Waffennacht wrote: »Waffennacht wrote: »I suspect they thought of Zaan as solving two problems:I was the one that said Caluurion wasn’t that great, last time I had it hit me for 5-6K in a duel. It put pressure on my shields, and probably cost me a GCD, but it wasn’t GG.
Zaan however. Holy &€%#*. Streak streak streak.
I don’t understand what the dev team is doing anymore, do we all need to start cancelling our preorders for them to listen? Nothing talks like money...
- magicka melee classes were completely non-competitive in PVE DPS
- they wanted to "give players more reason to spread out" in PVP -- i.e., they thought of Zaan as helping provide the previously lacking incentive for a player to split off from their ball group
Those are goals I can understand. I don't think Zaan has contributed much to fixing problem 2 (as long as ball groups can lay down AOE snares and then have someone pop Rapids, nothing will fix problem 2), but it has certainly helped with problem 1.
I don't think its impact on 1v1 fights is even on their radar. Dueling isn't a part of their balance considerations, and it probably shouldn't be.
My issue with Zaan is that it needs to be at least a five piece set for putting out that much pain.
Caluurion is already five piece and the proc damage is underwhelming compared to what you can do with a better damage five piece set.
I mean, compare what full necropotence will do with all of that buffed max Magicka compared to Caluurion. Scaled Light attack damage increase alone will make up for a missing proc. Not to mention the shield increase, and just having 8-9K more resources to spend (depending on race, mage guild skills slotted, infused pieces, class passives, etc)
For PVP, Caluurion has mostly trash traits (crit and a little damage) for the first three set bonuses. It’s a PVE set, where 3% more crit has a noticeable effect on DPS on a boss with 2 million HP. You can use it in PVP, but I think you’d be better off with one of the dedicated damage sets (maiden, spinner, necro, alchemist, etc).
Calurion is arguably BiS in noCP over all the sets you listed. CP as well, especially since it offers crazy amounts of burst.
Another cool thing about Cal is the travel speed.
I can (on my magplar) cast backlash (which sometimes procs it)
I can then use toppling charge - out pacing the proc
Stun my opponent before the proc lands
Follow up attack and Cal hit CCed opponent at the same time
Not to mention that it shoots while stunned, because of it’s delay. There have been many times (both on live and pts) when I didn’t reapply my shields, because the enemy was about to get stunned and I was planning to go on the offensive a bit, just to get 1 shot by a 7-9k proc out of nowhere.
Saying that maiden or even necro is comparable damage to calu is plain out wrong. Of course the proc is bleh if you play with it brainlessly. Gotta combo it a bit.
To be honest, I’ve always thought of No-CP as sort of a ‘nightblade only’ club.
Yeah, the “not having played no cp in a long while checks out at least.
Regarding the other part, from someone who’s actually played with/against calu as opposed to only looking at numbers, I disagree.
Anyways, Calu is plenty strong on the pts, and that’s what matters since the pts becomes reality in like 2 weeks right?
You have to admit, it kind of was a nightblade party during homestead with the viper/veli meta. Back when both sets would crit, it was 100% instant death in No-CP.
I left because I got tired of being deleted out of stealth, I really haven’t been back since TBH. Vivec is where the people are, hundreds of them. Most of them are there to fight. That’s what I like best. Large scale, small scale, 1v1 duels, zergs chasing me to the end of Cyrodiil.
You're right, that sucked. Especially when Selene didn't even have an animation.
The non-below-50-no-CP campaign is dead, it's a ghost town
Take over a resource and maybe someone shows up in 20.
BG is really the only no-CP above 50 experience. And if it was CP I'd be totally dedicated to CP builds. As is I only use CP for PvE
Waffennacht wrote: »I suspect they thought of Zaan as solving two problems:I was the one that said Caluurion wasn’t that great, last time I had it hit me for 5-6K in a duel. It put pressure on my shields, and probably cost me a GCD, but it wasn’t GG.
Zaan however. Holy &€%#*. Streak streak streak.
I don’t understand what the dev team is doing anymore, do we all need to start cancelling our preorders for them to listen? Nothing talks like money...
- magicka melee classes were completely non-competitive in PVE DPS
- they wanted to "give players more reason to spread out" in PVP -- i.e., they thought of Zaan as helping provide the previously lacking incentive for a player to split off from their ball group
Those are goals I can understand. I don't think Zaan has contributed much to fixing problem 2 (as long as ball groups can lay down AOE snares and then have someone pop Rapids, nothing will fix problem 2), but it has certainly helped with problem 1.
I don't think its impact on 1v1 fights is even on their radar. Dueling isn't a part of their balance considerations, and it probably shouldn't be.
My issue with Zaan is that it needs to be at least a five piece set for putting out that much pain.
Caluurion is already five piece and the proc damage is underwhelming compared to what you can do with a better damage five piece set.
I mean, compare what full necropotence will do with all of that buffed max Magicka compared to Caluurion. Scaled Light attack damage increase alone will make up for a missing proc. Not to mention the shield increase, and just having 8-9K more resources to spend (depending on race, mage guild skills slotted, infused pieces, class passives, etc)
For PVP, Caluurion has mostly trash traits (crit and a little damage) for the first three set bonuses. It’s a PVE set, where 3% more crit has a noticeable effect on DPS on a boss with 2 million HP. You can use it in PVP, but I think you’d be better off with one of the dedicated damage sets (maiden, spinner, necro, alchemist, etc).
Calurion is arguably BiS in noCP over all the sets you listed. CP as well, especially since it offers crazy amounts of burst.
Another cool thing about Cal is the travel speed.
I can (on my magplar) cast backlash (which sometimes procs it)
I can then use toppling charge - out pacing the proc
Stun my opponent before the proc lands
Follow up attack and Cal hit CCed opponent at the same time
Not to mention that it shoots while stunned, because of it’s delay. There have been many times (both on live and pts) when I didn’t reapply my shields, because the enemy was about to get stunned and I was planning to go on the offensive a bit, just to get 1 shot by a 7-9k proc out of nowhere.
Saying that maiden or even necro is comparable damage to calu is plain out wrong. Of course the proc is bleh if you play with it brainlessly. Gotta combo it a bit.
To be honest, I’ve always thought of No-CP as sort of a ‘nightblade only’ club.
Yeah, the “not having played no cp in a long while checks out at least.
Regarding the other part, from someone who’s actually played with/against calu as opposed to only looking at numbers, I disagree.
Anyways, Calu is plenty strong on the pts, and that’s what matters since the pts becomes reality in like 2 weeks right?
You have to admit, it kind of was a nightblade party during homestead with the viper/veli meta. Back when both sets would crit, damage out of stealth was increased, and it was 100% instant death in No-CP.
I left because I got tired of being deleted out of stealth, I really haven’t been back since TBH. Vivec is where the people are, hundreds of them. Most of them are there to fight. That’s what I like best. Large scale, small scale, 1v1 duels, zergs chasing me to the end of Cyrodiil.
Streak CC was made blockable the same patch Curse was made UNblockable.
I always told salty forumblades that they got the long end of the stick with that change, as Curse hit you anyway after you got stunned. But, you know, THOSE guys. Now everyone is upset about a stun that goes through block and dodge, and deals damage - just like Streak back then.
*facepalm*
I swear, sorc haters have absolutely no clue about the class and just sputter nonsense.
Are you being serious right now? “Sorc haters” lmfao, even the actual sorc players agree that rune cage is op on the pts.
The point is they complained about a patch that removed an unblockable burst combo and now complain about a patch introducing another...
I'm sorry, are you & @Lord-Otto referring to me with that? The only sorc things I've ever complained about are their shields (in 2014-2016, not recently) and now this 28m click 9-10k tooltip unavoidable CC that requires zero skill to operate (unlike the Streak, which actually required aiming & correctly anticipating where the cloaked NB would be moving).
I'm fine with unblockable/dodgeable burst combos that actually require some skill to land and can similarly be avoided with good movement/positioning.
If that makes me a "sorc hater", then so be it. I guess I'm also a "DK hater" since I defended Power Lash becoming dodgeable (and drew the ire of the whole mDK community for that) & a "NB hater" for wanting visual indicators (i.e. footprints/shimmering effect) for where stealthed enemies are moving, Incap stun to become more conditional and skill based (like it was before) etc.
I was the one that said Caluurion wasn’t that great, last time I had it hit me for 5-6K in a duel. It put pressure on my shields, and probably cost me a GCD, but it wasn’t GG.
Zaan however. Holy &€%#*. Streak streak streak.
I don’t understand what the dev team is doing anymore, do we all need to start cancelling our preorders for them to listen? Nothing talks like money...
This entire thread feels heavily devoted to PvP, has anyone else been doing magSorc DPS testing? So far all of my caster parses are showing sorcs to be relatively lackluster only outperforming magPlars. I haven’t done a lot of testing with pets but the caster is quite disappointing.
@Lord-Otto
The issue isn’t the damage necessarily - it’s just you have a very hard time sustaining a non-pet Sorc that doesn’t utilize HA heavily. At least that’s my experience after Morrowind, and it didn’t and doesn’t get any better.
@Lord-Otto
The issue isn’t the damage necessarily - it’s just you have a very hard time sustaining a non-pet Sorc that doesn’t utilize HA heavily. At least that’s my experience after Morrowind, and it didn’t and doesn’t get any better.
Sustain plays a big role, but with more inherent damage, you can always put more into sustain.
With the double off-balance resources I can sustain a light attack rotation, but it just doesn't pull the numbers a heavy rotation with blue food does.
This entire thread feels heavily devoted to PvP, has anyone else been doing magSorc DPS testing? So far all of my caster parses are showing sorcs to be relatively lackluster only outperforming magPlars. I haven’t done a lot of testing with pets but the caster is quite disappointing.
@Lord-Otto
The issue isn’t the damage necessarily - it’s just you have a very hard time sustaining a non-pet Sorc that doesn’t utilize HA heavily. At least that’s my experience after Morrowind, and it didn’t and doesn’t get any better.
Sustain plays a big role, but with more inherent damage, you can always put more into sustain.
With the double off-balance resources I can sustain a light attack rotation, but it just doesn't pull the numbers a heavy rotation with blue food does.
@Lord-Otto
The issue isn’t the damage necessarily - it’s just you have a very hard time sustaining a non-pet Sorc that doesn’t utilize HA heavily. At least that’s my experience after Morrowind, and it didn’t and doesn’t get any better.
Sustain plays a big role, but with more inherent damage, you can always put more into sustain.
With the double off-balance resources I can sustain a light attack rotation, but it just doesn't pull the numbers a heavy rotation with blue food does.
Not to mention that next patch you can put on both necro and acuity AND have your heavy attacks buffed by magicka now. Pet sorc heavy attack builds will be very strong I believe, I myself already have a full set of gear on live.
@Lord-Otto
The issue isn’t the damage necessarily - it’s just you have a very hard time sustaining a non-pet Sorc that doesn’t utilize HA heavily. At least that’s my experience after Morrowind, and it didn’t and doesn’t get any better.
Sustain plays a big role, but with more inherent damage, you can always put more into sustain.
With the double off-balance resources I can sustain a light attack rotation, but it just doesn't pull the numbers a heavy rotation with blue food does.
Not to mention that next patch you can put on both necro and acuity AND have your heavy attacks buffed by magicka now. Pet sorc heavy attack builds will be very strong I believe, I myself already have a full set of gear on live.
Yup, planning on that myself. Got the gear in gold already, Necro jewelry included. No fancy Asylum staff, no reactive Frag cast or off-balance heavy attack. It'll be a solid setup, but... boooring.
@Lord-Otto
The issue isn’t the damage necessarily - it’s just you have a very hard time sustaining a non-pet Sorc that doesn’t utilize HA heavily. At least that’s my experience after Morrowind, and it didn’t and doesn’t get any better.
Sustain plays a big role, but with more inherent damage, you can always put more into sustain.
With the double off-balance resources I can sustain a light attack rotation, but it just doesn't pull the numbers a heavy rotation with blue food does.
Not to mention that next patch you can put on both necro and acuity AND have your heavy attacks buffed by magicka now. Pet sorc heavy attack builds will be very strong I believe, I myself already have a full set of gear on live.
Yup, planning on that myself. Got the gear in gold already, Necro jewelry included. No fancy Asylum staff, no reactive Frag cast or off-balance heavy attack. It'll be a solid setup, but... boooring.
Exactly, only reason that kept me from going to sorc from magblade in pve was the fact that I didn’t have a friggin asylum staff (nor was I planning to get one). This makes me very excited lol.
First world problems though, should I use skoria for extra health or illambris+Fire enchant for extra mag and dps but less health... decisions decisions...
@Lord-Otto
The issue isn’t the damage necessarily - it’s just you have a very hard time sustaining a non-pet Sorc that doesn’t utilize HA heavily. At least that’s my experience after Morrowind, and it didn’t and doesn’t get any better.
Sustain plays a big role, but with more inherent damage, you can always put more into sustain.
With the double off-balance resources I can sustain a light attack rotation, but it just doesn't pull the numbers a heavy rotation with blue food does.
Not to mention that next patch you can put on both necro and acuity AND have your heavy attacks buffed by magicka now. Pet sorc heavy attack builds will be very strong I believe, I myself already have a full set of gear on live.
Yup, planning on that myself. Got the gear in gold already, Necro jewelry included. No fancy Asylum staff, no reactive Frag cast or off-balance heavy attack. It'll be a solid setup, but... boooring.
Exactly, only reason that kept me from going to sorc from magblade in pve was the fact that I didn’t have a friggin asylum staff (nor was I planning to get one). This makes me very excited lol.
First world problems though, should I use skoria for extra health or illambris+Fire enchant for extra mag and dps but less health... decisions decisions...
@Lord-Otto
The issue isn’t the damage necessarily - it’s just you have a very hard time sustaining a non-pet Sorc that doesn’t utilize HA heavily. At least that’s my experience after Morrowind, and it didn’t and doesn’t get any better.
Sustain plays a big role, but with more inherent damage, you can always put more into sustain.
With the double off-balance resources I can sustain a light attack rotation, but it just doesn't pull the numbers a heavy rotation with blue food does.
Not to mention that next patch you can put on both necro and acuity AND have your heavy attacks buffed by magicka now. Pet sorc heavy attack builds will be very strong I believe, I myself already have a full set of gear on live.
Yup, planning on that myself. Got the gear in gold already, Necro jewelry included. No fancy Asylum staff, no reactive Frag cast or off-balance heavy attack. It'll be a solid setup, but... boooring.
Exactly, only reason that kept me from going to sorc from magblade in pve was the fact that I didn’t have a friggin asylum staff (nor was I planning to get one). This makes me very excited lol.
First world problems though, should I use skoria for extra health or illambris+Fire enchant for extra mag and dps but less health... decisions decisions...
On a pet sorc definitely Ilambris.
Non-pet could use the health, but, ironically, you lack DoTs to feed Skoria enough.
Waffennacht wrote: »@Lord-Otto
The issue isn’t the damage necessarily - it’s just you have a very hard time sustaining a non-pet Sorc that doesn’t utilize HA heavily. At least that’s my experience after Morrowind, and it didn’t and doesn’t get any better.
Sustain plays a big role, but with more inherent damage, you can always put more into sustain.
With the double off-balance resources I can sustain a light attack rotation, but it just doesn't pull the numbers a heavy rotation with blue food does.
Not to mention that next patch you can put on both necro and acuity AND have your heavy attacks buffed by magicka now. Pet sorc heavy attack builds will be very strong I believe, I myself already have a full set of gear on live.
Yup, planning on that myself. Got the gear in gold already, Necro jewelry included. No fancy Asylum staff, no reactive Frag cast or off-balance heavy attack. It'll be a solid setup, but... boooring.
Exactly, only reason that kept me from going to sorc from magblade in pve was the fact that I didn’t have a friggin asylum staff (nor was I planning to get one). This makes me very excited lol.
First world problems though, should I use skoria for extra health or illambris+Fire enchant for extra mag and dps but less health... decisions decisions...
Health is overrated
@Lord-Otto
The issue isn’t the damage necessarily - it’s just you have a very hard time sustaining a non-pet Sorc that doesn’t utilize HA heavily. At least that’s my experience after Morrowind, and it didn’t and doesn’t get any better.
Sustain plays a big role, but with more inherent damage, you can always put more into sustain.
With the double off-balance resources I can sustain a light attack rotation, but it just doesn't pull the numbers a heavy rotation with blue food does.
Not to mention that next patch you can put on both necro and acuity AND have your heavy attacks buffed by magicka now. Pet sorc heavy attack builds will be very strong I believe, I myself already have a full set of gear on live.
Yup, planning on that myself. Got the gear in gold already, Necro jewelry included. No fancy Asylum staff, no reactive Frag cast or off-balance heavy attack. It'll be a solid setup, but... boooring.
Exactly, only reason that kept me from going to sorc from magblade in pve was the fact that I didn’t have a friggin asylum staff (nor was I planning to get one). This makes me very excited lol.
First world problems though, should I use skoria for extra health or illambris+Fire enchant for extra mag and dps but less health... decisions decisions...
On a pet sorc definitely Ilambris.
Non-pet could use the health, but, ironically, you lack DoTs to feed Skoria enough.
Isn’t the pet damage considered a dot? I was under the impression it was buffed by thaumaturge... (don’t quote me on that though, my pet knowledge is extreeeemly limited).
@Lord-Otto
The issue isn’t the damage necessarily - it’s just you have a very hard time sustaining a non-pet Sorc that doesn’t utilize HA heavily. At least that’s my experience after Morrowind, and it didn’t and doesn’t get any better.
Sustain plays a big role, but with more inherent damage, you can always put more into sustain.
With the double off-balance resources I can sustain a light attack rotation, but it just doesn't pull the numbers a heavy rotation with blue food does.
Not to mention that next patch you can put on both necro and acuity AND have your heavy attacks buffed by magicka now. Pet sorc heavy attack builds will be very strong I believe, I myself already have a full set of gear on live.
Yup, planning on that myself. Got the gear in gold already, Necro jewelry included. No fancy Asylum staff, no reactive Frag cast or off-balance heavy attack. It'll be a solid setup, but... boooring.
Exactly, only reason that kept me from going to sorc from magblade in pve was the fact that I didn’t have a friggin asylum staff (nor was I planning to get one). This makes me very excited lol.
First world problems though, should I use skoria for extra health or illambris+Fire enchant for extra mag and dps but less health... decisions decisions...
On a pet sorc definitely Ilambris.
Non-pet could use the health, but, ironically, you lack DoTs to feed Skoria enough.
Isn’t the pet damage considered a dot? I was under the impression it was buffed by thaumaturge... (don’t quote me on that though, my pet knowledge is extreeeemly limited).
Yup, is a DoT. Should proc Skoria, as well, but you can really never know for sure with those darned things.
It's the health passive that allows pet sorcs to go full dps sets, even with Witchmother's/Clockwork. It pushes max health juuust enough to survive certain surprising heavy blows when unshielded.
Narvuntien wrote: »I guess its a bit too late since it doesn't matter anymore.... but.
Sorc healers want some kind of class heal over time.
Any chance of changing power surge to heal allies whenever you crit?
Basically everyone gets sorcery from potions and there is no need for brutality if you have sorcery. So I suggest it should be major sorcery and heal ally on crit and lose brutality
It seems like Stam sorcs are being pushed toward being light attack based damage dealers but they don't have an easy way to get empower perhaps add empower somewhere, either in their kit or in fighters guild skill tree.
LOL. RC and Overload will go live. No changes in 4.0.4 whatsoever. Hilarious.
Malamar1229 wrote: »I was on my stamblade last night while eating dinner. I accidentally spilled some ranch dressing on my keyboard and started licking it up. When I lifted my head I noticed I had killed a couple players.
/flex