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Remove Snipe from the game or remove the cast time

  • thankyourat
    thankyourat
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    remove the cast time and reduce damage so that way in PvP it is more balanced and should actually function as an actual spammable
    Sun7dance wrote: »
    I don't think the skill is the real problem.
    I'm sure every average player in Cyrodiil would react, if he gets hit by one snipe. But most of the times you are just dead, apparently hitten by 3-4 snipes at the same time.

    That's the problem!

    It's also very toxic to play against in open world because a player is just pressing 1 button hiding behind a group of players hitting you with 7k damage and defile. 1v1 the skill is bad GvG the skill is bad Xv1 the skill is amazing.

    You do realize most ranged skills in this game are only one button presses and can be used from the back of a zerg.

    I've never been hit by a 10k force pulse though most range abilities like swallow soul and force pulse only hit for about 4 to 5k. I've been hit by snipes as high as 11k it also has defile attached to it.
  • Eirella
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    Now this is a thread I can agree with. Snipe spammers are the worst!

    But really, my only problem with snipe is when I am lagging (which is almost always) and I'm insta-killed in "one hit" (when it's really like five but appears to be one due to lag) and can't react or anything.
    So, nerf lag.
    (PC/NA) - | @Eirella - formerly @jinxgames | CP 1000+ | Mainly PvPer (EP) | Haxus
    /uninstalled
  • Sevn
    Sevn
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    NyassaV wrote: »
    Sevn wrote: »
    Another option, remove elitist and meta-heads from the game instead.

    Sorry you don't understand. Basically regardless of what you say the current form of snipe is pretty unhealthy in PvP and isn't the best in PvE either. Option 3 would buff it in PvE and remove the cancer from PvP

    Please read the post before commenting

    Read the post. Understood the post. Couldn't care less if it's not the "best" in its current form for PvE, nor do I want its damage reduced. Honestly you're only concerned about its "cancerous" effect in PvP. A different opinion does not equal a misunderstanding. Please broaden your mind before responding.

    Feanor wrote: »
    Sevn wrote: »
    Another option, remove elitist and meta-heads from the game instead.

    The game isn’t casual enough yet? Funny. Because it is. Very much so.

    As for Snipe I stopped caring. There is so much broken stuff in the game that one ability more or less isn’t a game changer. I rather pity everyone who has to derive his fun in PvP from sniping in a Xv1 situation because he isn’t skilled enough for another play style.

    I'm super casual and couldn't care less about what is bis or deemed unworthy of use by meta chasers, whether they be elitist Pver's or Pvper's. Your "pity" is completely irrelevant to them I'm 100% sure of lol.

    Signed- a happy snipe spammer.
    There is nothing noble in being superior to your fellow man, true nobility is being superior to your former self
    -Hemingway
  • Feanor
    Feanor
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    Sevn wrote: »

    I'm super casual and couldn't care less about what is bis or deemed unworthy of use by meta chasers, whether they be elitist Pver's or Pvper's. Your "pity" is completely irrelevant to them I'm 100% sure of lol.

    Signed- a happy snipe spammer.

    I’m neither.
    Edited by Feanor on May 15, 2018 7:16PM
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Sevn
    Sevn
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    Feanor wrote: »
    Sevn wrote: »

    I'm super casual and couldn't care less about what is bis or deemed unworthy of use by meta chasers, whether they be elitist Pver's or Pvper's. Your "pity" is completely irrelevant to them I'm 100% sure of lol.

    Signed- a happy snipe spammer.

    I’m neither.

    Didn't say you in particular were, nor was my post about elitist meant to be applied to you, personally.
    Edited by Sevn on May 15, 2018 7:24PM
    There is nothing noble in being superior to your fellow man, true nobility is being superior to your former self
    -Hemingway
  • pieratsos
    pieratsos
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    remove defile
    Sun7dance wrote: »
    I don't think the skill is the real problem.
    I'm sure every average player in Cyrodiil would react, if he gets hit by one snipe. But most of the times you are just dead, apparently hitten by 3-4 snipes at the same time.

    That's the problem!

    It's also very toxic to play against in open world because a player is just pressing 1 button hiding behind a group of players hitting you with 7k damage and defile. 1v1 the skill is bad GvG the skill is bad Xv1 the skill is amazing.

    You do realize most ranged skills in this game are only one button presses and can be used from the back of a zerg.

    Actually no there is no other ranged skill like snipe.
  • TequilaFire
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    pieratsos wrote: »
    Sun7dance wrote: »
    I don't think the skill is the real problem.
    I'm sure every average player in Cyrodiil would react, if he gets hit by one snipe. But most of the times you are just dead, apparently hitten by 3-4 snipes at the same time.

    That's the problem!

    It's also very toxic to play against in open world because a player is just pressing 1 button hiding behind a group of players hitting you with 7k damage and defile. 1v1 the skill is bad GvG the skill is bad Xv1 the skill is amazing.

    You do realize most ranged skills in this game are only one button presses and can be used from the back of a zerg.

    Actually no there is no other ranged skill like snipe.

    Mages Wrath with the implosion passive, Soul Assault followed by Jesus beam for starters.
    The problem is the ones that can't deal with snipe are the 1vX people who feel they should be invincible and their egos can't take it when anything kills them and demand skills be removed from the game.
    Even if they replaced or reworked Snipe these players will be back complaining that they got killed from range and should have been able to LOS around and pick a zerg off one by one at their leisure.
    I main a Magplar and have no problem dealing with snipe.
  • Jowrik
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    templesus wrote: »
    fierackas wrote: »
    Edaphon wrote: »
    Or just leave it as it is.

    this, bored with pvp ruining stuff for pve

    Wait what? There is absolutely NO endgame pve build that utilizes snipe. If you’re using snipe in pve you're a scrub, period.

    Lol, educate yourself boy. I'm pulling 44k next patch on trials.
    Nightblade - Khajiit - Rha'Viir
    PC - EU - Aldmeri Dominion
  • Jowrik
    Jowrik
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    Baz wrote: »
    Here my proposition

    Lethal Arrow :
    - non-cast
    - less damage
    - Major to Minor Defile

    Focused Aim :
    - Keep the cast time
    - Double the travel time or add a 3sec CD (like when you are interrupted)
    - Maybe add 20/25% damages for the the delay/cd counterbalance


    With these changes, there is a morph for the "real" archers builds & a morph for "bowtard" builds (no offense in my word, but you understand what i want to say)

    Except Focused aim is now shite how you propose it. You won't be able to pull off one shot before you have to refresh dots again. :persevere:

    It's really noticable in this thread which people never played a bow build properly before .

    And i'm not even talking PVP (your suggestion on lethal arrow seems in line for PVP though)
    Nightblade - Khajiit - Rha'Viir
    PC - EU - Aldmeri Dominion
  • pieratsos
    pieratsos
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    remove defile
    pieratsos wrote: »
    Sun7dance wrote: »
    I don't think the skill is the real problem.
    I'm sure every average player in Cyrodiil would react, if he gets hit by one snipe. But most of the times you are just dead, apparently hitten by 3-4 snipes at the same time.

    That's the problem!

    It's also very toxic to play against in open world because a player is just pressing 1 button hiding behind a group of players hitting you with 7k damage and defile. 1v1 the skill is bad GvG the skill is bad Xv1 the skill is amazing.

    You do realize most ranged skills in this game are only one button presses and can be used from the back of a zerg.

    Actually no there is no other ranged skill like snipe.

    Mages Wrath with the implosion passive, Soul Assault followed by Jesus beam for starters.
    The problem is the ones that can't deal with snipe are the 1vX people who feel they should be invincible and their egos can't take it when anything kills them and demand skills be removed from the game.
    Even if they replaced or reworked Snipe these players will be back complaining that they got killed from range and should have been able to LOS around and pick a zerg off one by one at their leisure.
    I main a Magplar and have no problem dealing with snipe.

    Wait, i didnt say that there is no other ability that is good in Xv1. I said there is no other ability like snipe in the way it works and with its problems. It has like a 50 meter range so you can basically cast it from the other side of the map. Not even remotely close to gap close range so in most cases you cant even attack them. It also has very high dmg and major defile attached to it which is a completely stupid combination. Major defile shouldnt be accessible this easy. Attached on a high burst spammable for 100% uptime with no effort is quite simply dumb and horrible design. And thats just the mechanics of the ability.

    On top of all that it also has a million different performance issues that prety much exist forever and ZOS cant fix it. The way it interacts with lag it makes multiple snipes to land at prety much the exact same time. And that bolded statement is flat out wrong and idiotic. I dont know what kind of issues do you have with people that prefer to play solo but not everything is black and white as you seem to think it is. Its not even about nerfing the ability or deleting it because "1vXers cant deal with it". Its actually about buffing/reworking the ability in something that is actually useful in both PVE and PVP in a little more than some niche case scenarios while also addressing its performance issues that ZOS seems to be unable to fix. Like a spammable, heal, buff or whatever that could actually buff the ability and the bow as a weapon.

    P.S. Which class you play and whether you can deal with it doesnt mean that the ability is fine. In fact, magplar is probably the only class that doesnt have it rough with snipe and major defile because it has easy access to purge. Try to be a little more open minded. Not everyone plays a magplar.
  • NyassaV
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    remove the cast time and reduce damage so that way in PvP it is more balanced and should actually function as an actual spammable
    pieratsos wrote: »
    Sun7dance wrote: »
    I don't think the skill is the real problem.
    I'm sure every average player in Cyrodiil would react, if he gets hit by one snipe. But most of the times you are just dead, apparently hitten by 3-4 snipes at the same time.

    That's the problem!

    It's also very toxic to play against in open world because a player is just pressing 1 button hiding behind a group of players hitting you with 7k damage and defile. 1v1 the skill is bad GvG the skill is bad Xv1 the skill is amazing.

    You do realize most ranged skills in this game are only one button presses and can be used from the back of a zerg.

    Actually no there is no other ranged skill like snipe.

    Mages Wrath with the implosion passive, Soul Assault followed by Jesus beam for starters.
    The problem is the ones that can't deal with snipe are the 1vX people who feel they should be invincible and their egos can't take it when anything kills them and demand skills be removed from the game.
    Even if they replaced or reworked Snipe these players will be back complaining that they got killed from range and should have been able to LOS around and pick a zerg off one by one at their leisure.
    I main a Magplar and have no problem dealing with snipe.
    Your assessment of skills like snipe is also wildly inaccurate. The only other skill like snipe would be darkflare and maybe hard-cast frags

    They tend to complain about skills that take little or no skill to use and then result in their death. If they reworked snipe there would be less complaining and even if there was still a lot of it the skill would overall be more balanced than before, negating much of their arguments.

    As someone who does a lot of 1vX on a stamblade I even have snipe slotted becuase the skill is over preforming. I am not a bowtard but I still have the skill slotted for a reason. The uptime of defile + huge burst is just to good not to have. I don't spam snipe like some people do but the few times I have it proves WAY TOO EFFECTIVE
    Edited by NyassaV on May 16, 2018 6:28PM
    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • DDuke
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    NyassaV wrote: »
    pieratsos wrote: »
    Sun7dance wrote: »
    I don't think the skill is the real problem.
    I'm sure every average player in Cyrodiil would react, if he gets hit by one snipe. But most of the times you are just dead, apparently hitten by 3-4 snipes at the same time.

    That's the problem!

    It's also very toxic to play against in open world because a player is just pressing 1 button hiding behind a group of players hitting you with 7k damage and defile. 1v1 the skill is bad GvG the skill is bad Xv1 the skill is amazing.

    You do realize most ranged skills in this game are only one button presses and can be used from the back of a zerg.

    Actually no there is no other ranged skill like snipe.

    Mages Wrath with the implosion passive, Soul Assault followed by Jesus beam for starters.
    The problem is the ones that can't deal with snipe are the 1vX people who feel they should be invincible and their egos can't take it when anything kills them and demand skills be removed from the game.
    Even if they replaced or reworked Snipe these players will be back complaining that they got killed from range and should have been able to LOS around and pick a zerg off one by one at their leisure.
    I main a Magplar and have no problem dealing with snipe.
    Your assessment of skills like snipe is also wildly inaccurate. The only other skill like snipe would be darkflare and maybe hard-cast frags

    They tend to complain about skills that take little or no skill to use and then result in their death. If they reworked snipe there would be less complaining and even if there was still a lot of it the skill would overall be more balanced than before, negating much of their arguments.

    As someone who does a lot of 1vX on a stamblade I even have snipe slotted becuase the skill is over preforming. I am not a bowtard but I still have the skill slotted for a reason. The uptime of defile + huge burst is just to good not to have. I don't spam snipe like some people do but the few times I have it proves WAY TOO EFFECTIVE

    I've never seen snipe spam be effective anywhere outside Xv1 (and even then you're usually better off with ppl spamming snipe from distance than with those ppl spamming incaps/rev slices instead), so I'm going to call bs on that.


    The only way to effectively utilize the skill is with Asylum Bow & Bombard, which is why bow 1vX videos virtually didn't exist before Clockwork City patch (apart from the 2014-2015 period when the skill had 3s cast time, dealt 3x the dmg and you could land a full heavy attack+PI at the same time).


    The problem with these "suggestions" is that you're proposing leaving bow builds without any type of burst damage. Try play a melee stamblade with weak healing that only spams Surprise Attack & drops Ballistas & you'll have an idea how viable it is.

    Or a bow build with Crushing Weapon (I guess there already is an instant cast spammable).
    Edited by DDuke on May 16, 2018 6:38PM
  • NyassaV
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    remove the cast time and reduce damage so that way in PvP it is more balanced and should actually function as an actual spammable
    DDuke wrote: »

    I've never seen snipe spam be effective anywhere outside Xv1, so I'm going to call bs on that.

    L2P problem really. Snipe spam is an Xv1 thing but if you use it tactfully it's a fine skill. It is especially
    over preforming as an opener
    https://www.youtube.com/watch?v=cehCYqdMOdw
    Watch till the end. I'm not great at stamblade but I get how nightblades work and can typically adapt

    https://www.youtube.com/watch?v=mmciTf2zIlo
    Then there is this guy, who is good at stamblade and a friend of mine
    Edited by NyassaV on May 16, 2018 6:55PM
    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • PapaWeeb
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    fierackas wrote: »
    Edaphon wrote: »
    Or just leave it as it is.

    this, bored with pvp ruining stuff for pve

    Ah yes, you need to defile those monsters to stop them healing up
    PC EU
  • DDuke
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    NyassaV wrote: »
    DDuke wrote: »

    I've never seen snipe spam be effective anywhere outside Xv1, so I'm going to call bs on that.

    L2P problem really. Snipe spam is an Xv1 thing but if you use it tactfully it's a fine skill. It is especially
    over preforming as an opener
    https://www.youtube.com/watch?v=cehCYqdMOdw
    Watch till the end. I'm not great at stamblade but I get how nightblades work and can typically adapt

    I'm sorry, but is that supposed to prove something? You'll never kill an actual decent player by doing that. It takes you 3 seconds+ to kill the first player (who apparently doesn't know how to break free). All it takes is one templar healbot and none of those players are killable with your build.

    Meanwhile an actual good bow build with twice the burst would've deleted those 3 players three times faster. Here, have an example: https://youtu.be/v1aqg6VJV54?t=1m16s .

    You can watch the whole video to get an idea how to actually play bow efficiently (i.e. not by spamming snipe).
    NyassaV wrote: »
    https://www.youtube.com/watch?v=mmciTf2zIlo
    Then there is this guy, who is good at stamblade and a friend of mine

    And he's using it as an opener, not spamming it. It's more of a melee build/hybrid than a bow build, and definitely not a snipe spam build.

    I actually pioneered that combo back in 2014/2015: https://youtu.be/VcOBuiMUcCI


    ...still works to an extent, but not like it used to.
    Edited by DDuke on May 16, 2018 7:54PM
  • NyassaV
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    remove the cast time and reduce damage so that way in PvP it is more balanced and should actually function as an actual spammable
    @DDuke the point is that it's actually pretty useful. Especially if you aren't using a gap closer. Snipe has more range than a gap closer too

    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • DDuke
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    NyassaV wrote: »
    @DDuke the point is that it's actually pretty useful. Especially if you aren't using a gap closer. Snipe has more range than a gap closer too

    Sure it can be, just not when it's spammed. You're limiting your burst to maximum of 10k'ish/second and all it takes for your opponent to negate all that is hit dodge roll once (you can actually dodge two snipes, the one that is being cast & the one that is in the air) or cast Hardened Ward to absorb two of those snipes (since they can't crit).

    You can test it: spamming snipe you'll actually run out of stamina looong before a magicka sorc spamming Hardened runs out of magicka.

    It's just not good vs anyone even remotely good, which is why Asylum combo is required to really play efficiently with bow.

    Saying this as someone who has tested pretty much everything in the game that has anything to do with bow.


    There are some few situations where target is out of range & you can poke with snipe and hope to get a kill, but those are rare.

    Seeing it used as an opener is always a refreshing change though, it's good to know some people are still doing that and not just playing the typical meta stamblade that only slots Poison Injection from bow skills.
    Edited by DDuke on May 16, 2018 8:23PM
  • NyassaV
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    remove the cast time and reduce damage so that way in PvP it is more balanced and should actually function as an actual spammable
    @DDuke it does fine vs anyone remotely good at the game even in a 1v1 so long as you are tactful and maybe using shade. If you can't figure out how to use it well then that is on you. There are also plenty of Magicka players with only Healing Ward and Magicka cannot dodge that much nor can they always block enough
    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • DDuke
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    NyassaV wrote: »
    @DDuke it does fine vs anyone remotely good at the game even in a 1v1 so long as you are tactful and maybe using shade. If you can't figure out how to use it well then that is on you. There are also plenty of Magicka players with only Healing Ward and Magicka cannot dodge that much nor can they always block enough

    I was fighting a friend of mine (a really good 2H/Bow stamblade) on PTS with my stam sorc - I'd lose most of my fights on the stam sorc, but then he decided to slot snipe... let's just say it did not work very well for him.

    A 6-7k max snipe crit is nothing to be afraid of, that can easily be outshielded even with just a healing ward (that's how my destro/resto mDK deals with snipes when I have engulfing flames instead of scales slotted) or you can spend 1,7k'ish stamina to block it & take 3k damage at most.


    Even with the Asylum combo it's really, really difficult to get kills in duels when people know your location and are aware of you sniping them. Sometimes you can cloak->asylum snipe one shot them when they don't know what build you're playing, but they quickly catch on and start blocking/dodging when you cloak, making these builds unburstable and thus unkillable.


    And no, that is not "on me" - I've seen other people try out their bow builds in duels and it never ends well.

    Maybe when ZOS has the sense of making Magnum/Draining Shot have the same range as Reach (making them actually usable for bow builds) it can work, but atm you can't have viable CC, your burst is slow and predictable, your sustained dmg is non-existent, your heals/survivability are weaker than a melee build's & your sustain is worse even with Marksman+Hawk's Eye.

    Those are just the facts bow builds have to face at the moment - in open world they're fantastic when you utilize stealth effectively since the burst is probably the most sudden & least telegraphed in the game and in terms of dmg on the same level as Incap->Relentless from a high dmg stamblade.
    Edited by DDuke on May 16, 2018 8:59PM
  • DDuke
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    But not to digress from the topic of the thread, I'll have to reiterate that the only real way annoying Xv1 snipe spam (I'm not blind, it's clear a lot of people hold a special kind of distaste for that) can be addressed without making the weapon useless & unable to burst down people (as bow doesn't have delayed burst, instant cast burst ultimates or even viable ranged CCs atm) would be swapping places of Snipe & Rapid Fire.

    That'd mean no more 48m defile spam, bow would have a "Rapid Strikes" style spammable for better sustained dmg & would also get access to a strong burst ultimate (which ZOS can now make undodgeable/blockable AoE skill shot tyvm).

    "Problem" solved without collateral damage.
    Edited by DDuke on May 16, 2018 9:06PM
  • JumpmanLane
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    Snipes annoying in PvP and just shouldn’t be slotted for PvE. Leave it I say. In PvP kill the bow tard. In pve, vote and kick.
  • JumpmanLane
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    NyassaV wrote: »
    NyassaV wrote: »
    In it's current form it is not balanced at all. Especially when it can stun you from crouch. That is why there is no other category. Snipe is so powerful that I have it slotted rather than Grim Focus on my stamblade. It's not even something I use that often but it does too much damage from very far away and gives defile.

    It's not like you can even weave a light with it to maintain the buff, its only application is defile from ranged when a catch-me-you-can player is running around in circles being annoying; I'll choose to defile them before I get to them.

    People can complain about Xv1 all day but most of them hug terrain and run in circles without doing anything but being a flashy distraction.


    Then they aren't doing it right

    Exactly. I hop around and KILL bow tards. I know, when you first start that’s the only way to get kills in PvP. But, if that’s all you got you better take off running. P. S. That Zerg most bow tards run with ain’t safe. At. All. Hehehehe
    Edited by JumpmanLane on May 16, 2018 11:21PM
  • xenowarrior92eb17_ESO
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    how about add heavy crossbows in to the game and that increase its cast time but also increase its damage? :3
  • Laggus
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    NyassaV wrote: »
    Sevn wrote: »
    Another option, remove elitist and meta-heads from the game instead.

    Sorry you don't understand. Basically regardless of what you say the current form of snipe is pretty unhealthy in PvP and isn't the best in PvE either. Option 3 would buff it in PvE and remove the cancer from PvP

    Please read the post before commenting

    Let's be honest here and admit that melee builds in PvP will complain even more if getting hit by any version of a spammable ranged skill.
  • Anti_Virus
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    remove the cast time and reduce damage so that way in PvP it is more balanced and should actually function as an actual spammable
    DDuke wrote: »
    NyassaV wrote: »
    @DDuke it does fine vs anyone remotely good at the game even in a 1v1 so long as you are tactful and maybe using shade. If you can't figure out how to use it well then that is on you. There are also plenty of Magicka players with only Healing Ward and Magicka cannot dodge that much nor can they always block enough

    I was fighting a friend of mine (a really good 2H/Bow stamblade) on PTS with my stam sorc - I'd lose most of my fights on the stam sorc, but then he decided to slot snipe... let's just say it did not work very well for him.

    A 6-7k max snipe crit is nothing to be afraid of, that can easily be outshielded even with just a healing ward (that's how my destro/resto mDK deals with snipes when I have engulfing flames instead of scales slotted) or you can spend 1,7k'ish stamina to block it & take 3k damage at most.


    Even with the Asylum combo it's really, really difficult to get kills in duels when people know your location and are aware of you sniping them. Sometimes you can cloak->asylum snipe one shot them when they don't know what build you're playing, but they quickly catch on and start blocking/dodging when you cloak, making these builds unburstable and thus unkillable.


    And no, that is not "on me" - I've seen other people try out their bow builds in duels and it never ends well.

    Maybe when ZOS has the sense of making Magnum/Draining Shot have the same range as Reach (making them actually usable for bow builds) it can work, but atm you can't have viable CC, your burst is slow and predictable, your sustained dmg is non-existent, your heals/survivability are weaker than a melee build's & your sustain is worse even with Marksman+Hawk's Eye.

    Those are just the facts bow builds have to face at the moment - in open world they're fantastic when you utilize stealth effectively since the burst is probably the most sudden & least telegraphed in the game and in terms of dmg on the same level as Incap->Relentless from a high dmg stamblade.

    It seems like the only class that can play with a bow effectively is NB I tried a bow warden in PVP and typically fail.
    Edited by Anti_Virus on May 17, 2018 9:54AM
    Power Wealth And Influence.
  • RouDeR
    RouDeR
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    remove the cast time and reduce damage so that way in PvP it is more balanced and should actually function as an actual spammable
    Its best if they atleast change the Major defile to Minor , in the end the other morph gives minor fracture not major ..
    Edited by RouDeR on May 17, 2018 10:32AM
  • Vandellia
    Vandellia
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    My choice in the poll none of the above. I am sick and tired of having usable skills in PVE being nerfed into total crud to "balance" a problem in PVP buff or debuff a skill in a pvp zone and leave my pve skills untouched thank you very much.
  • Koensol
    Koensol
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    remove the cast time and reduce damage so that way in PvP it is more balanced and should actually function as an actual spammable
    Just watching the snipe animation being spammed by zergling bowtards really makes me sick to the stomach :D

    Attacks like this that can be used from the safety of a zerg should not be this strong and easy to use. That is my biggest problem with it. There is just no risk involved. In 1v1 this problem is eliminated and all snipe spamming bowtards are 100% free ap. That should tell you enough about the skill and why it shouldn't have a place in this game. Its only purpose currently is giving bads an xv1 tool to make sure they can feel good about themselves.
  • Qbiken
    Qbiken
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    Off topic but I feel to many nerf threads takes root from this:
    The problem is the ones that can't deal with [insert skill here] are the 1vX people who feel they should be invincible and their egos can't take it when anything kills them and demand skills be removed from the game.
  • Xsorus
    Xsorus
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    https://m.youtube.com/watch?v=i6UPBx0dmeQ

    Snipe use to be much more scary back in the day.
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