitch fork anti-gank crowd is at it again. You can roll dodge, cast shields, and heal.

    Out of all the weapon abilities it is two handed sword that needs a nerf. It's got a heal plus damage buff in one ability, executioner starts at 50%, and it's capable of CC'ing the target. Players want to pitchfork an overperforming weapon, this is it. If you make the counter argument that two handed sword is good where its at, then leave the bow alone.

    ... wut
    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • NyassaV
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    remove the cast time and reduce damage so that way in PvP it is more balanced and should actually function as an actual spammable
    Vandellia wrote: »
    My choice in the poll none of the above. I am sick and tired of having usable skills in PVE being nerfed into total crud to "balance" a problem in PVP buff or debuff a skill in a pvp zone and leave my pve skills untouched thank you very much.

    Then select option 3 which would make bow more viable for PvE and less cancer for PvP. I swear do people just not read???
    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • Lord_Sando
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    ru0kl32lfcad.jpg
  • Koensol
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    remove the cast time and reduce damage so that way in PvP it is more balanced and should actually function as an actual spammable
    Koensol wrote: »
    Just watching the snipe animation being spammed by zergling bowtards really makes me sick to the stomach :D

    Attacks like this that can be used from the safety of a zerg should not be this strong and easy to use. That is my biggest problem with it. There is just no risk involved. In 1v1 this problem is eliminated and all snipe spamming bowtards are 100% free ap. That should tell you enough about the skill and why it shouldn't have a place in this game. Its only purpose currently is giving bads an xv1 tool to make sure they can feel good about themselves.

    What the 1vX gets for trying to play superman against a zerg.
    Nice strawman. Nowhere did I say I expect to win against a zerg or have a guarantee to escape. Heck, I can even be in a zerg myself and suddenly receive a death recap with 5 lagsnipes on it. The ability is just broken and the risk/reward ratio is totally out of balance. But if you are fine with encouraging unskilled gameplay, by all means.
  • Ragnarock41
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    Leave it as it is or remove all ranged attacks and fight with sticks.

    Stick range too long, nerf!
  • TequilaFire
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    Koensol wrote: »
    Koensol wrote: »
    Just watching the snipe animation being spammed by zergling bowtards really makes me sick to the stomach :D

    Attacks like this that can be used from the safety of a zerg should not be this strong and easy to use. That is my biggest problem with it. There is just no risk involved. In 1v1 this problem is eliminated and all snipe spamming bowtards are 100% free ap. That should tell you enough about the skill and why it shouldn't have a place in this game. Its only purpose currently is giving bads an xv1 tool to make sure they can feel good about themselves.

    What the 1vX gets for trying to play superman against a zerg.
    Nice strawman. Nowhere did I say I expect to win against a zerg or have a guarantee to escape. Heck, I can even be in a zerg myself and suddenly receive a death recap with 5 lagsnipes on it. The ability is just broken and the risk/reward ratio is totally out of balance. But if you are fine with encouraging unskilled gameplay, by all means.

    You guys and your skilled game play haven't figured out this isn't that type of game, heck you can be killed just because someone wears a particular set of armor and doesn't even have to press a button.
  • Ragnarock41
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    Koensol wrote: »
    Koensol wrote: »
    Just watching the snipe animation being spammed by zergling bowtards really makes me sick to the stomach :D

    Attacks like this that can be used from the safety of a zerg should not be this strong and easy to use. That is my biggest problem with it. There is just no risk involved. In 1v1 this problem is eliminated and all snipe spamming bowtards are 100% free ap. That should tell you enough about the skill and why it shouldn't have a place in this game. Its only purpose currently is giving bads an xv1 tool to make sure they can feel good about themselves.

    What the 1vX gets for trying to play superman against a zerg.
    Nice strawman. Nowhere did I say I expect to win against a zerg or have a guarantee to escape. Heck, I can even be in a zerg myself and suddenly receive a death recap with 5 lagsnipes on it. The ability is just broken and the risk/reward ratio is totally out of balance. But if you are fine with encouraging unskilled gameplay, by all means.

    You guys and your skilled game play haven't figured out this isn't that type of game, heck you can be killed just because someone wears a particular set of armor and doesn't even have to press a button.

    No set in this game instagibs you from 50+ meters. Snipe does though. Combined with the plague that we call cyrodiil lag, this ability can kill people before even your client realizes you're getting hit.
    Edited by Ragnarock41 on May 18, 2018 4:18PM
  • TequilaFire
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    Koensol wrote: »
    Koensol wrote: »
    Just watching the snipe animation being spammed by zergling bowtards really makes me sick to the stomach :D

    Attacks like this that can be used from the safety of a zerg should not be this strong and easy to use. That is my biggest problem with it. There is just no risk involved. In 1v1 this problem is eliminated and all snipe spamming bowtards are 100% free ap. That should tell you enough about the skill and why it shouldn't have a place in this game. Its only purpose currently is giving bads an xv1 tool to make sure they can feel good about themselves.

    What the 1vX gets for trying to play superman against a zerg.
    Nice strawman. Nowhere did I say I expect to win against a zerg or have a guarantee to escape. Heck, I can even be in a zerg myself and suddenly receive a death recap with 5 lagsnipes on it. The ability is just broken and the risk/reward ratio is totally out of balance. But if you are fine with encouraging unskilled gameplay, by all means.

    You guys and your skilled game play haven't figured out this isn't that type of game, heck you can be killed just because someone wears a particular set of armor and doesn't even have to press a button.

    No set in this game instagibs you from 50+ meters. Snipe does though.

    I almost always can heal and purge my way out of snipe unless I am not paying attention.
    If there is lag sometimes I am already dead before I know it but that is not the skills fault.
    My point though was this is not a highly skilled game to begin with as it is an MMO designed for the masses.
    Edited by TequilaFire on May 18, 2018 4:24PM
  • Koensol
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    remove the cast time and reduce damage so that way in PvP it is more balanced and should actually function as an actual spammable
    Koensol wrote: »
    Koensol wrote: »
    Just watching the snipe animation being spammed by zergling bowtards really makes me sick to the stomach :D

    Attacks like this that can be used from the safety of a zerg should not be this strong and easy to use. That is my biggest problem with it. There is just no risk involved. In 1v1 this problem is eliminated and all snipe spamming bowtards are 100% free ap. That should tell you enough about the skill and why it shouldn't have a place in this game. Its only purpose currently is giving bads an xv1 tool to make sure they can feel good about themselves.

    What the 1vX gets for trying to play superman against a zerg.
    Nice strawman. Nowhere did I say I expect to win against a zerg or have a guarantee to escape. Heck, I can even be in a zerg myself and suddenly receive a death recap with 5 lagsnipes on it. The ability is just broken and the risk/reward ratio is totally out of balance. But if you are fine with encouraging unskilled gameplay, by all means.

    You guys and your skilled game play haven't figured out this isn't that type of game, heck you can be killed just because someone wears a particular set of armor and doesn't even have to press a button.

    No set in this game instagibs you from 50+ meters. Snipe does though.
    My point though was this is not a highly skilled game to begin with as it is an MMO designed for the masses.
    You are right. And lets make it worse and worse for the people who have been playing it since launch. Let us just accept that ZOS wants to make pvp more ridiculous with every update. I'm sorry, as a longtime sub I will voice my distaste for the direction this game is going. You don't have to agree with me, like I said if you are fine encouraging and accepting braindead gameplay like zergsniping, by all means don't let me stop you. Just not my cup of tea.
  • TequilaFire
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    I didn't say I am in total agreement with the direction the game took since Nick Konkle left but it is what it is.
    Most of my friends in my pvp guild don't play anymore because of the cheese and most of all alliance switching which is a far bigger problem.
  • Ragnarock41
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    I didn't say I am in total agreement with the direction the game took since Nick Konkle left but it is what it is.
    Most of my friends in my pvp guild don't play anymore because of the cheese and most of all alliance switching which is a far bigger problem.

    Is this game really about pleasing the masses though.You might be right. but to me its more like they aim for pleasing the rich minority.

    BUT, pleasing the masses does not mean giving garbage players required tools to outperform top tier players.

    You can make a game for masses that rewards skilled plays, and guess what, modern gaming community LOVES, skill based games. This is exactly why MMORPGs are dying. They are balanced in a way to allow ABSOLUTE MORONS, to compete with best of the best. Because what if they feel bad? lmfao.

    And LOL at all the people wondering why everyone is switching to things like fortnite. Now I hate the visual style of fortnite, and I hate the free to play model. But that game and its building mechanics sets the ground for interesting and skill based PvP.

    What else? PUBG.

    What else? CS:GO.

    What else? Dota. league.

    All these games are played by MASSIVE audiences, these are literally the top played games in the world, Tell me a single one that caters to absolute lowest of the casuals. None. Not even one.

    Edit: Would like to add that, skill based game =/= impossible to play as a casual. In a successful combat system players will find it easy to learn the basics, but will struggle a lot to master those very same basic mechanics.

    Edited by Ragnarock41 on May 18, 2018 5:30PM
  • Wreuntzylla
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    Snipe has been nerfed indirectly in several straight major patches. The only people it hits decently hard nowadays are glass cannons. If you are a glass cannon, that's the trade-off...
  • Ragnarock41
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    Snipe has been nerfed indirectly in several straight major patches. The only people it hits decently hard nowadays are glass cannons. If you are a glass cannon, that's the trade-off...

    Actually I get hit by 9k+ snipes fairly often and let me tell you I'm no glass cannon. Just because your snipe barely hits people for 4k, doesn't mean everybody else is having the same struggle. And while I want snipe changed, Its not because of the high damage, but because of how buggy the ability is. Same thing also applies to bow ultimate.

    Also this comment you posted is said for literally all the top damage dealer abilities in this game.

    People say bleeds don't do much damage, people say incap doesn't do much damage. People say dawnbreaker doesn't hit for much...

    People are liars. I'm pretty sure a proper snipe gank build can easily instagib people in like 2 or 3 hits, if they don't reach to the sound.
    Edited by Ragnarock41 on May 19, 2018 3:35AM
  • joaaocaampos
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    remove the cast time and reduce damage so that way in PvP it is more balanced and should actually function as an actual spammable
    From Snipe and Focused Aim, but not Lethal Arrow.

    That is, Snipe and Focused Aim morph are instant shots with reduced damage, while Lethal Arrow continues as it is today.
    • Lethal Arrow: PvP morph.
    • Focused Aim: PvE spammable morph.
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