SwampRaider wrote: »Switching weapons while mounted and using the skill rapid maneuver and its morphs, dismounts you
The animation is buggy. Contrary to the "smart heal" changes, apparently you still need to directly have you crosshair on the target it chooses or the animation bugs out and it behaves more like a channel. You are stuck in an animation with your hand up and you cannot do anything. You have to block cancel to get out of the animation. This further lowers the value of the skill.
Secondary status effects cannot be procced on damage shields. For example Lethal Arrow can apply defile to shields but any disease damage skill cannot proc defile. This also applies to Asylum stave's 100% chance to proc elemental effects
This is an intended effect
Also a lore friendly affect
schattenkind wrote: »The heavy attack target on lightning staff / resto staff is broken.
Destro staff on live: automatically going off when target comes in focus
https://youtu.be/kVQkG4RivLc
Destro staff on pts: not going off when started before target was in focus, not even after focusing
https://youtu.be/4QXwY5TPQbc
[I dont know how to embed this videos, copying the iframe links youtube generates doesnt work]
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
Secondary status effects cannot be procced on damage shields. For example Lethal Arrow can apply defile to shields but any disease damage skill cannot proc defile. This also applies to Asylum stave's 100% chance to proc elemental effects
This is an intended effect
Also a lore friendly affect
If its indeed intended could you show me the moderator comment saying as such? Because there is nothing in game's help section stating that damage shields completely negate the secondary status effects.
Balancewise this would pave way for people to use the Charged trait or Asylum Destruction Staves.
Oh and I dont even want to get into the lore discussion because PVP combat system wasnt designed for roleplaying.
schattenkind wrote: »The heavy attack target on lightning staff / resto staff is broken.
Destro staff on live: automatically going off when target comes in focus
https://youtu.be/kVQkG4RivLc
Destro staff on pts: not going off when started before target was in focus, not even after focusing
https://youtu.be/4QXwY5TPQbc
[I dont know how to embed this videos, copying the iframe links youtube generates doesnt work]
WuffyCerulei wrote: »Purifying light healing bonus only ticking once, as soon as the final damage tick goes off. Not healing for the 6 seconds as the tooltip states.
Mystrius_Archaion wrote: »WuffyCerulei wrote: »Purifying light healing bonus only ticking once, as soon as the final damage tick goes off. Not healing for the 6 seconds as the tooltip states.
WHOA!
That's a major problem. Templars already were more difficult to play, for me, after the Homestead/Morrowind sustain nerfs but this will really hurt.
Mystrius_Archaion wrote: »WuffyCerulei wrote: »Purifying light healing bonus only ticking once, as soon as the final damage tick goes off. Not healing for the 6 seconds as the tooltip states.
WHOA!
That's a major problem. Templars already were more difficult to play, for me, after the Homestead/Morrowind sustain nerfs but this will really hurt.
It does healing properly but there is another problem that I hope is bug - reapply PL no longer proc healing pool, if target is died before PL explode - healing pool not procing either. This is indeed serious problem.
Mystrius_Archaion wrote: »Mystrius_Archaion wrote: »WuffyCerulei wrote: »Purifying light healing bonus only ticking once, as soon as the final damage tick goes off. Not healing for the 6 seconds as the tooltip states.
WHOA!
That's a major problem. Templars already were more difficult to play, for me, after the Homestead/Morrowind sustain nerfs but this will really hurt.
It does healing properly but there is another problem that I hope is bug - reapply PL no longer proc healing pool, if target is died before PL explode - healing pool not procing either. This is indeed serious problem.
Sounds like how it used to behave.
Mystrius_Archaion wrote: »Mystrius_Archaion wrote: »WuffyCerulei wrote: »Purifying light healing bonus only ticking once, as soon as the final damage tick goes off. Not healing for the 6 seconds as the tooltip states.
WHOA!
That's a major problem. Templars already were more difficult to play, for me, after the Homestead/Morrowind sustain nerfs but this will really hurt.
It does healing properly but there is another problem that I hope is bug - reapply PL no longer proc healing pool, if target is died before PL explode - healing pool not procing either. This is indeed serious problem.
Sounds like how it used to behave.
no.
Mystrius_Archaion wrote: »Mystrius_Archaion wrote: »Mystrius_Archaion wrote: »WuffyCerulei wrote: »Purifying light healing bonus only ticking once, as soon as the final damage tick goes off. Not healing for the 6 seconds as the tooltip states.
WHOA!
That's a major problem. Templars already were more difficult to play, for me, after the Homestead/Morrowind sustain nerfs but this will really hurt.
It does healing properly but there is another problem that I hope is bug - reapply PL no longer proc healing pool, if target is died before PL explode - healing pool not procing either. This is indeed serious problem.
Sounds like how it used to behave.
no.
Yes, it does.
It sounds like every new cast is overwriting it, which was how it worked over a year ago, I think. If it is overwritten then of course the previous cast is no longer there to apply a healing pool.
Mystrius_Archaion wrote: »Mystrius_Archaion wrote: »Mystrius_Archaion wrote: »WuffyCerulei wrote: »Purifying light healing bonus only ticking once, as soon as the final damage tick goes off. Not healing for the 6 seconds as the tooltip states.
WHOA!
That's a major problem. Templars already were more difficult to play, for me, after the Homestead/Morrowind sustain nerfs but this will really hurt.
It does healing properly but there is another problem that I hope is bug - reapply PL no longer proc healing pool, if target is died before PL explode - healing pool not procing either. This is indeed serious problem.
Sounds like how it used to behave.
no.
Yes, it does.
It sounds like every new cast is overwriting it, which was how it worked over a year ago, I think. If it is overwritten then of course the previous cast is no longer there to apply a healing pool.
1. Currently if you recast PL before previous exploded - it apply healing pool of previous cast. On pts it no longer work that way.
2. Currently if apply PL and enemy died before it exploded - it still explode into proc of healing pool, allowing to stay near corpse to get healing. On pts it no longer work that way.
Recap: bug or ninja nerf but this make skill much less reliable.
Mystrius_Archaion wrote: »Mystrius_Archaion wrote: »Mystrius_Archaion wrote: »Mystrius_Archaion wrote: »WuffyCerulei wrote: »Purifying light healing bonus only ticking once, as soon as the final damage tick goes off. Not healing for the 6 seconds as the tooltip states.
WHOA!
That's a major problem. Templars already were more difficult to play, for me, after the Homestead/Morrowind sustain nerfs but this will really hurt.
It does healing properly but there is another problem that I hope is bug - reapply PL no longer proc healing pool, if target is died before PL explode - healing pool not procing either. This is indeed serious problem.
Sounds like how it used to behave.
no.
Yes, it does.
It sounds like every new cast is overwriting it, which was how it worked over a year ago, I think. If it is overwritten then of course the previous cast is no longer there to apply a healing pool.
1. Currently if you recast PL before previous exploded - it apply healing pool of previous cast. On pts it no longer work that way.
2. Currently if apply PL and enemy died before it exploded - it still explode into proc of healing pool, allowing to stay near corpse to get healing. On pts it no longer work that way.
Recap: bug or ninja nerf but this make skill much less reliable.
It's a bug. They definitely had it not apply the healing pool before when enemies died and patched it saying "fixed an issue where Purifying Light would not apply the healing pool when an enemy died while affected".
I remember that change well.
Mystrius_Archaion wrote: »Mystrius_Archaion wrote: »Mystrius_Archaion wrote: »Mystrius_Archaion wrote: »WuffyCerulei wrote: »Purifying light healing bonus only ticking once, as soon as the final damage tick goes off. Not healing for the 6 seconds as the tooltip states.
WHOA!
That's a major problem. Templars already were more difficult to play, for me, after the Homestead/Morrowind sustain nerfs but this will really hurt.
It does healing properly but there is another problem that I hope is bug - reapply PL no longer proc healing pool, if target is died before PL explode - healing pool not procing either. This is indeed serious problem.
Sounds like how it used to behave.
no.
Yes, it does.
It sounds like every new cast is overwriting it, which was how it worked over a year ago, I think. If it is overwritten then of course the previous cast is no longer there to apply a healing pool.
1. Currently if you recast PL before previous exploded - it apply healing pool of previous cast. On pts it no longer work that way.
2. Currently if apply PL and enemy died before it exploded - it still explode into proc of healing pool, allowing to stay near corpse to get healing. On pts it no longer work that way.
Recap: bug or ninja nerf but this make skill much less reliable.
It's a bug. They definitely had it not apply the healing pool before when enemies died and patched it saying "fixed an issue where Purifying Light would not apply the healing pool when an enemy died while affected".
I remember that change well.
Yes PTS Patch Notes v2.1 says:
So I hope this terrible bug will be fixed before it goes live.