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Jewelry Crafting current state.

Gallagher563
Gallagher563
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We just had the last patch notes and no mention of changes for jewelry crafting. Please change before live otherwise this will become a dead skill line.
  • AlienatedGoat
    AlienatedGoat
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    We just had the last patch notes and no mention of changes for jewelry crafting. Please change before live otherwise this will become a dead skill line.

    Oh, it's dead on arrival.

    Mats are too rare. I've spent half my playtime the past month on the PTS and haven't come across a single seam.

    I fully expect the rarity of jewelry mats to drive high prices, and for the need for 10x the mats to drive those high prices into insanity.

    I'll research the traits, but I don't see me using the crafting line. Not for personal crafting when its going to be prohibitively expensive, not for crafting for others since they've told me the same. Definitely not for writs, when a purple temper writ will be worth the same vouchers as the other crafts, but cost 10x more gold for mats to craft.

    I get that ZOS wanted to make it so that people couldn't craft gold jewellery right out the gate, but what they did wasn't a speed bump on jewelry crafting.

    They straight dumped a mountain range on jewelry crafting.

    Edited by AlienatedGoat on May 14, 2018 9:34PM
    PC-NA Goat - Bleat Bleat Baaaa
  • VaranisArano
    VaranisArano
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    Seams were common enough if you know where to look.

    I highly recommend searching for seams with the keen eye passive AND in zones where you know where the ore nodes spawn. I found plenty of seams when running my normal farming routes because I knew where the ore nodes are.

    That being said, I also found several seams in Summerset and Artaeum just from briefly wandering around.
  • Banana
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    So that one necklace id like to craft may still take a while. :'(
  • smacx250
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    Phage wrote: »
    ... Mats are too rare. I've spent half my playtime the past month on the PTS and haven't come across a single seam. ...
    That's odd - I got on PTS and ran my typical 20min farming route and had enough mats to craft a couple of rings. Seemed pretty reasonable.
  • redspecter23
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    smacx250 wrote: »
    Phage wrote: »
    ... Mats are too rare. I've spent half my playtime the past month on the PTS and haven't come across a single seam. ...
    That's odd - I got on PTS and ran my typical 20min farming route and had enough mats to craft a couple of rings. Seemed pretty reasonable.

    Crafting will be just fine. I think it's upgrading (even green quality) that is so far beyond what we currently have in terms of grind. If people want to make white quality jewelry, there will be no problems with that soon enough.
  • smacx250
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    smacx250 wrote: »
    Phage wrote: »
    ... Mats are too rare. I've spent half my playtime the past month on the PTS and haven't come across a single seam. ...
    That's odd - I got on PTS and ran my typical 20min farming route and had enough mats to craft a couple of rings. Seemed pretty reasonable.

    Crafting will be just fine. I think it's upgrading (even green quality) that is so far beyond what we currently have in terms of grind. If people want to make white quality jewelry, there will be no problems with that soon enough.
    Yup - my comment was solely about finding seams.
  • Shantu
    Shantu
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    Leveraging existing ore nodes for jewelry is short-sighted and just lazy programming. There is already competition for these ore nodes that make it an annoying grind. Now you replace some of them with jewelry? Not only is this iteration of jewelry crafting a maddening grindfest but you've exasperated the existing grind quotient annoyance factor of other ores also. Nice. Why you would introduce a highly anticipated feature and turn it into and excruciating dud, I'll never know. :(
  • Gallagher563
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    This should be an easy fix. All they have to do is up the raw materials harvested from a node. But I doubt they change anything.
  • Ley
    Ley
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    Was just thinking how the forums needed another thread to complain about the Jewelry Crafting grind.

    Leylith - MagSorc | Leyloth - StamPlar | Leynerd - MagPlar | Leylit - StamBlade | Ley Eviticus - StamDK | Leydor - MagDen | Leylum - StamSorc | Leylux - MagBlade
  • adriant1978
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    Ley wrote: »
    Was just thinking how the forums needed another thread to complain about the Jewelry Crafting grind.

    If people keep complaining about something, that often means it's a problem.
  • Apherius
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    They just don't know how to make it interresting in the long term.

    They could just change all these useless crafted set, and make jewelry crafting interresting ... Or change the difference between gold and purple jewelry (sometimes, the 5pc bonus is a Buff or a % so between purple and gold there is no difference )
    But they chose the easiest way to keep players using it ... By increasing the mats and deconstrution needed to craft or upgrade a single jewelry.
  • Iselin
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    These are the things that make jewelry crafting grindy to a lesser or greater extent:
    1. Level 1-50 - No big deal and no different than the others
    2. Only 1 research at a time - Again, no biggie. JC has 18 things to research. Compare that to Blacksmithing's 126.
    3. Harvesting seams are more rare than other mats - Yeah but not that much more rare (except in Summerset it seems.) It will be a pain in the first few weeks because of all the farmers but in the long run, no biggie.
    4. Can't decon old jewelry - Now this is different and will make getting upgrade mats more difficult. Still not a huge deal.
    5. Jewelry drops everywhere are still almost 100% with the 3 original traits - getting trait dust for the other 6 new traits is much more grindy than getting the same for other crafts. Additionally, researching those traits is more rare - This already introduces a significant extra effort for jc compared to the other crafts.
    6. 10 dust to make one upgrade grain or one trait grain. Now this one is a big deal and it heavily clamps the accessibility of green, blue and purple crafted jewelry relative to green, blue and purple dropped jewelry. I have to ask, are crafted sets so much better than dropped sets that their green, blue or purple jewelry needs to be so much harder to get? Don't answer that, we all know the answer... if anything, it's the opposite.

    Ley wrote: »
    Was just thinking how the forums needed another thread to complain about the Jewelry Crafting grind.

    You ain't seen nothing yet. Just wait till this goes live. There will be hundreds of these threads once the general population realizes what they have done with jc.

    If they actually have a good reason for doing it this way all they really have to do is have the developers responsible for this implementation share their thinking and what their plans are for monitoring this going forward.

    So far... crickets.
  • AlienatedGoat
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    smacx250 wrote: »
    smacx250 wrote: »
    Phage wrote: »
    ... Mats are too rare. I've spent half my playtime the past month on the PTS and haven't come across a single seam. ...
    That's odd - I got on PTS and ran my typical 20min farming route and had enough mats to craft a couple of rings. Seemed pretty reasonable.

    Crafting will be just fine. I think it's upgrading (even green quality) that is so far beyond what we currently have in terms of grind. If people want to make white quality jewelry, there will be no problems with that soon enough.
    Yup - my comment was solely about finding seams.

    You probably took all the seams, you meanie.
    PC-NA Goat - Bleat Bleat Baaaa
  • AlienatedGoat
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    Iselin wrote: »
    These are the things that make jewelry crafting grindy to a lesser or greater extent:
    1. Level 1-50 - No big deal and no different than the others
    2. Only 1 research at a time - Again, no biggie. JC has 18 things to research. Compare that to Blacksmithing's 126.
    3. Harvesting seams are more rare than other mats - Yeah but not that much more rare (except in Summerset it seems.) It will be a pain in the first few weeks because of all the farmers but in the long run, no biggie.
    4. Can't decon old jewelry - Now this is different and will make getting upgrade mats more difficult. Still not a huge deal.
    5. Jewelry drops everywhere are still almost 100% with the 3 original traits - getting trait dust for the other 6 new traits is much more grindy than getting the same for other crafts. Additionally, researching those traits is more rare - This already introduces a significant extra effort for jc compared to the other crafts.
    6. 10 dust to make one upgrade grain or one trait grain. Now this one is a big deal and it heavily clamps the accessibility of green, blue and purple crafted jewelry relative to green, blue and purple dropped jewelry. I have to ask, are crafted sets so much better than dropped sets that their green, blue or purple jewelry needs to be so much harder to get? Don't answer that, we all know the answer... if anything, it's the opposite.

    Ley wrote: »
    Was just thinking how the forums needed another thread to complain about the Jewelry Crafting grind.

    You ain't seen nothing yet. Just wait till this goes live. There will be hundreds of these threads once the general population realizes what they have done with jc.

    If they actually have a good reason for doing it this way all they really have to do is have the developers responsible for this implementation share their thinking and what their plans are for monitoring this going forward.

    So far... crickets.

    Actually, they said pretty plainly on ESO Live that the reason they did it this way was to prevent people from crafting the best jewellery straight away. That's it, that's the reasoning.

    Which is really crap, because the way they did it was overkill. They could've just kept the rarity of mats, that would've slowed it down enough. Or they could've just kept the 10x mat requirement (which I'd prefer they didn't). Instead, they did both, and that action has made jewelry crafting much, much, much more grindy than it needed to be AND made improving jewelry to gold prohibitively expensive.

    I agree. Once this goes live and people see the gaping flaw in the system, they're going to be pissed. I fully expect to see many threads about this.

    ZOS, if you're reading - nix the 10x mat requirement. It's obnoxious and extremely prohibitive. Keep the mat rarity, but making us have to obtain 10x the mats when they're this rare is just bad design.
    PC-NA Goat - Bleat Bleat Baaaa
  • hexnotic
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    Wait a second... We can't decon jewelry that we held on to before the patch launches?
  • Iselin
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    Wait a second... We can't decon jewelry that we held on to before the patch launches?

    That's right. Welcome to jc!
  • Feanor
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    Wait a second... We can't decon jewelry that we held on to before the patch launches?

    You can only use it for research unfortunately. When ZOS designs a grind, they do it thoroughly. Gotta give them credit for that.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Ley
    Ley
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    Ley wrote: »
    Was just thinking how the forums needed another thread to complain about the Jewelry Crafting grind.
    If people keep complaining about something, that often means it's a problem.
    The forums have taught me to dismiss peoples complaints. Forums are 90% complaints about just about everything:
    Too hard, too easy, nerf them, buff me, stop charging for things, make this take less effort, I shouldn't have to "X" do get "Y", I want this, change that, give me stuff, stop giving me stuff, the free stuff you gave me is junk, too big, too small, takes too long...

    Sometimes complaints signify a problem, here they mostly they just demonstrate certain player characteristics.
    Iselin wrote: »
    If they actually have a good reason for doing it this way all they really have to do is have the developers responsible for this implementation share their thinking and what their plans are for monitoring this going forward.

    So far... crickets.
    You may not like or agree with their reasoning but here it is...

    https://twitch.tv/videos/248414387?t=02h30m21s

    2:31:12 "We still want trials to be the de-facto place to go and get gold jewelry"

    Leylith - MagSorc | Leyloth - StamPlar | Leynerd - MagPlar | Leylit - StamBlade | Ley Eviticus - StamDK | Leydor - MagDen | Leylum - StamSorc | Leylux - MagBlade
  • Iselin
    Iselin
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    Ley wrote: »
    Ley wrote: »
    Was just thinking how the forums needed another thread to complain about the Jewelry Crafting grind.
    If people keep complaining about something, that often means it's a problem.
    The forums have taught me to dismiss peoples complaints. Forums are 90% complaints about just about everything:
    Too hard, too easy, nerf them, buff me, stop charging for things, make this take less effort, I shouldn't have to "X" do get "Y", I want this, change that, give me stuff, stop giving me stuff, the free stuff you gave me is junk, too big, too small, takes too long...

    Sometimes complaints signify a problem, here they mostly they just demonstrate certain player characteristics.
    Iselin wrote: »
    If they actually have a good reason for doing it this way all they really have to do is have the developers responsible for this implementation share their thinking and what their plans are for monitoring this going forward.

    So far... crickets.
    You may not like or agree with their reasoning but here it is...

    https://twitch.tv/videos/248414387?t=02h30m21s

    2:31:12 "We still want trials to be the de-facto place to go and get gold jewelry"

    Now I'm not a developer so I don't think in the extra sophisticated ways developers think, but if that's the reason, why not just do it so that making jewelry gold is 10X harder and leave green blue and purple like the other crafts? There must be a logic flaw in my thinking somewhere... I'm sure of it.
  • Elephant42
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    Link to some testing I did yesterday on the current patch 4.0.4 - summary: it's still bad, just not as bad as I thought it would be.
    Edited by Elephant42 on May 15, 2018 10:56PM
  • zassasaurus
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    I really think they just need to do away with the whole getting grains and having to refine 10 of them to get a single upgrade material. Seeing as the drop rates for the grains seems to be similar to regular upgrade mats in other crafts, this alone makes jewelry crafting 10 times more grindy. I get that they want to make it harder and I'm OK with that, but it should be more like 2 or 3 times harder, not 10.
  • Rohamad_Ali
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    If you have no life this will be no big deal . If you're on the game all the time you'll do better then everyone else . Just like BDO . The reason I despise that game .
  • Oakmontowls_ESO
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    If you have no life this will be no big deal . If you're on the game all the time you'll do better then everyone else . Just like BDO . The reason I despise that game .

    The only way to get ahead of this system is to run hardmode vet trials 24-7. You will need to do about 80 hm trials to get enough gold mats to upgrade one item. At the rate of 5.4% per refine to get a single gold upgrade material, you will need to refine around 14,815 raw material to get the 80 gold upgrade materials needed to upgrade one item.
  • Tannus15
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    Right now it's so much easier to get transmute crystals than it is to get jewellery trait mats i'll craft everything robust / healthy / arcane and just transmute it to the trait I want.
  • Silver_Strider
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    Nothing will compare to the Relic Grind of FFXIV in its heyday as far as I'm concerned.

    This is child's play in comparison.
    Argonian forever
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