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Vestment of Olorime set.

MandaWa
MandaWa
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Here is a comment I posted on the PTS Patch Notes v4.0.2 discussion. In the absence of a reply, I create a new discussion.


How to say that... As it is, the 5-pieces set* is totally useless.

The zone size is really ridiculous. It is proc when you cast "ground ability". Then...
- Ritual, Healing spring, Channeled focus, made the "circle of might" in the middle of these ground abilities.
The probleme is : the range of this might circle is exactly the same than the Channeled focus. Healing spring is curently used to cover DDs and tank(s). The might of circle proc zone is then perfectly.... under the boss.
- Liminous shard : The "circle of might" proc on the shard. Nice for tanks, but not sure they need Major courage. (Ok for mele DDs, exept if the cd is current, cauz circle on tank...)
- The Blockade of storm : circle proc at the end of the area. Yeah, yeah, under the boss (or the tank).
- The Combat Prayer : hum... doesn't create circle ¯\_(ツ)_/¯
If it was, I gess circle would proc as the blockade...

Well

- The range is REALLY too small to be intersting to remplace a SPC, covering all the group. Notably on bosses you can't pack all you DDS, but you can align them.
- The idea of standing in the circle is good, but with a range equal to the Healing spring or a Combat Prayer, you would keep the "Major courage" duration after leave the aoe, but increase the cd or remove the buff duration and keep the cd.
- In closing, in addition of all of these points, how, as DD, can I stand in a invisible aoe ? Corrected on 4.0.3 patch.

The range of the circle :

1525219929-olorime.png


  • Manda Wa - Magicka Sorcerer - Flawless Conqueror, Dro-m'Athra Destroyer, Divayth Fyr's Coadjutor, Voice of Reason, Shadow Breaker
  • Man'da - Templar healer - Dro-m'Athra Destroyer - Shadow Breaker
  • EvilCroc
    EvilCroc
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    The only thing in this set that can force me to change SPC to it is visual effects.
    But... that's silly.
  • Lynx7386
    Lynx7386
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    IMO this set will be more valuable for templar healers, possibly warden healers too. My nightblade healer will stick to Spellpower cure though, considering all the overhealing that you get from their heal over time effects.
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  • themaddaedra
    themaddaedra
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    I don't really see the point in this. Circle spawns in the middle of Healing Springs, which you should be spamming all the time, DDs only need to walk in that circle once in every 30 seconds. There is no CD for buff itself, CD stands for circle, so 10 seconds cooldown for a 30 seconds buff is not even the least problem to bring on forums.

    Also note that it buffs 12 people, not 6 like SPC. And you don't have to heal the ally over %100 HP to get a %50 chance.

    This set overdoes SPC in many conditions, and i don't really complain about it. Was about time.
    PC|EU
  • jaws343
    jaws343
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    Amd to say that healing springs would spawn the circle on the boss is incorrect. You can cast your first healing springs directly on the dps to spawn the circle and then cast it and any other aoe skill for 10 seconds wherever you want. And the buff lasts 30 seconds. You can spawn that circle in 3 different places before the buff falls off your dps.
  • JPcrazysquirrel3
    JPcrazysquirrel3
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    It was a bad set before they changed it, and it's still a bad set.
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  • Vaoh
    Vaoh
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    It was a bad set before they changed it, and it's still a bad set.

    This is so wrong. It’s actually very good and rivals SPC. They’ll both be used, but it’ll be based on the fight.
    Edited by Vaoh on May 10, 2018 12:32AM
  • Dymence
    Dymence
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    This set is going to be better than SPC nearly everywhere, except for the few places where you cannot stack.

    Honestly every single of your mentioned cons can be countered by skilled play from healers and proper positioning from the DDs. The set couldn't be better, really.
    Edited by Dymence on May 10, 2018 12:42AM
  • Vaoh
    Vaoh
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    Dymence wrote: »
    This set is going to be better than SPC nearly everywhere, except for the few places where you cannot stack.

    Honestly every single of your mentioned cons can be countered by skilled play from healers and proper positioning from the DDs. The set couldn't be better, really.

    ^^^^

    I also recall some DDs saying they had like 90%+ uptime on Major Courage in vCloudrest.
  • TheNuminous1
    TheNuminous1
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    plus paired with jorvulds it will last even longer. and they fixed the glitch so allies can see where it spawns properly now.
  • DisgracefulMind
    DisgracefulMind
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    This set is actually really easy to control backbarred, I don't recommend it being front barred. If a Templar, I proc it, then toss a shard to the tank before it can be reprocced. I think the set is fine as us, though I wouldn't be opposed to the size of the proc being larger.
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  • Asardes
    Asardes
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    It's a good set for static fights, where people are stacked, for example works perfectly in vAA execute phase, but for things like Asylum where bosses hop around like crazy, SPC will get better up time. IMO they are interchangeable, but SPC is more general in use. Good to have both.
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  • ascan7
    ascan7
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    It's better than SPC but not stricly better.
    (strictly better means better in 100% of cases)
  • Tabatta
    Tabatta
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    The set is currently too good, even with that small aoe. The buff lasts for 30s so dds will easily have op uptimes, and that even with a mobile fight, since even in those you can usually come back to one place every 30s ...
    Teams have reported to get around 80-90% on every single dd in CR+1, which is a fairly mobile fight, with only one healer wearing the set. Imo, every single healing class would get a higher uptime with Olorime (being as it is) than with SPC (provided your dds know how the set works - so maybe not for pugs :D). Of course, the position of the AoE should be controlled ... But tbh, even in AS+2, which is the most mobile fight there is imo, I see Olorime being better as SPC, as the healer could focus on putting the AoE near the tail of Saint Olms and every dd could easily hop in every 30s and maintain a high uptime. The only fights I can think about that would favor SPC would be like vHoF 5th because of the execute positions, and maybe AA hm ...
    So I would advise people on this post saying Olorime is useless to actually test it in a fight :D...
    Edited by Tabatta on May 10, 2018 11:45AM
  • Alcast
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  • Mureel
    Mureel
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    I didn't go on PTS and I googled but cannot find the difference between perfected and that set you'd get in normal/basic vet CR.

    Anyone have any link for me to read?

    Thank you in advance.
  • Merlin13KAGL
    Merlin13KAGL
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    Area is comparable to the size of a Channeled Focus, plenty big enough for stacked groups or a quick run through in return for a 30 second buff...
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

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  • Tabatta
    Tabatta
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    @Mureel The perfected set gives an additional 1096 max magicka bonus as a 5-piece bonus :).
    https://eso-sets.com/set/vestment-of-olorime
    https://eso-sets.com/set/perfect-vestment-of-olorime
  • Nevasca
    Nevasca
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    You can reposition the proc an extra 2 times before the Major Courage runs out, which makes it relatively "easy" to maintain close to 100% uptime, but it requires more coordination with your group to benefit more from this. Not only that, this set doesn't have a cap of 6 players, so it opens another slot for the other healer, so you can have Mending+Jorvund in the same trial instead of choosing between the two.
  • Serpace
    Serpace
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    This set actually requires some thinking on from the healer but given how long the buff lasts and the low cooldown on aoe, you can position the aoe buff multiple times before it runs out. DPS will have to accommodate you and occasionally walk through the buff (not that hard to do on most bosses).

    I agree that it is a bit harder to proc than SPC since it requires conscious effort from healer and dps, it has the benefit of allowing second healer to run something other than SPC.

    I think the set is fine as it is, and in good organized groups it will perform better than SPC.
  • EvilCroc
    EvilCroc
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    Ok, you convinced me. I'll log in now and deconstruct all my SPC pieces.
  • Gallagher563
    Gallagher563
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    The set adds diversity and breaks the meta we have had for so long without devaluing SPC so in my opinion it's a total win.
  • josiahva
    josiahva
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    I plan to use this set on my tank....with Fighter's Guild Circle of Protection being the ability I use to proc it, it looks to be about the same size...and melee DPS who pay attention have no trouble staying inside COP(circle of protection) since it provides a nice buff and helps survivability with the doge roll cost decrease with the Ring of Preservation morph. More importantly for me as a tank, it should help when I get a pug with a bad healer who doesnt want to give me any AoE heals. I may not run the set all the time, but I will certainly be using it for some fights.
    Edited by josiahva on May 10, 2018 8:24PM
  • TheNuminous1
    TheNuminous1
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    Tabatta wrote: »
    @Mureel The perfected set gives an additional 1096 max magicka bonus as a 5-piece bonus :).
    https://eso-sets.com/set/vestment-of-olorime
    https://eso-sets.com/set/perfect-vestment-of-olorime

    important question does every peice have to be perfrcted to get that extra magicka or just one? we have never had full 5pc sets with perfected versions before so im so excited and curious.
  • Tyrobag
    Tyrobag
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    It works pretty well backbaring the set on a DK healer, Its even the exact same size a cinder storm. Just swap bars, drop cinder storm, and swap back to front for master resto. it gives you great control over where the circle is placed. When not stacked people will have to shuffle around to get the buff, but its easier than chasing down orbs like we used to have to :P
  • Tasear
    Tasear
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    :p but I like people to work for my support :D #teamwork

    It's popular though because you can 5+5+2+1 with greatest effect.
    Tabatta wrote: »
    @Mureel The perfected set gives an additional 1096 max magicka bonus as a 5-piece bonus :).
    https://eso-sets.com/set/vestment-of-olorime
    https://eso-sets.com/set/perfect-vestment-of-olorime

    important question does every peice have to be perfrcted to get that extra magicka or just one? we have never had full 5pc sets with perfected versions before so im so excited and curious.

    Yes ... infact you can't mix the two sets at all.
  • Oakmontowls_ESO
    Oakmontowls_ESO
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    The only downside of this set is that it requires group coordination. It also has some inconsistent behavior with the placement of the proc with blockade and refreshing path.
  • undead84
    undead84
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    Im still sceptic to use this set. it proc one ring (only in combat situations) and the dds have to look around and change positions to get thier buff, the buff work for 30 seconds but the ring last 10 seconds.
    if you heal someone standing into an aoe the proc will be wasted for the group.

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  • Horowonnoe
    Horowonnoe
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    Olorime is bis. If you feel skeptical, use it in a trial and watch 90%+ uptimes with 0 effort.
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  • IRDeja
    IRDeja
    IMO, there's nothing wrong with this set.

    Cooldown on the proc is 10 seconds but the buff lasts 30. Easy enough to switch targets with a single spring to cast it and maintain very good uptimes of major courage.

    Sure, occasionally you might cast on a wiley DD out in the corner and the proc is lost to the back of the room, but this doesn't happen that often. Yeah it'll happen more in PUGS and stuff but organised groups can manage this well.

    I wait for the tank to kick off, throw him a shard, switch to my front bar, cast a single spring on the outer edge behind the boss, ask my ranged to run in to grab, and my melee is already there. From there on I can manage uptimes even if I have to cast a spring separately on a ranged DD. Literally, after the first application of the buff, it is super easy to manage. No ranged DD I play with has ever complained about being asked to run in once to grab the initial buff either.

    Even with less organised groups, I feel like this has more uptime than SPC.

    I loved SPC too, it's my old friend that got me through so much content, but Olorime, even the non-perfect outperforms it.
  • jbjondeaueb17_ESO
    jbjondeaueb17_ESO
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    One healer with Olorime + Jorvuld : 42s of Major Courage, if you don"t want to put it without control, put it only on one bar, 90%+ uptime for healers and DDs easily, time and place correctly Healing Springs even only every 30s and everybody will have it, with a 100% proc chance, not needing to be at full health.
    It's really not hard for DDs to have the buff apart if you put it on purpose on the other side of the room :)
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