Class reps are just like our politicians. They promise mountains made of gold for us, but in the end, whenever they can they try to push their own agenda.
JPcrazysquirrel3 wrote: »But they should also change strife back
Omg, how many threads is this that focus on how the game should work more in your favor? We have nerf stam (just in general), change battle grounds, buff magicka for more spell damage, better evasion and more direct mitigation... I know there were a couple others.
Totally agree. Not everything is combat related. A buff to concealed, why not, but not that.
I do not see the whole picture enough to say if a cost reduction for concealed is a good thing (I just know that a cost reduction for surprise attack would be a bad idea), but I wonder if an additional dot when used in stealth/invisibility would be good. If the dot is long enough (20-25 second) to not be too bursty for pvp but strong enough to give both cloak and concealed a slot in pve build, it may be interesting. I still remember of the devs saying that they want to gives a reason to play a shadowy nightblade in raids and endgame dungeons, and along with some very specific mechanisms, that's the best idea I come with.
mr_wazzabi wrote: »I think concealed weapon costs more than surprise attack. This is the issue.
Surprise attack had its cost lowered by 20% to match weappn skill lowered costs. Concealed is magicka, so it didn't get that treatment.
mr_wazzabi wrote: »I think concealed weapon costs more than surprise attack. This is the issue.
Surprise attack had its cost lowered by 20% to match weappn skill lowered costs. Concealed is magicka, so it didn't get that treatment.
Yep, as every stamina skill, SA get a cost decrease. That's because stamina is used for skills and mechanisms, when magicka is only used for skills.
I don't think the cost is the real problem for concealed : it cost the same as force pulse and does roughly 14% more damage. It may lack secondary effect since FP is distant (more versatility), can apply burned, concussed and chilled, hit two nearby enemies affected by those effects, is boosted by altmer/dunmer passives, ignore 10% of the enemy's resistance and active ancient knowledge. Concealed gives major resolve/ward for 6 second (7,5 for a 5-1-1 setup, 9 for a 5-0-2), add 3% health when slotted, increase sneaky movement speed and stun + set the enemy off balance when used from stealth ; that's doesn't compete well with all force pulse's advantages in term of raw dps.
rileynotzb14_ESO wrote: »Lol. More bad NBs crying for buffs. Nothing to see here. Move along.
To be completely honest, your threads start to trigger me. They’re extremely biased towards your inexperienced view on game balance and have no actual good suggestions in it.
You do realize what lowering the cost of concealed will do right? Melee magblades are strong enough in open world as it is, leave them be. Why the hell would you want to buff something that is already performing fine?
rileynotzb14_ESO wrote: »Lol. More bad NBs crying for buffs. Nothing to see here. Move along.
I agree with you completely. This man is 100% posting biased polls instead of L2P.
thankyourat wrote: »rileynotzb14_ESO wrote: »Lol. More bad NBs crying for buffs. Nothing to see here. Move along.
I agree with you completely. This man is 100% posting biased polls instead of L2P.
Well this isn't technically L2P you are pre-judging this topic based on your previous experience with the the person who created this post. Concealed weapon is way too expensive for a melee spammable. It's the most expensive spammable in game. And it's the main reason why since the game was released I have pretty much always used strife as a spammable. the cost of concealed weapon makes it a horrible ability. The damage of this ability does not match the cost. For this ability to be viable for anything other than a speed bonus it needs it's cost decrease. magblades wishing to run this ability will need 2500 or more mag regen
thankyourat wrote: »rileynotzb14_ESO wrote: »Lol. More bad NBs crying for buffs. Nothing to see here. Move along.
I agree with you completely. This man is 100% posting biased polls instead of L2P.
Well this isn't technically L2P you are pre-judging this topic based on your previous experience with the the person who created this post. Concealed weapon is way too expensive for a melee spammable. It's the most expensive spammable in game. And it's the main reason why since the game was released I have pretty much always used strife as a spammable. the cost of concealed weapon makes it a horrible ability. The damage of this ability does not match the cost. For this ability to be viable for anything other than a speed bonus it needs it's cost decrease. magblades wishing to run this ability will need 2500 or more mag regen
It costs the exact same amount of magicka as strife or force pulse on pts.
Only elemental weapon is cheaper now.
To be completely honest, your threads start to trigger me. They’re extremely biased towards your inexperienced view on game balance and have no actual good suggestions in it.
You do realize what lowering the cost of concealed will do right? Melee magblades are strong enough in open world as it is, leave them be. Why the hell would you want to buff something that is already performing fine?
Buff something that preforms just fine? You talking about DKs too right?
I'm really just poking holes in stuff. Like the fact all ranged spammables should totally 100% be the cost of force pulse and melee is supposed to be cheaper yet this one oddly isn't and strife is getting screwed over anyways. I could care less if Con Weapon gets changed or not but it'd be nice since strife is getting screwed
Honestly a small cost reduction is almost a quality of life change rather than a buff and since strife is getting gutted Concealed Weapon could use a bit of love.
But whatever, believe what you like
To be completely honest, your threads start to trigger me. They’re extremely biased towards your inexperienced view on game balance and have no actual good suggestions in it.
You do realize what lowering the cost of concealed will do right? Melee magblades are strong enough in open world as it is, leave them be. Why the hell would you want to buff something that is already performing fine?
Buff something that preforms just fine? You talking about DKs too right?
I'm really just poking holes in stuff. Like the fact all ranged spammables should totally 100% be the cost of force pulse and melee is supposed to be cheaper yet this one oddly isn't and strife is getting screwed over anyways. I could care less if Con Weapon gets changed or not but it'd be nice since strife is getting screwed
Honestly a small cost reduction is almost a quality of life change rather than a buff and since strife is getting gutted Concealed Weapon could use a bit of love.
But whatever, believe what you like
Maybe remember that melee magblades are fine, and one of the strongest specs. Easily the strongest mag spec. even with "buffed" (really nerfed and partially unnerfed) DKs, and the weird gank sorc thing. Magblade also got a massive mobility buff with shade, since it can now be hidden behind LOS without anyone knowing where it is via hitting, which IMO is a fair buff that reflects the sneaky nature of an NB.
I don't even think strife needs a nerf, but concealed sure as hell doesn't need a buff, it has an instant from stealth stun+offbalance (10% extra damage from exploiter) and a nice extra speed buff, whilst having slightly higher tooltip damage than strife. You also got numerous buffs to merciless, which more than makes up for its increase.
thankyourat wrote: »To be completely honest, your threads start to trigger me. They’re extremely biased towards your inexperienced view on game balance and have no actual good suggestions in it.
You do realize what lowering the cost of concealed will do right? Melee magblades are strong enough in open world as it is, leave them be. Why the hell would you want to buff something that is already performing fine?
Buff something that preforms just fine? You talking about DKs too right?
I'm really just poking holes in stuff. Like the fact all ranged spammables should totally 100% be the cost of force pulse and melee is supposed to be cheaper yet this one oddly isn't and strife is getting screwed over anyways. I could care less if Con Weapon gets changed or not but it'd be nice since strife is getting screwed
Honestly a small cost reduction is almost a quality of life change rather than a buff and since strife is getting gutted Concealed Weapon could use a bit of love.
But whatever, believe what you like
Maybe remember that melee magblades are fine, and one of the strongest specs. Easily the strongest mag spec. even with "buffed" (really nerfed and partially unnerfed) DKs, and the weird gank sorc thing. Magblade also got a massive mobility buff with shade, since it can now be hidden behind LOS without anyone knowing where it is via hitting, which IMO is a fair buff that reflects the sneaky nature of an NB.
I don't even think strife needs a nerf, but concealed sure as hell doesn't need a buff, it has an instant from stealth stun+offbalance (10% extra damage from exploiter) and a nice extra speed buff, whilst having slightly higher tooltip damage than strife. You also got numerous buffs to merciless, which more than makes up for its increase.
I would have to strongly disagree melee magblade is one of the worst specs in my opinion. If you want to make an argument for destro magblade being top teir I can see that being reasonable for it's strengths when you play an actual dueling build, but duel weild magblade isn't really a thing and 2hand magblade is only a thing because of how prevalent root spam is. It makes the class less annoying to play solo. But if you compare concealed to something like whip it's underperforming. Also since destro magblade outclasses melee in basically every way there really is no point to play melee magblade. Honestly though even if concealed got it's cost lowered I would still probably play destro
To be completely honest, your threads start to trigger me. They’re extremely biased towards your inexperienced view on game balance and have no actual good suggestions in it.
You do realize what lowering the cost of concealed will do right? Melee magblades are strong enough in open world as it is, leave them be. Why the hell would you want to buff something that is already performing fine?
Buff something that preforms just fine? You talking about DKs too right?
I'm really just poking holes in stuff. Like the fact all ranged spammables should totally 100% be the cost of force pulse and melee is supposed to be cheaper yet this one oddly isn't and strife is getting screwed over anyways. I could care less if Con Weapon gets changed or not but it'd be nice since strife is getting screwed
Honestly a small cost reduction is almost a quality of life change rather than a buff and since strife is getting gutted Concealed Weapon could use a bit of love.
But whatever, believe what you like
Maybe remember that melee magblades are fine, and one of the strongest specs. Easily the strongest mag spec. even with "buffed" (really nerfed and partially unnerfed) DKs, and the weird gank sorc thing. Magblade also got a massive mobility buff with shade, since it can now be hidden behind LOS without anyone knowing where it is via hitting, which IMO is a fair buff that reflects the sneaky nature of an NB.
I don't even think strife needs a nerf, but concealed sure as hell doesn't need a buff, it has an instant from stealth stun+offbalance (10% extra damage from exploiter) and a nice extra speed buff, whilst having slightly higher tooltip damage than strife. You also got numerous buffs to merciless, which more than makes up for its increase.