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Central Guild trader for all in one place, or a central market

  • Jhalin
    Jhalin
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    ZeroXFF wrote: »
    Masume wrote: »
    It is dumb running around every week to get your trader spot. Why not create a central market or put all the traders in a trader town. Some are so obscure I am not sure how they even sell. Bottom line for this thread is I think the Guild Trader system can be improved a few different ways.

    Masumii

    Prepare for the hate from people who think that ebay is a manipulated market or something. I don't understand them either.

    Literally no one thinks that way. eBay is such a poor comparison for online market systems in the first place it’s not even worth mentioning.
  • DoctorESO
    DoctorESO
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    Masume wrote: »
    It is dumb running around every week to get your trader spot. Why not create a central market or put all the traders in a trader town. Some are so obscure I am not sure how they even sell. Bottom line for this thread is I think the Guild Trader system can be improved a few different ways.

    Masumii

    This starts to resemble a global auction/trade house.
  • Korah_Eaglecry
    Korah_Eaglecry
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    Cpt_Teemo wrote: »
    kargen27 wrote: »
    Cpt_Teemo wrote: »
    um..... no.

    current system works but the ui does need some serious attention.

    Current system doesn't work for new comers, its all about who has played longest

    Sure it does. No matter what zone they are in they can find a guild trader than will probably have all the basic stuff a new player wants/needs. Later when they are ready to start selling beyond using zone chat they have five guild slots and trade guilds are accepting new members all the time. And when they need a few rare items it isn't going to cost them an outrageous amount of gold.

    The guild trader system can be improved but making it a central trading system is a big big step in the wrong direction.

    Not according to the other 99% of MMO's

    Now Teemo, you know how we feel about other MMOs and their standards of QoL here in the ESO Forums.
    Penniless Sellsword Company
    Captain Paramount - Jorrhaq Vhent
    Korith Eaglecry * Enrerion Aedihle * Laerinel Rhaev * Caius Berilius * Seylina Ithvala * H'Vak the Grimjawl
    Tenarei Rhaev * Dazsh Ro Khar * Yynril Rothvani * Bathes-In-Coin * Anaelle Faerniil * Azjani Ma'Les
    Aban Shahid Bakr * Kheshna gra-Gharbuk * Gallisten Bondurant * Etain Maquier * Atsu Kalame * Faulpia Severinus
    What is better, to be born good, or to overcome your evil nature through great effort? - Paarthurnax
  • DuskMarine
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    beating a dead horse some more
  • Sting864
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    Cryptical wrote: »
    Or, the reasons have been met with solid logical counter arguments that are supported by facts and actual events and you don’t have a response.Have they though??

    It’s pretty hard to claim a central public trader will manipulate the market when nothing on the planet was able to keep motif prices inflated against public action even though MM and TTC effectively centralize the pc market. Phrased differently - MM and TTC effectively centralize the pc marketplace by consolidating data in one place, and all the high rollers of the pc market could not do anything to keep motif prices up when the general public took action to farm them. Addons DO NOT centralize the market...

    Lesson - the 95% is the ocean that makes the market, the 5% try to surf the waves but are powerless if the ocean gets choppy.

    Pretty simple, really... Is it easier to manipulate a system with one variable or many??
    Edited by Sting864 on May 10, 2018 4:43AM
  • aaisoaho
    aaisoaho
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    With a central trader, the market manipulation would be way too easy and this is not up for a debate. You can google market cornering or market manipulation in MMORPGs and hit several pages explaining it. But for the lazy ones, I'll give a quick run down how it works:

    You decide a quite rare, but useful item to manipulate, let's say a potent nirncrux. And let's say it sells for 4 000 gold at the moment, but you want to sell it at 40 000 gold, what do you do? Well, you open the centralised store, put your potent nirncrux for sale for 40 000 gold and then, you buy everything under the price, every single 4 000 gold nirncrux. You do not have to sell them right away, you can stockpile 'em. Now others do not see those 4 000 gold nirncruxes, because you're buying them right away. The cheapest price others see is your stupid high 40 000 gold price and now some unfortunate people with a moderate amount of gold in their pocket and a need for a potent nirncrux will buy it for the lowest cost of 40 000 gold. You will as a seller use all the gold you earn to buy the low priced potent nirncruxes from the list, upkeeping the facade of "40 000 gold is the lowest price for potent nirncrux". At some point other sellers starts to sell them at 40 000 gold, because that is the selling point for potent nirncrux and no one wants to lose 36 000 profits. You will have thousands of poten nirncruxes in your pocket and you can keep selling them.

    Now this is not possible on the current system because you can't buy easily every single low costing item, because you'd need to travel everywhere. And if you'd try to corner a single guild trader, everybody would stop buying the item from that trader.
  • Gythral
    Gythral
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    Why the hell doest ZOS not sticky a list of 'Flogging a dead horse' topics and the reason they will not look at them

    Auction House like every WoW clone
    vDungeons
    GroupFinder
    gear levels
    PvP - lag/disconnects/balance

    & then ban anyone flogging those horses out of said thread

    this horse does not have enough material left to even render for glue

    :)
    “Be as a tower, that, firmly set,
    Shakes not its top for any blast that blows!”
    Dante Alighieri, The Divine Comedy
  • knaveofengland
    knaveofengland
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    they will do more traders spots , but the system does need tweaks as it benefits the rich guilds the most , there have been many options , but in time they will improve the system .

    but for now they only intrested in cash sales every week there is a offer on , when they loose wads of paying customers then they change it .
  • Sovjet
    Sovjet
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    Thanks for the feedback, but no thx
    For every player that quits, more will join in my name - Molag Bal 2E 583
  • Cryptical
    Cryptical
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    aaisoaho wrote: »
    With a central trader, the market manipulation would be way too easy and this is not up for a debate. You can google market cornering or market manipulation in MMORPGs and hit several pages explaining it. But for the lazy ones, I'll give a quick run down how it works:

    You decide a quite rare, but useful item to manipulate, let's say a potent nirncrux. And let's say it sells for 4 000 gold at the moment, but you want to sell it at 40 000 gold, what do you do? Well, you open the centralised store, put your potent nirncrux for sale for 40 000 gold and then, you buy everything under the price, every single 4 000 gold nirncrux. You do not have to sell them right away, you can stockpile 'em. Now others do not see those 4 000 gold nirncruxes, because you're buying them right away. The cheapest price others see is your stupid high 40 000 gold price and now some unfortunate people with a moderate amount of gold in their pocket and a need for a potent nirncrux will buy it for the lowest cost of 40 000 gold. You will as a seller use all the gold you earn to buy the low priced potent nirncruxes from the list, upkeeping the facade of "40 000 gold is the lowest price for potent nirncrux". At some point other sellers starts to sell them at 40 000 gold, because that is the selling point for potent nirncrux and no one wants to lose 36 000 profits. You will have thousands of poten nirncruxes in your pocket and you can keep selling them.

    Now this is not possible on the current system because you can't buy easily every single low costing item, because you'd need to travel everywhere. And if you'd try to corner a single guild trader, everybody would stop buying the item from that trader.

    As I explained earlier, this fantasy of yours has already failed on Xbox NA when some people bought up every aetherial dust and increased the prices from ~75k to a new price point of 100 to 110k.

    They successfully kept buying all the lower listed dust. They kept relisting the items at their new desired price. They even convinced zone chat sellers that their price was valid because the inflated price was the only listing out there.

    AND THEY FAILED.

    They managed to corner the market on console, where the economy is even more decentralized than pc because we don’t have the automated harvesting of data from MM and TTC add ons smoothing out the jagged outliers.

    And they still failed because this fantasy of yours does not take into consideration that the general public has the choice of buying or farming it themselves or finding a substitute. With any widespread commodity in eso, there are too many farmers for the market to be controlled like you imagine. It won’t happen with mats, there are too many subscribers with mats just piling up in the craft bag and more are as close as a farming route.

    The arguments against a public trader have been debunked by how the real world attempts at manipulation failed - by not seeing that 5% cannot control the market created by the 95%.

    As usual, this manipulation idea only works in theory until someone actually starts running the numbers on a population size scale. Using temp alloys for example, running like 9k each on Xbox NA. If I’m the 5% that is the wealthy manipulators looking to make them 15k, I’m trying to buy up all the alloys under that. But because I’m sucking up so many from the market, I’ve got 5% of the slots with 100% of the product. I need to sell them in pairs and fours and eights and in piles. If I don’t, I’m pumping huge amounts of gold into the economy and not bringing it back to me = inflation as more gold is sloshing around. A serious problem is the rise in price has inspired many people to take up farming, increasing supply and acting as a driver toward lower prices. And most fatal to my plan is those thousands of players with the craft bag, sitting there with hundreds of alloys doing nothing, or tens of thousands of various ore to refine into alloys, that get retrieved and starts getting listed at 14k, putting my deficit into overdrive.

    This market manipulation theory is just that - a fantastical theory that does not actually function in THIS economy outside of fevered imaginative brains.
    Edited by Cryptical on May 10, 2018 12:25PM
    Xbox NA
  • Azuramoonstar
    Azuramoonstar
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    Cryptical wrote: »
    aaisoaho wrote: »
    With a central trader, the market manipulation would be way too easy and this is not up for a debate. You can google market cornering or market manipulation in MMORPGs and hit several pages explaining it. But for the lazy ones, I'll give a quick run down how it works:

    You decide a quite rare, but useful item to manipulate, let's say a potent nirncrux. And let's say it sells for 4 000 gold at the moment, but you want to sell it at 40 000 gold, what do you do? Well, you open the centralised store, put your potent nirncrux for sale for 40 000 gold and then, you buy everything under the price, every single 4 000 gold nirncrux. You do not have to sell them right away, you can stockpile 'em. Now others do not see those 4 000 gold nirncruxes, because you're buying them right away. The cheapest price others see is your stupid high 40 000 gold price and now some unfortunate people with a moderate amount of gold in their pocket and a need for a potent nirncrux will buy it for the lowest cost of 40 000 gold. You will as a seller use all the gold you earn to buy the low priced potent nirncruxes from the list, upkeeping the facade of "40 000 gold is the lowest price for potent nirncrux". At some point other sellers starts to sell them at 40 000 gold, because that is the selling point for potent nirncrux and no one wants to lose 36 000 profits. You will have thousands of poten nirncruxes in your pocket and you can keep selling them.

    Now this is not possible on the current system because you can't buy easily every single low costing item, because you'd need to travel everywhere. And if you'd try to corner a single guild trader, everybody would stop buying the item from that trader.

    As I explained earlier, this fantasy of yours has already failed on Xbox NA when some people bought up every aetherial dust and increased the prices from ~75k to a new price point of 100 to 110k.

    They successfully kept buying all the lower listed dust. They kept relisting the items at their new desired price. They even convinced zone chat sellers that their price was valid because the inflated price was the only listing out there.

    AND THEY FAILED.

    They managed to corner the market on console, where the economy is even more decentralized than pc because we don’t have the automated harvesting of data from MM and TTC add ons smoothing out the jagged outliers.

    And they still failed because this fantasy of yours does not take into consideration that the general public has the choice of buying or farming it themselves or finding a substitute. With any widespread commodity in eso, there are too many farmers for the market to be controlled like you imagine. It won’t happen with mats, there are too many subscribers with mats just piling up in the craft bag and more are as close as a farming route.

    The arguments against a public trader have been debunked by how the real world attempts at manipulation failed - by not seeing that 5% cannot control the market created by the 95%.

    As usual, this manipulation idea only works in theory until someone actually starts running the numbers on a population size scale. Using temp alloys for example, running like 9k each on Xbox NA. If I’m the 5% that is the wealthy manipulators looking to make them 15k, I’m trying to buy up all the alloys under that. But because I’m sucking up so many from the market, I need to sell them in pairs and fours and eights and in piles. If I don’t, I’m pumping huge amounts of gold into the economy and not bringing it back to me = inflation as more gold is sloshing around. A serious problem is the rise in price has inspired many people to take up farming, increasing supply and acting as a driver toward lower prices. And most fatal to my plan is those thousands of players with the craft bag, sitting there with hundreds of alloys doing nothing, or tens of thousands of various ore to refine into alloys, that get retrieved and starts getting listed at 14k, putting my deficit into overdrive.

    This market manipulation theory is just that - a fantastical theory that does not actually function in THIS economy outside of fevered imaginative brains.

    it isn't a fantasy, I seen it happen in ff14 quite a bit. Saw it in WoW and ff11 a lot as well.

    all 3 had a central market. It easier to manipulate with a server/mega-server wide 1 stop market then it is to manipulate game wide traders.
    Long time mmo player: 2004-[current year]
    Long time Elder scrolls player: Xbox launch morrowind.
    Follower of the dawn and dusk, keeper of the moon and star.
  • Cryptical
    Cryptical
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    Cryptical wrote: »
    aaisoaho wrote: »
    With a central trader, the market manipulation would be way too easy and this is not up for a debate. You can google market cornering or market manipulation in MMORPGs and hit several pages explaining it. But for the lazy ones, I'll give a quick run down how it works:

    You decide a quite rare, but useful item to manipulate, let's say a potent nirncrux. And let's say it sells for 4 000 gold at the moment, but you want to sell it at 40 000 gold, what do you do? Well, you open the centralised store, put your potent nirncrux for sale for 40 000 gold and then, you buy everything under the price, every single 4 000 gold nirncrux. You do not have to sell them right away, you can stockpile 'em. Now others do not see those 4 000 gold nirncruxes, because you're buying them right away. The cheapest price others see is your stupid high 40 000 gold price and now some unfortunate people with a moderate amount of gold in their pocket and a need for a potent nirncrux will buy it for the lowest cost of 40 000 gold. You will as a seller use all the gold you earn to buy the low priced potent nirncruxes from the list, upkeeping the facade of "40 000 gold is the lowest price for potent nirncrux". At some point other sellers starts to sell them at 40 000 gold, because that is the selling point for potent nirncrux and no one wants to lose 36 000 profits. You will have thousands of poten nirncruxes in your pocket and you can keep selling them.

    Now this is not possible on the current system because you can't buy easily every single low costing item, because you'd need to travel everywhere. And if you'd try to corner a single guild trader, everybody would stop buying the item from that trader.

    As I explained earlier, this fantasy of yours has already failed on Xbox NA when some people bought up every aetherial dust and increased the prices from ~75k to a new price point of 100 to 110k.

    They successfully kept buying all the lower listed dust. They kept relisting the items at their new desired price. They even convinced zone chat sellers that their price was valid because the inflated price was the only listing out there.

    AND THEY FAILED.

    They managed to corner the market on console, where the economy is even more decentralized than pc because we don’t have the automated harvesting of data from MM and TTC add ons smoothing out the jagged outliers.

    And they still failed because this fantasy of yours does not take into consideration that the general public has the choice of buying or farming it themselves or finding a substitute. With any widespread commodity in eso, there are too many farmers for the market to be controlled like you imagine. It won’t happen with mats, there are too many subscribers with mats just piling up in the craft bag and more are as close as a farming route.

    The arguments against a public trader have been debunked by how the real world attempts at manipulation failed - by not seeing that 5% cannot control the market created by the 95%.

    As usual, this manipulation idea only works in theory until someone actually starts running the numbers on a population size scale. Using temp alloys for example, running like 9k each on Xbox NA. If I’m the 5% that is the wealthy manipulators looking to make them 15k, I’m trying to buy up all the alloys under that. But because I’m sucking up so many from the market, I need to sell them in pairs and fours and eights and in piles. If I don’t, I’m pumping huge amounts of gold into the economy and not bringing it back to me = inflation as more gold is sloshing around. A serious problem is the rise in price has inspired many people to take up farming, increasing supply and acting as a driver toward lower prices. And most fatal to my plan is those thousands of players with the craft bag, sitting there with hundreds of alloys doing nothing, or tens of thousands of various ore to refine into alloys, that get retrieved and starts getting listed at 14k, putting my deficit into overdrive.

    This market manipulation theory is just that - a fantastical theory that does not actually function in THIS economy outside of fevered imaginative brains.

    it isn't a fantasy, I seen it happen in ff14 quite a bit. Saw it in WoW and ff11 a lot as well.

    all 3 had a central market. It easier to manipulate with a server/mega-server wide 1 stop market then it is to manipulate game wide traders.

    And as I said, people have conquered the decentralization hurdle here, and their attempts to control have still failed. It’s not hard to put together a couple dozen people and divide up the map, everyone taking turns checking a route of mostly backwoods traders and 1 or 2 main city carts. Look at the trials guilds who coordinate more than that many players.

    It was the fact that the population has other options that doomed the earlier attempts to control, because they had beaten this magical decentral obstacle you keep putting your faith in.

    It’s the option to buy it or to farm it that trashes the attempt to control the market.
    Xbox NA
  • Motherball
    Motherball
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    Casual players are largely excluded from trading in this game imo. I dont like using guild traders to sell stuff. Im not always active in the game and Id rather just sell my stuff to a vendor than have to find a new guild for a couple weeks, especially considering the guild is likely not even going to have a trader every week.
    Edited by Motherball on May 10, 2018 1:54PM
  • Marginis
    Marginis
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    Remember, just because it's not perfect does not mean we should break it more.
    @Marginis on PC, Senpai Fluffy on Xbox, Founder of Magicka. Also known as Kha'jiri, The Night Mother, Ma'iq, Jane Shepard, Damia, Kintyra, Zoor Do Kest, You, and a few others.
  • Cpt_Teemo
    Cpt_Teemo
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    Cryptical wrote: »
    aaisoaho wrote: »
    With a central trader, the market manipulation would be way too easy and this is not up for a debate. You can google market cornering or market manipulation in MMORPGs and hit several pages explaining it. But for the lazy ones, I'll give a quick run down how it works:

    You decide a quite rare, but useful item to manipulate, let's say a potent nirncrux. And let's say it sells for 4 000 gold at the moment, but you want to sell it at 40 000 gold, what do you do? Well, you open the centralised store, put your potent nirncrux for sale for 40 000 gold and then, you buy everything under the price, every single 4 000 gold nirncrux. You do not have to sell them right away, you can stockpile 'em. Now others do not see those 4 000 gold nirncruxes, because you're buying them right away. The cheapest price others see is your stupid high 40 000 gold price and now some unfortunate people with a moderate amount of gold in their pocket and a need for a potent nirncrux will buy it for the lowest cost of 40 000 gold. You will as a seller use all the gold you earn to buy the low priced potent nirncruxes from the list, upkeeping the facade of "40 000 gold is the lowest price for potent nirncrux". At some point other sellers starts to sell them at 40 000 gold, because that is the selling point for potent nirncrux and no one wants to lose 36 000 profits. You will have thousands of poten nirncruxes in your pocket and you can keep selling them.

    Now this is not possible on the current system because you can't buy easily every single low costing item, because you'd need to travel everywhere. And if you'd try to corner a single guild trader, everybody would stop buying the item from that trader.

    As I explained earlier, this fantasy of yours has already failed on Xbox NA when some people bought up every aetherial dust and increased the prices from ~75k to a new price point of 100 to 110k.

    They successfully kept buying all the lower listed dust. They kept relisting the items at their new desired price. They even convinced zone chat sellers that their price was valid because the inflated price was the only listing out there.

    AND THEY FAILED.

    They managed to corner the market on console, where the economy is even more decentralized than pc because we don’t have the automated harvesting of data from MM and TTC add ons smoothing out the jagged outliers.

    And they still failed because this fantasy of yours does not take into consideration that the general public has the choice of buying or farming it themselves or finding a substitute. With any widespread commodity in eso, there are too many farmers for the market to be controlled like you imagine. It won’t happen with mats, there are too many subscribers with mats just piling up in the craft bag and more are as close as a farming route.

    The arguments against a public trader have been debunked by how the real world attempts at manipulation failed - by not seeing that 5% cannot control the market created by the 95%.

    As usual, this manipulation idea only works in theory until someone actually starts running the numbers on a population size scale. Using temp alloys for example, running like 9k each on Xbox NA. If I’m the 5% that is the wealthy manipulators looking to make them 15k, I’m trying to buy up all the alloys under that. But because I’m sucking up so many from the market, I need to sell them in pairs and fours and eights and in piles. If I don’t, I’m pumping huge amounts of gold into the economy and not bringing it back to me = inflation as more gold is sloshing around. A serious problem is the rise in price has inspired many people to take up farming, increasing supply and acting as a driver toward lower prices. And most fatal to my plan is those thousands of players with the craft bag, sitting there with hundreds of alloys doing nothing, or tens of thousands of various ore to refine into alloys, that get retrieved and starts getting listed at 14k, putting my deficit into overdrive.

    This market manipulation theory is just that - a fantastical theory that does not actually function in THIS economy outside of fevered imaginative brains.

    it isn't a fantasy, I seen it happen in ff14 quite a bit. Saw it in WoW and ff11 a lot as well.

    all 3 had a central market. It easier to manipulate with a server/mega-server wide 1 stop market then it is to manipulate game wide traders.

    What more to manipulate an online market where you can simply just bid on the highest demanding spots to take out competition?
  • Cpt_Teemo
    Cpt_Teemo
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    Marginis wrote: »
    Remember, just because it's not perfect does not mean we should break it more.

    It was already broken since day 1.
  • Marginis
    Marginis
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    Cpt_Teemo wrote: »
    Marginis wrote: »
    Remember, just because it's not perfect does not mean we should break it more.

    It was already broken since day 1.

    So don't break it more.
    @Marginis on PC, Senpai Fluffy on Xbox, Founder of Magicka. Also known as Kha'jiri, The Night Mother, Ma'iq, Jane Shepard, Damia, Kintyra, Zoor Do Kest, You, and a few others.
  • DanteYoda
    DanteYoda
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    Personally leave it as it is just put all the guild seller in one damn place.. like a massive city.
  • aaisoaho
    aaisoaho
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    Cryptical wrote: »
    aaisoaho wrote: »
    With a central trader, the market manipulation would be way too easy and this is not up for a debate. You can google market cornering or market manipulation in MMORPGs and hit several pages explaining it. But for the lazy ones, I'll give a quick run down how it works:

    You decide a quite rare, but useful item to manipulate, let's say a potent nirncrux. And let's say it sells for 4 000 gold at the moment, but you want to sell it at 40 000 gold, what do you do? Well, you open the centralised store, put your potent nirncrux for sale for 40 000 gold and then, you buy everything under the price, every single 4 000 gold nirncrux. You do not have to sell them right away, you can stockpile 'em. Now others do not see those 4 000 gold nirncruxes, because you're buying them right away. The cheapest price others see is your stupid high 40 000 gold price and now some unfortunate people with a moderate amount of gold in their pocket and a need for a potent nirncrux will buy it for the lowest cost of 40 000 gold. You will as a seller use all the gold you earn to buy the low priced potent nirncruxes from the list, upkeeping the facade of "40 000 gold is the lowest price for potent nirncrux". At some point other sellers starts to sell them at 40 000 gold, because that is the selling point for potent nirncrux and no one wants to lose 36 000 profits. You will have thousands of poten nirncruxes in your pocket and you can keep selling them.

    Now this is not possible on the current system because you can't buy easily every single low costing item, because you'd need to travel everywhere. And if you'd try to corner a single guild trader, everybody would stop buying the item from that trader.

    As I explained earlier, this fantasy of yours has already failed on Xbox NA when some people bought up every aetherial dust and increased the prices from ~75k to a new price point of 100 to 110k.

    They successfully kept buying all the lower listed dust. They kept relisting the items at their new desired price. They even convinced zone chat sellers that their price was valid because the inflated price was the only listing out there.

    AND THEY FAILED.

    They managed to corner the market on console, where the economy is even more decentralized than pc because we don’t have the automated harvesting of data from MM and TTC add ons smoothing out the jagged outliers.

    And they still failed because this fantasy of yours does not take into consideration that the general public has the choice of buying or farming it themselves or finding a substitute. With any widespread commodity in eso, there are too many farmers for the market to be controlled like you imagine. It won’t happen with mats, there are too many subscribers with mats just piling up in the craft bag and more are as close as a farming route.

    The arguments against a public trader have been debunked by how the real world attempts at manipulation failed - by not seeing that 5% cannot control the market created by the 95%.

    As usual, this manipulation idea only works in theory until someone actually starts running the numbers on a population size scale. Using temp alloys for example, running like 9k each on Xbox NA. If I’m the 5% that is the wealthy manipulators looking to make them 15k, I’m trying to buy up all the alloys under that. But because I’m sucking up so many from the market, I’ve got 5% of the slots with 100% of the product. I need to sell them in pairs and fours and eights and in piles. If I don’t, I’m pumping huge amounts of gold into the economy and not bringing it back to me = inflation as more gold is sloshing around. A serious problem is the rise in price has inspired many people to take up farming, increasing supply and acting as a driver toward lower prices. And most fatal to my plan is those thousands of players with the craft bag, sitting there with hundreds of alloys doing nothing, or tens of thousands of various ore to refine into alloys, that get retrieved and starts getting listed at 14k, putting my deficit into overdrive.

    This market manipulation theory is just that - a fantastical theory that does not actually function in THIS economy outside of fevered imaginative brains.

    You missed my last paragraph: this manipulation is not possible on the current system. It is however possible on a central trading system, where you can see every single trade in a one single list and it works even better if you can search for spesific item in a said trade system. And with the example I gave with a theorised single global trader, I'd need to sell 1 potent nirncrux for 40 000 gold to cover 10x bought nirncruxes with the pricetag of 1. This kind of market manipulation is common in the AH/global singular trader system and there is tons of material and evidence that it has happenes before. The market manipulation is the primary reason for me to want to stay with the current ESO trade system, because the current system prevents it quite well.
  • Cpt_Teemo
    Cpt_Teemo
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    aaisoaho wrote: »
    Cryptical wrote: »
    aaisoaho wrote: »
    With a central trader, the market manipulation would be way too easy and this is not up for a debate. You can google market cornering or market manipulation in MMORPGs and hit several pages explaining it. But for the lazy ones, I'll give a quick run down how it works:

    You decide a quite rare, but useful item to manipulate, let's say a potent nirncrux. And let's say it sells for 4 000 gold at the moment, but you want to sell it at 40 000 gold, what do you do? Well, you open the centralised store, put your potent nirncrux for sale for 40 000 gold and then, you buy everything under the price, every single 4 000 gold nirncrux. You do not have to sell them right away, you can stockpile 'em. Now others do not see those 4 000 gold nirncruxes, because you're buying them right away. The cheapest price others see is your stupid high 40 000 gold price and now some unfortunate people with a moderate amount of gold in their pocket and a need for a potent nirncrux will buy it for the lowest cost of 40 000 gold. You will as a seller use all the gold you earn to buy the low priced potent nirncruxes from the list, upkeeping the facade of "40 000 gold is the lowest price for potent nirncrux". At some point other sellers starts to sell them at 40 000 gold, because that is the selling point for potent nirncrux and no one wants to lose 36 000 profits. You will have thousands of poten nirncruxes in your pocket and you can keep selling them.

    Now this is not possible on the current system because you can't buy easily every single low costing item, because you'd need to travel everywhere. And if you'd try to corner a single guild trader, everybody would stop buying the item from that trader.

    As I explained earlier, this fantasy of yours has already failed on Xbox NA when some people bought up every aetherial dust and increased the prices from ~75k to a new price point of 100 to 110k.

    They successfully kept buying all the lower listed dust. They kept relisting the items at their new desired price. They even convinced zone chat sellers that their price was valid because the inflated price was the only listing out there.

    AND THEY FAILED.

    They managed to corner the market on console, where the economy is even more decentralized than pc because we don’t have the automated harvesting of data from MM and TTC add ons smoothing out the jagged outliers.

    And they still failed because this fantasy of yours does not take into consideration that the general public has the choice of buying or farming it themselves or finding a substitute. With any widespread commodity in eso, there are too many farmers for the market to be controlled like you imagine. It won’t happen with mats, there are too many subscribers with mats just piling up in the craft bag and more are as close as a farming route.

    The arguments against a public trader have been debunked by how the real world attempts at manipulation failed - by not seeing that 5% cannot control the market created by the 95%.

    As usual, this manipulation idea only works in theory until someone actually starts running the numbers on a population size scale. Using temp alloys for example, running like 9k each on Xbox NA. If I’m the 5% that is the wealthy manipulators looking to make them 15k, I’m trying to buy up all the alloys under that. But because I’m sucking up so many from the market, I’ve got 5% of the slots with 100% of the product. I need to sell them in pairs and fours and eights and in piles. If I don’t, I’m pumping huge amounts of gold into the economy and not bringing it back to me = inflation as more gold is sloshing around. A serious problem is the rise in price has inspired many people to take up farming, increasing supply and acting as a driver toward lower prices. And most fatal to my plan is those thousands of players with the craft bag, sitting there with hundreds of alloys doing nothing, or tens of thousands of various ore to refine into alloys, that get retrieved and starts getting listed at 14k, putting my deficit into overdrive.

    This market manipulation theory is just that - a fantastical theory that does not actually function in THIS economy outside of fevered imaginative brains.

    You missed my last paragraph: this manipulation is not possible on the current system. It is however possible on a central trading system, where you can see every single trade in a one single list and it works even better if you can search for spesific item in a said trade system. And with the example I gave with a theorised single global trader, I'd need to sell 1 potent nirncrux for 40 000 gold to cover 10x bought nirncruxes with the pricetag of 1. This kind of market manipulation is common in the AH/global singular trader system and there is tons of material and evidence that it has happenes before. The market manipulation is the primary reason for me to want to stay with the current ESO trade system, because the current system prevents it quite well.

    Ok, think about this what if some major whale guilds decide to show up and bid out all the top end spots in every single go to spot so no one could have a trading guild there at all while they own it you won't be able to sell to the public at all, and its legit because ZoS allows it?
  • aaisoaho
    aaisoaho
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    Cpt_Teemo wrote: »
    aaisoaho wrote: »
    Cryptical wrote: »
    aaisoaho wrote: »
    With a central trader, the market manipulation would be way too easy and this is not up for a debate. You can google market cornering or market manipulation in MMORPGs and hit several pages explaining it. But for the lazy ones, I'll give a quick run down how it works:

    You decide a quite rare, but useful item to manipulate, let's say a potent nirncrux. And let's say it sells for 4 000 gold at the moment, but you want to sell it at 40 000 gold, what do you do? Well, you open the centralised store, put your potent nirncrux for sale for 40 000 gold and then, you buy everything under the price, every single 4 000 gold nirncrux. You do not have to sell them right away, you can stockpile 'em. Now others do not see those 4 000 gold nirncruxes, because you're buying them right away. The cheapest price others see is your stupid high 40 000 gold price and now some unfortunate people with a moderate amount of gold in their pocket and a need for a potent nirncrux will buy it for the lowest cost of 40 000 gold. You will as a seller use all the gold you earn to buy the low priced potent nirncruxes from the list, upkeeping the facade of "40 000 gold is the lowest price for potent nirncrux". At some point other sellers starts to sell them at 40 000 gold, because that is the selling point for potent nirncrux and no one wants to lose 36 000 profits. You will have thousands of poten nirncruxes in your pocket and you can keep selling them.

    Now this is not possible on the current system because you can't buy easily every single low costing item, because you'd need to travel everywhere. And if you'd try to corner a single guild trader, everybody would stop buying the item from that trader.

    As I explained earlier, this fantasy of yours has already failed on Xbox NA when some people bought up every aetherial dust and increased the prices from ~75k to a new price point of 100 to 110k.

    They successfully kept buying all the lower listed dust. They kept relisting the items at their new desired price. They even convinced zone chat sellers that their price was valid because the inflated price was the only listing out there.

    AND THEY FAILED.

    They managed to corner the market on console, where the economy is even more decentralized than pc because we don’t have the automated harvesting of data from MM and TTC add ons smoothing out the jagged outliers.

    And they still failed because this fantasy of yours does not take into consideration that the general public has the choice of buying or farming it themselves or finding a substitute. With any widespread commodity in eso, there are too many farmers for the market to be controlled like you imagine. It won’t happen with mats, there are too many subscribers with mats just piling up in the craft bag and more are as close as a farming route.

    The arguments against a public trader have been debunked by how the real world attempts at manipulation failed - by not seeing that 5% cannot control the market created by the 95%.

    As usual, this manipulation idea only works in theory until someone actually starts running the numbers on a population size scale. Using temp alloys for example, running like 9k each on Xbox NA. If I’m the 5% that is the wealthy manipulators looking to make them 15k, I’m trying to buy up all the alloys under that. But because I’m sucking up so many from the market, I’ve got 5% of the slots with 100% of the product. I need to sell them in pairs and fours and eights and in piles. If I don’t, I’m pumping huge amounts of gold into the economy and not bringing it back to me = inflation as more gold is sloshing around. A serious problem is the rise in price has inspired many people to take up farming, increasing supply and acting as a driver toward lower prices. And most fatal to my plan is those thousands of players with the craft bag, sitting there with hundreds of alloys doing nothing, or tens of thousands of various ore to refine into alloys, that get retrieved and starts getting listed at 14k, putting my deficit into overdrive.

    This market manipulation theory is just that - a fantastical theory that does not actually function in THIS economy outside of fevered imaginative brains.

    You missed my last paragraph: this manipulation is not possible on the current system. It is however possible on a central trading system, where you can see every single trade in a one single list and it works even better if you can search for spesific item in a said trade system. And with the example I gave with a theorised single global trader, I'd need to sell 1 potent nirncrux for 40 000 gold to cover 10x bought nirncruxes with the pricetag of 1. This kind of market manipulation is common in the AH/global singular trader system and there is tons of material and evidence that it has happenes before. The market manipulation is the primary reason for me to want to stay with the current ESO trade system, because the current system prevents it quite well.

    Ok, think about this what if some major whale guilds decide to show up and bid out all the top end spots in every single go to spot so no one could have a trading guild there at all while they own it you won't be able to sell to the public at all, and its legit because ZoS allows it?
    Your post is quite off topic, but I'll bite. (I think major whale guilds have very little to do about the topic: central market)

    Ain't the major spots already owned by said whale guilds? I mean, all the big trade guilds owns a kiosk in either Rawl'Kha, Wayrest, Mournhold, Elden Root or Belkarth. If you mean that only a couple of guilds forms sub-guilds and buys every single major spot, well, they'd have to have a huge inventory of goodies and lots of time to make it profitable, else, they'd lose gold in millions.

    And yes, it is legit to pay 10 million+ gold per trader spot which prevents smaller bids from getting the said trader, where's the problem? If my guild loses their bid, I'll either stockpile on goodies till our trade guild gets a good spot to sell, or find another trade guild to sell my goods.

  • Cryptical
    Cryptical
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    Motherball wrote: »
    Casual players are largely excluded from trading in this game imo. I dont like using guild traders to sell stuff. Im not always active in the game and Id rather just sell my stuff to a vendor than have to find a new guild for a couple weeks, especially considering the guild is likely not even going to have a trader every week.

    That’s not opinion, it is a fact that the great majority of players are excluded due to there being more people than guild traders could have.

    1 trader cart = 500 people.

    There are 191 carts in the game. 44 in each alliance and 59 in the neutral areas.

    If zero people double up into more than one trader, and no guild masters used multiple accounts to buff their membership up to get a bank, that’s 95500 persons per server NA or EU, which is 191000 persons per gaming platform: pc or PlayStation or Xbox.

    Last player count announcement I recall was 8million players, roughly even between Xbox / pc / PlayStation. That’s roughly 2.5 mill per platform.

    There are enough trader carts per platform to give 191k people a public store. But there are 2500k people.

    7.6% of the players can get in a trading guild before there simply aren’t any more chairs. AND that’s if there is zero doubling up on traders (there is), AND presuming all traders are shopped equally (they aren’t).

    Again, I say the reason a public trader cannot be manipulated like some people fear is because more than 90% of the public currently has no voice in the market. With a public trader, the number of people listing things is times 10.

    10 times as many people listing perfect roe. 10 times as many listing wax, kuta, alloy, motifs, intricates, furnishings, trophies, runeboxes, sets, general mats, recipes, and so on.

    A cabal couldn’t manipulate the rarest dropped mat in the game when the general public was 90% excluded from the market, and the cabal still lost. There is not an ice warden’s chance in bloodroot that any group could pull it off when the entire 100% of the general public speaks in the marketplace.
    Xbox NA
  • Cpt_Teemo
    Cpt_Teemo
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    aaisoaho wrote: »
    Cpt_Teemo wrote: »
    aaisoaho wrote: »
    Cryptical wrote: »
    aaisoaho wrote: »
    With a central trader, the market manipulation would be way too easy and this is not up for a debate. You can google market cornering or market manipulation in MMORPGs and hit several pages explaining it. But for the lazy ones, I'll give a quick run down how it works:

    You decide a quite rare, but useful item to manipulate, let's say a potent nirncrux. And let's say it sells for 4 000 gold at the moment, but you want to sell it at 40 000 gold, what do you do? Well, you open the centralised store, put your potent nirncrux for sale for 40 000 gold and then, you buy everything under the price, every single 4 000 gold nirncrux. You do not have to sell them right away, you can stockpile 'em. Now others do not see those 4 000 gold nirncruxes, because you're buying them right away. The cheapest price others see is your stupid high 40 000 gold price and now some unfortunate people with a moderate amount of gold in their pocket and a need for a potent nirncrux will buy it for the lowest cost of 40 000 gold. You will as a seller use all the gold you earn to buy the low priced potent nirncruxes from the list, upkeeping the facade of "40 000 gold is the lowest price for potent nirncrux". At some point other sellers starts to sell them at 40 000 gold, because that is the selling point for potent nirncrux and no one wants to lose 36 000 profits. You will have thousands of poten nirncruxes in your pocket and you can keep selling them.

    Now this is not possible on the current system because you can't buy easily every single low costing item, because you'd need to travel everywhere. And if you'd try to corner a single guild trader, everybody would stop buying the item from that trader.

    As I explained earlier, this fantasy of yours has already failed on Xbox NA when some people bought up every aetherial dust and increased the prices from ~75k to a new price point of 100 to 110k.

    They successfully kept buying all the lower listed dust. They kept relisting the items at their new desired price. They even convinced zone chat sellers that their price was valid because the inflated price was the only listing out there.

    AND THEY FAILED.

    They managed to corner the market on console, where the economy is even more decentralized than pc because we don’t have the automated harvesting of data from MM and TTC add ons smoothing out the jagged outliers.

    And they still failed because this fantasy of yours does not take into consideration that the general public has the choice of buying or farming it themselves or finding a substitute. With any widespread commodity in eso, there are too many farmers for the market to be controlled like you imagine. It won’t happen with mats, there are too many subscribers with mats just piling up in the craft bag and more are as close as a farming route.

    The arguments against a public trader have been debunked by how the real world attempts at manipulation failed - by not seeing that 5% cannot control the market created by the 95%.

    As usual, this manipulation idea only works in theory until someone actually starts running the numbers on a population size scale. Using temp alloys for example, running like 9k each on Xbox NA. If I’m the 5% that is the wealthy manipulators looking to make them 15k, I’m trying to buy up all the alloys under that. But because I’m sucking up so many from the market, I’ve got 5% of the slots with 100% of the product. I need to sell them in pairs and fours and eights and in piles. If I don’t, I’m pumping huge amounts of gold into the economy and not bringing it back to me = inflation as more gold is sloshing around. A serious problem is the rise in price has inspired many people to take up farming, increasing supply and acting as a driver toward lower prices. And most fatal to my plan is those thousands of players with the craft bag, sitting there with hundreds of alloys doing nothing, or tens of thousands of various ore to refine into alloys, that get retrieved and starts getting listed at 14k, putting my deficit into overdrive.

    This market manipulation theory is just that - a fantastical theory that does not actually function in THIS economy outside of fevered imaginative brains.

    You missed my last paragraph: this manipulation is not possible on the current system. It is however possible on a central trading system, where you can see every single trade in a one single list and it works even better if you can search for spesific item in a said trade system. And with the example I gave with a theorised single global trader, I'd need to sell 1 potent nirncrux for 40 000 gold to cover 10x bought nirncruxes with the pricetag of 1. This kind of market manipulation is common in the AH/global singular trader system and there is tons of material and evidence that it has happenes before. The market manipulation is the primary reason for me to want to stay with the current ESO trade system, because the current system prevents it quite well.

    Ok, think about this what if some major whale guilds decide to show up and bid out all the top end spots in every single go to spot so no one could have a trading guild there at all while they own it you won't be able to sell to the public at all, and its legit because ZoS allows it?
    Your post is quite off topic, but I'll bite. (I think major whale guilds have very little to do about the topic: central market)

    Ain't the major spots already owned by said whale guilds? I mean, all the big trade guilds owns a kiosk in either Rawl'Kha, Wayrest, Mournhold, Elden Root or Belkarth. If you mean that only a couple of guilds forms sub-guilds and buys every single major spot, well, they'd have to have a huge inventory of goodies and lots of time to make it profitable, else, they'd lose gold in millions.

    And yes, it is legit to pay 10 million+ gold per trader spot which prevents smaller bids from getting the said trader, where's the problem? If my guild loses their bid, I'll either stockpile on goodies till our trade guild gets a good spot to sell, or find another trade guild to sell my goods.

    Just saying this system is far worse than any centralized market system tbh
  • Cpt_Teemo
    Cpt_Teemo
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    Cryptical wrote: »
    Motherball wrote: »
    Casual players are largely excluded from trading in this game imo. I dont like using guild traders to sell stuff. Im not always active in the game and Id rather just sell my stuff to a vendor than have to find a new guild for a couple weeks, especially considering the guild is likely not even going to have a trader every week.

    That’s not opinion, it is a fact that the great majority of players are excluded due to there being more people than guild traders could have.

    1 trader cart = 500 people.

    There are 191 carts in the game. 44 in each alliance and 59 in the neutral areas.

    If zero people double up into more than one trader, and no guild masters used multiple accounts to buff their membership up to get a bank, that’s 95500 persons per server NA or EU, which is 191000 persons per gaming platform: pc or PlayStation or Xbox.

    Last player count announcement I recall was 8million players, roughly even between Xbox / pc / PlayStation. That’s roughly 2.5 mill per platform.

    There are enough trader carts per platform to give 191k people a public store. But there are 2500k people.

    7.6% of the players can get in a trading guild before there simply aren’t any more chairs. AND that’s if there is zero doubling up on traders (there is), AND presuming all traders are shopped equally (they aren’t).

    Again, I say the reason a public trader cannot be manipulated like some people fear is because more than 90% of the public currently has no voice in the market. With a public trader, the number of people listing things is times 10.

    10 times as many people listing perfect roe. 10 times as many listing wax, kuta, alloy, motifs, intricates, furnishings, trophies, runeboxes, sets, general mats, recipes, and so on.

    A cabal couldn’t manipulate the rarest dropped mat in the game when the general public was 90% excluded from the market, and the cabal still lost. There is not an ice warden’s chance in bloodroot that any group could pull it off when the entire 100% of the general public speaks in the marketplace.

    Also got to take into the fact that some people have over 10 accounts in one guild as well multple accounts taking up useless space
  • AlnilamE
    AlnilamE
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    ✭✭✭✭✭
    Motherball wrote: »
    Casual players are largely excluded from trading in this game imo. I dont like using guild traders to sell stuff. Im not always active in the game and Id rather just sell my stuff to a vendor than have to find a new guild for a couple weeks, especially considering the guild is likely not even going to have a trader every week.

    You underestimate the sales you get internally even if your guild does not have a trader. I always check all my guild stores, even the ones that are not "trading" guilds.

    Not to mention that a number of smaller guilds maintain traders regularly and do not have trading requirements.
    Cryptical wrote: »
    Motherball wrote: »
    Casual players are largely excluded from trading in this game imo. I dont like using guild traders to sell stuff. Im not always active in the game and Id rather just sell my stuff to a vendor than have to find a new guild for a couple weeks, especially considering the guild is likely not even going to have a trader every week.

    That’s not opinion, it is a fact that the great majority of players are excluded due to there being more people than guild traders could have.

    1 trader cart = 500 people.

    There are 191 carts in the game. 44 in each alliance and 59 in the neutral areas.

    If zero people double up into more than one trader, and no guild masters used multiple accounts to buff their membership up to get a bank, that’s 95500 persons per server NA or EU, which is 191000 persons per gaming platform: pc or PlayStation or Xbox.

    Last player count announcement I recall was 8million players, roughly even between Xbox / pc / PlayStation. That’s roughly 2.5 mill per platform.

    There are enough trader carts per platform to give 191k people a public store. But there are 2500k people.

    7.6% of the players can get in a trading guild before there simply aren’t any more chairs. AND that’s if there is zero doubling up on traders (there is), AND presuming all traders are shopped equally (they aren’t).

    Again, I say the reason a public trader cannot be manipulated like some people fear is because more than 90% of the public currently has no voice in the market. With a public trader, the number of people listing things is times 10.

    10 times as many people listing perfect roe. 10 times as many listing wax, kuta, alloy, motifs, intricates, furnishings, trophies, runeboxes, sets, general mats, recipes, and so on.

    A cabal couldn’t manipulate the rarest dropped mat in the game when the general public was 90% excluded from the market, and the cabal still lost. There is not an ice warden’s chance in bloodroot that any group could pull it off when the entire 100% of the general public speaks in the marketplace.

    That is accounts created, not people who log in every day (or even every month). I would take those numbers with a grain of salt.
    The Moot Councillor
  • jedtb16_ESO
    jedtb16_ESO
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    ✭✭
    Cpt_Teemo wrote: »
    aaisoaho wrote: »
    Cpt_Teemo wrote: »
    aaisoaho wrote: »
    Cryptical wrote: »
    aaisoaho wrote: »
    With a central trader, the market manipulation would be way too easy and this is not up for a debate. You can google market cornering or market manipulation in MMORPGs and hit several pages explaining it. But for the lazy ones, I'll give a quick run down how it works:

    You decide a quite rare, but useful item to manipulate, let's say a potent nirncrux. And let's say it sells for 4 000 gold at the moment, but you want to sell it at 40 000 gold, what do you do? Well, you open the centralised store, put your potent nirncrux for sale for 40 000 gold and then, you buy everything under the price, every single 4 000 gold nirncrux. You do not have to sell them right away, you can stockpile 'em. Now others do not see those 4 000 gold nirncruxes, because you're buying them right away. The cheapest price others see is your stupid high 40 000 gold price and now some unfortunate people with a moderate amount of gold in their pocket and a need for a potent nirncrux will buy it for the lowest cost of 40 000 gold. You will as a seller use all the gold you earn to buy the low priced potent nirncruxes from the list, upkeeping the facade of "40 000 gold is the lowest price for potent nirncrux". At some point other sellers starts to sell them at 40 000 gold, because that is the selling point for potent nirncrux and no one wants to lose 36 000 profits. You will have thousands of poten nirncruxes in your pocket and you can keep selling them.

    Now this is not possible on the current system because you can't buy easily every single low costing item, because you'd need to travel everywhere. And if you'd try to corner a single guild trader, everybody would stop buying the item from that trader.

    As I explained earlier, this fantasy of yours has already failed on Xbox NA when some people bought up every aetherial dust and increased the prices from ~75k to a new price point of 100 to 110k.

    They successfully kept buying all the lower listed dust. They kept relisting the items at their new desired price. They even convinced zone chat sellers that their price was valid because the inflated price was the only listing out there.

    AND THEY FAILED.

    They managed to corner the market on console, where the economy is even more decentralized than pc because we don’t have the automated harvesting of data from MM and TTC add ons smoothing out the jagged outliers.

    And they still failed because this fantasy of yours does not take into consideration that the general public has the choice of buying or farming it themselves or finding a substitute. With any widespread commodity in eso, there are too many farmers for the market to be controlled like you imagine. It won’t happen with mats, there are too many subscribers with mats just piling up in the craft bag and more are as close as a farming route.

    The arguments against a public trader have been debunked by how the real world attempts at manipulation failed - by not seeing that 5% cannot control the market created by the 95%.

    As usual, this manipulation idea only works in theory until someone actually starts running the numbers on a population size scale. Using temp alloys for example, running like 9k each on Xbox NA. If I’m the 5% that is the wealthy manipulators looking to make them 15k, I’m trying to buy up all the alloys under that. But because I’m sucking up so many from the market, I’ve got 5% of the slots with 100% of the product. I need to sell them in pairs and fours and eights and in piles. If I don’t, I’m pumping huge amounts of gold into the economy and not bringing it back to me = inflation as more gold is sloshing around. A serious problem is the rise in price has inspired many people to take up farming, increasing supply and acting as a driver toward lower prices. And most fatal to my plan is those thousands of players with the craft bag, sitting there with hundreds of alloys doing nothing, or tens of thousands of various ore to refine into alloys, that get retrieved and starts getting listed at 14k, putting my deficit into overdrive.

    This market manipulation theory is just that - a fantastical theory that does not actually function in THIS economy outside of fevered imaginative brains.

    You missed my last paragraph: this manipulation is not possible on the current system. It is however possible on a central trading system, where you can see every single trade in a one single list and it works even better if you can search for spesific item in a said trade system. And with the example I gave with a theorised single global trader, I'd need to sell 1 potent nirncrux for 40 000 gold to cover 10x bought nirncruxes with the pricetag of 1. This kind of market manipulation is common in the AH/global singular trader system and there is tons of material and evidence that it has happenes before. The market manipulation is the primary reason for me to want to stay with the current ESO trade system, because the current system prevents it quite well.

    Ok, think about this what if some major whale guilds decide to show up and bid out all the top end spots in every single go to spot so no one could have a trading guild there at all while they own it you won't be able to sell to the public at all, and its legit because ZoS allows it?
    Your post is quite off topic, but I'll bite. (I think major whale guilds have very little to do about the topic: central market)

    Ain't the major spots already owned by said whale guilds? I mean, all the big trade guilds owns a kiosk in either Rawl'Kha, Wayrest, Mournhold, Elden Root or Belkarth. If you mean that only a couple of guilds forms sub-guilds and buys every single major spot, well, they'd have to have a huge inventory of goodies and lots of time to make it profitable, else, they'd lose gold in millions.

    And yes, it is legit to pay 10 million+ gold per trader spot which prevents smaller bids from getting the said trader, where's the problem? If my guild loses their bid, I'll either stockpile on goodies till our trade guild gets a good spot to sell, or find another trade guild to sell my goods.

    Just saying this system is far worse than any centralized market system tbh

    no it isn't.... it's far better because it makes it impossible for a single player to game the market.

    anyway didn't you quit, aren't you supposed to be playing lotro now?
  • Anotherone773
    Anotherone773
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    ✭✭✭
    kargen27 wrote: »
    Cpt_Teemo wrote: »
    kargen27 wrote: »
    Cpt_Teemo wrote: »
    um..... no.

    current system works but the ui does need some serious attention.

    Current system doesn't work for new comers, its all about who has played longest

    Sure it does. No matter what zone they are in they can find a guild trader than will probably have all the basic stuff a new player wants/needs. Later when they are ready to start selling beyond using zone chat they have five guild slots and trade guilds are accepting new members all the time. And when they need a few rare items it isn't going to cost them an outrageous amount of gold.

    The guild trader system can be improved but making it a central trading system is a big big step in the wrong direction.

    Not according to the other 99% of MMO's

    People keep bringing up these other MMO's. The thing is those other MMO's first do not have near the population per server that ESO has and 2nd if you go to the forums discussing those MMO's you will stumble across a multitude of players complaining about their market system. The most popular complaint revolves around a few individual controlling the prices on rare items followed closely by the complaint that common goods might as well be scrapped because of all the undercutting.

    What this game needs is an intuitive search within the guild traders menu. That would solve so many of the complaints.

    Responding to Masume, as it is now it would take many very well coordinated players to monopolize a rare item. With a centralized system two or three players could easily control the market on any rare item they wished. It happens in those other MMO's all the time according to the user forums. Sure the lower end items would be more competitive but that competitive atmosphere would put common items just slightly above vendor prices so would be little incentive to post them for sale. The rare items will go up in price and the common items will become almost worthless.

    I wouldn't mind a bulletin in each zones main city that lists what each trader in that zone has but it shouldn't include prices. That way you know where to go to get what you need but still potentially have to visit several traders if you are bargain shopping. Again though what kind of impact would having to keep and update all those listing have on the server?

    We also have to throw in a lot of players enjoy the buying and selling aspect of the game as it is now. For them the most fun part of the game is hitting all the traders looking for a good deal. Not something I enjoy but why wreck what is fun for them? Adding a search to the trader menu lets them still have their fun and it makes finding what we need easier for us.

    This exactly. the games with the healthiest market systems have some sort of division between different markets and imitate the real world. Games with central one stop shots tend to have problems in which only the highest value and most used items are ever placed and even then in small quantities because people dont want to deal with the constant price cutting and price control of the system.

    This system cost the buyer more, but you have a much healthier market with more choices. For example i just put about a dozen green recipes and prints up for sale as filler. I wouldnt do this in a central system as those items would be constantly undercut and the profit on them even in this system really isnt worth using as more than filler items. So all those items would just disappear from the market as everyone would just vendor them. Same with some of the cheaper gear. There is some cp160 gear i sell for 200-1000 gold. In a central system id just decon it. But it sells decently fast, so i dont mind tossing it in as filler.
  • Motherball
    Motherball
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    You underestimate the sales you get internally even if your guild does not have a trader. I always check all my guild stores, even the ones that are not "trading" guilds.
    Interesting point, but I have not always been casual in this game. I was once filling 5 trading guilds with items. I have the addons and would say probably about 15% of sales were in-house, and when that guild didnt have a trader that week I didnt sell squat with them. Kind of a bummer to have to take up all 5 guild slots with traders, as I do have other interests in the game besides trading.
    Edited by Motherball on May 10, 2018 4:11PM
  • Sting864
    Sting864
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    Gythral wrote: »
    Why the hell doest ZOS not sticky a list of 'Flogging a dead horse' topics and the reason they will not look at them

    Auction House like every WoW clone
    vDungeons
    GroupFinder
    gear levels
    PvP - lag/disconnects/balance

    & then ban anyone flogging those horses out of said thread

    this horse does not have enough material left to even render for glue

    :)

    Hmmm.... do you think it's possible that *new* players join the forums?? Perhaps they haven't heard things that some consider "dead horses..."
  • jedtb16_ESO
    jedtb16_ESO
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    Sting864 wrote: »
    Gythral wrote: »
    Why the hell doest ZOS not sticky a list of 'Flogging a dead horse' topics and the reason they will not look at them

    Auction House like every WoW clone
    vDungeons
    GroupFinder
    gear levels
    PvP - lag/disconnects/balance

    & then ban anyone flogging those horses out of said thread

    this horse does not have enough material left to even render for glue

    :)

    Hmmm.... do you think it's possible that *new* players join the forums?? Perhaps they haven't heard things that some consider "dead horses..."

    there is a search function. admittedly it's fairly crude but it does work.
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