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PTS Update 18 - Bug Reports for Combat Balance & Abilities

  • Wuuffyy
    Wuuffyy
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    Also I don't have vids of these b/c I don't understand PC gaming so I can't use it to compare, however:
    • Werewolf isn't benefiting from the new basic attack scaling system.
    • Werewolf heavies are only restoring like 6.6k with that 100% ha return passive and 25% from heavy while my main character restores like 4-5k with med armor and 0 heavy buffs besides the exact same amount of points in tenacity.
    • The new imbue weapons skill from the guild line isn't showing an animation and glitching out the ability to light attack and also, it's too short a buff to use on back bar or if someone role dodges or passively dodges right after you use it.
    Wuuffyy,
    WW/berserker playstyle advocate (I play ALL classes proficiently in PvP outside of WW as well)
    ESO player since 2014 (Xbox and PC for PTS)
    -DM for questions
  • Flama_Blama
    Flama_Blama
    Soul Shriven
    Noxious Breath does not apply Major Fracture.
    See below screenshot. My character has no gear aside from weapons and no CP into piercing. Therefore he only has the base physical and spell penetration value of 100

    ogx4qq.png

    After applying Noxious Breath the physical penetration value is 2680, see below screenshot

    2ujnzub.png

    Only 2580 physical penetration was applied, not the 5280 from Major Fracture

    Pro Nooblet on PC EU
  • Stibbons
    Stibbons
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    Templar charge still broken.
  • Mystrius_Archaion
    Mystrius_Archaion
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    Noxious Breath does not apply Major Fracture.
    See below screenshot. My character has no gear aside from weapons and no CP into piercing. Therefore he only has the base physical and spell penetration value of 100

    ogx4qq.png

    After applying Noxious Breath the physical penetration value is 2680, see below screenshot

    2ujnzub.png

    Only 2580 physical penetration was applied, not the 5280 from Major Fracture

    I've seen that typo with the Breton spell resist passive before. No reason why but some developer rewrote the value and swapped number positions and didn't check their work.
    This should be easy to fix so long as they read it.
  • Ankael07
    Ankael07
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    Here are a couple of more bugs I've noticed

    1-) Rapid Maneuver is removed upon casting the following skills. Conjured Ward and its morphs when you have pets active, Empowered Ward when youre near allies ( even near NPCs when you give minor intellect) and Ball of Lightning morph of Bolt Escape (even when you didnt stun any enemies)

    2-) Suppression Field morph of Negate doesnt trigger the Blood Magic passive every half a second you damage an enemy.Unless its working as intended? Otherwise, I dont see the reason why Blood Magic tooltip states that the passive triggers every half a second (on pts)

    3-) Flurry doesnt proc the Bleed passive of Axes
    Edited by Ankael07 on April 28, 2018 1:49AM
    If you want me to reply to your comment type @Ankael07 in it.
  • Wuuffyy
    Wuuffyy
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    Ankael07 wrote: »
    Here are a couple of more bugs I've noticed

    1-) Rapid Maneuver is removed upon casting the following skills. Conjured Ward and its morphs when you have pets active, Empowered Ward when youre near allies ( even near NPCs when you give minor intellect) and Ball of Lightning morph of Bolt Escape (even when you didnt stun any enemies)

    2-) Suppression Field morph of Negate doesnt trigger the Blood Magic passive every half a second you damage an enemy.Unless its working as intended? Otherwise, I dont see the reason why Blood Magic tooltip states that the passive triggers every half a second (on pts)

    3-) Flurry doesnt proc the Bleed passive of Axes
    The flurry is a balance thing. That would be op of it proc'd axe bleed on it's own. That we be like if frags proc'd themselves, lol. The reason it doesn't proc them is the same reason jabs doesn't proc them: it's a 7m length ability. A melee ability is no range-5m.
    Edited by Wuuffyy on April 29, 2018 2:17PM
    Wuuffyy,
    WW/berserker playstyle advocate (I play ALL classes proficiently in PvP outside of WW as well)
    ESO player since 2014 (Xbox and PC for PTS)
    -DM for questions
  • ArtOfShred
    ArtOfShred
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    A few bugs I've discovered in the process of going over all class skills and other player abilities (Everything here has also been reported with the ingame bug report feature):

    The Nightblade synergy "Hidden Refresh" from Consuming Darkness and its morphs fails to deliver an interact prompt to nearby friendly players. I noticed the actual Synergy Anchor event properly fires - but at no point could I ever get the ticker abilityId to start triggering on a friendly player nearby.

    The tooltip for the Nightblade skill "Ambush" states that it applies "Major Empower" when a target is hit. This should be corrected to say Empower.

    The restoration staff Ultimate "Life Giver" (morph of Panacea) fails to trigger the spells it is supposed to cast - Regeneration, Blessing of Protection & Steadfast Ward. When using an Asylum restoration staff the Timeless Blessing effect does properly trigger. I tried playing around with unlearning/learning various morphs to get it to trigger any of the abilities with no luck.

    The updated version of the Fighter's Guild skill "Silver Leash" does not properly apply CC Immunity to targets when hit, allowing you to drag them around at will (lol!). Don't mind all the crap on the screen here, was working on LUIE so had my debug log up:
    https://www.youtube.com/watch?v=C3shjYW6rLg&feature=youtu.be
    Edited by ArtOfShred on April 29, 2018 1:07PM
  • ArtOfShred
    ArtOfShred
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    One more I almost forgot - some issues with Bound Armor and its new morphs (submitted tickets for both issues here):
    The active component effects for each morph:
    	24158	Bound Armor	Player -> Player	3 sec duration
    	24165	Bound Armaments	Player -> Player	3 sec duration
    	24163	Bound Aegis	Player -> Player	3 sec duration
    
    These abilities create an additional effect instead of refreshing when reapplied - This does *STACK* in effectiveness which I believe is unintentional.

    Also of note - Bound Aegis does give the effects of Minor Ward and Minor Resolve - but it is baked into the passive: 108855 'Bound Aegis Passive.' I've checked and this does not have any issues (properly DOES NOT stack with Minor Ward and Minor Resolve from other effects as expected) - but this is inconsistent with other abilities that have passive effects that actually create an individual Minor Ward and Minor Resolve aura.

    I'd like to make the suggestion to remove everything but the Max Magicka increase from the Bound Aegis Passive and add new effects for Minor Ward and Minor Resolve for consistency.
    Edited by ArtOfShred on April 29, 2018 2:11PM
  • Wuuffyy
    Wuuffyy
    ✭✭✭✭✭
    ArtOfShred wrote: »
    One more I almost forgot - some issues with Bound Armor and its new morphs:
    The active component effects for each morph:
    	24158	Bound Armor	Player -> Player	3 sec duration
    	24165	Bound Armaments	Player -> Player	3 sec duration
    	24163	Bound Aegis	Player -> Player	3 sec duration
    
    These abilities create an additional effect instead of refreshing when reapplied - This does *STACK* in effectiveness which I believe is unintentional.

    Also of note - Bound Aegis does give the effects of Minor Ward and Minor Resolve - but it is baked into the passive: 108855 'Bound Aegis Passive.' I've checked and this does not have any issues (properly DOES NOT stack with Minor Ward and Minor Resolve from other effects as expected) - but this inconsistent with other abilities that have passive effects that actually create an individual Minor Ward and Minor Resolve aura.

    I'd like to make the suggestion to remove everything but the Max Magicka increase from the Bound Aegis Passive and add new effects for Minor Ward and Minor Resolve for consistency.

    Shh! Be quiet. That ability is garbage and cost a lot in resources and only last 3 seconds. It might ONLY be that great IF it stacks. As for the minors, who cares that's only a 1-2% reduction in damage lol.

    What this means is that even if you stack it unto it's max it only goes up to 60% and if you want a perm uptime on that you're wasting 3000 stam/sec or 2500 w/the new passive. With this and block hold, you're losing stamina at a rate of 7,500 to 9,000 every three seconds which is about 1/3 of your bar as a tank. That totals to about 9 seconds(if that) of 60% reduction and then you die. I see this only being great for skillful use. This includes: being zerged on in pvp, taking an ult to the face, or blocking a high burst in pve.
    Edited by Wuuffyy on April 29, 2018 2:22PM
    Wuuffyy,
    WW/berserker playstyle advocate (I play ALL classes proficiently in PvP outside of WW as well)
    ESO player since 2014 (Xbox and PC for PTS)
    -DM for questions
  • Wuuffyy
    Wuuffyy
    ✭✭✭✭✭
    usmcjdking wrote: »
    @ZOS_GinaBruno

    Can we please get some insight as to what the combat team sees as the endgame for Werewolf for PVE? Like Is there even an end goal for WW enthusiast for some of the harder 4 man content much less 12 man stuff?

    They forgot about it. It's a pvp skill anyway. Only because anything goes PVP. They just need to fix the bugs first.
    Wuuffyy,
    WW/berserker playstyle advocate (I play ALL classes proficiently in PvP outside of WW as well)
    ESO player since 2014 (Xbox and PC for PTS)
    -DM for questions
  • Avran_Sylt
    Avran_Sylt
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    WW seems to have had their LA damage decreased by more than 40%
    Likely culprit is that they no longer scale with Max Stamina.
    And/or they get hit by the 20% LA damage reduction twice.

    Rather, it turns out the culprit was that they no longer have increased WD scaling with thier basic attacks
    PTS
    if5uycugsfj2.png
    LIVE
    n4rawa2b3xdq.png
    Edited by Avran_Sylt on May 1, 2018 1:36AM
  • Mystrius_Archaion
    Mystrius_Archaion
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    Ankael07 wrote: »
    Here are a couple of more bugs I've noticed

    1-) Rapid Maneuver is removed upon casting the following skills. Conjured Ward and its morphs when you have pets active, Empowered Ward when youre near allies ( even near NPCs when you give minor intellect) and Ball of Lightning morph of Bolt Escape (even when you didnt stun any enemies)

    2-) Suppression Field morph of Negate doesnt trigger the Blood Magic passive every half a second you damage an enemy.Unless its working as intended? Otherwise, I dont see the reason why Blood Magic tooltip states that the passive triggers every half a second (on pts)

    3-) Flurry doesnt proc the Bleed passive of Axes

    1) Intentional. You can't cast any other ability. It's meant to get you the hell out of dodge or from place to place only.

    2) That's a long term issue with any Dark Magic ability. They only trigger the Blood Magic healing on the initial cast AND will not retrigger it if refreshed before the full duration of every last effect is done, such as the snare after immobilize of Encase, which is a bug that I hope they fix.

    3) See the other person's answer above.
    Edited by Mystrius_Archaion on April 30, 2018 9:14PM
  • Koolio
    Koolio
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  • Wuuffyy
    Wuuffyy
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    Yea apparently now that nerf to LAs has glitched out in werewolf and causes you to do far less damage than intended. Ugh. Please fix
    Edited by Wuuffyy on May 1, 2018 12:49AM
    Wuuffyy,
    WW/berserker playstyle advocate (I play ALL classes proficiently in PvP outside of WW as well)
    ESO player since 2014 (Xbox and PC for PTS)
    -DM for questions
  • Liofa
    Liofa
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    Magicka Controller passive is bugged . When I slot a Mages Guild skill , my Max Magicka doesn't increase until I bar swap . It also doesn't decrease when I unslot a Mages Guild skill until bar swap .
  • HoloYoitsu
    HoloYoitsu
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    Ankael07 wrote: »
    Here are a couple of more bugs I've noticed

    1-) Rapid Maneuver is removed upon casting the following skills. Conjured Ward and its morphs when you have pets active, Empowered Ward when youre near allies ( even near NPCs when you give minor intellect) and Ball of Lightning morph of Bolt Escape (even when you didnt stun any enemies)

    2-) Suppression Field morph of Negate doesnt trigger the Blood Magic passive every half a second you damage an enemy.Unless its working as intended? Otherwise, I dont see the reason why Blood Magic tooltip states that the passive triggers every half a second (on pts)

    3-) Flurry doesnt proc the Bleed passive of Axes

    1) Intentional. You can't cast any other ability. It's meant to get you the hell out of dodge or from place to place only.

    2) That's a long term issue with any Dark Magic ability. They only trigger the Blood Magic healing on the initial cast AND will not retrigger it if refreshed before the full duration of every last effect is done, such as the snare after immobilize of Encase, which is a bug that I hope they fix.

    3) See the other person's answer above.
    You're technically correct with regard to casting Conjured Ward & morphs with a pet active - because the pet counts as "an ally" and since it gets the shield, that counts as "casting an ability on an ally". However, that's not in keeping with the spirit of how Rapids was changed to work, since after all, pets are not other players. Case in point: casting Ward w/o a pet out doesn't remove Rapids.

    Also, the issue of Ball of Light removing Rapids is a bug. None of the other morphs remove Rapids if you don't hit someone. Ball of Light probably behaves this way because I guess the summoned light ball fulfills some tag requirement or being some kind of "ally" that Rapids uses to remove the buff.
  • Juhasow
    Juhasow
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    Pile of rocks created after sorcerers storm atronach dies becamed obstacle that blocks line of sight for single target abilities and forces user to look for an proper angle.
    Edited by Juhasow on May 5, 2018 12:39AM
  • Mystrius_Archaion
    Mystrius_Archaion
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    HoloYoitsu wrote: »
    Ankael07 wrote: »
    Here are a couple of more bugs I've noticed

    1-) Rapid Maneuver is removed upon casting the following skills. Conjured Ward and its morphs when you have pets active, Empowered Ward when youre near allies ( even near NPCs when you give minor intellect) and Ball of Lightning morph of Bolt Escape (even when you didnt stun any enemies)

    2-) Suppression Field morph of Negate doesnt trigger the Blood Magic passive every half a second you damage an enemy.Unless its working as intended? Otherwise, I dont see the reason why Blood Magic tooltip states that the passive triggers every half a second (on pts)

    3-) Flurry doesnt proc the Bleed passive of Axes

    1) Intentional. You can't cast any other ability. It's meant to get you the hell out of dodge or from place to place only.

    2) That's a long term issue with any Dark Magic ability. They only trigger the Blood Magic healing on the initial cast AND will not retrigger it if refreshed before the full duration of every last effect is done, such as the snare after immobilize of Encase, which is a bug that I hope they fix.

    3) See the other person's answer above.
    You're technically correct with regard to casting Conjured Ward & morphs with a pet active - because the pet counts as "an ally" and since it gets the shield, that counts as "casting an ability on an ally". However, that's not in keeping with the spirit of how Rapids was changed to work, since after all, pets are not other players. Case in point: casting Ward w/o a pet out doesn't remove Rapids.

    Also, the issue of Ball of Light removing Rapids is a bug. None of the other morphs remove Rapids if you don't hit someone. Ball of Light probably behaves this way because I guess the summoned light ball fulfills some tag requirement or being some kind of "ally" that Rapids uses to remove the buff.

    All of those abilities have the potential to affect others.
    Conjured Ward happens to be a self buff, which is why it doesn't remove it without the pet since it only affects your pet also without ever affecting other pets. You can control the circumstances where rapid would remove from you then.
    As for Ball of Light, anything like that should remove rapid due to it being able to affect enemies.

    They can change it to how you want if they want to, but I say just learn to only use it when you won't have to use another ability, as was intended. To paraphrase the dumbest developer line ever because it is elitist crap: "Git gud" about using Rapid Maneuvers.
    Edited by Mystrius_Archaion on May 6, 2018 8:55PM
  • ArtOfShred
    ArtOfShred
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    Some new issues to report with 4.03:

    89147 Werewolf Berserker Bleed is being applied by unmorphed Werewolf Transformation & Pack Leader in addition to the standard bleed 89146 Werewolf Bleed - causing an insane amount of damage.
    This bug doesn't extend to the Werewolf Berserker morph where it properly only applies 89147.

    The Shadowstrike Champion Point passive is triggering off of medium attack (not fully charged heavy attack) ability Id's. Not sure if this is intended or not.
    Edited by ArtOfShred on May 8, 2018 6:26PM
  • Siaetto
    Siaetto
    Soul Shriven
    @ZOS_GinaBruno

    While having a Two-Handed weapon equipped and on overload bar as a sorc, the 2-h passives: Forceful & Battle Rush do not apply to overload Light and Heavy attacks. Also, the passive: Follow Up cannot be triggered by an overload Heavy attack. Is this working as intended or a bug?
    Edited by Siaetto on May 14, 2018 8:23AM
  • MourncallerTV
    MourncallerTV
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    cpe4jm2ymcfe.png
    kcak8gqozoai.png
    Here is a screen shot with this one npc. Either it's a bug or an unresponsive code in this one spot.

    Also in the Ebon Stadomont forest Lost in Translation Main Quest line, It seems to be that the side quest also ties in with the main quest in this specific area. I find myself going in circles and unable to use Lythens rune again. I've followed multiple different paths and went by several different stones only to come upon a problem that is not letting me go any further with this main quest.
    6zjzpeuooj3m.png

    Either I messed up or am missing something or...... the quest are intended to be tied together. And if so then there is a glitch in the coding of the quest line allowing me to have access before I am supposed to get access to it.
    6x30a6w8htgg.png

    Update: 5/14/2018
    11:11pm
    Not sure what happened. Either there was a glitch or there was a problem with my connection. However I can now use Leythans rune again and have been able to access the remaining content.

    Edited by MourncallerTV on May 15, 2018 4:12AM
    PC/NA
    Favorite Quote - "Never accept the proposition that just because a solution satisfies a problem, that it must be the only solution." - Raymond E. Feist
  • jeskah
    jeskah
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    Siaetto wrote: »
    @ZOS_GinaBruno

    While having a Two-Handed weapon equipped and on overload bar as a sorc, the 2-h passives: Forceful & Battle Rush do not apply to overload Light and Heavy attacks. Also, the passive: Follow Up cannot be triggered by an overload Heavy attack. Is this working as intended or a bug?

    WAI. Overload and WW form do not get the weapon passives.
  • diamanda
    diamanda
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    DK shattering rocks skill heal not work on non players enemys.
    Edited by diamanda on May 14, 2018 3:54PM
  • Siaetto
    Siaetto
    Soul Shriven
    jeskah wrote: »
    Siaetto wrote: »
    @ZOS_GinaBruno

    While having a Two-Handed weapon equipped and on overload bar as a sorc, the 2-h passives: Forceful & Battle Rush do not apply to overload Light and Heavy attacks. Also, the passive: Follow Up cannot be triggered by an overload Heavy attack. Is this working as intended or a bug?

    WAI. Overload and WW form do not get the weapon passives.

    The damage bonuses carry over though.
  • Inklings
    Inklings
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    Double lightning staff heavy attacks while bar swapping are still broken or got a behavior change with out notice. Its been like this since the PTS was released. Its been bugged reported in game and on the forum for weeks. At this point im worried its gonna go live like this. What is happening is when you start a heavy attack on one bar with out having a target in your cross-hair then switch to the other bar your staff will no long automatically connect with out completely cancelling your current heavy and restarting. It has never behaved that way on live and causes quite a bit of issues if you play a heavy attack build. Here are two videos to show how this works on both live and what we have been getting on PTS since 4.0.0. I have no idea if other weapons combos are being effected the same way and if anyone else wants to test them and report here that would be great.

    LIVE SERVER
    https://www.youtube.com/watch?v=0DGlROn8acY&feature=youtu.be

    PTS
    https://www.youtube.com/watch?v=hwJO6zCMxNY&feature=youtu.be
    Edited by Inklings on May 14, 2018 11:10PM
  • Wuuffyy
    Wuuffyy
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    Hircines rage for WW doesn’t properly display the red visual it did before at all times. It’s very buggy, looks terrible, and needs a fix.
    Wuuffyy,
    WW/berserker playstyle advocate (I play ALL classes proficiently in PvP outside of WW as well)
    ESO player since 2014 (Xbox and PC for PTS)
    -DM for questions
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