Why the hell doest ZOS not sticky a list of 'Flogging a dead horse' topics and the reason they will not look at them
Auction House like every WoW clone
vDungeons
GroupFinder
gear levels
PvP - lag/disconnects/balance
& then ban anyone flogging those horses out of said thread
this horse does not have enough material left to even render for glue
Hmmm.... do you think it's possible that *new* players join the forums?? Perhaps they haven't heard things that some consider "dead horses..."

jedtb16_ESO wrote: »Your post is quite off topic, but I'll bite. (I think major whale guilds have very little to do about the topic: central market)With a central trader, the market manipulation would be way too easy and this is not up for a debate. You can google market cornering or market manipulation in MMORPGs and hit several pages explaining it. But for the lazy ones, I'll give a quick run down how it works:
You decide a quite rare, but useful item to manipulate, let's say a potent nirncrux. And let's say it sells for 4 000 gold at the moment, but you want to sell it at 40 000 gold, what do you do? Well, you open the centralised store, put your potent nirncrux for sale for 40 000 gold and then, you buy everything under the price, every single 4 000 gold nirncrux. You do not have to sell them right away, you can stockpile 'em. Now others do not see those 4 000 gold nirncruxes, because you're buying them right away. The cheapest price others see is your stupid high 40 000 gold price and now some unfortunate people with a moderate amount of gold in their pocket and a need for a potent nirncrux will buy it for the lowest cost of 40 000 gold. You will as a seller use all the gold you earn to buy the low priced potent nirncruxes from the list, upkeeping the facade of "40 000 gold is the lowest price for potent nirncrux". At some point other sellers starts to sell them at 40 000 gold, because that is the selling point for potent nirncrux and no one wants to lose 36 000 profits. You will have thousands of poten nirncruxes in your pocket and you can keep selling them.
Now this is not possible on the current system because you can't buy easily every single low costing item, because you'd need to travel everywhere. And if you'd try to corner a single guild trader, everybody would stop buying the item from that trader.
As I explained earlier, this fantasy of yours has already failed on Xbox NA when some people bought up every aetherial dust and increased the prices from ~75k to a new price point of 100 to 110k.
They successfully kept buying all the lower listed dust. They kept relisting the items at their new desired price. They even convinced zone chat sellers that their price was valid because the inflated price was the only listing out there.
AND THEY FAILED.
They managed to corner the market on console, where the economy is even more decentralized than pc because we don’t have the automated harvesting of data from MM and TTC add ons smoothing out the jagged outliers.
And they still failed because this fantasy of yours does not take into consideration that the general public has the choice of buying or farming it themselves or finding a substitute. With any widespread commodity in eso, there are too many farmers for the market to be controlled like you imagine. It won’t happen with mats, there are too many subscribers with mats just piling up in the craft bag and more are as close as a farming route.
The arguments against a public trader have been debunked by how the real world attempts at manipulation failed - by not seeing that 5% cannot control the market created by the 95%.
As usual, this manipulation idea only works in theory until someone actually starts running the numbers on a population size scale. Using temp alloys for example, running like 9k each on Xbox NA. If I’m the 5% that is the wealthy manipulators looking to make them 15k, I’m trying to buy up all the alloys under that. But because I’m sucking up so many from the market, I’ve got 5% of the slots with 100% of the product. I need to sell them in pairs and fours and eights and in piles. If I don’t, I’m pumping huge amounts of gold into the economy and not bringing it back to me = inflation as more gold is sloshing around. A serious problem is the rise in price has inspired many people to take up farming, increasing supply and acting as a driver toward lower prices. And most fatal to my plan is those thousands of players with the craft bag, sitting there with hundreds of alloys doing nothing, or tens of thousands of various ore to refine into alloys, that get retrieved and starts getting listed at 14k, putting my deficit into overdrive.
This market manipulation theory is just that - a fantastical theory that does not actually function in THIS economy outside of fevered imaginative brains.
You missed my last paragraph: this manipulation is not possible on the current system. It is however possible on a central trading system, where you can see every single trade in a one single list and it works even better if you can search for spesific item in a said trade system. And with the example I gave with a theorised single global trader, I'd need to sell 1 potent nirncrux for 40 000 gold to cover 10x bought nirncruxes with the pricetag of 1. This kind of market manipulation is common in the AH/global singular trader system and there is tons of material and evidence that it has happenes before. The market manipulation is the primary reason for me to want to stay with the current ESO trade system, because the current system prevents it quite well.
Ok, think about this what if some major whale guilds decide to show up and bid out all the top end spots in every single go to spot so no one could have a trading guild there at all while they own it you won't be able to sell to the public at all, and its legit because ZoS allows it?
Ain't the major spots already owned by said whale guilds? I mean, all the big trade guilds owns a kiosk in either Rawl'Kha, Wayrest, Mournhold, Elden Root or Belkarth. If you mean that only a couple of guilds forms sub-guilds and buys every single major spot, well, they'd have to have a huge inventory of goodies and lots of time to make it profitable, else, they'd lose gold in millions.
And yes, it is legit to pay 10 million+ gold per trader spot which prevents smaller bids from getting the said trader, where's the problem? If my guild loses their bid, I'll either stockpile on goodies till our trade guild gets a good spot to sell, or find another trade guild to sell my goods.
Just saying this system is far worse than any centralized market system tbh
no it isn't.... it's far better because it makes it impossible for a single player to game the market.
anyway didn't you quit, aren't you supposed to be playing lotro now?
There is different value in having different traders. If you put all the traders in the same place, then there will be no way for new guilds to work their way up, or for smaller guilds to find a trader that suits their needs.
jedtb16_ESO wrote: »Your post is quite off topic, but I'll bite. (I think major whale guilds have very little to do about the topic: central market)With a central trader, the market manipulation would be way too easy and this is not up for a debate. You can google market cornering or market manipulation in MMORPGs and hit several pages explaining it. But for the lazy ones, I'll give a quick run down how it works:
You decide a quite rare, but useful item to manipulate, let's say a potent nirncrux. And let's say it sells for 4 000 gold at the moment, but you want to sell it at 40 000 gold, what do you do? Well, you open the centralised store, put your potent nirncrux for sale for 40 000 gold and then, you buy everything under the price, every single 4 000 gold nirncrux. You do not have to sell them right away, you can stockpile 'em. Now others do not see those 4 000 gold nirncruxes, because you're buying them right away. The cheapest price others see is your stupid high 40 000 gold price and now some unfortunate people with a moderate amount of gold in their pocket and a need for a potent nirncrux will buy it for the lowest cost of 40 000 gold. You will as a seller use all the gold you earn to buy the low priced potent nirncruxes from the list, upkeeping the facade of "40 000 gold is the lowest price for potent nirncrux". At some point other sellers starts to sell them at 40 000 gold, because that is the selling point for potent nirncrux and no one wants to lose 36 000 profits. You will have thousands of poten nirncruxes in your pocket and you can keep selling them.
Now this is not possible on the current system because you can't buy easily every single low costing item, because you'd need to travel everywhere. And if you'd try to corner a single guild trader, everybody would stop buying the item from that trader.
As I explained earlier, this fantasy of yours has already failed on Xbox NA when some people bought up every aetherial dust and increased the prices from ~75k to a new price point of 100 to 110k.
They successfully kept buying all the lower listed dust. They kept relisting the items at their new desired price. They even convinced zone chat sellers that their price was valid because the inflated price was the only listing out there.
AND THEY FAILED.
They managed to corner the market on console, where the economy is even more decentralized than pc because we don’t have the automated harvesting of data from MM and TTC add ons smoothing out the jagged outliers.
And they still failed because this fantasy of yours does not take into consideration that the general public has the choice of buying or farming it themselves or finding a substitute. With any widespread commodity in eso, there are too many farmers for the market to be controlled like you imagine. It won’t happen with mats, there are too many subscribers with mats just piling up in the craft bag and more are as close as a farming route.
The arguments against a public trader have been debunked by how the real world attempts at manipulation failed - by not seeing that 5% cannot control the market created by the 95%.
As usual, this manipulation idea only works in theory until someone actually starts running the numbers on a population size scale. Using temp alloys for example, running like 9k each on Xbox NA. If I’m the 5% that is the wealthy manipulators looking to make them 15k, I’m trying to buy up all the alloys under that. But because I’m sucking up so many from the market, I’ve got 5% of the slots with 100% of the product. I need to sell them in pairs and fours and eights and in piles. If I don’t, I’m pumping huge amounts of gold into the economy and not bringing it back to me = inflation as more gold is sloshing around. A serious problem is the rise in price has inspired many people to take up farming, increasing supply and acting as a driver toward lower prices. And most fatal to my plan is those thousands of players with the craft bag, sitting there with hundreds of alloys doing nothing, or tens of thousands of various ore to refine into alloys, that get retrieved and starts getting listed at 14k, putting my deficit into overdrive.
This market manipulation theory is just that - a fantastical theory that does not actually function in THIS economy outside of fevered imaginative brains.
You missed my last paragraph: this manipulation is not possible on the current system. It is however possible on a central trading system, where you can see every single trade in a one single list and it works even better if you can search for spesific item in a said trade system. And with the example I gave with a theorised single global trader, I'd need to sell 1 potent nirncrux for 40 000 gold to cover 10x bought nirncruxes with the pricetag of 1. This kind of market manipulation is common in the AH/global singular trader system and there is tons of material and evidence that it has happenes before. The market manipulation is the primary reason for me to want to stay with the current ESO trade system, because the current system prevents it quite well.
Ok, think about this what if some major whale guilds decide to show up and bid out all the top end spots in every single go to spot so no one could have a trading guild there at all while they own it you won't be able to sell to the public at all, and its legit because ZoS allows it?
Ain't the major spots already owned by said whale guilds? I mean, all the big trade guilds owns a kiosk in either Rawl'Kha, Wayrest, Mournhold, Elden Root or Belkarth. If you mean that only a couple of guilds forms sub-guilds and buys every single major spot, well, they'd have to have a huge inventory of goodies and lots of time to make it profitable, else, they'd lose gold in millions.
And yes, it is legit to pay 10 million+ gold per trader spot which prevents smaller bids from getting the said trader, where's the problem? If my guild loses their bid, I'll either stockpile on goodies till our trade guild gets a good spot to sell, or find another trade guild to sell my goods.
Just saying this system is far worse than any centralized market system tbh
no it isn't.... it's far better because it makes it impossible for a single player to game the market.
anyway didn't you quit, aren't you supposed to be playing lotro now?
Are people not catching this?
I watched a small cabal completely conquer the small obstacle of having to go to a bunch of traders.
This barrier of a bunch of trader carts is not nearly as high as you think.
This is how easy it is:
Take 12 people. Divide up the carts so each person monitors 16 carts. Those 16 carts are that person’s patrol route.
12 people is a normal trial group. Is anyone going to tell me they can’t group together 12 people with a lot of gold to tilt the market into making more gold? I bet any platform could come up with 3 full trial groups of wealthy trading-minded players willing to form a cabal to control the market, each person patrolling 5 or 6 carts.
Right fracking there is the plan that destroys your decentralization protection. Gone. In the puff of a few sentences with a simple idea. Too many carts to monitor them all? Then get help so the task of patrolling carts is easy.
You were never protected by decentralized traders. It was always that the population can easily farm for what they want or use a substitute.
jedtb16_ESO wrote: »
there is a search function. admittedly it's fairly crude but it does work.
jedtb16_ESO wrote: »jedtb16_ESO wrote: »Your post is quite off topic, but I'll bite. (I think major whale guilds have very little to do about the topic: central market)With a central trader, the market manipulation would be way too easy and this is not up for a debate. You can google market cornering or market manipulation in MMORPGs and hit several pages explaining it. But for the lazy ones, I'll give a quick run down how it works:
You decide a quite rare, but useful item to manipulate, let's say a potent nirncrux. And let's say it sells for 4 000 gold at the moment, but you want to sell it at 40 000 gold, what do you do? Well, you open the centralised store, put your potent nirncrux for sale for 40 000 gold and then, you buy everything under the price, every single 4 000 gold nirncrux. You do not have to sell them right away, you can stockpile 'em. Now others do not see those 4 000 gold nirncruxes, because you're buying them right away. The cheapest price others see is your stupid high 40 000 gold price and now some unfortunate people with a moderate amount of gold in their pocket and a need for a potent nirncrux will buy it for the lowest cost of 40 000 gold. You will as a seller use all the gold you earn to buy the low priced potent nirncruxes from the list, upkeeping the facade of "40 000 gold is the lowest price for potent nirncrux". At some point other sellers starts to sell them at 40 000 gold, because that is the selling point for potent nirncrux and no one wants to lose 36 000 profits. You will have thousands of poten nirncruxes in your pocket and you can keep selling them.
Now this is not possible on the current system because you can't buy easily every single low costing item, because you'd need to travel everywhere. And if you'd try to corner a single guild trader, everybody would stop buying the item from that trader.
As I explained earlier, this fantasy of yours has already failed on Xbox NA when some people bought up every aetherial dust and increased the prices from ~75k to a new price point of 100 to 110k.
They successfully kept buying all the lower listed dust. They kept relisting the items at their new desired price. They even convinced zone chat sellers that their price was valid because the inflated price was the only listing out there.
AND THEY FAILED.
They managed to corner the market on console, where the economy is even more decentralized than pc because we don’t have the automated harvesting of data from MM and TTC add ons smoothing out the jagged outliers.
And they still failed because this fantasy of yours does not take into consideration that the general public has the choice of buying or farming it themselves or finding a substitute. With any widespread commodity in eso, there are too many farmers for the market to be controlled like you imagine. It won’t happen with mats, there are too many subscribers with mats just piling up in the craft bag and more are as close as a farming route.
The arguments against a public trader have been debunked by how the real world attempts at manipulation failed - by not seeing that 5% cannot control the market created by the 95%.
As usual, this manipulation idea only works in theory until someone actually starts running the numbers on a population size scale. Using temp alloys for example, running like 9k each on Xbox NA. If I’m the 5% that is the wealthy manipulators looking to make them 15k, I’m trying to buy up all the alloys under that. But because I’m sucking up so many from the market, I’ve got 5% of the slots with 100% of the product. I need to sell them in pairs and fours and eights and in piles. If I don’t, I’m pumping huge amounts of gold into the economy and not bringing it back to me = inflation as more gold is sloshing around. A serious problem is the rise in price has inspired many people to take up farming, increasing supply and acting as a driver toward lower prices. And most fatal to my plan is those thousands of players with the craft bag, sitting there with hundreds of alloys doing nothing, or tens of thousands of various ore to refine into alloys, that get retrieved and starts getting listed at 14k, putting my deficit into overdrive.
This market manipulation theory is just that - a fantastical theory that does not actually function in THIS economy outside of fevered imaginative brains.
You missed my last paragraph: this manipulation is not possible on the current system. It is however possible on a central trading system, where you can see every single trade in a one single list and it works even better if you can search for spesific item in a said trade system. And with the example I gave with a theorised single global trader, I'd need to sell 1 potent nirncrux for 40 000 gold to cover 10x bought nirncruxes with the pricetag of 1. This kind of market manipulation is common in the AH/global singular trader system and there is tons of material and evidence that it has happenes before. The market manipulation is the primary reason for me to want to stay with the current ESO trade system, because the current system prevents it quite well.
Ok, think about this what if some major whale guilds decide to show up and bid out all the top end spots in every single go to spot so no one could have a trading guild there at all while they own it you won't be able to sell to the public at all, and its legit because ZoS allows it?
Ain't the major spots already owned by said whale guilds? I mean, all the big trade guilds owns a kiosk in either Rawl'Kha, Wayrest, Mournhold, Elden Root or Belkarth. If you mean that only a couple of guilds forms sub-guilds and buys every single major spot, well, they'd have to have a huge inventory of goodies and lots of time to make it profitable, else, they'd lose gold in millions.
And yes, it is legit to pay 10 million+ gold per trader spot which prevents smaller bids from getting the said trader, where's the problem? If my guild loses their bid, I'll either stockpile on goodies till our trade guild gets a good spot to sell, or find another trade guild to sell my goods.
Just saying this system is far worse than any centralized market system tbh
no it isn't.... it's far better because it makes it impossible for a single player to game the market.
anyway didn't you quit, aren't you supposed to be playing lotro now?
Are people not catching this?
I watched a small cabal completely conquer the small obstacle of having to go to a bunch of traders.
This barrier of a bunch of trader carts is not nearly as high as you think.
This is how easy it is:
Take 12 people. Divide up the carts so each person monitors 16 carts. Those 16 carts are that person’s patrol route.
12 people is a normal trial group. Is anyone going to tell me they can’t group together 12 people with a lot of gold to tilt the market into making more gold? I bet any platform could come up with 3 full trial groups of wealthy trading-minded players willing to form a cabal to control the market, each person patrolling 5 or 6 carts.
Right fracking there is the plan that destroys your decentralization protection. Gone. In the puff of a few sentences with a simple idea. Too many carts to monitor them all? Then get help so the task of patrolling carts is easy.
You were never protected by decentralized traders. It was always that the population can easily farm for what they want or use a substitute.
in every other post you have made on the topic of people trying to game the current system you say they fail (we already knew that) now you are saying they succeed.... a tad confusing.
jedtb16_ESO wrote: »jedtb16_ESO wrote: »Your post is quite off topic, but I'll bite. (I think major whale guilds have very little to do about the topic: central market)With a central trader, the market manipulation would be way too easy and this is not up for a debate. You can google market cornering or market manipulation in MMORPGs and hit several pages explaining it. But for the lazy ones, I'll give a quick run down how it works:
You decide a quite rare, but useful item to manipulate, let's say a potent nirncrux. And let's say it sells for 4 000 gold at the moment, but you want to sell it at 40 000 gold, what do you do? Well, you open the centralised store, put your potent nirncrux for sale for 40 000 gold and then, you buy everything under the price, every single 4 000 gold nirncrux. You do not have to sell them right away, you can stockpile 'em. Now others do not see those 4 000 gold nirncruxes, because you're buying them right away. The cheapest price others see is your stupid high 40 000 gold price and now some unfortunate people with a moderate amount of gold in their pocket and a need for a potent nirncrux will buy it for the lowest cost of 40 000 gold. You will as a seller use all the gold you earn to buy the low priced potent nirncruxes from the list, upkeeping the facade of "40 000 gold is the lowest price for potent nirncrux". At some point other sellers starts to sell them at 40 000 gold, because that is the selling point for potent nirncrux and no one wants to lose 36 000 profits. You will have thousands of poten nirncruxes in your pocket and you can keep selling them.
Now this is not possible on the current system because you can't buy easily every single low costing item, because you'd need to travel everywhere. And if you'd try to corner a single guild trader, everybody would stop buying the item from that trader.
As I explained earlier, this fantasy of yours has already failed on Xbox NA when some people bought up every aetherial dust and increased the prices from ~75k to a new price point of 100 to 110k.
They successfully kept buying all the lower listed dust. They kept relisting the items at their new desired price. They even convinced zone chat sellers that their price was valid because the inflated price was the only listing out there.
AND THEY FAILED.
They managed to corner the market on console, where the economy is even more decentralized than pc because we don’t have the automated harvesting of data from MM and TTC add ons smoothing out the jagged outliers.
And they still failed because this fantasy of yours does not take into consideration that the general public has the choice of buying or farming it themselves or finding a substitute. With any widespread commodity in eso, there are too many farmers for the market to be controlled like you imagine. It won’t happen with mats, there are too many subscribers with mats just piling up in the craft bag and more are as close as a farming route.
The arguments against a public trader have been debunked by how the real world attempts at manipulation failed - by not seeing that 5% cannot control the market created by the 95%.
As usual, this manipulation idea only works in theory until someone actually starts running the numbers on a population size scale. Using temp alloys for example, running like 9k each on Xbox NA. If I’m the 5% that is the wealthy manipulators looking to make them 15k, I’m trying to buy up all the alloys under that. But because I’m sucking up so many from the market, I’ve got 5% of the slots with 100% of the product. I need to sell them in pairs and fours and eights and in piles. If I don’t, I’m pumping huge amounts of gold into the economy and not bringing it back to me = inflation as more gold is sloshing around. A serious problem is the rise in price has inspired many people to take up farming, increasing supply and acting as a driver toward lower prices. And most fatal to my plan is those thousands of players with the craft bag, sitting there with hundreds of alloys doing nothing, or tens of thousands of various ore to refine into alloys, that get retrieved and starts getting listed at 14k, putting my deficit into overdrive.
This market manipulation theory is just that - a fantastical theory that does not actually function in THIS economy outside of fevered imaginative brains.
You missed my last paragraph: this manipulation is not possible on the current system. It is however possible on a central trading system, where you can see every single trade in a one single list and it works even better if you can search for spesific item in a said trade system. And with the example I gave with a theorised single global trader, I'd need to sell 1 potent nirncrux for 40 000 gold to cover 10x bought nirncruxes with the pricetag of 1. This kind of market manipulation is common in the AH/global singular trader system and there is tons of material and evidence that it has happenes before. The market manipulation is the primary reason for me to want to stay with the current ESO trade system, because the current system prevents it quite well.
Ok, think about this what if some major whale guilds decide to show up and bid out all the top end spots in every single go to spot so no one could have a trading guild there at all while they own it you won't be able to sell to the public at all, and its legit because ZoS allows it?
Ain't the major spots already owned by said whale guilds? I mean, all the big trade guilds owns a kiosk in either Rawl'Kha, Wayrest, Mournhold, Elden Root or Belkarth. If you mean that only a couple of guilds forms sub-guilds and buys every single major spot, well, they'd have to have a huge inventory of goodies and lots of time to make it profitable, else, they'd lose gold in millions.
And yes, it is legit to pay 10 million+ gold per trader spot which prevents smaller bids from getting the said trader, where's the problem? If my guild loses their bid, I'll either stockpile on goodies till our trade guild gets a good spot to sell, or find another trade guild to sell my goods.
Just saying this system is far worse than any centralized market system tbh
no it isn't.... it's far better because it makes it impossible for a single player to game the market.
anyway didn't you quit, aren't you supposed to be playing lotro now?
Are people not catching this?
I watched a small cabal completely conquer the small obstacle of having to go to a bunch of traders.
This barrier of a bunch of trader carts is not nearly as high as you think.
This is how easy it is:
Take 12 people. Divide up the carts so each person monitors 16 carts. Those 16 carts are that person’s patrol route.
12 people is a normal trial group. Is anyone going to tell me they can’t group together 12 people with a lot of gold to tilt the market into making more gold? I bet any platform could come up with 3 full trial groups of wealthy trading-minded players willing to form a cabal to control the market, each person patrolling 5 or 6 carts.
Right fracking there is the plan that destroys your decentralization protection. Gone. In the puff of a few sentences with a simple idea. Too many carts to monitor them all? Then get help so the task of patrolling carts is easy.
You were never protected by decentralized traders. It was always that the population can easily farm for what they want or use a substitute.
in every other post you have made on the topic of people trying to game the current system you say they fail (we already knew that) now you are saying they succeed.... a tad confusing.
No, there are two different variables at issue - centralization and public access. Apples and oranges, 2 separate things.
Over and over people cry alarm at the idea of making a centralized way to access the guild traders, claiming that one person could buy up everything and re-list. Using hard numbers, I argue that their fear is not possible to succeed, primarily because of inventory bottleneck and the way those deficits would bankrupt the tryhard in the ballpark of 30 million-plus each month. Also, people have already overcome the obstacle of running to many traders, so the argument in favor of protection by decentralization is a failure.
The actual defense against manipulation has always been the public’s participation. It is too easy to farm anything in this game for anyone to actually control the market. Look no further than the recent motif event and the impact on buoyant Armiger prices to see how the general public’s farming cannot be held at bay. Making a trader where all of the general public could list things would even further prevent market tampering. It doesn’t seem like it to the naked eye, but by the numbers 90% of the population only ever buys things from the trader carts.
If people love the decentralized trader model even though it does not protect them like they think, then surely they would STFU and be fine with a general public trader that EVERYONE could access at a bank or at a cart in every town, right? Like, at every multi cart town there is Dibbler, the public trader, the npc where every person can go list things for sale. Same npc in each area, but all are linked to the public access store, just like how you can have Tythis in all your houses but it’s always linked to your bank.
EvilAutoTech wrote: »So, how many slots will I get? Are you going to tell people they have to give up 80 percent of their trading slots?
If everyone gets 150 slots, how long will it take to load the page?
A single source per server would be ridiculous. I think it would break the game.
There is different value in having different traders. If you put all the traders in the same place, then there will be no way for new guilds to work their way up, or for smaller guilds to find a trader that suits their needs.
Love comments like these lol, implying that you can start a new guild, work your way up, and one day, YOU can have a trader in the middle of the biggest town!
Yeah, right... I'm on Xbox, I have taken months-long breaks due to college, going back about 3 years. The exact same guilds own the exact same traders now, and at every moment I have played. They are overly rich, bloated entities that cannot be budged. The system caters to GOUGING prices, not competitive pricing. A universal AH leads to people performing that always-hated tactic of 1-undering: Oh, they sell for 2000? I will sell for 1999!... however, the next person sells for 1998, then 1997, so on so forth. Eventually, prices reach a minimum point.
People crying the sky will fall if we do this, are most likely the ones gouging prices, and love the monopoly they have. Yes, I say players currently have monopolies, because it currently takes a remarkably few people (compared to the entire population) to set a price.
In most MMOs a monopoly occurs when a group of people buy EVERY item of a type, then put it back up for sale at the price THEY choose. In ESO, it occurs by a group of people owning every trader in the most popular spots, and knowing that the time it takes to go through all of them will keep sane players from going to other places after that (because they would like to actually PLAY the game, not just surf through the traders for a few hours). By doing this, they effectively have a monopoly, and can charge whatever they like.
A universal AH actually would build an economy. The one right now is the absolute extreme situation of robber baron form of capitalism, where the rich continue to become even more absurdly rich, and the poor just continue being, relatively, penniless.
jedtb16_ESO wrote: »jedtb16_ESO wrote: »Your post is quite off topic, but I'll bite. (I think major whale guilds have very little to do about the topic: central market)With a central trader, the market manipulation would be way too easy and this is not up for a debate. You can google market cornering or market manipulation in MMORPGs and hit several pages explaining it. But for the lazy ones, I'll give a quick run down how it works:
You decide a quite rare, but useful item to manipulate, let's say a potent nirncrux. And let's say it sells for 4 000 gold at the moment, but you want to sell it at 40 000 gold, what do you do? Well, you open the centralised store, put your potent nirncrux for sale for 40 000 gold and then, you buy everything under the price, every single 4 000 gold nirncrux. You do not have to sell them right away, you can stockpile 'em. Now others do not see those 4 000 gold nirncruxes, because you're buying them right away. The cheapest price others see is your stupid high 40 000 gold price and now some unfortunate people with a moderate amount of gold in their pocket and a need for a potent nirncrux will buy it for the lowest cost of 40 000 gold. You will as a seller use all the gold you earn to buy the low priced potent nirncruxes from the list, upkeeping the facade of "40 000 gold is the lowest price for potent nirncrux". At some point other sellers starts to sell them at 40 000 gold, because that is the selling point for potent nirncrux and no one wants to lose 36 000 profits. You will have thousands of poten nirncruxes in your pocket and you can keep selling them.
Now this is not possible on the current system because you can't buy easily every single low costing item, because you'd need to travel everywhere. And if you'd try to corner a single guild trader, everybody would stop buying the item from that trader.
As I explained earlier, this fantasy of yours has already failed on Xbox NA when some people bought up every aetherial dust and increased the prices from ~75k to a new price point of 100 to 110k.
They successfully kept buying all the lower listed dust. They kept relisting the items at their new desired price. They even convinced zone chat sellers that their price was valid because the inflated price was the only listing out there.
AND THEY FAILED.
They managed to corner the market on console, where the economy is even more decentralized than pc because we don’t have the automated harvesting of data from MM and TTC add ons smoothing out the jagged outliers.
And they still failed because this fantasy of yours does not take into consideration that the general public has the choice of buying or farming it themselves or finding a substitute. With any widespread commodity in eso, there are too many farmers for the market to be controlled like you imagine. It won’t happen with mats, there are too many subscribers with mats just piling up in the craft bag and more are as close as a farming route.
The arguments against a public trader have been debunked by how the real world attempts at manipulation failed - by not seeing that 5% cannot control the market created by the 95%.
As usual, this manipulation idea only works in theory until someone actually starts running the numbers on a population size scale. Using temp alloys for example, running like 9k each on Xbox NA. If I’m the 5% that is the wealthy manipulators looking to make them 15k, I’m trying to buy up all the alloys under that. But because I’m sucking up so many from the market, I’ve got 5% of the slots with 100% of the product. I need to sell them in pairs and fours and eights and in piles. If I don’t, I’m pumping huge amounts of gold into the economy and not bringing it back to me = inflation as more gold is sloshing around. A serious problem is the rise in price has inspired many people to take up farming, increasing supply and acting as a driver toward lower prices. And most fatal to my plan is those thousands of players with the craft bag, sitting there with hundreds of alloys doing nothing, or tens of thousands of various ore to refine into alloys, that get retrieved and starts getting listed at 14k, putting my deficit into overdrive.
This market manipulation theory is just that - a fantastical theory that does not actually function in THIS economy outside of fevered imaginative brains.
You missed my last paragraph: this manipulation is not possible on the current system. It is however possible on a central trading system, where you can see every single trade in a one single list and it works even better if you can search for spesific item in a said trade system. And with the example I gave with a theorised single global trader, I'd need to sell 1 potent nirncrux for 40 000 gold to cover 10x bought nirncruxes with the pricetag of 1. This kind of market manipulation is common in the AH/global singular trader system and there is tons of material and evidence that it has happenes before. The market manipulation is the primary reason for me to want to stay with the current ESO trade system, because the current system prevents it quite well.
Ok, think about this what if some major whale guilds decide to show up and bid out all the top end spots in every single go to spot so no one could have a trading guild there at all while they own it you won't be able to sell to the public at all, and its legit because ZoS allows it?
Ain't the major spots already owned by said whale guilds? I mean, all the big trade guilds owns a kiosk in either Rawl'Kha, Wayrest, Mournhold, Elden Root or Belkarth. If you mean that only a couple of guilds forms sub-guilds and buys every single major spot, well, they'd have to have a huge inventory of goodies and lots of time to make it profitable, else, they'd lose gold in millions.
And yes, it is legit to pay 10 million+ gold per trader spot which prevents smaller bids from getting the said trader, where's the problem? If my guild loses their bid, I'll either stockpile on goodies till our trade guild gets a good spot to sell, or find another trade guild to sell my goods.
Just saying this system is far worse than any centralized market system tbh
no it isn't.... it's far better because it makes it impossible for a single player to game the market.
anyway didn't you quit, aren't you supposed to be playing lotro now?
Are people not catching this?
I watched a small cabal completely conquer the small obstacle of having to go to a bunch of traders.
This barrier of a bunch of trader carts is not nearly as high as you think.
This is how easy it is:
Take 12 people. Divide up the carts so each person monitors 16 carts. Those 16 carts are that person’s patrol route.
12 people is a normal trial group. Is anyone going to tell me they can’t group together 12 people with a lot of gold to tilt the market into making more gold? I bet any platform could come up with 3 full trial groups of wealthy trading-minded players willing to form a cabal to control the market, each person patrolling 5 or 6 carts.
Right fracking there is the plan that destroys your decentralization protection. Gone. In the puff of a few sentences with a simple idea. Too many carts to monitor them all? Then get help so the task of patrolling carts is easy.
You were never protected by decentralized traders. It was always that the population can easily farm for what they want or use a substitute.
in every other post you have made on the topic of people trying to game the current system you say they fail (we already knew that) now you are saying they succeed.... a tad confusing.
No, there are two different variables at issue - centralization and public access. Apples and oranges, 2 separate things.
Over and over people cry alarm at the idea of making a centralized way to access the guild traders, claiming that one person could buy up everything and re-list. Using hard numbers, I argue that their fear is not possible to succeed, primarily because of inventory bottleneck and the way those deficits would bankrupt the tryhard in the ballpark of 30 million-plus each month. Also, people have already overcome the obstacle of running to many traders, so the argument in favor of protection by decentralization is a failure.
The actual defense against manipulation has always been the public’s participation. It is too easy to farm anything in this game for anyone to actually control the market. Look no further than the recent motif event and the impact on buoyant Armiger prices to see how the general public’s farming cannot be held at bay. Making a trader where all of the general public could list things would even further prevent market tampering. It doesn’t seem like it to the naked eye, but by the numbers 90% of the population only ever buys things from the trader carts.
If people love the decentralized trader model even though it does not protect them like they think, then surely they would STFU and be fine with a general public trader that EVERYONE could access at a bank or at a cart in every town, right? Like, at every multi cart town there is Dibbler, the public trader, the npc where every person can go list things for sale. Same npc in each area, but all are linked to the public access store, just like how you can have Tythis in all your houses but it’s always linked to your bank.
Keep in mind that intentional market manipulation is only one concern. I personally am much more concerned with the effect bots and gold farmers would have on a centralized system.
jedtb16_ESO wrote: »jedtb16_ESO wrote: »Your post is quite off topic, but I'll bite. (I think major whale guilds have very little to do about the topic: central market)With a central trader, the market manipulation would be way too easy and this is not up for a debate. You can google market cornering or market manipulation in MMORPGs and hit several pages explaining it. But for the lazy ones, I'll give a quick run down how it works:
You decide a quite rare, but useful item to manipulate, let's say a potent nirncrux. And let's say it sells for 4 000 gold at the moment, but you want to sell it at 40 000 gold, what do you do? Well, you open the centralised store, put your potent nirncrux for sale for 40 000 gold and then, you buy everything under the price, every single 4 000 gold nirncrux. You do not have to sell them right away, you can stockpile 'em. Now others do not see those 4 000 gold nirncruxes, because you're buying them right away. The cheapest price others see is your stupid high 40 000 gold price and now some unfortunate people with a moderate amount of gold in their pocket and a need for a potent nirncrux will buy it for the lowest cost of 40 000 gold. You will as a seller use all the gold you earn to buy the low priced potent nirncruxes from the list, upkeeping the facade of "40 000 gold is the lowest price for potent nirncrux". At some point other sellers starts to sell them at 40 000 gold, because that is the selling point for potent nirncrux and no one wants to lose 36 000 profits. You will have thousands of poten nirncruxes in your pocket and you can keep selling them.
Now this is not possible on the current system because you can't buy easily every single low costing item, because you'd need to travel everywhere. And if you'd try to corner a single guild trader, everybody would stop buying the item from that trader.
As I explained earlier, this fantasy of yours has already failed on Xbox NA when some people bought up every aetherial dust and increased the prices from ~75k to a new price point of 100 to 110k.
They successfully kept buying all the lower listed dust. They kept relisting the items at their new desired price. They even convinced zone chat sellers that their price was valid because the inflated price was the only listing out there.
AND THEY FAILED.
They managed to corner the market on console, where the economy is even more decentralized than pc because we don’t have the automated harvesting of data from MM and TTC add ons smoothing out the jagged outliers.
And they still failed because this fantasy of yours does not take into consideration that the general public has the choice of buying or farming it themselves or finding a substitute. With any widespread commodity in eso, there are too many farmers for the market to be controlled like you imagine. It won’t happen with mats, there are too many subscribers with mats just piling up in the craft bag and more are as close as a farming route.
The arguments against a public trader have been debunked by how the real world attempts at manipulation failed - by not seeing that 5% cannot control the market created by the 95%.
As usual, this manipulation idea only works in theory until someone actually starts running the numbers on a population size scale. Using temp alloys for example, running like 9k each on Xbox NA. If I’m the 5% that is the wealthy manipulators looking to make them 15k, I’m trying to buy up all the alloys under that. But because I’m sucking up so many from the market, I’ve got 5% of the slots with 100% of the product. I need to sell them in pairs and fours and eights and in piles. If I don’t, I’m pumping huge amounts of gold into the economy and not bringing it back to me = inflation as more gold is sloshing around. A serious problem is the rise in price has inspired many people to take up farming, increasing supply and acting as a driver toward lower prices. And most fatal to my plan is those thousands of players with the craft bag, sitting there with hundreds of alloys doing nothing, or tens of thousands of various ore to refine into alloys, that get retrieved and starts getting listed at 14k, putting my deficit into overdrive.
This market manipulation theory is just that - a fantastical theory that does not actually function in THIS economy outside of fevered imaginative brains.
You missed my last paragraph: this manipulation is not possible on the current system. It is however possible on a central trading system, where you can see every single trade in a one single list and it works even better if you can search for spesific item in a said trade system. And with the example I gave with a theorised single global trader, I'd need to sell 1 potent nirncrux for 40 000 gold to cover 10x bought nirncruxes with the pricetag of 1. This kind of market manipulation is common in the AH/global singular trader system and there is tons of material and evidence that it has happenes before. The market manipulation is the primary reason for me to want to stay with the current ESO trade system, because the current system prevents it quite well.
Ok, think about this what if some major whale guilds decide to show up and bid out all the top end spots in every single go to spot so no one could have a trading guild there at all while they own it you won't be able to sell to the public at all, and its legit because ZoS allows it?
Ain't the major spots already owned by said whale guilds? I mean, all the big trade guilds owns a kiosk in either Rawl'Kha, Wayrest, Mournhold, Elden Root or Belkarth. If you mean that only a couple of guilds forms sub-guilds and buys every single major spot, well, they'd have to have a huge inventory of goodies and lots of time to make it profitable, else, they'd lose gold in millions.
And yes, it is legit to pay 10 million+ gold per trader spot which prevents smaller bids from getting the said trader, where's the problem? If my guild loses their bid, I'll either stockpile on goodies till our trade guild gets a good spot to sell, or find another trade guild to sell my goods.
Just saying this system is far worse than any centralized market system tbh
no it isn't.... it's far better because it makes it impossible for a single player to game the market.
anyway didn't you quit, aren't you supposed to be playing lotro now?
Are people not catching this?
I watched a small cabal completely conquer the small obstacle of having to go to a bunch of traders.
This barrier of a bunch of trader carts is not nearly as high as you think.
This is how easy it is:
Take 12 people. Divide up the carts so each person monitors 16 carts. Those 16 carts are that person’s patrol route.
12 people is a normal trial group. Is anyone going to tell me they can’t group together 12 people with a lot of gold to tilt the market into making more gold? I bet any platform could come up with 3 full trial groups of wealthy trading-minded players willing to form a cabal to control the market, each person patrolling 5 or 6 carts.
Right fracking there is the plan that destroys your decentralization protection. Gone. In the puff of a few sentences with a simple idea. Too many carts to monitor them all? Then get help so the task of patrolling carts is easy.
You were never protected by decentralized traders. It was always that the population can easily farm for what they want or use a substitute.
in every other post you have made on the topic of people trying to game the current system you say they fail (we already knew that) now you are saying they succeed.... a tad confusing.
No, there are two different variables at issue - centralization and public access. Apples and oranges, 2 separate things.
Over and over people cry alarm at the idea of making a centralized way to access the guild traders, claiming that one person could buy up everything and re-list. Using hard numbers, I argue that their fear is not possible to succeed, primarily because of inventory bottleneck and the way those deficits would bankrupt the tryhard in the ballpark of 30 million-plus each month. Also, people have already overcome the obstacle of running to many traders, so the argument in favor of protection by decentralization is a failure.
The actual defense against manipulation has always been the public’s participation. It is too easy to farm anything in this game for anyone to actually control the market. Look no further than the recent motif event and the impact on buoyant Armiger prices to see how the general public’s farming cannot be held at bay. Making a trader where all of the general public could list things would even further prevent market tampering. It doesn’t seem like it to the naked eye, but by the numbers 90% of the population only ever buys things from the trader carts.
If people love the decentralized trader model even though it does not protect them like they think, then surely they would STFU and be fine with a general public trader that EVERYONE could access at a bank or at a cart in every town, right? Like, at every multi cart town there is Dibbler, the public trader, the npc where every person can go list things for sale. Same npc in each area, but all are linked to the public access store, just like how you can have Tythis in all your houses but it’s always linked to your bank.
Keep in mind that intentional market manipulation is only one concern. I personally am much more concerned with the effect bots and gold farmers would have on a centralized system.
Firstly, bots would be banned. But even if they aren't, it would only help people who aren't sitting on 10M+ gold, because that would cause prices to drop. The ironic thing is, those who are sitting on 10M+ would also benefit in buying power on the player market. The only disadvantage of dropping prices is the acquisition of multi-million mansions. So in essence, it would make gold sinks more effective while allowing less wealthy players to get what they need... I can't see a single negative thing about a centralized AH.
A system like this would help console players immensely that have no access to addons.
jedtb16_ESO wrote: »Your post is quite off topic, but I'll bite. (I think major whale guilds have very little to do about the topic: central market)With a central trader, the market manipulation would be way too easy and this is not up for a debate. You can google market cornering or market manipulation in MMORPGs and hit several pages explaining it. But for the lazy ones, I'll give a quick run down how it works:
You decide a quite rare, but useful item to manipulate, let's say a potent nirncrux. And let's say it sells for 4 000 gold at the moment, but you want to sell it at 40 000 gold, what do you do? Well, you open the centralised store, put your potent nirncrux for sale for 40 000 gold and then, you buy everything under the price, every single 4 000 gold nirncrux. You do not have to sell them right away, you can stockpile 'em. Now others do not see those 4 000 gold nirncruxes, because you're buying them right away. The cheapest price others see is your stupid high 40 000 gold price and now some unfortunate people with a moderate amount of gold in their pocket and a need for a potent nirncrux will buy it for the lowest cost of 40 000 gold. You will as a seller use all the gold you earn to buy the low priced potent nirncruxes from the list, upkeeping the facade of "40 000 gold is the lowest price for potent nirncrux". At some point other sellers starts to sell them at 40 000 gold, because that is the selling point for potent nirncrux and no one wants to lose 36 000 profits. You will have thousands of poten nirncruxes in your pocket and you can keep selling them.
Now this is not possible on the current system because you can't buy easily every single low costing item, because you'd need to travel everywhere. And if you'd try to corner a single guild trader, everybody would stop buying the item from that trader.
As I explained earlier, this fantasy of yours has already failed on Xbox NA when some people bought up every aetherial dust and increased the prices from ~75k to a new price point of 100 to 110k.
They successfully kept buying all the lower listed dust. They kept relisting the items at their new desired price. They even convinced zone chat sellers that their price was valid because the inflated price was the only listing out there.
AND THEY FAILED.
They managed to corner the market on console, where the economy is even more decentralized than pc because we don’t have the automated harvesting of data from MM and TTC add ons smoothing out the jagged outliers.
And they still failed because this fantasy of yours does not take into consideration that the general public has the choice of buying or farming it themselves or finding a substitute. With any widespread commodity in eso, there are too many farmers for the market to be controlled like you imagine. It won’t happen with mats, there are too many subscribers with mats just piling up in the craft bag and more are as close as a farming route.
The arguments against a public trader have been debunked by how the real world attempts at manipulation failed - by not seeing that 5% cannot control the market created by the 95%.
As usual, this manipulation idea only works in theory until someone actually starts running the numbers on a population size scale. Using temp alloys for example, running like 9k each on Xbox NA. If I’m the 5% that is the wealthy manipulators looking to make them 15k, I’m trying to buy up all the alloys under that. But because I’m sucking up so many from the market, I’ve got 5% of the slots with 100% of the product. I need to sell them in pairs and fours and eights and in piles. If I don’t, I’m pumping huge amounts of gold into the economy and not bringing it back to me = inflation as more gold is sloshing around. A serious problem is the rise in price has inspired many people to take up farming, increasing supply and acting as a driver toward lower prices. And most fatal to my plan is those thousands of players with the craft bag, sitting there with hundreds of alloys doing nothing, or tens of thousands of various ore to refine into alloys, that get retrieved and starts getting listed at 14k, putting my deficit into overdrive.
This market manipulation theory is just that - a fantastical theory that does not actually function in THIS economy outside of fevered imaginative brains.
You missed my last paragraph: this manipulation is not possible on the current system. It is however possible on a central trading system, where you can see every single trade in a one single list and it works even better if you can search for spesific item in a said trade system. And with the example I gave with a theorised single global trader, I'd need to sell 1 potent nirncrux for 40 000 gold to cover 10x bought nirncruxes with the pricetag of 1. This kind of market manipulation is common in the AH/global singular trader system and there is tons of material and evidence that it has happenes before. The market manipulation is the primary reason for me to want to stay with the current ESO trade system, because the current system prevents it quite well.
Ok, think about this what if some major whale guilds decide to show up and bid out all the top end spots in every single go to spot so no one could have a trading guild there at all while they own it you won't be able to sell to the public at all, and its legit because ZoS allows it?
Ain't the major spots already owned by said whale guilds? I mean, all the big trade guilds owns a kiosk in either Rawl'Kha, Wayrest, Mournhold, Elden Root or Belkarth. If you mean that only a couple of guilds forms sub-guilds and buys every single major spot, well, they'd have to have a huge inventory of goodies and lots of time to make it profitable, else, they'd lose gold in millions.
And yes, it is legit to pay 10 million+ gold per trader spot which prevents smaller bids from getting the said trader, where's the problem? If my guild loses their bid, I'll either stockpile on goodies till our trade guild gets a good spot to sell, or find another trade guild to sell my goods.
Just saying this system is far worse than any centralized market system tbh
no it isn't.... it's far better because it makes it impossible for a single player to game the market.
anyway didn't you quit, aren't you supposed to be playing lotro now?
Are people not catching this?
I watched a small cabal completely conquer the small obstacle of having to go to a bunch of traders.
This barrier of a bunch of trader carts is not nearly as high as you think.
This is how easy it is:
Take 12 people. Divide up the carts so each person monitors 16 carts. Those 16 carts are that person’s patrol route.
12 people is a normal trial group. Is anyone going to tell me they can’t group together 12 people with a lot of gold to tilt the market into making more gold? I bet any platform could come up with 3 full trial groups of wealthy trading-minded players willing to form a cabal to control the market, each person patrolling 5 or 6 carts.
Right fracking there is the plan that destroys your decentralization protection. Gone. In the puff of a few sentences with a simple idea. Too many carts to monitor them all? Then get help so the task of patrolling carts is easy.
You were never protected by decentralized traders. It was always that the population can easily farm for what they want or use a substitute.
Does this system cater go gouging? Then explain to me how every new item introduced to the game has a downward price curve (with the exception of event items, which go back up in price after the end of the event).
And even with event items. This morning I was looking for Worm Cult Belts, which one of my guildies still needs and he was very generous in giving away duplicate pages of motifs during the anniversary event. Within my 5 guilds (2 of which have a trader and 3 of which who don't at the moment), I was able to find several copies with a price spread of about 20-30%. The one I ended up buying was in a guild that hasn't actually had a trader for about a year now because they are a social guild and don't bother with it. How is that price gouging?
Now, mind you, everybody who likes the trader system agrees that the AwesomeGuildStore interface should be part of the game UI. It makes searching each trader much easier and should be available to console players as well.
But I maintain that the trader system gives trading in ESO a more immersive feeling than the TP in GW2 or the MP in BDO, for example.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
jedtb16_ESO wrote: »jedtb16_ESO wrote: »Your post is quite off topic, but I'll bite. (I think major whale guilds have very little to do about the topic: central market)With a central trader, the market manipulation would be way too easy and this is not up for a debate. You can google market cornering or market manipulation in MMORPGs and hit several pages explaining it. But for the lazy ones, I'll give a quick run down how it works:
You decide a quite rare, but useful item to manipulate, let's say a potent nirncrux. And let's say it sells for 4 000 gold at the moment, but you want to sell it at 40 000 gold, what do you do? Well, you open the centralised store, put your potent nirncrux for sale for 40 000 gold and then, you buy everything under the price, every single 4 000 gold nirncrux. You do not have to sell them right away, you can stockpile 'em. Now others do not see those 4 000 gold nirncruxes, because you're buying them right away. The cheapest price others see is your stupid high 40 000 gold price and now some unfortunate people with a moderate amount of gold in their pocket and a need for a potent nirncrux will buy it for the lowest cost of 40 000 gold. You will as a seller use all the gold you earn to buy the low priced potent nirncruxes from the list, upkeeping the facade of "40 000 gold is the lowest price for potent nirncrux". At some point other sellers starts to sell them at 40 000 gold, because that is the selling point for potent nirncrux and no one wants to lose 36 000 profits. You will have thousands of poten nirncruxes in your pocket and you can keep selling them.
Now this is not possible on the current system because you can't buy easily every single low costing item, because you'd need to travel everywhere. And if you'd try to corner a single guild trader, everybody would stop buying the item from that trader.
As I explained earlier, this fantasy of yours has already failed on Xbox NA when some people bought up every aetherial dust and increased the prices from ~75k to a new price point of 100 to 110k.
They successfully kept buying all the lower listed dust. They kept relisting the items at their new desired price. They even convinced zone chat sellers that their price was valid because the inflated price was the only listing out there.
AND THEY FAILED.
They managed to corner the market on console, where the economy is even more decentralized than pc because we don’t have the automated harvesting of data from MM and TTC add ons smoothing out the jagged outliers.
And they still failed because this fantasy of yours does not take into consideration that the general public has the choice of buying or farming it themselves or finding a substitute. With any widespread commodity in eso, there are too many farmers for the market to be controlled like you imagine. It won’t happen with mats, there are too many subscribers with mats just piling up in the craft bag and more are as close as a farming route.
The arguments against a public trader have been debunked by how the real world attempts at manipulation failed - by not seeing that 5% cannot control the market created by the 95%.
As usual, this manipulation idea only works in theory until someone actually starts running the numbers on a population size scale. Using temp alloys for example, running like 9k each on Xbox NA. If I’m the 5% that is the wealthy manipulators looking to make them 15k, I’m trying to buy up all the alloys under that. But because I’m sucking up so many from the market, I’ve got 5% of the slots with 100% of the product. I need to sell them in pairs and fours and eights and in piles. If I don’t, I’m pumping huge amounts of gold into the economy and not bringing it back to me = inflation as more gold is sloshing around. A serious problem is the rise in price has inspired many people to take up farming, increasing supply and acting as a driver toward lower prices. And most fatal to my plan is those thousands of players with the craft bag, sitting there with hundreds of alloys doing nothing, or tens of thousands of various ore to refine into alloys, that get retrieved and starts getting listed at 14k, putting my deficit into overdrive.
This market manipulation theory is just that - a fantastical theory that does not actually function in THIS economy outside of fevered imaginative brains.
You missed my last paragraph: this manipulation is not possible on the current system. It is however possible on a central trading system, where you can see every single trade in a one single list and it works even better if you can search for spesific item in a said trade system. And with the example I gave with a theorised single global trader, I'd need to sell 1 potent nirncrux for 40 000 gold to cover 10x bought nirncruxes with the pricetag of 1. This kind of market manipulation is common in the AH/global singular trader system and there is tons of material and evidence that it has happenes before. The market manipulation is the primary reason for me to want to stay with the current ESO trade system, because the current system prevents it quite well.
Ok, think about this what if some major whale guilds decide to show up and bid out all the top end spots in every single go to spot so no one could have a trading guild there at all while they own it you won't be able to sell to the public at all, and its legit because ZoS allows it?
Ain't the major spots already owned by said whale guilds? I mean, all the big trade guilds owns a kiosk in either Rawl'Kha, Wayrest, Mournhold, Elden Root or Belkarth. If you mean that only a couple of guilds forms sub-guilds and buys every single major spot, well, they'd have to have a huge inventory of goodies and lots of time to make it profitable, else, they'd lose gold in millions.
And yes, it is legit to pay 10 million+ gold per trader spot which prevents smaller bids from getting the said trader, where's the problem? If my guild loses their bid, I'll either stockpile on goodies till our trade guild gets a good spot to sell, or find another trade guild to sell my goods.
Just saying this system is far worse than any centralized market system tbh
no it isn't.... it's far better because it makes it impossible for a single player to game the market.
anyway didn't you quit, aren't you supposed to be playing lotro now?
Are people not catching this?
I watched a small cabal completely conquer the small obstacle of having to go to a bunch of traders.
This barrier of a bunch of trader carts is not nearly as high as you think.
This is how easy it is:
Take 12 people. Divide up the carts so each person monitors 16 carts. Those 16 carts are that person’s patrol route.
12 people is a normal trial group. Is anyone going to tell me they can’t group together 12 people with a lot of gold to tilt the market into making more gold? I bet any platform could come up with 3 full trial groups of wealthy trading-minded players willing to form a cabal to control the market, each person patrolling 5 or 6 carts.
Right fracking there is the plan that destroys your decentralization protection. Gone. In the puff of a few sentences with a simple idea. Too many carts to monitor them all? Then get help so the task of patrolling carts is easy.
You were never protected by decentralized traders. It was always that the population can easily farm for what they want or use a substitute.
in every other post you have made on the topic of people trying to game the current system you say they fail (we already knew that) now you are saying they succeed.... a tad confusing.
No, there are two different variables at issue - centralization and public access. Apples and oranges, 2 separate things.
Over and over people cry alarm at the idea of making a centralized way to access the guild traders, claiming that one person could buy up everything and re-list. Using hard numbers, I argue that their fear is not possible to succeed, primarily because of inventory bottleneck and the way those deficits would bankrupt the tryhard in the ballpark of 30 million-plus each month. Also, people have already overcome the obstacle of running to many traders, so the argument in favor of protection by decentralization is a failure.
The actual defense against manipulation has always been the public’s participation. It is too easy to farm anything in this game for anyone to actually control the market. Look no further than the recent motif event and the impact on buoyant Armiger prices to see how the general public’s farming cannot be held at bay. Making a trader where all of the general public could list things would even further prevent market tampering. It doesn’t seem like it to the naked eye, but by the numbers 90% of the population only ever buys things from the trader carts.
If people love the decentralized trader model even though it does not protect them like they think, then surely they would STFU and be fine with a general public trader that EVERYONE could access at a bank or at a cart in every town, right? Like, at every multi cart town there is Dibbler, the public trader, the npc where every person can go list things for sale. Same npc in each area, but all are linked to the public access store, just like how you can have Tythis in all your houses but it’s always linked to your bank.
Keep in mind that intentional market manipulation is only one concern. I personally am much more concerned with the effect bots and gold farmers would have on a centralized system.
Firstly, bots would be banned. But even if they aren't, it would only help people who aren't sitting on 10M+ gold, because that would cause prices to drop. The ironic thing is, those who are sitting on 10M+ would also benefit in buying power on the player market. The only disadvantage of dropping prices is the acquisition of multi-million mansions. So in essence, it would make gold sinks more effective while allowing less wealthy players to get what they need... I can't see a single negative thing about a centralized AH.
And I can’t see anything negative about ESO’s trader system. It’s not prone to “someone has already bought that listing”, all common items worth less than you can vendor them, all good deals immediately gone before a casual player even has a chance at them, a central system that practically invites botting by sticking every listing in the same place, completely destroying the market for uncommon or slow moving items due to undercutting from the entire playerbase instead of /maybe/ 100 of them in a guild.
If you want that sort of mess most of us are incredibly and uncomfortably familiar with, you’re welcome to go play a different game, instead of trying to change this one for the worse.
Motherball wrote: »Casual players are largely excluded from trading in this game imo. I dont like using guild traders to sell stuff. Im not always active in the game and Id rather just sell my stuff to a vendor than have to find a new guild for a couple weeks, especially considering the guild is likely not even going to have a trader every week.
That’s not opinion, it is a fact that the great majority of players are excluded due to there being more people than guild traders could have.
1 trader cart = 500 people.
There are 191 carts in the game. 44 in each alliance and 59 in the neutral areas.
If zero people double up into more than one trader, and no guild masters used multiple accounts to buff their membership up to get a bank, that’s 95500 persons per server NA or EU, which is 191000 persons per gaming platform: pc or PlayStation or Xbox.
Last player count announcement I recall was 8million players, roughly even between Xbox / pc / PlayStation. That’s roughly 2.5 mill per platform.
There are enough trader carts per platform to give 191k people a public store. But there are 2500k people.
7.6% of the players can get in a trading guild before there simply aren’t any more chairs. AND that’s if there is zero doubling up on traders (there is), AND presuming all traders are shopped equally (they aren’t).
Again, I say the reason a public trader cannot be manipulated like some people fear is because more than 90% of the public currently has no voice in the market. With a public trader, the number of people listing things is times 10.
10 times as many people listing perfect roe. 10 times as many listing wax, kuta, alloy, motifs, intricates, furnishings, trophies, runeboxes, sets, general mats, recipes, and so on.
A cabal couldn’t manipulate the rarest dropped mat in the game when the general public was 90% excluded from the market, and the cabal still lost. There is not an ice warden’s chance in bloodroot that any group could pull it off when the entire 100% of the general public speaks in the marketplace.
With a central trader, the market manipulation would be way too easy and this is not up for a debate. You can google market cornering or market manipulation in MMORPGs and hit several pages explaining it. But for the lazy ones, I'll give a quick run down how it works:
You decide a quite rare, but useful item to manipulate, let's say a potent nirncrux. And let's say it sells for 4 000 gold at the moment, but you want to sell it at 40 000 gold, what do you do? Well, you open the centralised store, put your potent nirncrux for sale for 40 000 gold and then, you buy everything under the price, every single 4 000 gold nirncrux. You do not have to sell them right away, you can stockpile 'em. Now others do not see those 4 000 gold nirncruxes, because you're buying them right away. The cheapest price others see is your stupid high 40 000 gold price and now some unfortunate people with a moderate amount of gold in their pocket and a need for a potent nirncrux will buy it for the lowest cost of 40 000 gold. You will as a seller use all the gold you earn to buy the low priced potent nirncruxes from the list, upkeeping the facade of "40 000 gold is the lowest price for potent nirncrux". At some point other sellers starts to sell them at 40 000 gold, because that is the selling point for potent nirncrux and no one wants to lose 36 000 profits. You will have thousands of poten nirncruxes in your pocket and you can keep selling them.
Now this is not possible on the current system because you can't buy easily every single low costing item, because you'd need to travel everywhere. And if you'd try to corner a single guild trader, everybody would stop buying the item from that trader.
As I explained earlier, this fantasy of yours has already failed on Xbox NA when some people bought up every aetherial dust and increased the prices from ~75k to a new price point of 100 to 110k.
They successfully kept buying all the lower listed dust. They kept relisting the items at their new desired price. They even convinced zone chat sellers that their price was valid because the inflated price was the only listing out there.
AND THEY FAILED.
They managed to corner the market on console, where the economy is even more decentralized than pc because we don’t have the automated harvesting of data from MM and TTC add ons smoothing out the jagged outliers.
And they still failed because this fantasy of yours does not take into consideration that the general public has the choice of buying or farming it themselves or finding a substitute. With any widespread commodity in eso, there are too many farmers for the market to be controlled like you imagine. It won’t happen with mats, there are too many subscribers with mats just piling up in the craft bag and more are as close as a farming route.
The arguments against a public trader have been debunked by how the real world attempts at manipulation failed - by not seeing that 5% cannot control the market created by the 95%.
As usual, this manipulation idea only works in theory until someone actually starts running the numbers on a population size scale. Using temp alloys for example, running like 9k each on Xbox NA. If I’m the 5% that is the wealthy manipulators looking to make them 15k, I’m trying to buy up all the alloys under that. But because I’m sucking up so many from the market, I’ve got 5% of the slots with 100% of the product. I need to sell them in pairs and fours and eights and in piles. If I don’t, I’m pumping huge amounts of gold into the economy and not bringing it back to me = inflation as more gold is sloshing around. A serious problem is the rise in price has inspired many people to take up farming, increasing supply and acting as a driver toward lower prices. And most fatal to my plan is those thousands of players with the craft bag, sitting there with hundreds of alloys doing nothing, or tens of thousands of various ore to refine into alloys, that get retrieved and starts getting listed at 14k, putting my deficit into overdrive.
This market manipulation theory is just that - a fantastical theory that does not actually function in THIS economy outside of fevered imaginative brains.
You missed my last paragraph: this manipulation is not possible on the current system. It is however possible on a central trading system, where you can see every single trade in a one single list and it works even better if you can search for spesific item in a said trade system. And with the example I gave with a theorised single global trader, I'd need to sell 1 potent nirncrux for 40 000 gold to cover 10x bought nirncruxes with the pricetag of 1. This kind of market manipulation is common in the AH/global singular trader system and there is tons of material and evidence that it has happenes before. The market manipulation is the primary reason for me to want to stay with the current ESO trade system, because the current system prevents it quite well.
Ok, think about this what if some major whale guilds decide to show up and bid out all the top end spots in every single go to spot so no one could have a trading guild there at all while they own it you won't be able to sell to the public at all, and its legit because ZoS allows it?
@Masume
I feel that this game needs a Grand exchange akin to Runescapes' design. It is a central trading hub with prices having a typical range based on what players have been selling the items during the past week. All items sold in the G.E is hidden so you cannot see what player X is selling it for and undercut them but you're able to make an offer and maybe someone has one lesser than the offer you gave.
Example: Player A puts a weapon in for 10k gold, Player B offers to buy the weapon in the G.E for 11k. The weapon is sold to Player B for 10k gold and they retain 1k.
DieAlteHexe wrote: »With a central trader, the market manipulation would be way too easy and this is not up for a debate. You can google market cornering or market manipulation in MMORPGs and hit several pages explaining it. But for the lazy ones, I'll give a quick run down how it works:
You decide a quite rare, but useful item to manipulate, let's say a potent nirncrux. And let's say it sells for 4 000 gold at the moment, but you want to sell it at 40 000 gold, what do you do? Well, you open the centralised store, put your potent nirncrux for sale for 40 000 gold and then, you buy everything under the price, every single 4 000 gold nirncrux. You do not have to sell them right away, you can stockpile 'em. Now others do not see those 4 000 gold nirncruxes, because you're buying them right away. The cheapest price others see is your stupid high 40 000 gold price and now some unfortunate people with a moderate amount of gold in their pocket and a need for a potent nirncrux will buy it for the lowest cost of 40 000 gold. You will as a seller use all the gold you earn to buy the low priced potent nirncruxes from the list, upkeeping the facade of "40 000 gold is the lowest price for potent nirncrux". At some point other sellers starts to sell them at 40 000 gold, because that is the selling point for potent nirncrux and no one wants to lose 36 000 profits. You will have thousands of poten nirncruxes in your pocket and you can keep selling them.
Now this is not possible on the current system because you can't buy easily every single low costing item, because you'd need to travel everywhere. And if you'd try to corner a single guild trader, everybody would stop buying the item from that trader.
As I explained earlier, this fantasy of yours has already failed on Xbox NA when some people bought up every aetherial dust and increased the prices from ~75k to a new price point of 100 to 110k.
They successfully kept buying all the lower listed dust. They kept relisting the items at their new desired price. They even convinced zone chat sellers that their price was valid because the inflated price was the only listing out there.
AND THEY FAILED.
They managed to corner the market on console, where the economy is even more decentralized than pc because we don’t have the automated harvesting of data from MM and TTC add ons smoothing out the jagged outliers.
And they still failed because this fantasy of yours does not take into consideration that the general public has the choice of buying or farming it themselves or finding a substitute. With any widespread commodity in eso, there are too many farmers for the market to be controlled like you imagine. It won’t happen with mats, there are too many subscribers with mats just piling up in the craft bag and more are as close as a farming route.
The arguments against a public trader have been debunked by how the real world attempts at manipulation failed - by not seeing that 5% cannot control the market created by the 95%.
As usual, this manipulation idea only works in theory until someone actually starts running the numbers on a population size scale. Using temp alloys for example, running like 9k each on Xbox NA. If I’m the 5% that is the wealthy manipulators looking to make them 15k, I’m trying to buy up all the alloys under that. But because I’m sucking up so many from the market, I’ve got 5% of the slots with 100% of the product. I need to sell them in pairs and fours and eights and in piles. If I don’t, I’m pumping huge amounts of gold into the economy and not bringing it back to me = inflation as more gold is sloshing around. A serious problem is the rise in price has inspired many people to take up farming, increasing supply and acting as a driver toward lower prices. And most fatal to my plan is those thousands of players with the craft bag, sitting there with hundreds of alloys doing nothing, or tens of thousands of various ore to refine into alloys, that get retrieved and starts getting listed at 14k, putting my deficit into overdrive.
This market manipulation theory is just that - a fantastical theory that does not actually function in THIS economy outside of fevered imaginative brains.
You missed my last paragraph: this manipulation is not possible on the current system. It is however possible on a central trading system, where you can see every single trade in a one single list and it works even better if you can search for spesific item in a said trade system. And with the example I gave with a theorised single global trader, I'd need to sell 1 potent nirncrux for 40 000 gold to cover 10x bought nirncruxes with the pricetag of 1. This kind of market manipulation is common in the AH/global singular trader system and there is tons of material and evidence that it has happenes before. The market manipulation is the primary reason for me to want to stay with the current ESO trade system, because the current system prevents it quite well.
Ok, think about this what if some major whale guilds decide to show up and bid out all the top end spots in every single go to spot so no one could have a trading guild there at all while they own it you won't be able to sell to the public at all, and its legit because ZoS allows it?
What in the blue blazes is a "whale guild"?
jedtb16_ESO wrote: »jedtb16_ESO wrote: »Your post is quite off topic, but I'll bite. (I think major whale guilds have very little to do about the topic: central market)With a central trader, the market manipulation would be way too easy and this is not up for a debate. You can google market cornering or market manipulation in MMORPGs and hit several pages explaining it. But for the lazy ones, I'll give a quick run down how it works:
You decide a quite rare, but useful item to manipulate, let's say a potent nirncrux. And let's say it sells for 4 000 gold at the moment, but you want to sell it at 40 000 gold, what do you do? Well, you open the centralised store, put your potent nirncrux for sale for 40 000 gold and then, you buy everything under the price, every single 4 000 gold nirncrux. You do not have to sell them right away, you can stockpile 'em. Now others do not see those 4 000 gold nirncruxes, because you're buying them right away. The cheapest price others see is your stupid high 40 000 gold price and now some unfortunate people with a moderate amount of gold in their pocket and a need for a potent nirncrux will buy it for the lowest cost of 40 000 gold. You will as a seller use all the gold you earn to buy the low priced potent nirncruxes from the list, upkeeping the facade of "40 000 gold is the lowest price for potent nirncrux". At some point other sellers starts to sell them at 40 000 gold, because that is the selling point for potent nirncrux and no one wants to lose 36 000 profits. You will have thousands of poten nirncruxes in your pocket and you can keep selling them.
Now this is not possible on the current system because you can't buy easily every single low costing item, because you'd need to travel everywhere. And if you'd try to corner a single guild trader, everybody would stop buying the item from that trader.
As I explained earlier, this fantasy of yours has already failed on Xbox NA when some people bought up every aetherial dust and increased the prices from ~75k to a new price point of 100 to 110k.
They successfully kept buying all the lower listed dust. They kept relisting the items at their new desired price. They even convinced zone chat sellers that their price was valid because the inflated price was the only listing out there.
AND THEY FAILED.
They managed to corner the market on console, where the economy is even more decentralized than pc because we don’t have the automated harvesting of data from MM and TTC add ons smoothing out the jagged outliers.
And they still failed because this fantasy of yours does not take into consideration that the general public has the choice of buying or farming it themselves or finding a substitute. With any widespread commodity in eso, there are too many farmers for the market to be controlled like you imagine. It won’t happen with mats, there are too many subscribers with mats just piling up in the craft bag and more are as close as a farming route.
The arguments against a public trader have been debunked by how the real world attempts at manipulation failed - by not seeing that 5% cannot control the market created by the 95%.
As usual, this manipulation idea only works in theory until someone actually starts running the numbers on a population size scale. Using temp alloys for example, running like 9k each on Xbox NA. If I’m the 5% that is the wealthy manipulators looking to make them 15k, I’m trying to buy up all the alloys under that. But because I’m sucking up so many from the market, I’ve got 5% of the slots with 100% of the product. I need to sell them in pairs and fours and eights and in piles. If I don’t, I’m pumping huge amounts of gold into the economy and not bringing it back to me = inflation as more gold is sloshing around. A serious problem is the rise in price has inspired many people to take up farming, increasing supply and acting as a driver toward lower prices. And most fatal to my plan is those thousands of players with the craft bag, sitting there with hundreds of alloys doing nothing, or tens of thousands of various ore to refine into alloys, that get retrieved and starts getting listed at 14k, putting my deficit into overdrive.
This market manipulation theory is just that - a fantastical theory that does not actually function in THIS economy outside of fevered imaginative brains.
You missed my last paragraph: this manipulation is not possible on the current system. It is however possible on a central trading system, where you can see every single trade in a one single list and it works even better if you can search for spesific item in a said trade system. And with the example I gave with a theorised single global trader, I'd need to sell 1 potent nirncrux for 40 000 gold to cover 10x bought nirncruxes with the pricetag of 1. This kind of market manipulation is common in the AH/global singular trader system and there is tons of material and evidence that it has happenes before. The market manipulation is the primary reason for me to want to stay with the current ESO trade system, because the current system prevents it quite well.
Ok, think about this what if some major whale guilds decide to show up and bid out all the top end spots in every single go to spot so no one could have a trading guild there at all while they own it you won't be able to sell to the public at all, and its legit because ZoS allows it?
Ain't the major spots already owned by said whale guilds? I mean, all the big trade guilds owns a kiosk in either Rawl'Kha, Wayrest, Mournhold, Elden Root or Belkarth. If you mean that only a couple of guilds forms sub-guilds and buys every single major spot, well, they'd have to have a huge inventory of goodies and lots of time to make it profitable, else, they'd lose gold in millions.
And yes, it is legit to pay 10 million+ gold per trader spot which prevents smaller bids from getting the said trader, where's the problem? If my guild loses their bid, I'll either stockpile on goodies till our trade guild gets a good spot to sell, or find another trade guild to sell my goods.
Just saying this system is far worse than any centralized market system tbh
no it isn't.... it's far better because it makes it impossible for a single player to game the market.
anyway didn't you quit, aren't you supposed to be playing lotro now?
Are people not catching this?
I watched a small cabal completely conquer the small obstacle of having to go to a bunch of traders.
This barrier of a bunch of trader carts is not nearly as high as you think.
This is how easy it is:
Take 12 people. Divide up the carts so each person monitors 16 carts. Those 16 carts are that person’s patrol route.
12 people is a normal trial group. Is anyone going to tell me they can’t group together 12 people with a lot of gold to tilt the market into making more gold? I bet any platform could come up with 3 full trial groups of wealthy trading-minded players willing to form a cabal to control the market, each person patrolling 5 or 6 carts.
Right fracking there is the plan that destroys your decentralization protection. Gone. In the puff of a few sentences with a simple idea. Too many carts to monitor them all? Then get help so the task of patrolling carts is easy.
You were never protected by decentralized traders. It was always that the population can easily farm for what they want or use a substitute.
in every other post you have made on the topic of people trying to game the current system you say they fail (we already knew that) now you are saying they succeed.... a tad confusing.
No, there are two different variables at issue - centralization and public access. Apples and oranges, 2 separate things.
Over and over people cry alarm at the idea of making a centralized way to access the guild traders, claiming that one person could buy up everything and re-list. Using hard numbers, I argue that their fear is not possible to succeed, primarily because of inventory bottleneck and the way those deficits would bankrupt the tryhard in the ballpark of 30 million-plus each month. Also, people have already overcome the obstacle of running to many traders, so the argument in favor of protection by decentralization is a failure.
The actual defense against manipulation has always been the public’s participation. It is too easy to farm anything in this game for anyone to actually control the market. Look no further than the recent motif event and the impact on buoyant Armiger prices to see how the general public’s farming cannot be held at bay. Making a trader where all of the general public could list things would even further prevent market tampering. It doesn’t seem like it to the naked eye, but by the numbers 90% of the population only ever buys things from the trader carts.
If people love the decentralized trader model even though it does not protect them like they think, then surely they would STFU and be fine with a general public trader that EVERYONE could access at a bank or at a cart in every town, right? Like, at every multi cart town there is Dibbler, the public trader, the npc where every person can go list things for sale. Same npc in each area, but all are linked to the public access store, just like how you can have Tythis in all your houses but it’s always linked to your bank.
Keep in mind that intentional market manipulation is only one concern. I personally am much more concerned with the effect bots and gold farmers would have on a centralized system.
jedtb16_ESO wrote: »jedtb16_ESO wrote: »Your post is quite off topic, but I'll bite. (I think major whale guilds have very little to do about the topic: central market)With a central trader, the market manipulation would be way too easy and this is not up for a debate. You can google market cornering or market manipulation in MMORPGs and hit several pages explaining it. But for the lazy ones, I'll give a quick run down how it works:
You decide a quite rare, but useful item to manipulate, let's say a potent nirncrux. And let's say it sells for 4 000 gold at the moment, but you want to sell it at 40 000 gold, what do you do? Well, you open the centralised store, put your potent nirncrux for sale for 40 000 gold and then, you buy everything under the price, every single 4 000 gold nirncrux. You do not have to sell them right away, you can stockpile 'em. Now others do not see those 4 000 gold nirncruxes, because you're buying them right away. The cheapest price others see is your stupid high 40 000 gold price and now some unfortunate people with a moderate amount of gold in their pocket and a need for a potent nirncrux will buy it for the lowest cost of 40 000 gold. You will as a seller use all the gold you earn to buy the low priced potent nirncruxes from the list, upkeeping the facade of "40 000 gold is the lowest price for potent nirncrux". At some point other sellers starts to sell them at 40 000 gold, because that is the selling point for potent nirncrux and no one wants to lose 36 000 profits. You will have thousands of poten nirncruxes in your pocket and you can keep selling them.
Now this is not possible on the current system because you can't buy easily every single low costing item, because you'd need to travel everywhere. And if you'd try to corner a single guild trader, everybody would stop buying the item from that trader.
As I explained earlier, this fantasy of yours has already failed on Xbox NA when some people bought up every aetherial dust and increased the prices from ~75k to a new price point of 100 to 110k.
They successfully kept buying all the lower listed dust. They kept relisting the items at their new desired price. They even convinced zone chat sellers that their price was valid because the inflated price was the only listing out there.
AND THEY FAILED.
They managed to corner the market on console, where the economy is even more decentralized than pc because we don’t have the automated harvesting of data from MM and TTC add ons smoothing out the jagged outliers.
And they still failed because this fantasy of yours does not take into consideration that the general public has the choice of buying or farming it themselves or finding a substitute. With any widespread commodity in eso, there are too many farmers for the market to be controlled like you imagine. It won’t happen with mats, there are too many subscribers with mats just piling up in the craft bag and more are as close as a farming route.
The arguments against a public trader have been debunked by how the real world attempts at manipulation failed - by not seeing that 5% cannot control the market created by the 95%.
As usual, this manipulation idea only works in theory until someone actually starts running the numbers on a population size scale. Using temp alloys for example, running like 9k each on Xbox NA. If I’m the 5% that is the wealthy manipulators looking to make them 15k, I’m trying to buy up all the alloys under that. But because I’m sucking up so many from the market, I’ve got 5% of the slots with 100% of the product. I need to sell them in pairs and fours and eights and in piles. If I don’t, I’m pumping huge amounts of gold into the economy and not bringing it back to me = inflation as more gold is sloshing around. A serious problem is the rise in price has inspired many people to take up farming, increasing supply and acting as a driver toward lower prices. And most fatal to my plan is those thousands of players with the craft bag, sitting there with hundreds of alloys doing nothing, or tens of thousands of various ore to refine into alloys, that get retrieved and starts getting listed at 14k, putting my deficit into overdrive.
This market manipulation theory is just that - a fantastical theory that does not actually function in THIS economy outside of fevered imaginative brains.
You missed my last paragraph: this manipulation is not possible on the current system. It is however possible on a central trading system, where you can see every single trade in a one single list and it works even better if you can search for spesific item in a said trade system. And with the example I gave with a theorised single global trader, I'd need to sell 1 potent nirncrux for 40 000 gold to cover 10x bought nirncruxes with the pricetag of 1. This kind of market manipulation is common in the AH/global singular trader system and there is tons of material and evidence that it has happenes before. The market manipulation is the primary reason for me to want to stay with the current ESO trade system, because the current system prevents it quite well.
Ok, think about this what if some major whale guilds decide to show up and bid out all the top end spots in every single go to spot so no one could have a trading guild there at all while they own it you won't be able to sell to the public at all, and its legit because ZoS allows it?
Ain't the major spots already owned by said whale guilds? I mean, all the big trade guilds owns a kiosk in either Rawl'Kha, Wayrest, Mournhold, Elden Root or Belkarth. If you mean that only a couple of guilds forms sub-guilds and buys every single major spot, well, they'd have to have a huge inventory of goodies and lots of time to make it profitable, else, they'd lose gold in millions.
And yes, it is legit to pay 10 million+ gold per trader spot which prevents smaller bids from getting the said trader, where's the problem? If my guild loses their bid, I'll either stockpile on goodies till our trade guild gets a good spot to sell, or find another trade guild to sell my goods.
Just saying this system is far worse than any centralized market system tbh
no it isn't.... it's far better because it makes it impossible for a single player to game the market.
anyway didn't you quit, aren't you supposed to be playing lotro now?
Are people not catching this?
I watched a small cabal completely conquer the small obstacle of having to go to a bunch of traders.
This barrier of a bunch of trader carts is not nearly as high as you think.
This is how easy it is:
Take 12 people. Divide up the carts so each person monitors 16 carts. Those 16 carts are that person’s patrol route.
12 people is a normal trial group. Is anyone going to tell me they can’t group together 12 people with a lot of gold to tilt the market into making more gold? I bet any platform could come up with 3 full trial groups of wealthy trading-minded players willing to form a cabal to control the market, each person patrolling 5 or 6 carts.
Right fracking there is the plan that destroys your decentralization protection. Gone. In the puff of a few sentences with a simple idea. Too many carts to monitor them all? Then get help so the task of patrolling carts is easy.
You were never protected by decentralized traders. It was always that the population can easily farm for what they want or use a substitute.
in every other post you have made on the topic of people trying to game the current system you say they fail (we already knew that) now you are saying they succeed.... a tad confusing.
No, there are two different variables at issue - centralization and public access. Apples and oranges, 2 separate things.
Over and over people cry alarm at the idea of making a centralized way to access the guild traders, claiming that one person could buy up everything and re-list. Using hard numbers, I argue that their fear is not possible to succeed, primarily because of inventory bottleneck and the way those deficits would bankrupt the tryhard in the ballpark of 30 million-plus each month. Also, people have already overcome the obstacle of running to many traders, so the argument in favor of protection by decentralization is a failure.
The actual defense against manipulation has always been the public’s participation. It is too easy to farm anything in this game for anyone to actually control the market. Look no further than the recent motif event and the impact on buoyant Armiger prices to see how the general public’s farming cannot be held at bay. Making a trader where all of the general public could list things would even further prevent market tampering. It doesn’t seem like it to the naked eye, but by the numbers 90% of the population only ever buys things from the trader carts.
If people love the decentralized trader model even though it does not protect them like they think, then surely they would STFU and be fine with a general public trader that EVERYONE could access at a bank or at a cart in every town, right? Like, at every multi cart town there is Dibbler, the public trader, the npc where every person can go list things for sale. Same npc in each area, but all are linked to the public access store, just like how you can have Tythis in all your houses but it’s always linked to your bank.
Keep in mind that intentional market manipulation is only one concern. I personally am much more concerned with the effect bots and gold farmers would have on a centralized system.
Bots already have influenced the market place. Your concern over bots affecting the market is by far too late. It is already happening. The damage is done, I'm guildless, I don't sell and I make more money than what I hear people at a good trading spot make in a week of selling. I don't even sell stuff to boot.