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PTS Update 18 - Feedback Thread for Sorcerer Balance

  • Minalan
    Minalan
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    Minalan wrote: »
    Subversus wrote: »
    Minalan wrote: »
    Subversus wrote: »
    Subversus wrote: »
    Minalan wrote: »
    casparian wrote: »
    Minalan wrote: »
    I was the one that said Caluurion wasn’t that great, last time I had it hit me for 5-6K in a duel. It put pressure on my shields, and probably cost me a GCD, but it wasn’t GG.

    Zaan however. Holy &€%#*. Streak streak streak.

    I don’t understand what the dev team is doing anymore, do we all need to start cancelling our preorders for them to listen? Nothing talks like money...
    I suspect they thought of Zaan as solving two problems:
    - magicka melee classes were completely non-competitive in PVE DPS
    - they wanted to "give players more reason to spread out" in PVP -- i.e., they thought of Zaan as helping provide the previously lacking incentive for a player to split off from their ball group

    Those are goals I can understand. I don't think Zaan has contributed much to fixing problem 2 (as long as ball groups can lay down AOE snares and then have someone pop Rapids, nothing will fix problem 2), but it has certainly helped with problem 1.

    I don't think its impact on 1v1 fights is even on their radar. Dueling isn't a part of their balance considerations, and it probably shouldn't be.

    My issue with Zaan is that it needs to be at least a five piece set for putting out that much pain.

    Caluurion is already five piece and the proc damage is underwhelming compared to what you can do with a better damage five piece set.

    I mean, compare what full necropotence will do with all of that buffed max Magicka compared to Caluurion. Scaled Light attack damage increase alone will make up for a missing proc. Not to mention the shield increase, and just having 8-9K more resources to spend (depending on race, mage guild skills slotted, infused pieces, class passives, etc)

    For PVP, Caluurion has mostly trash traits (crit and a little damage) for the first three set bonuses. It’s a PVE set, where 3% more crit has a noticeable effect on DPS on a boss with 2 million HP. You can use it in PVP, but I think you’d be better off with one of the dedicated damage sets (maiden, spinner, necro, alchemist, etc).

    Calurion is arguably BiS in noCP over all the sets you listed. CP as well, especially since it offers crazy amounts of burst.

    Another cool thing about Cal is the travel speed.

    I can (on my magplar) cast backlash (which sometimes procs it)
    I can then use toppling charge - out pacing the proc
    Stun my opponent before the proc lands
    Follow up attack and Cal hit CCed opponent at the same time

    Not to mention that it shoots while stunned, because of it’s delay. There have been many times (both on live and pts) when I didn’t reapply my shields, because the enemy was about to get stunned and I was planning to go on the offensive a bit, just to get 1 shot by a 7-9k proc out of nowhere.

    Saying that maiden or even necro is comparable damage to calu is plain out wrong. Of course the proc is bleh if you play with it brainlessly. Gotta combo it a bit.

    To be honest, I’ve always thought of No-CP as sort of a ‘nightblade only’ club.

    Yeah, the “not having played no cp in a long while checks out at least.

    Regarding the other part, from someone who’s actually played with/against calu as opposed to only looking at numbers, I disagree.

    Anyways, Calu is plenty strong on the pts, and that’s what matters since the pts becomes reality in like 2 weeks right?

    You have to admit, it kind of was a nightblade party during homestead with the viper/veli meta. Back when both sets would crit, it was 100% instant death in No-CP.

    I left because I got tired of being deleted out of stealth, I really haven’t been back since TBH. Vivec is where the people are, hundreds of them. Most of them are there to fight. That’s what I like best. Large scale, small scale, 1v1 duels, zergs chasing me to the end of Cyrodiil.

    You're right, that sucked. Especially when Selene didn't even have an animation.

    The non-below-50-no-CP campaign is dead, it's a ghost town

    Take over a resource and maybe someone shows up in 20.

    BG is really the only no-CP above 50 experience. And if it was CP I'd be totally dedicated to CP builds. As is I only use CP for PvE

    Sorc is one of the classes (along with Templar) has been optimized (lol nerfed) for 720CP PVP. We really don’t have the sustain, defenses, or up front damage to do well in no-CP compared to the stamina guys, and we don’t have the option to retreat into stealth and escape to reset a fight.

    The last time I played No-CP (on purpose) was when they removed it from all campaigns a year or so ago. I think I did great only because there were SO many bad players there for the double AP rewards. It was a 1vX Farmageddon.
  • Subversus
    Subversus
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    Minalan wrote: »
    Subversus wrote: »
    Minalan wrote: »
    Subversus wrote: »
    Subversus wrote: »
    Minalan wrote: »
    casparian wrote: »
    Minalan wrote: »
    I was the one that said Caluurion wasn’t that great, last time I had it hit me for 5-6K in a duel. It put pressure on my shields, and probably cost me a GCD, but it wasn’t GG.

    Zaan however. Holy &€%#*. Streak streak streak.

    I don’t understand what the dev team is doing anymore, do we all need to start cancelling our preorders for them to listen? Nothing talks like money...
    I suspect they thought of Zaan as solving two problems:
    - magicka melee classes were completely non-competitive in PVE DPS
    - they wanted to "give players more reason to spread out" in PVP -- i.e., they thought of Zaan as helping provide the previously lacking incentive for a player to split off from their ball group

    Those are goals I can understand. I don't think Zaan has contributed much to fixing problem 2 (as long as ball groups can lay down AOE snares and then have someone pop Rapids, nothing will fix problem 2), but it has certainly helped with problem 1.

    I don't think its impact on 1v1 fights is even on their radar. Dueling isn't a part of their balance considerations, and it probably shouldn't be.

    My issue with Zaan is that it needs to be at least a five piece set for putting out that much pain.

    Caluurion is already five piece and the proc damage is underwhelming compared to what you can do with a better damage five piece set.

    I mean, compare what full necropotence will do with all of that buffed max Magicka compared to Caluurion. Scaled Light attack damage increase alone will make up for a missing proc. Not to mention the shield increase, and just having 8-9K more resources to spend (depending on race, mage guild skills slotted, infused pieces, class passives, etc)

    For PVP, Caluurion has mostly trash traits (crit and a little damage) for the first three set bonuses. It’s a PVE set, where 3% more crit has a noticeable effect on DPS on a boss with 2 million HP. You can use it in PVP, but I think you’d be better off with one of the dedicated damage sets (maiden, spinner, necro, alchemist, etc).

    Calurion is arguably BiS in noCP over all the sets you listed. CP as well, especially since it offers crazy amounts of burst.

    Another cool thing about Cal is the travel speed.

    I can (on my magplar) cast backlash (which sometimes procs it)
    I can then use toppling charge - out pacing the proc
    Stun my opponent before the proc lands
    Follow up attack and Cal hit CCed opponent at the same time

    Not to mention that it shoots while stunned, because of it’s delay. There have been many times (both on live and pts) when I didn’t reapply my shields, because the enemy was about to get stunned and I was planning to go on the offensive a bit, just to get 1 shot by a 7-9k proc out of nowhere.

    Saying that maiden or even necro is comparable damage to calu is plain out wrong. Of course the proc is bleh if you play with it brainlessly. Gotta combo it a bit.

    To be honest, I’ve always thought of No-CP as sort of a ‘nightblade only’ club.

    Yeah, the “not having played no cp in a long while checks out at least.

    Regarding the other part, from someone who’s actually played with/against calu as opposed to only looking at numbers, I disagree.

    Anyways, Calu is plenty strong on the pts, and that’s what matters since the pts becomes reality in like 2 weeks right?

    You have to admit, it kind of was a nightblade party during homestead with the viper/veli meta. Back when both sets would crit, damage out of stealth was increased, and it was 100% instant death in No-CP.

    I left because I got tired of being deleted out of stealth, I really haven’t been back since TBH. Vivec is where the people are, hundreds of them. Most of them are there to fight. That’s what I like best. Large scale, small scale, 1v1 duels, zergs chasing me to the end of Cyrodiil.

    Oh don’t get me wrong, it’s still a stamblade ganking fest, but those are usually only good in pugs, at least imo. A stamblade has nothing to offer to a group over like a stam sorc speedster. They’re only good at hunting kills throughout the map, not at actually doing something beneficial.

    Magblades are a different story imo, cause they have absolutely excellent group support. Trans/riposte/troll king with 3 regen glyphs is my go to build when I premade up for BGs.
  • Lord-Otto
    Lord-Otto
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    DDuke wrote: »
    ToRelax wrote: »
    Subversus wrote: »
    Lord-Otto wrote: »
    Streak CC was made blockable the same patch Curse was made UNblockable.
    I always told salty forumblades that they got the long end of the stick with that change, as Curse hit you anyway after you got stunned. But, you know, THOSE guys. Now everyone is upset about a stun that goes through block and dodge, and deals damage - just like Streak back then.
    *facepalm*
    I swear, sorc haters have absolutely no clue about the class and just sputter nonsense.

    Are you being serious right now? “Sorc haters” lmfao, even the actual sorc players agree that rune cage is op on the pts.

    The point is they complained about a patch that removed an unblockable burst combo and now complain about a patch introducing another...

    I'm sorry, are you & @Lord-Otto referring to me with that? The only sorc things I've ever complained about are their shields (in 2014-2016, not recently) and now this 28m click 9-10k tooltip unavoidable CC that requires zero skill to operate (unlike the Streak, which actually required aiming & correctly anticipating where the cloaked NB would be moving).

    I'm fine with unblockable/dodgeable burst combos that actually require some skill to land and can similarly be avoided with good movement/positioning.


    If that makes me a "sorc hater", then so be it. I guess I'm also a "DK hater" since I defended Power Lash becoming dodgeable (and drew the ire of the whole mDK community for that) & a "NB hater" for wanting visual indicators (i.e. footprints/shimmering effect) for where stealthed enemies are moving, Incap stun to become more conditional and skill based (like it was before) etc.

    No, "sorc hater" is a pretty general term. The corresponding people know they are meant. I wouldn't categorize you as such.
    I would call you an "NB Zealot", though...
    xP
  • IAVITNI
    IAVITNI
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    Has anyone ever considered making Pet actives function similarly to ground based AoEs? I.E. you target a location, use pet active and the pet moves to said location in addition to say the heal from Matriarch?
  • Grevaris_Elluin
    Grevaris_Elluin
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    Minalan wrote: »
    I was the one that said Caluurion wasn’t that great, last time I had it hit me for 5-6K in a duel. It put pressure on my shields, and probably cost me a GCD, but it wasn’t GG.

    Zaan however. Holy &€%#*. Streak streak streak.

    I don’t understand what the dev team is doing anymore, do we all need to start cancelling our preorders for them to listen? Nothing talks like money...

    I still don't think zaan is that bad, if they made LOS work with it, then It will see a massive decline will probably fall to NU territory outside some niche BG applications. LOS is super common if you aren't a scrub, but the fact it breaks it is annoying. Streak drops it pretty instantly on my end unless its a rooted streak, so you move at an angle and maybe not as far.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • Marteene
    Marteene
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    This entire thread feels heavily devoted to PvP, has anyone else been doing magSorc DPS testing? So far all of my caster parses are showing sorcs to be relatively lackluster only outperforming magPlars. I haven’t done a lot of testing with pets but the caster is quite disappointing.
  • Lord-Otto
    Lord-Otto
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    Marteene wrote: »
    This entire thread feels heavily devoted to PvP, has anyone else been doing magSorc DPS testing? So far all of my caster parses are showing sorcs to be relatively lackluster only outperforming magPlars. I haven’t done a lot of testing with pets but the caster is quite disappointing.

    Yes, we have, it's fallen on the deaf ears of a certain unbeloved developer.

    Magblade > heavy attack pet sorc > light attack pet sorc > non-pet sorc

    Reversing the Crystal Frag DAMAGE nerf, as EVERY SINGLE SORC requested, would buff non-pet sorc most, light attack pet sorc moderately, and heavy attack pet sorc just a tiny bit.
    It would smooth out the gaps in the sorc builds, benefit groups by bringing back Minor Prophecy into play, and it would improve sorc burst in PvP while retaining counterplayability AND would keep the hard-earned Master staff relevant without making it an absolute necessity.

    In short, everyone would win, even non-sorcs. Which makes the stubbornness of that particular developer so infuriating. Basically, this PTS business is just a glorified bug test and PR show.

    Bet for said developer:
    Give me your work for a week. I'll make a better job than you.
    v(^_^)
  • Feanor
    Feanor
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    @Lord-Otto

    The issue isn’t the damage necessarily - it’s just you have a very hard time sustaining a non-pet Sorc that doesn’t utilize HA heavily. At least that’s my experience after Morrowind, and it didn’t and doesn’t get any better.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Lord-Otto
    Lord-Otto
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    Feanor wrote: »
    @Lord-Otto

    The issue isn’t the damage necessarily - it’s just you have a very hard time sustaining a non-pet Sorc that doesn’t utilize HA heavily. At least that’s my experience after Morrowind, and it didn’t and doesn’t get any better.

    Sustain plays a big role, but with more inherent damage, you can always put more into sustain.
    With the double off-balance resources I can sustain a light attack rotation, but it just doesn't pull the numbers a heavy rotation with blue food does.
  • Derra
    Derra
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    Lord-Otto wrote: »
    Feanor wrote: »
    @Lord-Otto

    The issue isn’t the damage necessarily - it’s just you have a very hard time sustaining a non-pet Sorc that doesn’t utilize HA heavily. At least that’s my experience after Morrowind, and it didn’t and doesn’t get any better.

    Sustain plays a big role, but with more inherent damage, you can always put more into sustain.
    With the double off-balance resources I can sustain a light attack rotation, but it just doesn't pull the numbers a heavy rotation with blue food does.

    Issue with that is always - it allows for theoretically higher maxdmg.

    Really high maxdmg is always somewhat undesireable as it creates scenarios where people just go *poof*
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • ezio45
    ezio45
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    IAVITNI wrote: »
    Has anyone ever considered making Pet actives function similarly to ground based AoEs? I.E. you target a location, use pet active and the pet moves to said location in addition to say the heal from Matriarch?

    decent idea, idk about it in vma tho
  • ezio45
    ezio45
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    Marteene wrote: »
    This entire thread feels heavily devoted to PvP, has anyone else been doing magSorc DPS testing? So far all of my caster parses are showing sorcs to be relatively lackluster only outperforming magPlars. I haven’t done a lot of testing with pets but the caster is quite disappointing.

    im starting to get around 30k with my non pet sorc, it might be an easy rotation but it doesnt hit hard until you really get execute on point and have gold gear, even then i think most sorcs are faking dps tests, i font see them pulling 40k
  • Subversus
    Subversus
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    Lord-Otto wrote: »
    Feanor wrote: »
    @Lord-Otto

    The issue isn’t the damage necessarily - it’s just you have a very hard time sustaining a non-pet Sorc that doesn’t utilize HA heavily. At least that’s my experience after Morrowind, and it didn’t and doesn’t get any better.

    Sustain plays a big role, but with more inherent damage, you can always put more into sustain.
    With the double off-balance resources I can sustain a light attack rotation, but it just doesn't pull the numbers a heavy rotation with blue food does.

    Not to mention that next patch you can put on both necro and acuity AND have your heavy attacks buffed by magicka now. Pet sorc heavy attack builds will be very strong I believe, I myself already have a full set of gear on live.
  • Lord-Otto
    Lord-Otto
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    Subversus wrote: »
    Lord-Otto wrote: »
    Feanor wrote: »
    @Lord-Otto

    The issue isn’t the damage necessarily - it’s just you have a very hard time sustaining a non-pet Sorc that doesn’t utilize HA heavily. At least that’s my experience after Morrowind, and it didn’t and doesn’t get any better.

    Sustain plays a big role, but with more inherent damage, you can always put more into sustain.
    With the double off-balance resources I can sustain a light attack rotation, but it just doesn't pull the numbers a heavy rotation with blue food does.

    Not to mention that next patch you can put on both necro and acuity AND have your heavy attacks buffed by magicka now. Pet sorc heavy attack builds will be very strong I believe, I myself already have a full set of gear on live.

    Yup, planning on that myself. Got the gear in gold already, Necro jewelry included. No fancy Asylum staff, no reactive Frag cast or off-balance heavy attack. It'll be a solid setup, but... boooring.
  • Subversus
    Subversus
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    Lord-Otto wrote: »
    Subversus wrote: »
    Lord-Otto wrote: »
    Feanor wrote: »
    @Lord-Otto

    The issue isn’t the damage necessarily - it’s just you have a very hard time sustaining a non-pet Sorc that doesn’t utilize HA heavily. At least that’s my experience after Morrowind, and it didn’t and doesn’t get any better.

    Sustain plays a big role, but with more inherent damage, you can always put more into sustain.
    With the double off-balance resources I can sustain a light attack rotation, but it just doesn't pull the numbers a heavy rotation with blue food does.

    Not to mention that next patch you can put on both necro and acuity AND have your heavy attacks buffed by magicka now. Pet sorc heavy attack builds will be very strong I believe, I myself already have a full set of gear on live.

    Yup, planning on that myself. Got the gear in gold already, Necro jewelry included. No fancy Asylum staff, no reactive Frag cast or off-balance heavy attack. It'll be a solid setup, but... boooring.

    Exactly, only reason that kept me from going to sorc from magblade in pve was the fact that I didn’t have a friggin asylum staff (nor was I planning to get one). This makes me very excited lol.

    First world problems though, should I use skoria for extra health or illambris+Fire enchant for extra mag and dps but less health... decisions decisions...
  • Waffennacht
    Waffennacht
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    Subversus wrote: »
    Lord-Otto wrote: »
    Subversus wrote: »
    Lord-Otto wrote: »
    Feanor wrote: »
    @Lord-Otto

    The issue isn’t the damage necessarily - it’s just you have a very hard time sustaining a non-pet Sorc that doesn’t utilize HA heavily. At least that’s my experience after Morrowind, and it didn’t and doesn’t get any better.

    Sustain plays a big role, but with more inherent damage, you can always put more into sustain.
    With the double off-balance resources I can sustain a light attack rotation, but it just doesn't pull the numbers a heavy rotation with blue food does.

    Not to mention that next patch you can put on both necro and acuity AND have your heavy attacks buffed by magicka now. Pet sorc heavy attack builds will be very strong I believe, I myself already have a full set of gear on live.

    Yup, planning on that myself. Got the gear in gold already, Necro jewelry included. No fancy Asylum staff, no reactive Frag cast or off-balance heavy attack. It'll be a solid setup, but... boooring.

    Exactly, only reason that kept me from going to sorc from magblade in pve was the fact that I didn’t have a friggin asylum staff (nor was I planning to get one). This makes me very excited lol.

    First world problems though, should I use skoria for extra health or illambris+Fire enchant for extra mag and dps but less health... decisions decisions...

    Health is overrated
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Lord-Otto
    Lord-Otto
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    Subversus wrote: »
    Lord-Otto wrote: »
    Subversus wrote: »
    Lord-Otto wrote: »
    Feanor wrote: »
    @Lord-Otto

    The issue isn’t the damage necessarily - it’s just you have a very hard time sustaining a non-pet Sorc that doesn’t utilize HA heavily. At least that’s my experience after Morrowind, and it didn’t and doesn’t get any better.

    Sustain plays a big role, but with more inherent damage, you can always put more into sustain.
    With the double off-balance resources I can sustain a light attack rotation, but it just doesn't pull the numbers a heavy rotation with blue food does.

    Not to mention that next patch you can put on both necro and acuity AND have your heavy attacks buffed by magicka now. Pet sorc heavy attack builds will be very strong I believe, I myself already have a full set of gear on live.

    Yup, planning on that myself. Got the gear in gold already, Necro jewelry included. No fancy Asylum staff, no reactive Frag cast or off-balance heavy attack. It'll be a solid setup, but... boooring.

    Exactly, only reason that kept me from going to sorc from magblade in pve was the fact that I didn’t have a friggin asylum staff (nor was I planning to get one). This makes me very excited lol.

    First world problems though, should I use skoria for extra health or illambris+Fire enchant for extra mag and dps but less health... decisions decisions...

    On a pet sorc definitely Ilambris.
    Non-pet could use the health, but, ironically, you lack DoTs to feed Skoria enough.
  • Subversus
    Subversus
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    Lord-Otto wrote: »
    Subversus wrote: »
    Lord-Otto wrote: »
    Subversus wrote: »
    Lord-Otto wrote: »
    Feanor wrote: »
    @Lord-Otto

    The issue isn’t the damage necessarily - it’s just you have a very hard time sustaining a non-pet Sorc that doesn’t utilize HA heavily. At least that’s my experience after Morrowind, and it didn’t and doesn’t get any better.

    Sustain plays a big role, but with more inherent damage, you can always put more into sustain.
    With the double off-balance resources I can sustain a light attack rotation, but it just doesn't pull the numbers a heavy rotation with blue food does.

    Not to mention that next patch you can put on both necro and acuity AND have your heavy attacks buffed by magicka now. Pet sorc heavy attack builds will be very strong I believe, I myself already have a full set of gear on live.

    Yup, planning on that myself. Got the gear in gold already, Necro jewelry included. No fancy Asylum staff, no reactive Frag cast or off-balance heavy attack. It'll be a solid setup, but... boooring.

    Exactly, only reason that kept me from going to sorc from magblade in pve was the fact that I didn’t have a friggin asylum staff (nor was I planning to get one). This makes me very excited lol.

    First world problems though, should I use skoria for extra health or illambris+Fire enchant for extra mag and dps but less health... decisions decisions...

    On a pet sorc definitely Ilambris.
    Non-pet could use the health, but, ironically, you lack DoTs to feed Skoria enough.

    Isn’t the pet damage considered a dot? I was under the impression it was buffed by thaumaturge... (don’t quote me on that though, my pet knowledge is extreeeemly limited).
  • Subversus
    Subversus
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    Subversus wrote: »
    Lord-Otto wrote: »
    Subversus wrote: »
    Lord-Otto wrote: »
    Feanor wrote: »
    @Lord-Otto

    The issue isn’t the damage necessarily - it’s just you have a very hard time sustaining a non-pet Sorc that doesn’t utilize HA heavily. At least that’s my experience after Morrowind, and it didn’t and doesn’t get any better.

    Sustain plays a big role, but with more inherent damage, you can always put more into sustain.
    With the double off-balance resources I can sustain a light attack rotation, but it just doesn't pull the numbers a heavy rotation with blue food does.

    Not to mention that next patch you can put on both necro and acuity AND have your heavy attacks buffed by magicka now. Pet sorc heavy attack builds will be very strong I believe, I myself already have a full set of gear on live.

    Yup, planning on that myself. Got the gear in gold already, Necro jewelry included. No fancy Asylum staff, no reactive Frag cast or off-balance heavy attack. It'll be a solid setup, but... boooring.

    Exactly, only reason that kept me from going to sorc from magblade in pve was the fact that I didn’t have a friggin asylum staff (nor was I planning to get one). This makes me very excited lol.

    First world problems though, should I use skoria for extra health or illambris+Fire enchant for extra mag and dps but less health... decisions decisions...

    Health is overrated

    Especially on shield classes hahaha, and even more so when there’s Ebon + warhorn up constantly. Even then, ocd alert in vMA (but who does that anymore FeelsBadMan).
  • Lord-Otto
    Lord-Otto
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    Subversus wrote: »
    Lord-Otto wrote: »
    Subversus wrote: »
    Lord-Otto wrote: »
    Subversus wrote: »
    Lord-Otto wrote: »
    Feanor wrote: »
    @Lord-Otto

    The issue isn’t the damage necessarily - it’s just you have a very hard time sustaining a non-pet Sorc that doesn’t utilize HA heavily. At least that’s my experience after Morrowind, and it didn’t and doesn’t get any better.

    Sustain plays a big role, but with more inherent damage, you can always put more into sustain.
    With the double off-balance resources I can sustain a light attack rotation, but it just doesn't pull the numbers a heavy rotation with blue food does.

    Not to mention that next patch you can put on both necro and acuity AND have your heavy attacks buffed by magicka now. Pet sorc heavy attack builds will be very strong I believe, I myself already have a full set of gear on live.

    Yup, planning on that myself. Got the gear in gold already, Necro jewelry included. No fancy Asylum staff, no reactive Frag cast or off-balance heavy attack. It'll be a solid setup, but... boooring.

    Exactly, only reason that kept me from going to sorc from magblade in pve was the fact that I didn’t have a friggin asylum staff (nor was I planning to get one). This makes me very excited lol.

    First world problems though, should I use skoria for extra health or illambris+Fire enchant for extra mag and dps but less health... decisions decisions...

    On a pet sorc definitely Ilambris.
    Non-pet could use the health, but, ironically, you lack DoTs to feed Skoria enough.

    Isn’t the pet damage considered a dot? I was under the impression it was buffed by thaumaturge... (don’t quote me on that though, my pet knowledge is extreeeemly limited).

    Yup, is a DoT. Should proc Skoria, as well, but you can really never know for sure with those darned things.
    It's the health passive that allows pet sorcs to go full dps sets, even with Witchmother's/Clockwork. It pushes max health juuust enough to survive certain surprising heavy blows when unshielded.
  • Subversus
    Subversus
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    Lord-Otto wrote: »
    Subversus wrote: »
    Lord-Otto wrote: »
    Subversus wrote: »
    Lord-Otto wrote: »
    Subversus wrote: »
    Lord-Otto wrote: »
    Feanor wrote: »
    @Lord-Otto

    The issue isn’t the damage necessarily - it’s just you have a very hard time sustaining a non-pet Sorc that doesn’t utilize HA heavily. At least that’s my experience after Morrowind, and it didn’t and doesn’t get any better.

    Sustain plays a big role, but with more inherent damage, you can always put more into sustain.
    With the double off-balance resources I can sustain a light attack rotation, but it just doesn't pull the numbers a heavy rotation with blue food does.

    Not to mention that next patch you can put on both necro and acuity AND have your heavy attacks buffed by magicka now. Pet sorc heavy attack builds will be very strong I believe, I myself already have a full set of gear on live.

    Yup, planning on that myself. Got the gear in gold already, Necro jewelry included. No fancy Asylum staff, no reactive Frag cast or off-balance heavy attack. It'll be a solid setup, but... boooring.

    Exactly, only reason that kept me from going to sorc from magblade in pve was the fact that I didn’t have a friggin asylum staff (nor was I planning to get one). This makes me very excited lol.

    First world problems though, should I use skoria for extra health or illambris+Fire enchant for extra mag and dps but less health... decisions decisions...

    On a pet sorc definitely Ilambris.
    Non-pet could use the health, but, ironically, you lack DoTs to feed Skoria enough.

    Isn’t the pet damage considered a dot? I was under the impression it was buffed by thaumaturge... (don’t quote me on that though, my pet knowledge is extreeeemly limited).

    Yup, is a DoT. Should proc Skoria, as well, but you can really never know for sure with those darned things.
    It's the health passive that allows pet sorcs to go full dps sets, even with Witchmother's/Clockwork. It pushes max health juuust enough to survive certain surprising heavy blows when unshielded.

    Yeah, that’s the main reason why I am undecided between the two. I mean illambris is the clear winner, damage-wise, but survivability... idk. I’ll go with illambris to begin with anyway cause I already got the right traits for the future build hahahaha.
  • Narvuntien
    Narvuntien
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    I guess its a bit too late since it doesn't matter anymore.... but.

    Sorc healers want some kind of class heal over time.
    Any chance of changing power surge to heal allies whenever you crit?
    Basically everyone gets sorcery from potions and there is no need for brutality if you have sorcery. So I suggest it should be major sorcery and heal ally on crit and lose brutality

    It seems like Stam sorcs are being pushed toward being light attack based damage dealers but they don't have an easy way to get empower perhaps add empower somewhere, either in their kit or in fighters guild skill tree.

  • Lord-Otto
    Lord-Otto
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    Narvuntien wrote: »
    I guess its a bit too late since it doesn't matter anymore.... but.

    Sorc healers want some kind of class heal over time.
    Any chance of changing power surge to heal allies whenever you crit?
    Basically everyone gets sorcery from potions and there is no need for brutality if you have sorcery. So I suggest it should be major sorcery and heal ally on crit and lose brutality

    It seems like Stam sorcs are being pushed toward being light attack based damage dealers but they don't have an easy way to get empower perhaps add empower somewhere, either in their kit or in fighters guild skill tree.

    Let me tell you, young apprentice, the matters and worries of our magical brothers and sisters shall never be unheard, no matter the time. And keep in mind that a wizard is never too late, but arrives exactly when he planned.
    ;3

    Your idea has a good thought behind it, but you're too dismissive of Power Surge. It is crucial for vMA, helps in vDSA for non-healer runs, and is one of the few scaling skills we have in PvP. Also, some people still need their potion for immovability and suchlike.
    Power Surge cannot be replaced.

    But, the difference between Power and Crit Surge is a measly, like, 500 points more healing. I see no harm in buffing Power by that amount and replace Crit Surge with your suggested group HoT.
  • Feanor
    Feanor
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    LOL. RC and Overload will go live. No changes in 4.0.4 whatsoever. Hilarious.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Derra
    Derra
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    Feanor wrote: »
    LOL. RC and Overload will go live. No changes in 4.0.4 whatsoever. Hilarious.

    Sload will go live aswell.

    Both sload + cage have counterplay available. It´s not well designed mind you - but it´s available. :trollface:
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Feanor
    Feanor
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    Derra wrote: »
    Feanor wrote: »
    LOL. RC and Overload will go live. No changes in 4.0.4 whatsoever. Hilarious.

    Sload will go live aswell.

    Both sload + cage have counterplay available. It´s not well designed mind you - but it´s available. :trollface:

    Maybe they ninja it into 4.0.5. It has happened before.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Malamar1229
    Malamar1229
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    I was on my stamblade last night while eating dinner. I accidentally spilled some ranch dressing on my keyboard and started licking it up. When I lifted my head I noticed I had killed a couple players.
    /flex
  • Minalan
    Minalan
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    I was on my stamblade last night while eating dinner. I accidentally spilled some ranch dressing on my keyboard and started licking it up. When I lifted my head I noticed I had killed a couple players.
    /flex

    :lol:

    If I hadn’t seen your latest video killing everyone in a 1v3, then a 1v2 with unmorphed skills and suboptimal gear I wouldn’t believe this....

    Not to mention the salt you got from that one.

    I’d link to it, but the salt is so bad I’d get moderated so fast for naming and shaming it would make my head spin.
    Edited by Minalan on May 15, 2018 7:56PM
  • Malamar1229
    Malamar1229
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    Derra wrote: »
    Feanor wrote: »
    LOL. RC and Overload will go live. No changes in 4.0.4 whatsoever. Hilarious.

    Sload will go live aswell.

    Both sload + cage have counterplay available. It´s not well designed mind you - but it´s available. :trollface:

    I found sload counterplay to be kill the attacker first :)
  • Malamar1229
    Malamar1229
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    Feanor wrote: »
    Derra wrote: »
    Feanor wrote: »
    LOL. RC and Overload will go live. No changes in 4.0.4 whatsoever. Hilarious.

    Sload will go live aswell.

    Both sload + cage have counterplay available. It´s not well designed mind you - but it´s available. :trollface:

    Maybe they ninja it into 4.0.5. It has happened before.

    "Increased the dmg of sloads by 10%"
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