Remove Snipe from the game or remove the cast time

  • twistedmonk
    twistedmonk
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    snipe would be a joke if it wasn't buggy.

    fix the bug and triple the damage so you can avoid it.
  • J18696
    J18696
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    remove defile
    Snipe rarely hits hard half the time they just smack you with a 4k snipe the dmg comes from the fact they can 40% defile you from range and poison inject will just RIP you in half
    PC NA Server
    @J18696
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  • exeeter702
    exeeter702
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    Thematically, its fine: well placed powerful shot that the bow user needs to take aim and wind it up and gives them advatange at high ground.

    By gameplay design its fine: a hard casted ranged nuke that is not strong or reliable under pressure, but serves its intended developed purpose when snipe user is left unchecked. (Empower change will reduce the explosive out of stealth nature that some builds revolve around). The only people that take issue with the nature of skills like this are relatively new to mmos, or believe each and every strong ability MUST have elaborate physical execution requirements so it cam be labeled something ridiculously arbitrary as "skillfull". To get the absolute most out the ability means to sacrifice a great deal in other departments of your build, and that is absolutely fine.

    Execution wise its a bit of a mess: server latency issues cause the ability to register for the user in a delayed fashion where recipient reaction often occurs after a second snipe is already on its way. If they cant get that fixed, then unfortunately a change in the core skill needs to occur, which, lets be absolutley clear, would be unfortunate.
  • Altercator
    Altercator
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    Snipe is fine. I spam snipe all the time.
  • Masel
    Masel
    Class Representative
    templesus wrote: »
    fierackas wrote: »
    Edaphon wrote: »
    Or just leave it as it is.

    this, bored with pvp ruining stuff for pve

    Wait what? There is absolutely NO endgame pve build that utilizes snipe. If you’re using snipe in pve you're a scrub, period.

    https://youtu.be/DIAjxtt-JL4


    Ya I'm a total scrub. Stop generalising things just because you don't know better.
    PC EU

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  • Tyrobag
    Tyrobag
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    remove the cast time and reduce damage so that way in PvP it is more balanced and should actually function as an actual spammable
    Masel92 wrote: »
    templesus wrote: »
    fierackas wrote: »
    Edaphon wrote: »
    Or just leave it as it is.

    this, bored with pvp ruining stuff for pve

    Wait what? There is absolutely NO endgame pve build that utilizes snipe. If you’re using snipe in pve you're a scrub, period.

    https://youtu.be/DIAjxtt-JL4


    Ya I'm a total scrub. Stop generalising things just because you don't know better.

    Nice dps, first real bow build I've seen reach those kinds of numbers. But I have to say, that might be one of the most uncomfortable looking rotations I've ever seen imo...
  • Masel
    Masel
    Class Representative
    Tyrobag wrote: »
    Masel92 wrote: »
    templesus wrote: »
    fierackas wrote: »
    Edaphon wrote: »
    Or just leave it as it is.

    this, bored with pvp ruining stuff for pve

    Wait what? There is absolutely NO endgame pve build that utilizes snipe. If you’re using snipe in pve you're a scrub, period.

    https://youtu.be/DIAjxtt-JL4


    Ya I'm a total scrub. Stop generalising things just because you don't know better.

    Nice dps, first real bow build I've seen reach those kinds of numbers. But I have to say, that might be one of the most uncomfortable looking rotations I've ever seen imo...

    Its actually fairly easy, in a raid you wouldnt use mark so that drops out and you can put leeching strikes there for example and then just use the abilities counterclockwise...
    PC EU

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  • IZZEFlameLash
    IZZEFlameLash
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    New poll: Remove this poll or put a stop to this kind of poll.
    Imperials, the one and true masters of all mortal races of Tamriel
  • ak_pvp
    ak_pvp
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    remove the cast time and reduce damage so that way in PvP it is more balanced and should actually function as an actual spammable
    Masel92 wrote: »
    templesus wrote: »
    fierackas wrote: »
    Edaphon wrote: »
    Or just leave it as it is.

    this, bored with pvp ruining stuff for pve

    Wait what? There is absolutely NO endgame pve build that utilizes snipe. If you’re using snipe in pve you're a scrub, period.

    https://youtu.be/DIAjxtt-JL4


    Ya I'm a total scrub. Stop generalising things just because you don't know better.

    Yeah, it can be done and I know you love your off meta builds, but would it be worth it over a stamina melee build or a magicka ranged one? Probs not, and would a normal spammable be better, probably.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • RoyJade
    RoyJade
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    remove the cast time and reduce damage so that way in PvP it is more balanced and should actually function as an actual spammable
    ak_pvp wrote: »
    Yeah, it can be done and I know you love your off meta builds, but would it be worth it over a stamina melee build or a magicka ranged one? Probs not, and would a normal spammable be better, probably.

    Bow build indeed some buffs. But does a normal spammable be better ? Probably not as much as we can think.
    In fact, crushing weapons, the new non-weapon and non-class dependent spammable, which does similar damage than force pulse, is behind snipe. The synergy with bow passive is lower (no long shot, no hawk eye), the overall dps is lower, and the dps without the bow passive is still just a little lower. Snipe is stronger than a force pulse equivalent, and except if we consider that force pulse is a bad spammable we can say that snipe isn't a bad one. The problem with snipe is the cast time along with the auto-snare, which make it bad in some fight where mobility is heavily needed ; and in this case, crushing is better.
    Removing the cast time of snipe while tweaking damage and cost in order to keep the exact same dps would help bow, and snipe would in this case be a little better than crushing weapons in every situations where the 15% heal isn't needed. Still, bow build would need an another buff, one who gives it more dps.
  • JobooAGS
    JobooAGS
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    remove the cast time and reduce damage so that way in PvP it is more balanced and should actually function as an actual spammable
    Masel92 wrote: »
    Tyrobag wrote: »
    Masel92 wrote: »
    templesus wrote: »
    fierackas wrote: »
    Edaphon wrote: »
    Or just leave it as it is.

    this, bored with pvp ruining stuff for pve

    Wait what? There is absolutely NO endgame pve build that utilizes snipe. If you’re using snipe in pve you're a scrub, period.

    https://youtu.be/DIAjxtt-JL4


    Ya I'm a total scrub. Stop generalising things just because you don't know better.

    Nice dps, first real bow build I've seen reach those kinds of numbers. But I have to say, that might be one of the most uncomfortable looking rotations I've ever seen imo...

    Its actually fairly easy, in a raid you wouldnt use mark so that drops out and you can put leeching strikes there for example and then just use the abilities counterclockwise...

    You can still keep mark or any other assassination ability for the crit bonus, mirage for the dodge chance or killers blade in case you have to go into melee range for execute, or simply ignore it in your rotation an cast an extra ability
  • SodanTok
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    RoyJade wrote: »
    ak_pvp wrote: »
    Yeah, it can be done and I know you love your off meta builds, but would it be worth it over a stamina melee build or a magicka ranged one? Probs not, and would a normal spammable be better, probably.

    Bow build indeed some buffs. But does a normal spammable be better ? Probably not as much as we can think.
    In fact, crushing weapons, the new non-weapon and non-class dependent spammable, which does similar damage than force pulse, is behind snipe. The synergy with bow passive is lower (no long shot, no hawk eye), the overall dps is lower, and the dps without the bow passive is still just a little lower. Snipe is stronger than a force pulse equivalent, and except if we consider that force pulse is a bad spammable we can say that snipe isn't a bad one. The problem with snipe is the cast time along with the auto-snare, which make it bad in some fight where mobility is heavily needed ; and in this case, crushing is better.
    Removing the cast time of snipe while tweaking damage and cost in order to keep the exact same dps would help bow, and snipe would in this case be a little better than crushing weapons in every situations where the 15% heal isn't needed. Still, bow build would need an another buff, one who gives it more dps.

    While having one morph of snipe as instant cast would be nice, it would just be awkward way to fix PVE bow. There is spammable in cutting dive on warden and with new crushing weapon on every other class too. These spammables are regular spammables comparable to any other (dunno, force pulse, strife, shrouded dagger or even surprise attack to some degree). The passives are what needs fixing. Changing bow skills now just to put every useful thing on them, just because the passives are limited to bow is not the right way to do it
    Hopefully Zenimax will notice one day that bow needs passives that boost the other sources of damage too (caltrops, crushing, cutting dive, sub assault, wild guardian, relentless focus, potl, ...). Currently it takes both hawk eye and long shot to put bow abilities on same level as DW builds. And there is no way to come close in DPS when half of abilities (the nonbow ones) used deal 30% less damage.
    Edited by SodanTok on May 5, 2018 1:47PM
  • Anotherone773
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    reprosal wrote: »
    JobooAGS wrote: »
    templesus wrote: »
    fierackas wrote: »
    Who said anything about endgame? Learn to read then come back.

    Your original statement implied that removing snipe would effect PvE. It is known FACT, that snipe is not used on any legitimate pve build. Just because you use it for a “niche” build, does not make that a pve build, nor does it mean that removing snipe henceforth effecting your build “ruins” pve.

    Eveey bow build except for maybe warden uses snipe. Maybe next patch some builds can replace snipe with crushing weapon, bit as it stands yes, snipe is used in pve

    Not in any dungeon or trial I run. You will be removed so fast lol

    We know elitists dont use it, they cant complete content unless they are using gravy meta builds.

    Meanwhile snipe spammers aren’t completing any DLC dungeons or vet trials without being ridiculously hard-carried.

    I can complete any content in this game with a group that does average DPS, why cant you? Why does everyone in your groups have to do 40k plus and i can get by with a group that does 20k plus per dps?

    I watched a person solo a trial boss with ~25 mil hp. Do you know how much dps they did for that entire boss? 22k dps. SOLO. Even if we try to argue it was a normal boss and not a vet boss...it.was.solo. How many DPS are in a trial group? I am pretty sure its not one.

    I can complete all content in this game with a group that does 20-25k dps per dps. Why cant elitists? Maybe they should L2P and gitgud and stop worrying about how much dps everyone else is doing.

    As for snipe, i can hit 15-18k self buffed no poison no pots. If i tweak my build a bit( finish it really), use crafted pots and poisons and used group buffs, id have no problem hitting 25k dps just spamming snipe and all content in this game is doable with 25k dps.
    Edited by Anotherone773 on May 5, 2018 2:51PM
  • RoyJade
    RoyJade
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    remove the cast time and reduce damage so that way in PvP it is more balanced and should actually function as an actual spammable
    SodanTok wrote: »
    While having one morph of snipe as instant cast would be nice, it would just be awkward way to fix PVE bow. There is spammable in cutting dive on warden and with new crushing weapon on every other class too. These spammables are regular spammables comparable to any other (dunno, force pulse, strife, shrouded dagger or even surprise attack to some degree). The passives are what needs fixing. Changing bow skills now just to put every useful thing on them, just because the passives are limited to bow is not the right way to do it
    Hopefully Zenimax will notice one day that bow needs passives that boost the other sources of damage too (caltrops, crushing, cutting dive, sub assault, wild guardian, relentless focus, potl, ...). Currently it takes both hawk eye and long shot to put bow abilities on same level as DW builds. And there is no way to come close in DPS when half of abilities (the nonbow ones) used deal 30% less damage.

    Totally agreed.
    I'll even go further : bow skill should become less appealing as a pve back bar (giving DW or 2H better option on backbar, and/or boosting calltrops, and perhaps tweaking poison injection and endless to be less overall powerful but as/more powerful as now on a bow build). Bow passives should boost every ranged skills as long as a bow is on the actual bar. Bow should have better synergy with itself and give it to other ranged skills used along bow ones. And finally, scatter shot should become more appealing as a medium ranged spammable.
    The goal is multiple :
    - giving DW/DW, DW/2H and 2/2H more strength without nerfing the actual stamina dps
    - boosting bow/bow build in order to be a fully long-ranged or mid-ranged possibility, with a good use of class skill for at least five different bow setups (one per class) ; warden would be better at mid range (shalk) and good at long (dive), sorc better at mid (hurricane), NB good at long (grim focus), templar at long (PotL) and DK just correct at mid (FoO)
    - giving bow/DW and bow/2H a reason to have bow in main bar, and 2H/DW for dots
    At the end, close range should be slightly higher in term of constant dps, mid-range would be close, and long range would be either specialized (weaker at close range but as strong as long range than close range build) or weaker but still competitive and able to go to melee.
  • Anotherone773
    Anotherone773
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    New poll: Remove this poll or put a stop to this kind of poll.

    So people shouldnt have an opinion or express ideas unless its sanctioned by someone else?
  • RaddlemanNumber7
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    I'm fine with the way Snipe is supposed to work in PvP. The only thing that annoys me about it is that the channel time is never as advertised. It's always longer. Sometimes your target has time to become a grandparent and move to another continent before your snipe eventually fails to shoot and your character is released from that dramatic aiming pose.

    PC EU
  • Bosov
    Bosov
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    remove defile
    The skill wont be removed, it is basically the classic bow skill but atleast remove the defile from it. At the moment the skil is just a xv1 tool for bad players. That being said.. Zenimax does love giving bad players xv1 tools so they will more likely buff snipe before nerfing it.

    You could also argue that standing behind a group of people while you are pressing the same button over and over again isnt fun for anyone so it is Zenimax their duty to change the skill. Make Cyrodil fun for everyone!
    Xbox One - EU - GT : Bosov
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  • Toc de Malsvi
    Toc de Malsvi
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    remove the cast time and reduce damage so that way in PvP it is more balanced and should actually function as an actual spammable
    I'm fine with the way Snipe is supposed to work in PvP. The only thing that annoys me about it is that the channel time is never as advertised. It's always longer. Sometimes your target has time to become a grandparent and move to another continent before your snipe eventually fails to shoot and your character is released from that dramatic aiming pose.

    I see at least some on here have actually used snipe in combat.
    Legendary Archer of Valenwood
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    Bosmer Nightblade Archer. Xbox One. (Flawless Conqueror Bow/Bow)
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    Bosmer Warden Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Templar's are evil..
  • jmgrant44ub17_ESO
    jmgrant44ub17_ESO
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    Remove snipe (never going to happen)
    Remove bow.
  • Sun7dance
    Sun7dance
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    I don't think the skill is the real problem.
    I'm sure every average player in Cyrodiil would react, if he gets hit by one snipe. But most of the times you are just dead, apparently hitten by 3-4 snipes at the same time.

    That's the problem!
    PS5|EU
  • NyassaV
    NyassaV
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    remove the cast time and reduce damage so that way in PvP it is more balanced and should actually function as an actual spammable
    New poll: Remove this poll or put a stop to this kind of poll.

    You are given plenty of options but leaving snipe in the game as it's current form is not healthy for the game in any way
    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • NyassaV
    NyassaV
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    remove the cast time and reduce damage so that way in PvP it is more balanced and should actually function as an actual spammable
    fierackas wrote: »
    Edaphon wrote: »
    Or just leave it as it is.

    this, bored with pvp ruining stuff for pve

    If you look at the third option it would be a buff for PvE smh
    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • NyassaV
    NyassaV
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    remove the cast time and reduce damage so that way in PvP it is more balanced and should actually function as an actual spammable
    Zardayne wrote: »
    Leave it as is. Damn bow's already a secondary weapon and now some of you want to drive it in the dirt even further..amazing.

    Please take a look at option 3 in which we consider making it a viable spammable as well as not cancerous in Cyrodiil
    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • thankyourat
    thankyourat
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    remove the cast time and reduce damage so that way in PvP it is more balanced and should actually function as an actual spammable
    Sun7dance wrote: »
    I don't think the skill is the real problem.
    I'm sure every average player in Cyrodiil would react, if he gets hit by one snipe. But most of the times you are just dead, apparently hitten by 3-4 snipes at the same time.

    That's the problem!

    It's also very toxic to play against in open world because a player is just pressing 1 button hiding behind a group of players hitting you with 7k damage and defile. 1v1 the skill is bad GvG the skill is bad Xv1 the skill is amazing.
  • thankyourat
    thankyourat
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    remove the cast time and reduce damage so that way in PvP it is more balanced and should actually function as an actual spammable
    Double post
    Edited by thankyourat on May 14, 2018 9:30PM
  • NyassaV
    NyassaV
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    remove the cast time and reduce damage so that way in PvP it is more balanced and should actually function as an actual spammable
    Sun7dance wrote: »
    I don't think the skill is the real problem.
    I'm sure every average player in Cyrodiil would react, if he gets hit by one snipe. But most of the times you are just dead, apparently hitten by 3-4 snipes at the same time.

    That's the problem!

    It's also very toxic to play against in open world because a player is just pressing 1 button hiding behind a group of players hitting you with 7k damage and defile. 1v1 the skill is bad GvG the skill is bad Xv1 the skill is amazing.

    1v1 it's not bad either

    I've won a few duels using it (I don't gank on stamina)
    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • Sevn
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    Another option, remove elitist and meta-heads from the game instead.
    There is nothing noble in being superior to your fellow man, true nobility is being superior to your former self
    -Hemingway
  • NyassaV
    NyassaV
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    remove the cast time and reduce damage so that way in PvP it is more balanced and should actually function as an actual spammable
    Sevn wrote: »
    Another option, remove elitist and meta-heads from the game instead.

    Sorry you don't understand. Basically regardless of what you say the current form of snipe is pretty unhealthy in PvP and isn't the best in PvE either. Option 3 would buff it in PvE and remove the cancer from PvP

    Please read the post before commenting
    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • Feanor
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    Sevn wrote: »
    Another option, remove elitist and meta-heads from the game instead.

    The game isn’t casual enough yet? Funny. Because it is. Very much so.

    As for Snipe I stopped caring. There is so much broken stuff in the game that one ability more or less isn’t a game changer. I rather pity everyone who has to derive his fun in PvP from sniping in a Xv1 situation because he isn’t skilled enough for another play style.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • TequilaFire
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    Sun7dance wrote: »
    I don't think the skill is the real problem.
    I'm sure every average player in Cyrodiil would react, if he gets hit by one snipe. But most of the times you are just dead, apparently hitten by 3-4 snipes at the same time.

    That's the problem!

    It's also very toxic to play against in open world because a player is just pressing 1 button hiding behind a group of players hitting you with 7k damage and defile. 1v1 the skill is bad GvG the skill is bad Xv1 the skill is amazing.

    You do realize most ranged skills in this game are only one button presses and can be used from the back of a zerg.
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